Removes custom vertex attribute locations for GLSL. Refs rP11489.
[0ad.git] / binaries / data / mods / public / shaders / glsl / model_solid_player.xml
blobd4e12ea506381ae52399948a13a83a0229cb9512
1 <?xml version="1.0" encoding="utf-8"?>
2 <program type="glsl">
4     <vertex file="glsl/model_common.vs">
5         <stream name="pos"/>
6         <attrib name="a_vertex" semantics="gl_Vertex"/>
7         <attrib name="a_skinJoints" semantics="gl_MultiTexCoord4" if="USE_GPU_SKINNING"/>
8         <attrib name="a_skinWeights" semantics="gl_MultiTexCoord5" if="USE_GPU_SKINNING"/>
9     </vertex>
11     <fragment file="glsl/solid_player.fs"/>
13 </program>