1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright © 2014 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project.
6 # Aca G. <martel.gilgames@gmail.com>, 2016
7 # acac97 <aleksandar.cvetic97@gmail.com>, 2014
10 "Project-Id-Version: 0 A.D.\n"
11 "POT-Creation-Date: 2016-03-19 09:27+0100\n"
12 "PO-Revision-Date: 2016-03-19 11:48+0000\n"
13 "Last-Translator: Aca G. <martel.gilgames@gmail.com>\n"
14 "Language-Team: Serbian (http://www.transifex.com/wildfire-games/0ad/language/sr/)\n"
16 "Content-Type: text/plain; charset=UTF-8\n"
17 "Content-Transfer-Encoding: 8bit\n"
19 "Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2);\n"
21 #. Translation: Word as used in the middle of a sentence (which may require
22 #. using lowercase for your language).
23 #: simulation/ai/petra/chatHelper.js:7
24 msgctxt "withinSentence"
28 #. Translation: Word as used in the middle of a sentence (which may require
29 #. using lowercase for your language).
30 #: simulation/ai/petra/chatHelper.js:9
31 msgctxt "withinSentence"
35 #. Translation: Word as used in the middle of a sentence (which may require
36 #. using lowercase for your language).
37 #: simulation/ai/petra/chatHelper.js:11
38 msgctxt "withinSentence"
42 #. Translation: Word as used in the middle of a sentence (which may require
43 #. using lowercase for your language).
44 #: simulation/ai/petra/chatHelper.js:13
45 msgctxt "withinSentence"
49 #: simulation/ai/petra/chatHelper.js:21
52 "I am starting a massive military campaign against %(_player_)s, come and "
54 msgstr "Покрећем масиван војни поход на %(_player_)s, дођи и придружи ми се."
56 #: simulation/ai/petra/chatHelper.js:23
58 msgid "I am launching an attack against %(_player_)s."
59 msgstr "Нападам %(_player_)s."
61 #: simulation/ai/petra/chatHelper.js:25
63 msgid "I have just sent an army against %(_player_)s."
64 msgstr "Управо сам послао војску на %(_player_)s."
66 #: simulation/ai/petra/chatHelper.js:43
68 msgid "Let me regroup my army and I am with you against %(_player_)s."
71 #: simulation/ai/petra/chatHelper.js:45
73 msgid "I am doing the final preparation and I will attack %(_player_)s."
74 msgstr "Вршим задње припреме за напад на %(_player_)s."
76 #: simulation/ai/petra/chatHelper.js:50
79 "I cannot help you against %(_player_)s for the time being, as I have another"
80 " attack foreseen against %(_player_2)s."
83 #: simulation/ai/petra/chatHelper.js:52
86 "Sorry, I do not have enough soldiers currently, but my next attack will "
87 "target %(_player_)s."
88 msgstr "Опрости, тренутно немам довољно војника, али чим будем могао напашћу %(_player_)s."
90 #: simulation/ai/petra/chatHelper.js:75
92 msgid "Here is a gift for %(_player_)s, make a good use of it."
93 msgstr "Ево поклона за %(_player_)s, добро га искористи."
95 #: simulation/ai/petra/chatHelper.js:77
97 msgid "I see you are in a bad situation %(_player_)s, I hope this will help."
98 msgstr "Видим да си у лошој ситуацији %(_player_)s, надам се да ће ово помоћи."
100 #: simulation/ai/petra/chatHelper.js:79
103 "I can help you this time %(_player_)s, but try to assemble more resources in"
105 msgstr "Могу ти помоћи сада %(_player_)s, али убудуће покушај прикупити више ресурса."
107 #: simulation/ai/petra/chatHelper.js:95
109 msgid "I am in need of %(resource)s, can you help? I will make it up to you."
110 msgstr "Потребан ми је %(resource)s, можеш ли помоћи? Одужићу ти се."
112 #: simulation/ai/petra/chatHelper.js:97
115 "I would participate more efficiently in our common war effort if you could "
116 "provide me some %(resource)s."
117 msgstr "Био бих ефикаснији у ратним напорима, ако би ми могао пружити нешто %(resource)s."
119 #: simulation/ai/petra/chatHelper.js:99
122 "If you have some %(resource)s excess, that would help me strengthen my army."
