1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright © 2014 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project.
6 # azayrahmad <azayrahmad@gmail.com>, 2014-2015
7 # Joshua Christo Randiny <jrandiny2@gmail.com>, 2015-2016
8 # Joshua Christo Randiny <jrandiny2@gmail.com>, 2014
9 # Samuel Christo Randiny <srandiny@gmail.com>, 2016
10 # Tirtayasa <eggar4tirtayasa@gmail.com>, 2014
13 "Project-Id-Version: 0 A.D.\n"
14 "POT-Creation-Date: 2016-03-19 09:27+0100\n"
15 "PO-Revision-Date: 2016-03-24 03:21+0000\n"
16 "Last-Translator: Samuel Christo Randiny <srandiny@gmail.com>\n"
17 "Language-Team: Indonesian (http://www.transifex.com/wildfire-games/0ad/language/id/)\n"
19 "Content-Type: text/plain; charset=UTF-8\n"
20 "Content-Transfer-Encoding: 8bit\n"
22 "Plural-Forms: nplurals=1; plural=0;\n"
24 #. Translation: Word as used in the middle of a sentence (which may require
25 #. using lowercase for your language).
26 #: simulation/ai/petra/chatHelper.js:7
27 msgctxt "withinSentence"
31 #. Translation: Word as used in the middle of a sentence (which may require
32 #. using lowercase for your language).
33 #: simulation/ai/petra/chatHelper.js:9
34 msgctxt "withinSentence"
38 #. Translation: Word as used in the middle of a sentence (which may require
39 #. using lowercase for your language).
40 #: simulation/ai/petra/chatHelper.js:11
41 msgctxt "withinSentence"
45 #. Translation: Word as used in the middle of a sentence (which may require
46 #. using lowercase for your language).
47 #: simulation/ai/petra/chatHelper.js:13
48 msgctxt "withinSentence"
52 #: simulation/ai/petra/chatHelper.js:21
55 "I am starting a massive military campaign against %(_player_)s, come and "
57 msgstr "Saya memulai operasi militer besar-besaran melawan %(_player_)s, ayo ikut saya."
59 #: simulation/ai/petra/chatHelper.js:23
61 msgid "I am launching an attack against %(_player_)s."
62 msgstr "Saya melancarkan serangan kepada %(_player_)s."
64 #: simulation/ai/petra/chatHelper.js:25
66 msgid "I have just sent an army against %(_player_)s."
67 msgstr "Saya baru saja mengirim pasukan kepada %(_player_)s."
69 #: simulation/ai/petra/chatHelper.js:43
71 msgid "Let me regroup my army and I am with you against %(_player_)s."
72 msgstr "Biarkan saya mengumpulkan pasukan untuk membantumu melawan %(_player_)s."
74 #: simulation/ai/petra/chatHelper.js:45
76 msgid "I am doing the final preparation and I will attack %(_player_)s."
77 msgstr "Saya sedang ada dalam persiapan terakhir untuk melawan %(_player_)s."
79 #: simulation/ai/petra/chatHelper.js:50
82 "I cannot help you against %(_player_)s for the time being, as I have another"
83 " attack foreseen against %(_player_2)s."
84 msgstr "Saya tak dapat membantumu melawan %(_player_)s sekarang karena saya sedang merencanakan serangan terhadap %(_player_2)s."
86 #: simulation/ai/petra/chatHelper.js:52
89 "Sorry, I do not have enough soldiers currently, but my next attack will "
90 "target %(_player_)s."
91 msgstr "Maaf, saat ini saya sedang tidak punya cukup tentara, tapi saya akan menyerang %(_player_)s selanjutanya."
93 #: simulation/ai/petra/chatHelper.js:75
95 msgid "Here is a gift for %(_player_)s, make a good use of it."
96 msgstr "Ini hadiah untuk %(_player_)s, pergunakan dengan baik."
98 #: simulation/ai/petra/chatHelper.js:77
100 msgid "I see you are in a bad situation %(_player_)s, I hope this will help."
101 msgstr "Sepertinya kamu ada dalam situasi yang buruk %(_player_)s, saya harap ini bisa membantu."
103 #: simulation/ai/petra/chatHelper.js:79
106 "I can help you this time %(_player_)s, but try to assemble more resources in"
108 msgstr "Saya bisa membantu kamu kali ini %(_player_)s, tapi berusahalah untuk mendapatakan lebih banyak sumber daya lain kali."
110 #: simulation/ai/petra/chatHelper.js:95
112 msgid "I am in need of %(resource)s, can you help? I will make it up to you."
113 msgstr "Saya sedang butuh %(resource)s, bisa tolong saya? Saya akan menggantinya."
115 #: simulation/ai/petra/chatHelper.js:97
118 "I would participate more efficiently in our common war effort if you could "
119 "provide me some %(resource)s."
120 msgstr "Saya akan berpartisipasi dengan lebih efisien dalam perang kita jika kamu membantu saya dengan memberi sedikit %(resource)s."
122 #: simulation/ai/petra/chatHelper.js:99
125 "If you have some %(resource)s excess, that would help me strengthen my army."
126 msgstr "Jika kamu kelebihan %(resource)s, itu akan membantu memperkuatkan tentara saya."
128 #: simulation/ai/petra/chatHelper.js:115
131 "I have set up a new route with %(_player_)s. Trading will be profitable for "
133 msgstr "Saya sudah mengatur jalur dagang baru dengan %(_player_)s. Perdagangan ini akan menguntungkan kita semua."
