1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright © 2014 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project.
8 "Project-Id-Version: 0 A.D.\n"
9 "POT-Creation-Date: 2016-03-18 09:01+0100\n"
10 "PO-Revision-Date: 2016-03-18 08:43+0000\n"
11 "Last-Translator: Adrián Chaves Fernández <adriyetichaves@gmail.com>\n"
12 "Language-Team: Telugu (http://www.transifex.com/wildfire-games/0ad/language/te/)\n"
14 "Content-Type: text/plain; charset=UTF-8\n"
15 "Content-Transfer-Encoding: 8bit\n"
17 "Plural-Forms: nplurals=2; plural=(n != 1);\n"
19 #: simulation/templates/template_structure_civic.xml:14
20 msgid "Civic Structure"
23 #: simulation/templates/template_structure_civic.xml:15
27 #: simulation/templates/template_structure_civic_civil_centre.xml:69
31 #: simulation/templates/template_structure_civic_civil_centre.xml:70
33 "Build to acquire large tracts of territory. Train citizens. Garrison: 20."
36 #: simulation/templates/template_structure_civic_civil_centre.xml:72
37 #: simulation/templates/template_structure_civic_civil_centre.xml:34
41 #: simulation/templates/template_structure_civic_house.xml:34
42 msgid "Increase the population limit."
45 #: simulation/templates/template_structure_civic_house.xml:36
46 #: simulation/templates/template_structure_defense_outpost.xml:60
47 #: simulation/templates/template_structure_defense_wooden_tower.xml:50
48 #: simulation/templates/template_structure_economic_farmstead.xml:27
49 #: simulation/templates/template_structure_economic_storehouse.xml:27
50 #: simulation/templates/template_structure_military_barracks.xml:31
51 #: simulation/templates/template_structure_military_dock.xml:27
52 #: simulation/templates/template_structure_resource_corral.xml:20
56 #: simulation/templates/template_structure_civic_house.xml:36
57 #: simulation/templates/template_structure_civic_house.xml:33
61 #: simulation/templates/template_structure_civic_temple.xml:11
65 #: simulation/templates/template_structure_civic_temple.xml:12
66 msgid "Heals nearby units at 1 HP per second."
69 #: simulation/templates/template_structure_civic_temple.xml:44
71 "Train healers. Garrison up to 20 units to heal them at a quick rate (3 HP "
72 "per second). Research healing and religious improvements."
75 #: simulation/templates/template_structure_civic_temple.xml:45
76 #: simulation/templates/template_structure_defense_defense_tower.xml:57
77 #: simulation/templates/template_structure_economic_market.xml:24
78 #: simulation/templates/template_structure_military_blacksmith.xml:32
79 #: simulation/templates/template_structure_military_embassy.xml:24
80 #: simulation/templates/structures/brit_blacksmith.xml:11
81 #: simulation/templates/structures/gaul_blacksmith.xml:11
85 #: simulation/templates/template_structure_civic_temple.xml:45
86 #: simulation/templates/template_structure_civic_temple.xml:43
90 #: simulation/templates/template_structure_defense.xml:14
91 msgid "Defensive Structure"
94 #: simulation/templates/template_structure_defense.xml:15
95 #: simulation/templates/template_structure_military_fortress.xml:61
99 #: simulation/templates/template_structure_defense_defense_tower.xml:54
100 msgid "Defense Tower"
103 #: simulation/templates/template_structure_defense_defense_tower.xml:55
105 "Shoots arrows. Garrison to provide extra defense. Needs the murder holes "
106 "tech to protect its foot."
109 #: simulation/templates/template_structure_defense_defense_tower.xml:57
110 #: simulation/templates/template_structure_defense_defense_tower.xml:26
111 #: simulation/templates/template_structure_defense_wooden_tower.xml:20
115 #: simulation/templates/template_structure_defense_outpost.xml:58
117 "Build in neutral and own territories to scout areas of the map. Slowly "
118 "converts to Gaia while in neutral territory."
121 #: simulation/templates/template_structure_defense_outpost.xml:60
122 #: simulation/templates/template_structure_defense_outpost.xml:57
126 #: simulation/templates/template_structure_defense_wall.xml:27
130 #: simulation/templates/template_structure_defense_wall.xml:28
131 #: simulation/templates/template_structure_defense_wallset.xml:11
132 msgid "Wall off your town for a stout defense."
135 #: simulation/templates/template_structure_defense_wall_gate.xml:33
139 #: simulation/templates/template_structure_defense_wall_gate.xml:34
141 "Allow units access through a city wall. Can be locked to prevent access."
144 #: simulation/templates/template_structure_defense_wall_long.xml:18
145 #: simulation/templates/template_structure_defense_wall_medium.xml:18
146 msgid "Wall Protection"
149 #: simulation/templates/template_structure_defense_wall_long.xml:19
150 #: simulation/templates/template_structure_defense_wall_medium.xml:19
151 msgid "Units on walls have 3 extra Armor levels"
154 #: simulation/templates/template_structure_defense_wall_long.xml:58
155 msgid "Long wall segments can be converted to gates."
158 #: simulation/templates/template_structure_defense_wall_long.xml:59
159 msgid "Convert Stone Wall into City Gate"
162 #: simulation/templates/template_structure_defense_wall_tower.xml:58
166 #: simulation/templates/template_structure_defense_wall_tower.xml:59
167 msgid "Shoots arrows. Garrison to defend a city wall against attackers."
170 #: simulation/templates/template_structure_defense_wallset.xml:10
174 #: simulation/templates/template_structure_defense_wooden_tower.xml:46
175 #: simulation/templates/template_structure_defense_wooden_tower.xml:45
179 #: simulation/templates/template_structure_economic.xml:14
180 msgid "Economic Structure"
183 #: simulation/templates/template_structure_economic.xml:15
184 #: simulation/templates/template_structure_military_dock.xml:27
188 #: simulation/templates/template_structure_economic_farmstead.xml:25
189 msgid "Dropsite for the food resource. Research food gathering improvements."
