1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright © 2014 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project.
6 # Daniel Sandman <revoltism@gmail.com>, 2015
7 # Jacob Carlsson <yejcob@gmail.com>, 2015
8 # Kristoffer Grundström <kristoffer.grundstrom1983@gmail.com>, 2015
9 # leper <leper@wildfiregames.com>, 2015
10 # Marco tom Suden, 2014
11 # pilino1234 <mhilgendrf@aol.com>, 2016
12 # pilino1234 <mhilgendrf@aol.com>, 2015-2016
13 # Sam Johnsson <johnsson.sam@gmail.com>, 2015
14 # Simon Österberg <simon.osterberg@gmail.com>, 2015
15 # theschitz <theodore@theschitz.se>, 2015
18 "Project-Id-Version: 0 A.D.\n"
19 "POT-Creation-Date: 2016-03-18 09:01+0100\n"
20 "PO-Revision-Date: 2016-03-18 08:43+0000\n"
21 "Last-Translator: Adrián Chaves Fernández <adriyetichaves@gmail.com>\n"
22 "Language-Team: Swedish (http://www.transifex.com/wildfire-games/0ad/language/sv/)\n"
24 "Content-Type: text/plain; charset=UTF-8\n"
25 "Content-Transfer-Encoding: 8bit\n"
27 "Plural-Forms: nplurals=2; plural=(n != 1);\n"
29 #: simulation/templates/template_structure_civic.xml:14
30 msgid "Civic Structure"
31 msgstr "Samhällsbyggnad"
33 #: simulation/templates/template_structure_civic.xml:15
37 #: simulation/templates/template_structure_civic_civil_centre.xml:69
39 msgstr "Samhällscenter"
41 #: simulation/templates/template_structure_civic_civil_centre.xml:70
43 "Build to acquire large tracts of territory. Train citizens. Garrison: 20."
44 msgstr "Bygg för att förvärva stora landområden. Träna invånare. Garnisonera: 20."
46 #: simulation/templates/template_structure_civic_civil_centre.xml:72
47 #: simulation/templates/template_structure_civic_civil_centre.xml:34
49 msgstr "Medborgarcentrum"
51 #: simulation/templates/template_structure_civic_house.xml:34
52 msgid "Increase the population limit."
53 msgstr "Ökar befolkningsgränsen."
55 #: simulation/templates/template_structure_civic_house.xml:36
56 #: simulation/templates/template_structure_defense_outpost.xml:60
57 #: simulation/templates/template_structure_defense_wooden_tower.xml:50
58 #: simulation/templates/template_structure_economic_farmstead.xml:27
59 #: simulation/templates/template_structure_economic_storehouse.xml:27
60 #: simulation/templates/template_structure_military_barracks.xml:31
61 #: simulation/templates/template_structure_military_dock.xml:27
62 #: simulation/templates/template_structure_resource_corral.xml:20
66 #: simulation/templates/template_structure_civic_house.xml:36
67 #: simulation/templates/template_structure_civic_house.xml:33
71 #: simulation/templates/template_structure_civic_temple.xml:11
75 #: simulation/templates/template_structure_civic_temple.xml:12
76 msgid "Heals nearby units at 1 HP per second."
77 msgstr "Läker alla enheter i närheten med 1 HP per sekund"
79 #: simulation/templates/template_structure_civic_temple.xml:44
81 "Train healers. Garrison up to 20 units to heal them at a quick rate (3 HP "
82 "per second). Research healing and religious improvements."
83 msgstr "Träna helare. Förlägg upp till 20 enheter för att hela dem i snabb takt (3 HK per sekund). Forska om helande och religiösa förbättringar."
85 #: simulation/templates/template_structure_civic_temple.xml:45
86 #: simulation/templates/template_structure_defense_defense_tower.xml:57
87 #: simulation/templates/template_structure_economic_market.xml:24
88 #: simulation/templates/template_structure_military_blacksmith.xml:32
89 #: simulation/templates/template_structure_military_embassy.xml:24
90 #: simulation/templates/structures/brit_blacksmith.xml:11
91 #: simulation/templates/structures/gaul_blacksmith.xml:11
95 #: simulation/templates/template_structure_civic_temple.xml:45
96 #: simulation/templates/template_structure_civic_temple.xml:43
100 #: simulation/templates/template_structure_defense.xml:14
101 msgid "Defensive Structure"
102 msgstr "Försvarsbyggnad"
104 #: simulation/templates/template_structure_defense.xml:15
105 #: simulation/templates/template_structure_military_fortress.xml:61
109 #: simulation/templates/template_structure_defense_defense_tower.xml:54
110 msgid "Defense Tower"
111 msgstr "Försvarstorn"
113 #: simulation/templates/template_structure_defense_defense_tower.xml:55
115 "Shoots arrows. Garrison to provide extra defense. Needs the murder holes "
116 "tech to protect its foot."
117 msgstr "Skjuter pilar. Bemanna för att utöka skyddet. Kräver lönnhål för att skydda tornets bas."
119 #: simulation/templates/template_structure_defense_defense_tower.xml:57
120 #: simulation/templates/template_structure_defense_defense_tower.xml:26
121 #: simulation/templates/template_structure_defense_wooden_tower.xml:20
123 msgstr "Försvarstorn"
125 #: simulation/templates/template_structure_defense_outpost.xml:58
127 "Build in neutral and own territories to scout areas of the map. Slowly "
128 "converts to Gaia while in neutral territory."
129 msgstr "Bygg i neutrala och egna territorier för att utforska områden. Konverteras sakta till Gaia i neutrala territorier."
131 #: simulation/templates/template_structure_defense_outpost.xml:60
132 #: simulation/templates/template_structure_defense_outpost.xml:57
136 #: simulation/templates/template_structure_defense_wall.xml:27
140 #: simulation/templates/template_structure_defense_wall.xml:28
141 #: simulation/templates/template_structure_defense_wallset.xml:11
142 msgid "Wall off your town for a stout defense."
143 msgstr "Mur utanför din stad för ett kraftigt försvar."
145 #: simulation/templates/template_structure_defense_wall_gate.xml:33
149 #: simulation/templates/template_structure_defense_wall_gate.xml:34
151 "Allow units access through a city wall. Can be locked to prevent access."
152 msgstr "Låter enheter komma igenom en stadsmur. Kan låsas för att förhindra åtkomst."
154 #: simulation/templates/template_structure_defense_wall_long.xml:18
155 #: simulation/templates/template_structure_defense_wall_medium.xml:18
156 msgid "Wall Protection"
159 #: simulation/templates/template_structure_defense_wall_long.xml:19
160 #: simulation/templates/template_structure_defense_wall_medium.xml:19
161 msgid "Units on walls have 3 extra Armor levels"
162 msgstr "Soldat på muren får 3 extra i rustningsnivå."
164 #: simulation/templates/template_structure_defense_wall_long.xml:58
165 msgid "Long wall segments can be converted to gates."
166 msgstr "Långa murdelar kan göras om till portar."
168 #: simulation/templates/template_structure_defense_wall_long.xml:59
169 msgid "Convert Stone Wall into City Gate"
170 msgstr "Bygg om Stenmur till Stadsport"
172 #: simulation/templates/template_structure_defense_wall_tower.xml:58
176 #: simulation/templates/template_structure_defense_wall_tower.xml:59
177 msgid "Shoots arrows. Garrison to defend a city wall against attackers."
