1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright © 2014 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project.
6 # Adrian Budasz <adrianbudasz@gmail.com>, 2014
7 # Artur Motyka <slashcraftpl@gmail.com>, 2015
8 # FoskamPL <fifi4001@o2.pl>, 2014
9 # Filip Lechowicz <f.lechowicz@gmail.com>, 2015
10 # Jacek <jacek15klb@gmail.com>, 2015
11 # Krzysztof Grabania, 2015
13 # Lukasz B <boberstarosta@gmail.com>, 2015
14 # Marcin Malinowski <szyszka45@gmail.com>, 2015
15 # Marcin S <dzidek1003@o2.pl>, 2016
16 # Michał Karol <michal.p.karol+transifex@gmail.com>, 2015
17 # miragae <miragae@gmail.com>, 2014-2015
18 # Night Shade <aleksandra.peter3590@gmail.com>, 2016
19 # zyxist <nightstorm@tlen.pl>, 2014
20 # slodki12341 <slodki1234@gmail.com>, 2014
23 "Project-Id-Version: 0 A.D.\n"
24 "POT-Creation-Date: 2016-03-19 09:26+0100\n"
25 "PO-Revision-Date: 2016-03-22 16:07+0000\n"
26 "Last-Translator: Marcin S <dzidek1003@o2.pl>\n"
27 "Language-Team: Polish (http://www.transifex.com/wildfire-games/0ad/language/pl/)\n"
29 "Content-Type: text/plain; charset=UTF-8\n"
30 "Content-Transfer-Encoding: 8bit\n"
32 "Plural-Forms: nplurals=3; plural=(n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2);\n"
34 #: simulation/templates/template_structure_civic.xml:14
35 msgid "Civic Structure"
36 msgstr "Budynek miejski"
38 #: simulation/templates/template_structure_civic.xml:15
42 #: simulation/templates/template_structure_civic_civil_centre.xml:69
44 msgstr "Centrum osady"
46 #: simulation/templates/template_structure_civic_civil_centre.xml:70
48 "Build to acquire large tracts of territory. Train citizens. Garrison: 20."
49 msgstr "Zbuduj aby pozyskać duże połacie ziemi. Trenuj obywateli. Garnizon: 20."
51 #: simulation/templates/template_structure_civic_civil_centre.xml:72
52 #: simulation/templates/template_structure_civic_civil_centre.xml:34
54 msgstr "Centrum osady"
56 #: simulation/templates/template_structure_civic_house.xml:34
57 msgid "Increase the population limit."
58 msgstr "Zwiększ limit populacji."
60 #: simulation/templates/template_structure_civic_house.xml:36
61 #: simulation/templates/template_structure_defense_outpost.xml:60
62 #: simulation/templates/template_structure_defense_wooden_tower.xml:50
63 #: simulation/templates/template_structure_economic_farmstead.xml:27
64 #: simulation/templates/template_structure_economic_storehouse.xml:27
65 #: simulation/templates/template_structure_military_barracks.xml:31
66 #: simulation/templates/template_structure_military_dock.xml:27
67 #: simulation/templates/template_structure_resource_corral.xml:20
71 #: simulation/templates/template_structure_civic_house.xml:36
72 #: simulation/templates/template_structure_civic_house.xml:33
76 #: simulation/templates/template_structure_civic_temple.xml:11
78 msgstr "Uzdrawiająca aura."
80 #: simulation/templates/template_structure_civic_temple.xml:12
81 msgid "Heals nearby units at 1 HP per second."
82 msgstr "Leczy jednostki w pobliżu w tempie 1HP na sekundę."
84 #: simulation/templates/template_structure_civic_temple.xml:44
86 "Train healers. Garrison up to 20 units to heal them at a quick rate (3 HP "
87 "per second). Research healing and religious improvements."
88 msgstr "Trenuj uzdrowicieli. Umieść wewnątrz do 20 jednostek aby szybko je wyleczyć (3 HP na sekundę). Badaj ulepszenia związane z uzdrawianiem i religią."
90 #: simulation/templates/template_structure_civic_temple.xml:45
91 #: simulation/templates/template_structure_defense_defense_tower.xml:57
92 #: simulation/templates/template_structure_economic_market.xml:24
93 #: simulation/templates/template_structure_military_blacksmith.xml:32
94 #: simulation/templates/template_structure_military_embassy.xml:24
95 #: simulation/templates/structures/brit_blacksmith.xml:11
96 #: simulation/templates/structures/gaul_blacksmith.xml:11
100 #: simulation/templates/template_structure_civic_temple.xml:45
101 #: simulation/templates/template_structure_civic_temple.xml:43
105 #: simulation/templates/template_structure_defense.xml:14
106 msgid "Defensive Structure"
107 msgstr "Budynek obronny"
109 #: simulation/templates/template_structure_defense.xml:15
110 #: simulation/templates/template_structure_military_fortress.xml:61
114 #: simulation/templates/template_structure_defense_defense_tower.xml:54
115 msgid "Defense Tower"
116 msgstr "Wieża obronna"
118 #: simulation/templates/template_structure_defense_defense_tower.xml:55
120 "Shoots arrows. Garrison to provide extra defense. Needs the murder holes "
121 "tech to protect its foot."
122 msgstr "Strzela z łuku. Umieszczony w garnizonie daje dodatkową obronę. Wymaga Machikuł do ochrony u podnóża."
124 #: simulation/templates/template_structure_defense_defense_tower.xml:57
125 #: simulation/templates/template_structure_defense_defense_tower.xml:26
126 #: simulation/templates/template_structure_defense_wooden_tower.xml:20
128 msgstr "Wieża obronna."
130 #: simulation/templates/template_structure_defense_outpost.xml:58
132 "Build in neutral and own territories to scout areas of the map. Slowly "
133 "converts to Gaia while in neutral territory."
134 msgstr "Buduj na neutralnym oraz własnym terytorium aby widzieć większe obszary mapy. Powoli przechodzi do Gaja gdy znajduje się na neutralnym terytorium."
136 #: simulation/templates/template_structure_defense_outpost.xml:60
137 #: simulation/templates/template_structure_defense_outpost.xml:57
141 #: simulation/templates/template_structure_defense_wall.xml:27
143 msgstr "Kamienny mur"
145 #: simulation/templates/template_structure_defense_wall.xml:28
146 #: simulation/templates/template_structure_defense_wallset.xml:11
147 msgid "Wall off your town for a stout defense."
148 msgstr "Wybuduj mur aby zwiększyć możliwości obronne miasta."
150 #: simulation/templates/template_structure_defense_wall_gate.xml:33
152 msgstr "Brama miasta"
154 #: simulation/templates/template_structure_defense_wall_gate.xml:34
156 "Allow units access through a city wall. Can be locked to prevent access."
157 msgstr "Pozwala jednostkom przedostać się przez mury miasta. Może zostać zamknięta, aby uniemożliwić dostęp."
159 #: simulation/templates/template_structure_defense_wall_long.xml:18
160 #: simulation/templates/template_structure_defense_wall_medium.xml:18
161 msgid "Wall Protection"
162 msgstr "Ochrona muru"
164 #: simulation/templates/template_structure_defense_wall_long.xml:19
165 #: simulation/templates/template_structure_defense_wall_medium.xml:19
166 msgid "Units on walls have 3 extra Armor levels"
167 msgstr "Jednostki znajdujące się na murze otrzymują 3 dodatkowe poziomy pancerza."
169 #: simulation/templates/template_structure_defense_wall_long.xml:58
170 msgid "Long wall segments can be converted to gates."
171 msgstr "Długie fragmenty muru mogą zostać przeksztłacone w bramy."