192 #: simulation/templates/template_structure_economic_farmstead.xml:27
193 #: simulation/templates/template_structure_economic_farmstead.xml:24
197 #: simulation/templates/template_structure_economic_market.xml:22
199 "Create trade units to trade between other markets. Barter resources. "
200 "Research trading and bartering improvements."
203 #: simulation/templates/template_structure_economic_market.xml:24
204 #: simulation/templates/template_structure_economic_market.xml:21
205 #: simulation/templates/template_structure_military_dock.xml:27
209 #: simulation/templates/template_structure_economic_storehouse.xml:25
211 "Dropsite for wood, stone, and metal resources. Research gathering "
212 "improvements for these resources."
215 #: simulation/templates/template_structure_economic_storehouse.xml:27
216 #: simulation/templates/template_structure_economic_storehouse.xml:24
220 #: simulation/templates/template_structure_gaia_settlement.xml:9
221 #: simulation/templates/template_structure_gaia_settlement.xml:10
225 #: simulation/templates/template_structure_gaia_settlement.xml:11
226 msgid "Build a Civic Center at this location to expand your territory."
229 #: simulation/templates/template_structure_military.xml:14
230 msgid "Military Structure"
233 #: simulation/templates/template_structure_military.xml:15
237 #: simulation/templates/template_structure_military_barracks.xml:30
238 msgid "Train citizen-soldiers. Research training improvements. Garrison: 10."
241 #: simulation/templates/template_structure_military_barracks.xml:31
242 #: simulation/templates/template_structure_military_barracks.xml:29
246 #: simulation/templates/template_structure_military_blacksmith.xml:30
247 msgid "Research weapons and armor improvements."
250 #: simulation/templates/template_structure_military_blacksmith.xml:32
251 #: simulation/templates/template_structure_military_blacksmith.xml:29
255 #: simulation/templates/template_structure_military_dock.xml:25
257 "Build upon a shoreline to construct naval vessels and to open sea trade. "
258 "Research naval improvements."
261 #: simulation/templates/template_structure_military_dock.xml:27
262 #: simulation/templates/template_structure_military_dock.xml:24
266 #: simulation/templates/template_structure_military_embassy.xml:24
267 #: simulation/templates/template_structure_military_embassy.xml:25
268 #: simulation/templates/structures/cart_embassy.xml:19
269 #: simulation/templates/structures/cart_embassy.xml:20
273 #: simulation/templates/template_structure_military_fortress.xml:59
275 "Train heroes, champions, and siege weapons. Research siege weapon "
276 "improvements. Garrison: 20."
279 #: simulation/templates/template_structure_military_fortress.xml:61
283 #: simulation/templates/template_structure_military_fortress.xml:61
284 #: simulation/templates/template_structure_military_fortress.xml:25
285 #: simulation/templates/template_structure_military_fortress.xml:58
289 #: simulation/templates/template_structure_resource.xml:17
290 msgid "Resource Structure"
293 #: simulation/templates/template_structure_resource.xml:19
297 #: simulation/templates/template_structure_resource_corral.xml:19
299 "Raise herd animals for food. Task domestic animals here to gain a trickle of"
300 " food or other bonus (Not yet implemented)."
303 #: simulation/templates/template_structure_resource_corral.xml:20
304 #: simulation/templates/template_structure_resource_corral.xml:18
308 #: simulation/templates/template_structure_resource_field.xml:28
309 #: simulation/templates/template_structure_resource_field.xml:27
313 #: simulation/templates/template_structure_resource_field.xml:29
314 msgid "Harvest vegetables for food. Max gatherers: 5."
317 #: simulation/templates/template_structure_special.xml:42
318 #: simulation/templates/structures/brit_kennel.xml:32
319 msgid "Special Building"
322 #: simulation/templates/template_structure_special.xml:43
323 msgid "This is a special building unique to a particular civilization."
326 #: simulation/templates/template_structure_wonder.xml:46
330 #: simulation/templates/template_structure_wonder.xml:47
332 "Bring glory to your civilization and add large tracts of land to your "
336 #: simulation/templates/structures/athen_barracks.xml:18
337 #: simulation/templates/structures/mace_barracks.xml:18
338 #: simulation/templates/structures/spart_barracks.xml:18
342 #: simulation/templates/structures/athen_blacksmith.xml:5
343 #: simulation/templates/structures/spart_blacksmith.xml:5
347 #: simulation/templates/structures/athen_civil_centre.xml:8
348 #: simulation/templates/structures/mace_civil_centre.xml:8
349 #: simulation/templates/structures/spart_civil_centre.xml:8
353 #: simulation/templates/structures/athen_corral.xml:12
354 #: simulation/templates/structures/mace_corral.xml:12
355 #: simulation/templates/structures/sele_corral.xml:12
356 #: simulation/templates/structures/spart_corral.xml:12
360 #: simulation/templates/structures/athen_defense_tower.xml:9
361 #: simulation/templates/structures/mace_defense_tower.xml:9
362 #: simulation/templates/structures/sele_defense_tower.xml:9
363 #: simulation/templates/structures/spart_defense_tower.xml:9
367 #: simulation/templates/structures/athen_dock.xml:12
368 #: simulation/templates/structures/mace_dock.xml:12
369 #: simulation/templates/structures/spart_dock.xml:12
373 #: simulation/templates/structures/athen_farmstead.xml:12
374 #: simulation/templates/structures/mace_farmstead.xml:12
375 #: simulation/templates/structures/spart_farmstead.xml:12
379 #: simulation/templates/structures/athen_field.xml:5
380 #: simulation/templates/structures/mace_field.xml:5
381 #: simulation/templates/structures/spart_field.xml:5
385 #: simulation/templates/structures/athen_fortress.xml:9
389 #: simulation/templates/structures/athen_fortress.xml:10
390 #: simulation/templates/structures/spart_fortress.xml:10
392 "Build siege engines. Garrison up to 20 soldiers inside for stout defense."