178 msgstr "Skjuter pilar. Bemanna för att skydda en mur mot anfallare."
180 #: simulation/templates/template_structure_defense_wallset.xml:10
184 #: simulation/templates/template_structure_defense_wooden_tower.xml:46
185 #: simulation/templates/template_structure_defense_wooden_tower.xml:45
189 #: simulation/templates/template_structure_economic.xml:14
190 msgid "Economic Structure"
191 msgstr "Ekonomisk byggnad"
193 #: simulation/templates/template_structure_economic.xml:15
194 #: simulation/templates/template_structure_military_dock.xml:27
198 #: simulation/templates/template_structure_economic_farmstead.xml:25
199 msgid "Dropsite for the food resource. Research food gathering improvements."
200 msgstr "Insamlingsställe för resursen mat. Forska fram förbättringar för matinsamling."
202 #: simulation/templates/template_structure_economic_farmstead.xml:27
203 #: simulation/templates/template_structure_economic_farmstead.xml:24
207 #: simulation/templates/template_structure_economic_market.xml:22
209 "Create trade units to trade between other markets. Barter resources. "
210 "Research trading and bartering improvements."
211 msgstr "Skapa handelsenheter för att handla med andra marknader. Driv byteshandel med resurser. Forska fram handels- och bytesförbättringar."
213 #: simulation/templates/template_structure_economic_market.xml:24
214 #: simulation/templates/template_structure_economic_market.xml:21
215 #: simulation/templates/template_structure_military_dock.xml:27
219 #: simulation/templates/template_structure_economic_storehouse.xml:25
221 "Dropsite for wood, stone, and metal resources. Research gathering "
222 "improvements for these resources."
223 msgstr "Insamlingsställe for trä, sten och metall. Forska fram insamlingsförbättringar för dessa resurser."
225 #: simulation/templates/template_structure_economic_storehouse.xml:27
226 #: simulation/templates/template_structure_economic_storehouse.xml:24
230 #: simulation/templates/template_structure_gaia_settlement.xml:9
231 #: simulation/templates/template_structure_gaia_settlement.xml:10
235 #: simulation/templates/template_structure_gaia_settlement.xml:11
236 msgid "Build a Civic Center at this location to expand your territory."
237 msgstr "Bygg ett samhällscenter för att utöka ditt territorium."
239 #: simulation/templates/template_structure_military.xml:14
240 msgid "Military Structure"
241 msgstr "Militär byggnad"
243 #: simulation/templates/template_structure_military.xml:15
247 #: simulation/templates/template_structure_military_barracks.xml:30
248 msgid "Train citizen-soldiers. Research training improvements. Garrison: 10."
249 msgstr "Träna medborgarsoldater. Forska fram träningsförbättringar. Garnison: 10."
251 #: simulation/templates/template_structure_military_barracks.xml:31
252 #: simulation/templates/template_structure_military_barracks.xml:29
256 #: simulation/templates/template_structure_military_blacksmith.xml:30
257 msgid "Research weapons and armor improvements."
258 msgstr "Forska fram vapen- och rustningsförbättringar."
260 #: simulation/templates/template_structure_military_blacksmith.xml:32
261 #: simulation/templates/template_structure_military_blacksmith.xml:29
265 #: simulation/templates/template_structure_military_dock.xml:25
267 "Build upon a shoreline to construct naval vessels and to open sea trade. "
268 "Research naval improvements."
269 msgstr "Bygg vid strandkanten för att kunna bygga skepp och möjliggöra sjöhandel. Forska fram marina förbättringar."
271 #: simulation/templates/template_structure_military_dock.xml:27
272 #: simulation/templates/template_structure_military_dock.xml:24
276 #: simulation/templates/template_structure_military_embassy.xml:24
277 #: simulation/templates/template_structure_military_embassy.xml:25
278 #: simulation/templates/structures/cart_embassy.xml:19
279 #: simulation/templates/structures/cart_embassy.xml:20
283 #: simulation/templates/template_structure_military_fortress.xml:59
285 "Train heroes, champions, and siege weapons. Research siege weapon "
286 "improvements. Garrison: 20."
287 msgstr "Träna hjältar, kämpar, och belägringsvapen. Forska fram förbättringar för belägringsvapen. Garnisonera: 20."
289 #: simulation/templates/template_structure_military_fortress.xml:61
293 #: simulation/templates/template_structure_military_fortress.xml:61
294 #: simulation/templates/template_structure_military_fortress.xml:25
295 #: simulation/templates/template_structure_military_fortress.xml:58
299 #: simulation/templates/template_structure_resource.xml:17
300 msgid "Resource Structure"
301 msgstr "Råvarubyggnad"
303 #: simulation/templates/template_structure_resource.xml:19
307 #: simulation/templates/template_structure_resource_corral.xml:19
309 "Raise herd animals for food. Task domestic animals here to gain a trickle of"
310 " food or other bonus (Not yet implemented)."
311 msgstr "Föd upp flockdjur för mat. Skicka hit tama djur för att ge dem mat eller annan bonus (Inte implementerat ännu)."
313 #: simulation/templates/template_structure_resource_corral.xml:20
314 #: simulation/templates/template_structure_resource_corral.xml:18
318 #: simulation/templates/template_structure_resource_field.xml:28
319 #: simulation/templates/template_structure_resource_field.xml:27
323 #: simulation/templates/template_structure_resource_field.xml:29
324 msgid "Harvest vegetables for food. Max gatherers: 5."
325 msgstr "Skörda grödor till föda. Max samlare: 5."
327 #: simulation/templates/template_structure_special.xml:42
328 #: simulation/templates/structures/brit_kennel.xml:32
329 msgid "Special Building"
330 msgstr "Unik byggnad"
332 #: simulation/templates/template_structure_special.xml:43
333 msgid "This is a special building unique to a particular civilization."
334 msgstr "Detta är en speciell byggnad, unik för enskild civilisation."
336 #: simulation/templates/template_structure_wonder.xml:46
340 #: simulation/templates/template_structure_wonder.xml:47
342 "Bring glory to your civilization and add large tracts of land to your "
344 msgstr "Ge ära till din civilisation och lägg till stora ytor till ditt imperium."
346 #: simulation/templates/structures/athen_barracks.xml:18
347 #: simulation/templates/structures/mace_barracks.xml:18
348 #: simulation/templates/structures/spart_barracks.xml:18
352 #: simulation/templates/structures/athen_blacksmith.xml:5
353 #: simulation/templates/structures/spart_blacksmith.xml:5
357 #: simulation/templates/structures/athen_civil_centre.xml:8
358 #: simulation/templates/structures/mace_civil_centre.xml:8
359 #: simulation/templates/structures/spart_civil_centre.xml:8
363 #: simulation/templates/structures/athen_corral.xml:12
364 #: simulation/templates/structures/mace_corral.xml:12
365 #: simulation/templates/structures/sele_corral.xml:12
366 #: simulation/templates/structures/spart_corral.xml:12
370 #: simulation/templates/structures/athen_defense_tower.xml:9
371 #: simulation/templates/structures/mace_defense_tower.xml:9
372 #: simulation/templates/structures/sele_defense_tower.xml:9
373 #: simulation/templates/structures/spart_defense_tower.xml:9
377 #: simulation/templates/structures/athen_dock.xml:12
378 #: simulation/templates/structures/mace_dock.xml:12
379 #: simulation/templates/structures/spart_dock.xml:12
383 #: simulation/templates/structures/athen_farmstead.xml:12
384 #: simulation/templates/structures/mace_farmstead.xml:12
385 #: simulation/templates/structures/spart_farmstead.xml:12
389 #: simulation/templates/structures/athen_field.xml:5
390 #: simulation/templates/structures/mace_field.xml:5
391 #: simulation/templates/structures/spart_field.xml:5
395 #: simulation/templates/structures/athen_fortress.xml:9
397 msgstr "Epiteíkhisma"
399 #: simulation/templates/structures/athen_fortress.xml:10
400 #: simulation/templates/structures/spart_fortress.xml:10
402 "Build siege engines. Garrison up to 20 soldiers inside for stout defense."