135 #: simulation/ai/petra/chatHelper.js:117
138 "A new trade route is set up with %(_player_)s. Take your share of the "
140 msgstr "Jalur dagang baru telah diatur dengan %(_player_)s. Ambil bagianmu dari keuntungannya"
142 #: simulation/ai/petra/chatHelper.js:132
144 msgid "I am advancing to the %(phase)s."
145 msgstr "Saya sedang dalam proses ke %(phase)s."
147 #: simulation/ai/petra/chatHelper.js:134
149 msgid "I have reached the %(phase)s."
150 msgstr "Saya telah mencapai %(phase)s."
152 #: simulation/ai/tutorial-ai/economic_walkthrough.js:3
154 "Warning: This is an advanced tutorial and goes quite fast. If you don't keep"
155 " up just restart and try again. Practise makes perfect!"
156 msgstr "Peringatan: Ini adalah tutorial lanjutan dan berlangsung cukup cepat. Jika anda tidak dapat mengikuti cukup mulai ulang dan coba lagi. Alah bisa karena biasa!"
158 #: simulation/ai/tutorial-ai/economic_walkthrough.js:8
160 "Lets get started, first train a batch (shift click) of 5 female citizens "
161 "from the CC (Civil Center)."
162 msgstr "Mari kita mulai, pertama latih majemuk (shift klik) 5 rakyat wanita dari BK (Balai Kota)."
164 #: simulation/ai/tutorial-ai/economic_walkthrough.js:13
166 "Now, assign your female citizens to gather berries, your cavalryman to hunt "
167 "the chickens and the citizen soldiers to gather wood."
168 msgstr "Sekarang, tugaskan rakyat wanita anda memetik beri, penunggang kuda anda untuk berburu ayam dan prajurit rakyat mengumpulkan kayu."
170 #: simulation/ai/tutorial-ai/economic_walkthrough.js:18
171 msgid "Now set the rally point of your civil center on the berries."
172 msgstr "Sekarang atur titik kumpul balai kota anda pada beri."
174 #: simulation/ai/tutorial-ai/economic_walkthrough.js:23
176 "Queue some slingers to train after the female citizens, you won't have "
177 "enough resources for a batch."
178 msgstr "Antrikan beberapa pengumban untuk dilatih setelah rakyat wanita, anda tidak akan punya cukup sumberdaya untuk majemuk."
180 #: simulation/ai/tutorial-ai/economic_walkthrough.js:28
182 "When your female citizens have finished training, use 4 to build a house "
184 msgstr "Ketika rakyat wanita anda selesai dilatih, gunakan 4 untuk membangun rumah di dekatnya."
186 #: simulation/ai/tutorial-ai/economic_walkthrough.js:33
188 "Set the CC's rally point on the nearby trees, queue more slingers, you want "
189 "to train 6 right now."
190 msgstr "Atur titik kumpul BK pada pohon terdekat, antrikan pengumban lagi, anda perlu melatih 6 sekarang."
192 #: simulation/ai/tutorial-ai/economic_walkthrough.js:38
193 msgid "Queue a batch of 5 female citizens."
194 msgstr "Antrikan sekumpulan 5 rakyat wanita."
196 #: simulation/ai/tutorial-ai/economic_walkthrough.js:43
197 msgid "Use shift-click to queue another house for the 4 builders."
198 msgstr "Gunakan shift-klik untuk mengantrikan satu rumah lagi untuk 4 pembangun."
200 #: simulation/ai/tutorial-ai/economic_walkthrough.js:48
202 "Set the rally point back to the berries once all of the citizen soldiers "
203 "have finished training."
204 msgstr "Atur titik kumpul kembali ke beri setelah semua prajurit rakyat selesai dilatih."
206 #: simulation/ai/tutorial-ai/economic_walkthrough.js:53
208 "Send one citizen soldier to gather stone, send 2 others to build a "
209 "storehouse near the southern trees."
210 msgstr "Kirim satu prajurit rakyat mengumpulkan batu, kirim 2 lainnya untuk membangun gudang dekat pepohonan selatan."
212 #: simulation/ai/tutorial-ai/economic_walkthrough.js:58
213 #: simulation/ai/tutorial-ai/economic_walkthrough.js:78
214 msgid "Queue another 5 female citizens."
215 msgstr "Antrikan 5 rakyat wanita lagi."
217 #: simulation/ai/tutorial-ai/economic_walkthrough.js:63
218 msgid "Use a female citizen to construct a field next to your CC."
219 msgstr "Gunakan satu rakyat wanita untuk membangun ladang di sebelah BK."
221 #: simulation/ai/tutorial-ai/economic_walkthrough.js:68
223 "Your cavalryman has probably run out of chickens by now, there are some "
224 "goats to the left of your base."
225 msgstr "Penunggang kuda anda mungkin telah kehabisan ayam sekarang, ada beberapa kambing di kiri markas anda."
227 #: simulation/ai/tutorial-ai/economic_walkthrough.js:73
228 msgid "Use 2-3 more female citizens to construct the field."
229 msgstr "Gunakan 2-3 lagi rakyat wanita untuk membangun ladang."
231 #: simulation/ai/tutorial-ai/economic_walkthrough.js:83
232 #: simulation/ai/tutorial-ai/economic_walkthrough.js:128
233 #: simulation/ai/tutorial-ai/economic_walkthrough.js:138
234 #: simulation/ai/tutorial-ai/economic_walkthrough.js:163
235 #: simulation/ai/tutorial-ai/economic_walkthrough.js:188
236 msgid "Queue another house."
237 msgstr "Antrikan satu rumah lagi."
239 #: simulation/ai/tutorial-ai/economic_walkthrough.js:88
241 "The berry bushes are getting crowded, send some female citizens to work the "
242 "field, set the rally point there."