173 #: simulation/templates/template_structure_defense_wall_long.xml:59
174 msgid "Convert Stone Wall into City Gate"
175 msgstr "Zamień Kamienny mur w Bramę miejską."
177 #: simulation/templates/template_structure_defense_wall_tower.xml:58
181 #: simulation/templates/template_structure_defense_wall_tower.xml:59
182 msgid "Shoots arrows. Garrison to defend a city wall against attackers."
183 msgstr "Strzela za pomocą strzał. Umieść wewnątrz jednostki do obrony murów miasta przed napastnikami."
185 #: simulation/templates/template_structure_defense_wallset.xml:10
189 #: simulation/templates/template_structure_defense_wooden_tower.xml:46
190 #: simulation/templates/template_structure_defense_wooden_tower.xml:45
192 msgstr "Drewniana wieża"
194 #: simulation/templates/template_structure_economic.xml:14
195 msgid "Economic Structure"
196 msgstr "Budynek gospodarczy"
198 #: simulation/templates/template_structure_economic.xml:15
199 #: simulation/templates/template_structure_military_dock.xml:27
203 #: simulation/templates/template_structure_economic_farmstead.xml:25
204 msgid "Dropsite for the food resource. Research food gathering improvements."
205 msgstr "Miejsce gromadzenia zasobów żywności. Badaj możliwości ulepszenia gromadzenia żywności."
207 #: simulation/templates/template_structure_economic_farmstead.xml:27
208 #: simulation/templates/template_structure_economic_farmstead.xml:24
212 #: simulation/templates/template_structure_economic_market.xml:22
214 "Create trade units to trade between other markets. Barter resources. "
215 "Research trading and bartering improvements."
216 msgstr "Pozwala tworzyć jednostki do handlu z innymi Targowiskami. Prowadzi wymianę surowcami oraz daje dostęp do ulepszeń handlu."
218 #: simulation/templates/template_structure_economic_market.xml:24
219 #: simulation/templates/template_structure_economic_market.xml:21
220 #: simulation/templates/template_structure_military_dock.xml:27
224 #: simulation/templates/template_structure_economic_storehouse.xml:25
226 "Dropsite for wood, stone, and metal resources. Research gathering "
227 "improvements for these resources."
228 msgstr "Miejsce składowania drewna, kamienia i metalu. Odkrywaj tutaj ulepszenia związane z pozyskiwaniem tych surowców."
230 #: simulation/templates/template_structure_economic_storehouse.xml:27
231 #: simulation/templates/template_structure_economic_storehouse.xml:24
235 #: simulation/templates/template_structure_gaia_settlement.xml:9
236 #: simulation/templates/template_structure_gaia_settlement.xml:10
240 #: simulation/templates/template_structure_gaia_settlement.xml:11
241 msgid "Build a Civic Center at this location to expand your territory."
242 msgstr "Wybuduj centrum osady w tym położeniu, aby poszerzyć swoje terytorium."
244 #: simulation/templates/template_structure_military.xml:14
245 msgid "Military Structure"
246 msgstr "Budynek wojskowy"
248 #: simulation/templates/template_structure_military.xml:15
252 #: simulation/templates/template_structure_military_barracks.xml:30
253 msgid "Train citizen-soldiers. Research training improvements. Garrison: 10."
254 msgstr "Trenuj żołnierzy miejskich. Odkrywaj ulepszone metody ich trenowania. Garnizon: 10."
256 #: simulation/templates/template_structure_military_barracks.xml:31
257 #: simulation/templates/template_structure_military_barracks.xml:29
261 #: simulation/templates/template_structure_military_blacksmith.xml:30
262 msgid "Research weapons and armor improvements."
263 msgstr "Prace badawcze nad bronią i ulepszeniami pancerza."
265 #: simulation/templates/template_structure_military_blacksmith.xml:32
266 #: simulation/templates/template_structure_military_blacksmith.xml:29
270 #: simulation/templates/template_structure_military_dock.xml:25
272 "Build upon a shoreline to construct naval vessels and to open sea trade. "
273 "Research naval improvements."
274 msgstr "Zbuduj na linii brzegowej w celu konstruowania okrętów wojennych oraz w celu otwarcia handlu morskiego. Badaj ulepszenia związane z marynarką wojenną."
276 #: simulation/templates/template_structure_military_dock.xml:27
277 #: simulation/templates/template_structure_military_dock.xml:24
281 #: simulation/templates/template_structure_military_embassy.xml:24
282 #: simulation/templates/template_structure_military_embassy.xml:25
283 #: simulation/templates/structures/cart_embassy.xml:19
284 #: simulation/templates/structures/cart_embassy.xml:20
288 #: simulation/templates/template_structure_military_fortress.xml:59
290 "Train heroes, champions, and siege weapons. Research siege weapon "
291 "improvements. Garrison: 20."
292 msgstr "Trenuj bohaterów, elitarne jednostki mistrzów oraz produkuj maszyny oblężnicze. Opracuj usprawnienia do maszyn oblężniczych. Garnizon: 20."
294 #: simulation/templates/template_structure_military_fortress.xml:61
298 #: simulation/templates/template_structure_military_fortress.xml:61
299 #: simulation/templates/template_structure_military_fortress.xml:25
300 #: simulation/templates/template_structure_military_fortress.xml:58
304 #: simulation/templates/template_structure_resource.xml:17
305 msgid "Resource Structure"
306 msgstr "Budynek zaopatrzenia"
308 #: simulation/templates/template_structure_resource.xml:19
312 #: simulation/templates/template_structure_resource_corral.xml:19
314 "Raise herd animals for food. Task domestic animals here to gain a trickle of"
315 " food or other bonus (Not yet implemented)."
316 msgstr "Hoduj zwierzęta aby mieć pożywienie. Pozwala uzyskać bonusy związane z żywnością (jeszcze nie zaimplementowane)."
318 #: simulation/templates/template_structure_resource_corral.xml:20
319 #: simulation/templates/template_structure_resource_corral.xml:18
323 #: simulation/templates/template_structure_resource_field.xml:28
324 #: simulation/templates/template_structure_resource_field.xml:27
328 #: simulation/templates/template_structure_resource_field.xml:29
329 msgid "Harvest vegetables for food. Max gatherers: 5."
330 msgstr "Zbieraj warzywa aby zwiększyć ilość żywności. Maksymalna ilość zbireaczy: 5."
332 #: simulation/templates/template_structure_special.xml:42
333 #: simulation/templates/structures/brit_kennel.xml:32
334 msgid "Special Building"
335 msgstr "Budynek specjalny"
337 #: simulation/templates/template_structure_special.xml:43
338 msgid "This is a special building unique to a particular civilization."
339 msgstr "To jest specjalny budynek, unikalny dla danej cywilizacji."
341 #: simulation/templates/template_structure_wonder.xml:46
345 #: simulation/templates/template_structure_wonder.xml:47
347 "Bring glory to your civilization and add large tracts of land to your "
349 msgstr "Przynieś chwałę swojej cywilizacji oraz powiększ swoje imprerium o nowe połacia ziemi."