403 msgstr "Bygg belägringsvapen. Garnisonera upp till 20 soldater inuti för starkt försvar."
405 #: simulation/templates/structures/athen_gymnasion.xml:20
409 #: simulation/templates/structures/athen_gymnasion.xml:21
413 #: simulation/templates/structures/athen_gymnasion.xml:22
414 msgid "Train champion units."
415 msgstr "Träna kämpar."
417 #: simulation/templates/structures/athen_house.xml:18
418 #: simulation/templates/structures/mace_house.xml:18
419 #: simulation/templates/structures/sele_house.xml:18
420 #: simulation/templates/structures/spart_house.xml:18
424 #: simulation/templates/structures/athen_market.xml:5
425 #: simulation/templates/structures/mace_market.xml:5
426 #: simulation/templates/structures/spart_market.xml:5
430 #: simulation/templates/structures/athen_outpost.xml:5
431 #: simulation/templates/structures/mace_outpost.xml:5
432 #: simulation/templates/structures/spart_outpost.xml:5
433 msgid "Greek Outpost"
434 msgstr "Grekisk utpost"
436 #: simulation/templates/structures/athen_outpost.xml:6
437 #: simulation/templates/structures/mace_outpost.xml:6
438 #: simulation/templates/structures/spart_outpost.xml:6
442 #: simulation/templates/structures/athen_prytaneion.xml:24
443 msgid "Council Chamber"
446 #: simulation/templates/structures/athen_prytaneion.xml:25
450 #: simulation/templates/structures/athen_prytaneion.xml:26
451 msgid "Train heroes. Research special technologies."
452 msgstr "Träna hjältar. Forska fram unika teknologier."
454 #: simulation/templates/structures/athen_storehouse.xml:5
455 #: simulation/templates/structures/mace_storehouse.xml:5
456 #: simulation/templates/structures/sele_storehouse.xml:5
457 #: simulation/templates/structures/spart_storehouse.xml:5
461 #: simulation/templates/structures/athen_temple.xml:9
465 #: simulation/templates/structures/athen_theatron.xml:32
466 #: simulation/templates/structures/mace_theatron.xml:32
467 #: simulation/templates/structures/spart_theatron.xml:32
468 #: simulation/templates/structures/theb_theatron.xml:32
469 msgid "Greek Theater"
470 msgstr "Grekisk teater"
472 #: simulation/templates/structures/athen_theatron.xml:33
473 #: simulation/templates/structures/mace_theatron.xml:33
474 #: simulation/templates/structures/spart_theatron.xml:33
475 #: simulation/templates/structures/theb_theatron.xml:33
479 #: simulation/templates/structures/athen_theatron.xml:35
480 #: simulation/templates/structures/mace_theatron.xml:35
481 #: simulation/templates/structures/spart_theatron.xml:35
482 #: simulation/templates/structures/theb_theatron.xml:35
484 "Hellēnízein (Hellenization): +20% territory influence for all buildings "
485 "while the Theatron exists."
486 msgstr "Hellēnízein (Hellenisation): +20% territoriellt inflytande för alla byggnader medan Theatron finns."
488 #: simulation/templates/structures/athen_wall_gate.xml:9
489 #: simulation/templates/structures/mace_wall_gate.xml:9
490 #: simulation/templates/structures/sele_wall_gate.xml:9
491 #: simulation/templates/structures/spart_wall_gate.xml:9
495 #: simulation/templates/structures/athen_wall_long.xml:10
496 #: simulation/templates/structures/athen_wall_medium.xml:10
497 #: simulation/templates/structures/athen_wall_short.xml:10
498 #: simulation/templates/structures/athen_wallset_stone.xml:5
499 #: simulation/templates/structures/mace_wall_long.xml:10
500 #: simulation/templates/structures/mace_wall_medium.xml:10
501 #: simulation/templates/structures/mace_wall_short.xml:10
502 #: simulation/templates/structures/mace_wallset_stone.xml:5
503 #: simulation/templates/structures/sele_wall_long.xml:10
504 #: simulation/templates/structures/sele_wall_medium.xml:10
505 #: simulation/templates/structures/sele_wall_short.xml:10
506 #: simulation/templates/structures/sele_wallset_stone.xml:5
507 #: simulation/templates/structures/spart_wall_long.xml:10
508 #: simulation/templates/structures/spart_wall_medium.xml:13
509 #: simulation/templates/structures/spart_wall_short.xml:13
510 #: simulation/templates/structures/spart_wallset_stone.xml:5
514 #: simulation/templates/structures/athen_wall_tower.xml:9
515 #: simulation/templates/structures/mace_wall_tower.xml:9
516 #: simulation/templates/structures/sele_wall_tower.xml:9
517 #: simulation/templates/structures/spart_wall_tower.xml:9
521 #: simulation/templates/structures/athen_wonder.xml:9
522 #: simulation/templates/structures/mace_wonder.xml:9
523 #: simulation/templates/structures/spart_wonder.xml:9
524 msgid "Naós Parthenṓn"
525 msgstr "Naós Parthenṓn"
527 #: simulation/templates/structures/athen_wonder.xml:11
528 #: simulation/templates/structures/mace_wonder.xml:11
529 #: simulation/templates/structures/spart_wonder.xml:11
531 "Bring glory to your civilization and add large tracts of land to your "
532 "empire. Garrison up to 30 units to heal them at a quick rate."
533 msgstr "Ge ära till din civilisation och lägg till stora ytor till ditt imperium. Garnisonera upp till 30 enheter för att hela dem snabbt."
535 #: simulation/templates/structures/brit_barracks.xml:15
536 #: simulation/templates/structures/gaul_barracks.xml:15
540 #: simulation/templates/structures/brit_blacksmith.xml:8
541 #: simulation/templates/structures/gaul_blacksmith.xml:8
545 #: simulation/templates/structures/brit_civil_centre.xml:9
546 #: simulation/templates/structures/gaul_civil_centre.xml:9
550 #: simulation/templates/structures/brit_corral.xml:9
551 #: simulation/templates/structures/gaul_corral.xml:9
555 #: simulation/templates/structures/brit_crannog.xml:21
556 msgid "Island Settlement"
559 #: simulation/templates/structures/brit_crannog.xml:24
560 msgid "Increase population limit and defend waterways."