123 msgstr "Ако имаш нешто %(resource)s вишка, то би ми помогло у ојачавању армије."
125 #: simulation/ai/petra/chatHelper.js:115
128 "I have set up a new route with %(_player_)s. Trading will be profitable for "
130 msgstr "Успоставио сам нову руту са %(_player_)s. Трговина ће нам обома бити од користи."
132 #: simulation/ai/petra/chatHelper.js:117
135 "A new trade route is set up with %(_player_)s. Take your share of the "
137 msgstr "Нова трговачка рута је успостављена са %(_player_)s. Узми свој део профита."
139 #: simulation/ai/petra/chatHelper.js:132
141 msgid "I am advancing to the %(phase)s."
142 msgstr "Напредујем ка %(phase)s."
144 #: simulation/ai/petra/chatHelper.js:134
146 msgid "I have reached the %(phase)s."
147 msgstr "Достигао сам %(phase)s."
149 #: simulation/ai/tutorial-ai/economic_walkthrough.js:3
151 "Warning: This is an advanced tutorial and goes quite fast. If you don't keep"
152 " up just restart and try again. Practise makes perfect!"
153 msgstr "Упозорење: Ово је напредни туторијал и одвија се брзо. Ако не можеш да испратиш, рестартуј и пробај поново. Вежба чини савршенство!"
155 #: simulation/ai/tutorial-ai/economic_walkthrough.js:8
157 "Lets get started, first train a batch (shift click) of 5 female citizens "
158 "from the CC (Civil Center)."
161 #: simulation/ai/tutorial-ai/economic_walkthrough.js:13
163 "Now, assign your female citizens to gather berries, your cavalryman to hunt "
164 "the chickens and the citizen soldiers to gather wood."
167 #: simulation/ai/tutorial-ai/economic_walkthrough.js:18
168 msgid "Now set the rally point of your civil center on the berries."
171 #: simulation/ai/tutorial-ai/economic_walkthrough.js:23
173 "Queue some slingers to train after the female citizens, you won't have "
174 "enough resources for a batch."
177 #: simulation/ai/tutorial-ai/economic_walkthrough.js:28
179 "When your female citizens have finished training, use 4 to build a house "
183 #: simulation/ai/tutorial-ai/economic_walkthrough.js:33
185 "Set the CC's rally point on the nearby trees, queue more slingers, you want "
186 "to train 6 right now."
189 #: simulation/ai/tutorial-ai/economic_walkthrough.js:38
190 msgid "Queue a batch of 5 female citizens."
193 #: simulation/ai/tutorial-ai/economic_walkthrough.js:43
194 msgid "Use shift-click to queue another house for the 4 builders."
197 #: simulation/ai/tutorial-ai/economic_walkthrough.js:48
199 "Set the rally point back to the berries once all of the citizen soldiers "
200 "have finished training."
203 #: simulation/ai/tutorial-ai/economic_walkthrough.js:53
205 "Send one citizen soldier to gather stone, send 2 others to build a "
206 "storehouse near the southern trees."
209 #: simulation/ai/tutorial-ai/economic_walkthrough.js:58
210 #: simulation/ai/tutorial-ai/economic_walkthrough.js:78
211 msgid "Queue another 5 female citizens."
214 #: simulation/ai/tutorial-ai/economic_walkthrough.js:63
215 msgid "Use a female citizen to construct a field next to your CC."
218 #: simulation/ai/tutorial-ai/economic_walkthrough.js:68
220 "Your cavalryman has probably run out of chickens by now, there are some "
221 "goats to the left of your base."
224 #: simulation/ai/tutorial-ai/economic_walkthrough.js:73
225 msgid "Use 2-3 more female citizens to construct the field."
228 #: simulation/ai/tutorial-ai/economic_walkthrough.js:83
229 #: simulation/ai/tutorial-ai/economic_walkthrough.js:128
230 #: simulation/ai/tutorial-ai/economic_walkthrough.js:138
231 #: simulation/ai/tutorial-ai/economic_walkthrough.js:163
232 #: simulation/ai/tutorial-ai/economic_walkthrough.js:188
233 msgid "Queue another house."