351 #: simulation/templates/structures/athen_barracks.xml:18
352 #: simulation/templates/structures/mace_barracks.xml:18
353 #: simulation/templates/structures/spart_barracks.xml:18
357 #: simulation/templates/structures/athen_blacksmith.xml:5
358 #: simulation/templates/structures/spart_blacksmith.xml:5
362 #: simulation/templates/structures/athen_civil_centre.xml:8
363 #: simulation/templates/structures/mace_civil_centre.xml:8
364 #: simulation/templates/structures/spart_civil_centre.xml:8
368 #: simulation/templates/structures/athen_corral.xml:12
369 #: simulation/templates/structures/mace_corral.xml:12
370 #: simulation/templates/structures/sele_corral.xml:12
371 #: simulation/templates/structures/spart_corral.xml:12
375 #: simulation/templates/structures/athen_defense_tower.xml:9
376 #: simulation/templates/structures/mace_defense_tower.xml:9
377 #: simulation/templates/structures/sele_defense_tower.xml:9
378 #: simulation/templates/structures/spart_defense_tower.xml:9
382 #: simulation/templates/structures/athen_dock.xml:12
383 #: simulation/templates/structures/mace_dock.xml:12
384 #: simulation/templates/structures/spart_dock.xml:12
388 #: simulation/templates/structures/athen_farmstead.xml:12
389 #: simulation/templates/structures/mace_farmstead.xml:12
390 #: simulation/templates/structures/spart_farmstead.xml:12
394 #: simulation/templates/structures/athen_field.xml:5
395 #: simulation/templates/structures/mace_field.xml:5
396 #: simulation/templates/structures/spart_field.xml:5
400 #: simulation/templates/structures/athen_fortress.xml:9
402 msgstr "Epiteíkhisma"
404 #: simulation/templates/structures/athen_fortress.xml:10
405 #: simulation/templates/structures/spart_fortress.xml:10
407 "Build siege engines. Garrison up to 20 soldiers inside for stout defense."
408 msgstr "Buduj machiny oblężnicze. Umieść wewnątrz do 20 żołnierzy dla mocnej obrony."
410 #: simulation/templates/structures/athen_gymnasion.xml:20
414 #: simulation/templates/structures/athen_gymnasion.xml:21
418 #: simulation/templates/structures/athen_gymnasion.xml:22
419 msgid "Train champion units."
420 msgstr "Trenuj elitarne jednostki mistrzów."
422 #: simulation/templates/structures/athen_house.xml:18
423 #: simulation/templates/structures/mace_house.xml:18
424 #: simulation/templates/structures/sele_house.xml:18
425 #: simulation/templates/structures/spart_house.xml:18
429 #: simulation/templates/structures/athen_market.xml:5
430 #: simulation/templates/structures/mace_market.xml:5
431 #: simulation/templates/structures/spart_market.xml:5
435 #: simulation/templates/structures/athen_outpost.xml:5
436 #: simulation/templates/structures/mace_outpost.xml:5
437 #: simulation/templates/structures/spart_outpost.xml:5
438 msgid "Greek Outpost"
439 msgstr "Grecki posterunek"
441 #: simulation/templates/structures/athen_outpost.xml:6
442 #: simulation/templates/structures/mace_outpost.xml:6
443 #: simulation/templates/structures/spart_outpost.xml:6
447 #: simulation/templates/structures/athen_prytaneion.xml:24
448 msgid "Council Chamber"
449 msgstr "Komnata Rady"
451 #: simulation/templates/structures/athen_prytaneion.xml:25
455 #: simulation/templates/structures/athen_prytaneion.xml:26
456 msgid "Train heroes. Research special technologies."
457 msgstr "Trenuj bohaterów. Prowadź badania nad specjalnymi rozwiązaniami technologicznymi. "
459 #: simulation/templates/structures/athen_storehouse.xml:5
460 #: simulation/templates/structures/mace_storehouse.xml:5
461 #: simulation/templates/structures/sele_storehouse.xml:5
462 #: simulation/templates/structures/spart_storehouse.xml:5
466 #: simulation/templates/structures/athen_temple.xml:9
470 #: simulation/templates/structures/athen_theatron.xml:32
471 #: simulation/templates/structures/mace_theatron.xml:32
472 #: simulation/templates/structures/spart_theatron.xml:32
473 #: simulation/templates/structures/theb_theatron.xml:32
474 msgid "Greek Theater"
475 msgstr "Teatr grecki"
477 #: simulation/templates/structures/athen_theatron.xml:33
478 #: simulation/templates/structures/mace_theatron.xml:33
479 #: simulation/templates/structures/spart_theatron.xml:33
480 #: simulation/templates/structures/theb_theatron.xml:33
484 #: simulation/templates/structures/athen_theatron.xml:35
485 #: simulation/templates/structures/mace_theatron.xml:35
486 #: simulation/templates/structures/spart_theatron.xml:35
487 #: simulation/templates/structures/theb_theatron.xml:35
489 "Hellēnízein (Hellenization): +20% territory influence for all buildings "
490 "while the Theatron exists."
491 msgstr "Hellēnízein (Hellenizacja): +20% zasięgu zajmowanego terenu jeśli jest zbudowany Theatron."
493 #: simulation/templates/structures/athen_wall_gate.xml:9
494 #: simulation/templates/structures/mace_wall_gate.xml:9
495 #: simulation/templates/structures/sele_wall_gate.xml:9
496 #: simulation/templates/structures/spart_wall_gate.xml:9
500 #: simulation/templates/structures/athen_wall_long.xml:10
501 #: simulation/templates/structures/athen_wall_medium.xml:10
502 #: simulation/templates/structures/athen_wall_short.xml:10
503 #: simulation/templates/structures/athen_wallset_stone.xml:5
504 #: simulation/templates/structures/mace_wall_long.xml:10
505 #: simulation/templates/structures/mace_wall_medium.xml:10
506 #: simulation/templates/structures/mace_wall_short.xml:10
507 #: simulation/templates/structures/mace_wallset_stone.xml:5
508 #: simulation/templates/structures/sele_wall_long.xml:10
509 #: simulation/templates/structures/sele_wall_medium.xml:10
510 #: simulation/templates/structures/sele_wall_short.xml:10
511 #: simulation/templates/structures/sele_wallset_stone.xml:5
512 #: simulation/templates/structures/spart_wall_long.xml:10
513 #: simulation/templates/structures/spart_wall_medium.xml:13
514 #: simulation/templates/structures/spart_wall_short.xml:13
515 #: simulation/templates/structures/spart_wallset_stone.xml:5
519 #: simulation/templates/structures/athen_wall_tower.xml:9
520 #: simulation/templates/structures/mace_wall_tower.xml:9
521 #: simulation/templates/structures/sele_wall_tower.xml:9
522 #: simulation/templates/structures/spart_wall_tower.xml:9
526 #: simulation/templates/structures/athen_wonder.xml:9
527 #: simulation/templates/structures/mace_wonder.xml:9
528 #: simulation/templates/structures/spart_wonder.xml:9
529 msgid "Naós Parthenṓn"
530 msgstr "Naós Parthenṓn"
532 #: simulation/templates/structures/athen_wonder.xml:11
533 #: simulation/templates/structures/mace_wonder.xml:11
534 #: simulation/templates/structures/spart_wonder.xml:11
536 "Bring glory to your civilization and add large tracts of land to your "
537 "empire. Garrison up to 30 units to heal them at a quick rate."
538 msgstr "Przynieś chwałę swojej cywilizacji oraz powiększ swoje imprerium o nowe połacia ziemi. Skoszaruj maksymalnie 30 jednostek aby leczyć je w szybszym tempie."
540 #: simulation/templates/structures/brit_barracks.xml:15
541 #: simulation/templates/structures/gaul_barracks.xml:15
545 #: simulation/templates/structures/brit_blacksmith.xml:8
546 #: simulation/templates/structures/gaul_blacksmith.xml:8
550 #: simulation/templates/structures/brit_civil_centre.xml:9
551 #: simulation/templates/structures/gaul_civil_centre.xml:9
555 #: simulation/templates/structures/brit_corral.xml:9
556 #: simulation/templates/structures/gaul_corral.xml:9
560 #: simulation/templates/structures/brit_crannog.xml:21
561 msgid "Island Settlement"
562 msgstr "Osiedlanie wyspy"
564 #: simulation/templates/structures/brit_crannog.xml:24
565 msgid "Increase population limit and defend waterways."