395 #: simulation/templates/structures/athen_gymnasion.xml:20
399 #: simulation/templates/structures/athen_gymnasion.xml:21
403 #: simulation/templates/structures/athen_gymnasion.xml:22
404 msgid "Train champion units."
407 #: simulation/templates/structures/athen_house.xml:18
408 #: simulation/templates/structures/mace_house.xml:18
409 #: simulation/templates/structures/sele_house.xml:18
410 #: simulation/templates/structures/spart_house.xml:18
414 #: simulation/templates/structures/athen_market.xml:5
415 #: simulation/templates/structures/mace_market.xml:5
416 #: simulation/templates/structures/spart_market.xml:5
420 #: simulation/templates/structures/athen_outpost.xml:5
421 #: simulation/templates/structures/mace_outpost.xml:5
422 #: simulation/templates/structures/spart_outpost.xml:5
423 msgid "Greek Outpost"
426 #: simulation/templates/structures/athen_outpost.xml:6
427 #: simulation/templates/structures/mace_outpost.xml:6
428 #: simulation/templates/structures/spart_outpost.xml:6
432 #: simulation/templates/structures/athen_prytaneion.xml:24
433 msgid "Council Chamber"
436 #: simulation/templates/structures/athen_prytaneion.xml:25
440 #: simulation/templates/structures/athen_prytaneion.xml:26
441 msgid "Train heroes. Research special technologies."
444 #: simulation/templates/structures/athen_storehouse.xml:5
445 #: simulation/templates/structures/mace_storehouse.xml:5
446 #: simulation/templates/structures/sele_storehouse.xml:5
447 #: simulation/templates/structures/spart_storehouse.xml:5
451 #: simulation/templates/structures/athen_temple.xml:9
455 #: simulation/templates/structures/athen_theatron.xml:32
456 #: simulation/templates/structures/mace_theatron.xml:32
457 #: simulation/templates/structures/spart_theatron.xml:32
458 #: simulation/templates/structures/theb_theatron.xml:32
459 msgid "Greek Theater"
462 #: simulation/templates/structures/athen_theatron.xml:33
463 #: simulation/templates/structures/mace_theatron.xml:33
464 #: simulation/templates/structures/spart_theatron.xml:33
465 #: simulation/templates/structures/theb_theatron.xml:33
469 #: simulation/templates/structures/athen_theatron.xml:35
470 #: simulation/templates/structures/mace_theatron.xml:35
471 #: simulation/templates/structures/spart_theatron.xml:35
472 #: simulation/templates/structures/theb_theatron.xml:35
474 "Hellēnízein (Hellenization): +20% territory influence for all buildings "
475 "while the Theatron exists."
478 #: simulation/templates/structures/athen_wall_gate.xml:9
479 #: simulation/templates/structures/mace_wall_gate.xml:9
480 #: simulation/templates/structures/sele_wall_gate.xml:9
481 #: simulation/templates/structures/spart_wall_gate.xml:9
485 #: simulation/templates/structures/athen_wall_long.xml:10
486 #: simulation/templates/structures/athen_wall_medium.xml:10
487 #: simulation/templates/structures/athen_wall_short.xml:10
488 #: simulation/templates/structures/athen_wallset_stone.xml:5
489 #: simulation/templates/structures/mace_wall_long.xml:10
490 #: simulation/templates/structures/mace_wall_medium.xml:10
491 #: simulation/templates/structures/mace_wall_short.xml:10
492 #: simulation/templates/structures/mace_wallset_stone.xml:5
493 #: simulation/templates/structures/sele_wall_long.xml:10
494 #: simulation/templates/structures/sele_wall_medium.xml:10
495 #: simulation/templates/structures/sele_wall_short.xml:10
496 #: simulation/templates/structures/sele_wallset_stone.xml:5
497 #: simulation/templates/structures/spart_wall_long.xml:10
498 #: simulation/templates/structures/spart_wall_medium.xml:13
499 #: simulation/templates/structures/spart_wall_short.xml:13
500 #: simulation/templates/structures/spart_wallset_stone.xml:5
504 #: simulation/templates/structures/athen_wall_tower.xml:9
505 #: simulation/templates/structures/mace_wall_tower.xml:9
506 #: simulation/templates/structures/sele_wall_tower.xml:9
507 #: simulation/templates/structures/spart_wall_tower.xml:9
511 #: simulation/templates/structures/athen_wonder.xml:9
512 #: simulation/templates/structures/mace_wonder.xml:9
513 #: simulation/templates/structures/spart_wonder.xml:9
514 msgid "Naós Parthenṓn"
517 #: simulation/templates/structures/athen_wonder.xml:11
518 #: simulation/templates/structures/mace_wonder.xml:11
519 #: simulation/templates/structures/spart_wonder.xml:11
521 "Bring glory to your civilization and add large tracts of land to your "
522 "empire. Garrison up to 30 units to heal them at a quick rate."
525 #: simulation/templates/structures/brit_barracks.xml:15
526 #: simulation/templates/structures/gaul_barracks.xml:15
530 #: simulation/templates/structures/brit_blacksmith.xml:8
531 #: simulation/templates/structures/gaul_blacksmith.xml:8
535 #: simulation/templates/structures/brit_civil_centre.xml:9
536 #: simulation/templates/structures/gaul_civil_centre.xml:9
540 #: simulation/templates/structures/brit_corral.xml:9
541 #: simulation/templates/structures/gaul_corral.xml:9
545 #: simulation/templates/structures/brit_crannog.xml:21
546 msgid "Island Settlement"
549 #: simulation/templates/structures/brit_crannog.xml:24
550 msgid "Increase population limit and defend waterways."
