1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright © 2014 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project.
6 # Navaneethasankar K, 2014
9 "Project-Id-Version: 0 A.D.\n"
10 "POT-Creation-Date: 2016-03-18 09:01+0100\n"
11 "PO-Revision-Date: 2016-03-19 08:43+0000\n"
12 "Last-Translator: Adrián Chaves Fernández <adriyetichaves@gmail.com>\n"
13 "Language-Team: Tamil (India) (http://www.transifex.com/wildfire-games/0ad/language/ta_IN/)\n"
15 "Content-Type: text/plain; charset=UTF-8\n"
16 "Content-Transfer-Encoding: 8bit\n"
18 "Plural-Forms: nplurals=2; plural=(n != 1);\n"
20 #. Translation: Word as used in the middle of a sentence (which may require
21 #. using lowercase for your language).
22 #: simulation/ai/petra/chatHelper.js:7
23 msgctxt "withinSentence"
27 #. Translation: Word as used in the middle of a sentence (which may require
28 #. using lowercase for your language).
29 #: simulation/ai/petra/chatHelper.js:9
30 msgctxt "withinSentence"
34 #. Translation: Word as used in the middle of a sentence (which may require
35 #. using lowercase for your language).
36 #: simulation/ai/petra/chatHelper.js:11
37 msgctxt "withinSentence"
41 #. Translation: Word as used in the middle of a sentence (which may require
42 #. using lowercase for your language).
43 #: simulation/ai/petra/chatHelper.js:13
44 msgctxt "withinSentence"
48 #: simulation/ai/petra/chatHelper.js:21
51 "I am starting a massive military campaign against %(_player_)s, come and "
55 #: simulation/ai/petra/chatHelper.js:23
57 msgid "I am launching an attack against %(_player_)s."
60 #: simulation/ai/petra/chatHelper.js:25
62 msgid "I have just sent an army against %(_player_)s."
65 #: simulation/ai/petra/chatHelper.js:43
67 msgid "Let me regroup my army and I am with you against %(_player_)s."
70 #: simulation/ai/petra/chatHelper.js:45
72 msgid "I am doing the final preparation and I will attack %(_player_)s."
75 #: simulation/ai/petra/chatHelper.js:50
78 "I cannot help you against %(_player_)s for the time being, as I have another"
79 " attack foreseen against %(_player_2)s."
82 #: simulation/ai/petra/chatHelper.js:52
85 "Sorry, I do not have enough soldiers currently, but my next attack will "
86 "target %(_player_)s."
89 #: simulation/ai/petra/chatHelper.js:75
91 msgid "Here is a gift for %(_player_)s, make a good use of it."
94 #: simulation/ai/petra/chatHelper.js:77
96 msgid "I see you are in a bad situation %(_player_)s, I hope this will help."
99 #: simulation/ai/petra/chatHelper.js:79
102 "I can help you this time %(_player_)s, but try to assemble more resources in"
106 #: simulation/ai/petra/chatHelper.js:95
108 msgid "I am in need of %(resource)s, can you help? I will make it up to you."
111 #: simulation/ai/petra/chatHelper.js:97
114 "I would participate more efficiently in our common war effort if you could "
115 "provide me some %(resource)s."
118 #: simulation/ai/petra/chatHelper.js:99
121 "If you have some %(resource)s excess, that would help me strengthen my army."
124 #: simulation/ai/petra/chatHelper.js:115
127 "I have set up a new route with %(_player_)s. Trading will be profitable for "
131 #: simulation/ai/petra/chatHelper.js:117
134 "A new trade route is set up with %(_player_)s. Take your share of the "
138 #: simulation/ai/petra/chatHelper.js:132
140 msgid "I am advancing to the %(phase)s."
143 #: simulation/ai/petra/chatHelper.js:134
145 msgid "I have reached the %(phase)s."
148 #: simulation/ai/tutorial-ai/economic_walkthrough.js:3
150 "Warning: This is an advanced tutorial and goes quite fast. If you don't keep"
151 " up just restart and try again. Practise makes perfect!"