566 msgstr "Zwiększ limit populacji oraz broń dróg wodnych."
568 #: simulation/templates/structures/brit_crannog.xml:25
569 #: simulation/templates/structures/brit_dock.xml:15
570 #: simulation/templates/structures/gaul_dock.xml:15
574 #: simulation/templates/structures/brit_defense_tower.xml:9
575 #: simulation/templates/structures/brit_wall_tower.xml:11
576 #: simulation/templates/structures/gaul_defense_tower.xml:9
577 #: simulation/templates/structures/gaul_wall_tower.xml:11
581 #: simulation/templates/structures/brit_farmstead.xml:8
582 #: simulation/templates/structures/gaul_farmstead.xml:12
586 #: simulation/templates/structures/brit_field.xml:5
587 #: simulation/templates/structures/gaul_field.xml:5
591 #: simulation/templates/structures/brit_fortress.xml:21
592 msgid "Brythonic Broch"
593 msgstr "Brytońska wieża"
595 #: simulation/templates/structures/brit_fortress.xml:22
596 msgid "Train Brythonic heroes and champions. Construct siege rams."
597 msgstr "Pozwala tworzyć Brytońskich czempionów oraz tarany."
599 #: simulation/templates/structures/brit_house.xml:9
600 #: simulation/templates/structures/gaul_house.xml:9
604 #: simulation/templates/structures/brit_kennel.xml:33
608 #: simulation/templates/structures/brit_kennel.xml:35
609 msgid "Train Celtic war dogs."
610 msgstr "Trenuj celtyckie psy bojowe."
612 #: simulation/templates/structures/brit_market.xml:15
613 #: simulation/templates/structures/gaul_market.xml:15
617 #: simulation/templates/structures/brit_outpost.xml:5
618 msgid "Brythonic Outpost"
619 msgstr "Brytyjski posterunek"
621 #: simulation/templates/structures/brit_rotarymill.xml:21
622 #: simulation/templates/structures/gaul_rotarymill.xml:21
623 msgid "Farming bonus"
624 msgstr "Premia rolnictwa"
626 #: simulation/templates/structures/brit_rotarymill.xml:22
627 #: simulation/templates/structures/gaul_rotarymill.xml:22
628 msgid "Boosts nearby farming with +25% gathering rate."
629 msgstr "Przyśpiesza uprawę roli na pobliskich polach. +25% do szybkości zbierania żywności."
631 #: simulation/templates/structures/brit_rotarymill.xml:33
632 #: simulation/templates/structures/gaul_rotarymill.xml:33
634 msgstr "Młyn obrotowy"
636 #: simulation/templates/structures/brit_rotarymill.xml:34
637 #: simulation/templates/structures/gaul_rotarymill.xml:34
641 #: simulation/templates/structures/brit_rotarymill.xml:36
642 #: simulation/templates/structures/gaul_rotarymill.xml:36
643 msgid "Increase nearby farming output +25%."
644 msgstr "Zwiększa plony z pobliskich pól o +25%"
646 #: simulation/templates/structures/brit_storehouse.xml:8
647 #: simulation/templates/structures/gaul_storehouse.xml:8
651 #: simulation/templates/structures/brit_temple.xml:19
652 #: simulation/templates/structures/gaul_temple.xml:19
656 #: simulation/templates/structures/brit_wall_gate.xml:16
660 #: simulation/templates/structures/brit_wall_long.xml:29
661 #: simulation/templates/structures/brit_wall_medium.xml:26
662 #: simulation/templates/structures/brit_wall_short.xml:13
663 #: simulation/templates/structures/brit_wallset_stone.xml:5
664 #: simulation/templates/structures/gaul_wall_long.xml:29
665 #: simulation/templates/structures/gaul_wall_medium.xml:26
666 #: simulation/templates/structures/gaul_wall_short.xml:13
667 #: simulation/templates/structures/gaul_wallset_stone.xml:5
669 msgstr "Gwarchglawdd"
671 #: simulation/templates/structures/brit_wall_tower.xml:13
672 #: simulation/templates/structures/gaul_wall_tower.xml:13
673 msgid "Does not shoot or garrison."
674 msgstr "Nie strzela ani nie okupuje się w budynkach."
676 #: simulation/templates/structures/brit_wonder.xml:9
677 #: simulation/templates/structures/gaul_wonder.xml:9
681 #: simulation/templates/structures/cart_barracks.xml:18
685 #: simulation/templates/structures/cart_barracks.xml:20
687 "Train North African citizen-soldiers. Research improvements for North "
689 msgstr "Trenuje północno afrykańskich żołnierzy miejskich oraz pozwala na opracowywanie do nich ulepszeń."
691 #: simulation/templates/structures/cart_blacksmith.xml:5
692 #: simulation/templates/structures/ptol_blacksmith.xml:5
693 #: simulation/templates/structures/ptol_field.xml:5
694 #: simulation/templates/structures/ptol_temple.xml:12
698 #: simulation/templates/structures/cart_civil_centre.xml:5
702 #: simulation/templates/structures/cart_corral.xml:12
706 #: simulation/templates/structures/cart_defense_tower.xml:9
707 #: simulation/templates/structures/cart_wall_tower.xml:12
711 #: simulation/templates/structures/cart_dock.xml:17
712 msgid "Commercial Port"
713 msgstr "Port handlowy"
715 #: simulation/templates/structures/cart_dock.xml:18
719 #: simulation/templates/structures/cart_dock.xml:20
721 "Construct fishing boats to gather meat and merchant ships to trade with "
723 msgstr "Buduj łodzie rybackie, aby zbierać mięso i statki handlowe, aby wymieniać się z innymi portami."
725 #: simulation/templates/structures/cart_embassy.xml:22
726 msgid "Hire mercenaries."
727 msgstr "Najmij najemników"
729 #: simulation/templates/structures/cart_embassy_celtic.xml:20
730 msgid "Celtic Embassy"
731 msgstr "Ambasada celtycka"
733 #: simulation/templates/structures/cart_embassy_celtic.xml:22
734 msgid "Hire Celtic mercenaries. Research improvements for these mercenaries."
735 msgstr "Zatrudnia Celtyckich najemników oraz pozwala opracowywać ich ulepszenia."
737 #: simulation/templates/structures/cart_embassy_iberian.xml:13
738 msgid "Iberian Embassy"
739 msgstr "Ambasada iberyjska"
741 #: simulation/templates/structures/cart_embassy_iberian.xml:15
742 msgid "Hire Iberian mercenaries. Research improvements for these mercenaries."
743 msgstr "Zatrudnij iberyjskich najemników. Przeprowadź badania pozwalające na ich ulepszenie."
745 #: simulation/templates/structures/cart_embassy_italiote.xml:20
746 msgid "Italian Embassy"
747 msgstr "Italijska Ambasada"
749 #: simulation/templates/structures/cart_embassy_italiote.xml:22
750 msgid "Hire Italian mercenaries. Research improvements for these mercenaries."
751 msgstr "Zatrudnij włoskich najemników. Przeprowadź badania pozwalające na ich ulepszenie."