243 msgstr "Semak beri menjadi ramai, kirim beberapa rakyat wanita untuk mengerjakan ladang, atur titik kumpul di sana."
245 #: simulation/ai/tutorial-ai/economic_walkthrough.js:93
246 msgid "Queue another 5 female citizens, these should gather stone."
247 msgstr "Antrikan 5 rakyat wanita lagi, mereka harus mengumpulkan batu."
249 #: simulation/ai/tutorial-ai/economic_walkthrough.js:98
251 "Move your woodcutters to the trees near the storehouse so they don’t have to"
253 msgstr "Pindahkan penebang kayu anda ke pohon di dekat gudang sehingga mereka tidak perlu berjalan jauh"
255 #: simulation/ai/tutorial-ai/economic_walkthrough.js:103
257 "Make sure the workers from the berry bushes are used to gather from the "
258 "field rather than standing idle when they run out."
259 msgstr "Pastikan pekerja dari semak beri digunakan untuk berladang dan tidak diam ketika habis."
261 #: simulation/ai/tutorial-ai/economic_walkthrough.js:108
262 msgid "Queue another house to be built."
263 msgstr "Antrikan satu rumah lagi."
265 #: simulation/ai/tutorial-ai/economic_walkthrough.js:113
266 msgid "Queue 5 more female citizens. These will gather wood."
267 msgstr "Antrikan 5 rakyat wanita lagi. Mereka akan mengumpulkan kayu."
269 #: simulation/ai/tutorial-ai/economic_walkthrough.js:118
271 "Build another field, this decreases the amount of walking for your female "
273 msgstr "Bangun satu ladang lagi, ini mengurangi perjalanan rakyat wanita anda."
275 #: simulation/ai/tutorial-ai/economic_walkthrough.js:123
277 "Train some more slingers, send them to gather stone. Train about 5, you may "
278 "not have enough resources for a batch right now."
279 msgstr "Latih pengumban lagi, kirim mereka untuk mengumpulkan batu. Latih 5, mungkin anda tidak punya cukup sumberdaya untuk sekumpulan sekarang."
281 #: simulation/ai/tutorial-ai/economic_walkthrough.js:133
282 msgid "Queue another batch of 5 female citizens. These will gather wood."
283 msgstr "Latih 5 rakyat wanita untuk mengumpulkan kayu."
285 #: simulation/ai/tutorial-ai/economic_walkthrough.js:143
286 msgid "Queue a batch of spearmen."
287 msgstr "Antrikan sekumpulan penombak."
289 #: simulation/ai/tutorial-ai/economic_walkthrough.js:148
290 msgid "Research the stone mining technology from the storehouse."
291 msgstr "Teliti teknologi penambangan batu dari gudang."
293 #: simulation/ai/tutorial-ai/economic_walkthrough.js:153
294 msgid "Queue a batch of slingers."
295 msgstr "Antrikan sekumpulan pengumban."
297 #: simulation/ai/tutorial-ai/economic_walkthrough.js:158
299 "Move 3 women from wood and 3 from stone to farming. Women are cheap to train"
300 " initially but later in the game it is best to maximize efficiency as you "
301 "are able to train more citizen soldiers."
302 msgstr "Pindahkan 3 wanita dari kayu dan 3 dari batu untuk berladang. Wanita murah pelatihannya namun nantinya lebih baik memaksimalkan efisiensi karena anda sudah bisa melatih lebih banyak prajurit rakyat."
304 #: simulation/ai/tutorial-ai/economic_walkthrough.js:168
306 "The slingers that you queued earlier should gather stone once they are "
308 msgstr "Pengumban yang diantrikan tadi harus mengumpulkan batu setelah dilatih."
310 #: simulation/ai/tutorial-ai/economic_walkthrough.js:173
311 msgid "Queue a batch of spearmen, they should gather wood."
312 msgstr "Antrikan sekumpulan penombak, mereka sebaiknya mengumpulkan kayu."
314 #: simulation/ai/tutorial-ai/economic_walkthrough.js:178
315 msgid "Next queue a batch of slingers."
316 msgstr "Berikutnya antrikan sekumpulan pengumban."
318 #: simulation/ai/tutorial-ai/economic_walkthrough.js:183
320 "Send some of the stone miners to mine metal, getting ready for the next age."
321 msgstr "Kirimkan beberapa penambang batu untuk menambang logam, bersiap untuk fase selanjutnya."
323 #: simulation/ai/tutorial-ai/economic_walkthrough.js:193
324 msgid "Start researching Phase 2."
325 msgstr "Mulai meneliti Fase 2."
327 #: simulation/ai/tutorial-ai/economic_walkthrough.js:198
328 msgid "Queue some slingers."
329 msgstr "Antrikan beberapa pengumban."
331 #: simulation/ai/tutorial-ai/economic_walkthrough.js:203
333 "When you have advanced, use a single citizen soldier to place a barracks "
334 "foundation. Then use the rest of the non food or house building female "
335 "citizens to construct it."
336 msgstr "Ketika anda telah maju, gunakan seorang prajurit rakyat untuk meletakkan pondasi barak. Lalu gunakan rakyat wanita yang tidak mengumpulkan makanan atau membangun rumah untuk membangunnya."
338 #: simulation/ai/tutorial-ai/economic_walkthrough.js:208
339 msgid "Queue 5 more females for construction work."
340 msgstr "Antrikan 5 rakyat wanita lagi untuk pembangunan."
