1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright © 2014 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project.
8 "Project-Id-Version: 0 A.D.\n"
9 "POT-Creation-Date: 2016-03-21 09:01+0100\n"
10 "PO-Revision-Date: 2016-03-21 08:28+0000\n"
11 "Last-Translator: Adrián Chaves Fernández <adriyetichaves@gmail.com>\n"
12 "Language-Team: Tamil (India) (http://www.transifex.com/wildfire-games/0ad/language/ta_IN/)\n"
14 "Content-Type: text/plain; charset=UTF-8\n"
15 "Content-Transfer-Encoding: 8bit\n"
17 "Plural-Forms: nplurals=2; plural=(n != 1);\n"
19 #: simulation/data/technologies/armor_cav_01.jsondescription
20 #: simulation/data/technologies/armor_cav_chamfron.jsondescription
21 msgid "Metal armor for a horse's face."
24 #: simulation/data/technologies/armor_cav_01.jsontooltip
25 #: simulation/data/technologies/armor_cav_02.jsontooltip
27 "Equip your cavalry mounts with armor. All Cavalry +1 Hack and Pierce armor "
31 #: simulation/data/technologies/armor_cav_01.jsongenericName
32 #: simulation/data/technologies/armor_cav_02.jsongenericName
33 #: simulation/data/technologies/armor_cav_chamfron.jsongenericName
37 #: simulation/data/technologies/armor_cav_01.jsonrequirementsTooltip
38 #: simulation/data/technologies/armor_cav_chamfron.jsonrequirementsTooltip
39 #: simulation/data/technologies/armor_infantry_01.jsonrequirementsTooltip
40 #: simulation/data/technologies/armor_infantry_hack_01.jsonrequirementsTooltip
41 #: simulation/data/technologies/armor_infantry_hack_02.jsonrequirementsTooltip
42 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonrequirementsTooltip
43 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonrequirementsTooltip
44 #: simulation/data/technologies/armor_ship_hypozomata.jsonrequirementsTooltip
45 #: simulation/data/technologies/attack_cav_lance.jsonrequirementsTooltip
46 #: simulation/data/technologies/attack_cavalry_melee_01.jsonrequirementsTooltip
47 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonrequirementsTooltip
48 #: simulation/data/technologies/attack_infantry_melee_01.jsonrequirementsTooltip
49 #: simulation/data/technologies/attack_infantry_ranged_01.jsonrequirementsTooltip
50 #: simulation/data/technologies/attack_tower_crenellations.jsonrequirementsTooltip
51 #: simulation/data/technologies/attack_tower_range.jsonrequirementsTooltip
52 #: simulation/data/technologies/buildtime_walls_rubble.jsonrequirementsTooltip
53 #: simulation/data/technologies/decay_outpost.jsonrequirementsTooltip
54 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsonrequirementsTooltip
55 #: simulation/data/technologies/gather_farming_training.jsonrequirementsTooltip
56 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsonrequirementsTooltip
57 #: simulation/data/technologies/gather_mining_serfs.jsonrequirementsTooltip
58 #: simulation/data/technologies/gather_mining_shaftmining.jsonrequirementsTooltip
59 #: simulation/data/technologies/heal_barracks.jsonrequirementsTooltip
60 #: simulation/data/technologies/heal_range.jsonrequirementsTooltip
61 #: simulation/data/technologies/heal_rate.jsonrequirementsTooltip
62 #: simulation/data/technologies/health_walls_geometric_masonry.jsonrequirementsTooltip
63 #: simulation/data/technologies/melee_inf_sidearms.jsonrequirementsTooltip
64 #: simulation/data/technologies/pop_civic_01.jsonrequirementsTooltip
65 #: simulation/data/technologies/pop_house_02.jsonrequirementsTooltip
66 #: simulation/data/technologies/ranged_inf_irregulars.jsonrequirementsTooltip
67 #: simulation/data/technologies/speed_cavalry_01.jsonrequirementsTooltip
68 #: simulation/data/technologies/trade_convoys_speed.jsonrequirementsTooltip
69 #: simulation/data/technologies/trade_gain_01.jsonrequirementsTooltip
70 #: simulation/data/technologies/training_levy_cavalry.jsonrequirementsTooltip
71 #: simulation/data/technologies/training_levy_infantry.jsonrequirementsTooltip
72 #: simulation/data/technologies/unlock_females_house.jsonrequirementsTooltip
73 #: simulation/data/technologies/upgrade_rank_advanced_cavalry.jsonrequirementsTooltip
74 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsonrequirementsTooltip
75 #: simulation/data/technologies/carthaginians/cost_celt_mercs.jsonrequirementsTooltip
76 #: simulation/data/technologies/carthaginians/cost_iberian_mercs.jsonrequirementsTooltip
77 #: simulation/data/technologies/carthaginians/cost_italian_mercs.jsonrequirementsTooltip
78 #: simulation/data/technologies/carthaginians/special_colonisation.jsonrequirementsTooltip
79 #: simulation/data/technologies/carthaginians/special_exploration.jsonrequirementsTooltip
80 #: simulation/data/technologies/carthaginians/traintime_celt_mercs.jsonrequirementsTooltip
81 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.jsonrequirementsTooltip
82 #: simulation/data/technologies/carthaginians/traintime_italian_mercs.jsonrequirementsTooltip
83 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.jsonrequirementsTooltip
84 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.jsonrequirementsTooltip
85 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.jsonrequirementsTooltip
86 #: simulation/data/technologies/persians/training_levy_cavalry.jsonrequirementsTooltip
87 #: simulation/data/technologies/persians/training_levy_infantry.jsonrequirementsTooltip
88 msgid "Unlocked in Town Phase."
91 #: simulation/data/technologies/armor_cav_01.jsonspecificName.sele
92 #: simulation/data/technologies/armor_cav_01.jsonspecificName.mace
93 #: simulation/data/technologies/armor_cav_01.jsonspecificName.ptol
94 #: simulation/data/technologies/armor_cav_01.jsonspecificName.spart
95 #: simulation/data/technologies/armor_cav_01.jsonspecificName.athen
96 #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.sele
97 #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.mace
98 #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.ptol
99 #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.spart
100 #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.athen
101 msgid "Prometōpídion"
104 #: simulation/data/technologies/armor_cav_02.jsondescription
105 msgid "Metal armor for a horse's body."
108 #: simulation/data/technologies/armor_cav_02.jsonrequirementsTooltip
109 #: simulation/data/technologies/armor_hero_01.jsonrequirementsTooltip
110 #: simulation/data/technologies/armor_infantry_02.jsonrequirementsTooltip
111 #: simulation/data/technologies/armor_infantry_hack_03.jsonrequirementsTooltip
112 #: simulation/data/technologies/armor_infantry_hack_04.jsonrequirementsTooltip
113 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonrequirementsTooltip
114 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonrequirementsTooltip
115 #: simulation/data/technologies/armor_ship_hullsheathing.jsonrequirementsTooltip
116 #: simulation/data/technologies/attack_cavalry_melee_02.jsonrequirementsTooltip
117 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonrequirementsTooltip
118 #: simulation/data/technologies/attack_champions_elite.jsonrequirementsTooltip
119 #: simulation/data/technologies/attack_infantry_melee_02.jsonrequirementsTooltip
120 #: simulation/data/technologies/attack_infantry_ranged_02.jsonrequirementsTooltip
121 #: simulation/data/technologies/attack_soldiers_will.jsonrequirementsTooltip
122 #: simulation/data/technologies/attack_steel_working.jsonrequirementsTooltip
123 #: simulation/data/technologies/attack_tower_defense.jsonrequirementsTooltip
124 #: simulation/data/technologies/attack_tower_murderholes.jsonrequirementsTooltip
125 #: simulation/data/technologies/gather_capacity_carts.jsonrequirementsTooltip
126 #: simulation/data/technologies/gather_farming_fertilizer.jsonrequirementsTooltip
127 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsonrequirementsTooltip
128 #: simulation/data/technologies/gather_mining_silvermining.jsonrequirementsTooltip
129 #: simulation/data/technologies/gather_mining_slaves.jsonrequirementsTooltip
130 #: simulation/data/technologies/heal_range_2.jsonrequirementsTooltip
131 #: simulation/data/technologies/heal_rate_2.jsonrequirementsTooltip
132 #: simulation/data/technologies/heal_temple.jsonrequirementsTooltip
133 #: simulation/data/technologies/health_regen_units.jsonrequirementsTooltip
134 #: simulation/data/technologies/melee_inf_spearheads.jsonrequirementsTooltip
135 #: simulation/data/technologies/pop_civic_02.jsonrequirementsTooltip
136 #: simulation/data/technologies/pop_wonder.jsonrequirementsTooltip
137 #: simulation/data/technologies/ranged_inf_skirmishers.jsonrequirementsTooltip
138 #: simulation/data/technologies/siege_armor.jsonrequirementsTooltip
139 #: simulation/data/technologies/siege_attack.jsonrequirementsTooltip
140 #: simulation/data/technologies/siege_bolt_accuracy.jsonrequirementsTooltip
141 #: simulation/data/technologies/siege_cost_metal.jsonrequirementsTooltip
142 #: simulation/data/technologies/siege_cost_wood.jsonrequirementsTooltip
143 #: simulation/data/technologies/siege_packing.jsonrequirementsTooltip
144 #: simulation/data/technologies/speed_cavalry_02.jsonrequirementsTooltip
145 #: simulation/data/technologies/trade_convoys_armor.jsonrequirementsTooltip
146 #: simulation/data/technologies/trade_gain_02.jsonrequirementsTooltip
147 #: simulation/data/technologies/training_conscription.jsonrequirementsTooltip
148 #: simulation/data/technologies/training_naval_architects.jsonrequirementsTooltip
149 #: simulation/data/technologies/unlock_champion_units.jsonrequirementsTooltip
150 #: simulation/data/technologies/upgrade_rank_elite_cavalry.jsonrequirementsTooltip
151 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsonrequirementsTooltip
152 #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.jsonrequirementsTooltip
153 #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.jsonrequirementsTooltip
154 #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.jsonrequirementsTooltip
155 #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.jsonrequirementsTooltip
156 #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.jsonrequirementsTooltip
157 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.jsonrequirementsTooltip
158 #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.jsonrequirementsTooltip
159 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.jsonrequirementsTooltip
160 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.jsonrequirementsTooltip
161 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.jsonrequirementsTooltip
162 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsonrequirementsTooltip
163 #: simulation/data/technologies/hellenes/spartans_agoge.jsonrequirementsTooltip
164 #: simulation/data/technologies/hellenes/special_iphicratean_reforms.jsonrequirementsTooltip
165 #: simulation/data/technologies/hellenes/special_long_walls.jsonrequirementsTooltip
166 #: simulation/data/technologies/hellenes/temp_special_hellenization.jsonrequirementsTooltip
167 #: simulation/data/technologies/persians/immortals.jsonrequirementsTooltip
168 #: simulation/data/technologies/persians/special_equine_transports.jsonrequirementsTooltip
169 #: simulation/data/technologies/persians/training_conscription_cavalry.jsonrequirementsTooltip
170 #: simulation/data/technologies/persians/training_conscription_infantry.jsonrequirementsTooltip
171 #: simulation/data/technologies/romans/decay_logistics.jsonrequirementsTooltip
172 #: simulation/data/technologies/romans/vision_sibylline.jsonrequirementsTooltip
173 #: simulation/data/technologies/successors/special_hellenistic_metropolis.jsonrequirementsTooltip
174 #: simulation/data/technologies/successors/special_parade_of_daphne.jsonrequirementsTooltip
175 #: simulation/data/technologies/successors/special_war_horses.jsonrequirementsTooltip
176 #: simulation/data/technologies/successors/unlock_reform_army.jsonrequirementsTooltip
177 #: simulation/data/technologies/successors/unlock_traditional_army.jsonrequirementsTooltip
178 #: simulation/data/technologies/successors/upgrade_mace_silvershields.jsonrequirementsTooltip
179 msgid "Unlocked in City Phase."
