Minor comments
[4DMemory.git] / 4DMemory / 4DMemory360.csproj
blob810e641c1e2aee8613aca6daae3f3ecb52e9fce6
1 <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">\r
2   <PropertyGroup>\r
3     <ProjectGuid>{DACC90A8-7DE4-4542-9CF3-51190CA79600}</ProjectGuid>\r
4     <ProjectTypeGuids>{2DF5C3F4-5A5F-47a9-8E94-23B4456F55E2};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>\r
5     <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>\r
6     <Platform Condition=" '$(Platform)' == '' ">Xbox 360</Platform>\r
7     <OutputType>Exe</OutputType>\r
8     <AppDesignerFolder>Properties</AppDesignerFolder>\r
9     <RootNamespace>Memory</RootNamespace>\r
10     <AssemblyName>4DMemory360</AssemblyName>\r
11     <XnaFrameworkVersion>v2.0</XnaFrameworkVersion>\r
12     <XnaPlatform>Xbox 360</XnaPlatform>\r
13     <XnaCrossPlatformGroupID>d11dea0f-7e4c-43d1-8aee-93acacbf4433</XnaCrossPlatformGroupID>\r
14     <Thumbnail>GameThumbnail.png</Thumbnail>\r
15   </PropertyGroup>\r
16   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|Xbox 360' ">\r
17     <DebugSymbols>true</DebugSymbols>\r
18     <DebugType>full</DebugType>\r
19     <Optimize>false</Optimize>\r
20     <OutputPath>bin\Xbox 360\Debug</OutputPath>\r
21     <DefineConstants>DEBUG;TRACE;XBOX;XBOX360</DefineConstants>\r
22     <ErrorReport>prompt</ErrorReport>\r
23     <WarningLevel>4</WarningLevel>\r
24     <NoStdLib>true</NoStdLib>\r
25     <UseVSHostingProcess>false</UseVSHostingProcess>\r
26   </PropertyGroup>\r
27   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|Xbox 360' ">\r
28     <DebugType>pdbonly</DebugType>\r
29     <Optimize>true</Optimize>\r
30     <OutputPath>bin\Xbox 360\Release</OutputPath>\r
31     <DefineConstants>TRACE;XBOX;XBOX360</DefineConstants>\r
32     <ErrorReport>prompt</ErrorReport>\r
33     <WarningLevel>4</WarningLevel>\r
34     <NoStdLib>true</NoStdLib>\r
35     <UseVSHostingProcess>false</UseVSHostingProcess>\r
36   </PropertyGroup>\r
37   <ItemGroup>\r
38     <Reference Include="Microsoft.Xna.Framework">\r
39       <Private>False</Private>\r
40     </Reference>\r
41     <Reference Include="Microsoft.Xna.Framework.Game">\r
42       <Private>False</Private>\r
43     </Reference>\r
44     <Reference Include="mscorlib">\r
45       <Private>False</Private>\r
46     </Reference>\r
47     <Reference Include="System">\r
48       <Private>False</Private>\r
49     </Reference>\r
50   </ItemGroup>\r
51   <ItemGroup>\r
52     <Compile Include="Game4D.cs" />\r
53     <Compile Include="Properties\AssemblyInfo.cs" />\r
54     <Compile Include="Program.cs" />\r
55   </ItemGroup>\r
56   <ItemGroup>\r
57     <Content Include="GameThumbnail.png" />\r
58   </ItemGroup>\r
59   <ItemGroup>\r
60     <NestedContentProject Include="Content\Content.contentproj">\r
61       <Project>7aa97746-b0b0-4e65-9ff6-b28bfc6ca514</Project>\r
62       <Visible>False</Visible>\r
63     </NestedContentProject>\r
64   </ItemGroup>\r
65   <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />\r
66   <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\v2.0\Microsoft.Xna.GameStudio.Common.targets" />\r
67   <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\v2.0\Microsoft.Xna.GameStudio.NestedContent.targets" />\r
68   <!-- To modify your build process, add your task inside one of the targets below and uncomment it. \r
69        Other similar extension points exist, see Microsoft.Common.targets.\r
70   <Target Name="BeforeBuild">\r
71   </Target>\r
72   <Target Name="AfterBuild">\r
73   </Target>\r
74   -->\r
75 </Project>