553 #: simulation/templates/structures/brit_crannog.xml:25
554 #: simulation/templates/structures/brit_dock.xml:15
555 #: simulation/templates/structures/gaul_dock.xml:15
559 #: simulation/templates/structures/brit_defense_tower.xml:9
560 #: simulation/templates/structures/brit_wall_tower.xml:11
561 #: simulation/templates/structures/gaul_defense_tower.xml:9
562 #: simulation/templates/structures/gaul_wall_tower.xml:11
566 #: simulation/templates/structures/brit_farmstead.xml:8
567 #: simulation/templates/structures/gaul_farmstead.xml:12
571 #: simulation/templates/structures/brit_field.xml:5
572 #: simulation/templates/structures/gaul_field.xml:5
576 #: simulation/templates/structures/brit_fortress.xml:21
577 msgid "Brythonic Broch"
580 #: simulation/templates/structures/brit_fortress.xml:22
581 msgid "Train Brythonic heroes and champions. Construct siege rams."
584 #: simulation/templates/structures/brit_house.xml:9
585 #: simulation/templates/structures/gaul_house.xml:9
589 #: simulation/templates/structures/brit_kennel.xml:33
593 #: simulation/templates/structures/brit_kennel.xml:35
594 msgid "Train Celtic war dogs."
597 #: simulation/templates/structures/brit_market.xml:15
598 #: simulation/templates/structures/gaul_market.xml:15
602 #: simulation/templates/structures/brit_outpost.xml:5
603 msgid "Brythonic Outpost"
606 #: simulation/templates/structures/brit_rotarymill.xml:21
607 #: simulation/templates/structures/gaul_rotarymill.xml:21
608 msgid "Farming bonus"
611 #: simulation/templates/structures/brit_rotarymill.xml:22
612 #: simulation/templates/structures/gaul_rotarymill.xml:22
613 msgid "Boosts nearby farming with +25% gathering rate."
616 #: simulation/templates/structures/brit_rotarymill.xml:33
617 #: simulation/templates/structures/gaul_rotarymill.xml:33
621 #: simulation/templates/structures/brit_rotarymill.xml:34
622 #: simulation/templates/structures/gaul_rotarymill.xml:34
626 #: simulation/templates/structures/brit_rotarymill.xml:36
627 #: simulation/templates/structures/gaul_rotarymill.xml:36
628 msgid "Increase nearby farming output +25%."
631 #: simulation/templates/structures/brit_storehouse.xml:8
632 #: simulation/templates/structures/gaul_storehouse.xml:8
636 #: simulation/templates/structures/brit_temple.xml:19
637 #: simulation/templates/structures/gaul_temple.xml:19
641 #: simulation/templates/structures/brit_wall_gate.xml:16
645 #: simulation/templates/structures/brit_wall_long.xml:29
646 #: simulation/templates/structures/brit_wall_medium.xml:26
647 #: simulation/templates/structures/brit_wall_short.xml:13
648 #: simulation/templates/structures/brit_wallset_stone.xml:5
649 #: simulation/templates/structures/gaul_wall_long.xml:29
650 #: simulation/templates/structures/gaul_wall_medium.xml:26
651 #: simulation/templates/structures/gaul_wall_short.xml:13
652 #: simulation/templates/structures/gaul_wallset_stone.xml:5
656 #: simulation/templates/structures/brit_wall_tower.xml:13
657 #: simulation/templates/structures/gaul_wall_tower.xml:13
658 msgid "Does not shoot or garrison."
661 #: simulation/templates/structures/brit_wonder.xml:9
662 #: simulation/templates/structures/gaul_wonder.xml:9
666 #: simulation/templates/structures/cart_barracks.xml:18
670 #: simulation/templates/structures/cart_barracks.xml:20
672 "Train North African citizen-soldiers. Research improvements for North "
676 #: simulation/templates/structures/cart_blacksmith.xml:5
677 #: simulation/templates/structures/ptol_blacksmith.xml:5
678 #: simulation/templates/structures/ptol_field.xml:5
679 #: simulation/templates/structures/ptol_temple.xml:12
683 #: simulation/templates/structures/cart_civil_centre.xml:5
687 #: simulation/templates/structures/cart_corral.xml:12
691 #: simulation/templates/structures/cart_defense_tower.xml:9
692 #: simulation/templates/structures/cart_wall_tower.xml:12
696 #: simulation/templates/structures/cart_dock.xml:17
697 msgid "Commercial Port"
700 #: simulation/templates/structures/cart_dock.xml:18
704 #: simulation/templates/structures/cart_dock.xml:20
706 "Construct fishing boats to gather meat and merchant ships to trade with "
710 #: simulation/templates/structures/cart_embassy.xml:22
711 msgid "Hire mercenaries."
714 #: simulation/templates/structures/cart_embassy_celtic.xml:20
715 msgid "Celtic Embassy"
718 #: simulation/templates/structures/cart_embassy_celtic.xml:22
719 msgid "Hire Celtic mercenaries. Research improvements for these mercenaries."
722 #: simulation/templates/structures/cart_embassy_iberian.xml:13
723 msgid "Iberian Embassy"
726 #: simulation/templates/structures/cart_embassy_iberian.xml:15
727 msgid "Hire Iberian mercenaries. Research improvements for these mercenaries."
730 #: simulation/templates/structures/cart_embassy_italiote.xml:20
731 msgid "Italian Embassy"
734 #: simulation/templates/structures/cart_embassy_italiote.xml:22
735 msgid "Hire Italian mercenaries. Research improvements for these mercenaries."
