1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright © 2014 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project.
7 "Project-Id-Version: 0 A.D. — Empires Ascendant\n"
8 "POT-Creation-Date: 2016-03-21 09:00+0100\n"
9 "PO-Revision-Date: 2016-03-21 09:00+0100\n"
11 "Content-Type: text/plain; charset=utf-8\n"
12 "Content-Transfer-Encoding: 8bit\n"
13 "Plural-Forms: nplurals=2; plural=(n != 1);\n"
15 #: gui/civinfo/civinfo.js:96
17 msgid "%(civilization)s Gameplay"
20 #: gui/civinfo/civinfo.js:99
21 msgid "Civilization Bonus"
22 msgid_plural "Civilization Bonuses"
26 #: gui/civinfo/civinfo.js:104
28 msgid_plural "Team Bonuses"
32 #: gui/civinfo/civinfo.js:111
33 msgid "Special Technologies"
36 #: gui/civinfo/civinfo.js:117
37 msgid "Special Building"
38 msgid_plural "Special Buildings"
42 #: gui/civinfo/civinfo.js:124 gui/summary/layout.js:54
46 #: gui/civinfo/civinfo.js:134
48 msgid "History of the %(civilization)s"
51 #: gui/common/functions_global_object.js:73
55 " in default web browser. Please wait...."
58 #: gui/common/functions_global_object.js:73
62 #: gui/common/functions_global_object.js:84
67 #. Translation: The "x" means "times", with the mathematical meaning of multiplication.
68 #: gui/common/functions_global_object.js:101
70 msgid "%(time)s (%(speed)sx)"
73 #: gui/common/functions_global_object.js:118
76 msgid "Time remaining until ceasefire is over: %(time)s."
79 #: gui/common/functions_utility.js:77
80 msgid "A randomly selected map."
83 #: gui/common/functions_utility.js:84
84 msgid "Sorry, no description available."
87 #: gui/common/functions_utility.js:109
91 #: gui/common/functions_utility.js:111
95 #: gui/common/functions_utility_error.js:22
96 msgid "Loading Aborted"
99 #: gui/common/functions_utility_loadsave.js:8
100 msgid "yyyy-MM-dd HH:mm:ss"
103 #: gui/common/functions_utility_loadsave.js:9
108 #: gui/common/functions_utility_loadsave.js:18
110 msgid "%(dateString)s %(map)s - %(description)s"
113 #: gui/common/functions_utility_loadsave.js:20
115 msgid "%(dateString)s %(map)s"
118 #. Translation: Word as used at the beginning of a sentence or as a single-word sentence.
119 #: gui/common/l10n.js:4
124 #. Translation: Word as used at the beginning of a sentence or as a single-word sentence.
125 #: gui/common/l10n.js:6
130 #. Translation: Word as used at the beginning of a sentence or as a single-word sentence.
131 #: gui/common/l10n.js:8
136 #. Translation: Word as used at the beginning of a sentence or as a single-word sentence.
137 #: gui/common/l10n.js:10
142 #. Translation: Word as used at the beginning of a sentence or as a single-word sentence.
143 #: gui/common/l10n.js:12
148 #. Translation: Word as used at the beginning of a sentence or as a single-word sentence.
149 #: gui/common/l10n.js:14
154 #. Translation: Word as used at the beginning of a sentence or as a single-word sentence.
155 #: gui/common/l10n.js:16
160 #. Translation: Word as used at the beginning of a sentence or as a single-word sentence.
161 #: gui/common/l10n.js:18
166 #. Translation: Word as used at the beginning of a sentence or as a single-word sentence.
167 #: gui/common/l10n.js:20
172 #. Translation: Word as used at the beginning of a sentence or as a single-word sentence.
173 #: gui/common/l10n.js:22
178 #. Translation: Word as used at the beginning of a sentence or as a single-word sentence.
179 #: gui/common/l10n.js:24
184 #. Translation: Word as used at the beginning of a sentence or as a single-word sentence.
185 #: gui/common/l10n.js:26
190 #. Translation: Word as used at the beginning of a sentence or as a single-word sentence.
191 #: gui/common/l10n.js:28
196 #. Translation: Word as used in the middle of a sentence (which may require using lowercase for your language).
197 #: gui/common/l10n.js:32
198 msgctxt "withinSentence"
202 #. Translation: Word as used in the middle of a sentence (which may require using lowercase for your language).
203 #: gui/common/l10n.js:34
204 msgctxt "withinSentence"
208 #. Translation: Word as used in the middle of a sentence (which may require using lowercase for your language).
209 #: gui/common/l10n.js:36
210 msgctxt "withinSentence"
214 #. Translation: Word as used in the middle of a sentence (which may require using lowercase for your language).
215 #: gui/common/l10n.js:38
216 msgctxt "withinSentence"
220 #. Translation: Word as used in the middle of a sentence (which may require using lowercase for your language).
221 #: gui/common/l10n.js:40
222 msgctxt "withinSentence"
226 #. Translation: Word as used in the middle of a sentence (which may require using lowercase for your language).
227 #: gui/common/l10n.js:42
228 msgctxt "withinSentence"
232 #. Translation: Word as used in the middle of a sentence (which may require using lowercase for your language).
233 #: gui/common/l10n.js:44
234 msgctxt "withinSentence"
238 #. Translation: Word as used in the middle of a sentence (which may require using lowercase for your language).
239 #: gui/common/l10n.js:46
240 msgctxt "withinSentence"
244 #. Translation: Word as used in the middle of a sentence (which may require using lowercase for your language).
245 #: gui/common/l10n.js:48
246 msgctxt "withinSentence"
250 #. Translation: Word as used in the middle of a sentence (which may require using lowercase for your language).
251 #: gui/common/l10n.js:50
252 msgctxt "withinSentence"
256 #. Translation: Word as used in the middle of a sentence (which may require using lowercase for your language).
257 #: gui/common/l10n.js:52
258 msgctxt "withinSentence"
262 #. Translation: Word as used in the middle of a sentence (which may require using lowercase for your language).
263 #: gui/common/l10n.js:54
264 msgctxt "withinSentence"
268 #. Translation: Word as used in the middle of a sentence (which may require using lowercase for your language).
269 #: gui/common/l10n.js:56
270 msgctxt "withinSentence"
274 #: gui/common/l10n.js:82
276 msgid "%(amount)s %(resourceType)s"
279 #: gui/common/l10n.js:90
281 msgid "%(previousAmounts)s and %(lastAmount)s"
284 #. Translation: This comma is used for separating first to penultimate elements in an enumeration.
285 #: gui/common/l10n.js:92 gui/common/network.js:121 gui/common/tooltips.js:49
286 #: gui/common/tooltips.js:117 gui/common/tooltips.js:145
287 #: gui/common/tooltips.js:445 gui/common/tooltips.js:472
288 #: gui/common/tooltips.js:540
292 #: gui/common/network.js:17
294 msgid "Losing connection to server (%(seconds)ss)"
297 #: gui/common/network.js:22
299 msgid "%(player)s losing connection (%(seconds)ss)"
302 #: gui/common/network.js:28
304 msgid "Bad connection to server (%(milliseconds)sms)"
307 #: gui/common/network.js:33
309 msgid "Bad connection to %(player)s (%(milliseconds)sms)"
312 #: gui/common/network.js:53
313 msgid "Unknown reason"
316 #: gui/common/network.js:54
317 msgid "The host has ended the game"
320 #: gui/common/network.js:55
321 msgid "Incorrect network protocol version"
324 #: gui/common/network.js:56
325 msgid "Game is loading, please try later"
328 #: gui/common/network.js:57
329 msgid "Game has already started, no observers allowed"
332 #: gui/common/network.js:58
333 msgid "You have been kicked"
336 #: gui/common/network.js:59
337 msgid "You have been banned"
340 #: gui/common/network.js:60
341 msgid "Playername in use. If you were disconnected, retry in few seconds"
344 #: gui/common/network.js:61
348 #: gui/common/network.js:64
350 msgid "\\[Invalid value %(id)s]"
353 #. Translation: States the reason why the client disconnected from the server.
354 #: gui/common/network.js:76
356 msgid "Reason: %(reason)s."
359 #: gui/common/network.js:77
360 msgid "Lost connection to the server."
363 #: gui/common/network.js:77
367 #: gui/common/network.js:85
369 msgid "Could not ban %(name)s."
372 #: gui/common/network.js:85
374 msgid "Could not kick %(name)s."
