1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright © 2014 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project.
6 # linux_eki <ekiuusi@gmail.com>, 2015
8 # Olavi Tuomaala <olatuo1955@gmail.com>, 2015
9 # Pauli Kaikkonen <p.kaikkon@gmail.com>, 2015-2016
11 # Riku Viitanen <riisseli4@gmail.com>, 2015-2016
14 "Project-Id-Version: 0 A.D.\n"
15 "POT-Creation-Date: 2016-03-21 09:01+0100\n"
16 "PO-Revision-Date: 2016-03-21 10:10+0000\n"
17 "Last-Translator: Adrián Chaves Fernández <adriyetichaves@gmail.com>\n"
18 "Language-Team: Finnish (http://www.transifex.com/wildfire-games/0ad/language/fi/)\n"
20 "Content-Type: text/plain; charset=UTF-8\n"
21 "Content-Transfer-Encoding: 8bit\n"
23 "Plural-Forms: nplurals=2; plural=(n != 1);\n"
25 #: maps/random/aegean_sea.jsonsettings.Description
26 msgid "Players start on two sides of a sea with scattered islands."
27 msgstr "Pelaajat aloittavat kahdelta puolen merta, jossa saaria siellä täällä."
29 #: maps/random/aegean_sea.jsonsettings.Name
33 #: maps/random/alpine_lakes.jsonsettings.Description
35 "High Alpine mountains surrounding deep valleys strung with mountain streams "
36 "and finger-like lakes."
37 msgstr "Korkeat alpiiniset vuoret ympäröivät syviä laaksoja, jotka pujottelee tunturipurojen ja sormimaisten järvien kanssa."
39 #: maps/random/alpine_lakes.jsonsettings.Name
41 msgstr "Vuoristojärvet"
43 #: maps/random/alpine_valley.jsonsettings.Description
44 msgid "High Alpine mountains bordering deep valleys."
45 msgstr "Korkeat alppivuoret syvien laaksojen rajoilla"
47 #: maps/random/alpine_valley.jsonsettings.Name
49 msgstr "Vuoristolaakso"
51 #: maps/random/ambush.jsonsettings.Description
53 "High bluffs overlook the terrain below. Bountiful resources await on the "
54 "cliffs, but beware of enemies planning an ambush."
57 #: maps/random/ambush.jsonsettings.Name
61 #: maps/random/anatolian_plateau.jsonsettings.Description
63 "An indefensible open land with little wood and stone, representing the "
64 "central basin of Asia Minor."
65 msgstr "Avoin vaikeasti puolustettava alue, jossa on vähän puuta ja kiveä, edustaen Vähä-Aasian syvännettä."
67 #: maps/random/anatolian_plateau.jsonsettings.Name
68 msgid "Anatolian Plateau"
69 msgstr "Anatolian ylänkö"
71 #: maps/random/archipelago.jsonsettings.Description
73 "A maze of islands of different sizes and shapes. Players start with more "
75 msgstr "Eri kokoisten ja muotoisten saarten sokkelo. Pelaajilla on alussa enemmän puuta kuin tavallisesti."
77 #: maps/random/archipelago.jsonsettings.Name
81 #: maps/random/ardennes_forest.jsonsettings.Description
83 "Each player starts deep in the forest.\n"
85 "The Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva."
86 msgstr "Jokainen pelaaja aloittaa syvällä metsässä.\n\nArdennit ovat laajojen metsien, aaltoilevien mäkien ja harjanteiden alue muodostuen Givetialaisen Ardennien vuorijonon sisäpuolella, pääasiassa nykypäivän Belgiassa ja Luxemburgissa. Alue otti nimensä muinaisesta Silvasta, laajasta metsästä Roomalaisten aikana nimenään Arduenna Silva."
88 #: maps/random/ardennes_forest.jsonsettings.Name
89 msgid "Ardennes Forest"
90 msgstr "Ardennien metsä"
92 #: maps/random/atlas_mountains.jsonsettings.Description
94 "A rugged land with small room for buildings with scarce wood. Represents the"
95 " mountain range in the north-west africa."
96 msgstr "Rosoinen maa-alue pienellä tilalla vähäisesti puuta tarvitsiville rakennuksille. Esittää vuorijonoa Läntisessä-Afrikassa."
98 #: maps/random/atlas_mountains.jsonsettings.Name
99 msgid "Atlas Mountains"
100 msgstr "Atlaksen vuoret"
102 #: maps/random/belgian_uplands.jsonsettings.Description
104 "An experimental map with its heightmap generated by erosion to look more "
105 "natural. Not all seeds will be fair though! Tiny maps with 8 players may "
106 "take a while to generate."
107 msgstr "Kokeellinen karttaa, eroosion synnyttäessä sen korkeuskarttaa näyttääkseen enemmän luonnolliselta. Kaikki siemenet eivät tule olemaan reiluja kuitenkaan! Pikkuruiset kartat 8 pelaajalle voi kestää tuokion syntyessään."
109 #: maps/random/belgian_uplands.jsonsettings.Name
110 msgid "Belgian Uplands"
111 msgstr "Belgian Ylängöt"
113 #: maps/random/cantabrian_highlands.jsonsettings.Description
115 "Each player starts on a hill surrounded by steep cliffs. Represents "
116 "Cantabria, a mountainous region in the North of the Iberian peninsula."
117 msgstr "Jokainen pelaaja aloittaa jyrkkien jyrkänteiden ympäröimällä mäellä. Esittää Cantabriaa, vuoristoista aluetta pohjoisessa Pyreneiden niemimaasta."
119 #: maps/random/cantabrian_highlands.jsonsettings.Name
120 msgid "Cantabrian Highlands"
121 msgstr "Cantabrian ylänkö"
123 #: maps/random/canyon.jsonsettings.Description
124 msgid "Players start around the map in deep canyons."