561 msgstr "Utöka befolkningsgränsen och försvara vattenvägarna"
563 #: simulation/templates/structures/brit_crannog.xml:25
564 #: simulation/templates/structures/brit_dock.xml:15
565 #: simulation/templates/structures/gaul_dock.xml:15
569 #: simulation/templates/structures/brit_defense_tower.xml:9
570 #: simulation/templates/structures/brit_wall_tower.xml:11
571 #: simulation/templates/structures/gaul_defense_tower.xml:9
572 #: simulation/templates/structures/gaul_wall_tower.xml:11
576 #: simulation/templates/structures/brit_farmstead.xml:8
577 #: simulation/templates/structures/gaul_farmstead.xml:12
581 #: simulation/templates/structures/brit_field.xml:5
582 #: simulation/templates/structures/gaul_field.xml:5
586 #: simulation/templates/structures/brit_fortress.xml:21
587 msgid "Brythonic Broch"
588 msgstr "Brythonsk broch"
590 #: simulation/templates/structures/brit_fortress.xml:22
591 msgid "Train Brythonic heroes and champions. Construct siege rams."
592 msgstr "Träna brytonska hjältar och kämpar. Bygg murbräckor."
594 #: simulation/templates/structures/brit_house.xml:9
595 #: simulation/templates/structures/gaul_house.xml:9
599 #: simulation/templates/structures/brit_kennel.xml:33
603 #: simulation/templates/structures/brit_kennel.xml:35
604 msgid "Train Celtic war dogs."
605 msgstr "Träna keltiska krigshundar"
607 #: simulation/templates/structures/brit_market.xml:15
608 #: simulation/templates/structures/gaul_market.xml:15
612 #: simulation/templates/structures/brit_outpost.xml:5
613 msgid "Brythonic Outpost"
614 msgstr "Brythonsk utpost"
616 #: simulation/templates/structures/brit_rotarymill.xml:21
617 #: simulation/templates/structures/gaul_rotarymill.xml:21
618 msgid "Farming bonus"
619 msgstr "Jordbruks bonus"
621 #: simulation/templates/structures/brit_rotarymill.xml:22
622 #: simulation/templates/structures/gaul_rotarymill.xml:22
623 msgid "Boosts nearby farming with +25% gathering rate."
624 msgstr "Ökar närliggande åkrars samlingstakt med +25%."
626 #: simulation/templates/structures/brit_rotarymill.xml:33
627 #: simulation/templates/structures/gaul_rotarymill.xml:33
629 msgstr "Roterande kvarn"
631 #: simulation/templates/structures/brit_rotarymill.xml:34
632 #: simulation/templates/structures/gaul_rotarymill.xml:34
636 #: simulation/templates/structures/brit_rotarymill.xml:36
637 #: simulation/templates/structures/gaul_rotarymill.xml:36
638 msgid "Increase nearby farming output +25%."
639 msgstr "Ökar närliggande åkrars produktion med +25%."
641 #: simulation/templates/structures/brit_storehouse.xml:8
642 #: simulation/templates/structures/gaul_storehouse.xml:8
646 #: simulation/templates/structures/brit_temple.xml:19
647 #: simulation/templates/structures/gaul_temple.xml:19
651 #: simulation/templates/structures/brit_wall_gate.xml:16
655 #: simulation/templates/structures/brit_wall_long.xml:29
656 #: simulation/templates/structures/brit_wall_medium.xml:26
657 #: simulation/templates/structures/brit_wall_short.xml:13
658 #: simulation/templates/structures/brit_wallset_stone.xml:5
659 #: simulation/templates/structures/gaul_wall_long.xml:29
660 #: simulation/templates/structures/gaul_wall_medium.xml:26
661 #: simulation/templates/structures/gaul_wall_short.xml:13
662 #: simulation/templates/structures/gaul_wallset_stone.xml:5
664 msgstr "Gwarchglawdd"
666 #: simulation/templates/structures/brit_wall_tower.xml:13
667 #: simulation/templates/structures/gaul_wall_tower.xml:13
668 msgid "Does not shoot or garrison."
669 msgstr "Skjuter inte, kan inte ha någon garnison."
671 #: simulation/templates/structures/brit_wonder.xml:9
672 #: simulation/templates/structures/gaul_wonder.xml:9
676 #: simulation/templates/structures/cart_barracks.xml:18
680 #: simulation/templates/structures/cart_barracks.xml:20
682 "Train North African citizen-soldiers. Research improvements for North "
684 msgstr "Träna nordafrikanska medborgarsoldater. Forska fram förbättringar för nordafrikanska enheter."
686 #: simulation/templates/structures/cart_blacksmith.xml:5
687 #: simulation/templates/structures/ptol_blacksmith.xml:5
688 #: simulation/templates/structures/ptol_field.xml:5
689 #: simulation/templates/structures/ptol_temple.xml:12
693 #: simulation/templates/structures/cart_civil_centre.xml:5
697 #: simulation/templates/structures/cart_corral.xml:12
701 #: simulation/templates/structures/cart_defense_tower.xml:9
702 #: simulation/templates/structures/cart_wall_tower.xml:12
706 #: simulation/templates/structures/cart_dock.xml:17
707 msgid "Commercial Port"
708 msgstr "Merkantil hamn"
710 #: simulation/templates/structures/cart_dock.xml:18
714 #: simulation/templates/structures/cart_dock.xml:20
716 "Construct fishing boats to gather meat and merchant ships to trade with "
718 msgstr "Bygg fiskebåtar för att samla in mat och handelsskepp för att handla med andra hamnar."
720 #: simulation/templates/structures/cart_embassy.xml:22
721 msgid "Hire mercenaries."
722 msgstr "Hyr legosoldater."
724 #: simulation/templates/structures/cart_embassy_celtic.xml:20
725 msgid "Celtic Embassy"
726 msgstr "Keltisk ambassad"
728 #: simulation/templates/structures/cart_embassy_celtic.xml:22
729 msgid "Hire Celtic mercenaries. Research improvements for these mercenaries."
730 msgstr "Hyr keltiska legosoldater. Forska fram uppgraderingar för dem."
732 #: simulation/templates/structures/cart_embassy_iberian.xml:13
733 msgid "Iberian Embassy"
734 msgstr "Iberisk ambassad"
736 #: simulation/templates/structures/cart_embassy_iberian.xml:15
737 msgid "Hire Iberian mercenaries. Research improvements for these mercenaries."
738 msgstr "Hyr iberiska legosoldater. Forska fram uppgraderingar för dem."
740 #: simulation/templates/structures/cart_embassy_italiote.xml:20
741 msgid "Italian Embassy"
742 msgstr "Italiensk Ambassad"
744 #: simulation/templates/structures/cart_embassy_italiote.xml:22
745 msgid "Hire Italian mercenaries. Research improvements for these mercenaries."
746 msgstr "Hyr italiska legosoldater. Forska fram uppgraderingar för dem."
748 #: simulation/templates/structures/cart_farmstead.xml:9
752 #: simulation/templates/structures/cart_field.xml:5
756 #: simulation/templates/structures/cart_fortress.xml:9
757 msgid "Blockhouse Fort"
758 msgstr "Blockhusfort"
760 #: simulation/templates/structures/cart_fortress.xml:10
764 #: simulation/templates/structures/cart_house.xml:22
768 #: simulation/templates/structures/cart_market.xml:12
772 #: simulation/templates/structures/cart_outpost.xml:5
773 msgid "Carthaginian Outpost"
774 msgstr "Kartagisk utpost"
776 #: simulation/templates/structures/cart_storehouse.xml:9
780 #: simulation/templates/structures/cart_super_dock.xml:10
781 msgid "Repairing ship Aura"
782 msgstr "Skepp lagnings aura"
784 #: simulation/templates/structures/cart_super_dock.xml:11
785 msgid "Heals garrisoned ship at 3 HP per second."
