1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright © 2014 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project.
6 # abuyop <abuyop@gmail.com>, 2014-2016
9 "Project-Id-Version: 0 A.D.\n"
10 "POT-Creation-Date: 2016-03-18 09:01+0100\n"
11 "PO-Revision-Date: 2016-03-18 08:43+0000\n"
12 "Last-Translator: Adrián Chaves Fernández <adriyetichaves@gmail.com>\n"
13 "Language-Team: Malay (http://www.transifex.com/wildfire-games/0ad/language/ms/)\n"
15 "Content-Type: text/plain; charset=UTF-8\n"
16 "Content-Transfer-Encoding: 8bit\n"
18 "Plural-Forms: nplurals=1; plural=0;\n"
20 #: simulation/templates/template_structure_civic.xml:14
21 msgid "Civic Structure"
22 msgstr "Struktur Sivik"
24 #: simulation/templates/template_structure_civic.xml:15
28 #: simulation/templates/template_structure_civic_civil_centre.xml:69
32 #: simulation/templates/template_structure_civic_civil_centre.xml:70
34 "Build to acquire large tracts of territory. Train citizens. Garrison: 20."
35 msgstr "Bina untuk memperoleh wilayah yang besar. Latih rakyat. Garison: 20."
37 #: simulation/templates/template_structure_civic_civil_centre.xml:72
38 #: simulation/templates/template_structure_civic_civil_centre.xml:34
42 #: simulation/templates/template_structure_civic_house.xml:34
43 msgid "Increase the population limit."
44 msgstr "Tingkatkan had populasi."
46 #: simulation/templates/template_structure_civic_house.xml:36
47 #: simulation/templates/template_structure_defense_outpost.xml:60
48 #: simulation/templates/template_structure_defense_wooden_tower.xml:50
49 #: simulation/templates/template_structure_economic_farmstead.xml:27
50 #: simulation/templates/template_structure_economic_storehouse.xml:27
51 #: simulation/templates/template_structure_military_barracks.xml:31
52 #: simulation/templates/template_structure_military_dock.xml:27
53 #: simulation/templates/template_structure_resource_corral.xml:20
57 #: simulation/templates/template_structure_civic_house.xml:36
58 #: simulation/templates/template_structure_civic_house.xml:33
62 #: simulation/templates/template_structure_civic_temple.xml:11
64 msgstr "Aura Penyembuhan"
66 #: simulation/templates/template_structure_civic_temple.xml:12
67 msgid "Heals nearby units at 1 HP per second."
68 msgstr "Sembuh unit berhampiran pada kadar 1 HP per saat."
70 #: simulation/templates/template_structure_civic_temple.xml:44
72 "Train healers. Garrison up to 20 units to heal them at a quick rate (3 HP "
73 "per second). Research healing and religious improvements."
74 msgstr "Latih bomoh. Garison sehingga 20 unit untuk penyembuhan pada kadar yang pantas (3 HP per saat). Kaji penyembuhan dan penambahbaikan keagamaan."
76 #: simulation/templates/template_structure_civic_temple.xml:45
77 #: simulation/templates/template_structure_defense_defense_tower.xml:57
78 #: simulation/templates/template_structure_economic_market.xml:24
79 #: simulation/templates/template_structure_military_blacksmith.xml:32
80 #: simulation/templates/template_structure_military_embassy.xml:24
81 #: simulation/templates/structures/brit_blacksmith.xml:11
82 #: simulation/templates/structures/gaul_blacksmith.xml:11
86 #: simulation/templates/template_structure_civic_temple.xml:45
87 #: simulation/templates/template_structure_civic_temple.xml:43
91 #: simulation/templates/template_structure_defense.xml:14
92 msgid "Defensive Structure"
93 msgstr "Struktur Pertahanan"
95 #: simulation/templates/template_structure_defense.xml:15
96 #: simulation/templates/template_structure_military_fortress.xml:61
100 #: simulation/templates/template_structure_defense_defense_tower.xml:54
101 msgid "Defense Tower"
102 msgstr "Menara Pertahanan"
104 #: simulation/templates/template_structure_defense_defense_tower.xml:55
106 "Shoots arrows. Garrison to provide extra defense. Needs the murder holes "
107 "tech to protect its foot."
108 msgstr "Tembak anak panah. Garison untuk tambah lagi pertahanan. Perlukan teknologi lubang tembakan untuk lindungi kaki mereka."
110 #: simulation/templates/template_structure_defense_defense_tower.xml:57
111 #: simulation/templates/template_structure_defense_defense_tower.xml:26
112 #: simulation/templates/template_structure_defense_wooden_tower.xml:20
114 msgstr "Menara Pertahanan"
116 #: simulation/templates/template_structure_defense_outpost.xml:58
118 "Build in neutral and own territories to scout areas of the map. Slowly "
119 "converts to Gaia while in neutral territory."
120 msgstr "Bina dalam wilayah neutral atau wilayah sendiri untuk memantau kawasan peta. Perlahan-lahan bertukar menjadi Gaia ketika berada di dalam wilayah neutral."
122 #: simulation/templates/template_structure_defense_outpost.xml:60
123 #: simulation/templates/template_structure_defense_outpost.xml:57
127 #: simulation/templates/template_structure_defense_wall.xml:27
131 #: simulation/templates/template_structure_defense_wall.xml:28
132 #: simulation/templates/template_structure_defense_wallset.xml:11
133 msgid "Wall off your town for a stout defense."
134 msgstr "Lindungi bandar anda dengan pertahanan yang kukuh."
136 #: simulation/templates/template_structure_defense_wall_gate.xml:33
138 msgstr "Pintu Pagar Bandar"
140 #: simulation/templates/template_structure_defense_wall_gate.xml:34
142 "Allow units access through a city wall. Can be locked to prevent access."
143 msgstr "Membolehkan unit lalu menerusi tembok bandar. Boleh dikunci untuk menghindari aliran keluar-masuk."
145 #: simulation/templates/template_structure_defense_wall_long.xml:18
146 #: simulation/templates/template_structure_defense_wall_medium.xml:18
147 msgid "Wall Protection"
148 msgstr "Pelindungan Tembok"
150 #: simulation/templates/template_structure_defense_wall_long.xml:19
151 #: simulation/templates/template_structure_defense_wall_medium.xml:19
152 msgid "Units on walls have 3 extra Armor levels"
153 msgstr "Unit di atas tembok mempunyai 3 aras Perisai tambahan"
155 #: simulation/templates/template_structure_defense_wall_long.xml:58
156 msgid "Long wall segments can be converted to gates."
157 msgstr "Segmen tembok panjang boleh ditukar menjadi pintu."
159 #: simulation/templates/template_structure_defense_wall_long.xml:59
160 msgid "Convert Stone Wall into City Gate"
161 msgstr "Tukar Tembok Batu menjadi Pintu Pagar Bandar"
163 #: simulation/templates/template_structure_defense_wall_tower.xml:58
165 msgstr "Turet Tembok"
167 #: simulation/templates/template_structure_defense_wall_tower.xml:59
168 msgid "Shoots arrows. Garrison to defend a city wall against attackers."
169 msgstr "Tembak anak panah. Garison untuk pertahankan tembok bandar daripada penyerang."