738 #: simulation/templates/structures/cart_farmstead.xml:9
742 #: simulation/templates/structures/cart_field.xml:5
746 #: simulation/templates/structures/cart_fortress.xml:9
747 msgid "Blockhouse Fort"
750 #: simulation/templates/structures/cart_fortress.xml:10
754 #: simulation/templates/structures/cart_house.xml:22
758 #: simulation/templates/structures/cart_market.xml:12
762 #: simulation/templates/structures/cart_outpost.xml:5
763 msgid "Carthaginian Outpost"
766 #: simulation/templates/structures/cart_storehouse.xml:9
770 #: simulation/templates/structures/cart_super_dock.xml:10
771 msgid "Repairing ship Aura"
774 #: simulation/templates/structures/cart_super_dock.xml:11
775 msgid "Heals garrisoned ship at 3 HP per second."
778 #: simulation/templates/structures/cart_super_dock.xml:21
779 msgid "Naval Shipyard"
782 #: simulation/templates/structures/cart_super_dock.xml:22
786 #: simulation/templates/structures/cart_super_dock.xml:25
787 msgid "Construct and repair mighty warships."
790 #: simulation/templates/structures/cart_temple.xml:14
794 #: simulation/templates/structures/cart_temple.xml:16
796 "Train priestesses to heal your troops. Train Sacred Band pikemen. Garrison "
797 "up to 20 units to heal them at a quick rate."
800 #: simulation/templates/structures/cart_wall.xml:18
801 #: simulation/templates/structures/cart_wallset_stone.xml:5
805 #: simulation/templates/structures/cart_wall_gate.xml:9
809 #: simulation/templates/structures/cart_wall_long.xml:29
810 #: simulation/templates/structures/cart_wall_medium.xml:23
811 #: simulation/templates/structures/cart_wall_short.xml:10
815 #: simulation/templates/structures/cart_wonder.xml:9
816 msgid "Temple of Ba'al Hammon"
819 #: simulation/templates/structures/gaul_fortress.xml:8
823 #: simulation/templates/structures/gaul_fortress.xml:9
824 msgid "Train Gallic heroes and champions. Construct siege rams."
827 #: simulation/templates/structures/gaul_outpost.xml:5
828 msgid "Gallic Outpost"
831 #: simulation/templates/structures/gaul_tavern.xml:23
835 #: simulation/templates/structures/gaul_tavern.xml:24
839 #: simulation/templates/structures/gaul_tavern.xml:26
840 msgid "Add +10 to Population Cap. Recruit Naked Fanatics."
843 #: simulation/templates/structures/gaul_wall_gate.xml:16
847 #: simulation/templates/structures/iber_barracks.xml:11
851 #: simulation/templates/structures/iber_blacksmith.xml:5
855 #: simulation/templates/structures/iber_civil_centre.xml:5
859 #: simulation/templates/structures/iber_corral.xml:12
863 #: simulation/templates/structures/iber_defense_tower.xml:32
864 #: simulation/templates/structures/iber_wall_tower.xml:9
868 #: simulation/templates/structures/iber_dock.xml:12
872 #: simulation/templates/structures/iber_farmstead.xml:5
876 #: simulation/templates/structures/iber_field.xml:5
880 #: simulation/templates/structures/iber_fortress.xml:15
884 #: simulation/templates/structures/iber_house.xml:12
888 #: simulation/templates/structures/iber_market.xml:12
892 #: simulation/templates/structures/iber_monument.xml:38
893 msgid "Revered Monument"
896 #: simulation/templates/structures/iber_monument.xml:39
897 msgid "Gur Oroigarri"
900 #: simulation/templates/structures/iber_monument.xml:42
902 "All units within vision of this monument will fight harder. Effect Range: 50"
903 " meters. Buildings in the territory of the monument do not decay."
906 #: simulation/templates/structures/iber_outpost.xml:5
907 msgid "Iberian Outpost"
910 #: simulation/templates/structures/iber_storehouse.xml:5
914 #: simulation/templates/structures/iber_temple.xml:12
918 #: simulation/templates/structures/iber_wall.xml:9
919 #: simulation/templates/structures/iber_wall_long.xml:29
920 #: simulation/templates/structures/iber_wall_medium.xml:26
921 #: simulation/templates/structures/iber_wall_short.xml:13
922 #: simulation/templates/structures/iber_wallset_stone.xml:5
926 #: simulation/templates/structures/iber_wall_gate.xml:9
930 #: simulation/templates/structures/iber_wonder.xml:9
934 #: simulation/templates/structures/mace_blacksmith.xml:5
935 msgid "Sidērourgeîon"
938 #: simulation/templates/structures/mace_fortress.xml:15
942 #: simulation/templates/structures/mace_fortress.xml:16
944 "Train Champions and Heroes. Garrison up to 20 soldiers inside for stout "
948 #: simulation/templates/structures/mace_library.xml:15
949 #: simulation/templates/structures/ptol_library.xml:15
950 #: simulation/templates/structures/sele_library.xml:15
954 #: simulation/templates/structures/mace_library.xml:16
955 #: simulation/templates/structures/ptol_library.xml:16
959 #: simulation/templates/structures/mace_library.xml:18
960 #: simulation/templates/structures/ptol_library.xml:18
961 #: simulation/templates/structures/sele_library.xml:18
963 "Research special technologies and reduce the research time of all remaining "
967 #: simulation/templates/structures/mace_siege_workshop.xml:17
968 msgid "Synergeîon Poliorkētṓn"
971 #: simulation/templates/structures/mace_siege_workshop.xml:18
972 msgid "Siege Workshop"
975 #: simulation/templates/structures/mace_siege_workshop.xml:20
976 msgid "Build siege engines. Research siege technologies."