154 #: simulation/ai/tutorial-ai/economic_walkthrough.js:8
156 "Lets get started, first train a batch (shift click) of 5 female citizens "
157 "from the CC (Civil Center)."
160 #: simulation/ai/tutorial-ai/economic_walkthrough.js:13
162 "Now, assign your female citizens to gather berries, your cavalryman to hunt "
163 "the chickens and the citizen soldiers to gather wood."
166 #: simulation/ai/tutorial-ai/economic_walkthrough.js:18
167 msgid "Now set the rally point of your civil center on the berries."
170 #: simulation/ai/tutorial-ai/economic_walkthrough.js:23
172 "Queue some slingers to train after the female citizens, you won't have "
173 "enough resources for a batch."
176 #: simulation/ai/tutorial-ai/economic_walkthrough.js:28
178 "When your female citizens have finished training, use 4 to build a house "
182 #: simulation/ai/tutorial-ai/economic_walkthrough.js:33
184 "Set the CC's rally point on the nearby trees, queue more slingers, you want "
185 "to train 6 right now."
188 #: simulation/ai/tutorial-ai/economic_walkthrough.js:38
189 msgid "Queue a batch of 5 female citizens."
192 #: simulation/ai/tutorial-ai/economic_walkthrough.js:43
193 msgid "Use shift-click to queue another house for the 4 builders."
196 #: simulation/ai/tutorial-ai/economic_walkthrough.js:48
198 "Set the rally point back to the berries once all of the citizen soldiers "
199 "have finished training."
202 #: simulation/ai/tutorial-ai/economic_walkthrough.js:53
204 "Send one citizen soldier to gather stone, send 2 others to build a "
205 "storehouse near the southern trees."
208 #: simulation/ai/tutorial-ai/economic_walkthrough.js:58
209 #: simulation/ai/tutorial-ai/economic_walkthrough.js:78
210 msgid "Queue another 5 female citizens."
213 #: simulation/ai/tutorial-ai/economic_walkthrough.js:63
214 msgid "Use a female citizen to construct a field next to your CC."
217 #: simulation/ai/tutorial-ai/economic_walkthrough.js:68
219 "Your cavalryman has probably run out of chickens by now, there are some "
220 "goats to the left of your base."
223 #: simulation/ai/tutorial-ai/economic_walkthrough.js:73
224 msgid "Use 2-3 more female citizens to construct the field."
227 #: simulation/ai/tutorial-ai/economic_walkthrough.js:83
228 #: simulation/ai/tutorial-ai/economic_walkthrough.js:128
229 #: simulation/ai/tutorial-ai/economic_walkthrough.js:138
230 #: simulation/ai/tutorial-ai/economic_walkthrough.js:163
231 #: simulation/ai/tutorial-ai/economic_walkthrough.js:188
232 msgid "Queue another house."
235 #: simulation/ai/tutorial-ai/economic_walkthrough.js:88
237 "The berry bushes are getting crowded, send some female citizens to work the "
238 "field, set the rally point there."
241 #: simulation/ai/tutorial-ai/economic_walkthrough.js:93
242 msgid "Queue another 5 female citizens, these should gather stone."
245 #: simulation/ai/tutorial-ai/economic_walkthrough.js:98
247 "Move your woodcutters to the trees near the storehouse so they don’t have to"
251 #: simulation/ai/tutorial-ai/economic_walkthrough.js:103
253 "Make sure the workers from the berry bushes are used to gather from the "
254 "field rather than standing idle when they run out."
257 #: simulation/ai/tutorial-ai/economic_walkthrough.js:108
258 msgid "Queue another house to be built."
261 #: simulation/ai/tutorial-ai/economic_walkthrough.js:113
262 msgid "Queue 5 more female citizens. These will gather wood."
265 #: simulation/ai/tutorial-ai/economic_walkthrough.js:118
267 "Build another field, this decreases the amount of walking for your female "
271 #: simulation/ai/tutorial-ai/economic_walkthrough.js:123
273 "Train some more slingers, send them to gather stone. Train about 5, you may "
274 "not have enough resources for a batch right now."