182 #: simulation/data/technologies/armor_cav_chamfron.jsontooltip
183 msgid "Equip your cavalry mounts with armor. All Cavalry +1 Hack armor level."
186 #: simulation/data/technologies/armor_hero_01.jsondescription
188 "Body armor fashioned completely of iron, the hardest workable metal known to"
192 #: simulation/data/technologies/armor_hero_01.jsontooltip
194 "All heroes +2 Hack Armor Levels and +2 Pierce Armor Levels, but also +50 "
198 #: simulation/data/technologies/armor_hero_01.jsongenericName
199 msgid "Iron Hero Armor"
202 #: simulation/data/technologies/armor_hero_01.jsonspecificName.ptol
203 #: simulation/data/technologies/armor_hero_01.jsonspecificName.spart
204 #: simulation/data/technologies/armor_hero_01.jsonspecificName.sele
205 #: simulation/data/technologies/armor_hero_01.jsonspecificName.athen
206 #: simulation/data/technologies/armor_hero_01.jsonspecificName.mace
207 msgid "Sidḗrea Panoplía"
210 #: simulation/data/technologies/armor_hero_01.jsonspecificName.rome
211 msgid "Lorica Ferrea"
214 #: simulation/data/technologies/armor_infantry_01.jsondescription
215 #: simulation/data/technologies/armor_infantry_hack_01.jsondescription
216 msgid "Quilted linen or leather body armor for infantrymen."
219 #: simulation/data/technologies/armor_infantry_01.jsontooltip
220 #: simulation/data/technologies/armor_infantry_02.jsontooltip
221 msgid "All Infantry +1 Hack and Pierce Armor Level."
224 #: simulation/data/technologies/armor_infantry_01.jsongenericName
225 #: simulation/data/technologies/armor_infantry_hack_01.jsongenericName
226 msgid "Quilted Body Armor"
229 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.maur
230 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.spart
231 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.generic
232 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.athen
233 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.cart
234 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.brit
235 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.pers
236 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.mace
237 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.rome
238 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.gaul
239 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.iber
240 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.maur
241 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.spart
242 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.generic
243 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.athen
244 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.cart
245 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.brit
246 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.pers
247 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.mace
248 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.rome
249 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.gaul
250 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.iber
254 #: simulation/data/technologies/armor_infantry_02.jsondescription
255 #: simulation/data/technologies/armor_infantry_hack_02.jsondescription
256 msgid "Laminated linen body armor for infantrymen."
259 #: simulation/data/technologies/armor_infantry_02.jsongenericName
260 #: simulation/data/technologies/armor_infantry_hack_02.jsongenericName
261 msgid "Laminated Linen Body Armor"
264 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.ptol
265 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.spart
266 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.sele
267 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.athen
268 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.cart
269 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.pers
270 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.mace
271 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.rome
272 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.ptol
273 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.spart
274 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.sele
275 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.athen
276 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.cart
277 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.pers
278 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.mace
279 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.rome
283 #: simulation/data/technologies/armor_infantry_hack_01.jsontooltip
284 #: simulation/data/technologies/armor_infantry_hack_02.jsontooltip
285 #: simulation/data/technologies/armor_infantry_hack_03.jsontooltip
286 msgid "All Infantry +1 Hack Armor Level."
289 #: simulation/data/technologies/armor_infantry_hack_03.jsondescription
290 msgid "Body armor reinforced with bronze scales."
293 #: simulation/data/technologies/armor_infantry_hack_03.jsongenericName
294 msgid "Scale Body Armor"
297 #: simulation/data/technologies/armor_infantry_hack_03.jsonspecificName.rome
298 msgid "Lorica Squamata"
301 #: simulation/data/technologies/armor_infantry_hack_04.jsondescription
303 "Body armor fashioned completely of bronze. Only the best soldiers were "
304 "equipped with such body armor, as it was very expensive and time-consuming "
308 #: simulation/data/technologies/armor_infantry_hack_04.jsontooltip
309 msgid "Champions +2 Hack Armor Levels, but also +10 Metal Cost."
312 #: simulation/data/technologies/armor_infantry_hack_04.jsongenericName
313 msgid "Bronze Cuirass Body Armor"
316 #: simulation/data/technologies/armor_infantry_hack_04.jsonspecificName.rome
317 msgid "Lorica Musculata"
320 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsondescription
321 msgid "Plywood construction for large shields."
324 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsontooltip
325 msgid "Infantry Spearmen +2 Pierce Armor Levels."
328 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsongenericName
329 msgid "Plywood Shield Construction"
332 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.sele
333 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.ptol
334 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.mace
335 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.spart
336 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.athen
340 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsondescription
342 "The best shields have reinforcements either on the corners (Roman scutum) or"
343 " around the rim (Greek aspis)."
346 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsontooltip
347 msgid "Infantry Spearmen +1 Pierce Armor Levels."
350 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsongenericName
351 msgid "Reinforced Shield"
354 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.sele
355 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.ptol
356 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.mace
357 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.spart
358 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.athen
362 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsondescription
363 msgid "A bronze skin hammered over the face of the shield."
366 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsontooltip
367 msgid "Infantry Spearmen +1 Pierce Armor Level."
370 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsongenericName
371 msgid "Bronze Shield Facing"
374 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.sele
375 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.ptol
376 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.spart
377 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.athen
381 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.mace
385 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsondescription
387 "Only the most celebrated soldiers had shields faced with silver, as did the "
388 "famous 'Silver Shields' regiment in Alexander the Great's army."
391 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsontooltip
392 msgid "Champions +2 Pierce Armor Levels, but also +10 Metal Cost."
395 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsongenericName
396 msgid "Silver Shields"
399 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.sele
400 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.ptol
401 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.mace
402 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.spart
403 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.athen
407 #: simulation/data/technologies/armor_ship_hullsheathing.jsondescription
408 msgid "Lead sheathing protects ship hulls."
411 #: simulation/data/technologies/armor_ship_hullsheathing.jsontooltip
412 msgid "Lead sheathing protects ship hulls. +2 levels to all ship armor types."
415 #: simulation/data/technologies/armor_ship_hullsheathing.jsongenericName
416 msgid "Lead hull sheathing"
419 #: simulation/data/technologies/armor_ship_hypozomata.jsondescription
420 msgid "The hypozomata braces the structure of a ship."
423 #: simulation/data/technologies/armor_ship_hypozomata.jsontooltip
425 "The hypozomata braces the ship's structure. +2 levels to all ship armor "
429 #: simulation/data/technologies/armor_ship_hypozomata.jsongenericName
430 msgid "Hypozomata undergirding"
433 #: simulation/data/technologies/armor_ship_reinforcedhull.jsondescription
434 msgid "Wooden reinforcement beams for ship hulls."
437 #: simulation/data/technologies/armor_ship_reinforcedhull.jsontooltip
439 "Wooden reinforcement beams for hulls. +2 levels to all ship armor types."
442 #: simulation/data/technologies/armor_ship_reinforcedhull.jsongenericName
443 msgid "Reinforced hull"
446 #: simulation/data/technologies/armor_ship_reinforcedhull.jsonrequirementsTooltip
447 #: simulation/data/technologies/attack_tower_watch.jsonrequirementsTooltip
448 #: simulation/data/technologies/gather_capacity_basket.jsonrequirementsTooltip
449 #: simulation/data/technologies/gather_farming_plows.jsonrequirementsTooltip
450 #: simulation/data/technologies/gather_fishing_net.jsonrequirementsTooltip
451 #: simulation/data/technologies/gather_lumbering_ironaxes.jsonrequirementsTooltip
452 #: simulation/data/technologies/health_females_01.jsonrequirementsTooltip
453 #: simulation/data/technologies/pop_house_01.jsonrequirementsTooltip
454 #: simulation/data/technologies/mauryans/special_archery_tradition.jsonrequirementsTooltip
455 #: simulation/data/technologies/persians/special_archery_tradition.jsonrequirementsTooltip
456 msgid "Unlocked in Village Phase."
459 #: simulation/data/technologies/attack_cav_lance.jsondescription
460 msgid "A long spear made specifically for cavalry."
463 #: simulation/data/technologies/attack_cav_lance.jsontooltip
465 "Equip your melee cavalry with better weapons. Melee Cavalry +2 Hack Attack."
468 #: simulation/data/technologies/attack_cav_lance.jsongenericName
469 msgid "Cavalry Lance"
472 #: simulation/data/technologies/attack_cav_lance.jsonspecificName.ptol
473 #: simulation/data/technologies/attack_cav_lance.jsonspecificName.spart
474 #: simulation/data/technologies/attack_cav_lance.jsonspecificName.sele
475 #: simulation/data/technologies/attack_cav_lance.jsonspecificName.athen
476 #: simulation/data/technologies/attack_cav_lance.jsonspecificName.mace
480 #: simulation/data/technologies/attack_cav_lance.jsonspecificName.rome
481 #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.rome
482 #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.rome
483 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.rome
484 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.rome
488 #: simulation/data/technologies/attack_cavalry_melee_01.jsondescription
489 msgid "Training increases melee attack."
492 #: simulation/data/technologies/attack_cavalry_melee_01.jsontooltip
493 msgid "+20% melee cavalry attack."
496 #: simulation/data/technologies/attack_cavalry_melee_01.jsongenericName
497 msgid "Close Combat Cavalry Training"
500 #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.ptol
501 #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.spart
502 #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.sele
503 #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.athen
504 #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.mace
505 #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.ptol
506 #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.spart
507 #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.sele
508 #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.athen
509 #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.mace
510 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.ptol
511 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.spart
512 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.sele
513 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.athen
514 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.mace
515 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.ptol
516 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.spart
517 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.sele
518 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.athen
519 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.mace
523 #: simulation/data/technologies/attack_cavalry_melee_02.jsondescription
524 #: simulation/data/technologies/attack_cavalry_ranged_02.jsondescription
525 msgid "Replaces bronze weapons with iron."