236 #: simulation/ai/tutorial-ai/economic_walkthrough.js:88
238 "The berry bushes are getting crowded, send some female citizens to work the "
239 "field, set the rally point there."
242 #: simulation/ai/tutorial-ai/economic_walkthrough.js:93
243 msgid "Queue another 5 female citizens, these should gather stone."
246 #: simulation/ai/tutorial-ai/economic_walkthrough.js:98
248 "Move your woodcutters to the trees near the storehouse so they don’t have to"
252 #: simulation/ai/tutorial-ai/economic_walkthrough.js:103
254 "Make sure the workers from the berry bushes are used to gather from the "
255 "field rather than standing idle when they run out."
258 #: simulation/ai/tutorial-ai/economic_walkthrough.js:108
259 msgid "Queue another house to be built."
262 #: simulation/ai/tutorial-ai/economic_walkthrough.js:113
263 msgid "Queue 5 more female citizens. These will gather wood."
266 #: simulation/ai/tutorial-ai/economic_walkthrough.js:118
268 "Build another field, this decreases the amount of walking for your female "
272 #: simulation/ai/tutorial-ai/economic_walkthrough.js:123
274 "Train some more slingers, send them to gather stone. Train about 5, you may "
275 "not have enough resources for a batch right now."
278 #: simulation/ai/tutorial-ai/economic_walkthrough.js:133
279 msgid "Queue another batch of 5 female citizens. These will gather wood."
282 #: simulation/ai/tutorial-ai/economic_walkthrough.js:143
283 msgid "Queue a batch of spearmen."
286 #: simulation/ai/tutorial-ai/economic_walkthrough.js:148
287 msgid "Research the stone mining technology from the storehouse."
290 #: simulation/ai/tutorial-ai/economic_walkthrough.js:153
291 msgid "Queue a batch of slingers."
294 #: simulation/ai/tutorial-ai/economic_walkthrough.js:158
296 "Move 3 women from wood and 3 from stone to farming. Women are cheap to train"
297 " initially but later in the game it is best to maximize efficiency as you "
298 "are able to train more citizen soldiers."
301 #: simulation/ai/tutorial-ai/economic_walkthrough.js:168
303 "The slingers that you queued earlier should gather stone once they are "
307 #: simulation/ai/tutorial-ai/economic_walkthrough.js:173
308 msgid "Queue a batch of spearmen, they should gather wood."
311 #: simulation/ai/tutorial-ai/economic_walkthrough.js:178
312 msgid "Next queue a batch of slingers."
315 #: simulation/ai/tutorial-ai/economic_walkthrough.js:183
317 "Send some of the stone miners to mine metal, getting ready for the next age."
320 #: simulation/ai/tutorial-ai/economic_walkthrough.js:193
321 msgid "Start researching Phase 2."
324 #: simulation/ai/tutorial-ai/economic_walkthrough.js:198
325 msgid "Queue some slingers."
328 #: simulation/ai/tutorial-ai/economic_walkthrough.js:203
330 "When you have advanced, use a single citizen soldier to place a barracks "
331 "foundation. Then use the rest of the non food or house building female "
332 "citizens to construct it."
335 #: simulation/ai/tutorial-ai/economic_walkthrough.js:208
336 msgid "Queue 5 more females for construction work."
339 #: simulation/ai/tutorial-ai/economic_walkthrough.js:213
341 "Queue a batch of slingers to gather the trees on the north side of your "
345 #: simulation/ai/tutorial-ai/economic_walkthrough.js:218
347 "This is the end of the walkthrough. This should give you a good idea of how "
348 "to build up a nice economy rapidly."
351 #: simulation/ai/tutorial-ai/economic_walkthrough.js:223
353 "At this point you should be able to fully use both training facilities, keep"
354 " putting units into economic work, to keep growing faster and faster."
357 #: simulation/ai/tutorial-ai/economic_walkthrough.js:228
359 "From this point you have a good base to build an army and wipe out the "
363 #: simulation/ai/tutorial-ai/economic_walkthrough.js:233
364 msgid "The key points to remember are:"
367 #: simulation/ai/tutorial-ai/economic_walkthrough.js:238
369 " - Don't have any idle units. Shift click queuing and rally points are very "
373 #: simulation/ai/tutorial-ai/economic_walkthrough.js:243
375 " - Use all of your resources, stockpiled resources are waste, having too "
376 "much of a resource is waste."