125 msgstr "Pelaajat aloittavat ympäri kenttää syvissä kanjoneissa."
127 #: maps/random/canyon.jsonsettings.Name
131 #: maps/random/continent.jsonsettings.Description
132 msgid "All players starts on a continent surrounded by water."
133 msgstr "Kaikki pelaajat aloittavat veden ympäröimällä mantereella."
135 #: maps/random/continent.jsonsettings.Name
139 #: maps/random/corinthian_isthmus.jsonsettings.Description
140 #: maps/skirmishes/Corinthian Isthmus (2).xml:Description:41
142 "Two Mediterranean land masses connected by a narrow spit of land, called an "
144 msgstr "Kaksi välimerimäistä maamassaa liittyen yhteen kapealla niemellä maata, kutsuttaessa \"Kannas\"."
146 #: maps/random/corinthian_isthmus.jsonsettings.Name
147 msgid "Corinthian Isthmus"
148 msgstr "Korintin kannas "
150 #: maps/random/corsica.jsonsettings.Description
152 "The players start on two opposing islands, both with a very jagged relief "
153 "that will make landing difficult."
154 msgstr "Pelaajat aloittavat kahdelta vastapäätä olevilta saarilda, molemmat todella rosoisen korkeuseron kanssa tulevat tekemään maihinnoususta vaikeata."
156 #: maps/random/corsica.jsonsettings.Name
157 msgid "Corsica vs Sardinia"
158 msgstr "Korsika vs Sardinia"
160 #: maps/random/cycladic_archipelago.jsonsettings.Description
162 "Each player starts on an island surrounded by water.\n"
164 "The Cyclades is an island group in the Aegean Sea, south-east of the mainland of Greece. They are one of the island groups which constitute the Aegean archipelago. The name refers to the islands around the sacred island of Delos. The Cyclades comprise about 220 islands. The islands are peaks of a submerged mountainous terrain, with the exception of two volcanic islands, Milos and Santorini. The climate is generally dry and mild, but with the exception of Naxos the soil is not very fertile."
165 msgstr "Kukin pelaaja aloittaa veden ympäröimällä saarella.\n\nKykladit ovat saariryhmä Egean merellä, kaakkoon Kreikan mantereesta. Ne ovat yksi saariryhmistä jotka muodostavat Egean saariston. Nimi viittaa pyhää Deloksen saarta ympäröiviin saariin. Kykladit koostuvat n. 220 saaresta. Saaret ovat uponneen vuoristoalueen huippuja, poikkeuksena kaksi tuliperäistä saarta, Milos ja Santorini. Ilmasto on yleensä kuiva ja leuto, poikkeuksena Naxos, jonka maaperä ei ole kovin hedelmällinen."
167 #: maps/random/cycladic_archipelago.jsonsettings.Name
168 msgid "Cycladic Archipelago"
169 msgstr "Kykladien saaristoryhmä"
171 #: maps/random/deep_forest.jsonsettings.Description
172 msgid "A deep dark forest in Germania."
173 msgstr "Syvä musta metsä Germaniassa."
175 #: maps/random/deep_forest.jsonsettings.Name
177 msgstr "Synkkä metsä"
179 #: maps/random/empire.jsonsettings.Description
181 "A neighboring province has pledged alegiance to your rule. It's up to you to"
182 " command them to victory."
185 #: maps/random/empire.jsonsettings.Name
189 #: maps/random/english_channel.jsonsettings.Description
191 "Players start in either northern France or southern Britain while the "
192 "English channel separates them."
193 msgstr "Pelaajat aloittavat joko Pohjois-Ranskasta tai Etelä-Britanniasta, ja Engalnnin kanaali erottaa heidät."
195 #: maps/random/english_channel.jsonsettings.Name
196 msgid "English Channel"
197 msgstr "Englannin kanaali"
199 #: maps/random/flood.jsonsettings.Description
201 "A great flood has moved across the valley enabling ships and troops to "
202 "battle in chest deep waters."
205 #: maps/random/flood.jsonsettings.Name
209 #: maps/random/fortress.jsonsettings.Description
210 msgid "Players start in a ready-made fortress with piles of resources."
211 msgstr "Pelaajat aloittavat ennalta tehdyssä linnakkeessa kasoilla resursseja."
213 #: maps/random/fortress.jsonsettings.Name
217 #: maps/random/frontier.jsonsettings.Description
218 msgid "A wild, unknown landscape awaits rival explorers."
221 #: maps/random/frontier.jsonsettings.Name
225 #: maps/random/gear.jsonsettings.Description
226 msgid "A land with waterways decorated in a manner similar to spider web."
227 msgstr "Maa jota koristaa hämähäkin seitin tavoin levittäytyneet vesiväylät."
229 #: maps/random/gear.jsonsettings.Name
233 #: maps/random/guadalquivir_river.jsonsettings.Description
235 "Players start in the shores of the Mediterranean Sea with a river flowing between them.\n"
237 "The Guadalquivir is the fifth longest river in the Iberian peninsula and the second longest river with its entire length in Spain. The Guadalquivir river is the only great navigable river in Spain. Currently it is navigable to Seville, but in Roman times it was navigable to Cordoba. The ancient city of Tartessos was said to have been located at the mouth of the Guadalquivir, although its site has not yet been found."
240 #: maps/random/guadalquivir_river.jsonsettings.Name
241 msgid "Guadalquivir River"
242 msgstr "Guadalquivir-joki"
244 #: maps/random/gulf_of_bothnia.jsonsettings.Description
246 "Players start around a gulf dotted with small islands.\n"
248 "The Gulf of Bothnia is the northernmost arm of the Baltic Sea."
249 msgstr "Pelaajat aloittavat ympäri saarien täplittämää lahtea.\n\nPohjanlahti on itämeren pohjoisin osa."