377 #: gui/common/network.js:119
379 msgid "Users: %(users)s"
382 #: gui/common/settings.js:107
387 #: gui/common/settings.js:111
392 #: gui/common/settings.js:115
397 #: gui/common/settings.js:119
402 #: gui/common/settings.js:124
407 #: gui/common/settings.js:128
412 #: gui/common/settings.js:151
417 #: gui/common/settings.js:152
420 msgid "%(minutes)s minute"
421 msgid_plural "%(minutes)s minutes"
425 #: gui/common/settings.js:166
430 #: gui/common/settings.js:171
435 #: gui/common/settings.js:175
440 #: gui/common/settings.js:206
444 #: gui/common/settings.js:207
448 #: gui/common/settings.js:248
452 #: gui/common/settings.js:296 gui/common/settings.js:307
453 #: gui/common/settings.js:319 gui/common/settings.js:343
454 #: gui/common/settings.js:355
458 #: gui/common/settings.js:331
463 #: gui/common/tooltips.js:27 gui/common/tooltips.js:90
464 #: gui/common/tooltips.js:124
468 #: gui/common/tooltips.js:32 gui/common/tooltips.js:38
469 #: gui/common/tooltips.js:44 gui/common/tooltips.js:128
470 #: gui/common/tooltips.js:134 gui/common/tooltips.js:140
472 msgid "%(damage)s %(damageType)s"
475 #: gui/common/tooltips.js:34 gui/common/tooltips.js:97
476 #: gui/common/tooltips.js:130
480 #: gui/common/tooltips.js:40 gui/common/tooltips.js:104
481 #: gui/common/tooltips.js:136
485 #: gui/common/tooltips.js:46 gui/common/tooltips.js:111
486 #: gui/common/tooltips.js:142
490 #: gui/common/tooltips.js:56
492 msgid "%(time)s %(second)s"
493 msgid_plural "%(time)s %(second)s"
497 #: gui/common/tooltips.js:58 gui/common/tooltips.js:241
498 #: gui/common/tooltips.js:252 gui/common/tooltips.js:469
500 msgid_plural "seconds"
504 #: gui/common/tooltips.js:66
506 msgid "%(arrowcount)s %(arrow)s"
507 msgid_plural "%(arrowcount)s %(arrow)s"
511 #: gui/common/tooltips.js:68
513 msgid_plural "arrows"
517 #: gui/common/tooltips.js:71
519 msgid "%(arrowString)s / %(timeString)s"
522 #: gui/common/tooltips.js:86
526 #: gui/common/tooltips.js:88 gui/common/tooltips.js:115
527 #: gui/common/tooltips.js:174 gui/structree/draw.js:347
528 #: gui/structree/draw.js:373
530 msgid "%(label)s %(details)s"
533 #: gui/common/tooltips.js:95 gui/common/tooltips.js:102
534 #: gui/common/tooltips.js:109
536 msgid "%(damage)s %(damageType)s %(armorPercentage)s"
539 #: gui/common/tooltips.js:98 gui/common/tooltips.js:105
540 #: gui/common/tooltips.js:112
542 msgid "(%(armorPercentage)s)"
545 #: gui/common/tooltips.js:150
546 msgid "Charge Attack:"
549 #: gui/common/tooltips.js:151
550 msgid "Melee Attack:"
553 #: gui/common/tooltips.js:152
554 msgid "Ranged Attack:"
557 #: gui/common/tooltips.js:153
558 msgid "Capture Attack:"
561 #: gui/common/tooltips.js:156
565 #: gui/common/tooltips.js:165
569 #: gui/common/tooltips.js:165 gui/common/tooltips.js:467
573 #: gui/common/tooltips.js:182 gui/common/tooltips.js:191
575 msgid "%(attackLabel)s %(details)s, %(rate)s"
578 #: gui/common/tooltips.js:201 gui/common/tooltips.js:462
582 #: gui/common/tooltips.js:203 gui/common/tooltips.js:464
584 msgid_plural "meters"
588 #: gui/common/tooltips.js:206
591 "%(attackLabel)s %(details)s, %(rangeLabel)s %(rangeString)s (%(relative)s), %"
595 #: gui/common/tooltips.js:211 gui/common/tooltips.js:224
597 msgid "%(range)s %(meters)s"
598 msgid_plural "%(range)s %(meters)s"
602 #: gui/common/tooltips.js:219
605 "%(attackLabel)s %(damageTypes)s, %(rangeLabel)s %(rangeString)s, %(rate)s"
608 #: gui/common/tooltips.js:237
610 msgid "%(repairRateLabel)s %(value)s %(health)s / %(second)s / %(worker)s"
613 #: gui/common/tooltips.js:238
617 #: gui/common/tooltips.js:240 gui/common/tooltips.js:251
621 #: gui/common/tooltips.js:242 gui/common/tooltips.js:253
625 #: gui/common/tooltips.js:248
627 msgid "%(buildRateLabel)s %(value)s %(health)s / %(second)s / %(worker)s"
630 #: gui/common/tooltips.js:249
634 #: gui/common/tooltips.js:294 gui/common/tooltips.js:295
635 #: gui/common/tooltips.js:296 gui/common/tooltips.js:297
636 #: gui/common/tooltips.js:298 gui/common/tooltips.js:299
637 #: gui/common/tooltips.js:415
639 msgid "%(component)s %(cost)s"
642 #. Translation: This string is part of the resources cost string on
643 #. the tooltip for wall structures.
644 #: gui/common/tooltips.js:353
646 msgid "%(resourceIcon)s %(minimum)s to %(resourceIcon)s %(maximum)s"
649 #: gui/common/tooltips.js:384
651 msgid "Walls: %(costs)s"
654 #: gui/common/tooltips.js:385
656 msgid "Towers: %(costs)s"
659 #: gui/common/tooltips.js:401
661 msgid "%(label)s %(populationBonus)s"
664 #: gui/common/tooltips.js:402
665 msgid "Population Bonus:"
668 #: gui/common/tooltips.js:420
669 msgid "Insufficient resources:"
672 #: gui/common/tooltips.js:428
676 #: gui/common/tooltips.js:432 gui/common/tooltips.js:438
678 msgid "%(speed)s %(movementType)s"
681 #: gui/common/tooltips.js:434
685 #: gui/common/tooltips.js:440
689 #: gui/common/tooltips.js:443
691 msgid "%(label)s %(speeds)s"
694 #: gui/common/tooltips.js:455 gui/common/tooltips.js:461
695 #: gui/common/tooltips.js:466
697 msgid "%(label)s %(val)s %(unit)s"
698 msgid_plural "%(label)s %(val)s %(unit)s"
702 #: gui/common/tooltips.js:456
706 #. Translation: Short for hitpoints (that are healed in one healing action)
707 #: gui/common/tooltips.js:459
713 #: gui/common/tooltips.js:482
715 msgid "%(auralabel)s %(aurainfo)s"
718 #: gui/common/tooltips.js:483
720 msgid "%(auraname)s:"
723 #: gui/common/tooltips.js:496
725 msgid "%(specificName)s (%(genericName)s)"
728 #: gui/common/tooltips.js:506
732 #: gui/common/tooltips.js:536
736 #: gui/credits/credits.js:35
738 msgid "%(nick)s - %(name)s"
741 #: gui/locale/locale_advanced.js:22 gui/locale/locale_advanced.js:76
742 msgctxt "localeCountry"
746 #: gui/locale/locale_advanced.js:91
750 #: gui/msgbox/msgbox.js:40 gui/options/options.js:271
751 #: gui/options/options.js:335 gui/pregame/mainmenu.js:287
752 #: gui/replaymenu/replay_actions.js:111 gui/savedgames/load.js:49
753 #: gui/savedgames/load.js:123 gui/savedgames/save.js:56
754 #: gui/savedgames/save.js:86
758 #: gui/msgbox/msgbox.js:40 gui/options/options.js:271
759 #: gui/options/options.js:335 gui/pregame/mainmenu.js:287
760 #: gui/replaymenu/replay_actions.js:111 gui/savedgames/load.js:49
761 #: gui/savedgames/load.js:123 gui/savedgames/save.js:56
762 #: gui/savedgames/save.js:86
766 #: gui/msgbox/msgbox.js:44 gui/pregame/mainmenu.js:165
767 #: gui/splashscreen/splashscreen.xml:(caption):28
771 #: gui/msgbox/msgbox.js:48
775 #: gui/msgbox/msgbox.js:48
779 #: gui/msgbox/msgbox.js:48
783 #: gui/options/options.js:273
785 "Resetting the options will erase your saved settings. Do you want to "
789 #: gui/options/options.js:274 gui/options/options.js:338
790 #: gui/savedgames/load.js:89
794 #: gui/options/options.js:337
795 msgid "You have unsaved changes, do you want to close this window?"
798 #: gui/pregame/mainmenu.js:85
802 #: gui/pregame/mainmenu.js:88
803 msgid "connecting to server"
806 #: gui/pregame/mainmenu.js:93
808 msgid "uploading (%f%%)"
811 #: gui/pregame/mainmenu.js:100
812 msgid "upload succeeded"
815 #: gui/pregame/mainmenu.js:102
817 msgid "upload failed (%(errorCode)s)"
820 #: gui/pregame/mainmenu.js:109
822 msgid "upload failed (%(errorMessage)s)"
825 #: gui/pregame/mainmenu.js:112
829 #: gui/pregame/mainmenu.js:156
832 "%(startWarning)sWarning:%(endWarning)s You appear to be using non-shader "
833 "(fixed function) graphics. This option will be removed in a future 0 A.D. "
834 "release, to allow for more advanced graphics features. We advise upgrading "
835 "your graphics card to a more recent, shader-compatible model."
