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[0ad.git] / source / maths / Fixed.cpp
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1 /* Copyright (C) 2010 Wildfire Games.
2 * This file is part of 0 A.D.
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
18 #include "precompiled.h"
20 #include "Fixed.h"
22 #include "ps/CStr.h"
24 #include <sstream>
26 template<>
27 CFixed_15_16 CFixed_15_16::FromString(const CStr8& s)
29 // Parse a superset of the xsd:decimal syntax: [-+]?\d*(\.\d*)?
31 if (s.empty())
32 return CFixed_15_16::Zero();
34 bool neg = false;
35 CFixed_15_16 r;
36 const char* c = &s[0];
38 if (*c == '+')
40 ++c;
42 else if (*c == '-')
44 ++c;
45 neg = true;
48 while (true)
50 // Integer part:
51 if (*c >= '0' && *c <= '9')
53 r = r * 10; // TODO: handle overflow gracefully, maybe
54 r += CFixed_15_16::FromInt(*c - '0');
55 ++c;
57 else if (*c == '.')
59 ++c;
60 u32 frac = 0;
61 u32 div = 1;
62 // Fractional part
63 while (*c >= '0' && *c <= '9')
65 frac *= 10;
66 frac += (*c - '0');
67 div *= 10;
68 ++c;
69 if (div >= 100000)
71 // any further digits will be too small to have any major effect
72 break;
75 // too many digits or invalid character or end of string - add the fractional part and stop
76 r += CFixed_15_16(((u64)frac << 16) / div);
77 break;
79 else
81 // invalid character or end of string
82 break;
86 return (neg ? -r : r);
89 template<>
90 CFixed_15_16 CFixed_15_16::FromString(const CStrW& s)
92 return FromString(s.ToUTF8());
95 template<>
96 CStr8 CFixed_15_16::ToString() const
98 std::stringstream r;
100 u32 posvalue = abs(value);
101 if (value < 0)
102 r << "-";
104 r << (posvalue >> fract_bits);
106 u16 fraction = posvalue & ((1 << fract_bits) - 1);
107 if (fraction)
109 r << ".";
111 u32 frac = 0;
112 u32 div = 1;
114 // Do the inverse of FromString: Keep adding digits until (frac<<16)/div == expected fraction
115 while (true)
117 frac *= 10;
118 div *= 10;
120 // Low estimate of d such that ((frac+d)<<16)/div == fraction
121 u32 digit = (((u64)fraction*div) >> 16) - frac;
122 frac += digit;
124 // If this gives the exact target, then add the digit and stop
125 if (((u64)frac << 16) / div == fraction)
127 r << digit;
128 break;
131 // If the next higher digit gives the exact target, then add that digit and stop
132 if (digit <= 8 && (((u64)frac+1) << 16) / div == fraction)
134 r << digit+1;
135 break;
138 // Otherwise add the digit and continue
139 r << digit;
143 return r.str();
146 // Based on http://www.dspguru.com/dsp/tricks/fixed-point-atan2-with-self-normalization
147 CFixed_15_16 atan2_approx(CFixed_15_16 y, CFixed_15_16 x)
149 CFixed_15_16 zero;
151 // Special case to avoid division-by-zero
152 if (x.IsZero() && y.IsZero())
153 return zero;
155 CFixed_15_16 c1;
156 c1.SetInternalValue(51472); // pi/4 << 16
158 CFixed_15_16 c2;
159 c2.SetInternalValue(154415); // 3*pi/4 << 16
161 CFixed_15_16 abs_y = y.Absolute();
163 CFixed_15_16 angle;
164 if (x >= zero)
166 CFixed_15_16 r = (x - abs_y) / (x + abs_y);
167 angle = c1 - c1.Multiply(r);
169 else
171 CFixed_15_16 r = (x + abs_y) / (abs_y - x);
172 angle = c2 - c1.Multiply(r);
175 if (y < zero)
176 return -angle;
177 else
178 return angle;
181 template<>
182 CFixed_15_16 CFixed_15_16::Pi()
184 return CFixed_15_16(205887); // = pi << 16
187 void sincos_approx(CFixed_15_16 a, CFixed_15_16& sin_out, CFixed_15_16& cos_out)
189 // Based on http://www.coranac.com/2009/07/sines/
191 // TODO: this could be made a bit more precise by being careful about scaling
193 typedef CFixed_15_16 fixed;
195 fixed c2_pi;
196 c2_pi.SetInternalValue(41721); // = 2/pi << 16
198 // Map radians onto the range [0, 4)
199 fixed z = a.Multiply(c2_pi) % fixed::FromInt(4);
201 // Map z onto the range [-1, +1] for sin, and the same with z+1 to compute cos
202 fixed sz, cz;
203 if (z >= fixed::FromInt(3)) // [3, 4)
205 sz = z - fixed::FromInt(4);
206 cz = z - fixed::FromInt(3);
208 else if (z >= fixed::FromInt(2)) // [2, 3)
210 sz = fixed::FromInt(2) - z;
211 cz = z - fixed::FromInt(3);
213 else if (z >= fixed::FromInt(1)) // [1, 2)
215 sz = fixed::FromInt(2) - z;
216 cz = fixed::FromInt(1) - z;
218 else // [0, 1)
220 sz = z;
221 cz = fixed::FromInt(1) - z;
224 // Third-order (max absolute error ~0.02)
226 // sin_out = (sz / 2).Multiply(fixed::FromInt(3) - sz.Multiply(sz));
227 // cos_out = (cz / 2).Multiply(fixed::FromInt(3) - cz.Multiply(cz));
229 // Fifth-order (max absolute error ~0.0005)
231 fixed sz2 = sz.Multiply(sz);
232 sin_out = sz.Multiply(fixed::Pi() - sz2.Multiply(fixed::Pi()*2 - fixed::FromInt(5) - sz2.Multiply(fixed::Pi() - fixed::FromInt(3)))) / 2;
234 fixed cz2 = cz.Multiply(cz);
235 cos_out = cz.Multiply(fixed::Pi() - cz2.Multiply(fixed::Pi()*2 - fixed::FromInt(5) - cz2.Multiply(fixed::Pi() - fixed::FromInt(3)))) / 2;