251 #: maps/random/gulf_of_bothnia.jsonsettings.Name
252 msgid "Gulf of Bothnia"
255 #: maps/random/hells_pass.jsonsettings.Description
257 "A narrow pass between steep mountains promotes tight, defensive combat. With"
258 " bountiful resources far from the front lines, teams may choose to support "
259 "their exposed teammates financially, or retreat to more fertile, but less "
263 #: maps/random/hells_pass.jsonsettings.Name
267 #: maps/random/hyrcanian_shores.jsonsettings.Description
269 "Each player starts in a coastal area between forested hills and the Caspian "
271 msgstr "Pelaajat aloittavat rannikkoalueelta metsäisten kukkuloiden ja Kaspianmeren välistä."
273 #: maps/random/hyrcanian_shores.jsonsettings.Name
274 msgid "Hyrcanian Shores"
275 msgstr "Hyrkanialaiset rannikot"
277 #: maps/random/island_stronghold.jsonsettings.Description
279 "Teams start off with nearly adjacent civic centers on a small island, "
280 "offering a fortified base from which to expand."
283 #: maps/random/island_stronghold.jsonsettings.Name
284 msgid "Island Stronghold"
287 #: maps/random/islands.jsonsettings.Description
288 msgid "Players start in small islands while there are many others around."
289 msgstr "Pelaajat aloittavat pieniltä saarilta muiden saarien ympäröimänä."
291 #: maps/random/islands.jsonsettings.Name
295 #: maps/random/kerala.jsonsettings.Description
297 "Players start in the southwestern shores of India between a sea and "
299 msgstr "Pelaajat aloittavat lounais Intian rannikolta meren ja vuorten välistä."
301 #: maps/random/kerala.jsonsettings.Name
305 #: maps/random/lake.jsonsettings.Description
306 msgid "Players start around a lake in the center of the map."
307 msgstr "Pelaajat aloittavat kartan keskellä olevan järven ympäriltä."
309 #: maps/random/lake.jsonsettings.Name
313 #: maps/random/latium.jsonsettings.Description
315 "The Italian peninsula \n"
317 " Latium is the region of central western Italy in which the city of Rome was founded and grew to be the capital city of the Roman Empire. Latium was originally a small triangle of fertile, volcanic soil on which resided the tribe of the Latins. It was located on the left bank (east and south) of the Tiber river, extending northward to the Anio river (a left-bank tributary of the Tiber) and southeastward to the Pomptina Palus (Pontine Marshes, now the Pontine Fields) as far south as the Circeian promontory. The right bank of the Tiber was occupied by the Etruscan city of Veii, and the other borders were occupied by Italic tribes. Subsequently Rome defeated Veii and then its Italic neighbors, expanding Latium to the Apennine Mountains in the northeast and to the opposite end of the marsh in the southeast. The modern descendant, the Italian Regione of Lazio, also called Latium in Latin, and occasionally in modern English, is somewhat larger still, but not as much as double the original Latium."
320 #: maps/random/latium.jsonsettings.Name
324 #: maps/random/lions_den.jsonsettings.Description
326 "High cliffs protect each player's main base. Venturing into the unknown can "
327 "be risky, but necessary."
330 #: maps/random/lions_den.jsonsettings.Name
334 #: maps/random/lorraine_plain.jsonsettings.Description
336 "Players start in a nearly flat Gallic plain divided by a river and its "
338 msgstr "Pelaajat aloittavat lähes tasaiselta Gallialaiselta tasangolta jonka halkaisee joki ja sen sivuhaarat."
340 #: maps/random/lorraine_plain.jsonsettings.Name
341 msgid "Lorraine Plain"
342 msgstr "Lothringenin tasanko"
344 #: maps/random/mainland.jsonsettings.Description
345 msgid "A typical map without any water."
346 msgstr "Tyypillinen, täysin vedetön kartta"
348 #: maps/random/mainland.jsonsettings.Name
352 #: maps/random/migration.jsonsettings.Description
354 "Players start in small islands in the eastern part of the map. There is a "
355 "big continent in the west ready for expansion."
356 msgstr "Pelaajat aloittavat pieniltä saarilta kartan itäpuolella. Suuri manner odottaa lännessä laajentumista varten."
358 #: maps/random/migration.jsonsettings.Name
359 #: maps/scenarios/Migration.xml:Name:31
363 #: maps/random/neareastern_badlands.jsonsettings.Description
365 "A jumbled maze of cliffs, canyons, and rugged terrain with an oasis in the center\n"
367 "Cappadocia is a historical region in Central Anatolia. In the time of Herodotus, the Cappadocians were reported as occupying the whole region from Mount Taurus to the vicinity of the the Black Sea. Cappadocia, in this sense, was bounded in the south by the chain of the Taurus Mountains that separate it from Cilicia, to the east by the upper Euphrates and the Armenian Highland, to the north by Pontus, and to the west by Lycaonia and eastern Galatia. Cappadocia lies in eastern Anatolia. The relief consists of a high plateau over 1000 m in altitude that is pierced by volcanic peaks. Due to its inland location and high altitude, Cappadocia has a markedly continental climate, with hot dry summers and cold snowy winters. Rainfall is sparse and the region is largely semi-arid."
370 #: maps/random/neareastern_badlands.jsonsettings.Name
371 msgid "Neareastern Badlands"
372 msgstr "Lähi-idän erämaat"
374 #: maps/random/new_rms_test.jsonsettings.Description
375 msgid "A basic test of the random map generator - not playable."
376 msgstr "Yksinkertainen testi satunnaisen kartan generaattorille - pelikelvoton."