838 #. Translation: This is the second paragraph of a warning. The
839 #. warning explains that the user is using “non-shader“ graphics,
840 #. and that in the future this will not be supported by the game, so
841 #. the user will need a better graphics card.
842 #: gui/pregame/mainmenu.js:162
843 msgid "Please press \"Read More\" for more information or \"OK\" to continue."
846 #: gui/pregame/mainmenu.js:163
850 #: gui/pregame/mainmenu.js:165
854 #: gui/pregame/mainmenu.js:258
856 msgid "Build: %(buildDate)s (%(revision)s)"
859 #: gui/pregame/mainmenu.js:289
860 msgid "Are you sure you want to quit 0 A.D.?"
863 #: gui/pregame/mainmenu.js:289
867 #: gui/pregame/mainmenu.js:299
869 "The scenario editor is not available or failed to load. See the game logs "
870 "for additional information."
873 #: gui/pregame/mainmenu.js:299 gui/replaymenu/replay_actions.js:75
877 #: gui/pregame/mainmenu.js:304
878 msgid "Launch the multiplayer lobby. \\[DISABLED BY BUILD]"
881 #: gui/pregame/mainmenu.js:309 gui/pregame/mainmenu.xml:(caption):72
882 #: gui/pregame/mainmenu.xml:(caption):103
883 msgid "Technical Details"
886 #: gui/pregame/mainmenu.js:314 gui/pregame/mainmenu.xml:(caption):149
890 #: gui/replaymenu/replay_actions.js:31
894 #: gui/replaymenu/replay_actions.js:51
895 msgid "You don't have the same mods active as the replay does."
898 #: gui/replaymenu/replay_actions.js:52
900 msgid "Required: %(mods)s"
903 #: gui/replaymenu/replay_actions.js:53
905 msgid "Active: %(mods)s"
908 #: gui/replaymenu/replay_actions.js:56
909 msgid "This replay is not compatible with your version of the game!"
912 #: gui/replaymenu/replay_actions.js:58
913 msgid "Incompatible replay"
916 #: gui/replaymenu/replay_actions.js:58 gui/replaymenu/replay_actions.js:75
920 #: gui/replaymenu/replay_actions.js:75
921 msgid "No summary data available."
924 #: gui/replaymenu/replay_actions.js:81
925 msgid "Scores at the end of the game."
928 #: gui/replaymenu/replay_actions.js:114
929 msgid "Delete replay"
932 #: gui/replaymenu/replay_actions.js:115
933 msgid "Are you sure you want to delete this replay permanently?"
936 #: gui/replaymenu/replay_filters.js:40
941 #: gui/replaymenu/replay_filters.js:56
946 #: gui/replaymenu/replay_filters.js:69
951 #: gui/replaymenu/replay_filters.js:82
952 msgctxt "population capacity"
956 #: gui/replaymenu/replay_filters.js:98
961 #. Translation: Shorter duration than max minutes.
962 #: gui/replaymenu/replay_filters.js:102
964 msgctxt "duration filter"
965 msgid "< %(max)s min"
966 msgid_plural "< %(max)s min"
970 #. Translation: Longer duration than min minutes.
971 #: gui/replaymenu/replay_filters.js:106
973 msgctxt "duration filter"
974 msgid "> %(min)s min"
975 msgid_plural "> %(min)s min"
979 #. Translation: Duration between min and max minutes.
980 #: gui/replaymenu/replay_filters.js:109
982 msgctxt "duration filter"
983 msgid "%(min)s - %(max)s min"
986 #: gui/replaymenu/replay_menu.js:242
987 msgid "yyyy-MM-dd HH:mm"
990 #: gui/replaymenu/replay_menu.js:272
994 #: gui/replaymenu/replay_menu.js:323
995 msgid "Unknown Civilization"
998 #: gui/replaymenu/replay_menu.js:336
1001 msgid "%(playerName)s (%(civ)s)"
1004 #: gui/replaymenu/replay_menu.js:338
1005 #, javascript-format
1007 msgid "%(playerName)s (%(civ)s, defeated)"
1010 #: gui/replaymenu/replay_menu.js:340
1011 #, javascript-format
1013 msgid "%(playerName)s (%(civ)s, %(AIdifficulty)s %(AIname)s)"
1016 #: gui/replaymenu/replay_menu.js:342
1017 #, javascript-format
1019 msgid "%(playerName)s (%(civ)s, %(AIdifficulty)s %(AIname)s, defeated)"
1022 #: gui/replaymenu/replay_menu.js:358
1026 #: gui/replaymenu/replay_menu.js:358
1027 #, javascript-format
1028 msgid "Team %(team)s"
1031 #: gui/savedgames/load.js:10 gui/savedgames/save.js:27
1032 msgid "No saved games found"
1035 #: gui/savedgames/load.js:51
1036 msgid "This saved game may not be compatible:"
1039 #: gui/savedgames/load.js:56
1040 #, javascript-format
1042 "It needs 0 A.D. version %(requiredVersion)s, while you are running version %"
1043 "(currentVersion)s."
1046 #: gui/savedgames/load.js:61
1047 msgid "It needs an older version of 0 A.D."
1050 #: gui/savedgames/load.js:65
1051 #, javascript-format
1053 "It needs 0 A.D. savegame version %(requiredVersion)s, while you have "
1054 "savegame version %(currentVersion)s."
1057 #: gui/savedgames/load.js:75
1058 #, javascript-format
1059 msgid "It does not need any mod while you are running with \"%(currentMod)s\"."
1062 #: gui/savedgames/load.js:79
1063 #, javascript-format
1065 "It needs the mod \"%(requiredMod)s\" while you are running without a mod."
1068 #: gui/savedgames/load.js:83
1069 #, javascript-format
1071 "It needs the mod \"%(requiredMod)s\" while you are running with \"%"
1075 #: gui/savedgames/load.js:88
1076 msgid "Do you still want to proceed?"
1079 #: gui/savedgames/load.js:125 gui/savedgames/save.js:58
1080 #: gui/savedgames/save.js:88
1081 #, javascript-format
1082 msgid "\"%(label)s\""
1085 #: gui/savedgames/load.js:125 gui/savedgames/save.js:88
1086 msgid "Saved game will be permanently deleted, are you sure?"
1089 #: gui/savedgames/load.js:125 gui/savedgames/save.js:88
1093 #: gui/savedgames/save.js:58
1094 msgid "Saved game will be permanently overwritten, are you sure?"