342 #: simulation/ai/tutorial-ai/economic_walkthrough.js:213
344 "Queue a batch of slingers to gather the trees on the north side of your "
346 msgstr "Antrikan sekumpulan pengumban untuk mengumpulkan pohon di sisi utara markas anda."
348 #: simulation/ai/tutorial-ai/economic_walkthrough.js:218
350 "This is the end of the walkthrough. This should give you a good idea of how "
351 "to build up a nice economy rapidly."
352 msgstr "Inilah akhir tutorial. Ini memberikan anda pedoman bagaimana membangun ekonomi bagus secara cepat."
354 #: simulation/ai/tutorial-ai/economic_walkthrough.js:223
356 "At this point you should be able to fully use both training facilities, keep"
357 " putting units into economic work, to keep growing faster and faster."
358 msgstr "Pada tahap ini anda sudah bisa menggunakan kedua fasilitas pelatihan secara penuh, terus tugaskan unit pada pekerjaan ekonomis untuk tetap tumbuh lebih cepat."
360 #: simulation/ai/tutorial-ai/economic_walkthrough.js:228
362 "From this point you have a good base to build an army and wipe out the "
364 msgstr "Dari tahap ini anda sudah punya markas yang bagus untuk membangun pasukan dan membinasakan lawan."
366 #: simulation/ai/tutorial-ai/economic_walkthrough.js:233
367 msgid "The key points to remember are:"
368 msgstr "Kunci yang harus diingat adalah:"
370 #: simulation/ai/tutorial-ai/economic_walkthrough.js:238
372 " - Don't have any idle units. Shift click queuing and rally points are very "
374 msgstr "- Jangan ada unit menganggur. Antri shift klik dan titik kumpul sangat berguna."
376 #: simulation/ai/tutorial-ai/economic_walkthrough.js:243
378 " - Use all of your resources, stockpiled resources are waste, having too "
379 "much of a resource is waste."
380 msgstr "- Gunakan seluruh sumberdaya anda, sumberdaya tertimbun adalah pemborosan, terlalu banyak sumberdaya adalah pemborosan."
382 #: simulation/ai/tutorial-ai/economic_walkthrough.js:248
384 " - Use the right units for the right task, female citizens gather food, "
385 "cavalry hunt, citizen soldiers do the rest."
386 msgstr "- Gunakan unit yang tepat untuk tugas yang tepat, rakyat wanita mengumpulkan makanan, kavaleri berburu, prajurit rakyat melakukan sisanya."
388 #: simulation/ai/tutorial-ai/economic_walkthrough.js:253
390 " - Don't be afraid to swap units from one resource to another, see point 2. "
391 "Make sure they deposit what they are carrying first though."
392 msgstr "- Jangan takut menukar unit dari satu sumberdaya ke sumberdaya lain, lihat poin 2. Pastikan mereka menyimpan apa yang mereka bawa dahulu."
394 #: simulation/ai/tutorial-ai/economic_walkthrough.js:258
396 " - Build enough houses, your CC should be kept busy as much as possible."
397 msgstr " - Bangan cukup rumah, PP anda harus terus dibuat sibuk."
399 #: simulation/ai/tutorial-ai/economic_walkthrough.js:263
401 " - Female citizens are cheap, so you can build more of them and gather more "
403 msgstr "- Rakyat wanita murah, jadi anda dapat melatih mereka lebih banyak dan mengumpulkan sumberdaya lebih banyak."
405 #: simulation/ai/tutorial-ai/economic_walkthrough.js:268
407 " - Don't get carried away on the last point or you will get raided and have "
409 msgstr "- Jangan lalai pada masa akhir atau anda akan diserang dan tidak punya pertahanan."
411 #: simulation/ai/tutorial-ai/economic_walkthrough.js:273
413 "Each map is different, so you will need to play slightly differently on "
414 "each. This should give an outline for a high resource map."
415 msgstr "Setiap peta berbeda, jadi anda harus bermain sedikit berbeda pada tiap peta. Ini adalah contoh peta dengan sumberdaya tinggi."
417 #: simulation/ai/tutorial-ai/introductory_tutorial.js:4
419 "Welcome to the 0 A.D. tutorial. First left-click on a female citizen, then "
420 "Right-click on a berry bush nearby to make the unit collect food. Female "
421 "citizens gather food faster than other units."
422 msgstr "Selamat datang di tutorial 0 A.D. Pertama klik seorang rakyat wanita, lalu klik kanan pada semak beri di dekatnya untuk menugaskan unit mengumpulkan makanan. Rakyat wanita mengumpulkan makanan lebih cepat dari unit lainnya."
424 #: simulation/ai/tutorial-ai/introductory_tutorial.js:7
426 "Select the citizen-soldier, right-click on a tree near the Civil Center to "
427 "begin collecting wood. Citizen-soldiers gather wood faster than female "
429 msgstr "Seleksi prajurit rakyat, klik kanan pada pohon di dekat Balai Kota untuk mulai mengumpulkan kayu. Prajurit rakyat mengumpulkan kayu lebih cepat dari rakyat wanita."
431 #: simulation/ai/tutorial-ai/introductory_tutorial.js:11
433 "Select the Civil Center building, and shift-click on the Hoplite icon (2nd "
434 "in the row) once to begin training 5 Hoplites."
435 msgstr "Pilih bangunan Balai Kota dan shift klik pada ikon Hoplites (ke-2 dari kiri) sekali untuk mulai melatih 5 Hoplites."
437 #: simulation/ai/tutorial-ai/introductory_tutorial.js:15
439 "Select the two idle female citizens and build a house nearby by selecting "
440 "the house icon. Place the house by left-clicking on a piece of land."