171 #: simulation/templates/template_structure_defense_wallset.xml:10
173 msgstr "Tembok Bandar"
175 #: simulation/templates/template_structure_defense_wooden_tower.xml:46
176 #: simulation/templates/template_structure_defense_wooden_tower.xml:45
180 #: simulation/templates/template_structure_economic.xml:14
181 msgid "Economic Structure"
182 msgstr "Struktur Ekonomi"
184 #: simulation/templates/template_structure_economic.xml:15
185 #: simulation/templates/template_structure_military_dock.xml:27
189 #: simulation/templates/template_structure_economic_farmstead.xml:25
190 msgid "Dropsite for the food resource. Research food gathering improvements."
191 msgstr "Tempat pengumpulan sumber makanan. Kaji penambahbaikan pengumpulan makanan."
193 #: simulation/templates/template_structure_economic_farmstead.xml:27
194 #: simulation/templates/template_structure_economic_farmstead.xml:24
198 #: simulation/templates/template_structure_economic_market.xml:22
200 "Create trade units to trade between other markets. Barter resources. "
201 "Research trading and bartering improvements."
202 msgstr "Cipta unit dagangan untuk berdagang dengan pasar lain. Sistem barter. Kaji perdagangan dan penambahbaikan sistem barter."
204 #: simulation/templates/template_structure_economic_market.xml:24
205 #: simulation/templates/template_structure_economic_market.xml:21
206 #: simulation/templates/template_structure_military_dock.xml:27
210 #: simulation/templates/template_structure_economic_storehouse.xml:25
212 "Dropsite for wood, stone, and metal resources. Research gathering "
213 "improvements for these resources."
214 msgstr "Tempat pengumpulan sumber kayu, batu dan logam. Kaji penambahbaikan pengumpulan sumber ini."
216 #: simulation/templates/template_structure_economic_storehouse.xml:27
217 #: simulation/templates/template_structure_economic_storehouse.xml:24
221 #: simulation/templates/template_structure_gaia_settlement.xml:9
222 #: simulation/templates/template_structure_gaia_settlement.xml:10
226 #: simulation/templates/template_structure_gaia_settlement.xml:11
227 msgid "Build a Civic Center at this location to expand your territory."
228 msgstr "Bina Pusat Sivik di lokasi ini untuk luaskan wilayah anda."
230 #: simulation/templates/template_structure_military.xml:14
231 msgid "Military Structure"
232 msgstr "Struktur Ketenteraan"
234 #: simulation/templates/template_structure_military.xml:15
238 #: simulation/templates/template_structure_military_barracks.xml:30
239 msgid "Train citizen-soldiers. Research training improvements. Garrison: 10."
240 msgstr "Latih askar-rakyat. Kaji penambahbaikan latihan, Garison: 10."
242 #: simulation/templates/template_structure_military_barracks.xml:31
243 #: simulation/templates/template_structure_military_barracks.xml:29
247 #: simulation/templates/template_structure_military_blacksmith.xml:30
248 msgid "Research weapons and armor improvements."
249 msgstr "Kjia senjata dan penambahbaikan perisai."
251 #: simulation/templates/template_structure_military_blacksmith.xml:32
252 #: simulation/templates/template_structure_military_blacksmith.xml:29
254 msgstr "Bengkel Tukang Besi"
256 #: simulation/templates/template_structure_military_dock.xml:25
258 "Build upon a shoreline to construct naval vessels and to open sea trade. "
259 "Research naval improvements."
260 msgstr "Bina pada garisan pantai untuk membina kapal dan membuka perdagangan laut. Kaji penambahbaikan perkapalan."
262 #: simulation/templates/template_structure_military_dock.xml:27
263 #: simulation/templates/template_structure_military_dock.xml:24
267 #: simulation/templates/template_structure_military_embassy.xml:24
268 #: simulation/templates/template_structure_military_embassy.xml:25
269 #: simulation/templates/structures/cart_embassy.xml:19
270 #: simulation/templates/structures/cart_embassy.xml:20
274 #: simulation/templates/template_structure_military_fortress.xml:59
276 "Train heroes, champions, and siege weapons. Research siege weapon "
277 "improvements. Garrison: 20."
278 msgstr "Latih adiwira, pahlawan, dan senjata pengepung. Kaji penambahbaikan senjata pengepung. Garison: 20."
280 #: simulation/templates/template_structure_military_fortress.xml:61
284 #: simulation/templates/template_structure_military_fortress.xml:61
285 #: simulation/templates/template_structure_military_fortress.xml:25
286 #: simulation/templates/template_structure_military_fortress.xml:58
290 #: simulation/templates/template_structure_resource.xml:17
291 msgid "Resource Structure"
292 msgstr "Struktur Sumber"
294 #: simulation/templates/template_structure_resource.xml:19
298 #: simulation/templates/template_structure_resource_corral.xml:19
300 "Raise herd animals for food. Task domestic animals here to gain a trickle of"
301 " food or other bonus (Not yet implemented)."
302 msgstr "Ternak haiwan untuk dijadikan makanan. Suruh haiwan domestik ini menambah sedikit makanan atau lain-lain bonus (Belum lagi dilaksanakan)."
304 #: simulation/templates/template_structure_resource_corral.xml:20
305 #: simulation/templates/template_structure_resource_corral.xml:18
309 #: simulation/templates/template_structure_resource_field.xml:28
310 #: simulation/templates/template_structure_resource_field.xml:27
314 #: simulation/templates/template_structure_resource_field.xml:29
315 msgid "Harvest vegetables for food. Max gatherers: 5."
316 msgstr "Tuai sayur-sayuran untuk dijadikan makanan. Penuai maks.: 5."
318 #: simulation/templates/template_structure_special.xml:42
319 #: simulation/templates/structures/brit_kennel.xml:32
320 msgid "Special Building"
321 msgstr "Bangunan Khas"
323 #: simulation/templates/template_structure_special.xml:43
324 msgid "This is a special building unique to a particular civilization."
325 msgstr "Ini adalah bangunan unik yang khusus untuk tamadun tertentu."
327 #: simulation/templates/template_structure_wonder.xml:46
331 #: simulation/templates/template_structure_wonder.xml:47
333 "Bring glory to your civilization and add large tracts of land to your "
335 msgstr "Semarakkan lagi tamadun anda dan tambah lagi wilayah ke dalam empayar anda."
337 #: simulation/templates/structures/athen_barracks.xml:18
338 #: simulation/templates/structures/mace_barracks.xml:18
339 #: simulation/templates/structures/spart_barracks.xml:18
343 #: simulation/templates/structures/athen_blacksmith.xml:5
344 #: simulation/templates/structures/spart_blacksmith.xml:5
348 #: simulation/templates/structures/athen_civil_centre.xml:8
349 #: simulation/templates/structures/mace_civil_centre.xml:8
350 #: simulation/templates/structures/spart_civil_centre.xml:8
354 #: simulation/templates/structures/athen_corral.xml:12
355 #: simulation/templates/structures/mace_corral.xml:12
356 #: simulation/templates/structures/sele_corral.xml:12
357 #: simulation/templates/structures/spart_corral.xml:12
361 #: simulation/templates/structures/athen_defense_tower.xml:9
362 #: simulation/templates/structures/mace_defense_tower.xml:9
363 #: simulation/templates/structures/sele_defense_tower.xml:9
364 #: simulation/templates/structures/spart_defense_tower.xml:9
368 #: simulation/templates/structures/athen_dock.xml:12
369 #: simulation/templates/structures/mace_dock.xml:12
370 #: simulation/templates/structures/spart_dock.xml:12
374 #: simulation/templates/structures/athen_farmstead.xml:12
375 #: simulation/templates/structures/mace_farmstead.xml:12
376 #: simulation/templates/structures/spart_farmstead.xml:12
380 #: simulation/templates/structures/athen_field.xml:5
381 #: simulation/templates/structures/mace_field.xml:5
382 #: simulation/templates/structures/spart_field.xml:5
386 #: simulation/templates/structures/athen_fortress.xml:9
388 msgstr "Epiteíkhisma"
390 #: simulation/templates/structures/athen_fortress.xml:10
391 #: simulation/templates/structures/spart_fortress.xml:10
393 "Build siege engines. Garrison up to 20 soldiers inside for stout defense."