1097 #: gui/savedgames/save.js:58
1098 msgid "OVERWRITE SAVE"
1101 #: gui/structree/draw.js:348
1105 #: gui/structree/draw.js:368
1106 #, javascript-format
1107 msgid "%(resourceIcon)s %(rate)s"
1110 #: gui/structree/draw.js:374
1111 msgid "Gather Rates:"
1114 #: gui/structree/load.js:161
1115 #, javascript-format
1116 msgid "%(val1)s to %(val2)s"
1119 #: gui/summary/layout.js:4 gui/summary/layout.js:21 gui/summary/layout.js:48
1120 #: gui/summary/layout.js:75 gui/summary/layout.js:102
1121 #: gui/summary/layout.js:123 gui/summary/summary.xml:(caption):107
1125 #: gui/summary/layout.js:5
1126 msgid "Economy score"
1129 #: gui/summary/layout.js:6
1130 msgid "Military score"
1133 #: gui/summary/layout.js:7
1134 msgid "Exploration score"
1137 #: gui/summary/layout.js:8
1141 #: gui/summary/layout.js:22 gui/summary/layout.js:49 gui/summary/layout.js:80
1145 #: gui/summary/layout.js:23
1149 #: gui/summary/layout.js:24
1153 #: gui/summary/layout.js:25
1157 #: gui/summary/layout.js:26
1161 #: gui/summary/layout.js:27
1165 #: gui/summary/layout.js:28
1169 #: gui/summary/layout.js:29
1173 #: gui/summary/layout.js:32
1174 msgid "Buildings Statistics (Constructed / Lost / Destroyed)"
1177 #: gui/summary/layout.js:50
1181 #: gui/summary/layout.js:51
1185 #: gui/summary/layout.js:52
1189 #: gui/summary/layout.js:53
1193 #: gui/summary/layout.js:55
1197 #: gui/summary/layout.js:56
1201 #: gui/summary/layout.js:59
1202 msgid "Units Statistics (Trained / Lost / Killed)"
1205 #: gui/summary/layout.js:76
1209 #: gui/summary/layout.js:77
1213 #: gui/summary/layout.js:78
1217 #: gui/summary/layout.js:79
1221 #: gui/summary/layout.js:81
1222 msgid "Tributes (Sent / Received)"
1225 #: gui/summary/layout.js:82
1226 msgid "Treasures collected"
1229 #: gui/summary/layout.js:83
1233 #: gui/summary/layout.js:86
1234 msgid "Resource Statistics (Gathered / Used)"
1237 #: gui/summary/layout.js:103
1238 msgid "Food exchanged"
1241 #: gui/summary/layout.js:104
1242 msgid "Wood exchanged"
1245 #: gui/summary/layout.js:105
1246 msgid "Stone exchanged"
1249 #: gui/summary/layout.js:106
1250 msgid "Metal exchanged"
1253 #: gui/summary/layout.js:107
1254 msgid "Barter efficiency"
1257 #: gui/summary/layout.js:108
1258 msgid "Trade income"
1261 #: gui/summary/layout.js:124
1267 #: gui/summary/layout.js:125
1268 msgid "Feminization"
1271 #: gui/summary/layout.js:126
1277 #: gui/summary/layout.js:127
1283 #: gui/summary/layout.js:128
1287 #: gui/summary/layout.js:129
1291 #: gui/summary/layout.js:132
1295 #: gui/summary/layout.js:277
1299 #: gui/summary/summary.js:136
1300 #, javascript-format
1301 msgid "Game time elapsed: %(time)s"
1304 #: gui/summary/summary.js:138
1305 #, javascript-format
1306 msgid "%(mapName)s - %(mapType)s"
1309 #: gui/civinfo/civinfo.xml:(caption):16
1310 msgid "Civilizations"
1313 #: gui/civinfo/civinfo.xml:(caption):28
1314 msgid "Civilization Selection"
1317 #: gui/civinfo/civinfo.xml:(caption):119 gui/credits/credits.xml:(caption):69
1318 #: gui/options/options.xml:(caption):88
1319 #: gui/structree/structree.xml:(caption):119
1323 #: gui/credits/credits.xml:(caption):18
1324 msgid "0 A.D. Credits"
1327 #: gui/credits/credits.xml:(caption):24
1328 msgid "Special Credits"
1331 #: gui/credits/credits.xml:(caption):31
1335 #: gui/credits/credits.xml:(caption):38
1339 #: gui/credits/credits.xml:(caption):45
1343 #: gui/credits/credits.xml:(caption):52 gui/summary/summary.xml:(caption):100
1344 msgid "Miscellaneous"
1347 #: gui/credits/credits.xml:(caption):59
1351 #: gui/locale/locale.xml:(caption):14
1352 #: gui/locale/locale_advanced.xml:(caption):14
1353 #: gui/pregame/mainmenu.xml:(caption):339
1357 #: gui/locale/locale.xml:(caption):17
1358 #: gui/locale/locale_advanced.xml:(caption):17
1362 #. A locale is a set of parameters that defines the user’s language, country and any special variant preferences that the user wants to see in their user interface. Here, “Locale” refers to the code that identifies those settings, such as ‘en_US’.
1363 #: gui/locale/locale.xml:(caption):31
1367 #: gui/locale/locale.xml:(caption):36
1368 #: gui/locale/locale_advanced.xml:(caption):65
1369 #: gui/savedgames/load.xml:(caption):25 gui/savedgames/save.xml:(caption):37
1373 #: gui/locale/locale.xml:(caption):41
1377 #: gui/locale/locale.xml:(caption):46
1378 #: gui/locale/locale_advanced.xml:(caption):75
1382 #: gui/locale/locale_advanced.xml:(caption):25
1386 #: gui/locale/locale_advanced.xml:(caption):34
1390 #: gui/locale/locale_advanced.xml:(caption):41
1391 msgid "Variant (unused):"
1394 #: gui/locale/locale_advanced.xml:(caption):48
1395 msgid "Keywords (unused):"
1398 #: gui/locale/locale_advanced.xml:(caption):55
1399 msgid "Resulting locale:"
1402 #: gui/locale/locale_advanced.xml:(caption):60
1403 msgid "Dictionary files used:"
1406 #: gui/locale/locale_advanced.xml:(caption):70
1410 #: gui/locale/locale_advanced.xml:(tooltip):37
1412 "Optional four-letter script code part following the language code (as listed "
1416 #: gui/locale/locale_advanced.xml:(tooltip):44
1417 #: gui/locale/locale_advanced.xml:(tooltip):51
1418 msgid "Not implemented yet."
1421 #: gui/options/options.xml:(caption):18
1422 msgid "Game Options"
1425 #: gui/options/options.xml:(caption):22
1429 #: gui/options/options.xml:(caption):35
1430 msgid "Graphics Settings"
1433 #: gui/options/options.xml:(caption):48
1434 msgid "Sound Settings"
1437 #: gui/options/options.xml:(caption):61
1438 msgid "Lobby Settings"
1441 #: gui/options/options.xml:(caption):73
1445 #: gui/options/options.xml:(caption):78
1449 #: gui/options/options.xml:(caption):83 gui/savedgames/save.xml:(caption):47
1453 #: gui/options/options.xml:(tooltip):74
1454 msgid "Resets user settings to their game default"
1457 #: gui/options/options.xml:(tooltip):79
1458 msgid "Reverts to previous saved settings"
1461 #: gui/options/options.xml:(tooltip):84
1462 msgid "Saves changes"
1465 #: gui/options/options.xml:(tooltip):89
1466 msgid "Unsaved changes affect this session only"
1469 #: gui/pregame/mainmenu.xml:62
1470 msgid "Help improve 0 A.D.!"
1473 #: gui/pregame/mainmenu.xml:64
1475 "You can automatically send us anonymous feedback that will help us fix bugs, "
1476 "and improve performance and compatibility."
1479 #: gui/pregame/mainmenu.xml:90
1480 msgid "Thank you for helping improve 0 A.D.!"
1483 #: gui/pregame/mainmenu.xml:92
1484 msgid "Anonymous feedback is currently enabled."
1487 #: gui/pregame/mainmenu.xml:94
1488 msgid "Status: $status."
1491 #: gui/pregame/mainmenu.xml:535
1492 msgid "Alpha XX: Timosthenes"
1495 #: gui/pregame/mainmenu.xml:537
1497 "WARNING: This is an early development version of the game. Many features "
1498 "have not been added yet."
1501 #: gui/pregame/mainmenu.xml:(caption):68
1502 msgid "Enable Feedback"
1505 #: gui/pregame/mainmenu.xml:(caption):99
1506 msgid "Disable Feedback"
1509 #: gui/pregame/mainmenu.xml:(caption):166
1510 #: gui/structree/structree.xml:(caption):17
1511 msgid "Structure Tree"
1514 #: gui/pregame/mainmenu.xml:(caption):183
1518 #: gui/pregame/mainmenu.xml:(caption):208
1522 #: gui/pregame/mainmenu.xml:(caption):222
1526 #: gui/pregame/mainmenu.xml:(caption):239 gui/savedgames/load.xml:(caption):15
1530 #. Join a game by specifying the host's IP address.
1531 #: gui/pregame/mainmenu.xml:(caption):262
1535 #: gui/pregame/mainmenu.xml:(caption):277
1539 #: gui/pregame/mainmenu.xml:(caption):292
1543 #: gui/pregame/mainmenu.xml:(caption):322
1547 #: gui/pregame/mainmenu.xml:(caption):355
1551 #: gui/pregame/mainmenu.xml:(caption):369
1552 msgid "Scenario Editor"
1555 #: gui/pregame/mainmenu.xml:(caption):382
1556 msgid "Welcome Screen"
1559 #: gui/pregame/mainmenu.xml:(caption):397
1560 msgid "Mod Selection"
1563 #: gui/pregame/mainmenu.xml:(caption):452
1564 msgid "Learn To Play"
1567 #: gui/pregame/mainmenu.xml:(caption):467
1568 msgid "Single Player"
1571 #: gui/pregame/mainmenu.xml:(caption):482
1575 #: gui/pregame/mainmenu.xml:(caption):497
1576 msgid "Tools & Options"
1579 #: gui/pregame/mainmenu.xml:(caption):512
1583 #: gui/pregame/mainmenu.xml:(caption):547
1587 #: gui/pregame/mainmenu.xml:(caption):559
1591 #: gui/pregame/mainmenu.xml:(caption):571
1592 msgid "Report a Bug"
1595 #: gui/pregame/mainmenu.xml:(caption):583
1596 msgid "Translate the game"
1599 #: gui/pregame/mainmenu.xml:(caption):595
1603 #: gui/pregame/mainmenu.xml:(caption):624
1604 msgid "WILDFIRE GAMES"
1607 #: gui/pregame/mainmenu.xml:(tooltip):150
1608 msgid "Open the 0 A.D. Game Manual."
1611 #: gui/pregame/mainmenu.xml:(tooltip):167
1612 msgid "View the structure tree of civilizations featured in 0 A.D."