528 #: simulation/data/technologies/attack_cavalry_melee_02.jsontooltip
530 "Equip your melee cavalry with better weapons. +20% melee cavalry attack."
533 #: simulation/data/technologies/attack_cavalry_melee_02.jsongenericName
534 #: simulation/data/technologies/attack_cavalry_ranged_02.jsongenericName
535 #: simulation/data/technologies/attack_infantry_melee_02.jsongenericName
539 #: simulation/data/technologies/attack_cavalry_ranged_01.jsondescription
540 msgid "Training increases ranged attack."
543 #: simulation/data/technologies/attack_cavalry_ranged_01.jsontooltip
544 msgid "+20% ranged cavalry attack."
547 #: simulation/data/technologies/attack_cavalry_ranged_01.jsongenericName
548 msgid "Ranged Combat Cavalry Training"
551 #: simulation/data/technologies/attack_cavalry_ranged_02.jsontooltip
553 "Equip your ranged cavalry with better weapons. +20% ranged cavalry attack."
556 #: simulation/data/technologies/attack_champions_elite.jsondescription
557 msgid "Guard units have uncommon bravery and valor in battle."
560 #: simulation/data/technologies/attack_champions_elite.jsontooltip
562 "Guard units have uncommon courage and valor in battle. Champions +2 attack."
565 #: simulation/data/technologies/attack_champions_elite.jsongenericName
569 #: simulation/data/technologies/attack_champions_elite.jsonspecificName.ptol
570 #: simulation/data/technologies/attack_champions_elite.jsonspecificName.spart
571 #: simulation/data/technologies/attack_champions_elite.jsonspecificName.sele
572 #: simulation/data/technologies/attack_champions_elite.jsonspecificName.athen
573 #: simulation/data/technologies/attack_champions_elite.jsonspecificName.mace
577 #: simulation/data/technologies/attack_champions_elite.jsonspecificName.rome
581 #: simulation/data/technologies/attack_infantry_melee_01.jsondescription
582 #: simulation/data/technologies/melee_inf_sidearms.jsondescription
584 "Often, an infantryman would carry a secondary weapon in addition to his "
585 "primary weapon of choice, to be drawn when the primary weapon has failed or "
589 #: simulation/data/technologies/attack_infantry_melee_01.jsontooltip
590 #: simulation/data/technologies/attack_infantry_melee_02.jsontooltip
591 msgid "+20% melee infantry attack."
594 #: simulation/data/technologies/attack_infantry_melee_01.jsongenericName
595 #: simulation/data/technologies/melee_inf_sidearms.jsongenericName
599 #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.ptol
600 #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.spart
601 #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.sele
602 #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.athen
603 #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.mace
604 #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.ptol
605 #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.spart
606 #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.sele
607 #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.athen
608 #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.mace
612 #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.rome
613 #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.rome
617 #: simulation/data/technologies/attack_infantry_melee_02.jsondescription
618 msgid "Using iron instead of bronze gave weapons additional power."
621 #: simulation/data/technologies/attack_infantry_ranged_01.jsondescription
622 #: simulation/data/technologies/attack_infantry_ranged_02.jsondescription
623 #: simulation/data/technologies/ranged_inf_irregulars.jsondescription
624 msgid "Training increases damage of ranged infantry units."
627 #: simulation/data/technologies/attack_infantry_ranged_01.jsontooltip
628 #: simulation/data/technologies/attack_infantry_ranged_02.jsontooltip
629 #: simulation/data/technologies/ranged_inf_irregulars.jsontooltip
630 msgid "+20% ranged infantry attack."
633 #: simulation/data/technologies/attack_infantry_ranged_01.jsongenericName
634 #: simulation/data/technologies/ranged_inf_irregulars.jsongenericName
635 msgid "Ranged Infantry Irregulars"
638 #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.sele
639 #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.mace
640 #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.ptol
641 #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.spart
642 #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.athen
643 #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.sele
644 #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.mace
645 #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.ptol
646 #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.spart
647 #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.athen
648 #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.sele
649 #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.mace
650 #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.ptol
651 #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.spart
652 #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.athen
656 #: simulation/data/technologies/attack_infantry_ranged_02.jsongenericName
657 msgid "Ranged Infantry Masterclass"
660 #: simulation/data/technologies/attack_soldiers_will.jsondescription
661 msgid "The will to fight is crucial to victory."
664 #: simulation/data/technologies/attack_soldiers_will.jsontooltip
665 msgid "Inspire your troops with higher pay. All soldiers +25% attack."
668 #: simulation/data/technologies/attack_soldiers_will.jsongenericName
669 msgid "Will to fight"
672 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.sele
673 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.ptol
674 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.mace
675 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.spart
676 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.athen
680 #: simulation/data/technologies/attack_steel_working.jsondescription
682 "Secret steel working techniques give sword blades distinctive and beautiful "
683 "markings. Not only that, but the steel's hardness is unparalleled."
686 #: simulation/data/technologies/attack_steel_working.jsontooltip
687 msgid "+2 attack for all sword units."
690 #: simulation/data/technologies/attack_steel_working.jsongenericName
691 msgid "Steel Working"
694 #: simulation/data/technologies/attack_steel_working.jsonspecificName.maur
698 #: simulation/data/technologies/attack_steel_working.jsonspecificName.iber
702 #: simulation/data/technologies/attack_tower_crenellations.jsondescription
704 "Crenellations on the battlements allow soldiers wider range of fire in "
708 #: simulation/data/technologies/attack_tower_crenellations.jsontooltip
710 "Install crenellations and murder holes to have 40% more arrows fired per "
711 "garrisoned soldier."
714 #: simulation/data/technologies/attack_tower_crenellations.jsongenericName
715 msgid "Crenellations"
718 #: simulation/data/technologies/attack_tower_defense.jsondescription
719 msgid "Reinforce the foundations in preparation of an attack."
722 #: simulation/data/technologies/attack_tower_defense.jsontooltip
723 msgid "Increases armour level of the defense tower by 2 levels."
726 #: simulation/data/technologies/attack_tower_defense.jsongenericName
727 msgid "Sturdy Foundations"
730 #: simulation/data/technologies/attack_tower_murderholes.jsondescription
731 msgid "Murder holes allow hitting enemies at the foot of the tower."
734 #: simulation/data/technologies/attack_tower_murderholes.jsontooltip
735 msgid "Removes defense tower minimum range."
738 #: simulation/data/technologies/attack_tower_murderholes.jsongenericName
742 #: simulation/data/technologies/attack_tower_range.jsondescription
743 msgid "Arrow shooters increase the maximum range of the fire arrows."
746 #: simulation/data/technologies/attack_tower_range.jsontooltip
747 msgid "Increases defense tower maximum range by 8 meters."
750 #: simulation/data/technologies/attack_tower_range.jsongenericName
751 msgid "Arrow Shooters"
754 #: simulation/data/technologies/attack_tower_watch.jsondescription
755 msgid "A night's watch increases vigilance."
758 #: simulation/data/technologies/attack_tower_watch.jsontooltip
759 msgid "Post sentries to add one arrow to towers."
762 #: simulation/data/technologies/attack_tower_watch.jsongenericName
766 #: simulation/data/technologies/attack_tower_watch.jsonspecificName.ptol
767 #: simulation/data/technologies/attack_tower_watch.jsonspecificName.spart
768 #: simulation/data/technologies/attack_tower_watch.jsonspecificName.sele
769 #: simulation/data/technologies/attack_tower_watch.jsonspecificName.athen
770 #: simulation/data/technologies/attack_tower_watch.jsonspecificName.mace
771 msgid "Nyktophýlakes"
774 #: simulation/data/technologies/attack_tower_watch.jsonspecificName.rome
778 #: simulation/data/technologies/buildtime_walls_rubble.jsondescription
779 msgid "Using rubble materials reduces the costs and build times of walls."
782 #: simulation/data/technologies/buildtime_walls_rubble.jsontooltip
783 msgid "City walls -20% build time, but -1 crush armor level."
786 #: simulation/data/technologies/buildtime_walls_rubble.jsongenericName
787 msgid "Rubble Materials"
790 #: simulation/data/technologies/decay_outpost.jsondescription
791 msgid "Outposts survive twice as long in neutral territory."
794 #: simulation/data/technologies/decay_outpost.jsontooltip
795 msgid "Territory decay rate -50% for outposts."
798 #: simulation/data/technologies/decay_outpost.jsongenericName
799 msgid "Stone Foundations"
802 #: simulation/data/technologies/gather_animals_stockbreeding.jsondescription
803 msgid "Breeding livestock for food."
806 #: simulation/data/technologies/gather_animals_stockbreeding.jsontooltip
807 msgid "Breed time -25% for domestic animals (sheep, goats, cattle, etc.)."
810 #: simulation/data/technologies/gather_animals_stockbreeding.jsongenericName
811 msgid "Stockbreeding"
814 #: simulation/data/technologies/gather_capacity_basket.jsondescription
815 #: simulation/data/technologies/gather_capacity_carts.jsondescription
816 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsondescription
817 msgid "Increases shuttling capacity for all resources."
820 #: simulation/data/technologies/gather_capacity_basket.jsontooltip
821 msgid "Workers use baskets. +5 shuttle capacity for all resources."
824 #: simulation/data/technologies/gather_capacity_basket.jsongenericName
828 #: simulation/data/technologies/gather_capacity_carts.jsontooltip
829 msgid "Workers use horse-drawn carts. +10 shuttle capacity for all resources."
832 #: simulation/data/technologies/gather_capacity_carts.jsongenericName
833 msgid "Horse-drawn Carts"
836 #: simulation/data/technologies/gather_capacity_fishing.jsondescription
837 msgid "Salting allows to preserve fish longer."
840 #: simulation/data/technologies/gather_capacity_fishing.jsontooltip
841 msgid "Fishing Boats +20 food capacity."
844 #: simulation/data/technologies/gather_capacity_fishing.jsongenericName
848 #: simulation/data/technologies/gather_capacity_fishing.jsonrequirementsTooltip
849 msgid "Unlocked in Town Phase. Requires Fishing Net."
852 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsontooltip
853 msgid "Workers use wheelbarrows. +5 shuttle capacity for all resources."
856 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsongenericName
860 #: simulation/data/technologies/gather_farming_fertilizer.jsondescription
861 msgid "Extra nutrients for farms."
864 #: simulation/data/technologies/gather_farming_fertilizer.jsontooltip
865 msgid "Workers +25% farming rate."
868 #: simulation/data/technologies/gather_farming_fertilizer.jsongenericName
872 #: simulation/data/technologies/gather_farming_plows.jsondescription
873 msgid "A horse drawn instrument to turn the sod."
876 #: simulation/data/technologies/gather_farming_plows.jsontooltip
877 msgid "Equip your workers with iron plows. +15% farming rate."