394 msgstr "Bina enjin pengepung. Garison sehingga 20 orang tentera di dalam untuk pertahanan yang kukuh."
396 #: simulation/templates/structures/athen_gymnasion.xml:20
400 #: simulation/templates/structures/athen_gymnasion.xml:21
404 #: simulation/templates/structures/athen_gymnasion.xml:22
405 msgid "Train champion units."
406 msgstr "Latih unit pahlawan."
408 #: simulation/templates/structures/athen_house.xml:18
409 #: simulation/templates/structures/mace_house.xml:18
410 #: simulation/templates/structures/sele_house.xml:18
411 #: simulation/templates/structures/spart_house.xml:18
415 #: simulation/templates/structures/athen_market.xml:5
416 #: simulation/templates/structures/mace_market.xml:5
417 #: simulation/templates/structures/spart_market.xml:5
421 #: simulation/templates/structures/athen_outpost.xml:5
422 #: simulation/templates/structures/mace_outpost.xml:5
423 #: simulation/templates/structures/spart_outpost.xml:5
424 msgid "Greek Outpost"
425 msgstr "Kotakara Yunani"
427 #: simulation/templates/structures/athen_outpost.xml:6
428 #: simulation/templates/structures/mace_outpost.xml:6
429 #: simulation/templates/structures/spart_outpost.xml:6
433 #: simulation/templates/structures/athen_prytaneion.xml:24
434 msgid "Council Chamber"
435 msgstr "Dewan Majlis"
437 #: simulation/templates/structures/athen_prytaneion.xml:25
441 #: simulation/templates/structures/athen_prytaneion.xml:26
442 msgid "Train heroes. Research special technologies."
443 msgstr "Latih adiwira. Kaji teknologi khas."
445 #: simulation/templates/structures/athen_storehouse.xml:5
446 #: simulation/templates/structures/mace_storehouse.xml:5
447 #: simulation/templates/structures/sele_storehouse.xml:5
448 #: simulation/templates/structures/spart_storehouse.xml:5
452 #: simulation/templates/structures/athen_temple.xml:9
456 #: simulation/templates/structures/athen_theatron.xml:32
457 #: simulation/templates/structures/mace_theatron.xml:32
458 #: simulation/templates/structures/spart_theatron.xml:32
459 #: simulation/templates/structures/theb_theatron.xml:32
460 msgid "Greek Theater"
461 msgstr "Wayang Yunani"
463 #: simulation/templates/structures/athen_theatron.xml:33
464 #: simulation/templates/structures/mace_theatron.xml:33
465 #: simulation/templates/structures/spart_theatron.xml:33
466 #: simulation/templates/structures/theb_theatron.xml:33
470 #: simulation/templates/structures/athen_theatron.xml:35
471 #: simulation/templates/structures/mace_theatron.xml:35
472 #: simulation/templates/structures/spart_theatron.xml:35
473 #: simulation/templates/structures/theb_theatron.xml:35
475 "Hellēnízein (Hellenization): +20% territory influence for all buildings "
476 "while the Theatron exists."
477 msgstr "Hellēnízein (Keyunanian): +20% pengaruh wilayah terhadap semua bangunan semasa Theatron masih ada."
479 #: simulation/templates/structures/athen_wall_gate.xml:9
480 #: simulation/templates/structures/mace_wall_gate.xml:9
481 #: simulation/templates/structures/sele_wall_gate.xml:9
482 #: simulation/templates/structures/spart_wall_gate.xml:9
486 #: simulation/templates/structures/athen_wall_long.xml:10
487 #: simulation/templates/structures/athen_wall_medium.xml:10
488 #: simulation/templates/structures/athen_wall_short.xml:10
489 #: simulation/templates/structures/athen_wallset_stone.xml:5
490 #: simulation/templates/structures/mace_wall_long.xml:10
491 #: simulation/templates/structures/mace_wall_medium.xml:10
492 #: simulation/templates/structures/mace_wall_short.xml:10
493 #: simulation/templates/structures/mace_wallset_stone.xml:5
494 #: simulation/templates/structures/sele_wall_long.xml:10
495 #: simulation/templates/structures/sele_wall_medium.xml:10
496 #: simulation/templates/structures/sele_wall_short.xml:10
497 #: simulation/templates/structures/sele_wallset_stone.xml:5
498 #: simulation/templates/structures/spart_wall_long.xml:10
499 #: simulation/templates/structures/spart_wall_medium.xml:13
500 #: simulation/templates/structures/spart_wall_short.xml:13
501 #: simulation/templates/structures/spart_wallset_stone.xml:5
505 #: simulation/templates/structures/athen_wall_tower.xml:9
506 #: simulation/templates/structures/mace_wall_tower.xml:9
507 #: simulation/templates/structures/sele_wall_tower.xml:9
508 #: simulation/templates/structures/spart_wall_tower.xml:9
512 #: simulation/templates/structures/athen_wonder.xml:9
513 #: simulation/templates/structures/mace_wonder.xml:9
514 #: simulation/templates/structures/spart_wonder.xml:9
515 msgid "Naós Parthenṓn"
516 msgstr "Naós Parthenṓn"
518 #: simulation/templates/structures/athen_wonder.xml:11
519 #: simulation/templates/structures/mace_wonder.xml:11
520 #: simulation/templates/structures/spart_wonder.xml:11
522 "Bring glory to your civilization and add large tracts of land to your "
523 "empire. Garrison up to 30 units to heal them at a quick rate."
524 msgstr "Semarakkan lagi tamadun anda dan tambah lagi wilayah ke dalam empayar anda. Garison sehingga 30 unit untuk menyembuhkan mereka pada kadar pantas."
526 #: simulation/templates/structures/brit_barracks.xml:15
527 #: simulation/templates/structures/gaul_barracks.xml:15
531 #: simulation/templates/structures/brit_blacksmith.xml:8
532 #: simulation/templates/structures/gaul_blacksmith.xml:8
536 #: simulation/templates/structures/brit_civil_centre.xml:9
537 #: simulation/templates/structures/gaul_civil_centre.xml:9
541 #: simulation/templates/structures/brit_corral.xml:9
542 #: simulation/templates/structures/gaul_corral.xml:9
546 #: simulation/templates/structures/brit_crannog.xml:21
547 msgid "Island Settlement"
548 msgstr "Penerokaan Pulau"
550 #: simulation/templates/structures/brit_crannog.xml:24
551 msgid "Increase population limit and defend waterways."
552 msgstr "Tingkatkan had populasi dan pertahankan laluan air."
