moved decoding of layers up to TileMap
[2dworld.git] / tiledtmxloader3 / setup.py
blobb005b0866de62a6fe0f7cc551e19329fcfc81b10
1 # -*- coding: utf-8 -*-
3 from distutils.core import setup
4 import sys
6 sys.path.insert(0, 'tiledtmxloader')
7 import tiledtmxloader
9 extra = {}
10 if sys.version_info >= (3,):
11 extra['use_2to3'] = True
13 setup(
14 name='tiledtmxloader',
15 version=tiledtmxloader.__version__,
16 author='DR0ID',
17 author_email='dr0iddr0id@gmail.com',
18 maintainer='DR0ID',
19 url='https://code.google.com/p/pytmxloader/',
20 download_url='https://code.google.com/p/pytmxloader/downloads/list',
21 description='',
22 long_description=tiledtmxloader.tmxreader.__doc__,
23 package_dir={'tiledtmxloader': 'tiledtmxloader'},
24 packages=['tiledtmxloader'],
25 keywords='pygame tiled mapeditor game map',
26 license='New BSD License',
27 classifiers=['Development Status :: 5 - Production/Stable',
28 'Intended Audience :: Developers',
29 'Natural Language :: English',
30 'Operating System :: OS Independent',
31 'Programming Language :: Python :: 2',
32 'License :: OSI Approved :: New BSD License',
34 **extra