880 #: simulation/data/technologies/gather_farming_plows.jsongenericName
884 #: simulation/data/technologies/gather_farming_training.jsondescription
885 msgid "Training for workers to increase farm gathering speed."
888 #: simulation/data/technologies/gather_farming_training.jsontooltip
889 msgid "Workers +15% farming rate."
892 #: simulation/data/technologies/gather_farming_training.jsongenericName
893 msgid "Gather Training"
896 #: simulation/data/technologies/gather_fishing_net.jsondescription
897 msgid "Using net improves the fishing productivity."
900 #: simulation/data/technologies/gather_fishing_net.jsontooltip
902 "Use nets on your Fishing Boats. +30% fishing rate. Unlocks Salting Fish."
905 #: simulation/data/technologies/gather_fishing_net.jsongenericName
909 #: simulation/data/technologies/gather_lumbering_ironaxes.jsondescription
910 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsondescription
911 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsondescription
912 msgid "Increases wood gathering rates for trees."
915 #: simulation/data/technologies/gather_lumbering_ironaxes.jsontooltip
916 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsontooltip
917 msgid "Workers +15% lumbering rate for trees."
920 #: simulation/data/technologies/gather_lumbering_ironaxes.jsongenericName
921 msgid "Iron Ax Heads"
924 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsontooltip
925 msgid "Workers +50% lumbering rate for trees."
928 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsongenericName
929 msgid "Sharp Ax Heads"
932 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsongenericName
936 #: simulation/data/technologies/gather_mining_serfs.jsondescription
937 #: simulation/data/technologies/gather_mining_servants.jsondescription
938 #: simulation/data/technologies/gather_mining_slaves.jsondescription
939 msgid "Increases stone gathering rates."
942 #: simulation/data/technologies/gather_mining_serfs.jsontooltip
944 "Compel serfs to help your workers mine stone. +15% stone gathering rate."
947 #: simulation/data/technologies/gather_mining_serfs.jsongenericName
951 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.mace
952 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.spart
953 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.athen
957 #: simulation/data/technologies/gather_mining_servants.jsontooltip
958 msgid "+15% stone gathering rate."
961 #: simulation/data/technologies/gather_mining_servants.jsongenericName
965 #: simulation/data/technologies/gather_mining_servants.jsonrequirementsTooltip
966 msgid "Hire servants to help mine stone. No requirements."
969 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.mace
970 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.spart
971 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.athen
975 #: simulation/data/technologies/gather_mining_shaftmining.jsondescription
976 #: simulation/data/technologies/gather_mining_silvermining.jsondescription
977 #: simulation/data/technologies/gather_mining_wedgemallet.jsondescription
978 msgid "Increases metal gathering rates."
981 #: simulation/data/technologies/gather_mining_shaftmining.jsontooltip
982 msgid "Develop shaft mining. +15% metal gathering rate."
985 #: simulation/data/technologies/gather_mining_shaftmining.jsongenericName
989 #: simulation/data/technologies/gather_mining_silvermining.jsontooltip
990 msgid "Strike a vein of precious silver. +50% metal gathering rate."
993 #: simulation/data/technologies/gather_mining_silvermining.jsongenericName
994 msgid "Silver Mining"
997 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.mace
998 msgid "Mines of Krenides"
1001 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.athen
1002 msgid "Mines of Laureion"
1005 #: simulation/data/technologies/gather_mining_slaves.jsontooltip
1007 "Buy slaves to help your workers mine for stone. +50% stone gathering rate."
1010 #: simulation/data/technologies/gather_mining_slaves.jsongenericName
1014 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.mace
1015 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.spart
1016 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.athen
1020 #: simulation/data/technologies/gather_mining_wedgemallet.jsontooltip
1021 msgid "+15% metal gathering rate."
1024 #: simulation/data/technologies/gather_mining_wedgemallet.jsongenericName
1025 msgid "Wedge and Mallet"
1028 #: simulation/data/technologies/gather_mining_wedgemallet.jsonrequirementsTooltip
1029 msgid "Equip your workers with helpful tools. No requirements."
1032 #: simulation/data/technologies/gather_wicker_baskets.jsondescription
1033 msgid "Baskets to carry foraged food stuffs."
1036 #: simulation/data/technologies/gather_wicker_baskets.jsontooltip
1037 msgid "Equip your foragers with wicker baskets. +50% fruit foraging rate."
1040 #: simulation/data/technologies/gather_wicker_baskets.jsongenericName
1041 msgid "Wicker Baskets"
1044 #: simulation/data/technologies/heal_barracks.jsondescription
1045 msgid "Units garrisoned in barracks heal over time."
1048 #: simulation/data/technologies/heal_barracks.jsontooltip
1049 msgid "Units gain health over time while garrisoned in barracks."
1052 #: simulation/data/technologies/heal_barracks.jsongenericName
1053 msgid "Living Conditions"
1056 #: simulation/data/technologies/heal_range.jsondescription
1057 #: simulation/data/technologies/heal_range_2.jsondescription
1058 msgid "Increases the healing range of all healers."
1061 #: simulation/data/technologies/heal_range.jsontooltip
1062 #: simulation/data/technologies/heal_range_2.jsontooltip
1063 msgid "Healers +8 Healing Range."
1066 #: simulation/data/technologies/heal_range.jsongenericName
1067 msgid "Healing Range"
1070 #: simulation/data/technologies/heal_range.jsonspecificName.mace
1071 #: simulation/data/technologies/heal_range.jsonspecificName.spart
1072 #: simulation/data/technologies/heal_range.jsonspecificName.athen
1073 msgid "Olympic Pantheon"
1076 #: simulation/data/technologies/heal_range_2.jsongenericName
1077 msgid "Healing Range 2"
1080 #: simulation/data/technologies/heal_range_2.jsonspecificName.mace
1081 #: simulation/data/technologies/heal_range_2.jsonspecificName.spart
1082 #: simulation/data/technologies/heal_range_2.jsonspecificName.athen
1086 #: simulation/data/technologies/heal_rate.jsondescription
1087 #: simulation/data/technologies/heal_rate_2.jsondescription
1088 msgid "Increases the Healing Rate of all healers."
1091 #: simulation/data/technologies/heal_rate.jsontooltip
1092 #: simulation/data/technologies/heal_rate_2.jsontooltip
1093 msgid "Healers +25% healing rate."
1096 #: simulation/data/technologies/heal_rate.jsongenericName
1097 msgid "Healing Rate"
1100 #: simulation/data/technologies/heal_rate.jsonspecificName.mace
1101 #: simulation/data/technologies/heal_rate.jsonspecificName.spart
1102 #: simulation/data/technologies/heal_rate.jsonspecificName.athen
1106 #: simulation/data/technologies/heal_rate_2.jsongenericName
1107 msgid "Healing Rate 2"
1110 #: simulation/data/technologies/heal_rate_2.jsonspecificName.mace
1111 #: simulation/data/technologies/heal_rate_2.jsonspecificName.spart
1112 #: simulation/data/technologies/heal_rate_2.jsonspecificName.athen
1113 msgid "Hippocratic Oath"
1116 #: simulation/data/technologies/heal_temple.jsondescription
1117 msgid "Units garrisoned in a temple are healed faster."
1120 #: simulation/data/technologies/heal_temple.jsontooltip
1121 msgid "Temples +50% garrisoned healing rate."
1124 #: simulation/data/technologies/heal_temple.jsongenericName
1125 msgid "Divine Offerings"
1128 #: simulation/data/technologies/heal_temple.jsonspecificName.mace
1129 #: simulation/data/technologies/heal_temple.jsonspecificName.spart
1130 msgid "Olympic Games"
1133 #: simulation/data/technologies/heal_temple.jsonspecificName.athen
1134 msgid "Eleusian Mysteries"
1137 #: simulation/data/technologies/health_females_01.jsondescription
1139 "The Loom allowed the creation of finer clothing to clothe citizens in the "
1140 "settlement. Women of the household were taught from a young age how to weave"
1141 " on the loom, and subsequently spent a large share of their lives working "
1145 #: simulation/data/technologies/health_females_01.jsontooltip
1146 msgid "Female Citizens +50% Health."
1149 #: simulation/data/technologies/health_females_01.jsongenericName
1153 #: simulation/data/technologies/health_regen_units.jsondescription
1154 msgid "Unlock health regeneration for your units."
1157 #: simulation/data/technologies/health_regen_units.jsontooltip
1158 msgid "Organic units will slowly regenerate health over time when idle."
1161 #: simulation/data/technologies/health_regen_units.jsongenericName
1162 msgid "Battlefield Medicine"
1165 #: simulation/data/technologies/health_walls_geometric_masonry.jsondescription
1166 msgid "Using geometric masonry increases the sturdiness of defensive walls."
1169 #: simulation/data/technologies/health_walls_geometric_masonry.jsontooltip
1170 msgid "City walls +2 crush armor levels, but +10% build time."
1173 #: simulation/data/technologies/health_walls_geometric_masonry.jsongenericName
1174 msgid "Geometric Masonry"
1177 #: simulation/data/technologies/melee_inf_sidearms.jsontooltip
1178 msgid "Melee infantry +1 hack attack."
1181 #: simulation/data/technologies/melee_inf_spearheads.jsondescription
1182 msgid "Using iron instead of bronze gave spears additional piercing power."
1185 #: simulation/data/technologies/melee_inf_spearheads.jsontooltip
1186 msgid "All Spear units +2 hack attack."