441 msgstr "Pilih dua rakyat wanita menganggur dan bangun rumah di dekatnya dengan memilih ikon rumah. Letakkan rumah dengan klik kiri di lahan."
443 #: simulation/ai/tutorial-ai/introductory_tutorial.js:21
445 "Select the newly trained Hoplites and assign them to build a storehouse "
446 "beside some nearby trees. They will begin to gather wood when it's "
448 msgstr "Pilih Hoplites yang baru dilatih dan tugaskan mereka untuk membangun gudang di dekat pepohonan terdekat. Mereka akan mulai mengumpulkan kayu setelah selesai dibangun."
450 #: simulation/ai/tutorial-ai/introductory_tutorial.js:27
452 "Build a set of 5 skirmishers by shift-clicking on the skirmisher icon (3rd "
453 "in the row) in the Civil Center."
454 msgstr "Latih 5 penskirmis dengan shift klik pada ikon penskirmis (ke-3 dari kiri) di Balai Kota."
456 #: simulation/ai/tutorial-ai/introductory_tutorial.js:33
458 "Build a farmstead in an open space beside the Civil Center using any idle "
460 msgstr "Bangun persawahan di lahan terbuka sebelah Balai Kota menggunakan pembangun yang menganggur."
462 #: simulation/ai/tutorial-ai/introductory_tutorial.js:39
464 "Once the farmstead is constructed, its builders will automatically begin "
465 "gathering food if there is any nearby. Select the builders and instead make "
466 "them construct a field beside the farmstead."
467 msgstr "Setelah persawahan dibangun, pembangunnya akan otomatis mulai mengumpulkan makanan jika ada di sekitarnya. Pilih pembangun dan suruh mereka membangun ladang di sebelah persawahan."
469 #: simulation/ai/tutorial-ai/introductory_tutorial.js:45
471 "The field's builders will now automatically begin collecting food from the "
472 "field. Using the newly created group of skirmishers, get them to build "
473 "another house nearby."
474 msgstr "Pembangun ladang akan sekarang otomatis mulai mengumpulkan makanan dari ladang. Gunakan kumpulan penskirmis yang baru dilatih untuk membangun satu rumah lagi di dekatnya."
476 #: simulation/ai/tutorial-ai/introductory_tutorial.js:51
478 "Train 5 Hoplites from the Civil Center. Select the Civil Center and with it "
479 "selected right click on a tree nearby. Units from the Civil Center will now "
480 "automatically gather wood."
481 msgstr "Latih 5 Hoplites dari Balai Kota. Pilih Balai Kota dan klik kanan pada pohon terdekat. Unit dari Balai Kota akan sekarang otomatis mengumpulkan kayu."
483 #: simulation/ai/tutorial-ai/introductory_tutorial.js:57
485 "Order the idle Skirmishers to build an outpost to the north east at the edge"
486 " of your territory. This will be the fifth Village Phase structure that you"
487 " have built, allowing you to advance to the Town Phase."
488 msgstr "Perintahkan Penskirmis menganggur untuk membangun Pos Pengawas di pojok timur laut wilayah anda. Ini akan menjadi bangunan Fase Desa kelima yang anda bangun, sehingga anda dapat maju ke Fase Kota Kecil."
490 #: simulation/ai/tutorial-ai/introductory_tutorial.js:63
492 "Select the Civil Center again and advance to Town Phase by clicking on the "
493 "'II' icon. This will allow Town Phase buildings to be constructed."
494 msgstr "Pilih Balai Kota lagi dan maju ke Fase Kota Kecil dengan mengklik ikon 'II.' Ini memperbolehkan bangunan Fase Kota Kecil dibangun."
496 #: simulation/ai/tutorial-ai/introductory_tutorial.js:69
498 "Start building 5 female citizens in the Civil Center and set its rally point"
499 " to the farm (right click on it)."
500 msgstr "Mulai melatih 5 rakyat wanita di Balai Kota dan tetapkan titik kumpulnya di ladang (klik kanan di tempat itu)."
502 #: simulation/ai/tutorial-ai/introductory_tutorial.js:74
504 "Build a Barracks nearby. Whenever your population limit is reached, build an"
505 " extra house using any available builder units."
506 msgstr "Bangun Barak di dekatnya. Kapanpun batas populasi anda dicapai, bangun rumah tambahan menggunakan unit pembangun yang tersedia."
508 #: simulation/ai/tutorial-ai/introductory_tutorial.js:80
510 "Prepare for an attack by an enemy player. Build more soldiers using the "
511 "Barracks, and get idle soldiers to build a Defense Tower near your Outpost."
512 msgstr "Bersiaplah untuk serangan dari pemain musuh. Latih prajurit lagi menggunakan Barak, dan tugaskan prajurit menganggur membangun Menara Pertahanan di dekat Pos Pengawas anda."
514 #: simulation/ai/tutorial-ai/introductory_tutorial.js:86
516 "Build a Blacksmith and research the Infantry Training technology (sword "
517 "icon) to improve infantry hack attack."
518 msgstr "Bangun Pandai Besi dan teliti teknologi Latihan Infanteri (ikon pedang) untuk meningkatkan serangan tebas infanteri."
520 #: simulation/ai/tutorial-ai/introductory_tutorial.js:92
521 msgid "The enemy is coming. Build more soldiers to fight off the enemies."
522 msgstr "Musuh datang. Latih prajurit lagi untuk melawan musuh."
524 #: simulation/ai/tutorial-ai/introductory_tutorial.js:99
526 "The enemy's attack has been defeated. Now build a market and temple while "
527 "assigning new units to gather any required resources."