378 #: maps/random/new_rms_test.jsonsettings.Name
380 msgstr "Uusi RMS Testi"
382 #: maps/random/northern_lights.jsonsettings.Description
384 "Players start in a tough map to play with scarce wood and dangerous polar "
386 msgstr "Pelaajat aloittavat vaikealta kartalta, pelatakseen vähien puustojen ja vaarallisten napaseudun eläimien kanssa."
388 #: maps/random/northern_lights.jsonsettings.Name
389 msgid "Northern Lights"
392 #: maps/random/oasis.jsonsettings.Description
394 "Players start around a small oasis in the center of the map which holds much"
395 " of the available wood on the map."
396 msgstr "Pelaajat aloittavat pienen keitaan ympärillä keskellä kartaa. Suurin osa kartan puustosta sijaitsee keitään välittömässä läheisyydessä."
398 #: maps/random/oasis.jsonsettings.Name
402 #: maps/random/persian_highlands.jsonsettings.Description
404 "A dry central plateau rich in minerals surrounded by rocky hills\n"
406 "The southern parts of Zagros Mountains were the heart of the Persian empires and population. Although the altitude is high, the southern parts are drier that the northern Zagros, leading to a semi-arid climate. Still there are some sparse oak forests in the higher grounds."
409 #: maps/random/persian_highlands.jsonsettings.Name
410 msgid "Persian Highlands"
411 msgstr "Persian ylängöt"
413 #: maps/random/pheonician_levant.jsonsettings.Description
415 "Players start in the eastern part of the map while a great sea is located to"
417 msgstr "Pelaajat aloittavat kartan itäosista ja suuri meri löytyy lännestä."
419 #: maps/random/pheonician_levant.jsonsettings.Name
420 msgid "Phoenician Levant"
421 msgstr "Foinikialainen Levantti"
423 #: maps/random/pyrenean_sierra.jsonsettings.Description
425 "High mountains separating the enemies.\n"
427 "The Pyrenees is a great mountain range located between modern France and Spain."
428 msgstr "Korkeat vuoret jakavat viholliset omille puolilleen.\n\nPyreneet on suuri vuoristo nykyisen Ranskan ja Espanjan välissä"
430 #: maps/random/pyrenean_sierra.jsonsettings.Name
431 msgid "Pyrenean Sierra"
432 msgstr "Pyreneiden sierra"
434 #: maps/random/rhine_marshlands.jsonsettings.Description
436 "Shallow, passable wetlands with little room for building. Represents the "
437 "lowlands of the Rhine basin in Europe."
438 msgstr "Matalia, kulkukelpoisia kosteikkoja ja vähän rakennustilaa. Muistuttaa Rein-joen valuma-alueen alankoja Euroopassa."
440 #: maps/random/rhine_marshlands.jsonsettings.Name
441 msgid "Rhine Marshlands"
442 msgstr "Reinin suomaa"
444 #: maps/random/rivers.jsonsettings.Description
446 "Rivers flow between players and join each other in the center of the map."
447 msgstr "Joet virtaavat pelaajien välissä ja liittyvät toisiinsa kartan keskellä."
449 #: maps/random/rivers.jsonsettings.Name
453 #: maps/random/saharan_oases.jsonsettings.Description
454 msgid "Each players starts near a lush oasis in a large, desolate desert."
455 msgstr "Jokainen pelaaja aloittaa rehevän keitaan läheltä suuressa autiomaassa."
457 #: maps/random/saharan_oases.jsonsettings.Name maps/scenarios/Saharan
459 msgid "Saharan Oases"
460 msgstr "Saharan keitaat"
462 #: maps/random/sahel.jsonsettings.Description
464 "A somewhat open map with an abundance of food and mineral resources, while "
465 "wood is somewhat scarce."
466 msgstr "Avoimehko kartta jossa on runsaasti ruokaa ja mineraaleja, joskin puuta on vähän."
468 #: maps/random/sahel.jsonsettings.Name maps/scenarios/Sahel.xml:Name:42
472 #: maps/random/sahel_watering_holes.jsonsettings.Description
474 "Players start around the map with lines of water between them\n"
476 "The African savanna is chocked full of animal life for hunting, while the nearby mineral deposits are plentiful. The dry season is approaching and the watering holes are drying up."
479 #: maps/random/sahel_watering_holes.jsonsettings.Name
480 msgid "Sahel Watering Holes"
481 msgstr "Sahelin kasteluaukot"
483 #: maps/random/schwarzwald.jsonsettings.Description
484 msgid "A forest heavy map with a lake in the middle and plenty of resources."
485 msgstr "Metsikköinen rikas kartta jonka keskellä on järvi."
487 #: maps/random/schwarzwald.jsonsettings.Name
489 msgstr "Schwartzwald"
491 #: maps/random/snowflake_searocks.jsonsettings.Description
492 msgid "Many small islands connected to each other by narrow passages."
493 msgstr "Pieniä saaria jotka yhdistyy toisiinsa kapeilla käytävillä."
495 #: maps/random/snowflake_searocks.jsonsettings.Name
496 msgid "Snowflake Searocks"
497 msgstr "Lumihiutale-merikivet"
499 #: maps/random/stronghold.jsonsettings.Description
501 "Teams start off with nearly adjacent civic centers, offering easy military "
502 "and construction cooperation. With slivers of personal territory, teammates "
503 "must rely on each other to defend their rear."
506 #: maps/random/stronghold.jsonsettings.Name
510 #: maps/random/survivalofthefittest.jsonsettings.Description
512 "[color=\"red\"]IMPORTANT NOTE: AI PLAYERS DO NOT WORK WITH THIS MAP[/color]\n"
514 "Protect your base against endless waves of enemies. Use your woman citizen to collect the treasures at the center of the map before others do, and try to build your base up. The last player remaining will be the winner!"