1189 #: simulation/data/technologies/melee_inf_spearheads.jsongenericName
1190 msgid "Iron Spearheads"
1193 #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.sele
1194 #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.ptol
1195 #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.mace
1196 #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.spart
1197 #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.athen
1198 msgid "Sidḗreai Aikhmaí"
1201 #: simulation/data/technologies/pair_cav_01.jsongenericName
1202 msgid "Lance vs. Chamfron"
1205 #: simulation/data/technologies/pair_champ_02.jsongenericName
1206 msgid "Champions vs. Part-timers"
1209 #: simulation/data/technologies/pair_gather_01.jsongenericName
1210 msgid "Servants vs. Wedge and Mallet"
1213 #: simulation/data/technologies/pair_gather_02.jsongenericName
1214 msgid "Serfs vs. Shaft Mining"
1217 #: simulation/data/technologies/pair_gather_03.jsongenericName
1218 msgid "Slaves vs. Silver Mining"
1221 #: simulation/data/technologies/pair_gather_wood_01.jsongenericName
1222 msgid "Iron Axes vs. Wheelbarrow"
1225 #: simulation/data/technologies/pair_heal_01.jsongenericName
1226 msgid "Heal Range and Rate"
1229 #: simulation/data/technologies/pair_heal_02.jsongenericName
1230 msgid "Heal Range and Rate #2"
1233 #: simulation/data/technologies/pair_heal_03.jsongenericName
1234 msgid "Garrison Healing vs. Self-Healing"
1237 #: simulation/data/technologies/pair_house_01.jsongenericName
1238 #: simulation/data/technologies/pair_house_02.jsongenericName
1239 msgid "Females vs. Population"
1242 #: simulation/data/technologies/pair_inf_01.jsongenericName
1243 msgid "Side Arms vs. Irregulars"
1246 #: simulation/data/technologies/pair_inf_02.jsongenericName
1247 msgid "Spear Fighting vs. Skirmishing"
1250 #: simulation/data/technologies/pair_inf_armor_01.jsongenericName
1251 #: simulation/data/technologies/pair_inf_armor_02.jsongenericName
1252 #: simulation/data/technologies/pair_inf_armor_03.jsongenericName
1253 #: simulation/data/technologies/pair_inf_armor_04.jsongenericName
1254 msgid "Infantry Hack Armor vs. Spearmen Pierce Armor"
1257 #: simulation/data/technologies/pair_levy_01.jsongenericName
1258 msgid "Levy Infantry vs. Levy Cavalry"
1261 #: simulation/data/technologies/pair_siege_attack_cost.jsongenericName
1262 msgid "Attack vs. Cost"
1265 #: simulation/data/technologies/pair_siege_attack_pack.jsongenericName
1266 msgid "Attack vs. Packing"
1269 #: simulation/data/technologies/pair_siege_cost_armor.jsongenericName
1270 msgid "Cost vs. Armor"
1273 #: simulation/data/technologies/pair_tower_01.jsongenericName
1274 msgid "Night's Watch vs. Crenellations"
1277 #: simulation/data/technologies/pair_walls_01.jsongenericName
1278 msgid "Walls build time vs. Health"
1281 #: simulation/data/technologies/phase_city.jsondescription
1283 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1284 " of modern technology."
1287 #: simulation/data/technologies/phase_city.jsontooltip
1289 "Advance to City Phase, which unlocks more structures and units. Territory "
1290 "radius for Civic Centers increased by another +50%"
1293 #: simulation/data/technologies/phase_city.jsongenericName
1294 #: simulation/data/technologies/phase_city_athen.jsongenericName
1298 #: simulation/data/technologies/phase_city.jsonrequirementsTooltip
1299 #: simulation/data/technologies/phase_city_athen.jsonrequirementsTooltip
1300 msgid "Requires 4 new Town Phase structures (except Walls and Civic Centers)."
1303 #: simulation/data/technologies/phase_city.jsonspecificName.mace
1304 #: simulation/data/technologies/phase_city.jsonspecificName.spart
1305 #: simulation/data/technologies/phase_city_athen.jsonspecificName.athen
1309 #: simulation/data/technologies/phase_city_athen.jsondescription
1311 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1312 " of modern technology. This is the Athenian city phase, where metal "
1313 "gathering rates are boosted because of the 'Silver Owls' bonus."
1316 #: simulation/data/technologies/phase_city_athen.jsontooltip
1318 "Advance to City Phase, which unlocks more structures and units. Territory "
1319 "radius for Civic Centers increased by another +50%. Silver Owls civ bonus "
1320 "grants an extra +10% metal gather rate to all workers."
1323 #: simulation/data/technologies/phase_town.jsondescription
1325 "Advances from a small village to a bustling town, ready to expand rapidly."
1328 #: simulation/data/technologies/phase_town.jsontooltip
1330 "Advance to Town Phase, which unlocks more structures and units. Territory "
1331 "radius for Civic Centers increased by +30%"
1334 #: simulation/data/technologies/phase_town.jsongenericName
1335 #: simulation/data/technologies/phase_town_athen.jsongenericName
1339 #: simulation/data/technologies/phase_town.jsonrequirementsTooltip
1340 #: simulation/data/technologies/phase_town_athen.jsonrequirementsTooltip
1342 "Requires 5 Village Phase structures (except Palisades and Farm Fields)."
1345 #: simulation/data/technologies/phase_town.jsonspecificName.mace
1346 #: simulation/data/technologies/phase_town.jsonspecificName.spart
1347 #: simulation/data/technologies/phase_town_athen.jsonspecificName.athen
1351 #: simulation/data/technologies/phase_town_athen.jsondescription
1353 "Advances from a small village to a bustling town, ready to expand rapidly. "
1354 "This is the Athenian town phase, where metal gathering rates are boosted "
1355 "because of the 'Silver Owls' bonus."
1358 #: simulation/data/technologies/phase_town_athen.jsontooltip
1360 "Advance to Town Phase, which unlocks more structures and units. Territory "
1361 "radius for Civic Centers increased by +30%. 'Silver Owls' civ bonus grants "
1362 "an extra +10% metal gather rate to all workers."
1365 #: simulation/data/technologies/phase_village.jsongenericName
1366 msgid "Village Phase"
1369 #: simulation/data/technologies/pop_civic_01.jsondescription
1371 "The state or tribe would often construct a dining hall for public feasts or "
1372 "to receive foreign emissaries."
1375 #: simulation/data/technologies/pop_civic_01.jsontooltip
1376 #: simulation/data/technologies/pop_civic_02.jsontooltip
1377 msgid "Civic Centers +5 population cap bonus."
1380 #: simulation/data/technologies/pop_civic_01.jsongenericName
1384 #: simulation/data/technologies/pop_civic_01.jsonspecificName.athen
1388 #: simulation/data/technologies/pop_civic_02.jsondescription
1390 "Public assembly places were often the center of civic life for ancient "
1391 "societies. Athens had the Ekklesia, the citizens' assembly which met on the "
1392 "Pnyx Hill near the agora in full view of the Acropolis. The Romans had an "
1393 "open-aired assembly place in the great Forum Romanum called the Comitium. "
1394 "Here citizens could air grievances and present petitions to the patrician "
1395 "politicians who ruled their city in the Senate."
1398 #: simulation/data/technologies/pop_civic_02.jsongenericName
1399 msgid "Public Assembly"
1402 #: simulation/data/technologies/pop_civic_02.jsonspecificName.rome
1406 #: simulation/data/technologies/pop_civic_02.jsonspecificName.athen
1410 #: simulation/data/technologies/pop_house_01.jsondescription
1412 "Home gardens ranged from simple fenced-in areas to large manicured and "
1413 "colonnaded enclosures."
1416 #: simulation/data/technologies/pop_house_01.jsontooltip
1417 #: simulation/data/technologies/pop_house_02.jsontooltip
1418 msgid "Houses +20% population cap bonus."
1421 #: simulation/data/technologies/pop_house_01.jsongenericName
1425 #: simulation/data/technologies/pop_house_01.jsonspecificName.ptol
1426 #: simulation/data/technologies/pop_house_01.jsonspecificName.spart
1427 #: simulation/data/technologies/pop_house_01.jsonspecificName.sele
1428 #: simulation/data/technologies/pop_house_01.jsonspecificName.athen
1429 #: simulation/data/technologies/pop_house_01.jsonspecificName.mace
1430 #: simulation/data/technologies/pop_house_01.jsonspecificName.rome
1431 #: simulation/data/technologies/pop_wonder.jsonspecificName.ptol
1432 #: simulation/data/technologies/pop_wonder.jsonspecificName.spart
1433 #: simulation/data/technologies/pop_wonder.jsonspecificName.sele
1434 #: simulation/data/technologies/pop_wonder.jsonspecificName.athen
1435 #: simulation/data/technologies/pop_wonder.jsonspecificName.mace
1436 #: simulation/data/technologies/pop_wonder.jsonspecificName.rome
1440 #: simulation/data/technologies/pop_house_01.jsonspecificName.pers
1441 #: simulation/data/technologies/pop_wonder.jsonspecificName.pers
1445 #: simulation/data/technologies/pop_house_02.jsondescription
1447 "Homes tended to expand as the wealth and population of a settlement grew."
1450 #: simulation/data/technologies/pop_house_02.jsongenericName
1454 #: simulation/data/technologies/pop_house_02.jsonspecificName.rome
1458 #: simulation/data/technologies/pop_wonder.jsondescription
1459 msgid "The wonder attracts many more people to your civilization."
1462 #: simulation/data/technologies/pop_wonder.jsontooltip
1463 msgid "+50 maximum population cap."
1466 #: simulation/data/technologies/pop_wonder.jsongenericName
1467 msgid "Glorious Expansion"
1470 #: simulation/data/technologies/ranged_inf_skirmishers.jsondescription
1472 "The javelin thong (the Greeks also called them loops, or bronkhos) increased"
1473 " the fulcrum action of the throwing arm mid-throw, increasing speed and "
1474 "range of the javelin."
1477 #: simulation/data/technologies/ranged_inf_skirmishers.jsontooltip
1478 msgid "All Javelin units +2 pierce attack and +4 range."
1481 #: simulation/data/technologies/ranged_inf_skirmishers.jsongenericName
1482 msgid "Javelin Thong"
1485 #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.ptol
1486 #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.spart
1487 #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.sele
1488 #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.athen
1489 #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.mace
1493 #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.rome
1497 #: simulation/data/technologies/siege_armor.jsondescription
1498 msgid "Increased armor on siege weapons"
1501 #: simulation/data/technologies/siege_armor.jsontooltip
1502 msgid "All Siege weapons +2 Hack armor levels."
1505 #: simulation/data/technologies/siege_armor.jsongenericName
1506 msgid "Armor plating"
1509 #: simulation/data/technologies/siege_attack.jsondescription
1510 msgid "Advanced technologies improve siege efficiency"
1513 #: simulation/data/technologies/siege_attack.jsontooltip
1514 msgid "All siege weapons +25% Crush damage."
1517 #: simulation/data/technologies/siege_attack.jsongenericName
1518 msgid "Advanced Siege"
1521 #: simulation/data/technologies/siege_bolt_accuracy.jsondescription
1522 msgid "Improvement to projectile accuracy"
1525 #: simulation/data/technologies/siege_bolt_accuracy.jsontooltip
1526 msgid "Bolt shooter accuracy increased 25%."
1529 #: simulation/data/technologies/siege_bolt_accuracy.jsongenericName
1530 msgid "Bolt Accuracy"
1533 #: simulation/data/technologies/siege_cost_metal.jsondescription
1534 msgid "Siege weapons require less metal resource"
1537 #: simulation/data/technologies/siege_cost_metal.jsontooltip
1538 msgid "Siege weapons cost 20% less metal"
1541 #: simulation/data/technologies/siege_cost_metal.jsongenericName
1545 #: simulation/data/technologies/siege_cost_wood.jsondescription
1546 msgid "Siege weapons cost less wood"
1549 #: simulation/data/technologies/siege_cost_wood.jsontooltip
1550 msgid "Siege weapons cost 20% less wood"
1553 #: simulation/data/technologies/siege_cost_wood.jsongenericName
1554 msgid "Artillery Instructors"
1557 #: simulation/data/technologies/siege_packing.jsondescription
1558 msgid "Immobile siege weapons are assembled and disassembled faster"
1561 #: simulation/data/technologies/siege_packing.jsontooltip
1562 msgid "-25% pack and unpack time for immobile siege weapons."
