Improve new metal mine textures. Better normal map and specular.
[0ad.git] / binaries / data / mods / public / art / actors / geology / metal_temperate_round.xml
blob430765db2d4bf7a89f5ce7c90b4ef156849aaf67
1 <?xml version="1.0" encoding="utf-8"?>
2 <actor version="1">
3   <castshadow/>
4   <group>
5     <variant frequency="1" name="Metal Mine Round Temperate">
6       <props>
7         <prop actor="particle/sparkle_goldmine.xml" attachpoint="root"/>
8       </props>
9       <textures>
10         <texture file="gaia/metal_round_col_temperate.png" name="baseTex"/>
11         <texture file="gaia/metal_round_col_spec.png" name="specTex"/>
12         <texture file="gaia/metal_round_col_norm.png" name="normTex"/>
13       </textures>
14     </variant>
15   </group>
16   <group>
17     <variant frequency="1" name="Round Mesh A">
18       <mesh>gaia/stonemine_round_a.dae</mesh>
19     </variant>
20     <variant frequency="1" name="Round Mesh B">
21       <mesh>gaia/stonemine_round_b.dae</mesh>
22     </variant>
23   </group>
24   <material>no_trans_norm_spec.xml</material>
25 </actor>