1 <?xml version="1.0" encoding="utf-8"?>
4 <vertex file="glsl/model_common.vs">
6 <attrib name="a_vertex" semantics="gl_Vertex"/>
7 <attrib name="a_skinJoints" semantics="gl_MultiTexCoord4" if="USE_GPU_SKINNING"/>
8 <attrib name="a_skinWeights" semantics="gl_MultiTexCoord5" if="USE_GPU_SKINNING"/>
11 <fragment file="glsl/solid_player.fs"/>