528 msgstr "Serangan musuh telah dikalahkan. Sekarang bangun pasar dan kuil sambil menyuruh unit baru mengumpulkan sumberdaya yang dibutuhkan."
530 #: simulation/ai/tutorial-ai/introductory_tutorial.js:104
532 "Now that City Phase requirements have been reached, select your Civil Center"
533 " and advance to City Phase."
534 msgstr "Setelah syarat Fase Kota Besar terpenuhi, pilih Balai Kota anda dan maju ke Fase Kota Besar."
536 #: simulation/ai/tutorial-ai/introductory_tutorial.js:110
538 "Now that you are in City Phase, build a fortress nearby and use it to build "
540 msgstr "Setelah anda di Fase Kota Besar, bangun benteng di sekitar dan gunakan untuk membangun 2 Pelantak Tubruk."
542 #: simulation/ai/tutorial-ai/introductory_tutorial.js:115
544 "Stop all your soldiers gathering resources and instead task small groups to "
545 "find the enemy Civil Center on the map. Female citizens should continue to "
547 msgstr "Hentikan semua tentara mendapatkan sumberdaya dan bukan tugas kelompok kecil untuk menemukan kelompok musuh ditengah peta. warga perempuan bisa melanjutkan untuk mendapat sumberdaya"
549 #: simulation/ai/tutorial-ai/introductory_tutorial.js:122
551 "The enemy's base has been spotted, send your siege weapons and all remaining"
552 " soldiers to destroy it."
553 msgstr "markas musuh telah ditemukan. kirim senjata pengenpung dan semua sisa tentara untuk mengancurkan nya."
555 #: simulation/ai/tutorial-ai/introductory_tutorial.js:126
556 msgid "The enemy has been defeated. All tutorial tasks are now completed…"
557 msgstr "Seluruh musuh telah dikalahkan. Semua tugas tutorial telah selesai..."
559 #: simulation/components/BuildRestrictions.js:87
561 msgid "%(name)s cannot be built due to unknown error"
562 msgstr "%(name)s tak dapat dibangun karena alasan yang tak diketahui"
564 #: simulation/components/BuildRestrictions.js:108
566 msgid "%(name)s cannot be built in unexplored area"
567 msgstr "%(name)s tak dapat dibangun di daerah tak terjelajahi"
569 #: simulation/components/BuildRestrictions.js:156
571 msgid "%(name)s cannot be built on another building or resource"
572 msgstr "%(name)s tak dapat dibangun di atas bangunan lain atau sumberdaya"
574 #: simulation/components/BuildRestrictions.js:160
576 msgid "%(name)s cannot be built on invalid terrain"
577 msgstr "%(name)s tak dapat dibangun di dataran tak sah"
579 #. Translation: territoryType being displayed in a translated sentence in the
580 #. form: "House cannot be built in %(territoryType)s territory.".
581 #: simulation/components/BuildRestrictions.js:184
582 msgctxt "Territory type"
586 #. Translation: territoryType being displayed in a translated sentence in the
587 #. form: "House cannot be built in %(territoryType)s territory.".
588 #: simulation/components/BuildRestrictions.js:187
589 msgctxt "Territory type"
593 #. Translation: territoryType being displayed in a translated sentence in the
594 #. form: "House cannot be built in %(territoryType)s territory.".
595 #: simulation/components/BuildRestrictions.js:190
596 msgctxt "Territory type"
600 #. Translation: territoryType being displayed in a translated sentence in the
601 #. form: "House cannot be built in %(territoryType)s territory.".
602 #: simulation/components/BuildRestrictions.js:193
603 msgctxt "Territory type"
607 #: simulation/components/BuildRestrictions.js:199
610 "%(name)s cannot be built in %(territoryType)s territory. Valid territories: "
611 "%(validTerritories)s"
612 msgstr "%(name)s tak dapat dibangun di wilayah %(territoryType)s. Wilayah sah: %(validTerritories)s"
614 #: simulation/components/BuildRestrictions.js:238
616 msgid "%(name)s must be built on a valid shoreline"
617 msgstr "%(name)s harus dibangun pada garis pantai yang sah"
619 #: simulation/components/BuildRestrictions.js:262
622 "%(name)s too close to a %(category)s, must be at least %(distance)s meter "
625 "%(name)s too close to a %(category)s, must be at least %(distance)s meters "
627 msgstr[0] "%(name)s terlalu dekat dengan %(category)s, harus berjarak setidaknya %(distance)s meter"
629 #: simulation/components/BuildRestrictions.js:284
632 "%(name)s too far from a %(category)s, must be within %(distance)s meter"
634 "%(name)s too far from a %(category)s, must be within %(distance)s meters"
635 msgstr[0] "%(name)s terlalu jauh dari %(category)s, harus berada dalam jarak %(distance)s meter"
637 #. Translation: Territory types being displayed as part of a list like "Valid
638 #. territories: own, ally".
639 #: simulation/components/BuildRestrictions.js:324
640 msgctxt "Territory type list"
644 #. Translation: Territory types being displayed as part of a list like "Valid
645 #. territories: own, ally".
646 #: simulation/components/BuildRestrictions.js:326
647 msgctxt "Territory type list"
651 #. Translation: Territory types being displayed as part of a list like "Valid
652 #. territories: own, ally".
653 #: simulation/components/BuildRestrictions.js:328
654 msgctxt "Territory type list"
658 #. Translation: Territory types being displayed as part of a list like "Valid
659 #. territories: own, ally".