753 #: simulation/templates/structures/cart_farmstead.xml:9
757 #: simulation/templates/structures/cart_field.xml:5
761 #: simulation/templates/structures/cart_fortress.xml:9
762 msgid "Blockhouse Fort"
765 #: simulation/templates/structures/cart_fortress.xml:10
769 #: simulation/templates/structures/cart_house.xml:22
773 #: simulation/templates/structures/cart_market.xml:12
777 #: simulation/templates/structures/cart_outpost.xml:5
778 msgid "Carthaginian Outpost"
779 msgstr "Kartagiński posterunek"
781 #: simulation/templates/structures/cart_storehouse.xml:9
785 #: simulation/templates/structures/cart_super_dock.xml:10
786 msgid "Repairing ship Aura"
787 msgstr "Naprawa statku Aura "
789 #: simulation/templates/structures/cart_super_dock.xml:11
790 msgid "Heals garrisoned ship at 3 HP per second."
791 msgstr "Zdrowie garnizonu statku podnosi się 3 HP na sekundę."
793 #: simulation/templates/structures/cart_super_dock.xml:21
794 msgid "Naval Shipyard"
795 msgstr "Stocznia wojskowa"
797 #: simulation/templates/structures/cart_super_dock.xml:22
801 #: simulation/templates/structures/cart_super_dock.xml:25
802 msgid "Construct and repair mighty warships."
803 msgstr "Buduj i naprawiaj potężne okręty wojenne."
805 #: simulation/templates/structures/cart_temple.xml:14
809 #: simulation/templates/structures/cart_temple.xml:16
811 "Train priestesses to heal your troops. Train Sacred Band pikemen. Garrison "
812 "up to 20 units to heal them at a quick rate."
813 msgstr "Pozwala tworzyć kapłanki do leczenia twoich wojsk oraz szkolić Świętych Pikinierów. Może przechować 20 jednostek w celu szybkiego ich wyleczenia."
815 #: simulation/templates/structures/cart_wall.xml:18
816 #: simulation/templates/structures/cart_wallset_stone.xml:5
820 #: simulation/templates/structures/cart_wall_gate.xml:9
822 msgstr "Mijdil-šaʿar"
824 #: simulation/templates/structures/cart_wall_long.xml:29
825 #: simulation/templates/structures/cart_wall_medium.xml:23
826 #: simulation/templates/structures/cart_wall_short.xml:10
830 #: simulation/templates/structures/cart_wonder.xml:9
831 msgid "Temple of Ba'al Hammon"
832 msgstr "Świątynia Baal Hammona"
834 #: simulation/templates/structures/gaul_fortress.xml:8
836 msgstr "Galijski fort"
838 #: simulation/templates/structures/gaul_fortress.xml:9
839 msgid "Train Gallic heroes and champions. Construct siege rams."
840 msgstr "Pozwala tworzyć Galijskich bohaterów, elitarne jednostki oraz tarany."
842 #: simulation/templates/structures/gaul_outpost.xml:5
843 msgid "Gallic Outpost"
844 msgstr "Galijski posterunek"
846 #: simulation/templates/structures/gaul_tavern.xml:23
850 #: simulation/templates/structures/gaul_tavern.xml:24
854 #: simulation/templates/structures/gaul_tavern.xml:26
855 msgid "Add +10 to Population Cap. Recruit Naked Fanatics."
856 msgstr "Dodaje +10 do limitu populacji. Pozwala tworzyć Nagich fanatyków."
858 #: simulation/templates/structures/gaul_wall_gate.xml:16
862 #: simulation/templates/structures/iber_barracks.xml:11
866 #: simulation/templates/structures/iber_blacksmith.xml:5
870 #: simulation/templates/structures/iber_civil_centre.xml:5
874 #: simulation/templates/structures/iber_corral.xml:12
878 #: simulation/templates/structures/iber_defense_tower.xml:32
879 #: simulation/templates/structures/iber_wall_tower.xml:9
883 #: simulation/templates/structures/iber_dock.xml:12
887 #: simulation/templates/structures/iber_farmstead.xml:5
891 #: simulation/templates/structures/iber_field.xml:5
895 #: simulation/templates/structures/iber_fortress.xml:15
899 #: simulation/templates/structures/iber_house.xml:12
903 #: simulation/templates/structures/iber_market.xml:12
907 #: simulation/templates/structures/iber_monument.xml:38
908 msgid "Revered Monument"
909 msgstr "Znaczący pomnik"
911 #: simulation/templates/structures/iber_monument.xml:39
912 msgid "Gur Oroigarri"
913 msgstr "Pomnik Gur Origarri"
915 #: simulation/templates/structures/iber_monument.xml:42
917 "All units within vision of this monument will fight harder. Effect Range: 50"
918 " meters. Buildings in the territory of the monument do not decay."
919 msgstr "Wszystkie jednostki w obrębie tego monumentu będą lepiej walczyć. Zasięg efektu: 50 metrów. Budynki wokół Monumentu nie ulegają rozpadowi."
921 #: simulation/templates/structures/iber_outpost.xml:5
922 msgid "Iberian Outpost"
923 msgstr "Iberyjski posterunek"
925 #: simulation/templates/structures/iber_storehouse.xml:5
929 #: simulation/templates/structures/iber_temple.xml:12
933 #: simulation/templates/structures/iber_wall.xml:9
934 #: simulation/templates/structures/iber_wall_long.xml:29
935 #: simulation/templates/structures/iber_wall_medium.xml:26
936 #: simulation/templates/structures/iber_wall_short.xml:13
937 #: simulation/templates/structures/iber_wallset_stone.xml:5
941 #: simulation/templates/structures/iber_wall_gate.xml:9
943 msgstr "Biko Sarbide"
945 #: simulation/templates/structures/iber_wonder.xml:9
947 msgstr "Cancho Roano"
949 #: simulation/templates/structures/mace_blacksmith.xml:5
950 msgid "Sidērourgeîon"
951 msgstr "Sidērourgeîon"
953 #: simulation/templates/structures/mace_fortress.xml:15
957 #: simulation/templates/structures/mace_fortress.xml:16
959 "Train Champions and Heroes. Garrison up to 20 soldiers inside for stout "
961 msgstr "Pozwala tworzyć bohaterów i elitarne jednostki. Może przechować do 20 żołnierzy dla wzmocnienia obrony."
963 #: simulation/templates/structures/mace_library.xml:15
964 #: simulation/templates/structures/ptol_library.xml:15
965 #: simulation/templates/structures/sele_library.xml:15
969 #: simulation/templates/structures/mace_library.xml:16
970 #: simulation/templates/structures/ptol_library.xml:16
974 #: simulation/templates/structures/mace_library.xml:18
975 #: simulation/templates/structures/ptol_library.xml:18
976 #: simulation/templates/structures/sele_library.xml:18
978 "Research special technologies and reduce the research time of all remaining "
980 msgstr "Pozwala odkryć specjalne technologie oraz zredukować czas odkrywania wszystkich pozostałych technologii."
982 #: simulation/templates/structures/mace_siege_workshop.xml:17
983 msgid "Synergeîon Poliorkētṓn"
984 msgstr "Synergeîon Poliorkētṓn"
986 #: simulation/templates/structures/mace_siege_workshop.xml:18
987 msgid "Siege Workshop"
988 msgstr "Warsztat oblężniczy"
990 #: simulation/templates/structures/mace_siege_workshop.xml:20
991 msgid "Build siege engines. Research siege technologies."
992 msgstr "Buduj machiny oblężnicze. Prowadź badania nad technologiami związanymi z oblężeniem."