517 #: maps/random/survivalofthefittest.jsonsettings.Name
518 msgid "Survival of the Fittest"
519 msgstr "Sopivien eloonjäänti"
521 #: maps/random/syria.jsonsettings.Description
522 msgid "Players start in a plains with slightly rolling highlands."
523 msgstr "Pelaajat aloittavat lievästi aaltoilevien ylänköjen aroilla."
525 #: maps/random/syria.jsonsettings.Name
529 #: maps/random/the_nile.jsonsettings.Description
531 "A calm wide river, representing the Nile River in Egypt, divides the map "
532 "into western and eastern parts."
533 msgstr "Rauhalinen joki, joka kuvaa Niilin virtaa Egyptissä, jakaa kartan läntiseen ja itäiseen osaan."
535 #: maps/random/the_nile.jsonsettings.Name
539 #: maps/random/unknown.jsonsettings.Description
540 msgid "The unknown... Warning: May be a naval map."
541 msgstr "Tuntematon... Varoitus: Saattaa olla merikartta"
543 #: maps/random/unknown.jsonsettings.Name
547 #: maps/random/unknown_land.jsonsettings.Description
548 msgid "The unknown..."
549 msgstr "Tuntematon..."
551 #: maps/random/unknown_land.jsonsettings.Name
553 msgstr "Tuntematon maa"
555 #: maps/random/unknown_nomad.jsonsettings.Description
557 "The unknown... Players start with only some citizen soldiers and females. "
558 "[color=\"red\"]Warning: The starting resources should be set at least at "
562 #: maps/random/unknown_nomad.jsonsettings.Name
563 msgid "Unknown Nomad"
564 msgstr "Tuntematon nomadi"
566 #: maps/random/volcanic_lands.jsonsettings.Description
567 msgid "A charred dead land where players start around a smoking volcano."
570 #: maps/random/volcanic_lands.jsonsettings.Name
571 msgid "Volcanic Lands"
572 msgstr "Vulkaaniset maat"
574 #: maps/random/wall_demo.jsonsettings.Description
576 "A demonstration of wall placement methods/code in random maps. Very large "
577 "map size is recommended."
580 #: maps/random/wall_demo.jsonsettings.Name
584 #: maps/random/survivalofthefittest_triggers.js:80
585 msgid "An enemy wave is attacking!"
586 msgstr "VIhollisen aalto hyökkää!"
588 #: maps/random/survivalofthefittest_triggers.js:151
589 msgid "The first wave will start in 15 minutes!"
590 msgstr "Ensimmäinen aalto aikoo tulla 15 minuutissa!"
592 #: maps/scenarios/Triggers_demo.js:73
593 msgid "Testing the yes-no dialog. Do you want to say sure or rather not?"
594 msgstr "Kyllä-Ei dialogin testaus. Oletko varma että olet varma vai etkö ole varma?"
596 #: maps/scenarios/Triggers_demo.js:79
600 #: maps/scenarios/Triggers_demo.js:83
604 #: maps/scenarios/Triggers_demo.js:89
608 #: maps/scenarios/Triggers_demo.js:93
609 msgid "Say rather not"
610 msgstr "Sano ennemmin ei"
612 #: maps/scenarios/treasure_islands.js:10
613 msgid "Collect the treasures before your enemy does! May the better win!"
614 msgstr "Kerää aarteet ennen vihollistasi! Paras voittakoon!"
616 #: maps/scenarios/treasure_islands.js:29
617 msgid "No winner yet, prepare for battle!"
618 msgstr "Ei voittajaa vielä, valmistaudu taisteluun!"
620 #: maps/scenarios/treasure_islands.js:41
621 msgid "Your enemy's treasury is filled to the brim, you lose!"
622 msgstr "Vihollisesi aarrekammio on täynnä reunoihin asti, häviät!"
624 #: maps/scenarios/treasure_islands.js:46
625 msgid "Your treasury is filled to the brim, you are victorious!"
626 msgstr "Aarrekammiosi on täynnä reunoihin asti, olet voitokas!"
628 #: maps/scenarios/treasure_islands.js:58
629 msgid "Hurry up! Your enemy is close to victory!"
630 msgstr "Pidä kiirettä! Vihollisesi on jo melkein voittanut!"
632 #: maps/scenarios/treasure_islands.js:69
634 msgid "Treasures remaining to collect for victory: %(remainingTreasures)s!"
635 msgstr "Voittoon vaadittavia aarteita kerättävä: %(remainingTreasures)s!"
637 #: maps/scenarios/treasure_islands.js:77
638 msgid "You have collected a treasure!"
639 msgstr "Keräsit aarteen!"
641 #: maps/scenarios/treasure_islands.js:89
642 msgid "Defeat your enemy to win!"
643 msgstr "Lyö vihollisesi voittaaksesi!"
645 #: maps/scenarios/Arcadia.xml:Description:41
647 "Springtime in Arcadia, Greece. Spring rains have gorged what would otherwise be dry creek beds throughout the rest of the year, dividing the lands between two warring tribes. \n"
649 "Players start on either side of a mountainous region rich in resources. Extra starting buildings help players jumpstart building their new colonies."