979 #: simulation/templates/structures/mace_temple.xml:9
980 #: simulation/templates/structures/spart_temple.xml:9
984 #: simulation/templates/structures/maur_barracks.xml:9
988 #: simulation/templates/structures/maur_blacksmith.xml:5
992 #: simulation/templates/structures/maur_civil_centre.xml:9
996 #: simulation/templates/structures/maur_corral.xml:12
1000 #: simulation/templates/structures/maur_defense_tower.xml:5
1004 #: simulation/templates/structures/maur_dock.xml:9
1005 msgid "Naukasthanaka"
1008 #: simulation/templates/structures/maur_elephant_stables.xml:21
1009 msgid "Elephant Stables"
1012 #: simulation/templates/structures/maur_elephant_stables.xml:22
1016 #: simulation/templates/structures/maur_elephant_stables.xml:26
1017 msgid "Train elephant units."
1020 #: simulation/templates/structures/maur_farmstead.xml:12
1024 #: simulation/templates/structures/maur_field.xml:5
1028 #: simulation/templates/structures/maur_fortress.xml:5
1032 #: simulation/templates/structures/maur_fortress.xml:7
1033 msgid "Train heroes and champion units."
1036 #: simulation/templates/structures/maur_house.xml:9
1040 #: simulation/templates/structures/maur_market.xml:12
1044 #: simulation/templates/structures/maur_outpost.xml:5
1048 #: simulation/templates/structures/maur_pillar_ashoka.xml:11
1049 msgid "All traders in range +20% walk speed."
1052 #: simulation/templates/structures/maur_pillar_ashoka.xml:38
1053 msgid "Edict Pillar of Ashoka"
1056 #: simulation/templates/structures/maur_pillar_ashoka.xml:39
1057 msgid "Śāsana Stambha Aśokā"
1060 #: simulation/templates/structures/maur_pillar_ashoka.xml:42
1062 "The famous pillar of Ashoka. Increases the walk speed of traders. Buildings "
1063 "in the territory of the monument do not decay."
1066 #: simulation/templates/structures/maur_storehouse.xml:5
1070 #: simulation/templates/structures/maur_temple.xml:12
1074 #: simulation/templates/structures/maur_wall.xml:9
1075 #: simulation/templates/structures/maur_wall_long.xml:35
1076 #: simulation/templates/structures/maur_wall_medium.xml:29
1077 #: simulation/templates/structures/maur_wall_short.xml:16
1078 #: simulation/templates/structures/maur_wallset_stone.xml:5
1082 #: simulation/templates/structures/maur_wall_gate.xml:9
1086 #: simulation/templates/structures/maur_wall_tower.xml:18
1090 #: simulation/templates/structures/maur_wonder.xml:9
1094 #: simulation/templates/structures/merc_camp_egyptian.xml:7
1095 #: simulation/templates/structures/ptol_mercenary_camp.xml:7
1096 msgid "MercenaryCamp"
1099 #: simulation/templates/structures/merc_camp_egyptian.xml:29
1100 msgid "Mercenary Camp (Egyptian)"
1103 #: simulation/templates/structures/merc_camp_egyptian.xml:30
1104 msgid "Stratópedo Misthophóron Aigyptiakós"
1107 #: simulation/templates/structures/merc_camp_egyptian.xml:33
1108 msgid "Capture this structure to train mercenaries from Hellenistic Egypt."
1111 #: simulation/templates/structures/pers_apadana.xml:26
1112 #: simulation/templates/structures/pers_palace.xml:23
1113 msgid "Persian Palace"
1116 #: simulation/templates/structures/pers_apadana.xml:27
1120 #: simulation/templates/structures/pers_apadana.xml:34
1122 "\"Satrapy Tribute\": Gain a trickle of food, wood, stone, and metal "
1123 "resources. Train Persian heroes and their \"Immortals\" bodyguards. Build "
1127 #: simulation/templates/structures/pers_barracks.xml:5
1131 #: simulation/templates/structures/pers_barracks.xml:7
1132 msgid "Levy citizen-infantry units."
1135 #: simulation/templates/structures/pers_blacksmith.xml:5
1139 #: simulation/templates/structures/pers_civil_centre.xml:5
1140 msgid "Provincial Governor"
1143 #: simulation/templates/structures/pers_civil_centre.xml:6
1147 #: simulation/templates/structures/pers_corral.xml:12
1151 #: simulation/templates/structures/pers_defense_tower.xml:5
1152 #: simulation/templates/structures/pers_wall_tower.xml:9
1156 #: simulation/templates/structures/pers_dock.xml:12
1160 #: simulation/templates/structures/pers_farmstead.xml:12
1164 #: simulation/templates/structures/pers_field.xml:5
1168 #: simulation/templates/structures/pers_fortress.xml:5
1172 #: simulation/templates/structures/pers_fortress.xml:7
1173 msgid "Train Champion Cavalry and Construct Siege Rams."
1176 #: simulation/templates/structures/pers_house.xml:22
1180 #: simulation/templates/structures/pers_ishtar_gate.xml:20
1181 msgid "Ishtar Gate of Babylon"
1184 #: simulation/templates/structures/pers_ishtar_gate.xml:21
1185 #: simulation/templates/structures/rome_arch.xml:23
1186 msgid "Special Imperial Roman building."
1189 #: simulation/templates/structures/pers_market.xml:12
1193 #: simulation/templates/structures/pers_outpost.xml:5
1197 #: simulation/templates/structures/pers_palace.xml:24
1201 #: simulation/templates/structures/pers_palace.xml:30
1202 msgid "Build Limit: 1."
1205 #: simulation/templates/structures/pers_sb2.xml:22
1206 msgid "Persian Special Building"
1209 #: simulation/templates/structures/pers_sb2.xml:23
1213 #: simulation/templates/structures/pers_sb2.xml:26
1215 "Special Building.\n"
1216 "Train War Elephants and Kardakes mercenaries."