660 #: simulation/components/BuildRestrictions.js:330
661 msgctxt "Territory type list"
665 #: simulation/components/CeasefireManager.js:100
667 msgid "You can attack in %(time)s"
668 msgstr "Anda bisa menyerang dalam %(time)s"
670 #: simulation/components/CeasefireManager.js:113
671 msgid "You can attack now!"
672 msgstr "Anda bisa menyerang sekarang!"
674 #: simulation/components/EntityLimits.js:166
676 msgid "%(category)s build limit of %(limit)s reached"
677 msgstr "Batas pembangunan %(category)s sebanyak %(limit)s dicapai"
679 #: simulation/components/EntityLimits.js:168
681 msgid "%(category)s training limit of %(limit)s reached"
682 msgstr "Batas pelatihan %(category)s sebanyak %(limit)s dicapai"
684 #: simulation/components/EntityLimits.js:172
686 msgid "%(category)s limit of %(limit)s reached"
687 msgstr "Batas %(category)s sebanyak %(limit)s dicapai"
689 #: simulation/components/Player.js:48
693 #: simulation/components/Player.js:49
697 #: simulation/components/Player.js:50
701 #: simulation/components/Player.js:51
705 #: simulation/components/Player.js:271
707 msgid "Insufficient resources - %(resourceAmount1)s %(resourceType1)s"
708 msgstr "Sumberdaya kurang - %(resourceAmount1)s %(resourceType1)s"
710 #: simulation/components/Player.js:273
713 "Insufficient resources - %(resourceAmount1)s %(resourceType1)s, "
714 "%(resourceAmount2)s %(resourceType2)s"
715 msgstr "Sumberdaya kurang - %(resourceAmount1)s %(resourceType1)s, %(resourceAmount2)s %(resourceType2)s"
717 #: simulation/components/Player.js:275
720 "Insufficient resources - %(resourceAmount1)s %(resourceType1)s, "
721 "%(resourceAmount2)s %(resourceType2)s, %(resourceAmount3)s %(resourceType3)s"
722 msgstr "Sumberdaya kurang - %(resourceAmount1)s %(resourceType1)s, %(resourceAmount2)s %(resourceType2)s, %(resourceAmount3)s %(resourceType3)s"
724 #: simulation/components/Player.js:277
727 "Insufficient resources - %(resourceAmount1)s %(resourceType1)s, "
728 "%(resourceAmount2)s %(resourceType2)s, %(resourceAmount3)s "
729 "%(resourceType3)s, %(resourceAmount4)s %(resourceType4)s"
730 msgstr "Sumberdaya kurang - %(resourceAmount1)s %(resourceType1)s, %(resourceAmount2)s %(resourceType2)s, %(resourceAmount3)s %(resourceType3)s, %(resourceAmount4)s %(resourceType4)s"
732 #: simulation/components/ProductionQueue.js:366
733 msgid "The production queue is full."
734 msgstr "Antrian produksi penuh."
736 #: simulation/components/ProductionQueue.js:743
737 msgid "Can't find free space to spawn trained units"
738 msgstr "Tidak dapat menemukan area kosong untuk tempat unit yang dilatih"
740 #: simulation/helpers/Cheat.js:63
741 msgid "You need to select a building that trains units."
742 msgstr "Anda perlu memilih bangunan untuk melatih unit."
744 #: simulation/helpers/Commands.js:126
745 msgid "(Cheat - control all units)"
746 msgstr "(Cheat - kontrol seluruh unit)"
748 #: simulation/helpers/Commands.js:559
749 msgid "(Cheat - promoted units)"
752 #: simulation/helpers/Commands.js:678
754 msgid "Attack against %(_player_)s requested."
755 msgstr "Penyerangan melawan %(_player_)s diminta."
757 #: simulation/helpers/Commands.js:715
758 msgid "Unable to ungarrison unit(s)"
761 #: simulation/helpers/Commands.js:729
762 msgid "Some unit(s) can't go back to work"
765 #: simulation/helpers/Commands.js:985
766 msgid "The building's technology requirements are not met."
767 msgstr "Kebutuhan teknologi bangunan ini belum terpenuhi."