277 #: simulation/ai/tutorial-ai/economic_walkthrough.js:133
278 msgid "Queue another batch of 5 female citizens. These will gather wood."
281 #: simulation/ai/tutorial-ai/economic_walkthrough.js:143
282 msgid "Queue a batch of spearmen."
285 #: simulation/ai/tutorial-ai/economic_walkthrough.js:148
286 msgid "Research the stone mining technology from the storehouse."
289 #: simulation/ai/tutorial-ai/economic_walkthrough.js:153
290 msgid "Queue a batch of slingers."
293 #: simulation/ai/tutorial-ai/economic_walkthrough.js:158
295 "Move 3 women from wood and 3 from stone to farming. Women are cheap to train"
296 " initially but later in the game it is best to maximize efficiency as you "
297 "are able to train more citizen soldiers."
300 #: simulation/ai/tutorial-ai/economic_walkthrough.js:168
302 "The slingers that you queued earlier should gather stone once they are "
306 #: simulation/ai/tutorial-ai/economic_walkthrough.js:173
307 msgid "Queue a batch of spearmen, they should gather wood."
310 #: simulation/ai/tutorial-ai/economic_walkthrough.js:178
311 msgid "Next queue a batch of slingers."
314 #: simulation/ai/tutorial-ai/economic_walkthrough.js:183
316 "Send some of the stone miners to mine metal, getting ready for the next age."
319 #: simulation/ai/tutorial-ai/economic_walkthrough.js:193
320 msgid "Start researching Phase 2."
323 #: simulation/ai/tutorial-ai/economic_walkthrough.js:198
324 msgid "Queue some slingers."
327 #: simulation/ai/tutorial-ai/economic_walkthrough.js:203
329 "When you have advanced, use a single citizen soldier to place a barracks "
330 "foundation. Then use the rest of the non food or house building female "
331 "citizens to construct it."
334 #: simulation/ai/tutorial-ai/economic_walkthrough.js:208
335 msgid "Queue 5 more females for construction work."
338 #: simulation/ai/tutorial-ai/economic_walkthrough.js:213
340 "Queue a batch of slingers to gather the trees on the north side of your "
344 #: simulation/ai/tutorial-ai/economic_walkthrough.js:218
346 "This is the end of the walkthrough. This should give you a good idea of how "
347 "to build up a nice economy rapidly."
350 #: simulation/ai/tutorial-ai/economic_walkthrough.js:223
352 "At this point you should be able to fully use both training facilities, keep"
353 " putting units into economic work, to keep growing faster and faster."
356 #: simulation/ai/tutorial-ai/economic_walkthrough.js:228
358 "From this point you have a good base to build an army and wipe out the "
362 #: simulation/ai/tutorial-ai/economic_walkthrough.js:233
363 msgid "The key points to remember are:"
366 #: simulation/ai/tutorial-ai/economic_walkthrough.js:238
368 " - Don't have any idle units. Shift click queuing and rally points are very "
372 #: simulation/ai/tutorial-ai/economic_walkthrough.js:243
374 " - Use all of your resources, stockpiled resources are waste, having too "
375 "much of a resource is waste."
378 #: simulation/ai/tutorial-ai/economic_walkthrough.js:248
380 " - Use the right units for the right task, female citizens gather food, "
381 "cavalry hunt, citizen soldiers do the rest."
384 #: simulation/ai/tutorial-ai/economic_walkthrough.js:253
386 " - Don't be afraid to swap units from one resource to another, see point 2. "
387 "Make sure they deposit what they are carrying first though."
390 #: simulation/ai/tutorial-ai/economic_walkthrough.js:258
392 " - Build enough houses, your CC should be kept busy as much as possible."