994 #: simulation/templates/structures/mace_temple.xml:9
995 #: simulation/templates/structures/spart_temple.xml:9
999 #: simulation/templates/structures/maur_barracks.xml:9
1003 #: simulation/templates/structures/maur_blacksmith.xml:5
1007 #: simulation/templates/structures/maur_civil_centre.xml:9
1009 msgstr "Rajadhanika"
1011 #: simulation/templates/structures/maur_corral.xml:12
1015 #: simulation/templates/structures/maur_defense_tower.xml:5
1019 #: simulation/templates/structures/maur_dock.xml:9
1020 msgid "Naukasthanaka"
1021 msgstr "Naukasthanaka"
1023 #: simulation/templates/structures/maur_elephant_stables.xml:21
1024 msgid "Elephant Stables"
1025 msgstr "Stajnie dla słoni"
1027 #: simulation/templates/structures/maur_elephant_stables.xml:22
1031 #: simulation/templates/structures/maur_elephant_stables.xml:26
1032 msgid "Train elephant units."
1033 msgstr "Stwórz słonie i jednostki na słoniach."
1035 #: simulation/templates/structures/maur_farmstead.xml:12
1039 #: simulation/templates/structures/maur_field.xml:5
1043 #: simulation/templates/structures/maur_fortress.xml:5
1047 #: simulation/templates/structures/maur_fortress.xml:7
1048 msgid "Train heroes and champion units."
1049 msgstr "Trenuj bohaterów i elitarne jednostki mistrzów."
1051 #: simulation/templates/structures/maur_house.xml:9
1055 #: simulation/templates/structures/maur_market.xml:12
1059 #: simulation/templates/structures/maur_outpost.xml:5
1063 #: simulation/templates/structures/maur_pillar_ashoka.xml:11
1064 msgid "All traders in range +20% walk speed."
1065 msgstr "Wszystkie podmioty w zakresie gospodarki +20 do prędkości chodzenia."
1067 #: simulation/templates/structures/maur_pillar_ashoka.xml:38
1068 msgid "Edict Pillar of Ashoka"
1069 msgstr "Kolumna Asioki"
1071 #: simulation/templates/structures/maur_pillar_ashoka.xml:39
1072 msgid "Śāsana Stambha Aśokā"
1073 msgstr "Śāsana Stambha Aśokā"
1075 #: simulation/templates/structures/maur_pillar_ashoka.xml:42
1077 "The famous pillar of Ashoka. Increases the walk speed of traders. Buildings "
1078 "in the territory of the monument do not decay."
1079 msgstr "Sławny Pomnik Asoki. Zwiększa szybkość chodzenia karawan . Budynki wokół Monumentu nie ulegają rozpadowi."
1081 #: simulation/templates/structures/maur_storehouse.xml:5
1085 #: simulation/templates/structures/maur_temple.xml:12
1089 #: simulation/templates/structures/maur_wall.xml:9
1090 #: simulation/templates/structures/maur_wall_long.xml:35
1091 #: simulation/templates/structures/maur_wall_medium.xml:29
1092 #: simulation/templates/structures/maur_wall_short.xml:16
1093 #: simulation/templates/structures/maur_wallset_stone.xml:5
1097 #: simulation/templates/structures/maur_wall_gate.xml:9
1101 #: simulation/templates/structures/maur_wall_tower.xml:18
1105 #: simulation/templates/structures/maur_wonder.xml:9
1107 msgstr "Wielka Stupa"
1109 #: simulation/templates/structures/merc_camp_egyptian.xml:7
1110 #: simulation/templates/structures/ptol_mercenary_camp.xml:7
1111 msgid "MercenaryCamp"
1112 msgstr "Obóz najemników"
1114 #: simulation/templates/structures/merc_camp_egyptian.xml:29
1115 msgid "Mercenary Camp (Egyptian)"
1116 msgstr "Obóz najemników (Egipski)"
1118 #: simulation/templates/structures/merc_camp_egyptian.xml:30
1119 msgid "Stratópedo Misthophóron Aigyptiakós"
1120 msgstr "Stratópedo Misthophóron Aigyptiakós"
1122 #: simulation/templates/structures/merc_camp_egyptian.xml:33
1123 msgid "Capture this structure to train mercenaries from Hellenistic Egypt."
1124 msgstr "Przejmij ten budynek, aby szkolić najemników z hellenistycznego Egiptu."
1126 #: simulation/templates/structures/pers_apadana.xml:26
1127 #: simulation/templates/structures/pers_palace.xml:23
1128 msgid "Persian Palace"
1129 msgstr "Perski pałac"
1131 #: simulation/templates/structures/pers_apadana.xml:27
1135 #: simulation/templates/structures/pers_apadana.xml:34
1137 "\"Satrapy Tribute\": Gain a trickle of food, wood, stone, and metal "
1138 "resources. Train Persian heroes and their \"Immortals\" bodyguards. Build "
1140 msgstr "\"Satrapski trybut\": Otrzymasz trochę żywności, drewna, kamienia i metalu. Pozwala szkolić Perskich bohaterów i ich \"Nieśmiertelnych\" strażników. Limit budowy: 1."
1142 #: simulation/templates/structures/pers_barracks.xml:5
1146 #: simulation/templates/structures/pers_barracks.xml:7
1147 msgid "Levy citizen-infantry units."
1148 msgstr "Powołuje miejskich piechurów."
1150 #: simulation/templates/structures/pers_blacksmith.xml:5
1154 #: simulation/templates/structures/pers_civil_centre.xml:5
1155 msgid "Provincial Governor"
1156 msgstr "Provincial Governor"
1158 #: simulation/templates/structures/pers_civil_centre.xml:6
1162 #: simulation/templates/structures/pers_corral.xml:12
1166 #: simulation/templates/structures/pers_defense_tower.xml:5
1167 #: simulation/templates/structures/pers_wall_tower.xml:9
1171 #: simulation/templates/structures/pers_dock.xml:12
1175 #: simulation/templates/structures/pers_farmstead.xml:12
1179 #: simulation/templates/structures/pers_field.xml:5
1183 #: simulation/templates/structures/pers_fortress.xml:5
1187 #: simulation/templates/structures/pers_fortress.xml:7
1188 msgid "Train Champion Cavalry and Construct Siege Rams."
1189 msgstr "Pozwala szkolić Elitarne jednostki kawalerii i tworzyć tarany."
1191 #: simulation/templates/structures/pers_house.xml:22
1195 #: simulation/templates/structures/pers_ishtar_gate.xml:20
1196 msgid "Ishtar Gate of Babylon"
1197 msgstr "Brama Isztar"
1199 #: simulation/templates/structures/pers_ishtar_gate.xml:21
1200 #: simulation/templates/structures/rome_arch.xml:23
1201 msgid "Special Imperial Roman building."
1202 msgstr "Specjalny budynek Imperium Rzymskiego"
1204 #: simulation/templates/structures/pers_market.xml:12
1208 #: simulation/templates/structures/pers_outpost.xml:5
1212 #: simulation/templates/structures/pers_palace.xml:24
1216 #: simulation/templates/structures/pers_palace.xml:30
1217 msgid "Build Limit: 1."
1218 msgstr "Limit budowania: 1."
1220 #: simulation/templates/structures/pers_sb2.xml:22
1221 msgid "Persian Special Building"
1222 msgstr "Perski budynek specjalny"
1224 #: simulation/templates/structures/pers_sb2.xml:23
1228 #: simulation/templates/structures/pers_sb2.xml:26
1230 "Special Building.\n"
1231 "Train War Elephants and Kardakes mercenaries."
1232 msgstr "Specjalny budynek.\nPozwala szkolić Słonie bojowe i Kardackich najemników."
1234 #: simulation/templates/structures/pers_stables.xml:18
1235 msgid "Cavalry Stables"
1236 msgstr "Stajnie kawalerii"
1238 #: simulation/templates/structures/pers_stables.xml:19
1242 #: simulation/templates/structures/pers_stables.xml:20
1246 #: simulation/templates/structures/pers_stables.xml:22
1247 msgid "Train citizen-cavalry units."
1248 msgstr "Stwórz miejską konnicę."