379 #: simulation/ai/tutorial-ai/economic_walkthrough.js:248
381 " - Use the right units for the right task, female citizens gather food, "
382 "cavalry hunt, citizen soldiers do the rest."
385 #: simulation/ai/tutorial-ai/economic_walkthrough.js:253
387 " - Don't be afraid to swap units from one resource to another, see point 2. "
388 "Make sure they deposit what they are carrying first though."
391 #: simulation/ai/tutorial-ai/economic_walkthrough.js:258
393 " - Build enough houses, your CC should be kept busy as much as possible."
396 #: simulation/ai/tutorial-ai/economic_walkthrough.js:263
398 " - Female citizens are cheap, so you can build more of them and gather more "
402 #: simulation/ai/tutorial-ai/economic_walkthrough.js:268
404 " - Don't get carried away on the last point or you will get raided and have "
408 #: simulation/ai/tutorial-ai/economic_walkthrough.js:273
410 "Each map is different, so you will need to play slightly differently on "
411 "each. This should give an outline for a high resource map."
414 #: simulation/ai/tutorial-ai/introductory_tutorial.js:4
416 "Welcome to the 0 A.D. tutorial. First left-click on a female citizen, then "
417 "Right-click on a berry bush nearby to make the unit collect food. Female "
418 "citizens gather food faster than other units."
421 #: simulation/ai/tutorial-ai/introductory_tutorial.js:7
423 "Select the citizen-soldier, right-click on a tree near the Civil Center to "
424 "begin collecting wood. Citizen-soldiers gather wood faster than female "
428 #: simulation/ai/tutorial-ai/introductory_tutorial.js:11
430 "Select the Civil Center building, and shift-click on the Hoplite icon (2nd "
431 "in the row) once to begin training 5 Hoplites."
434 #: simulation/ai/tutorial-ai/introductory_tutorial.js:15
436 "Select the two idle female citizens and build a house nearby by selecting "
437 "the house icon. Place the house by left-clicking on a piece of land."
440 #: simulation/ai/tutorial-ai/introductory_tutorial.js:21
442 "Select the newly trained Hoplites and assign them to build a storehouse "
443 "beside some nearby trees. They will begin to gather wood when it's "
447 #: simulation/ai/tutorial-ai/introductory_tutorial.js:27
449 "Build a set of 5 skirmishers by shift-clicking on the skirmisher icon (3rd "
450 "in the row) in the Civil Center."
453 #: simulation/ai/tutorial-ai/introductory_tutorial.js:33
455 "Build a farmstead in an open space beside the Civil Center using any idle "
459 #: simulation/ai/tutorial-ai/introductory_tutorial.js:39
461 "Once the farmstead is constructed, its builders will automatically begin "
462 "gathering food if there is any nearby. Select the builders and instead make "
463 "them construct a field beside the farmstead."
466 #: simulation/ai/tutorial-ai/introductory_tutorial.js:45
468 "The field's builders will now automatically begin collecting food from the "
469 "field. Using the newly created group of skirmishers, get them to build "
470 "another house nearby."
473 #: simulation/ai/tutorial-ai/introductory_tutorial.js:51
475 "Train 5 Hoplites from the Civil Center. Select the Civil Center and with it "
476 "selected right click on a tree nearby. Units from the Civil Center will now "
477 "automatically gather wood."
480 #: simulation/ai/tutorial-ai/introductory_tutorial.js:57
482 "Order the idle Skirmishers to build an outpost to the north east at the edge"
483 " of your territory. This will be the fifth Village Phase structure that you"
484 " have built, allowing you to advance to the Town Phase."
487 #: simulation/ai/tutorial-ai/introductory_tutorial.js:63
489 "Select the Civil Center again and advance to Town Phase by clicking on the "
490 "'II' icon. This will allow Town Phase buildings to be constructed."
493 #: simulation/ai/tutorial-ai/introductory_tutorial.js:69
495 "Start building 5 female citizens in the Civil Center and set its rally point"
496 " to the farm (right click on it)."
499 #: simulation/ai/tutorial-ai/introductory_tutorial.js:74
501 "Build a Barracks nearby. Whenever your population limit is reached, build an"
502 " extra house using any available builder units."