786 msgstr "Lagar garnisonerade skepp med 3 HP per sekund."
788 #: simulation/templates/structures/cart_super_dock.xml:21
789 msgid "Naval Shipyard"
792 #: simulation/templates/structures/cart_super_dock.xml:22
796 #: simulation/templates/structures/cart_super_dock.xml:25
797 msgid "Construct and repair mighty warships."
798 msgstr "Bygg och reparera mäktiga krigsskepp."
800 #: simulation/templates/structures/cart_temple.xml:14
804 #: simulation/templates/structures/cart_temple.xml:16
806 "Train priestesses to heal your troops. Train Sacred Band pikemen. Garrison "
807 "up to 20 units to heal them at a quick rate."
808 msgstr "Träna prästinnor för att hela dina trupper. Träna Pikenerare av Heliga Skaran. Garnisonera upp till 20 enheter för att hela dem snabbt."
810 #: simulation/templates/structures/cart_wall.xml:18
811 #: simulation/templates/structures/cart_wallset_stone.xml:5
815 #: simulation/templates/structures/cart_wall_gate.xml:9
817 msgstr "Mijdil-šaʿar"
819 #: simulation/templates/structures/cart_wall_long.xml:29
820 #: simulation/templates/structures/cart_wall_medium.xml:23
821 #: simulation/templates/structures/cart_wall_short.xml:10
825 #: simulation/templates/structures/cart_wonder.xml:9
826 msgid "Temple of Ba'al Hammon"
827 msgstr "Ba'al Hammons tempel"
829 #: simulation/templates/structures/gaul_fortress.xml:8
833 #: simulation/templates/structures/gaul_fortress.xml:9
834 msgid "Train Gallic heroes and champions. Construct siege rams."
835 msgstr "Träna galliska hjältar och kämpar. Bygg murbräckor."
837 #: simulation/templates/structures/gaul_outpost.xml:5
838 msgid "Gallic Outpost"
839 msgstr "Gallisk utpost"
841 #: simulation/templates/structures/gaul_tavern.xml:23
845 #: simulation/templates/structures/gaul_tavern.xml:24
849 #: simulation/templates/structures/gaul_tavern.xml:26
850 msgid "Add +10 to Population Cap. Recruit Naked Fanatics."
851 msgstr "Lägg till +10 till befolkningsgränsen. Rekrytera nakna fanatiker."
853 #: simulation/templates/structures/gaul_wall_gate.xml:16
857 #: simulation/templates/structures/iber_barracks.xml:11
861 #: simulation/templates/structures/iber_blacksmith.xml:5
865 #: simulation/templates/structures/iber_civil_centre.xml:5
869 #: simulation/templates/structures/iber_corral.xml:12
873 #: simulation/templates/structures/iber_defense_tower.xml:32
874 #: simulation/templates/structures/iber_wall_tower.xml:9
878 #: simulation/templates/structures/iber_dock.xml:12
882 #: simulation/templates/structures/iber_farmstead.xml:5
886 #: simulation/templates/structures/iber_field.xml:5
890 #: simulation/templates/structures/iber_fortress.xml:15
894 #: simulation/templates/structures/iber_house.xml:12
898 #: simulation/templates/structures/iber_market.xml:12
902 #: simulation/templates/structures/iber_monument.xml:38
903 msgid "Revered Monument"
904 msgstr "Vördat monument"
906 #: simulation/templates/structures/iber_monument.xml:39
907 msgid "Gur Oroigarri"
908 msgstr "Gur Oroigarri"
910 #: simulation/templates/structures/iber_monument.xml:42
912 "All units within vision of this monument will fight harder. Effect Range: 50"
913 " meters. Buildings in the territory of the monument do not decay."
914 msgstr "Alla enheter inom monumentets synhåll strider hårdare. Effektiv radie: 50 meter. Byggnader inom monumentets territorium förfaller inte."
916 #: simulation/templates/structures/iber_outpost.xml:5
917 msgid "Iberian Outpost"
918 msgstr "Iberisk utpost"
920 #: simulation/templates/structures/iber_storehouse.xml:5
924 #: simulation/templates/structures/iber_temple.xml:12
928 #: simulation/templates/structures/iber_wall.xml:9
929 #: simulation/templates/structures/iber_wall_long.xml:29
930 #: simulation/templates/structures/iber_wall_medium.xml:26
931 #: simulation/templates/structures/iber_wall_short.xml:13
932 #: simulation/templates/structures/iber_wallset_stone.xml:5
936 #: simulation/templates/structures/iber_wall_gate.xml:9
938 msgstr "Biko Sarbide"
940 #: simulation/templates/structures/iber_wonder.xml:9
942 msgstr "Cancho Roano"
944 #: simulation/templates/structures/mace_blacksmith.xml:5
945 msgid "Sidērourgeîon"
946 msgstr "Sidērourgeîon"
948 #: simulation/templates/structures/mace_fortress.xml:15
952 #: simulation/templates/structures/mace_fortress.xml:16
954 "Train Champions and Heroes. Garrison up to 20 soldiers inside for stout "
956 msgstr "Träna mästare och hjältar. Garnisonera upp till 20 soldater för ståndaktigt försvar."
958 #: simulation/templates/structures/mace_library.xml:15
959 #: simulation/templates/structures/ptol_library.xml:15
960 #: simulation/templates/structures/sele_library.xml:15
964 #: simulation/templates/structures/mace_library.xml:16
965 #: simulation/templates/structures/ptol_library.xml:16
969 #: simulation/templates/structures/mace_library.xml:18
970 #: simulation/templates/structures/ptol_library.xml:18
971 #: simulation/templates/structures/sele_library.xml:18
973 "Research special technologies and reduce the research time of all remaining "
975 msgstr "Forska fram unika teknologier och minska utforskningstiden för alla kvarvarande teknologier."
977 #: simulation/templates/structures/mace_siege_workshop.xml:17
978 msgid "Synergeîon Poliorkētṓn"
979 msgstr "Synergeîon Poliorkētṓn"
981 #: simulation/templates/structures/mace_siege_workshop.xml:18
982 msgid "Siege Workshop"
983 msgstr "Belägrings Verkstad"
985 #: simulation/templates/structures/mace_siege_workshop.xml:20
986 msgid "Build siege engines. Research siege technologies."
987 msgstr "Bygg belägringsvapen. Forska fram förbättringar för belägringsteknik."
989 #: simulation/templates/structures/mace_temple.xml:9
990 #: simulation/templates/structures/spart_temple.xml:9
994 #: simulation/templates/structures/maur_barracks.xml:9
998 #: simulation/templates/structures/maur_blacksmith.xml:5
1002 #: simulation/templates/structures/maur_civil_centre.xml:9
1004 msgstr "Rajadhanika"
1006 #: simulation/templates/structures/maur_corral.xml:12
1010 #: simulation/templates/structures/maur_defense_tower.xml:5
1014 #: simulation/templates/structures/maur_dock.xml:9
1015 msgid "Naukasthanaka"
1016 msgstr "Naukasthanaka"
1018 #: simulation/templates/structures/maur_elephant_stables.xml:21
1019 msgid "Elephant Stables"
1020 msgstr "Elefantstall"
1022 #: simulation/templates/structures/maur_elephant_stables.xml:22
1026 #: simulation/templates/structures/maur_elephant_stables.xml:26
1027 msgid "Train elephant units."