652 #: maps/scenarios/Arcadia.xml:PlayerData[0].Name:41
653 #: maps/scenarios/Belgian_Bog_night.xml:PlayerData[0].Name:42
654 #: maps/scenarios/Death Canyon - Invasion Force.xml:PlayerData[0].Name:42
655 #: maps/scenarios/Demo_Trading.xml:PlayerData[0].Name:31 maps/scenarios/Eire
656 #: and Albion.xml:PlayerData[0].Name:31 maps/scenarios/Fast
657 #: Oasis.xml:PlayerData[0].Name:31
658 #: maps/scenarios/Flight_demo_2.xml:PlayerData[0].Name:31
659 #: maps/scenarios/Gold_Rush.xml:PlayerData[0].Name:31
660 #: maps/scenarios/Introductory Tutorial.xml:PlayerData[0].Name:42
661 #: maps/scenarios/Laconia 01.xml:PlayerData[0].Name:31
662 #: maps/scenarios/Migration.xml:PlayerData[0].Name:31
663 #: maps/scenarios/Necropolis.xml:PlayerData[0].Name:41 maps/scenarios/Saharan
664 #: Oases.xml:PlayerData[0].Name:31 maps/scenarios/Sandbox -
665 #: Britons.xml:PlayerData[0].Name:41 maps/scenarios/Sandbox -
666 #: Gauls.xml:PlayerData[0].Name:41 maps/scenarios/Sandbox -
667 #: Iberians.xml:PlayerData[0].Name:42 maps/scenarios/Sandbox -
668 #: Romans.xml:PlayerData[0].Name:42 maps/scenarios/Siwa
669 #: Oasis.xml:PlayerData[0].Name:31 maps/scenarios/The Massacre of
670 #: Delphi.xml:PlayerData[0].Name:41 maps/scenarios/Treasure
671 #: Islands.xml:PlayerData[0].Name:41 maps/scenarios/Tropical
672 #: Island.xml:PlayerData[0].Name:41
673 #: maps/scenarios/WallTest.xml:PlayerData[0].Name:31
674 #: maps/scenarios/Walls.xml:PlayerData[0].Name:31
675 #: maps/scenarios/reservoir.xml:PlayerData[0].Name:31
676 #: maps/scenarios/starting_economy_walkthrough.xml:PlayerData[0].Name:42
677 #: maps/skirmishes/Acropolis Bay (2).xml:PlayerData[0].Name:41
678 #: maps/skirmishes/Alpine_Valleys_(2).xml:PlayerData[0].Name:41
679 #: maps/skirmishes/Bactria (2).xml:PlayerData[0].Name:42
680 #: maps/skirmishes/Barcania (3).xml:PlayerData[0].Name:31
681 #: maps/skirmishes/Belgian Bog (2).xml:PlayerData[0].Name:41
682 #: maps/skirmishes/Caspian Sea (2v2).xml:PlayerData[0].Name:42
683 #: maps/skirmishes/Corinthian Isthmus (2).xml:PlayerData[0].Name:41
684 #: maps/skirmishes/Corinthian Isthmus (4).xml:PlayerData[0].Name:41
685 #: maps/skirmishes/Corsica and Sardinia (4).xml:PlayerData[0].Name:42
686 #: maps/skirmishes/Cycladic Archipelago (2).xml:PlayerData[0].Name:42
687 #: maps/skirmishes/Death Canyon (2).xml:PlayerData[0].Name:42
688 #: maps/skirmishes/Deccan Plateau (2).xml:PlayerData[0].Name:41
689 #: maps/skirmishes/Gallic Fields (3).xml:PlayerData[0].Name:41
690 #: maps/skirmishes/Gambia River (3).xml:PlayerData[0].Name:42
691 #: maps/skirmishes/Golden Oasis (2).xml:PlayerData[0].Name:42
692 #: maps/skirmishes/Greek Acropolis (2).xml:PlayerData[0].Name:41
693 #: maps/skirmishes/Greek Acropolis (4).xml:PlayerData[0].Name:41
694 #: maps/skirmishes/Greek Acropolis Night (2).xml:PlayerData[0].Name:42
695 #: maps/skirmishes/Libyan Oases (4).xml:PlayerData[0].Name:42
696 #: maps/skirmishes/Libyan Oasis (2).xml:PlayerData[0].Name:42
697 #: maps/skirmishes/Lorraine Plain (2).xml:PlayerData[0].Name:40
698 #: maps/skirmishes/Median Oasis (2).xml:PlayerData[0].Name:41
699 #: maps/skirmishes/Median Oasis (4).xml:PlayerData[0].Name:42
700 #: maps/skirmishes/Mediterranean Cove (2).xml:PlayerData[0].Name:41
701 #: maps/skirmishes/Neareastern Badlands (2).xml:PlayerData[0].Name:42
702 #: maps/skirmishes/Neareastern Badlands (4).xml:PlayerData[0].Name:41
703 #: maps/skirmishes/Nile River (4).xml:PlayerData[0].Name:41
704 #: maps/skirmishes/Persian Highlands (4).xml:PlayerData[0].Name:42
705 #: maps/skirmishes/Punbjab (2).xml:PlayerData[0].Name:40
706 #: maps/skirmishes/Saharan Oases (4).xml:PlayerData[0].Name:41
707 #: maps/skirmishes/Sahel (4).xml:PlayerData[0].Name:42 maps/skirmishes/Savanna
708 #: River.xml:PlayerData[0].Name:42 maps/skirmishes/Sicilia
709 #: (2).xml:PlayerData[0].Name:41
710 #: maps/skirmishes/Sicilia_Nomad.xml:PlayerData[0].Name:35
711 #: maps/skirmishes/Siwa Oasis (2).xml:PlayerData[0].Name:40
712 #: maps/skirmishes/Sporades Islands (2).xml:PlayerData[1].Name:42
713 #: maps/skirmishes/Syria (2).xml:PlayerData[0].Name:41 maps/skirmishes/Team
714 #: Oasis - 2v2.xml:PlayerData[0].Name:42 maps/skirmishes/Thessalian Plains
715 #: (4).xml:PlayerData[0].Name:41 maps/skirmishes/Tuscan Acropolis
716 #: (4).xml:PlayerData[0].Name:40 maps/skirmishes/Watering Holes
717 #: (4).xml:PlayerData[0].Name:42 maps/skirmishes/Zagros Mountains
718 #: (2).xml:PlayerData[0].Name:42
722 #: maps/scenarios/Arcadia.xml:PlayerData[1].Name:41