1219 #: simulation/templates/structures/pers_stables.xml:18
1220 msgid "Cavalry Stables"
1223 #: simulation/templates/structures/pers_stables.xml:19
1227 #: simulation/templates/structures/pers_stables.xml:20
1231 #: simulation/templates/structures/pers_stables.xml:22
1232 msgid "Train citizen-cavalry units."
1235 #: simulation/templates/structures/pers_storehouse.xml:5
1239 #: simulation/templates/structures/pers_temple.xml:12
1243 #: simulation/templates/structures/pers_wall.xml:9
1244 #: simulation/templates/structures/pers_wall_long.xml:29
1245 #: simulation/templates/structures/pers_wall_medium.xml:23
1246 #: simulation/templates/structures/pers_wall_short.xml:10
1247 #: simulation/templates/structures/pers_wallset_stone.xml:5
1251 #: simulation/templates/structures/pers_wall_gate.xml:9
1252 msgid "Duvitaparnam"
1255 #: simulation/templates/structures/pers_wonder.xml:12
1256 msgid "Hanging Gardens of Babylon"
1259 #: simulation/templates/structures/ptol_barracks.xml:17
1263 #: simulation/templates/structures/ptol_barracks.xml:19
1265 "Train Egyptian and Middle-Eastern citizen-soldiers. Research training "
1266 "improvements. Garrison: 10."
1269 #: simulation/templates/structures/ptol_civil_centre.xml:15
1273 #: simulation/templates/structures/ptol_corral.xml:19
1277 #: simulation/templates/structures/ptol_defense_tower.xml:9
1281 #: simulation/templates/structures/ptol_dock.xml:12
1285 #: simulation/templates/structures/ptol_farmstead.xml:19
1289 #: simulation/templates/structures/ptol_fortress.xml:9
1293 #: simulation/templates/structures/ptol_house.xml:19
1297 #: simulation/templates/structures/ptol_lighthouse.xml:17
1301 #: simulation/templates/structures/ptol_lighthouse.xml:18
1305 #: simulation/templates/structures/ptol_lighthouse.xml:20
1307 "Build along the shore to reveal the shorelines over the entire map. Very "
1308 "large vision range: 180 meters."
1311 #: simulation/templates/structures/ptol_market.xml:9
1312 msgid "ḥwt-n-ḫt.w-wḫa.w"
1315 #: simulation/templates/structures/ptol_mercenary_camp.xml:29
1316 msgid "Mercenary Camp"
1319 #: simulation/templates/structures/ptol_mercenary_camp.xml:30
1320 msgid "Stratopedeía Misthophórōn"
1323 #: simulation/templates/structures/ptol_mercenary_camp.xml:33
1325 "Cheap barracks-like structure that is buildable in Neutral territory, but casts no territory influence.\n"
1326 "- Train Mercenaries. \n"
1327 "- Min. distance from other Military Settlements: 100 meters."
1330 #: simulation/templates/structures/ptol_military_colony.xml:25
1331 #: simulation/templates/structures/sele_military_colony.xml:25
1335 #: simulation/templates/structures/ptol_military_colony.xml:47
1336 #: simulation/templates/structures/sele_military_colony.xml:47
1337 msgid "Military Colony"
1340 #: simulation/templates/structures/ptol_military_colony.xml:48
1344 #: simulation/templates/structures/ptol_military_colony.xml:51
1346 "This is the Ptolemaic expansion building, similar to Civic Centers for other factions. It is weaker and carries a smaller territory influence, but is cheaper and built faster.\n"
1347 "- Train settler-soldiers of various nationalities.\n"
1348 "- Min. distance from other Military Colonies: 120 meters."
1351 #: simulation/templates/structures/ptol_outpost.xml:5
1355 #: simulation/templates/structures/ptol_storehouse.xml:18
1359 #: simulation/templates/structures/ptol_wall_gate.xml:9
1363 #: simulation/templates/structures/ptol_wall_long.xml:29
1364 #: simulation/templates/structures/ptol_wall_medium.xml:23
1365 #: simulation/templates/structures/ptol_wall_short.xml:10
1366 #: simulation/templates/structures/ptol_wallset_stone.xml:5
1370 #: simulation/templates/structures/ptol_wall_tower.xml:9
1374 #: simulation/templates/structures/ptol_wonder.xml:9
1375 msgid "Temple of Edfu"
1378 #: simulation/templates/structures/rome_arch.xml:22
1379 msgid "Triumphal Arch"
1382 #: simulation/templates/structures/rome_army_camp.xml:59
1383 msgid "Entrenched Army Camp"
1386 #: simulation/templates/structures/rome_army_camp.xml:60
1387 msgid "Castrum Vallum"
1390 #: simulation/templates/structures/rome_army_camp.xml:65
1392 "Build anywhere on the map, even in enemy territory. Construct siege weapons "
1393 "and train citizen-soldiers. Heal garrisoned units slowly."