1028 msgstr "Träna elefantenheter."
1030 #: simulation/templates/structures/maur_farmstead.xml:12
1034 #: simulation/templates/structures/maur_field.xml:5
1038 #: simulation/templates/structures/maur_fortress.xml:5
1042 #: simulation/templates/structures/maur_fortress.xml:7
1043 msgid "Train heroes and champion units."
1044 msgstr "Träna hjältar och kämpar."
1046 #: simulation/templates/structures/maur_house.xml:9
1050 #: simulation/templates/structures/maur_market.xml:12
1054 #: simulation/templates/structures/maur_outpost.xml:5
1058 #: simulation/templates/structures/maur_pillar_ashoka.xml:11
1059 msgid "All traders in range +20% walk speed."
1060 msgstr "Alla handelsmän +20% hastighet."
1062 #: simulation/templates/structures/maur_pillar_ashoka.xml:38
1063 msgid "Edict Pillar of Ashoka"
1064 msgstr "Edikt Pelare av Ashoka"
1066 #: simulation/templates/structures/maur_pillar_ashoka.xml:39
1067 msgid "Śāsana Stambha Aśokā"
1068 msgstr "Śāsana Stambha Aśokā"
1070 #: simulation/templates/structures/maur_pillar_ashoka.xml:42
1072 "The famous pillar of Ashoka. Increases the walk speed of traders. Buildings "
1073 "in the territory of the monument do not decay."
1074 msgstr "Den berömda pelaren av Ashoka. Ökar handelsmäns hastighet. Byggnader i monumentets territorium förfaller inte."
1076 #: simulation/templates/structures/maur_storehouse.xml:5
1080 #: simulation/templates/structures/maur_temple.xml:12
1084 #: simulation/templates/structures/maur_wall.xml:9
1085 #: simulation/templates/structures/maur_wall_long.xml:35
1086 #: simulation/templates/structures/maur_wall_medium.xml:29
1087 #: simulation/templates/structures/maur_wall_short.xml:16
1088 #: simulation/templates/structures/maur_wallset_stone.xml:5
1092 #: simulation/templates/structures/maur_wall_gate.xml:9
1096 #: simulation/templates/structures/maur_wall_tower.xml:18
1100 #: simulation/templates/structures/maur_wonder.xml:9
1102 msgstr "Den stora stupan"
1104 #: simulation/templates/structures/merc_camp_egyptian.xml:7
1105 #: simulation/templates/structures/ptol_mercenary_camp.xml:7
1106 msgid "MercenaryCamp"
1107 msgstr "Legosoldatlager"
1109 #: simulation/templates/structures/merc_camp_egyptian.xml:29
1110 msgid "Mercenary Camp (Egyptian)"
1111 msgstr "Legosoldatlager (Egyptiskt)"
1113 #: simulation/templates/structures/merc_camp_egyptian.xml:30
1114 msgid "Stratópedo Misthophóron Aigyptiakós"
1115 msgstr "Stratópedo Misthophóron Aigyptiakós"
1117 #: simulation/templates/structures/merc_camp_egyptian.xml:33
1118 msgid "Capture this structure to train mercenaries from Hellenistic Egypt."
1119 msgstr "Överta denna byggnad för att träna legosoldater från Hellenistiska Egypten."
1121 #: simulation/templates/structures/pers_apadana.xml:26
1122 #: simulation/templates/structures/pers_palace.xml:23
1123 msgid "Persian Palace"
1124 msgstr "Persiskt palats"
1126 #: simulation/templates/structures/pers_apadana.xml:27
1130 #: simulation/templates/structures/pers_apadana.xml:34
1132 "\"Satrapy Tribute\": Gain a trickle of food, wood, stone, and metal "
1133 "resources. Train Persian heroes and their \"Immortals\" bodyguards. Build "
1135 msgstr "\"Satrap Tribut\": Få lite extra mat, trä, sten och metall då och då. Träna persiska hjältar och deras \"Odödliga\" livvakter. Max. antal: 1."
1137 #: simulation/templates/structures/pers_barracks.xml:5
1141 #: simulation/templates/structures/pers_barracks.xml:7
1142 msgid "Levy citizen-infantry units."
1143 msgstr "Uppbåda bosättarinfanterisoldater."
1145 #: simulation/templates/structures/pers_blacksmith.xml:5
1149 #: simulation/templates/structures/pers_civil_centre.xml:5
1150 msgid "Provincial Governor"
1151 msgstr "Provinsguvernös"
1153 #: simulation/templates/structures/pers_civil_centre.xml:6
1157 #: simulation/templates/structures/pers_corral.xml:12
1161 #: simulation/templates/structures/pers_defense_tower.xml:5
1162 #: simulation/templates/structures/pers_wall_tower.xml:9
1166 #: simulation/templates/structures/pers_dock.xml:12
1170 #: simulation/templates/structures/pers_farmstead.xml:12
1174 #: simulation/templates/structures/pers_field.xml:5
1178 #: simulation/templates/structures/pers_fortress.xml:5
1182 #: simulation/templates/structures/pers_fortress.xml:7
1183 msgid "Train Champion Cavalry and Construct Siege Rams."
1184 msgstr "Träna kavallerikämpar och bygg murbräckor."
1186 #: simulation/templates/structures/pers_house.xml:22
1190 #: simulation/templates/structures/pers_ishtar_gate.xml:20
1191 msgid "Ishtar Gate of Babylon"
1192 msgstr "Istarporten från Babylon"
1194 #: simulation/templates/structures/pers_ishtar_gate.xml:21
1195 #: simulation/templates/structures/rome_arch.xml:23
1196 msgid "Special Imperial Roman building."
1197 msgstr "Unik byggnad för de imperiska romarna."
1199 #: simulation/templates/structures/pers_market.xml:12
1203 #: simulation/templates/structures/pers_outpost.xml:5
1207 #: simulation/templates/structures/pers_palace.xml:24
1211 #: simulation/templates/structures/pers_palace.xml:30
1212 msgid "Build Limit: 1."
1213 msgstr "Max. byggbara: 1."
1215 #: simulation/templates/structures/pers_sb2.xml:22
1216 msgid "Persian Special Building"
1217 msgstr "Unik persisk byggnad"
1219 #: simulation/templates/structures/pers_sb2.xml:23
1223 #: simulation/templates/structures/pers_sb2.xml:26
1225 "Special Building.\n"
1226 "Train War Elephants and Kardakes mercenaries."
1227 msgstr "Unik byggnad.\nTräna stridselefanter och kardakiska legosoldater."
1229 #: simulation/templates/structures/pers_stables.xml:18
1230 msgid "Cavalry Stables"
1231 msgstr "Kavalleristall"
1233 #: simulation/templates/structures/pers_stables.xml:19
1237 #: simulation/templates/structures/pers_stables.xml:20
1241 #: simulation/templates/structures/pers_stables.xml:22
1242 msgid "Train citizen-cavalry units."
1243 msgstr "Träna bosättarkavallerisoldater."