1250 #: simulation/templates/structures/pers_storehouse.xml:5
1254 #: simulation/templates/structures/pers_temple.xml:12
1258 #: simulation/templates/structures/pers_wall.xml:9
1259 #: simulation/templates/structures/pers_wall_long.xml:29
1260 #: simulation/templates/structures/pers_wall_medium.xml:23
1261 #: simulation/templates/structures/pers_wall_short.xml:10
1262 #: simulation/templates/structures/pers_wallset_stone.xml:5
1266 #: simulation/templates/structures/pers_wall_gate.xml:9
1267 msgid "Duvitaparnam"
1268 msgstr "Duvitaparnam"
1270 #: simulation/templates/structures/pers_wonder.xml:12
1271 msgid "Hanging Gardens of Babylon"
1272 msgstr "Babilońskie wiszące ogrody"
1274 #: simulation/templates/structures/ptol_barracks.xml:17
1278 #: simulation/templates/structures/ptol_barracks.xml:19
1280 "Train Egyptian and Middle-Eastern citizen-soldiers. Research training "
1281 "improvements. Garrison: 10."
1282 msgstr "Trenuj egipskich i środkowo-wschodnich żołnierzy miejskich. Odkrywaj ulepszone metody ich trenowania. Garnizon: 10."
1284 #: simulation/templates/structures/ptol_civil_centre.xml:15
1288 #: simulation/templates/structures/ptol_corral.xml:19
1292 #: simulation/templates/structures/ptol_defense_tower.xml:9
1296 #: simulation/templates/structures/ptol_dock.xml:12
1298 msgstr "ḥwt-n-dpt.w"
1300 #: simulation/templates/structures/ptol_farmstead.xml:19
1304 #: simulation/templates/structures/ptol_fortress.xml:9
1308 #: simulation/templates/structures/ptol_house.xml:19
1312 #: simulation/templates/structures/ptol_lighthouse.xml:17
1316 #: simulation/templates/structures/ptol_lighthouse.xml:18
1320 #: simulation/templates/structures/ptol_lighthouse.xml:20
1322 "Build along the shore to reveal the shorelines over the entire map. Very "
1323 "large vision range: 180 meters."
1324 msgstr "Zbuduj wzdłuż brzegu, aby odkryć linie brzegowe na całej mapie (Jeszcze nie działa). Bardzo duży zasięg widzenia: 180 metrów."
1326 #: simulation/templates/structures/ptol_market.xml:9
1327 msgid "ḥwt-n-ḫt.w-wḫa.w"
1328 msgstr "ḥwt-n-ḫt.w-wḫa.w"
1330 #: simulation/templates/structures/ptol_mercenary_camp.xml:29
1331 msgid "Mercenary Camp"
1332 msgstr "Obóz najemników"
1334 #: simulation/templates/structures/ptol_mercenary_camp.xml:30
1335 msgid "Stratopedeía Misthophórōn"
1336 msgstr "Stratopedeía Misthophórōn"
1338 #: simulation/templates/structures/ptol_mercenary_camp.xml:33
1340 "Cheap barracks-like structure that is buildable in Neutral territory, but casts no territory influence.\n"
1341 "- Train Mercenaries. \n"
1342 "- Min. distance from other Military Settlements: 100 meters."
1343 msgstr "Tanie baraki, budowane na Neutralnym terytorium, nie zajmujące nowego terenu.\n- Pozwala szkolić najemników.\n- Minimalna odległość od innych Wojskowych budynków: 100 metrów."
1345 #: simulation/templates/structures/ptol_military_colony.xml:25
1346 #: simulation/templates/structures/sele_military_colony.xml:25
1350 #: simulation/templates/structures/ptol_military_colony.xml:47
1351 #: simulation/templates/structures/sele_military_colony.xml:47
1352 msgid "Military Colony"
1353 msgstr "Kolonia wojskowa"
1355 #: simulation/templates/structures/ptol_military_colony.xml:48
1359 #: simulation/templates/structures/ptol_military_colony.xml:51
1361 "This is the Ptolemaic expansion building, similar to Civic Centers for other factions. It is weaker and carries a smaller territory influence, but is cheaper and built faster.\n"
1362 "- Train settler-soldiers of various nationalities.\n"
1363 "- Min. distance from other Military Colonies: 120 meters."
1364 msgstr "Budynek ekspansji Ptolemeuszy, podobny do Centum Osady dla innych cywilizacji. Jest słabszy i ma mniejszy zasięg zajmowanego terytorium, ale jest tańszy i szybciej się buduje.\n- Szkoli żołnierzy-osadników różnych narodowości.\n- Minimalna odległość od Kolonii wojskowych: 120 metrów."
1366 #: simulation/templates/structures/ptol_outpost.xml:5
1370 #: simulation/templates/structures/ptol_storehouse.xml:18
1374 #: simulation/templates/structures/ptol_wall_gate.xml:9
1378 #: simulation/templates/structures/ptol_wall_long.xml:29
1379 #: simulation/templates/structures/ptol_wall_medium.xml:23
1380 #: simulation/templates/structures/ptol_wall_short.xml:10
1381 #: simulation/templates/structures/ptol_wallset_stone.xml:5
1385 #: simulation/templates/structures/ptol_wall_tower.xml:9
1389 #: simulation/templates/structures/ptol_wonder.xml:9
1390 msgid "Temple of Edfu"
1391 msgstr "Świątynia w Edfu"
1393 #: simulation/templates/structures/rome_arch.xml:22
1394 msgid "Triumphal Arch"
1395 msgstr "Łuk triumfalny"
1397 #: simulation/templates/structures/rome_army_camp.xml:59
1398 msgid "Entrenched Army Camp"
1399 msgstr "Obwarowany obóz armii"
1401 #: simulation/templates/structures/rome_army_camp.xml:60
1402 msgid "Castrum Vallum"
1403 msgstr "Castrum Vallum"
1405 #: simulation/templates/structures/rome_army_camp.xml:65
1407 "Build anywhere on the map, even in enemy territory. Construct siege weapons "
1408 "and train citizen-soldiers. Heal garrisoned units slowly."
1409 msgstr "Można wybudować w dowolnym miejscu na mapie, nawet na terytorium wroga. Konstruuj machiny oblężnicze i szkol żołnierzy miejskich. Powoli uzdrawiaj jednostki stacjonujące."
1411 #: simulation/templates/structures/rome_barracks.xml:18
1415 #: simulation/templates/structures/rome_blacksmith.xml:5
1416 msgid "Armamentarium"
1417 msgstr "Armamentarium"
1419 #: simulation/templates/structures/rome_civil_centre.xml:9
1423 #: simulation/templates/structures/rome_corral.xml:12
1427 #: simulation/templates/structures/rome_defense_tower.xml:9
1428 msgid "Turris Lignea"
1429 msgstr "Turris Lignea"
1431 #: simulation/templates/structures/rome_dock.xml:12
1435 #: simulation/templates/structures/rome_farmstead.xml:12
1439 #: simulation/templates/structures/rome_field.xml:5
1443 #: simulation/templates/structures/rome_fortress.xml:5
1447 #: simulation/templates/structures/rome_house.xml:18
1451 #: simulation/templates/structures/rome_market.xml:12
1455 #: simulation/templates/structures/rome_outpost.xml:5
1459 #: simulation/templates/structures/rome_siege_wall_gate.xml:31
1460 msgid "Siege Wall Gate"
1461 msgstr "Brama muru oblężniczego"
1463 #: simulation/templates/structures/rome_siege_wall_gate.xml:32
1464 msgid "Porta Circummunitionis"
1465 msgstr "Porta Circummunitionis"
1467 #: simulation/templates/structures/rome_siege_wall_long.xml:51
1468 #: simulation/templates/structures/rome_siege_wall_medium.xml:45
1469 #: simulation/templates/structures/rome_siege_wall_short.xml:32
1470 #: simulation/templates/structures/rome_wallset_siege.xml:5
1472 msgstr "Mur Oblężniczy"
1474 #: simulation/templates/structures/rome_siege_wall_long.xml:52
1475 #: simulation/templates/structures/rome_siege_wall_medium.xml:46
1476 #: simulation/templates/structures/rome_siege_wall_short.xml:33
1477 msgid "Murus Circummunitionis"
1478 msgstr "Murus Circummunitionis"
1480 #: simulation/templates/structures/rome_siege_wall_long.xml:57
1481 #: simulation/templates/structures/rome_siege_wall_medium.xml:51
1482 #: simulation/templates/structures/rome_siege_wall_short.xml:38
1483 #: simulation/templates/structures/rome_wallset_siege.xml:8
1484 msgid "A wooden and turf palisade buildable in enemy and neutral territories."