1615 #: gui/pregame/mainmenu.xml:(tooltip):184
1616 msgid "Learn about the many civilizations featured in 0 A.D."
1619 #: gui/pregame/mainmenu.xml:(tooltip):209
1620 msgid "Click here to start a new single player game."
1623 #: gui/pregame/mainmenu.xml:(tooltip):223
1625 "Relive history through historical military campaigns. \\[NOT YET IMPLEMENTED]"
1628 #: gui/pregame/mainmenu.xml:(tooltip):240
1629 msgid "Click here to load a saved game."
1632 #: gui/pregame/mainmenu.xml:(tooltip):263
1633 msgid "Joining an existing multiplayer game."
1636 #: gui/pregame/mainmenu.xml:(tooltip):278
1637 msgid "Host a multiplayer game.\\n\\nRequires UDP port 20595 to be open."
1640 #: gui/pregame/mainmenu.xml:(tooltip):293
1641 msgid "Launch the multiplayer lobby."
1644 #: gui/pregame/mainmenu.xml:(tooltip):323
1645 msgid "Adjust game settings."
1648 #: gui/pregame/mainmenu.xml:(tooltip):340
1649 msgid "Choose the language of the game."
1652 #: gui/pregame/mainmenu.xml:(tooltip):356
1653 msgid "Playback previous games."
1656 #: gui/pregame/mainmenu.xml:(tooltip):370
1658 "Open the Atlas Scenario Editor in a new window. You can run this more "
1659 "reliably by starting the game with the command-line argument \"-editor\"."
1662 #: gui/pregame/mainmenu.xml:(tooltip):383
1663 msgid "Show the Welcome Screen. Useful if you hid it by mistake."
1666 #: gui/pregame/mainmenu.xml:(tooltip):398
1667 msgid "Select mods to use."
1670 #: gui/pregame/mainmenu.xml:(tooltip):453
1672 "Learn how to play, discover the technology trees, and the history behind the "
1676 #: gui/pregame/mainmenu.xml:(tooltip):468
1677 msgid "Challenge the computer player to a single player match."
1680 #: gui/pregame/mainmenu.xml:(tooltip):483
1681 msgid "Fight against one or more human players in a multiplayer game."
1684 #: gui/pregame/mainmenu.xml:(tooltip):498
1685 msgid "Game options and scenario design tools."
1688 #: gui/pregame/mainmenu.xml:(tooltip):513
1689 msgid "Exits the game."
1692 #: gui/pregame/mainmenu.xml:(tooltip):548
1693 msgid "Click to open play0ad.com in your web browser."
1696 #: gui/pregame/mainmenu.xml:(tooltip):560
1698 "Click to open the 0 A.D. IRC chat in your browser. (#0ad on webchat.quakenet."
1702 #: gui/pregame/mainmenu.xml:(tooltip):572
1703 msgid "Click to visit 0 A.D. Trac to report a bug, crash, or error."
1706 #: gui/pregame/mainmenu.xml:(tooltip):584
1707 msgid "Click to open the 0 A.D. translate page in your browser."
1710 #: gui/pregame/mainmenu.xml:(tooltip):596
1711 msgid "Click to see the 0 A.D. credits."
1714 #: gui/replaymenu/replay_menu.xml:(caption):27
1715 msgid "Replay Games"
1718 #: gui/replaymenu/replay_menu.xml:(caption):110
1719 msgid "Filter compatible replays"
1722 #: gui/replaymenu/replay_menu.xml:(caption):136
1726 #: gui/replaymenu/replay_menu.xml:(caption):151
1730 #: gui/replaymenu/replay_menu.xml:(caption):166
1734 #: gui/replaymenu/replay_menu.xml:(caption):187
1738 #: gui/replaymenu/replay_menu.xml:(caption):204
1742 #: gui/replaymenu/replay_menu.xml:(caption):216
1746 #: gui/replaymenu/replay_menu.xml:(caption):222
1747 #: gui/savedgames/load.xml:(caption):30 gui/savedgames/save.xml:(caption):42
1751 #: gui/replaymenu/replay_menu.xml:(caption):228
1752 #: gui/summary/summary.xml:(caption):25
1756 #: gui/replaymenu/replay_menu.xml:(caption):234
1757 msgid "Start Replay"
1760 #: gui/replaymenu/replay_menu.xml:(heading):73
1765 #: gui/replaymenu/replay_menu.xml:(heading):77
1770 #: gui/replaymenu/replay_menu.xml:(heading):81
1775 #: gui/replaymenu/replay_menu.xml:(heading):85
1780 #: gui/replaymenu/replay_menu.xml:(heading):89
1785 #: gui/replaymenu/replay_menu.xml:(heading):93
1790 #: gui/savedgames/load.xml:(caption):42
1794 #: gui/savedgames/save.xml:(caption):15
1798 #: gui/savedgames/save.xml:(caption):29
1799 msgid "Description:"
1802 #: gui/splashscreen/splashscreen.xml:(caption):12
1806 #: gui/splashscreen/splashscreen.xml:(caption):17
1807 msgid "Show this message in the future"
1810 #: gui/splashscreen/splashscreen.xml:(caption):22
1811 msgid "Known Issues (web)"
1814 #: gui/structree/structree.xml:(caption):29
1815 msgid "Civilization:"
1818 #: gui/structree/structree.xml:(caption):92
1819 msgid "Trainer Units"
1822 #: gui/summary/summary.xml:(caption):65
1826 #: gui/summary/summary.xml:(caption):72
1830 #: gui/summary/summary.xml:(caption):79
1834 #: gui/summary/summary.xml:(caption):86
1838 #: gui/summary/summary.xml:(caption):93
1842 #: gui/summary/summary.xml:(caption):161
1846 #: gui/credits/texts/art.json:Content[0].Content[0].Subtitle
1850 #: gui/credits/texts/art.json:Content[0].Content[1].Subtitle
1851 msgid "Sound Manager"
1854 #: gui/credits/texts/art.json:Content[0].Content[2].Subtitle
1858 #: gui/credits/texts/art.json:Content[0].Title
1859 msgid "Artistic managers"
1862 #: gui/credits/texts/art.json:Content[1].Title
1866 #: gui/credits/texts/art.json:Content[2].Title
1867 msgid "Random Map Scripts"
1870 #: gui/credits/texts/art.json:Content[3].Title
1874 #: gui/credits/texts/art.json:Content[4].Title
1878 #: gui/credits/texts/art.json:Content[5].Title
1882 #: gui/credits/texts/art.json:Content[6].Title
1886 #: gui/credits/texts/donators.json:Content[0].Title
1887 msgid "Pledgie Drive 1"
1890 #: gui/credits/texts/donators.json:Content[1].Title
1891 msgid "Pledgie Drive 2"
1894 #: gui/credits/texts/donators.json:Content[2].Title
1896 "Indiegogo 2013 campaign\n"
1897 "More than 1000 donators (!), including:"
1900 #: gui/credits/texts/misc.json:Content[0].Content[0].Subtitle
1904 #: gui/credits/texts/misc.json:Content[0].Title
1905 msgid "History References"
1908 #: gui/credits/texts/misc.json:Content[1].Title
1909 msgid "Community and Management"
1912 #: gui/credits/texts/programming.json:Content[0].Title
1913 msgid "Programming managers"
1916 #: gui/credits/texts/programming.json:Content[1].Subtitle
1917 msgid "Special thanks to"
1920 #: gui/credits/texts/special.json:Content[0].Title
1924 #: gui/credits/texts/special.json:Content[1].Content[0].Subtitle
1925 msgid "0 A.D. Founder"
1928 #: gui/credits/texts/special.json:Content[1].Content[1].Subtitle
1929 msgid "Project Leaders"
1932 #: gui/credits/texts/special.json:Content[1].Content[2].Subtitle
1933 msgid "Co-Lead Designers"
1936 #: gui/credits/texts/special.json:Content[1].Title
1937 msgid "Special thanks to:"
1940 #: gui/credits/texts/special.json:Content[2].Title
1941 msgid "And thanks to the entire community for making 0 A.D. possible."
1944 #: gui/credits/texts/special.json:Content[3].Title
1945 msgid "No historians were harmed during the development of this project."
1948 #: gui/options/options.json:lobbySetting[0].tooltip
1949 msgid "Number of backlogged messages to load when joining the lobby"
1952 #: gui/options/options.json:lobbySetting[0].label
1953 msgid "Chat Backlog"
1956 #: gui/options/options.json:lobbySetting[1].tooltip
1957 msgid "Show time that messages are posted in the lobby chat"
1960 #: gui/options/options.json:lobbySetting[1].label
1961 msgid "Chat Timestamp"
1964 #: gui/options/options.json:generalSetting[0].tooltip
1965 msgid "Start 0 A.D. in a window"
1968 #: gui/options/options.json:generalSetting[0].label
1969 msgid "Windowed Mode"
1972 #: gui/options/options.json:generalSetting[1].tooltip
1973 msgid "Pause single player games when window loses focus"
1976 #: gui/options/options.json:generalSetting[1].label
1977 msgid "Background Pause"
1980 #: gui/options/options.json:generalSetting[2].tooltip
1982 "If you disable this screen completely, you may miss important announcements."