554 #: simulation/templates/structures/brit_crannog.xml:25
555 #: simulation/templates/structures/brit_dock.xml:15
556 #: simulation/templates/structures/gaul_dock.xml:15
560 #: simulation/templates/structures/brit_defense_tower.xml:9
561 #: simulation/templates/structures/brit_wall_tower.xml:11
562 #: simulation/templates/structures/gaul_defense_tower.xml:9
563 #: simulation/templates/structures/gaul_wall_tower.xml:11
567 #: simulation/templates/structures/brit_farmstead.xml:8
568 #: simulation/templates/structures/gaul_farmstead.xml:12
572 #: simulation/templates/structures/brit_field.xml:5
573 #: simulation/templates/structures/gaul_field.xml:5
577 #: simulation/templates/structures/brit_fortress.xml:21
578 msgid "Brythonic Broch"
579 msgstr "Rumah Kubu Brython"
581 #: simulation/templates/structures/brit_fortress.xml:22
582 msgid "Train Brythonic heroes and champions. Construct siege rams."
583 msgstr "Latih adiwira dan pahlawan Brython. Bina kayu pelantak."
585 #: simulation/templates/structures/brit_house.xml:9
586 #: simulation/templates/structures/gaul_house.xml:9
590 #: simulation/templates/structures/brit_kennel.xml:33
592 msgstr "Rumah Anjing"
594 #: simulation/templates/structures/brit_kennel.xml:35
595 msgid "Train Celtic war dogs."
596 msgstr "Latih anjing perang Celt."
598 #: simulation/templates/structures/brit_market.xml:15
599 #: simulation/templates/structures/gaul_market.xml:15
603 #: simulation/templates/structures/brit_outpost.xml:5
604 msgid "Brythonic Outpost"
605 msgstr "Kotakara Brython"
607 #: simulation/templates/structures/brit_rotarymill.xml:21
608 #: simulation/templates/structures/gaul_rotarymill.xml:21
609 msgid "Farming bonus"
610 msgstr "Bonus perladangan"
612 #: simulation/templates/structures/brit_rotarymill.xml:22
613 #: simulation/templates/structures/gaul_rotarymill.xml:22
614 msgid "Boosts nearby farming with +25% gathering rate."
617 #: simulation/templates/structures/brit_rotarymill.xml:33
618 #: simulation/templates/structures/gaul_rotarymill.xml:33
620 msgstr "Kincir Putar"
622 #: simulation/templates/structures/brit_rotarymill.xml:34
623 #: simulation/templates/structures/gaul_rotarymill.xml:34
627 #: simulation/templates/structures/brit_rotarymill.xml:36
628 #: simulation/templates/structures/gaul_rotarymill.xml:36
629 msgid "Increase nearby farming output +25%."
630 msgstr "Tingkatkan output perladangan berhampiran sebanyak +25%."
632 #: simulation/templates/structures/brit_storehouse.xml:8
633 #: simulation/templates/structures/gaul_storehouse.xml:8
637 #: simulation/templates/structures/brit_temple.xml:19
638 #: simulation/templates/structures/gaul_temple.xml:19
642 #: simulation/templates/structures/brit_wall_gate.xml:16
646 #: simulation/templates/structures/brit_wall_long.xml:29
647 #: simulation/templates/structures/brit_wall_medium.xml:26
648 #: simulation/templates/structures/brit_wall_short.xml:13
649 #: simulation/templates/structures/brit_wallset_stone.xml:5
650 #: simulation/templates/structures/gaul_wall_long.xml:29
651 #: simulation/templates/structures/gaul_wall_medium.xml:26
652 #: simulation/templates/structures/gaul_wall_short.xml:13
653 #: simulation/templates/structures/gaul_wallset_stone.xml:5
655 msgstr "Gwarchglawdd"
657 #: simulation/templates/structures/brit_wall_tower.xml:13
658 #: simulation/templates/structures/gaul_wall_tower.xml:13
659 msgid "Does not shoot or garrison."
660 msgstr "Tidak menembak atau garison."
662 #: simulation/templates/structures/brit_wonder.xml:9
663 #: simulation/templates/structures/gaul_wonder.xml:9
667 #: simulation/templates/structures/cart_barracks.xml:18
671 #: simulation/templates/structures/cart_barracks.xml:20
673 "Train North African citizen-soldiers. Research improvements for North "
675 msgstr "Latih askar-rakyat Afrika Utara. Kaji penambahbaikan unit Afrika Utara."
677 #: simulation/templates/structures/cart_blacksmith.xml:5
678 #: simulation/templates/structures/ptol_blacksmith.xml:5
679 #: simulation/templates/structures/ptol_field.xml:5
680 #: simulation/templates/structures/ptol_temple.xml:12
684 #: simulation/templates/structures/cart_civil_centre.xml:5
688 #: simulation/templates/structures/cart_corral.xml:12
692 #: simulation/templates/structures/cart_defense_tower.xml:9
693 #: simulation/templates/structures/cart_wall_tower.xml:12
697 #: simulation/templates/structures/cart_dock.xml:17
698 msgid "Commercial Port"
699 msgstr "Perlabuhan Komersial"
701 #: simulation/templates/structures/cart_dock.xml:18
705 #: simulation/templates/structures/cart_dock.xml:20
707 "Construct fishing boats to gather meat and merchant ships to trade with "
709 msgstr "Bina bot nelayan untuk menangkap ikan dan kapal dagang untuk berdagang dengan pelabuhan lain."
711 #: simulation/templates/structures/cart_embassy.xml:22
712 msgid "Hire mercenaries."
713 msgstr "Upah askar upahan."
715 #: simulation/templates/structures/cart_embassy_celtic.xml:20
716 msgid "Celtic Embassy"
717 msgstr "Kedutaan Celt"
719 #: simulation/templates/structures/cart_embassy_celtic.xml:22
720 msgid "Hire Celtic mercenaries. Research improvements for these mercenaries."
721 msgstr "Upah askar upahan Celt. Kaji penambahbaikan untuk askar upahan ini."
723 #: simulation/templates/structures/cart_embassy_iberian.xml:13
724 msgid "Iberian Embassy"
725 msgstr "Kedutaan Iberia"
727 #: simulation/templates/structures/cart_embassy_iberian.xml:15
728 msgid "Hire Iberian mercenaries. Research improvements for these mercenaries."
729 msgstr "Upah askar upahan Iberia. Kaji penambahbaikan untuk askar upahan ini."
731 #: simulation/templates/structures/cart_embassy_italiote.xml:20
732 msgid "Italian Embassy"
735 #: simulation/templates/structures/cart_embassy_italiote.xml:22
736 msgid "Hire Italian mercenaries. Research improvements for these mercenaries."
737 msgstr "Upah askar upahan Itali. Penyelidikan penambahbaikan untuk askar upahan ini."
739 #: simulation/templates/structures/cart_farmstead.xml:9
743 #: simulation/templates/structures/cart_field.xml:5
747 #: simulation/templates/structures/cart_fortress.xml:9
748 msgid "Blockhouse Fort"
749 msgstr "Kubu Rumah Bongkah"
751 #: simulation/templates/structures/cart_fortress.xml:10
755 #: simulation/templates/structures/cart_house.xml:22
759 #: simulation/templates/structures/cart_market.xml:12
763 #: simulation/templates/structures/cart_outpost.xml:5
764 msgid "Carthaginian Outpost"
765 msgstr "Kotakara Carthage"
767 #: simulation/templates/structures/cart_storehouse.xml:9
771 #: simulation/templates/structures/cart_super_dock.xml:10
772 msgid "Repairing ship Aura"
775 #: simulation/templates/structures/cart_super_dock.xml:11
776 msgid "Heals garrisoned ship at 3 HP per second."