395 #: simulation/ai/tutorial-ai/economic_walkthrough.js:263
397 " - Female citizens are cheap, so you can build more of them and gather more "
401 #: simulation/ai/tutorial-ai/economic_walkthrough.js:268
403 " - Don't get carried away on the last point or you will get raided and have "
407 #: simulation/ai/tutorial-ai/economic_walkthrough.js:273
409 "Each map is different, so you will need to play slightly differently on "
410 "each. This should give an outline for a high resource map."
413 #: simulation/ai/tutorial-ai/introductory_tutorial.js:4
415 "Welcome to the 0 A.D. tutorial. First left-click on a female citizen, then "
416 "Right-click on a berry bush nearby to make the unit collect food. Female "
417 "citizens gather food faster than other units."
420 #: simulation/ai/tutorial-ai/introductory_tutorial.js:7
422 "Select the citizen-soldier, right-click on a tree near the Civil Center to "
423 "begin collecting wood. Citizen-soldiers gather wood faster than female "
427 #: simulation/ai/tutorial-ai/introductory_tutorial.js:11
429 "Select the Civil Center building, and shift-click on the Hoplite icon (2nd "
430 "in the row) once to begin training 5 Hoplites."
433 #: simulation/ai/tutorial-ai/introductory_tutorial.js:15
435 "Select the two idle female citizens and build a house nearby by selecting "
436 "the house icon. Place the house by left-clicking on a piece of land."
439 #: simulation/ai/tutorial-ai/introductory_tutorial.js:21
441 "Select the newly trained Hoplites and assign them to build a storehouse "
442 "beside some nearby trees. They will begin to gather wood when it's "
446 #: simulation/ai/tutorial-ai/introductory_tutorial.js:27
448 "Build a set of 5 skirmishers by shift-clicking on the skirmisher icon (3rd "
449 "in the row) in the Civil Center."
452 #: simulation/ai/tutorial-ai/introductory_tutorial.js:33
454 "Build a farmstead in an open space beside the Civil Center using any idle "
458 #: simulation/ai/tutorial-ai/introductory_tutorial.js:39
460 "Once the farmstead is constructed, its builders will automatically begin "
461 "gathering food if there is any nearby. Select the builders and instead make "
462 "them construct a field beside the farmstead."
465 #: simulation/ai/tutorial-ai/introductory_tutorial.js:45
467 "The field's builders will now automatically begin collecting food from the "
468 "field. Using the newly created group of skirmishers, get them to build "
469 "another house nearby."
472 #: simulation/ai/tutorial-ai/introductory_tutorial.js:51
474 "Train 5 Hoplites from the Civil Center. Select the Civil Center and with it "
475 "selected right click on a tree nearby. Units from the Civil Center will now "
476 "automatically gather wood."
479 #: simulation/ai/tutorial-ai/introductory_tutorial.js:57
481 "Order the idle Skirmishers to build an outpost to the north east at the edge"
482 " of your territory. This will be the fifth Village Phase structure that you"
483 " have built, allowing you to advance to the Town Phase."
486 #: simulation/ai/tutorial-ai/introductory_tutorial.js:63
488 "Select the Civil Center again and advance to Town Phase by clicking on the "
489 "'II' icon. This will allow Town Phase buildings to be constructed."
492 #: simulation/ai/tutorial-ai/introductory_tutorial.js:69
494 "Start building 5 female citizens in the Civil Center and set its rally point"
495 " to the farm (right click on it)."
498 #: simulation/ai/tutorial-ai/introductory_tutorial.js:74
500 "Build a Barracks nearby. Whenever your population limit is reached, build an"
501 " extra house using any available builder units."
504 #: simulation/ai/tutorial-ai/introductory_tutorial.js:80
506 "Prepare for an attack by an enemy player. Build more soldiers using the "
507 "Barracks, and get idle soldiers to build a Defense Tower near your Outpost."
510 #: simulation/ai/tutorial-ai/introductory_tutorial.js:86
512 "Build a Blacksmith and research the Infantry Training technology (sword "
513 "icon) to improve infantry hack attack."