1984 "You can still launch it using the main menu."
1987 #: gui/options/options.json:generalSetting[2].label
1988 msgid "Disable Welcome Screen"
1991 #: gui/options/options.json:generalSetting[3].tooltip
1992 msgid "Show detailed tooltips for trainable units in unit-producing buildings."
1995 #: gui/options/options.json:generalSetting[3].label
1996 msgid "Detailed Tooltips"
1999 #: gui/options/options.json:generalSetting[4].tooltip
2000 msgid "Show which player has a bad connection in multiplayer games."
2003 #: gui/options/options.json:generalSetting[4].label
2004 msgid "Network Warnings"
2007 #: gui/options/options.json:generalSetting[5].tooltip
2008 msgid "Show frames per second in top right corner."
2011 #: gui/options/options.json:generalSetting[5].label
2015 #: gui/options/options.json:generalSetting[6].tooltip
2016 msgid "Show current system time in top right corner."
2019 #: gui/options/options.json:generalSetting[6].label
2020 msgid "Realtime Overlay"
2023 #: gui/options/options.json:generalSetting[7].tooltip
2024 msgid "Show current simulation time in top right corner."
2027 #: gui/options/options.json:generalSetting[7].label
2028 msgid "Gametime Overlay"
2031 #: gui/options/options.json:generalSetting[8].tooltip
2032 msgid "Always show the remaining ceasefire time."
2035 #: gui/options/options.json:generalSetting[8].label
2036 msgid "Ceasefire Time Overlay"
2039 #: gui/options/options.json:generalSetting[9].tooltip
2041 "Save and restore match settings for quick reuse when hosting another game"
2044 #: gui/options/options.json:generalSetting[9].label
2045 msgid "Persist Match Settings"
2048 #: gui/options/options.json:generalSetting[10].tooltip
2049 msgid "Allow observers to join the game after it started"
2052 #: gui/options/options.json:generalSetting[10].label
2053 msgid "Late Observer Joins"
2056 #: gui/options/options.json:generalSetting[11].tooltip
2057 msgid "Prevent further observer from joining if the limit is reached"
2060 #: gui/options/options.json:generalSetting[11].label
2061 msgid "Observer Limit"
2064 #: gui/options/options.json:soundSetting[0].tooltip
2065 msgid "Master audio gain"
2068 #: gui/options/options.json:soundSetting[0].label
2072 #: gui/options/options.json:soundSetting[1].tooltip
2073 msgid "In game music gain"
2076 #: gui/options/options.json:soundSetting[1].label
2080 #: gui/options/options.json:soundSetting[2].tooltip
2081 msgid "In game ambient sound gain"
2084 #: gui/options/options.json:soundSetting[2].label
2085 msgid "Ambient Gain"
2088 #: gui/options/options.json:soundSetting[3].tooltip
2089 msgid "In game unit action sound gain"
2092 #: gui/options/options.json:soundSetting[3].label
2096 #: gui/options/options.json:soundSetting[4].tooltip
2097 msgid "UI sound gain"
2100 #: gui/options/options.json:soundSetting[4].label
2104 #: gui/options/options.json:graphicsSetting[0].tooltip
2105 msgid "Use OpenGL 2.0 shaders (recommended)"
2108 #: gui/options/options.json:graphicsSetting[0].label
2112 #: gui/options/options.json:graphicsSetting[1].tooltip
2113 msgid "Use screen-space postprocessing filters (HDR, Bloom, DOF, etc)"
2116 #: gui/options/options.json:graphicsSetting[1].label
2117 msgid "Post Processing"
2120 #: gui/options/options.json:graphicsSetting[2].parameters.list[0]
2124 #: gui/options/options.json:graphicsSetting[2].parameters.list[1]
2128 #: gui/options/options.json:graphicsSetting[2].parameters.list[2]
2132 #: gui/options/options.json:graphicsSetting[2].tooltip
2133 msgid "Graphics quality. REQUIRES GAME RESTART"
2136 #: gui/options/options.json:graphicsSetting[2].label
2137 msgid "Graphics quality"
2140 #: gui/options/options.json:graphicsSetting[3].tooltip
2141 msgid "Enable shadows"
2144 #: gui/options/options.json:graphicsSetting[3].label
2148 #: gui/options/options.json:graphicsSetting[4].tooltip
2149 msgid "Smooth shadows"
2152 #: gui/options/options.json:graphicsSetting[4].label
2153 msgid "Shadow Filtering"
2156 #: gui/options/options.json:graphicsSetting[5].tooltip
2157 msgid "Show outlines of units behind buildings"
2160 #: gui/options/options.json:graphicsSetting[5].label
2161 msgid "Unit Silhouettes"
2164 #: gui/options/options.json:graphicsSetting[6].tooltip
2165 msgid "Enable particles"
2168 #: gui/options/options.json:graphicsSetting[6].label
2172 #: gui/options/options.json:graphicsSetting[7].tooltip
2174 "When OFF, use the lowest settings possible to render water. This makes other "
2175 "settings irrelevant."
2178 #: gui/options/options.json:graphicsSetting[7].label
2179 msgid "Activate water effects"
2182 #: gui/options/options.json:graphicsSetting[8].tooltip
2184 "Use higher-quality effects for water, rendering coastal waves, shore foam, "
2188 #: gui/options/options.json:graphicsSetting[8].label
2189 msgid "HQ Water Effects"
2192 #: gui/options/options.json:graphicsSetting[9].tooltip
2193 msgid "Use actual water depth in rendering calculations"
2196 #: gui/options/options.json:graphicsSetting[9].label
2197 msgid "Real Water Depth"
2200 #: gui/options/options.json:graphicsSetting[10].tooltip
2201 msgid "Allow water to reflect a mirror image"
2204 #: gui/options/options.json:graphicsSetting[10].label
2205 msgid "Water Reflections"
2208 #: gui/options/options.json:graphicsSetting[11].tooltip
2209 msgid "Use a real water refraction map and not transparency"
2212 #: gui/options/options.json:graphicsSetting[11].label
2213 msgid "Water Refraction"
2216 #: gui/options/options.json:graphicsSetting[12].tooltip
2217 msgid "Cast shadows on water"
2220 #: gui/options/options.json:graphicsSetting[12].label
2221 msgid "Shadows on Water"
2224 #: gui/options/options.json:graphicsSetting[13].tooltip
2225 msgid "Lift darkness and fog-of-war smoothly"
2228 #: gui/options/options.json:graphicsSetting[13].label
2232 #: gui/options/options.json:graphicsSetting[14].tooltip
2236 #: gui/options/options.json:graphicsSetting[14].label
2240 #: gui/options/options.json:graphicsSetting[15].tooltip
2241 msgid "Run vertical sync to fix screen tearing. REQUIRES GAME RESTART"
2244 #: gui/options/options.json:graphicsSetting[15].label
2248 #: gui/options/options.json:graphicsSetting[16].tooltip
2249 msgid "Limit FPS to 50 in all menus, to save power."
2252 #: gui/options/options.json:graphicsSetting[16].label
2253 msgid "Limit FPS in Menus"
2256 #: gui/splashscreen/splashscreen.txt:2
2258 "[font=\"sans-bold-20\"] Thank you for installing 0 A.D. Empires Ascendant!"
2261 #: gui/splashscreen/splashscreen.txt:3
2262 msgid "[font=\"sans-16\"]"
2265 #: gui/splashscreen/splashscreen.txt:4
2267 "[imgleft=\"constructionIcon\"]This game is still in development. Features "
2268 "are missing and it contains bugs."
2271 #: gui/splashscreen/splashscreen.txt:6
2273 "[imgleft=\"iconLag\"]The game can have performance problems, especially with "
2274 "large maps and a great number of units."
2277 #: gui/splashscreen/splashscreen.txt:8
2279 "[imgleft=\"iconMap\"]This version features a new pathfinder, with increased "
2280 "performance, but it can be subject to new bugs."
2283 #: gui/splashscreen/splashscreen.txt:10
2285 "[imgleft=\"iconFormation\"]Formations are a work in progress, but you can "
2286 "toggle forming and disbanding formations as desired."
2289 #: gui/text/tips/army_camp.txt:1
2290 msgid "ROMAN ARMY CAMP"
2293 #: gui/text/tips/army_camp.txt:2
2295 "- Build anywhere on the map, even in enemy territory. Good for building a "
2296 "secret base behind enemy lines or to consolidate gains within enemy "
2300 #: gui/text/tips/army_camp.txt:4
2301 msgid "- Decays to the territory owner when built in non-allied territory"
2304 #: gui/text/tips/army_camp.txt:6
2305 msgid "- Construct siege weapons and train citizen-soldiers."