1396 #: simulation/templates/structures/rome_barracks.xml:18
1400 #: simulation/templates/structures/rome_blacksmith.xml:5
1401 msgid "Armamentarium"
1404 #: simulation/templates/structures/rome_civil_centre.xml:9
1408 #: simulation/templates/structures/rome_corral.xml:12
1412 #: simulation/templates/structures/rome_defense_tower.xml:9
1413 msgid "Turris Lignea"
1416 #: simulation/templates/structures/rome_dock.xml:12
1420 #: simulation/templates/structures/rome_farmstead.xml:12
1424 #: simulation/templates/structures/rome_field.xml:5
1428 #: simulation/templates/structures/rome_fortress.xml:5
1432 #: simulation/templates/structures/rome_house.xml:18
1436 #: simulation/templates/structures/rome_market.xml:12
1440 #: simulation/templates/structures/rome_outpost.xml:5
1444 #: simulation/templates/structures/rome_siege_wall_gate.xml:31
1445 msgid "Siege Wall Gate"
1448 #: simulation/templates/structures/rome_siege_wall_gate.xml:32
1449 msgid "Porta Circummunitionis"
1452 #: simulation/templates/structures/rome_siege_wall_long.xml:51
1453 #: simulation/templates/structures/rome_siege_wall_medium.xml:45
1454 #: simulation/templates/structures/rome_siege_wall_short.xml:32
1455 #: simulation/templates/structures/rome_wallset_siege.xml:5
1459 #: simulation/templates/structures/rome_siege_wall_long.xml:52
1460 #: simulation/templates/structures/rome_siege_wall_medium.xml:46
1461 #: simulation/templates/structures/rome_siege_wall_short.xml:33
1462 msgid "Murus Circummunitionis"
1465 #: simulation/templates/structures/rome_siege_wall_long.xml:57
1466 #: simulation/templates/structures/rome_siege_wall_medium.xml:51
1467 #: simulation/templates/structures/rome_siege_wall_short.xml:38
1468 #: simulation/templates/structures/rome_wallset_siege.xml:8
1469 msgid "A wooden and turf palisade buildable in enemy and neutral territories."
1472 #: simulation/templates/structures/rome_siege_wall_long.xml:58
1473 msgid "Convert Siege Wall into Siege Wall Gate"
1476 #: simulation/templates/structures/rome_siege_wall_tower.xml:31
1477 msgid "Siege Wall Tower"
1480 #: simulation/templates/structures/rome_siege_wall_tower.xml:32
1481 msgid "Turris Circummunitionis"
1484 #: simulation/templates/structures/rome_storehouse.xml:5
1485 msgid "Receptaculum"
1488 #: simulation/templates/structures/rome_temple.xml:9
1492 #: simulation/templates/structures/rome_temple_mars.xml:12
1493 msgid "Temple of Mars"
1496 #: simulation/templates/structures/rome_temple_mars.xml:13
1497 msgid "Aedes Martis"
1500 #: simulation/templates/structures/rome_temple_mars.xml:15
1501 msgid "Train healers. Garrison up to 30 units to heal them at a quick rate."
1504 #: simulation/templates/structures/rome_temple_vesta.xml:12
1505 msgid "Temple of Vesta"
1508 #: simulation/templates/structures/rome_temple_vesta.xml:13
1509 msgid "Aedes Vestae"
1512 #: simulation/templates/structures/rome_temple_vesta.xml:15
1514 "Build this temple to greatly increase the loyalty of your buildings and "
1515 "female-citizens (helps prevent their capture)."
1518 #: simulation/templates/structures/rome_tent.xml:29
1522 #: simulation/templates/structures/rome_tent.xml:30
1523 msgid "Tabernāculum"
1526 #: simulation/templates/structures/rome_tent.xml:32
1527 msgid "A temporary shelter for soldiers. +5 population bonus."
1530 #: simulation/templates/structures/rome_wall.xml:9
1531 #: simulation/templates/structures/rome_wall_long.xml:29
1532 #: simulation/templates/structures/rome_wall_medium.xml:26
1533 #: simulation/templates/structures/rome_wall_short.xml:13
1534 #: simulation/templates/structures/rome_wallset_stone.xml:5
1538 #: simulation/templates/structures/rome_wall_gate.xml:9
1542 #: simulation/templates/structures/rome_wall_tower.xml:9
1543 msgid "Turris Lapidea"
1546 #: simulation/templates/structures/rome_wallset_siege.xml:6
1547 msgid "Murus Latericius"
1550 #: simulation/templates/structures/rome_wonder.xml:9
1551 msgid "Aedes Iovis Optimi Maximi"
1554 #: simulation/templates/structures/sele_barracks.xml:18
1558 #: simulation/templates/structures/sele_blacksmith.xml:5
1559 msgid "Sidirourgeíon"
1562 #: simulation/templates/structures/sele_civil_centre.xml:8
1566 #: simulation/templates/structures/sele_dock.xml:12
1570 #: simulation/templates/structures/sele_farmstead.xml:12
1574 #: simulation/templates/structures/sele_field.xml:5
1578 #: simulation/templates/structures/sele_fortress.xml:9
1582 #: simulation/templates/structures/sele_fortress.xml:10
1584 "Build siege engines and train Champions. Garrison up to 20 soldiers inside "
1585 "for stout defense."
1588 #: simulation/templates/structures/sele_library.xml:16
1589 msgid "Bibliothikon"
1592 #: simulation/templates/structures/sele_market.xml:5
1596 #: simulation/templates/structures/sele_military_colony.xml:48
1600 #: simulation/templates/structures/sele_military_colony.xml:51
1602 "This is the Seleucid expansion building, similar to Civic Centers for other factions. It is weaker and carries a smaller territory influence, but is cheaper and built faster.\n"
1603 "- Train settler-soldiers of various nationalities.\n"
1604 "- Min. distance from other Military Colonies: 120 meters."
1607 #: simulation/templates/structures/sele_outpost.xml:5
1611 #: simulation/templates/structures/sele_temple.xml:9
1615 #: simulation/templates/structures/sele_wonder.xml:12
1616 msgid "Paradise of Daphne"
1619 #: simulation/templates/structures/spart_fortress.xml:9
1623 #: simulation/templates/structures/spart_gerousia.xml:21
1624 msgid "Spartan Senate"
1627 #: simulation/templates/structures/spart_gerousia.xml:22
1631 #: simulation/templates/structures/spart_gerousia.xml:23
1632 msgid "Train heroes."
1635 #: simulation/templates/structures/spart_syssiton.xml:21
1636 msgid "Military Mess Hall"
1639 #: simulation/templates/structures/spart_syssiton.xml:22
1643 #: simulation/templates/structures/spart_syssiton.xml:26
1644 msgid "Train Spartan heroes and Spartiate champion hoplites."