516 #: simulation/ai/tutorial-ai/introductory_tutorial.js:92
517 msgid "The enemy is coming. Build more soldiers to fight off the enemies."
520 #: simulation/ai/tutorial-ai/introductory_tutorial.js:99
522 "The enemy's attack has been defeated. Now build a market and temple while "
523 "assigning new units to gather any required resources."
526 #: simulation/ai/tutorial-ai/introductory_tutorial.js:104
528 "Now that City Phase requirements have been reached, select your Civil Center"
529 " and advance to City Phase."
532 #: simulation/ai/tutorial-ai/introductory_tutorial.js:110
534 "Now that you are in City Phase, build a fortress nearby and use it to build "
538 #: simulation/ai/tutorial-ai/introductory_tutorial.js:115
540 "Stop all your soldiers gathering resources and instead task small groups to "
541 "find the enemy Civil Center on the map. Female citizens should continue to "
545 #: simulation/ai/tutorial-ai/introductory_tutorial.js:122
547 "The enemy's base has been spotted, send your siege weapons and all remaining"
548 " soldiers to destroy it."
551 #: simulation/ai/tutorial-ai/introductory_tutorial.js:126
552 msgid "The enemy has been defeated. All tutorial tasks are now completed…"
555 #: simulation/components/BuildRestrictions.js:87
557 msgid "%(name)s cannot be built due to unknown error"
560 #: simulation/components/BuildRestrictions.js:108
562 msgid "%(name)s cannot be built in unexplored area"
565 #: simulation/components/BuildRestrictions.js:156
567 msgid "%(name)s cannot be built on another building or resource"
570 #: simulation/components/BuildRestrictions.js:160
572 msgid "%(name)s cannot be built on invalid terrain"
575 #. Translation: territoryType being displayed in a translated sentence in the
576 #. form: "House cannot be built in %(territoryType)s territory.".
577 #: simulation/components/BuildRestrictions.js:184
578 msgctxt "Territory type"
582 #. Translation: territoryType being displayed in a translated sentence in the
583 #. form: "House cannot be built in %(territoryType)s territory.".
584 #: simulation/components/BuildRestrictions.js:187
585 msgctxt "Territory type"
589 #. Translation: territoryType being displayed in a translated sentence in the
590 #. form: "House cannot be built in %(territoryType)s territory.".
591 #: simulation/components/BuildRestrictions.js:190
592 msgctxt "Territory type"
596 #. Translation: territoryType being displayed in a translated sentence in the
597 #. form: "House cannot be built in %(territoryType)s territory.".
598 #: simulation/components/BuildRestrictions.js:193
599 msgctxt "Territory type"
603 #: simulation/components/BuildRestrictions.js:199
606 "%(name)s cannot be built in %(territoryType)s territory. Valid territories: "
607 "%(validTerritories)s"
610 #: simulation/components/BuildRestrictions.js:238
612 msgid "%(name)s must be built on a valid shoreline"
615 #: simulation/components/BuildRestrictions.js:262
618 "%(name)s too close to a %(category)s, must be at least %(distance)s meter "
621 "%(name)s too close to a %(category)s, must be at least %(distance)s meters "
626 #: simulation/components/BuildRestrictions.js:284
629 "%(name)s too far from a %(category)s, must be within %(distance)s meter"
631 "%(name)s too far from a %(category)s, must be within %(distance)s meters"
635 #. Translation: Territory types being displayed as part of a list like "Valid
636 #. territories: own, ally".
637 #: simulation/components/BuildRestrictions.js:324
638 msgctxt "Territory type list"
642 #. Translation: Territory types being displayed as part of a list like "Valid
643 #. territories: own, ally".
644 #: simulation/components/BuildRestrictions.js:326
645 msgctxt "Territory type list"
649 #. Translation: Territory types being displayed as part of a list like "Valid
650 #. territories: own, ally".
651 #: simulation/components/BuildRestrictions.js:328
652 msgctxt "Territory type list"
656 #. Translation: Territory types being displayed as part of a list like "Valid
657 #. territories: own, ally".