779 #: simulation/templates/structures/cart_super_dock.xml:21
780 msgid "Naval Shipyard"
781 msgstr "Limbungan Kapal Laut"
783 #: simulation/templates/structures/cart_super_dock.xml:22
787 #: simulation/templates/structures/cart_super_dock.xml:25
788 msgid "Construct and repair mighty warships."
789 msgstr "Bina dan baiki kapal perang yang hebat."
791 #: simulation/templates/structures/cart_temple.xml:14
795 #: simulation/templates/structures/cart_temple.xml:16
797 "Train priestesses to heal your troops. Train Sacred Band pikemen. Garrison "
798 "up to 20 units to heal them at a quick rate."
799 msgstr "Latih paderi wanita untuk menyembuh tentera anda. Latih pikemen cekak suci. Garison sehingga 20 unit untuk menyembuhkan mereka secara pantas."
801 #: simulation/templates/structures/cart_wall.xml:18
802 #: simulation/templates/structures/cart_wallset_stone.xml:5
806 #: simulation/templates/structures/cart_wall_gate.xml:9
808 msgstr "Mijdil-šaʿar"
810 #: simulation/templates/structures/cart_wall_long.xml:29
811 #: simulation/templates/structures/cart_wall_medium.xml:23
812 #: simulation/templates/structures/cart_wall_short.xml:10
816 #: simulation/templates/structures/cart_wonder.xml:9
817 msgid "Temple of Ba'al Hammon"
818 msgstr "Kuil Ba'al Hammon"
820 #: simulation/templates/structures/gaul_fortress.xml:8
824 #: simulation/templates/structures/gaul_fortress.xml:9
825 msgid "Train Gallic heroes and champions. Construct siege rams."
826 msgstr "Latih Pahlawan adiwira dan pahlawan Gallic. Bina kayu pelantak."
828 #: simulation/templates/structures/gaul_outpost.xml:5
829 msgid "Gallic Outpost"
830 msgstr "Kotakara Gallic"
832 #: simulation/templates/structures/gaul_tavern.xml:23
834 msgstr "Rumah Penginapan"
836 #: simulation/templates/structures/gaul_tavern.xml:24
840 #: simulation/templates/structures/gaul_tavern.xml:26
841 msgid "Add +10 to Population Cap. Recruit Naked Fanatics."
842 msgstr "Tambah +10 Jum. Populasi. Rekrut Fanatik Gila."
844 #: simulation/templates/structures/gaul_wall_gate.xml:16
848 #: simulation/templates/structures/iber_barracks.xml:11
852 #: simulation/templates/structures/iber_blacksmith.xml:5
856 #: simulation/templates/structures/iber_civil_centre.xml:5
860 #: simulation/templates/structures/iber_corral.xml:12
864 #: simulation/templates/structures/iber_defense_tower.xml:32
865 #: simulation/templates/structures/iber_wall_tower.xml:9
869 #: simulation/templates/structures/iber_dock.xml:12
873 #: simulation/templates/structures/iber_farmstead.xml:5
877 #: simulation/templates/structures/iber_field.xml:5
881 #: simulation/templates/structures/iber_fortress.xml:15
885 #: simulation/templates/structures/iber_house.xml:12
889 #: simulation/templates/structures/iber_market.xml:12
893 #: simulation/templates/structures/iber_monument.xml:38
894 msgid "Revered Monument"
895 msgstr "Monumen Dihormati"
897 #: simulation/templates/structures/iber_monument.xml:39
898 msgid "Gur Oroigarri"
899 msgstr "Gur Oroigarri"
901 #: simulation/templates/structures/iber_monument.xml:42
903 "All units within vision of this monument will fight harder. Effect Range: 50"
904 " meters. Buildings in the territory of the monument do not decay."
907 #: simulation/templates/structures/iber_outpost.xml:5
908 msgid "Iberian Outpost"
909 msgstr "Kotakara Iberia"
911 #: simulation/templates/structures/iber_storehouse.xml:5
915 #: simulation/templates/structures/iber_temple.xml:12
919 #: simulation/templates/structures/iber_wall.xml:9
920 #: simulation/templates/structures/iber_wall_long.xml:29
921 #: simulation/templates/structures/iber_wall_medium.xml:26
922 #: simulation/templates/structures/iber_wall_short.xml:13
923 #: simulation/templates/structures/iber_wallset_stone.xml:5
927 #: simulation/templates/structures/iber_wall_gate.xml:9
929 msgstr "Biko Sarbide"
931 #: simulation/templates/structures/iber_wonder.xml:9
933 msgstr "Cancho Roano"
935 #: simulation/templates/structures/mace_blacksmith.xml:5
936 msgid "Sidērourgeîon"
937 msgstr "Sidērourgeîon"
939 #: simulation/templates/structures/mace_fortress.xml:15
943 #: simulation/templates/structures/mace_fortress.xml:16
945 "Train Champions and Heroes. Garrison up to 20 soldiers inside for stout "
947 msgstr "Latih Pahlawan dan Adiwira. Garison sehingga 20 orang tentera di dalam pertahanan yang kukuh."
949 #: simulation/templates/structures/mace_library.xml:15
950 #: simulation/templates/structures/ptol_library.xml:15
951 #: simulation/templates/structures/sele_library.xml:15
953 msgstr "Perpustakaan"
955 #: simulation/templates/structures/mace_library.xml:16
956 #: simulation/templates/structures/ptol_library.xml:16
960 #: simulation/templates/structures/mace_library.xml:18
961 #: simulation/templates/structures/ptol_library.xml:18
962 #: simulation/templates/structures/sele_library.xml:18
964 "Research special technologies and reduce the research time of all remaining "
966 msgstr "Kaji teknologi istimewa dan kurangkan masa kajian bagi teknologi sedia ada yang lain."
968 #: simulation/templates/structures/mace_siege_workshop.xml:17
969 msgid "Synergeîon Poliorkētṓn"
970 msgstr "Synergeîon Poliorkētṓn"
972 #: simulation/templates/structures/mace_siege_workshop.xml:18
973 msgid "Siege Workshop"
974 msgstr "Bengkel Peralatan Pengepung"
976 #: simulation/templates/structures/mace_siege_workshop.xml:20
977 msgid "Build siege engines. Research siege technologies."
978 msgstr "Bina enjin pengepung. Kaji teknologi pengepungan."
980 #: simulation/templates/structures/mace_temple.xml:9
981 #: simulation/templates/structures/spart_temple.xml:9
985 #: simulation/templates/structures/maur_barracks.xml:9
989 #: simulation/templates/structures/maur_blacksmith.xml:5
993 #: simulation/templates/structures/maur_civil_centre.xml:9
997 #: simulation/templates/structures/maur_corral.xml:12
1001 #: simulation/templates/structures/maur_defense_tower.xml:5
1005 #: simulation/templates/structures/maur_dock.xml:9
1006 msgid "Naukasthanaka"
1007 msgstr "Naukasthanaka"
1009 #: simulation/templates/structures/maur_elephant_stables.xml:21
1010 msgid "Elephant Stables"
1011 msgstr "Kandang Gajah"
1013 #: simulation/templates/structures/maur_elephant_stables.xml:22
1017 #: simulation/templates/structures/maur_elephant_stables.xml:26
1018 msgid "Train elephant units."