1245 #: simulation/templates/structures/pers_storehouse.xml:5
1249 #: simulation/templates/structures/pers_temple.xml:12
1253 #: simulation/templates/structures/pers_wall.xml:9
1254 #: simulation/templates/structures/pers_wall_long.xml:29
1255 #: simulation/templates/structures/pers_wall_medium.xml:23
1256 #: simulation/templates/structures/pers_wall_short.xml:10
1257 #: simulation/templates/structures/pers_wallset_stone.xml:5
1261 #: simulation/templates/structures/pers_wall_gate.xml:9
1262 msgid "Duvitaparnam"
1263 msgstr "Duvitaparnam"
1265 #: simulation/templates/structures/pers_wonder.xml:12
1266 msgid "Hanging Gardens of Babylon"
1267 msgstr "Babylons hängande trädgårdar"
1269 #: simulation/templates/structures/ptol_barracks.xml:17
1273 #: simulation/templates/structures/ptol_barracks.xml:19
1275 "Train Egyptian and Middle-Eastern citizen-soldiers. Research training "
1276 "improvements. Garrison: 10."
1277 msgstr "Träna bosättarsoldater från Egypten och Mellanöstern. Forska fram träningsförbättringar. Garnison: 10."
1279 #: simulation/templates/structures/ptol_civil_centre.xml:15
1283 #: simulation/templates/structures/ptol_corral.xml:19
1287 #: simulation/templates/structures/ptol_defense_tower.xml:9
1291 #: simulation/templates/structures/ptol_dock.xml:12
1293 msgstr "ḥwt-n-dpt.w"
1295 #: simulation/templates/structures/ptol_farmstead.xml:19
1299 #: simulation/templates/structures/ptol_fortress.xml:9
1303 #: simulation/templates/structures/ptol_house.xml:19
1307 #: simulation/templates/structures/ptol_lighthouse.xml:17
1311 #: simulation/templates/structures/ptol_lighthouse.xml:18
1315 #: simulation/templates/structures/ptol_lighthouse.xml:20
1317 "Build along the shore to reveal the shorelines over the entire map. Very "
1318 "large vision range: 180 meters."
1319 msgstr "Bygg vid kusten för att täcka upp alla kuster på hela kartan. Väldigt stort synhåll: 180 meter."
1321 #: simulation/templates/structures/ptol_market.xml:9
1322 msgid "ḥwt-n-ḫt.w-wḫa.w"
1323 msgstr "ḥwt-n-ḫt.w-wḫa.w"
1325 #: simulation/templates/structures/ptol_mercenary_camp.xml:29
1326 msgid "Mercenary Camp"
1327 msgstr "Legosoldatlager"
1329 #: simulation/templates/structures/ptol_mercenary_camp.xml:30
1330 msgid "Stratopedeía Misthophórōn"
1331 msgstr "Stratopedeía Misthophórōn"
1333 #: simulation/templates/structures/ptol_mercenary_camp.xml:33
1335 "Cheap barracks-like structure that is buildable in Neutral territory, but casts no territory influence.\n"
1336 "- Train Mercenaries. \n"
1337 "- Min. distance from other Military Settlements: 100 meters."
1338 msgstr "Billig baracker-liknande struktur som är byggbar i neutralt territorium, men som inte har något territorieinflytande.\n- Utbilda legosoldater.\n- Min. avstånd från andra militära byggnader: 100 meter."
1340 #: simulation/templates/structures/ptol_military_colony.xml:25
1341 #: simulation/templates/structures/sele_military_colony.xml:25
1345 #: simulation/templates/structures/ptol_military_colony.xml:47
1346 #: simulation/templates/structures/sele_military_colony.xml:47
1347 msgid "Military Colony"
1348 msgstr "Militärkoloni "
1350 #: simulation/templates/structures/ptol_military_colony.xml:48
1354 #: simulation/templates/structures/ptol_military_colony.xml:51
1356 "This is the Ptolemaic expansion building, similar to Civic Centers for other factions. It is weaker and carries a smaller territory influence, but is cheaper and built faster.\n"
1357 "- Train settler-soldiers of various nationalities.\n"
1358 "- Min. distance from other Military Colonies: 120 meters."
1359 msgstr "Detta är den Ptolemeiska expansionsbyggnaden, liknande samhällsbyggnaden för andra fraktioner. Den är svagare och har mindre territorieinflytande, men är billigare och byggs snabbare.\n- Utbilda medborgarsoldater av olika nationaliteter.\n- Min. avstånd från andra militära kolonier: 120 meter."
1361 #: simulation/templates/structures/ptol_outpost.xml:5
1365 #: simulation/templates/structures/ptol_storehouse.xml:18
1369 #: simulation/templates/structures/ptol_wall_gate.xml:9
1373 #: simulation/templates/structures/ptol_wall_long.xml:29
1374 #: simulation/templates/structures/ptol_wall_medium.xml:23
1375 #: simulation/templates/structures/ptol_wall_short.xml:10
1376 #: simulation/templates/structures/ptol_wallset_stone.xml:5
1380 #: simulation/templates/structures/ptol_wall_tower.xml:9
1384 #: simulation/templates/structures/ptol_wonder.xml:9
1385 msgid "Temple of Edfu"
1386 msgstr "Edfutemplet"
1388 #: simulation/templates/structures/rome_arch.xml:22
1389 msgid "Triumphal Arch"
1392 #: simulation/templates/structures/rome_army_camp.xml:59
1393 msgid "Entrenched Army Camp"
1394 msgstr "Befäst militärläger"
1396 #: simulation/templates/structures/rome_army_camp.xml:60
1397 msgid "Castrum Vallum"
1398 msgstr "Castrum Vallum"
1400 #: simulation/templates/structures/rome_army_camp.xml:65
1402 "Build anywhere on the map, even in enemy territory. Construct siege weapons "
1403 "and train citizen-soldiers. Heal garrisoned units slowly."
1404 msgstr "Kan byggas var som helt på kartan, även i fientligt territorium. Bygg belägringsvapen och träna bosättarsoldater. Helar garnisonerade enheter sakta."
1406 #: simulation/templates/structures/rome_barracks.xml:18
1410 #: simulation/templates/structures/rome_blacksmith.xml:5
1411 msgid "Armamentarium"
1412 msgstr "Armamentarium"
1414 #: simulation/templates/structures/rome_civil_centre.xml:9
1418 #: simulation/templates/structures/rome_corral.xml:12
1422 #: simulation/templates/structures/rome_defense_tower.xml:9
1423 msgid "Turris Lignea"
1424 msgstr "Turris Lignea"
1426 #: simulation/templates/structures/rome_dock.xml:12
1430 #: simulation/templates/structures/rome_farmstead.xml:12
1434 #: simulation/templates/structures/rome_field.xml:5
1438 #: simulation/templates/structures/rome_fortress.xml:5
1442 #: simulation/templates/structures/rome_house.xml:18
1446 #: simulation/templates/structures/rome_market.xml:12
1450 #: simulation/templates/structures/rome_outpost.xml:5
1454 #: simulation/templates/structures/rome_siege_wall_gate.xml:31
1455 msgid "Siege Wall Gate"
1456 msgstr "Belägringsmursport"
1458 #: simulation/templates/structures/rome_siege_wall_gate.xml:32
1459 msgid "Porta Circummunitionis"
1460 msgstr "Porta Circummunitionis"
1462 #: simulation/templates/structures/rome_siege_wall_long.xml:51
1463 #: simulation/templates/structures/rome_siege_wall_medium.xml:45
1464 #: simulation/templates/structures/rome_siege_wall_short.xml:32
1465 #: simulation/templates/structures/rome_wallset_siege.xml:5
1467 msgstr "Belägringsmur"
1469 #: simulation/templates/structures/rome_siege_wall_long.xml:52
1470 #: simulation/templates/structures/rome_siege_wall_medium.xml:46
1471 #: simulation/templates/structures/rome_siege_wall_short.xml:33
1472 msgid "Murus Circummunitionis"
1473 msgstr "Murus Circummunitionis"
1475 #: simulation/templates/structures/rome_siege_wall_long.xml:57
1476 #: simulation/templates/structures/rome_siege_wall_medium.xml:51
1477 #: simulation/templates/structures/rome_siege_wall_short.xml:38
1478 #: simulation/templates/structures/rome_wallset_siege.xml:8
1479 msgid "A wooden and turf palisade buildable in enemy and neutral territories."