505 #: simulation/ai/tutorial-ai/introductory_tutorial.js:80
507 "Prepare for an attack by an enemy player. Build more soldiers using the "
508 "Barracks, and get idle soldiers to build a Defense Tower near your Outpost."
511 #: simulation/ai/tutorial-ai/introductory_tutorial.js:86
513 "Build a Blacksmith and research the Infantry Training technology (sword "
514 "icon) to improve infantry hack attack."
517 #: simulation/ai/tutorial-ai/introductory_tutorial.js:92
518 msgid "The enemy is coming. Build more soldiers to fight off the enemies."
521 #: simulation/ai/tutorial-ai/introductory_tutorial.js:99
523 "The enemy's attack has been defeated. Now build a market and temple while "
524 "assigning new units to gather any required resources."
527 #: simulation/ai/tutorial-ai/introductory_tutorial.js:104
529 "Now that City Phase requirements have been reached, select your Civil Center"
530 " and advance to City Phase."
533 #: simulation/ai/tutorial-ai/introductory_tutorial.js:110
535 "Now that you are in City Phase, build a fortress nearby and use it to build "
539 #: simulation/ai/tutorial-ai/introductory_tutorial.js:115
541 "Stop all your soldiers gathering resources and instead task small groups to "
542 "find the enemy Civil Center on the map. Female citizens should continue to "
546 #: simulation/ai/tutorial-ai/introductory_tutorial.js:122
548 "The enemy's base has been spotted, send your siege weapons and all remaining"
549 " soldiers to destroy it."
552 #: simulation/ai/tutorial-ai/introductory_tutorial.js:126
553 msgid "The enemy has been defeated. All tutorial tasks are now completed…"
556 #: simulation/components/BuildRestrictions.js:87
558 msgid "%(name)s cannot be built due to unknown error"
561 #: simulation/components/BuildRestrictions.js:108
563 msgid "%(name)s cannot be built in unexplored area"
566 #: simulation/components/BuildRestrictions.js:156
568 msgid "%(name)s cannot be built on another building or resource"
571 #: simulation/components/BuildRestrictions.js:160
573 msgid "%(name)s cannot be built on invalid terrain"
576 #. Translation: territoryType being displayed in a translated sentence in the
577 #. form: "House cannot be built in %(territoryType)s territory.".
578 #: simulation/components/BuildRestrictions.js:184
579 msgctxt "Territory type"
583 #. Translation: territoryType being displayed in a translated sentence in the
584 #. form: "House cannot be built in %(territoryType)s territory.".
585 #: simulation/components/BuildRestrictions.js:187
586 msgctxt "Territory type"
590 #. Translation: territoryType being displayed in a translated sentence in the
591 #. form: "House cannot be built in %(territoryType)s territory.".
592 #: simulation/components/BuildRestrictions.js:190
593 msgctxt "Territory type"
597 #. Translation: territoryType being displayed in a translated sentence in the
598 #. form: "House cannot be built in %(territoryType)s territory.".
599 #: simulation/components/BuildRestrictions.js:193
600 msgctxt "Territory type"
604 #: simulation/components/BuildRestrictions.js:199
607 "%(name)s cannot be built in %(territoryType)s territory. Valid territories: "
608 "%(validTerritories)s"
611 #: simulation/components/BuildRestrictions.js:238
613 msgid "%(name)s must be built on a valid shoreline"
616 #: simulation/components/BuildRestrictions.js:262
619 "%(name)s too close to a %(category)s, must be at least %(distance)s meter "
622 "%(name)s too close to a %(category)s, must be at least %(distance)s meters "
628 #: simulation/components/BuildRestrictions.js:284
631 "%(name)s too far from a %(category)s, must be within %(distance)s meter"
633 "%(name)s too far from a %(category)s, must be within %(distance)s meters"
638 #. Translation: Territory types being displayed as part of a list like "Valid
639 #. territories: own, ally".
640 #: simulation/components/BuildRestrictions.js:324
641 msgctxt "Territory type list"
645 #. Translation: Territory types being displayed as part of a list like "Valid
646 #. territories: own, ally".
647 #: simulation/components/BuildRestrictions.js:326
648 msgctxt "Territory type list"
652 #. Translation: Territory types being displayed as part of a list like "Valid
653 #. territories: own, ally".