1019 msgstr "Latih unit bergajah."
1021 #: simulation/templates/structures/maur_farmstead.xml:12
1025 #: simulation/templates/structures/maur_field.xml:5
1029 #: simulation/templates/structures/maur_fortress.xml:5
1033 #: simulation/templates/structures/maur_fortress.xml:7
1034 msgid "Train heroes and champion units."
1035 msgstr "Latih unit adiwira dan pahlawan."
1037 #: simulation/templates/structures/maur_house.xml:9
1041 #: simulation/templates/structures/maur_market.xml:12
1045 #: simulation/templates/structures/maur_outpost.xml:5
1049 #: simulation/templates/structures/maur_pillar_ashoka.xml:11
1050 msgid "All traders in range +20% walk speed."
1053 #: simulation/templates/structures/maur_pillar_ashoka.xml:38
1054 msgid "Edict Pillar of Ashoka"
1055 msgstr "Edik Tiang Ashoka"
1057 #: simulation/templates/structures/maur_pillar_ashoka.xml:39
1058 msgid "Śāsana Stambha Aśokā"
1059 msgstr "Śāsana Stambha Aśokā"
1061 #: simulation/templates/structures/maur_pillar_ashoka.xml:42
1063 "The famous pillar of Ashoka. Increases the walk speed of traders. Buildings "
1064 "in the territory of the monument do not decay."
1067 #: simulation/templates/structures/maur_storehouse.xml:5
1071 #: simulation/templates/structures/maur_temple.xml:12
1075 #: simulation/templates/structures/maur_wall.xml:9
1076 #: simulation/templates/structures/maur_wall_long.xml:35
1077 #: simulation/templates/structures/maur_wall_medium.xml:29
1078 #: simulation/templates/structures/maur_wall_short.xml:16
1079 #: simulation/templates/structures/maur_wallset_stone.xml:5
1083 #: simulation/templates/structures/maur_wall_gate.xml:9
1087 #: simulation/templates/structures/maur_wall_tower.xml:18
1091 #: simulation/templates/structures/maur_wonder.xml:9
1093 msgstr "Stupa Agung"
1095 #: simulation/templates/structures/merc_camp_egyptian.xml:7
1096 #: simulation/templates/structures/ptol_mercenary_camp.xml:7
1097 msgid "MercenaryCamp"
1098 msgstr "Kem Askar Upahan"
1100 #: simulation/templates/structures/merc_camp_egyptian.xml:29
1101 msgid "Mercenary Camp (Egyptian)"
1102 msgstr "Kem Askar Upahan (Mesir)"
1104 #: simulation/templates/structures/merc_camp_egyptian.xml:30
1105 msgid "Stratópedo Misthophóron Aigyptiakós"
1106 msgstr "Stratópedo Misthophóron Aigyptiakós"
1108 #: simulation/templates/structures/merc_camp_egyptian.xml:33
1109 msgid "Capture this structure to train mercenaries from Hellenistic Egypt."
1110 msgstr "Tawan struktur ini untuk melatih askar upahan daripada Mesir Hellenistik."
1112 #: simulation/templates/structures/pers_apadana.xml:26
1113 #: simulation/templates/structures/pers_palace.xml:23
1114 msgid "Persian Palace"
1115 msgstr "Istana Parsi"
1117 #: simulation/templates/structures/pers_apadana.xml:27
1121 #: simulation/templates/structures/pers_apadana.xml:34
1123 "\"Satrapy Tribute\": Gain a trickle of food, wood, stone, and metal "
1124 "resources. Train Persian heroes and their \"Immortals\" bodyguards. Build "
1126 msgstr "\"Ufti Satrafi\": Dapat sedikit sumber makanan, kayu, batu dan logam. Latih adiwiea Parsi dan pengawal peribadi \"Abadi\". Had binaan: 1."
1128 #: simulation/templates/structures/pers_barracks.xml:5
1132 #: simulation/templates/structures/pers_barracks.xml:7
1133 msgid "Levy citizen-infantry units."
1134 msgstr "Levikan unit infantri-rakyat."
1136 #: simulation/templates/structures/pers_blacksmith.xml:5
1140 #: simulation/templates/structures/pers_civil_centre.xml:5
1141 msgid "Provincial Governor"
1142 msgstr "Gabenor Wilayah"
1144 #: simulation/templates/structures/pers_civil_centre.xml:6
1148 #: simulation/templates/structures/pers_corral.xml:12
1152 #: simulation/templates/structures/pers_defense_tower.xml:5
1153 #: simulation/templates/structures/pers_wall_tower.xml:9
1157 #: simulation/templates/structures/pers_dock.xml:12
1161 #: simulation/templates/structures/pers_farmstead.xml:12
1165 #: simulation/templates/structures/pers_field.xml:5
1169 #: simulation/templates/structures/pers_fortress.xml:5
1173 #: simulation/templates/structures/pers_fortress.xml:7
1174 msgid "Train Champion Cavalry and Construct Siege Rams."
1175 msgstr "Latih Pahlawan Berkuda dan Bina Kayu Pelantak."
1177 #: simulation/templates/structures/pers_house.xml:22
1181 #: simulation/templates/structures/pers_ishtar_gate.xml:20
1182 msgid "Ishtar Gate of Babylon"
1183 msgstr "Pintu Pagar Ishtar Babylon"
1185 #: simulation/templates/structures/pers_ishtar_gate.xml:21
1186 #: simulation/templates/structures/rome_arch.xml:23
1187 msgid "Special Imperial Roman building."
1188 msgstr "Bangunan Empayar Rom Khas."
1190 #: simulation/templates/structures/pers_market.xml:12
1194 #: simulation/templates/structures/pers_outpost.xml:5
1198 #: simulation/templates/structures/pers_palace.xml:24
1202 #: simulation/templates/structures/pers_palace.xml:30
1203 msgid "Build Limit: 1."
1204 msgstr "Had Bangunan: 1."
1206 #: simulation/templates/structures/pers_sb2.xml:22
1207 msgid "Persian Special Building"
1208 msgstr "Bangunan Khas Parsi"
1210 #: simulation/templates/structures/pers_sb2.xml:23
1214 #: simulation/templates/structures/pers_sb2.xml:26
1216 "Special Building.\n"
1217 "Train War Elephants and Kardakes mercenaries."
1218 msgstr "Bangunan Khas.\nLatih Gajah Perang dan askar upahan Kardakes."
1220 #: simulation/templates/structures/pers_stables.xml:18
1221 msgid "Cavalry Stables"
1222 msgstr "Kandang Kuda"
1224 #: simulation/templates/structures/pers_stables.xml:19
1228 #: simulation/templates/structures/pers_stables.xml:20
1232 #: simulation/templates/structures/pers_stables.xml:22
1233 msgid "Train citizen-cavalry units."
1234 msgstr "Latih unit berkuda-rakyat."
1236 #: simulation/templates/structures/pers_storehouse.xml:5
1240 #: simulation/templates/structures/pers_temple.xml:12
1244 #: simulation/templates/structures/pers_wall.xml:9
1245 #: simulation/templates/structures/pers_wall_long.xml:29
1246 #: simulation/templates/structures/pers_wall_medium.xml:23
1247 #: simulation/templates/structures/pers_wall_short.xml:10
1248 #: simulation/templates/structures/pers_wallset_stone.xml:5
1252 #: simulation/templates/structures/pers_wall_gate.xml:9
1253 msgid "Duvitaparnam"
1254 msgstr "Duvitaparnam"
1256 #: simulation/templates/structures/pers_wonder.xml:12
1257 msgid "Hanging Gardens of Babylon"
1258 msgstr "Taman Tergantung Babylon"
1260 #: simulation/templates/structures/ptol_barracks.xml:17
1264 #: simulation/templates/structures/ptol_barracks.xml:19
1266 "Train Egyptian and Middle-Eastern citizen-soldiers. Research training "
1267 "improvements. Garrison: 10."