1565 #: simulation/data/technologies/siege_packing.jsongenericName
1566 msgid "Military Engineers"
1569 #: simulation/data/technologies/speed_cavalry_01.jsondescription
1570 msgid "Breed the fastest horses."
1573 #: simulation/data/technologies/speed_cavalry_01.jsontooltip
1574 #: simulation/data/technologies/speed_cavalry_02.jsontooltip
1575 msgid "+10% cavalry walk speed."
1578 #: simulation/data/technologies/speed_cavalry_01.jsongenericName
1579 msgid "Cavalry Breeding"
1582 #: simulation/data/technologies/speed_cavalry_02.jsondescription
1583 msgid "Train your horses to move faster."
1586 #: simulation/data/technologies/speed_cavalry_02.jsongenericName
1587 msgid "Cavalry Speed Training"
1590 #: simulation/data/technologies/trade_convoys_armor.jsondescription
1591 msgid "Increases defensive capability of traders."
1594 #: simulation/data/technologies/trade_convoys_armor.jsontooltip
1595 msgid "Traders +2 Hack and Pierce armor levels."
1598 #: simulation/data/technologies/trade_convoys_armor.jsongenericName
1599 #: simulation/data/technologies/trade_convoys_speed.jsongenericName
1600 msgid "Trade Convoys"
1603 #: simulation/data/technologies/trade_convoys_speed.jsondescription
1605 "Increases movement rate of traders, which in turn increases trade income."
1608 #: simulation/data/technologies/trade_convoys_speed.jsontooltip
1609 msgid "Traders +25% Walk Speed, which quickly increases trade income."
1612 #: simulation/data/technologies/trade_gain_01.jsondescription
1613 #: simulation/data/technologies/trade_gain_02.jsondescription
1614 msgid "The progress in handicraft improves the trading profit."
1617 #: simulation/data/technologies/trade_gain_01.jsontooltip
1618 msgid "Traders +10% gain."
1621 #: simulation/data/technologies/trade_gain_01.jsongenericName
1625 #: simulation/data/technologies/trade_gain_02.jsontooltip
1626 msgid "Traders +15% gain."
1629 #: simulation/data/technologies/trade_gain_02.jsongenericName
1630 msgid "Advanced Handicraft"
1633 #: simulation/data/technologies/training_conscription.jsondescription
1634 #: simulation/data/technologies/persians/training_conscription_infantry.jsondescription
1636 "Significantly increase training speed of soldiers at the barracks by "
1637 "training them in large batches or battalions."
1640 #: simulation/data/technologies/training_conscription.jsontooltip
1641 #: simulation/data/technologies/persians/training_conscription_infantry.jsontooltip
1642 msgid "Faster batch training speed for the Barracks."
1645 #: simulation/data/technologies/training_conscription.jsongenericName
1646 msgid "Conscription"
1649 #: simulation/data/technologies/training_levy_cavalry.jsondescription
1650 #: simulation/data/technologies/persians/training_levy_cavalry.jsondescription
1652 "Calling up cavalry levies in time of war helps bolster the ranks of a king's"
1656 #: simulation/data/technologies/training_levy_cavalry.jsontooltip
1658 "All cavalry -20% train time, but also -10 health. Unlocks Conscription."
1661 #: simulation/data/technologies/training_levy_cavalry.jsongenericName
1662 #: simulation/data/technologies/persians/training_levy_cavalry.jsongenericName
1663 msgid "Levy Cavalry"
1666 #: simulation/data/technologies/training_levy_infantry.jsondescription
1667 #: simulation/data/technologies/persians/training_levy_infantry.jsondescription
1669 "Calling up infantry levies in time of war helps bolster the ranks of a "
1673 #: simulation/data/technologies/training_levy_infantry.jsontooltip
1675 "All infantry -10% train time, but also -5 health. Unlocks Conscription."
1678 #: simulation/data/technologies/training_levy_infantry.jsongenericName
1679 #: simulation/data/technologies/persians/training_levy_infantry.jsongenericName
1680 msgid "Levy Infantry"
1683 #: simulation/data/technologies/training_naval_architects.jsondescription
1684 msgid "Significantly increase build speed of batches of ships at the Dock."
1687 #: simulation/data/technologies/training_naval_architects.jsontooltip
1688 msgid "Docks increased batch construction speed bonus."
1691 #: simulation/data/technologies/training_naval_architects.jsongenericName
1692 msgid "Naval Architects"
1695 #: simulation/data/technologies/unlock_champion_units.jsondescription
1697 "Guard units (Champions) are professionals who wield the best weapons and "
1698 "have the best training."
1701 #: simulation/data/technologies/unlock_champion_units.jsontooltip
1702 msgid "Unlock the ability to train Champions at the barracks."
1705 #: simulation/data/technologies/unlock_champion_units.jsongenericName
1706 msgid "Unlock Champion Units"
1709 #: simulation/data/technologies/unlock_champion_units.jsonspecificName.mace
1710 #: simulation/data/technologies/unlock_champion_units.jsonspecificName.spart
1711 #: simulation/data/technologies/unlock_champion_units.jsonspecificName.athen
1715 #: simulation/data/technologies/unlock_champion_units.jsonspecificName.rome
1716 msgid "Regio Cohors"
1719 #: simulation/data/technologies/unlock_females_house.jsondescription
1720 msgid "A festival attended by women-only, to celebrate female fertility."
1723 #: simulation/data/technologies/unlock_females_house.jsontooltip
1724 msgid "Unlock the ability to train women from houses."
1727 #: simulation/data/technologies/unlock_females_house.jsongenericName
1728 msgid "Fertility Festival"
1731 #: simulation/data/technologies/unlock_females_house.jsonspecificName.mace
1732 #: simulation/data/technologies/unlock_females_house.jsonspecificName.spart
1733 #: simulation/data/technologies/unlock_females_house.jsonspecificName.athen
1734 msgid "Thesmophória"
1737 #: simulation/data/technologies/unlock_females_house.jsonspecificName.rome
1741 #: simulation/data/technologies/unlock_shared_dropsites.jsondescription
1743 "The extension of trade leads to the permanent establishment of storekeepers "
1744 "and their families in foreign countries, allowing them to exploit these "
1748 #: simulation/data/technologies/unlock_shared_dropsites.jsontooltip
1749 msgid "Player can use his allies dropsites."
1752 #: simulation/data/technologies/unlock_shared_dropsites.jsongenericName
1756 #: simulation/data/technologies/unlock_shared_dropsites.jsonrequirementsTooltip
1757 msgid "Requires 3 Traders"
1760 #: simulation/data/technologies/unlock_shared_los.jsondescription
1762 "By means of trading and travelling people explored beyond the boundaries of "
1763 "their lands and drew maps of it in order to share and memorize their "
1767 #: simulation/data/technologies/unlock_shared_los.jsontooltip
1768 msgid "Player sees what his allies see."
1771 #: simulation/data/technologies/unlock_shared_los.jsongenericName
1775 #: simulation/data/technologies/upgrade_rank_advanced_cavalry.jsondescription
1776 #: simulation/data/technologies/upgrade_rank_elite_cavalry.jsondescription
1777 msgid "Promote all of your citizen-soldier cavalrymen to Advanced rank."
1780 #: simulation/data/technologies/upgrade_rank_advanced_cavalry.jsontooltip
1782 "Promote all of your citizen-soldier cavalrymen to Advanced rank. This "
1783 "increases their military prowess, but decreases their meat gathering rates "
1784 "-25%. Unlocks Elite Citizen-Cavalry technology."
1787 #: simulation/data/technologies/upgrade_rank_advanced_cavalry.jsongenericName
1788 msgid "Advanced Citizen-Cavalry"
1791 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsondescription
1792 msgid "Upgrade all of your citizen-soldier infantrymen to Advanced rank."
1795 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsontooltip
1797 "Upgrade all of your citizen-soldier infantrymen to Advanced rank. This "
1798 "increases their military prowess, but decreases their resource gathering "
1799 "rates -25%. Unlocks Elite Citizen-Infantry technology."
1802 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsongenericName
1803 msgid "Advanced Citizen-Infantry"
1806 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsonspecificName.mace
1807 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsonspecificName.spart
1808 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsonspecificName.athen
1812 #: simulation/data/technologies/upgrade_rank_elite_cavalry.jsontooltip
1814 "Promote all of your citizen-soldier cavalrymen to Elite rank. This increases"
1815 " their military prowess, but decreases their meat gathering rates another "
1819 #: simulation/data/technologies/upgrade_rank_elite_cavalry.jsongenericName
1820 msgid "Elite Citizen-Cavalry"
1823 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsondescription
1824 msgid "Upgrade all of your citizen-soldier infantrymen to Elite rank."
1827 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsontooltip
1829 "Upgrade all of your citizen-soldier infantrymen to Elite rank. This "
1830 "increases their military prowess, but decreases their resource gathering "
1831 "rates another -25%."
1834 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsongenericName
1835 msgid "Elite Citizen-Infantry"
1838 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsonspecificName.mace
1839 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsonspecificName.spart
1840 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsonspecificName.athen
1841 msgid "Pentakosiomédimnoi"
1844 #: simulation/data/technologies/vision_outpost.jsondescription
1845 msgid "Outposts gain longer vision for scouting."
1848 #: simulation/data/technologies/vision_outpost.jsontooltip
1849 msgid "Vision Range +50% for Outposts."
1852 #: simulation/data/technologies/vision_outpost.jsongenericName
1853 msgid "Carrier Pigeons"
1856 #: simulation/data/technologies/carthaginians/civbonus_triple_walls.jsondescription
1858 "Carthaginians built their city walls in three concentric circuits. These "
1859 "walls were never breached. Even when the city was taken by the Romans, it "
1860 "was via the city's harbor, not by storming its walls. Consequently, "
1861 "Carthaginian walls, gates, and wall towers have 3x the health of a standard "
1862 "wall, but also cost twice as much and take twice as long to build."
1865 #: simulation/data/technologies/carthaginians/civbonus_triple_walls.jsongenericName
1866 msgid "Triple Walls"
1869 #: simulation/data/technologies/carthaginians/cost_celt_mercs.jsondescription
1870 #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.jsondescription
1871 msgid "Celtic mercenaries have their metal cost decreased."
1874 #: simulation/data/technologies/carthaginians/cost_celt_mercs.jsontooltip
1876 "Hire a Celtic mercenary captain to reduce cost -20 metal for Celtic "
1880 #: simulation/data/technologies/carthaginians/cost_celt_mercs.jsongenericName
1881 msgid "Celtic Mercenary Captain"
1884 #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.jsontooltip
1886 "Hire a Gallic mercenary general to reduce cost -20 metal for Celtic "
1890 #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.jsongenericName
1891 msgid "Gallic Mercenary General"
1894 #: simulation/data/technologies/carthaginians/cost_iberian_mercs.jsondescription
1895 #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.jsondescription
1896 msgid "Iberian mercenaries have their metal cost decreased."