658 #: simulation/components/BuildRestrictions.js:330
659 msgctxt "Territory type list"
663 #: simulation/components/CeasefireManager.js:100
665 msgid "You can attack in %(time)s"
668 #: simulation/components/CeasefireManager.js:113
669 msgid "You can attack now!"
672 #: simulation/components/EntityLimits.js:166
674 msgid "%(category)s build limit of %(limit)s reached"
677 #: simulation/components/EntityLimits.js:168
679 msgid "%(category)s training limit of %(limit)s reached"
682 #: simulation/components/EntityLimits.js:172
684 msgid "%(category)s limit of %(limit)s reached"
687 #: simulation/components/Player.js:48
691 #: simulation/components/Player.js:49
695 #: simulation/components/Player.js:50
699 #: simulation/components/Player.js:51
703 #: simulation/components/Player.js:271
705 msgid "Insufficient resources - %(resourceAmount1)s %(resourceType1)s"
708 #: simulation/components/Player.js:273
711 "Insufficient resources - %(resourceAmount1)s %(resourceType1)s, "
712 "%(resourceAmount2)s %(resourceType2)s"
715 #: simulation/components/Player.js:275
718 "Insufficient resources - %(resourceAmount1)s %(resourceType1)s, "
719 "%(resourceAmount2)s %(resourceType2)s, %(resourceAmount3)s %(resourceType3)s"
722 #: simulation/components/Player.js:277
725 "Insufficient resources - %(resourceAmount1)s %(resourceType1)s, "
726 "%(resourceAmount2)s %(resourceType2)s, %(resourceAmount3)s "
727 "%(resourceType3)s, %(resourceAmount4)s %(resourceType4)s"
730 #: simulation/components/ProductionQueue.js:366
731 msgid "The production queue is full."
734 #: simulation/components/ProductionQueue.js:743
735 msgid "Can't find free space to spawn trained units"
738 #: simulation/helpers/Cheat.js:63
739 msgid "You need to select a building that trains units."
742 #: simulation/helpers/Commands.js:126
743 msgid "(Cheat - control all units)"
746 #: simulation/helpers/Commands.js:559
747 msgid "(Cheat - promoted units)"
750 #: simulation/helpers/Commands.js:678
752 msgid "Attack against %(_player_)s requested."
755 #: simulation/helpers/Commands.js:715
756 msgid "Unable to ungarrison unit(s)"
759 #: simulation/helpers/Commands.js:729
760 msgid "Some unit(s) can't go back to work"
763 #: simulation/helpers/Commands.js:985
764 msgid "The building's technology requirements are not met."
767 #: simulation/data/settings/player_defaults.jsonPlayerData[0].Name
771 #: simulation/data/settings/player_defaults.jsonPlayerData[1].Name
775 #: simulation/data/settings/player_defaults.jsonPlayerData[2].Name
779 #: simulation/data/settings/player_defaults.jsonPlayerData[3].Name
783 #: simulation/data/settings/player_defaults.jsonPlayerData[4].Name
787 #: simulation/data/settings/player_defaults.jsonPlayerData[5].Name
791 #: simulation/data/settings/player_defaults.jsonPlayerData[6].Name
795 #: simulation/data/settings/player_defaults.jsonPlayerData[7].Name
799 #: simulation/data/settings/player_defaults.jsonPlayerData[8].Name
803 #: simulation/data/settings/game_speeds.jsonData[0].Title
804 msgid "Turtle (0.1x)"
807 #: simulation/data/settings/game_speeds.jsonData[1].Title
811 #: simulation/data/settings/game_speeds.jsonData[2].Title
812 msgid "Leisurely (0.5x)"
815 #: simulation/data/settings/game_speeds.jsonData[3].Title
816 msgid "Relaxed (0.75x)"
819 #: simulation/data/settings/game_speeds.jsonData[4].Title
823 #: simulation/data/settings/game_speeds.jsonData[5].Title
827 #: simulation/data/settings/game_speeds.jsonData[6].Title