1268 msgstr "Latih aksar-rakyat Mesir dan Timur-Tengah. Kaji penambahbaikan latihan, Garison: 10."
1270 #: simulation/templates/structures/ptol_civil_centre.xml:15
1274 #: simulation/templates/structures/ptol_corral.xml:19
1278 #: simulation/templates/structures/ptol_defense_tower.xml:9
1282 #: simulation/templates/structures/ptol_dock.xml:12
1284 msgstr "ḥwt-n-dpt.w"
1286 #: simulation/templates/structures/ptol_farmstead.xml:19
1290 #: simulation/templates/structures/ptol_fortress.xml:9
1294 #: simulation/templates/structures/ptol_house.xml:19
1298 #: simulation/templates/structures/ptol_lighthouse.xml:17
1302 #: simulation/templates/structures/ptol_lighthouse.xml:18
1306 #: simulation/templates/structures/ptol_lighthouse.xml:20
1308 "Build along the shore to reveal the shorelines over the entire map. Very "
1309 "large vision range: 180 meters."
1310 msgstr "Bina sepanjang pantai untuk papar pesisir pantai di dalam peta. Julat pandangan sangat besar: 180 meter."
1312 #: simulation/templates/structures/ptol_market.xml:9
1313 msgid "ḥwt-n-ḫt.w-wḫa.w"
1314 msgstr "ḥwt-n-ḫt.w-wḫa.w"
1316 #: simulation/templates/structures/ptol_mercenary_camp.xml:29
1317 msgid "Mercenary Camp"
1318 msgstr "Kem Askar Upahan"
1320 #: simulation/templates/structures/ptol_mercenary_camp.xml:30
1321 msgid "Stratopedeía Misthophórōn"
1322 msgstr "Stratopedeía Misthophórōn"
1324 #: simulation/templates/structures/ptol_mercenary_camp.xml:33
1326 "Cheap barracks-like structure that is buildable in Neutral territory, but casts no territory influence.\n"
1327 "- Train Mercenaries. \n"
1328 "- Min. distance from other Military Settlements: 100 meters."
1329 msgstr "Struktur seakan-berek berkos rendah boleh dibina pada wilayah Neutral, tetapi tidak mempengaruhi wilayah.\n- Latih Askar Upahan.\n- Jarah min. dari Penempatan Ketenteraan lain: 100 meter."
1331 #: simulation/templates/structures/ptol_military_colony.xml:25
1332 #: simulation/templates/structures/sele_military_colony.xml:25
1336 #: simulation/templates/structures/ptol_military_colony.xml:47
1337 #: simulation/templates/structures/sele_military_colony.xml:47
1338 msgid "Military Colony"
1339 msgstr "Koloni Ketenteraan"
1341 #: simulation/templates/structures/ptol_military_colony.xml:48
1345 #: simulation/templates/structures/ptol_military_colony.xml:51
1347 "This is the Ptolemaic expansion building, similar to Civic Centers for other factions. It is weaker and carries a smaller territory influence, but is cheaper and built faster.\n"
1348 "- Train settler-soldiers of various nationalities.\n"
1349 "- Min. distance from other Military Colonies: 120 meters."
1350 msgstr "Ini merupakan bangunan pembesaran Ptolemy, serupa dengan Pusat Sivik bagi puak lain. Ia lebih lemah dan memberikan pengaruh wilayah yang kecil, tetapi lebih murah dan lebih pantas dibina.\n- Latih askar-peneroka dari pelbagai bangsa.\n- Jarak min. dari lain-lain Koloni Ketenteraan: 120 meter."
1352 #: simulation/templates/structures/ptol_outpost.xml:5
1356 #: simulation/templates/structures/ptol_storehouse.xml:18
1360 #: simulation/templates/structures/ptol_wall_gate.xml:9
1364 #: simulation/templates/structures/ptol_wall_long.xml:29
1365 #: simulation/templates/structures/ptol_wall_medium.xml:23
1366 #: simulation/templates/structures/ptol_wall_short.xml:10
1367 #: simulation/templates/structures/ptol_wallset_stone.xml:5
1371 #: simulation/templates/structures/ptol_wall_tower.xml:9
1375 #: simulation/templates/structures/ptol_wonder.xml:9
1376 msgid "Temple of Edfu"
1379 #: simulation/templates/structures/rome_arch.xml:22
1380 msgid "Triumphal Arch"
1381 msgstr "Gerbang Kemenangan"
1383 #: simulation/templates/structures/rome_army_camp.xml:59
1384 msgid "Entrenched Army Camp"
1385 msgstr "Kem Askar Berkubu"
1387 #: simulation/templates/structures/rome_army_camp.xml:60
1388 msgid "Castrum Vallum"
1389 msgstr "Castrum Vallum"
1391 #: simulation/templates/structures/rome_army_camp.xml:65
1393 "Build anywhere on the map, even in enemy territory. Construct siege weapons "
1394 "and train citizen-soldiers. Heal garrisoned units slowly."
1395 msgstr "Bina dimana sahaja, walaupun dalam wilayah musuh. Bina enjin pengepung dan latih askar-rakyat. Dapat menyembuhkan unit yang garison secara perlahan-lahan."
1397 #: simulation/templates/structures/rome_barracks.xml:18
1401 #: simulation/templates/structures/rome_blacksmith.xml:5
1402 msgid "Armamentarium"
1403 msgstr "Armamentarium"
1405 #: simulation/templates/structures/rome_civil_centre.xml:9
1409 #: simulation/templates/structures/rome_corral.xml:12
1413 #: simulation/templates/structures/rome_defense_tower.xml:9
1414 msgid "Turris Lignea"
1415 msgstr "Turris Lignea"
1417 #: simulation/templates/structures/rome_dock.xml:12
1421 #: simulation/templates/structures/rome_farmstead.xml:12
1425 #: simulation/templates/structures/rome_field.xml:5
1429 #: simulation/templates/structures/rome_fortress.xml:5
1433 #: simulation/templates/structures/rome_house.xml:18
1437 #: simulation/templates/structures/rome_market.xml:12
1441 #: simulation/templates/structures/rome_outpost.xml:5
1445 #: simulation/templates/structures/rome_siege_wall_gate.xml:31
1446 msgid "Siege Wall Gate"
1447 msgstr "Pintu Pagar Tembok Pelindung Kepung"
1449 #: simulation/templates/structures/rome_siege_wall_gate.xml:32
1450 msgid "Porta Circummunitionis"
1451 msgstr "Porta Circummunitionis"
1453 #: simulation/templates/structures/rome_siege_wall_long.xml:51
1454 #: simulation/templates/structures/rome_siege_wall_medium.xml:45
1455 #: simulation/templates/structures/rome_siege_wall_short.xml:32
1456 #: simulation/templates/structures/rome_wallset_siege.xml:5
1458 msgstr "Tembok Pelindung Kepung"
1460 #: simulation/templates/structures/rome_siege_wall_long.xml:52
1461 #: simulation/templates/structures/rome_siege_wall_medium.xml:46
1462 #: simulation/templates/structures/rome_siege_wall_short.xml:33
1463 msgid "Murus Circummunitionis"
1464 msgstr "Murus Circummunitionis"
1466 #: simulation/templates/structures/rome_siege_wall_long.xml:57
1467 #: simulation/templates/structures/rome_siege_wall_medium.xml:51
1468 #: simulation/templates/structures/rome_siege_wall_short.xml:38
1469 #: simulation/templates/structures/rome_wallset_siege.xml:8
1470 msgid "A wooden and turf palisade buildable in enemy and neutral territories."