1899 #: simulation/data/technologies/carthaginians/cost_iberian_mercs.jsontooltip
1901 "Hire a Lusitanian mercenary captain to reduce cost -20 metal for Iberian "
1905 #: simulation/data/technologies/carthaginians/cost_iberian_mercs.jsongenericName
1906 msgid "Lusitanian Mercenary Captain"
1909 #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.jsontooltip
1911 "Hire a Celtiberian mercenary general to reduce cost -20 metal for Iberian "
1915 #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.jsongenericName
1916 msgid "Celtiberian Mercenary General"
1919 #: simulation/data/technologies/carthaginians/cost_italian_mercs.jsondescription
1920 #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.jsondescription
1921 msgid "Italian mercenaries have their metal cost decreased."
1924 #: simulation/data/technologies/carthaginians/cost_italian_mercs.jsontooltip
1926 "Hire an Italiote mercenary captain to reduce cost -20 metal for Italian "
1930 #: simulation/data/technologies/carthaginians/cost_italian_mercs.jsongenericName
1931 msgid "Italiote Mercenary Captain"
1934 #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.jsontooltip
1936 "Hire an Italiote mercenary general to reduce cost -20 metal for Italian "
1940 #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.jsongenericName
1941 msgid "Italiote Mercenary General"
1944 #: simulation/data/technologies/carthaginians/pair_celt_mercs_1.jsongenericName
1945 msgid "Celtic merc cost vs. recruit time #1"
1948 #: simulation/data/technologies/carthaginians/pair_celt_mercs_2.jsongenericName
1949 msgid "Celtic merc cost vs. recruit time #2"
1952 #: simulation/data/technologies/carthaginians/pair_iberian_mercs_1.jsongenericName
1953 msgid "Iberian merc cost vs. recruit time #1"
1956 #: simulation/data/technologies/carthaginians/pair_iberian_mercs_2.jsongenericName
1957 msgid "Iberian merc cost vs. recruit time #2"
1960 #: simulation/data/technologies/carthaginians/pair_italian_mercs_1.jsongenericName
1961 msgid "Italian merc cost vs. recruit time #1"
1964 #: simulation/data/technologies/carthaginians/pair_italian_mercs_2.jsongenericName
1965 msgid "Italian merc cost vs. recruit time #2"
1968 #: simulation/data/technologies/carthaginians/special_colonisation.jsondescription
1970 "Carthaginians established many trading centers as colonies and ultimately "
1971 "held dominion over 300 cities and towns in North Africa alone."
1974 #: simulation/data/technologies/carthaginians/special_colonisation.jsontooltip
1976 "Carthaginians were colonizers. Civic Centers, Temples, and Houses -25% build"
1980 #: simulation/data/technologies/carthaginians/special_colonisation.jsongenericName
1981 msgid "Colonization"
1984 #: simulation/data/technologies/carthaginians/special_exploration.jsondescription
1986 "Nobody knew better than the Carthaginians where in the ancient world they "
1987 "were going and going to go; their merchant traders had missions to "
1991 #: simulation/data/technologies/carthaginians/special_exploration.jsontooltip
1992 msgid "Carthaginians were explorers. All Traders and Ships +25% vision range."
1995 #: simulation/data/technologies/carthaginians/special_exploration.jsongenericName
1999 #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.jsondescription
2001 "Significantly increase build speed of batches of ships at the Shipyard."
2004 #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.jsontooltip
2005 msgid "Shipyard increased batch construction speed bonus."
2008 #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.jsongenericName
2009 msgid "Phoenician Naval Architects"
2012 #: simulation/data/technologies/carthaginians/traintime_celt_mercs.jsondescription
2013 #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.jsondescription
2014 msgid "Celtic mercenaries have their train time decreased."
2017 #: simulation/data/technologies/carthaginians/traintime_celt_mercs.jsontooltip
2019 "Ally with Celtic towns to reduce recruit time -20% for Celtic mercenaries."
2022 #: simulation/data/technologies/carthaginians/traintime_celt_mercs.jsongenericName
2023 msgid "Celtic Alliance"
2026 #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.jsontooltip
2028 "Subjugate Gallic tribes to reduce recruit time -20% for Celtic mercenaries."
2031 #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.jsongenericName
2032 msgid "Gallic Hegemony"
2035 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.jsondescription
2036 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.jsondescription
2037 msgid "Iberian mercenaries have their train time decreased."
2040 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.jsontooltip
2042 "Ally with Iberian towns to reduce recruit time -20% for Iberian mercenaries."
2045 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.jsongenericName
2046 msgid "Iberian Alliance"
2049 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.jsontooltip
2051 "Subjugate Hispania to reduce recruit time -20% for Iberian mercenaries."
2054 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.jsongenericName
2055 msgid "Iberian Hegemony"
2058 #: simulation/data/technologies/carthaginians/traintime_italian_mercs.jsondescription
2059 #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.jsondescription
2060 msgid "Italian mercenaries have their train time decreased."
2063 #: simulation/data/technologies/carthaginians/traintime_italian_mercs.jsontooltip
2065 "Ally with Italiote towns to reduce recruit time -20% for Italian "
2069 #: simulation/data/technologies/carthaginians/traintime_italian_mercs.jsongenericName
2070 msgid "Italiote Alliance"
2073 #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.jsontooltip
2075 "Subjugate Italiote towns to reduce recruit time -20% for Italian "
2079 #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.jsongenericName
2080 msgid "Italiote Hegemony"
2083 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.jsondescription
2084 msgid "Upgrade all of your Celtic mercenaries to Advanced rank."
2087 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.jsontooltip
2089 "Upgrade all of your Celtic mercenaries to Advanced rank. This increases "
2090 "their military prowess, but decreases their resource gathering rates -25%. "
2091 "Unlocks Elite Celtic Mercenaries technology."
2094 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.jsongenericName
2095 msgid "Advanced Celtic Mercenaries"
2098 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.jsondescription
2099 msgid "Upgrade all of your Iberian mercenaries to Advanced rank."
2102 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.jsontooltip
2104 "Upgrade all of your Iberian mercenaries to Advanced rank. This increases "
2105 "their military prowess, but decreases their resource gathering rates -25%. "
2106 "Unlocks Elite Iberian Mercenaries technology."
2109 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.jsongenericName
2110 msgid "Advanced Iberian Mercenaries"
2113 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.jsondescription
2114 msgid "Upgrade all of your Italiote mercenaries to Advanced rank."
2117 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.jsontooltip
2119 "Upgrade all of your Italiote mercenaries to Advanced rank. This increases "
2120 "their military prowess, but decreases their resource gathering rates -25%. "
2121 "Unlocks Elite Italiote Mercenaries technology."
2124 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.jsongenericName
2125 msgid "Advanced Italiote Mercenaries"
2128 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.jsondescription
2129 msgid "Upgrade all of your Celtic Mercenaries to Elite rank."
2132 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.jsontooltip
2134 "Upgrade all of your Celtic mercenaries to Elite rank. This increases their "
2135 "military prowess, but decreases their resource gathering rates another -25%."
2138 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.jsongenericName
2139 msgid "Elite Celtic Mercenaries"
2142 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.jsondescription
2143 msgid "Upgrade all of your Iberian Mercenaries to Elite rank."
2146 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.jsontooltip
2148 "Upgrade all of your Iberian mercenaries to Elite rank. This increases their "
2149 "military prowess, but decreases their resource gathering rates another -25%."
2152 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.jsongenericName
2153 msgid "Elite Iberian Mercenaries"
2156 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.jsondescription
2157 msgid "Upgrade all of your Italiote Mercenaries to Elite rank."
2160 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.jsontooltip
2162 "Upgrade all of your Italiote mercenaries to Elite rank. This increases their"
2163 " military prowess, but decreases their resource gathering rates another "
2167 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.jsongenericName
2168 msgid "Elite Italiote Mercenaries"
2171 #: simulation/data/technologies/celts/civbonus_celts_wooden_struct.jsondescription
2173 "Celtic structures were mostly made of wood with rubble foundations. "
2174 "Consequently, their structures have less health than other cultures do, but "
2175 "they also construct faster."
2178 #: simulation/data/technologies/celts/civbonus_celts_wooden_struct.jsongenericName
2179 msgid "Wooden Construction"
2182 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsondescription
2183 msgid "Spear fighting training increases damage of infantry spear units."
2186 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsontooltip
2187 msgid "Spearmen +2 hack attack."
2190 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsongenericName
2191 msgid "Infantry Spear Fighting"
2194 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsonspecificName.mace
2195 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsonspecificName.spart
2196 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsonspecificName.athen
2200 #: simulation/data/technologies/hellenes/civbonus_hellenic_architecture.jsondescription
2201 msgid "The Greeks used stone construction from early Mycenaean times."
2204 #: simulation/data/technologies/hellenes/civbonus_hellenic_architecture.jsongenericName
2205 msgid "Hellenic Architecture"
2208 #: simulation/data/technologies/hellenes/civpenalty_spart_popcap.jsongenericName
2212 #: simulation/data/technologies/hellenes/civpenalty_spart_popcap.jsondescription
2214 "The Spartans did not have the largest army in the world, but they did have "
2215 "the best army in the world for their time. What they didn't have in "
2216 "quantity, they made up with quality. It was said that Sparta did not need "
2217 "strong city walls, for its men were its walls."
2220 #: simulation/data/technologies/hellenes/spartans_agoge.jsondescription
2222 "Spartans were housed and trained from a young age to be superlative warriors"
2223 " and to endure any hardship a military life can give them."
2226 #: simulation/data/technologies/hellenes/spartans_agoge.jsontooltip
2227 msgid "+25% health for spear infantry, but also +10% train time."
2230 #: simulation/data/technologies/hellenes/spartans_agoge.jsongenericName
2234 #: simulation/data/technologies/hellenes/special_iphicratean_reforms.jsondescription
2236 "Athenian triremes can train Marines (Epibates Athenaikos) and Cretan "
2237 "Mercenary Archers (Toxotes Kretikos)."
2240 #: simulation/data/technologies/hellenes/special_iphicratean_reforms.jsontooltip
2241 msgid "Athenian triremes can train Marines and Cretan Mercenary Archers."
2244 #: simulation/data/technologies/hellenes/special_iphicratean_reforms.jsongenericName
2245 msgid "Iphicratean Reforms"
2248 #: simulation/data/technologies/hellenes/special_long_walls.jsondescription
2250 "The Long Walls of Athens were constructed under the auspices of the wily "
2251 "Themistocles and extended 6 km from the city to the port of Piraeus. This "
2252 "secured the city's sea supply routes and prevented an enemy from starving "
2253 "out the city during a siege."
2256 #: simulation/data/technologies/hellenes/special_long_walls.jsontooltip
2257 msgid "Build stone walls in neutral territory."