654 #: simulation/components/BuildRestrictions.js:328
655 msgctxt "Territory type list"
659 #. Translation: Territory types being displayed as part of a list like "Valid
660 #. territories: own, ally".
661 #: simulation/components/BuildRestrictions.js:330
662 msgctxt "Territory type list"
666 #: simulation/components/CeasefireManager.js:100
668 msgid "You can attack in %(time)s"
671 #: simulation/components/CeasefireManager.js:113
672 msgid "You can attack now!"
675 #: simulation/components/EntityLimits.js:166
677 msgid "%(category)s build limit of %(limit)s reached"
680 #: simulation/components/EntityLimits.js:168
682 msgid "%(category)s training limit of %(limit)s reached"
685 #: simulation/components/EntityLimits.js:172
687 msgid "%(category)s limit of %(limit)s reached"
690 #: simulation/components/Player.js:48
694 #: simulation/components/Player.js:49
698 #: simulation/components/Player.js:50
702 #: simulation/components/Player.js:51
706 #: simulation/components/Player.js:271
708 msgid "Insufficient resources - %(resourceAmount1)s %(resourceType1)s"
711 #: simulation/components/Player.js:273
714 "Insufficient resources - %(resourceAmount1)s %(resourceType1)s, "
715 "%(resourceAmount2)s %(resourceType2)s"
718 #: simulation/components/Player.js:275
721 "Insufficient resources - %(resourceAmount1)s %(resourceType1)s, "
722 "%(resourceAmount2)s %(resourceType2)s, %(resourceAmount3)s %(resourceType3)s"
725 #: simulation/components/Player.js:277
728 "Insufficient resources - %(resourceAmount1)s %(resourceType1)s, "
729 "%(resourceAmount2)s %(resourceType2)s, %(resourceAmount3)s "
730 "%(resourceType3)s, %(resourceAmount4)s %(resourceType4)s"
733 #: simulation/components/ProductionQueue.js:366
734 msgid "The production queue is full."
737 #: simulation/components/ProductionQueue.js:743
738 msgid "Can't find free space to spawn trained units"
741 #: simulation/helpers/Cheat.js:63
742 msgid "You need to select a building that trains units."
745 #: simulation/helpers/Commands.js:126
746 msgid "(Cheat - control all units)"
749 #: simulation/helpers/Commands.js:559
750 msgid "(Cheat - promoted units)"
753 #: simulation/helpers/Commands.js:678
755 msgid "Attack against %(_player_)s requested."
758 #: simulation/helpers/Commands.js:715
759 msgid "Unable to ungarrison unit(s)"
762 #: simulation/helpers/Commands.js:729
763 msgid "Some unit(s) can't go back to work"
766 #: simulation/helpers/Commands.js:985
767 msgid "The building's technology requirements are not met."
770 #: simulation/data/settings/player_defaults.jsonPlayerData[0].Name
774 #: simulation/data/settings/player_defaults.jsonPlayerData[1].Name
778 #: simulation/data/settings/player_defaults.jsonPlayerData[2].Name
782 #: simulation/data/settings/player_defaults.jsonPlayerData[3].Name
786 #: simulation/data/settings/player_defaults.jsonPlayerData[4].Name
790 #: simulation/data/settings/player_defaults.jsonPlayerData[5].Name
794 #: simulation/data/settings/player_defaults.jsonPlayerData[6].Name
798 #: simulation/data/settings/player_defaults.jsonPlayerData[7].Name
802 #: simulation/data/settings/player_defaults.jsonPlayerData[8].Name
806 #: simulation/data/settings/game_speeds.jsonData[0].Title
807 msgid "Turtle (0.1x)"
810 #: simulation/data/settings/game_speeds.jsonData[1].Title
814 #: simulation/data/settings/game_speeds.jsonData[2].Title
815 msgid "Leisurely (0.5x)"
818 #: simulation/data/settings/game_speeds.jsonData[3].Title
819 msgid "Relaxed (0.75x)"
822 #: simulation/data/settings/game_speeds.jsonData[4].Title
826 #: simulation/data/settings/game_speeds.jsonData[5].Title
830 #: simulation/data/settings/game_speeds.jsonData[6].Title