723 #: maps/scenarios/Belgian_Bog_night.xml:PlayerData[1].Name:42
724 #: maps/scenarios/Demo_Trading.xml:PlayerData[1].Name:31 maps/scenarios/Eire
725 #: and Albion.xml:PlayerData[1].Name:31 maps/scenarios/Fast
726 #: Oasis.xml:PlayerData[1].Name:31
727 #: maps/scenarios/Flight_demo_2.xml:PlayerData[1].Name:31
728 #: maps/scenarios/Gold_Rush.xml:PlayerData[1].Name:31
729 #: maps/scenarios/Introductory Tutorial.xml:PlayerData[1].Name:42
730 #: maps/scenarios/Laconia 01.xml:PlayerData[1].Name:31
731 #: maps/scenarios/Migration.xml:PlayerData[1].Name:31
732 #: maps/scenarios/Necropolis.xml:PlayerData[1].Name:41 maps/scenarios/Saharan
733 #: Oases.xml:PlayerData[1].Name:31 maps/scenarios/Sandbox -
734 #: Britons.xml:PlayerData[1].Name:41 maps/scenarios/Sandbox -
735 #: Gauls.xml:PlayerData[1].Name:41 maps/scenarios/Sandbox -
736 #: Iberians.xml:PlayerData[1].Name:42 maps/scenarios/Sandbox -
737 #: Romans.xml:PlayerData[1].Name:42 maps/scenarios/Siwa
738 #: Oasis.xml:PlayerData[1].Name:31 maps/scenarios/The Massacre of
739 #: Delphi.xml:PlayerData[1].Name:41 maps/scenarios/Treasure
740 #: Islands.xml:PlayerData[1].Name:41 maps/scenarios/Tropical
741 #: Island.xml:PlayerData[1].Name:41
742 #: maps/scenarios/WallTest.xml:PlayerData[1].Name:31
743 #: maps/scenarios/Walls.xml:PlayerData[1].Name:31
744 #: maps/scenarios/starting_economy_walkthrough.xml:PlayerData[1].Name:42
745 #: maps/skirmishes/Acropolis Bay (2).xml:PlayerData[1].Name:41
746 #: maps/skirmishes/Alpine_Valleys_(2).xml:PlayerData[1].Name:41
747 #: maps/skirmishes/Bactria (2).xml:PlayerData[1].Name:42
748 #: maps/skirmishes/Barcania (3).xml:PlayerData[1].Name:31
749 #: maps/skirmishes/Belgian Bog (2).xml:PlayerData[1].Name:41
750 #: maps/skirmishes/Caspian Sea (2v2).xml:PlayerData[1].Name:42
751 #: maps/skirmishes/Corinthian Isthmus (2).xml:PlayerData[1].Name:41
752 #: maps/skirmishes/Corinthian Isthmus (4).xml:PlayerData[1].Name:41
753 #: maps/skirmishes/Corsica and Sardinia (4).xml:PlayerData[1].Name:42
754 #: maps/skirmishes/Cycladic Archipelago (2).xml:PlayerData[1].Name:42
755 #: maps/skirmishes/Death Canyon (2).xml:PlayerData[1].Name:42
756 #: maps/skirmishes/Deccan Plateau (2).xml:PlayerData[1].Name:41
757 #: maps/skirmishes/Gallic Fields (3).xml:PlayerData[1].Name:41
758 #: maps/skirmishes/Gambia River (3).xml:PlayerData[1].Name:42
759 #: maps/skirmishes/Golden Oasis (2).xml:PlayerData[1].Name:42
760 #: maps/skirmishes/Greek Acropolis (2).xml:PlayerData[1].Name:41
761 #: maps/skirmishes/Greek Acropolis (4).xml:PlayerData[1].Name:41
762 #: maps/skirmishes/Greek Acropolis Night (2).xml:PlayerData[1].Name:42
763 #: maps/skirmishes/Libyan Oases (4).xml:PlayerData[1].Name:42
764 #: maps/skirmishes/Libyan Oasis (2).xml:PlayerData[1].Name:42
765 #: maps/skirmishes/Lorraine Plain (2).xml:PlayerData[1].Name:40
766 #: maps/skirmishes/Median Oasis (2).xml:PlayerData[1].Name:41
767 #: maps/skirmishes/Median Oasis (4).xml:PlayerData[1].Name:42
768 #: maps/skirmishes/Mediterranean Cove (2).xml:PlayerData[1].Name:41
769 #: maps/skirmishes/Neareastern Badlands (2).xml:PlayerData[1].Name:42
770 #: maps/skirmishes/Neareastern Badlands (4).xml:PlayerData[1].Name:41
771 #: maps/skirmishes/Nile River (4).xml:PlayerData[1].Name:41
772 #: maps/skirmishes/Persian Highlands (4).xml:PlayerData[1].Name:42
773 #: maps/skirmishes/Punbjab (2).xml:PlayerData[1].Name:40
774 #: maps/skirmishes/Saharan Oases (4).xml:PlayerData[1].Name:41
775 #: maps/skirmishes/Sahel (4).xml:PlayerData[1].Name:42 maps/skirmishes/Savanna
776 #: River.xml:PlayerData[1].Name:42 maps/skirmishes/Sicilia
777 #: (2).xml:PlayerData[1].Name:41
778 #: maps/skirmishes/Sicilia_Nomad.xml:PlayerData[1].Name:35
779 #: maps/skirmishes/Siwa Oasis (2).xml:PlayerData[1].Name:40
780 #: maps/skirmishes/Sporades Islands (2).xml:PlayerData[2].Name:42
781 #: maps/skirmishes/Syria (2).xml:PlayerData[1].Name:41 maps/skirmishes/Team
782 #: Oasis - 2v2.xml:PlayerData[1].Name:42 maps/skirmishes/Thessalian Plains
783 #: (4).xml:PlayerData[1].Name:41 maps/skirmishes/Tuscan Acropolis
784 #: (4).xml:PlayerData[1].Name:40 maps/skirmishes/Watering Holes
785 #: (4).xml:PlayerData[1].Name:42 maps/skirmishes/Zagros Mountains
786 #: (2).xml:PlayerData[1].Name:42
790 #: maps/scenarios/Arcadia.xml:Name:41
794 #: maps/scenarios/Azure Coast(2).xml:Description:31 maps/scenarios/Azure
795 #: Coast(4).xml:Description:31 maps/scenarios/Azure Coast.xml:Description:41
796 msgid "Help the young Massilia to settle or expel the Greeks from Gaul."