1480 msgstr "En palissad av trä och grästorvor som kan byggas i fientliga och neutrala territorier."
1482 #: simulation/templates/structures/rome_siege_wall_long.xml:58
1483 msgid "Convert Siege Wall into Siege Wall Gate"
1484 msgstr "Bygg om Belägringsvägg till Belägringsväggsport."
1486 #: simulation/templates/structures/rome_siege_wall_tower.xml:31
1487 msgid "Siege Wall Tower"
1488 msgstr "Belägringsmurstorn"
1490 #: simulation/templates/structures/rome_siege_wall_tower.xml:32
1491 msgid "Turris Circummunitionis"
1492 msgstr "Turris Circummunitionis"
1494 #: simulation/templates/structures/rome_storehouse.xml:5
1495 msgid "Receptaculum"
1496 msgstr "Receptaculum"
1498 #: simulation/templates/structures/rome_temple.xml:9
1502 #: simulation/templates/structures/rome_temple_mars.xml:12
1503 msgid "Temple of Mars"
1504 msgstr "Marstemplet"
1506 #: simulation/templates/structures/rome_temple_mars.xml:13
1507 msgid "Aedes Martis"
1508 msgstr "Aedes Martis"
1510 #: simulation/templates/structures/rome_temple_mars.xml:15
1511 msgid "Train healers. Garrison up to 30 units to heal them at a quick rate."
1512 msgstr "Träna helare. Garnisonera upp till 30 enheter för att hela dem snabbt."
1514 #: simulation/templates/structures/rome_temple_vesta.xml:12
1515 msgid "Temple of Vesta"
1516 msgstr "Vestatemplet"
1518 #: simulation/templates/structures/rome_temple_vesta.xml:13
1519 msgid "Aedes Vestae"
1520 msgstr "Aedes Vestae"
1522 #: simulation/templates/structures/rome_temple_vesta.xml:15
1524 "Build this temple to greatly increase the loyalty of your buildings and "
1525 "female-citizens (helps prevent their capture)."
1526 msgstr "Bygg detta tempel för att kraftigt öka lojaliteten hos dina kvinnliga invånare och byggnader (hjälper till att minska risken att fienden tar över dem)."
1528 #: simulation/templates/structures/rome_tent.xml:29
1532 #: simulation/templates/structures/rome_tent.xml:30
1533 msgid "Tabernāculum"
1534 msgstr "Tabernāculum"
1536 #: simulation/templates/structures/rome_tent.xml:32
1537 msgid "A temporary shelter for soldiers. +5 population bonus."
1538 msgstr "Ett tillfälligt skydd för soldater. +5 till befolkningsgränsen."
1540 #: simulation/templates/structures/rome_wall.xml:9
1541 #: simulation/templates/structures/rome_wall_long.xml:29
1542 #: simulation/templates/structures/rome_wall_medium.xml:26
1543 #: simulation/templates/structures/rome_wall_short.xml:13
1544 #: simulation/templates/structures/rome_wallset_stone.xml:5
1548 #: simulation/templates/structures/rome_wall_gate.xml:9
1552 #: simulation/templates/structures/rome_wall_tower.xml:9
1553 msgid "Turris Lapidea"
1554 msgstr "Turris Lapidea"
1556 #: simulation/templates/structures/rome_wallset_siege.xml:6
1557 msgid "Murus Latericius"
1558 msgstr "Murus Latericius"
1560 #: simulation/templates/structures/rome_wonder.xml:9
1561 msgid "Aedes Iovis Optimi Maximi"
1562 msgstr "Aedes Iovis Optimi Maximi"
1564 #: simulation/templates/structures/sele_barracks.xml:18
1568 #: simulation/templates/structures/sele_blacksmith.xml:5
1569 msgid "Sidirourgeíon"
1570 msgstr "Sidirourgeíon"
1572 #: simulation/templates/structures/sele_civil_centre.xml:8
1576 #: simulation/templates/structures/sele_dock.xml:12
1580 #: simulation/templates/structures/sele_farmstead.xml:12
1584 #: simulation/templates/structures/sele_field.xml:5
1588 #: simulation/templates/structures/sele_fortress.xml:9
1592 #: simulation/templates/structures/sele_fortress.xml:10
1594 "Build siege engines and train Champions. Garrison up to 20 soldiers inside "
1595 "for stout defense."
1596 msgstr "Bygg belägringsvapen och träna mästare. Garnisonera upp till 20 soldater inuti för starkt försvar."
1598 #: simulation/templates/structures/sele_library.xml:16
1599 msgid "Bibliothikon"
1600 msgstr "Bibliothikon"
1602 #: simulation/templates/structures/sele_market.xml:5
1606 #: simulation/templates/structures/sele_military_colony.xml:48
1610 #: simulation/templates/structures/sele_military_colony.xml:51
1612 "This is the Seleucid expansion building, similar to Civic Centers for other factions. It is weaker and carries a smaller territory influence, but is cheaper and built faster.\n"
1613 "- Train settler-soldiers of various nationalities.\n"
1614 "- Min. distance from other Military Colonies: 120 meters."
1615 msgstr "Detta är den Seleukidiska expansionsbyggnaden, liknande samhällsbyggnaden för andra fraktioner. Den är svagare och har mindre territorieinflytande, men är billigare och byggs snabbare.\n- Utbilda medborgarsoldater av olika nationaliteter.\n- Min. avstånd från andra militära kolonier: 120 meter."
1617 #: simulation/templates/structures/sele_outpost.xml:5
1621 #: simulation/templates/structures/sele_temple.xml:9
1625 #: simulation/templates/structures/sele_wonder.xml:12
1626 msgid "Paradise of Daphne"
1627 msgstr "Daphnes Paradis"
1629 #: simulation/templates/structures/spart_fortress.xml:9
1633 #: simulation/templates/structures/spart_gerousia.xml:21
1634 msgid "Spartan Senate"
1635 msgstr "Spartansk senat"
1637 #: simulation/templates/structures/spart_gerousia.xml:22
1641 #: simulation/templates/structures/spart_gerousia.xml:23
1642 msgid "Train heroes."
1643 msgstr "Träna hjältar."
1645 #: simulation/templates/structures/spart_syssiton.xml:21
1646 msgid "Military Mess Hall"
1647 msgstr "Militär Matsal"
1649 #: simulation/templates/structures/spart_syssiton.xml:22
1653 #: simulation/templates/structures/spart_syssiton.xml:26
1654 msgid "Train Spartan heroes and Spartiate champion hoplites."
1655 msgstr "Träna Spartanska hjältar och Spartanska elithopliter."