2308 #: gui/text/tips/army_camp.txt:8
2310 "- Garrison up to 40 units to slowly heal the units and protect the army camp "
2311 "from attacks and decay."
2314 #: gui/text/tips/barracks.txt:1
2318 #: gui/text/tips/barracks.txt:2
2320 "- Train all citizen-soldiers. Some factions can unlock the training of "
2321 "champions as well."
2324 #: gui/text/tips/barracks.txt:4
2325 msgid "- Research military technologies unique to each faction."
2328 #: gui/text/tips/barracks.txt:6
2330 "- Build one early to train citizen-soldiers while you phase up your "
2334 #: gui/text/tips/barracks.txt:8
2335 msgid "- Build in a forward base to resupply your assault with fresh troops."
2338 #: gui/text/tips/blacksmith.txt:1
2342 #: gui/text/tips/blacksmith.txt:2
2343 msgid "- Research structure for all factions."
2346 #: gui/text/tips/blacksmith.txt:4
2347 msgid "- Research weapon and armor upgrades for your units."
2350 #: gui/text/tips/blacksmith.txt:6
2352 "- Garrison a citizen-soldier inside to research faster (NOT IMPLEMENTED YET)."
2355 #: gui/text/tips/carth_sacred_band.txt:1
2356 msgid "CARTHAGINIAN SACRED BAND"
2359 #: gui/text/tips/carth_sacred_band.txt:2
2360 msgid "- Champion Spearmen and Champion Cavalry Spearmen for Carthage."
2363 #: gui/text/tips/carth_sacred_band.txt:4
2365 "- Both are trainable from the Temple, instead of the Fortress like most "
2369 #: gui/text/tips/carth_sacred_band.txt:6
2371 "- Use the Spearmen as heavy infantry against cavalry. Use the Cavalry as "
2372 "heavy shock against siege weapons and skirmishers."
2375 #: gui/text/tips/catapults.txt:1
2379 #: gui/text/tips/catapults.txt:2
2380 msgid "- Ranged siege engines that are good against buildings."
2383 #: gui/text/tips/catapults.txt:4
2385 "- May upgrade to flaming projectiles for extra effectiveness against "
2386 "buildings and units."
2389 #: gui/text/tips/catapults.txt:6
2390 msgid "- Expensive and slow."
2393 #: gui/text/tips/catapults.txt:8
2395 "- Pack up into carts for movement, and unpack into stationary engines for "
2399 #: gui/text/tips/celtic_war_barge.txt:1
2400 msgid "CELTIC WAR BARGE"
2403 #: gui/text/tips/celtic_war_barge.txt:2
2404 msgid "- A medium \"trireme\"-class warship."
2407 #: gui/text/tips/celtic_war_barge.txt:4
2409 "- Available to the Celtic Factions (Britons, Gauls), Mauryans and Iberians."
2412 #: gui/text/tips/celtic_war_barge.txt:6
2413 msgid "- Can transport up to 40 units across the waters."
2416 #: gui/text/tips/celtic_war_barge.txt:8
2417 msgid "- Increases firepower with garrisoned infantry."
2420 #: gui/text/tips/celtic_war_barge.txt:10
2421 msgid "- Cannot ram, like other triremes, but has greater health and armour."
2424 #: gui/text/tips/civic_centres.txt:1
2425 msgid "CIVIC CENTERS"
2428 #: gui/text/tips/civic_centres.txt:2
2429 msgid "- The \"foundation\" of your new colony."
2432 #: gui/text/tips/civic_centres.txt:4
2433 msgid "- Claim large tracts of territory."
2436 #: gui/text/tips/civic_centres.txt:6
2437 msgid "- Can be built in friendly and neutral territory."
2440 #: gui/text/tips/civic_centres.txt:8
2441 msgid "- Train Female Citizens and basic Citizen-Soldiers."
2444 #: gui/text/tips/embassies.txt:1
2448 #: gui/text/tips/embassies.txt:2
2449 msgid "- Special \"Barracks\" available to the Carthage faction."
2452 #: gui/text/tips/embassies.txt:4
2453 msgid "- Train mercenaries from each of the ethnically-themed embassies."
2456 #: gui/text/tips/embassies.txt:6
2458 "- Mercenary \"citizen-soldiers\" have their normal Food cost converted to "
2462 #: gui/text/tips/fishing.txt:1
2466 #: gui/text/tips/fishing.txt:2
2467 msgid "- Fish the seas for a bountiful harvest."
2470 #: gui/text/tips/fishing.txt:4
2471 msgid "- Fishing boats carry a large amount of food per trip."
2474 #: gui/text/tips/fishing.txt:6
2475 msgid "- Fishing is faster than gathering food on fields."
2478 #: gui/text/tips/fishing.txt:8
2480 "- Garrison a support unit aboard to double the fishing boat's gathering rate."
2483 #: gui/text/tips/fishing.txt:10
2484 msgid "- Careful! Fish are not an infinite resource!"
2487 #: gui/text/tips/fortress.txt:1
2491 #: gui/text/tips/fortress.txt:2
2492 msgid "- The Fortress is usually each faction's strongest building."
2495 #: gui/text/tips/fortress.txt:4
2496 msgid "- Trains strong units like Champions, Heroes, and Siege Weapons."
2499 #: gui/text/tips/fortress.txt:6
2500 msgid "- Gives a population boost."
2503 #: gui/text/tips/fortress.txt:8
2504 msgid "- Garrison soldiers inside to add more firepower to its defense."
2507 #: gui/text/tips/gathering.txt:1
2508 msgid "RESOURCE GATHERING"
2511 #: gui/text/tips/gathering.txt:2
2512 msgid "- Use Citizen-Soldiers and Female Citizens to gather resources."
2515 #: gui/text/tips/gathering.txt:4
2516 msgid "- Female Citizens are bonused with Farming and Foraging."
2519 #: gui/text/tips/gathering.txt:6
2520 msgid "- Citizen-Soldiers are bonused with Mining."
2523 #: gui/text/tips/gathering.txt:8
2524 msgid "- Cavalry Citizen-Soldiers are bonused with Hunting."
2527 #: gui/text/tips/gathering.txt:10
2529 "- The higher the level of Citizen-Soldier (Advanced, Elite), the better he "
2530 "fights, but the less efficient he is at gathering."
2533 #: gui/text/tips/iphicrates.txt:1
2537 #: gui/text/tips/iphicrates.txt:2
2539 "- The Athenian general who reformed the Athenian army to be faster and more "
2543 #: gui/text/tips/iphicrates.txt:4
2544 msgid "- Units in his formation are faster and stronger."
2547 #: gui/text/tips/iphicrates.txt:6
2548 msgid "- Skirmishers move faster while he lives."
2551 #: gui/text/tips/outposts.txt:1
2555 #: gui/text/tips/outposts.txt:2
2556 msgid "- Build in neutral territory for a large scouting range."
2559 #: gui/text/tips/outposts.txt:4
2560 msgid "- Cheap, at 80 Wood."
2563 #: gui/text/tips/outposts.txt:6
2564 msgid "- They construct quickly, but are weak."
2567 #: gui/text/tips/outposts.txt:8
2569 "- Garrison a unit in it to stop them from decaying in neutral territory."
2572 #: gui/text/tips/palisades.txt:1
2573 msgid "PALISADE WALLS"
2576 #: gui/text/tips/palisades.txt:2
2577 msgid "- A quick, cheap wooden wall available to all factions."
2580 #: gui/text/tips/palisades.txt:4
2581 msgid "- Most factions have access to them in Village Phase."
2584 #: gui/text/tips/palisades.txt:6
2586 "- Attackable by enemy soldiers, unlike City Walls, which are only attackable "
2590 #: gui/text/tips/pericles.txt:1
2594 #: gui/text/tips/pericles.txt:2
2595 msgid "- The foremost Athenian politician of the 5th century BCE."
2598 #: gui/text/tips/pericles.txt:4
2599 msgid "- Buildings construct faster within his range."
2602 #: gui/text/tips/pericles.txt:6
2603 msgid "- Temples are cheaper while he lives."
2606 #: gui/text/tips/persian_architecture.txt:1
2607 msgid "PERSIAN ARCHITECTURE"
2610 #: gui/text/tips/persian_architecture.txt:2
2611 msgid "- Special Technology for the Persians."
2614 #: gui/text/tips/persian_architecture.txt:4
2615 msgid "- All Persian buildings +25% stronger."
2618 #: gui/text/tips/persian_architecture.txt:6
2619 msgid "- Build time lengthened by +20% as a consequence."
2622 #: gui/text/tips/persian_architecture.txt:8
2624 "- Persians also have access to a great number of structural & defensive "
2628 #: gui/text/tips/pikemen.txt:1
2632 #: gui/text/tips/pikemen.txt:2
2633 msgid "- Heavily armored and slow. Low attack."