828 msgid "Very Fast (1.5x)"
831 #: simulation/data/settings/game_speeds.jsonData[7].Title
835 #: simulation/data/settings/game_speeds.jsonData[8].Title
836 msgid "Fast Forward (5x)"
839 #: simulation/data/settings/game_speeds.jsonData[9].Title
840 msgid "Fast Forward (10x)"
843 #: simulation/data/settings/game_speeds.jsonData[10].Title
844 msgid "Fast Forward (20x)"
847 #: simulation/data/settings/victory_conditions/conquest.jsonData.Description
848 msgid "Defeat all opponents"
851 #: simulation/data/settings/victory_conditions/conquest.jsonData.Title
855 #: simulation/data/settings/victory_conditions/conquest_structures.jsonData.Description
856 msgid "Destroy all structures of enemies"
859 #: simulation/data/settings/victory_conditions/conquest_structures.jsonData.Title
860 msgid "Conquest Structures"
863 #: simulation/data/settings/victory_conditions/conquest_units.jsonData.Description
864 msgid "Kill all enemy units"
867 #: simulation/data/settings/victory_conditions/conquest_units.jsonData.Title
868 msgid "Conquest Units"
871 #: simulation/data/settings/victory_conditions/wonder.jsonData.Description
872 msgid "Build and protect a wonder to win"
875 #: simulation/data/settings/victory_conditions/wonder.jsonData.Title
879 #: simulation/data/settings/starting_resources.jsonData[0].Title
880 msgctxt "startingResources"
884 #: simulation/data/settings/starting_resources.jsonData[1].Title
885 msgctxt "startingResources"
889 #: simulation/data/settings/starting_resources.jsonData[2].Title
890 msgctxt "startingResources"
894 #: simulation/data/settings/starting_resources.jsonData[3].Title
895 msgctxt "startingResources"
899 #: simulation/data/settings/starting_resources.jsonData[4].Title
900 msgctxt "startingResources"
904 #: simulation/data/settings/starting_resources.jsonData[5].Title
905 msgctxt "startingResources"
909 #: simulation/data/settings/map_sizes.jsonData[0].Name
910 #: simulation/data/settings/map_sizes.jsonData[0].LongName
914 #: simulation/data/settings/map_sizes.jsonData[1].Name
918 #: simulation/data/settings/map_sizes.jsonData[1].LongName
919 msgid "Small (2 players)"
922 #: simulation/data/settings/map_sizes.jsonData[2].Name
926 #: simulation/data/settings/map_sizes.jsonData[2].LongName
927 msgid "Medium (3 players)"
930 #: simulation/data/settings/map_sizes.jsonData[3].Name
934 #: simulation/data/settings/map_sizes.jsonData[3].LongName
935 msgid "Normal (4 players)"
938 #: simulation/data/settings/map_sizes.jsonData[4].Name
942 #: simulation/data/settings/map_sizes.jsonData[4].LongName
943 msgid "Large (6 players)"
946 #: simulation/data/settings/map_sizes.jsonData[5].Name
950 #: simulation/data/settings/map_sizes.jsonData[5].LongName
951 msgid "Very Large (8 players)"
954 #: simulation/data/settings/map_sizes.jsonData[6].Name
955 #: simulation/data/settings/map_sizes.jsonData[6].LongName
959 #: simulation/ai/petra/data.jsonname
963 #: simulation/ai/petra/data.jsondescription
965 "Petra is the default 0 A.D. AI bot. Please report issues to Wildfire Games (see the link in the main menu).\n"
967 "The AI has a bonus/penalty on resource stockpiling (either gathering rate or trade gain) varying from 0.5 for Sandbox to 1.6 for Very Hard (Medium = 1.0). In addition, the Sandbox level does not expand nor attack."
970 #: simulation/ai/tutorial-ai/data.jsonname
974 #: simulation/ai/tutorial-ai/data.jsondescription
976 "The Tutorial AI should only be used on the \"Introductory Tutorial\" "