2260 #: simulation/data/technologies/hellenes/special_long_walls.jsongenericName
2261 msgid "Athenian Long Walls"
2264 #: simulation/data/technologies/hellenes/teambonus_athen_delian_league.jsondescription
2266 "Shortly after the great naval victories at Salamis and Mycale, the Greek "
2267 "city-states instituted the so-called Delian League in 478 BC, whose purpose "
2268 "was to push the Persians out of the Aegean region. The allied states "
2269 "contributed ships and money, while the Athenians offered their entire navy."
2272 #: simulation/data/technologies/hellenes/teambonus_athen_delian_league.jsongenericName
2273 msgid "Delian League"
2276 #: simulation/data/technologies/hellenes/temp_special_hellenization.jsondescription
2278 "The Hellenic culture was very influential. Greek became the spoken language "
2279 "of commerce and politics for much of the Mediterranean basin and Middle East"
2283 #: simulation/data/technologies/hellenes/temp_special_hellenization.jsontooltip
2285 "The Hellenic culture is very influential. +20% territory effect for all "
2289 #: simulation/data/technologies/hellenes/temp_special_hellenization.jsongenericName
2290 msgid "Hellenization"
2293 #: simulation/data/technologies/hellenes/temp_special_hellenization.jsonspecificName.mace
2294 #: simulation/data/technologies/hellenes/temp_special_hellenization.jsonspecificName.athen
2295 #: simulation/data/technologies/hellenes/temp_special_hellenization.jsonspecificName.spart
2299 #: simulation/data/technologies/mauryans/civbonus_maur_popcap.jsondescription
2301 "The Mauryan Empire encompassed dozens of formerly independent kingdoms over "
2302 "an area of 5 million square kilometers, with a population of close to 60 "
2303 "million people. The Mauryan regents held the title Emperor of Emperors and "
2304 "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 "
2305 "chariots, and 30,000 cavalry, making it arguably the largest army of its "
2309 #: simulation/data/technologies/mauryans/civbonus_maur_popcap.jsongenericName
2310 msgid "Emperor of Emperors"
2313 #: simulation/data/technologies/mauryans/civbonus_maur_popcap.jsonspecificName.maur
2314 msgid "Chakravarti Samrāt"
2317 #: simulation/data/technologies/mauryans/special_archery_tradition.jsondescription
2319 "The Indians had a tradition of fine archery and a penchant for using massed "
2320 "archers in battle."
2323 #: simulation/data/technologies/mauryans/special_archery_tradition.jsontooltip
2324 #: simulation/data/technologies/persians/special_archery_tradition.jsontooltip
2326 "Range +10 meters for bow-wielding units. Archer units train time -20%, but "
2330 #: simulation/data/technologies/mauryans/special_archery_tradition.jsongenericName
2331 #: simulation/data/technologies/persians/special_archery_tradition.jsongenericName
2332 msgid "Archery Tradition"
2335 #: simulation/data/technologies/mauryans/wooden_walls.jsondescription
2337 "The Mauryans built their city walls out of wood, an abundant natural "
2338 "resource in India. Consequently, Mauryan city walls have -20% health and "
2342 #: simulation/data/technologies/mauryans/wooden_walls.jsongenericName
2343 msgid "Wooden Walls"
2346 #: simulation/data/technologies/persians/civbonus_pers_popcap.jsongenericName
2347 msgid "Great King's Levy"
2350 #: simulation/data/technologies/persians/civbonus_pers_popcap.jsondescription
2352 "The Persians could and did levy a large number of infantry during wartime "
2353 "due to the sheer size of the Achaemenid Empire and the way in which it was "
2354 "set-up. In general the Persian infantry was well trained and fought with "
2355 "great tenacity. However while this was true the infantry were poor hand-to-"
2356 "hand, close combat fighters. Also, with the exception of the elite "
2357 "regiments, the Persian infantry was not a standing professional force."
2360 #: simulation/data/technologies/persians/immortals.jsondescription
2362 "The Anusiya champion infantry train twice as fast, but lose a little max "
2366 #: simulation/data/technologies/persians/immortals.jsontooltip
2367 msgid "Anusiya Champion Infantry -50% train time, but also -20 health."
2370 #: simulation/data/technologies/persians/immortals.jsongenericName
2374 #: simulation/data/technologies/persians/persian_architecture.jsondescription
2376 "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to"
2377 " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; "
2378 "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old "
2379 "Elamite capital of Susa."
2382 #: simulation/data/technologies/persians/persian_architecture.jsontooltip
2384 "All Persian structures +25% health and capture points, but also +20% build "
2388 #: simulation/data/technologies/persians/persian_architecture.jsongenericName
2389 msgid "Persian Architecture"
2392 #: simulation/data/technologies/persians/special_archery_tradition.jsondescription
2394 "The Persians had a tradition of fine archery and a penchant for using massed"
2395 " archers in battle."
2398 #: simulation/data/technologies/persians/special_equine_transports.jsondescription
2400 "Early Achaemenid rulers acted towards making Persia the first great Asian "
2401 "empire to rule the seas. The Great King behaved favourably towards the "
2402 "various sea peoples in order to secure their services, but also carried out "
2403 "various marine initiatives. During the reign of Darius the Great, for "
2404 "example, a canal was built in Egypt and a Persian navy was sent exploring "
2405 "the Indus river. According to Herodotus, some 300 ships in the Persian navy "
2406 "were retrofitted to carry horses and their riders."
2409 #: simulation/data/technologies/persians/special_equine_transports.jsontooltip
2410 msgid "Phoenician Triremes gain the ability to train cavalry units."
2413 #: simulation/data/technologies/persians/special_equine_transports.jsongenericName
2414 msgid "Equine Transports"
2417 #: simulation/data/technologies/persians/training_conscription_cavalry.jsondescription
2419 "Significantly increase training speed of cavalry at the stables by training "
2420 "them in large batches or battalions."
2423 #: simulation/data/technologies/persians/training_conscription_cavalry.jsontooltip
2424 msgid "Faster batch training speed for the Stables."
2427 #: simulation/data/technologies/persians/training_conscription_cavalry.jsongenericName
2428 msgid "Cavalry Conscription"
2431 #: simulation/data/technologies/persians/training_conscription_infantry.jsongenericName
2432 msgid "Infantry Conscription"
2435 #: simulation/data/technologies/persians/training_levy_cavalry.jsontooltip
2437 "All cavalry -20% train time, but also -10 health. Unlocks Cavalry "
2441 #: simulation/data/technologies/persians/training_levy_infantry.jsontooltip
2443 "All infantry -10% train time, but also -5 health. Unlocks Infantry "
2447 #: simulation/data/technologies/romans/decay_logistics.jsondescription
2448 msgid "The Romans were masters of the logistics of warfare."
2451 #: simulation/data/technologies/romans/decay_logistics.jsontooltip
2452 msgid "Entrenched Camps and Siege Walls decay 50% slower."
2455 #: simulation/data/technologies/romans/decay_logistics.jsongenericName
2456 msgid "Roman Logistics"
2459 #: simulation/data/technologies/romans/vision_sibylline.jsondescription
2461 "The Sibylline Books or 'Libri Sibyllini' were a collection of oracular "
2462 "utterances, set out in Greek hexameters, purchased from a sibyl by the last "
2463 "king of Rome, Tarquinius Superbus, and consulted at momentous crises through"
2464 " the history of the Republic and the Empire."
2467 #: simulation/data/technologies/romans/vision_sibylline.jsontooltip
2468 msgid "+25% Vision range for all units."
2471 #: simulation/data/technologies/romans/vision_sibylline.jsongenericName
2472 msgid "Sibylline Books"
2475 #: simulation/data/technologies/romans/vision_sibylline.jsonspecificName
2476 msgid "Libri Sibyllini"
2479 #: simulation/data/technologies/successors/pair_unlock_champions.jsongenericName
2480 msgid "Traditional Army vs. Reform Army"
2483 #: simulation/data/technologies/successors/special_hellenistic_metropolis.jsondescription
2485 "Beginning with Alexander, the Hellenistic monarchs founded many cities "
2486 "throughout their empires, where Greek culture and art blended with local "
2487 "customs to create the motley Hellenistic civilization."
2490 #: simulation/data/technologies/successors/special_hellenistic_metropolis.jsontooltip
2492 "Civic centers +100% health and capture points and double default arrows."
2495 #: simulation/data/technologies/successors/special_hellenistic_metropolis.jsongenericName
2496 msgid "Hellenistic Metropolis"
2499 #: simulation/data/technologies/successors/special_parade_of_daphne.jsondescription
2501 "Significantly increase training speed of champions and siege weapons at the "
2502 "fortress by training them in large batches or battalions."
2505 #: simulation/data/technologies/successors/special_parade_of_daphne.jsontooltip
2506 msgid "Faster batch training speed for the Fortress."
2509 #: simulation/data/technologies/successors/special_parade_of_daphne.jsongenericName
2510 msgid "Parade of Daphne"
2513 #: simulation/data/technologies/successors/special_war_horses.jsondescription
2515 "The now-extinct Nisian breed of horse was one of the largest and robust "
2516 "horses of ancient times. They were highly sought after by the Seleucids and "
2517 "Persians as both rider and mount gained heavier armor as time progressed."
2520 #: simulation/data/technologies/successors/special_war_horses.jsontooltip
2521 msgid "All cavalry +20% health."
2524 #: simulation/data/technologies/successors/special_war_horses.jsongenericName
2525 msgid "Nisean War Horses"
2528 #: simulation/data/technologies/successors/special_war_horses.jsonspecificName.sele
2532 #: simulation/data/technologies/successors/unlock_reform_army.jsondescription
2533 msgid "The reform army of the Seleucids."
2536 #: simulation/data/technologies/successors/unlock_reform_army.jsontooltip
2537 msgid "Unlock the Romanized Heavy Swordsman and Seleucid Cataphract."
2540 #: simulation/data/technologies/successors/unlock_reform_army.jsongenericName
2544 #: simulation/data/technologies/successors/unlock_traditional_army.jsondescription
2545 msgid "The traditional army of the Seleucids."
2548 #: simulation/data/technologies/successors/unlock_traditional_army.jsontooltip
2549 msgid "Unlock the Silver Shield Pikeman and Scythed Chariot."
2552 #: simulation/data/technologies/successors/unlock_traditional_army.jsongenericName
2553 msgid "Traditional Army"
2556 #: simulation/data/technologies/successors/upgrade_mace_silvershields.jsondescription
2558 "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of "
2559 "the Macedonian army."
2562 #: simulation/data/technologies/successors/upgrade_mace_silvershields.jsontooltip
2564 "Upgrade Shield Bearer Champion Infantry to Silver Shields, with greater "
2565 "attack, health, and armor."
2568 #: simulation/data/technologies/successors/upgrade_mace_silvershields.jsongenericName
2569 msgid "Silver Shields Regiment"