2636 #: gui/text/tips/pikemen.txt:4
2638 "- Used against cavalry or against other melee infantry to pin them in place."
2641 #: gui/text/tips/pikemen.txt:6
2642 msgid "- Available to: Macedonians, Seleucids, and Ptolemies."
2645 #: gui/text/tips/quinquereme.txt:1
2646 msgid "HEAVY WARSHIP"
2649 #: gui/text/tips/quinquereme.txt:2
2651 "- The heaviest standard warship. Available to: Rome, Carthage, Ptolemies, "
2655 #: gui/text/tips/quinquereme.txt:4
2656 msgid "- Transports up to 50 units."
2659 #: gui/text/tips/quinquereme.txt:6
2660 msgid "- Increases firepower with garrisoned catapults."
2663 #: gui/text/tips/quinquereme.txt:8
2664 msgid "- Has a ramming attack that sinks enemy ships (NOT IMPLEMENTED YET)."
2667 #: gui/text/tips/savanna_biome.txt:1
2668 msgid "SAVANNA BIOME"
2671 #: gui/text/tips/savanna_biome.txt:2
2672 msgid "- Generally flat, with a few watering holes and rocky outcrops."
2675 #: gui/text/tips/savanna_biome.txt:4
2676 msgid "- Chock full of herd animals for plentiful hunting."
2679 #: gui/text/tips/savanna_biome.txt:6
2680 msgid "- Rich in all types of mining."
2683 #: gui/text/tips/savanna_biome.txt:8
2684 msgid "- Wood tends to be sparse, but consists of high-yield Baobab trees."
2687 #: gui/text/tips/scout_towers.txt:1
2688 msgid "DEFENSE TOWERS"
2691 #: gui/text/tips/scout_towers.txt:2
2692 msgid "- Free-standing towers good for defending large areas of countryside."
2695 #: gui/text/tips/scout_towers.txt:4
2697 "- They usually cost 100 Wood and 100 Stone. Iberian Defense Towers cost 300 "
2698 "Stone (because they're stronger)."
2701 #: gui/text/tips/scout_towers.txt:6
2702 msgid "- Has a ranged attack that increases for each garrisoned unit."
2705 #: gui/text/tips/spartan_hoplites.txt:1
2709 #: gui/text/tips/spartan_hoplites.txt:2
2710 msgid "- Strongest infantry unit in the game."
2713 #: gui/text/tips/spartan_hoplites.txt:4
2714 msgid "- Champion Infantry available to the Spartans faction."
2717 #: gui/text/tips/spartan_hoplites.txt:6
2719 "- Use them to slaughter enemy cavalry or as a shock force to support your "
2723 #: gui/text/tips/spartan_hoplites.txt:8
2724 msgid "- Use the 'Phalanx' formation for extra armor bonuses."
2727 #: gui/text/tips/spearmen.txt:1
2731 #: gui/text/tips/spearmen.txt:2
2732 msgid "- The basic melee infantry for every faction in the game."
2735 #: gui/text/tips/spearmen.txt:4
2736 msgid "- Used against cavalry for a 2x attack bonus."
2739 #: gui/text/tips/spearmen.txt:6
2741 "- Decent hack attack and a good charge bonus make them good front line "
2745 #: gui/text/tips/spearmen.txt:8
2747 "- They are countered by ranged units and swordsmen, so support your spearmen "
2748 "with slingers or cavalry."
2751 #: gui/text/tips/stoa.txt:1
2755 #: gui/text/tips/stoa.txt:2
2756 msgid "- A special starting structure for Greek factions."
2759 #: gui/text/tips/stoa.txt:4
2760 msgid "- Grants +10 Population."
2763 #: gui/text/tips/stoa.txt:6
2764 msgid "- Only present on some maps."
2767 #: gui/text/tips/stoa.txt:8
2768 msgid "- Can be found in the Atlas editor for custom scenarios."
2771 #: gui/text/tips/storehouses.txt:1
2775 #: gui/text/tips/storehouses.txt:2
2776 msgid "- A cheap dropsite for non-food resources (wood, stone, metal)."
2779 #: gui/text/tips/storehouses.txt:4
2781 "- Research technologies to improve the gathering capabilities of your "
2785 #: gui/text/tips/syntagma.txt:1
2786 msgid "SYNTAGMA FORMATION"
2789 #: gui/text/tips/syntagma.txt:2
2790 msgid "- A formation for 'pikeman' style infantry."
2793 #: gui/text/tips/syntagma.txt:4
2794 msgid "- Formation is slow and cumbersome."
2797 #: gui/text/tips/syntagma.txt:6
2798 msgid "- Nearly invulnerable from the front."
2801 #: gui/text/tips/syntagma.txt:8
2802 msgid "- Vulnerable to attacks from the rear."
2805 #: gui/text/tips/temples.txt:1
2809 #: gui/text/tips/temples.txt:2
2810 msgid "- Town Phase structure."
2813 #: gui/text/tips/temples.txt:4
2814 msgid "- Recruit Healers to heal your troops on the battlefield."
2817 #: gui/text/tips/temples.txt:6
2818 msgid "- Research healing, religious devotion, and cultural technologies."
2821 #: gui/text/tips/temples.txt:8
2822 msgid "- Its \"aura\" heals nearby units."
2825 #: gui/text/tips/temples.txt:10
2826 msgid "- Garrison damaged units inside for quicker healing."
2829 #: gui/text/tips/territory_decay.txt:1
2830 msgid "TERRITORY DECAY"
2833 #: gui/text/tips/territory_decay.txt:3
2835 "- Decay happens when buildings are not connected to an allied Civil Center."
2838 #: gui/text/tips/territory_decay.txt:5
2840 "- The decay process can be slowed down or reversed by garrisoning some units "
2844 #: gui/text/tips/territory_decay.txt:7
2846 "- When the decay is completed, the building will be given to the most "
2847 "influential neighbor."
2850 #: gui/text/tips/themistocles.txt:1
2851 msgid "THEMISTOCLES"
2854 #: gui/text/tips/themistocles.txt:2
2856 "- Athenian hero who commanded the Greeks at the great naval battles of "
2857 "Artemisium and Salamis."
2860 #: gui/text/tips/themistocles.txt:4
2861 msgid "- All ships are built faster while he lives."
2864 #: gui/text/tips/themistocles.txt:6
2865 msgid "- The ship he is garrisoned inside moves much faster."
2868 #: gui/text/tips/triremes.txt:1
2872 #: gui/text/tips/triremes.txt:2
2873 msgid "- The Medium Warship."
2876 #: gui/text/tips/triremes.txt:4
2878 "- Available to the Romans, Carthaginians, Hellenic factions, and Persians."
2881 #: gui/text/tips/triremes.txt:6
2882 msgid "- Good for transporting or fighting."
2885 #: gui/text/tips/triremes.txt:8
2886 msgid "- Garrison troops aboard to increase fire power."
2889 #: gui/text/tips/triremes.txt:10
2891 "- Garrison a catapult aboard for a long-range siege attack (NOT IMPLEMENTED "
2895 #: gui/text/tips/triremes.txt:12
2897 "- Capable of a devastating ship-to-ship ramming attack that must recharge "
2898 "between each use (NOT IMPLEMENTED YET)."
2901 #: gui/text/tips/viriato.txt:1
2905 #: gui/text/tips/viriato.txt:2
2906 msgid "- Iberian hero of the Lusitani tribe."
2909 #: gui/text/tips/viriato.txt:4
2911 "- At least 7 campaigns against the Romans during the 'Lusitani Wars' from "
2915 #: gui/text/tips/viriato.txt:6
2916 msgid "- Fast moving and can switch between sword and flaming javelin."
2919 #: gui/text/tips/viriato.txt:8
2921 "- His \"aura\" is the \"Tactica Guerilla\" that allows nearby Iberian units "
2922 "to ambush their opponents."
2925 #: gui/text/tips/war_elephants.txt:1
2926 msgid "WAR ELEPHANTS"
2929 #: gui/text/tips/war_elephants.txt:2
2930 msgid "- Huge beasts from Africa and India, trained for war."
2933 #: gui/text/tips/war_elephants.txt:4
2935 "- High Food and Metal cost, but very powerful. Strongest against Structures "
2939 #: gui/text/tips/war_elephants.txt:6
2940 msgid "- Vulnerable to infantry skirmishers."
2943 #: gui/text/tips/war_elephants.txt:8
2944 msgid "- Available to: Mauryans, Ptolemies, Seleucids, and Carthaginians."
2947 #: gui/text/tips/whales.txt:1
2951 #: gui/text/tips/whales.txt:2
2952 msgid "- An oceanic resource."
2955 #: gui/text/tips/whales.txt:4
2956 msgid "- 2000 Food."
2959 #: gui/text/tips/whales.txt:6
2960 msgid "- Gatherable by Fishing Boats after the whale is killed."
2963 #: gui/text/tips/whales.txt:8
2964 msgid "- Roam around the oceans of the game and flee when attacked."