769 #: simulation/data/settings/player_defaults.jsonPlayerData[0].Name
773 #: simulation/data/settings/player_defaults.jsonPlayerData[1].Name
777 #: simulation/data/settings/player_defaults.jsonPlayerData[2].Name
781 #: simulation/data/settings/player_defaults.jsonPlayerData[3].Name
785 #: simulation/data/settings/player_defaults.jsonPlayerData[4].Name
789 #: simulation/data/settings/player_defaults.jsonPlayerData[5].Name
793 #: simulation/data/settings/player_defaults.jsonPlayerData[6].Name
797 #: simulation/data/settings/player_defaults.jsonPlayerData[7].Name
801 #: simulation/data/settings/player_defaults.jsonPlayerData[8].Name
805 #: simulation/data/settings/game_speeds.jsonData[0].Title
806 msgid "Turtle (0.1x)"
807 msgstr "Kura-kura (0.1x)"
809 #: simulation/data/settings/game_speeds.jsonData[1].Title
811 msgstr "Lambat (0.25x)"
813 #: simulation/data/settings/game_speeds.jsonData[2].Title
814 msgid "Leisurely (0.5x)"
815 msgstr "Santai (0.5x)"
817 #: simulation/data/settings/game_speeds.jsonData[3].Title
818 msgid "Relaxed (0.75x)"
819 msgstr "Tenang (0.75x)"
821 #: simulation/data/settings/game_speeds.jsonData[4].Title
825 #: simulation/data/settings/game_speeds.jsonData[5].Title
827 msgstr "Cepat (1.25x)"
829 #: simulation/data/settings/game_speeds.jsonData[6].Title
830 msgid "Very Fast (1.5x)"
831 msgstr "Sangat Cepat (1.5x)"
833 #: simulation/data/settings/game_speeds.jsonData[7].Title
837 #: simulation/data/settings/game_speeds.jsonData[8].Title
838 msgid "Fast Forward (5x)"
839 msgstr "Percepat (5x)"
841 #: simulation/data/settings/game_speeds.jsonData[9].Title
842 msgid "Fast Forward (10x)"
843 msgstr "Percepat (10x)"
845 #: simulation/data/settings/game_speeds.jsonData[10].Title
846 msgid "Fast Forward (20x)"
847 msgstr "Percepat (20x)"
849 #: simulation/data/settings/victory_conditions/conquest.jsonData.Description
850 msgid "Defeat all opponents"
851 msgstr "Kalahkan seluruh musuh"
853 #: simulation/data/settings/victory_conditions/conquest.jsonData.Title
857 #: simulation/data/settings/victory_conditions/conquest_structures.jsonData.Description
858 msgid "Destroy all structures of enemies"
859 msgstr "Hancurkan semua struktur musuh"
861 #: simulation/data/settings/victory_conditions/conquest_structures.jsonData.Title
862 msgid "Conquest Structures"
863 msgstr "Menguasai Struktur"
865 #: simulation/data/settings/victory_conditions/conquest_units.jsonData.Description
866 msgid "Kill all enemy units"
867 msgstr "Bunuh semua unit musuh"
869 #: simulation/data/settings/victory_conditions/conquest_units.jsonData.Title
870 msgid "Conquest Units"
871 msgstr "Menguasai Unit"
873 #: simulation/data/settings/victory_conditions/wonder.jsonData.Description
874 msgid "Build and protect a wonder to win"
875 msgstr "Bangun dan lindungi bangunan keajaiban untuk menang"
877 #: simulation/data/settings/victory_conditions/wonder.jsonData.Title
879 msgstr "Bangunan Keajaiban"
881 #: simulation/data/settings/starting_resources.jsonData[0].Title
882 msgctxt "startingResources"
884 msgstr "Sangat Sedikit"
886 #: simulation/data/settings/starting_resources.jsonData[1].Title
887 msgctxt "startingResources"
891 #: simulation/data/settings/starting_resources.jsonData[2].Title
892 msgctxt "startingResources"
896 #: simulation/data/settings/starting_resources.jsonData[3].Title
897 msgctxt "startingResources"
901 #: simulation/data/settings/starting_resources.jsonData[4].Title
902 msgctxt "startingResources"
904 msgstr "Sangat Banyak"
906 #: simulation/data/settings/starting_resources.jsonData[5].Title
907 msgctxt "startingResources"
909 msgstr "Peperangan Habis-habisan"
911 #: simulation/data/settings/map_sizes.jsonData[0].Name
912 #: simulation/data/settings/map_sizes.jsonData[0].LongName
916 #: simulation/data/settings/map_sizes.jsonData[1].Name
920 #: simulation/data/settings/map_sizes.jsonData[1].LongName
921 msgid "Small (2 players)"
922 msgstr "Kecil (2 Pemain)"
924 #: simulation/data/settings/map_sizes.jsonData[2].Name
928 #: simulation/data/settings/map_sizes.jsonData[2].LongName
929 msgid "Medium (3 players)"
930 msgstr "Sedang (3 pemain)"
932 #: simulation/data/settings/map_sizes.jsonData[3].Name
936 #: simulation/data/settings/map_sizes.jsonData[3].LongName
937 msgid "Normal (4 players)"
938 msgstr "Normal (4 pemain)"
940 #: simulation/data/settings/map_sizes.jsonData[4].Name
944 #: simulation/data/settings/map_sizes.jsonData[4].LongName
945 msgid "Large (6 players)"
946 msgstr "Besar(6 Pemain)"
948 #: simulation/data/settings/map_sizes.jsonData[5].Name
950 msgstr "Sangat Besar"
952 #: simulation/data/settings/map_sizes.jsonData[5].LongName
953 msgid "Very Large (8 players)"
954 msgstr "Sangat Besar (8 Pemain)"
956 #: simulation/data/settings/map_sizes.jsonData[6].Name
957 #: simulation/data/settings/map_sizes.jsonData[6].LongName
961 #: simulation/ai/petra/data.jsonname
965 #: simulation/ai/petra/data.jsondescription
967 "Petra is the default 0 A.D. AI bot. Please report issues to Wildfire Games (see the link in the main menu).\n"
969 "The AI has a bonus/penalty on resource stockpiling (either gathering rate or trade gain) varying from 0.5 for Sandbox to 1.6 for Very Hard (Medium = 1.0). In addition, the Sandbox level does not expand nor attack."
970 msgstr "Petra adalah musuh komputer standar di 0AD. Tolong melaporkan masalah yang ada ke Wildfire Games (lihat tautan di menu utama).\n\nKomputer ini memiliki bonus dalam pengumpulan sumber daya (baik melalui pengumpulan atau perdagangan) yang bervariasi antara 0.5 untuk sandbox hingga 1.6 untuk sangat susah (sedang = 1.0). Ditambah lagi, di tingkat kesulitan sandbox komputer ini tidak melakukan ekspansi atau penyerangan."
972 #: simulation/ai/tutorial-ai/data.jsonname
976 #: simulation/ai/tutorial-ai/data.jsondescription
978 "The Tutorial AI should only be used on the \"Introductory Tutorial\" "
980 msgstr "Tutorial AI hanya digunakan pada skenario \"Tutorial Perkenalan\""