1471 msgstr "Tembok pancang kayu dan rumput boleh dibina dalam wilayah musuh dan neutral."
1473 #: simulation/templates/structures/rome_siege_wall_long.xml:58
1474 msgid "Convert Siege Wall into Siege Wall Gate"
1475 msgstr "Tukar Tembok Pelindung Kepung menjadi Pintu Pagar Tembok Pelindung Kepung"
1477 #: simulation/templates/structures/rome_siege_wall_tower.xml:31
1478 msgid "Siege Wall Tower"
1479 msgstr "Menara Tembok Pelindung Kepung"
1481 #: simulation/templates/structures/rome_siege_wall_tower.xml:32
1482 msgid "Turris Circummunitionis"
1483 msgstr "Turris Circummunitionis"
1485 #: simulation/templates/structures/rome_storehouse.xml:5
1486 msgid "Receptaculum"
1487 msgstr "Receptaculum"
1489 #: simulation/templates/structures/rome_temple.xml:9
1493 #: simulation/templates/structures/rome_temple_mars.xml:12
1494 msgid "Temple of Mars"
1495 msgstr "Kuil Dewa Mars"
1497 #: simulation/templates/structures/rome_temple_mars.xml:13
1498 msgid "Aedes Martis"
1499 msgstr "Aedes Martis"
1501 #: simulation/templates/structures/rome_temple_mars.xml:15
1502 msgid "Train healers. Garrison up to 30 units to heal them at a quick rate."
1503 msgstr "Latih bomoh. Garison sehingga 30 unit untuk menyembuhkan mereka secara pantas."
1505 #: simulation/templates/structures/rome_temple_vesta.xml:12
1506 msgid "Temple of Vesta"
1507 msgstr "Kuil Dewa Vesta"
1509 #: simulation/templates/structures/rome_temple_vesta.xml:13
1510 msgid "Aedes Vestae"
1511 msgstr "Aedes Vestae"
1513 #: simulation/templates/structures/rome_temple_vesta.xml:15
1515 "Build this temple to greatly increase the loyalty of your buildings and "
1516 "female-citizens (helps prevent their capture)."
1517 msgstr "Bina kuil ini untuk tingkatkan kesetiaan bangunan dan warga-perempuan anda (dapat menghindari mereka ditangkap)."
1519 #: simulation/templates/structures/rome_tent.xml:29
1523 #: simulation/templates/structures/rome_tent.xml:30
1524 msgid "Tabernāculum"
1525 msgstr "Tabernāculum"
1527 #: simulation/templates/structures/rome_tent.xml:32
1528 msgid "A temporary shelter for soldiers. +5 population bonus."
1529 msgstr "Perlindungan sementara untuk askar. +5 bonus populasi."
1531 #: simulation/templates/structures/rome_wall.xml:9
1532 #: simulation/templates/structures/rome_wall_long.xml:29
1533 #: simulation/templates/structures/rome_wall_medium.xml:26
1534 #: simulation/templates/structures/rome_wall_short.xml:13
1535 #: simulation/templates/structures/rome_wallset_stone.xml:5
1539 #: simulation/templates/structures/rome_wall_gate.xml:9
1543 #: simulation/templates/structures/rome_wall_tower.xml:9
1544 msgid "Turris Lapidea"
1545 msgstr "Turris Lapidea"
1547 #: simulation/templates/structures/rome_wallset_siege.xml:6
1548 msgid "Murus Latericius"
1549 msgstr "Murus Latericius"
1551 #: simulation/templates/structures/rome_wonder.xml:9
1552 msgid "Aedes Iovis Optimi Maximi"
1553 msgstr "Aedes Iovis Optimi Maximi"
1555 #: simulation/templates/structures/sele_barracks.xml:18
1559 #: simulation/templates/structures/sele_blacksmith.xml:5
1560 msgid "Sidirourgeíon"
1561 msgstr "Sidirourgeíon"
1563 #: simulation/templates/structures/sele_civil_centre.xml:8
1567 #: simulation/templates/structures/sele_dock.xml:12
1571 #: simulation/templates/structures/sele_farmstead.xml:12
1575 #: simulation/templates/structures/sele_field.xml:5
1579 #: simulation/templates/structures/sele_fortress.xml:9
1583 #: simulation/templates/structures/sele_fortress.xml:10
1585 "Build siege engines and train Champions. Garrison up to 20 soldiers inside "
1586 "for stout defense."
1587 msgstr "Bina enjin pengepung dan latih Pahlawan. Garison sehingga 20 orang tentera di dalam untuk pertahanan yang kukuh."
1589 #: simulation/templates/structures/sele_library.xml:16
1590 msgid "Bibliothikon"
1591 msgstr "Bibliothikon"
1593 #: simulation/templates/structures/sele_market.xml:5
1597 #: simulation/templates/structures/sele_military_colony.xml:48
1601 #: simulation/templates/structures/sele_military_colony.xml:51
1603 "This is the Seleucid expansion building, similar to Civic Centers for other factions. It is weaker and carries a smaller territory influence, but is cheaper and built faster.\n"
1604 "- Train settler-soldiers of various nationalities.\n"
1605 "- Min. distance from other Military Colonies: 120 meters."
1606 msgstr "Ini merupakan bangunan pembesaran Seleucid, serupa dengan Pusat Sivik bagi puak lain. Ia lebih lemah dan memberikan pengaruh wilayah yang kecil, tetapi lebih murah dan lebih pantas dibina.\n- Latih askar-peneroka dari pelbagai bangsa.\n- Jarak min. dari lain-lain Koloni Ketenteraan: 120 meter."
1608 #: simulation/templates/structures/sele_outpost.xml:5
1612 #: simulation/templates/structures/sele_temple.xml:9
1616 #: simulation/templates/structures/sele_wonder.xml:12
1617 msgid "Paradise of Daphne"
1618 msgstr "Paradise of Daphne"
1620 #: simulation/templates/structures/spart_fortress.xml:9
1624 #: simulation/templates/structures/spart_gerousia.xml:21
1625 msgid "Spartan Senate"
1626 msgstr "Spartan Senate"
1628 #: simulation/templates/structures/spart_gerousia.xml:22
1632 #: simulation/templates/structures/spart_gerousia.xml:23
1633 msgid "Train heroes."
1634 msgstr "Latih adiwira."
1636 #: simulation/templates/structures/spart_syssiton.xml:21
1637 msgid "Military Mess Hall"
1638 msgstr "Dewan Mes Tentera"
1640 #: simulation/templates/structures/spart_syssiton.xml:22
1644 #: simulation/templates/structures/spart_syssiton.xml:26
1645 msgid "Train Spartan heroes and Spartiate champion hoplites."
1646 msgstr "Latiha Adiwira Sparta dan Pahlawan Hoplite Sparta."