1485 msgstr "Palisada z drewna i darni. Można ją zbudować na neutralnym i wrogim terytorium."
1487 #: simulation/templates/structures/rome_siege_wall_long.xml:58
1488 msgid "Convert Siege Wall into Siege Wall Gate"
1489 msgstr "Zamień Mur obronny w bramę."
1491 #: simulation/templates/structures/rome_siege_wall_tower.xml:31
1492 msgid "Siege Wall Tower"
1493 msgstr "Wieża muru oblężniczego"
1495 #: simulation/templates/structures/rome_siege_wall_tower.xml:32
1496 msgid "Turris Circummunitionis"
1497 msgstr "Turris Circummunitionis"
1499 #: simulation/templates/structures/rome_storehouse.xml:5
1500 msgid "Receptaculum"
1501 msgstr "Receptaculum"
1503 #: simulation/templates/structures/rome_temple.xml:9
1507 #: simulation/templates/structures/rome_temple_mars.xml:12
1508 msgid "Temple of Mars"
1509 msgstr "Świątynia Marsa"
1511 #: simulation/templates/structures/rome_temple_mars.xml:13
1512 msgid "Aedes Martis"
1513 msgstr "Świątynia Marsa"
1515 #: simulation/templates/structures/rome_temple_mars.xml:15
1516 msgid "Train healers. Garrison up to 30 units to heal them at a quick rate."
1517 msgstr "Trenuj uzdrowicieli. Umieść wewnątrz do 30 jednostek, aby wyleczyć je szybko."
1519 #: simulation/templates/structures/rome_temple_vesta.xml:12
1520 msgid "Temple of Vesta"
1521 msgstr "Świątynia Westy"
1523 #: simulation/templates/structures/rome_temple_vesta.xml:13
1524 msgid "Aedes Vestae"
1525 msgstr "Świątynia Vesty"
1527 #: simulation/templates/structures/rome_temple_vesta.xml:15
1529 "Build this temple to greatly increase the loyalty of your buildings and "
1530 "female-citizens (helps prevent their capture)."
1531 msgstr "Zbuduj tę świątynię, aby znacznie zwiększyć lojalność swoich budynków i kobiet (zapobiega ich porwaniu)."
1533 #: simulation/templates/structures/rome_tent.xml:29
1537 #: simulation/templates/structures/rome_tent.xml:30
1538 msgid "Tabernāculum"
1539 msgstr "Tabernāculum"
1541 #: simulation/templates/structures/rome_tent.xml:32
1542 msgid "A temporary shelter for soldiers. +5 population bonus."
1543 msgstr "Tymczasowe schronienie dla żołnierzy, +5 bonus ludności."
1545 #: simulation/templates/structures/rome_wall.xml:9
1546 #: simulation/templates/structures/rome_wall_long.xml:29
1547 #: simulation/templates/structures/rome_wall_medium.xml:26
1548 #: simulation/templates/structures/rome_wall_short.xml:13
1549 #: simulation/templates/structures/rome_wallset_stone.xml:5
1553 #: simulation/templates/structures/rome_wall_gate.xml:9
1557 #: simulation/templates/structures/rome_wall_tower.xml:9
1558 msgid "Turris Lapidea"
1559 msgstr "Turris Lapidea"
1561 #: simulation/templates/structures/rome_wallset_siege.xml:6
1562 msgid "Murus Latericius"
1563 msgstr "Mur ceglany"
1565 #: simulation/templates/structures/rome_wonder.xml:9
1566 msgid "Aedes Iovis Optimi Maximi"
1567 msgstr "Świątynia Jupitera Najlepszego Największego"
1569 #: simulation/templates/structures/sele_barracks.xml:18
1573 #: simulation/templates/structures/sele_blacksmith.xml:5
1574 msgid "Sidirourgeíon"
1575 msgstr "Sidirourgeíon"
1577 #: simulation/templates/structures/sele_civil_centre.xml:8
1581 #: simulation/templates/structures/sele_dock.xml:12
1585 #: simulation/templates/structures/sele_farmstead.xml:12
1589 #: simulation/templates/structures/sele_field.xml:5
1593 #: simulation/templates/structures/sele_fortress.xml:9
1597 #: simulation/templates/structures/sele_fortress.xml:10
1599 "Build siege engines and train Champions. Garrison up to 20 soldiers inside "
1600 "for stout defense."
1601 msgstr "Pozwala tworzyć machiny oblężnicze i szkolić elitarne jednostki. Umieść wewnątrz do 20 żołnierzy dla wzmocnienia obrony."
1603 #: simulation/templates/structures/sele_library.xml:16
1604 msgid "Bibliothikon"
1607 #: simulation/templates/structures/sele_market.xml:5
1611 #: simulation/templates/structures/sele_military_colony.xml:48
1615 #: simulation/templates/structures/sele_military_colony.xml:51
1617 "This is the Seleucid expansion building, similar to Civic Centers for other factions. It is weaker and carries a smaller territory influence, but is cheaper and built faster.\n"
1618 "- Train settler-soldiers of various nationalities.\n"
1619 "- Min. distance from other Military Colonies: 120 meters."
1620 msgstr "Budynek ekspansji Seleucydów, podobny do Centrum Osady dla innych cywilizacji. Jest słabszy i ma mniejszy zasięg zajmowanego terytorium, ale jest tańszy i szybciej się buduje.\n- Szkoli żołnierzy-osadników różnych narodowości.\n- Minimalna odległość od Kolonii wojskowych: 120 metrów."
1622 #: simulation/templates/structures/sele_outpost.xml:5
1626 #: simulation/templates/structures/sele_temple.xml:9
1630 #: simulation/templates/structures/sele_wonder.xml:12
1631 msgid "Paradise of Daphne"
1634 #: simulation/templates/structures/spart_fortress.xml:9
1638 #: simulation/templates/structures/spart_gerousia.xml:21
1639 msgid "Spartan Senate"
1640 msgstr "Senat spartański"
1642 #: simulation/templates/structures/spart_gerousia.xml:22
1646 #: simulation/templates/structures/spart_gerousia.xml:23
1647 msgid "Train heroes."
1648 msgstr "Trenuj bohaterów"
1650 #: simulation/templates/structures/spart_syssiton.xml:21
1651 msgid "Military Mess Hall"
1652 msgstr "Kasyno wojskowe"
1654 #: simulation/templates/structures/spart_syssiton.xml:22
1658 #: simulation/templates/structures/spart_syssiton.xml:26
1659 msgid "Train Spartan heroes and Spartiate champion hoplites."
1660 msgstr "Pozwala tworzyć Spartańskich herosów oraz czempionów."