831 msgid "Very Fast (1.5x)"
834 #: simulation/data/settings/game_speeds.jsonData[7].Title
838 #: simulation/data/settings/game_speeds.jsonData[8].Title
839 msgid "Fast Forward (5x)"
842 #: simulation/data/settings/game_speeds.jsonData[9].Title
843 msgid "Fast Forward (10x)"
846 #: simulation/data/settings/game_speeds.jsonData[10].Title
847 msgid "Fast Forward (20x)"
850 #: simulation/data/settings/victory_conditions/conquest.jsonData.Description
851 msgid "Defeat all opponents"
854 #: simulation/data/settings/victory_conditions/conquest.jsonData.Title
858 #: simulation/data/settings/victory_conditions/conquest_structures.jsonData.Description
859 msgid "Destroy all structures of enemies"
862 #: simulation/data/settings/victory_conditions/conquest_structures.jsonData.Title
863 msgid "Conquest Structures"
866 #: simulation/data/settings/victory_conditions/conquest_units.jsonData.Description
867 msgid "Kill all enemy units"
870 #: simulation/data/settings/victory_conditions/conquest_units.jsonData.Title
871 msgid "Conquest Units"
874 #: simulation/data/settings/victory_conditions/wonder.jsonData.Description
875 msgid "Build and protect a wonder to win"
878 #: simulation/data/settings/victory_conditions/wonder.jsonData.Title
882 #: simulation/data/settings/starting_resources.jsonData[0].Title
883 msgctxt "startingResources"
887 #: simulation/data/settings/starting_resources.jsonData[1].Title
888 msgctxt "startingResources"
892 #: simulation/data/settings/starting_resources.jsonData[2].Title
893 msgctxt "startingResources"
897 #: simulation/data/settings/starting_resources.jsonData[3].Title
898 msgctxt "startingResources"
902 #: simulation/data/settings/starting_resources.jsonData[4].Title
903 msgctxt "startingResources"
907 #: simulation/data/settings/starting_resources.jsonData[5].Title
908 msgctxt "startingResources"
912 #: simulation/data/settings/map_sizes.jsonData[0].Name
913 #: simulation/data/settings/map_sizes.jsonData[0].LongName
917 #: simulation/data/settings/map_sizes.jsonData[1].Name
921 #: simulation/data/settings/map_sizes.jsonData[1].LongName
922 msgid "Small (2 players)"
923 msgstr "мала (2 играча)"
925 #: simulation/data/settings/map_sizes.jsonData[2].Name
929 #: simulation/data/settings/map_sizes.jsonData[2].LongName
930 msgid "Medium (3 players)"
931 msgstr "средња (3 играча)"
933 #: simulation/data/settings/map_sizes.jsonData[3].Name
937 #: simulation/data/settings/map_sizes.jsonData[3].LongName
938 msgid "Normal (4 players)"
939 msgstr "нормална (4 играча)"
941 #: simulation/data/settings/map_sizes.jsonData[4].Name
945 #: simulation/data/settings/map_sizes.jsonData[4].LongName
946 msgid "Large (6 players)"
947 msgstr "велика (6 играча)"
949 #: simulation/data/settings/map_sizes.jsonData[5].Name
951 msgstr "веома велика"
953 #: simulation/data/settings/map_sizes.jsonData[5].LongName
954 msgid "Very Large (8 players)"
955 msgstr "веома велика (8 играча)"
957 #: simulation/data/settings/map_sizes.jsonData[6].Name
958 #: simulation/data/settings/map_sizes.jsonData[6].LongName
962 #: simulation/ai/petra/data.jsonname
966 #: simulation/ai/petra/data.jsondescription
968 "Petra is the default 0 A.D. AI bot. Please report issues to Wildfire Games (see the link in the main menu).\n"
970 "The AI has a bonus/penalty on resource stockpiling (either gathering rate or trade gain) varying from 0.5 for Sandbox to 1.6 for Very Hard (Medium = 1.0). In addition, the Sandbox level does not expand nor attack."
973 #: simulation/ai/tutorial-ai/data.jsonname
977 #: simulation/ai/tutorial-ai/data.jsondescription
979 "The Tutorial AI should only be used on the \"Introductory Tutorial\" "