797 msgstr "Auta nuorta Massiliaa kotiutuakseen tai karkota Kreikkalaiset Galliasta."
799 #: maps/scenarios/Azure Coast(2).xml:PlayerData[0].Name:31
801 msgstr "Kreikkalaiset"
803 #: maps/scenarios/Azure Coast(2).xml:PlayerData[1].Name:31
805 msgstr "Kelttiläiset"
807 #: maps/scenarios/Azure Coast(2).xml:Name:31
808 msgid "Azure Coast 2"
809 msgstr "Taivaansininen rannikko 2"
811 #: maps/scenarios/Azure Coast(4).xml:PlayerData[0].Name:31
815 #: maps/scenarios/Azure Coast(4).xml:PlayerData[1].Name:31
819 #: maps/scenarios/Azure Coast(4).xml:PlayerData[2].Name:31
823 #: maps/scenarios/Azure Coast(4).xml:PlayerData[3].Name:31
827 #: maps/scenarios/Azure Coast(4).xml:Name:31
828 msgid "Azure Coast 3"
829 msgstr "Taivaansininen rannikko 3"
831 #: maps/scenarios/Azure Coast.xml:PlayerData[0].Name:41
835 #: maps/scenarios/Azure Coast.xml:PlayerData[1].Name:41
839 #: maps/scenarios/Azure Coast.xml:PlayerData[2].Name:41
843 #: maps/scenarios/Azure Coast.xml:PlayerData[3].Name:41
847 #: maps/scenarios/Azure Coast.xml:PlayerData[4].Name:41
851 #: maps/scenarios/Azure Coast.xml:PlayerData[5].Name:41
855 #: maps/scenarios/Azure Coast.xml:PlayerData[6].Name:41
859 #: maps/scenarios/Azure Coast.xml:PlayerData[7].Name:41
863 #: maps/scenarios/Azure Coast.xml:Name:41
864 msgid "Azure Coast 1"
865 msgstr "Azuren rannikko 1"
867 #: maps/scenarios/Battle for the Tiber.xml:Description:31
869 "Rome battles against the Etruscan city of Veii for control of the Tiber "
873 #: maps/scenarios/Battle for the Tiber.xml:PlayerData[0].Name:31
877 #: maps/scenarios/Battle for the Tiber.xml:PlayerData[1].Name:31
881 #: maps/scenarios/Battle for the Tiber.xml:PlayerData[2].Name:31
882 #: maps/scenarios/Battle for the Tiber.xml:PlayerData[3].Name:31
883 msgid "Gallic Invaders"
884 msgstr "Gallialaiset tunkeutujat"
886 #: maps/scenarios/Battle for the Tiber.xml:Name:31
887 msgid "Battle for the Tiber"
888 msgstr "Tiberin taistelu"
890 #: maps/scenarios/Belgian_Bog_night.xml:Description:42
891 msgid "Two Celtic tribes face off across a large bog at night."
892 msgstr "Kaksi kelttiheimoa ottavat yhteen suurella suolla yöaikaan."
894 #: maps/scenarios/Belgian_Bog_night.xml:Name:42
895 msgid "Belgian Bog Night"
896 msgstr "Belgialainen suoyö"
898 #: maps/scenarios/Bridge_demo.xml:PlayerData[0].Name:31
902 #: maps/scenarios/Bridge_demo.xml:PlayerData[1].Name:31
906 #: maps/scenarios/Bridge_demo.xml:Description:31
907 msgid "Demo map showing how to simulate bridges in the Atlas map editor."
908 msgstr "Demo kartta, joka näyttää miten simuloidaan siltoja Atlas -karttaeditorilla."
910 #: maps/scenarios/Bridge_demo.xml:Name:31
914 #: maps/scenarios/Campaign Test Map 2 - heightmap.xml:Name:42
915 msgid "Campaign Map - Test"
916 msgstr "Kampanjakartta - Testi"
918 #: maps/scenarios/Campaign Test Map.xml:Description:42
919 msgid "A test map for potential Strategic Campaigns."
922 #: maps/scenarios/Campaign Test Map.xml:PlayerData[0].Name:42
923 msgid "Delian League"
924 msgstr "Delianin kieli"
926 #: maps/scenarios/Campaign Test Map.xml:PlayerData[1].Name:42
927 #: maps/scenarios/Peloponnese.xml:PlayerData[3].Name:41
931 #: maps/scenarios/Campaign Test Map.xml:PlayerData[2].Name:42
932 #: maps/scenarios/Peloponnese.xml:PlayerData[5].Name:41
936 #: maps/scenarios/Campaign Test Map.xml:PlayerData[3].Name:42
940 #: maps/scenarios/Campaign Test Map.xml:PlayerData[4].Name:42
944 #: maps/scenarios/Campaign Test Map.xml:PlayerData[5].Name:42
948 #: maps/scenarios/Campaign Test Map.xml:PlayerData[6].Name:42
949 msgid "Peloponnesian League"
950 msgstr "Peloponnesolaisliitto"
952 #: maps/scenarios/Campaign Test Map.xml:PlayerData[7].Name:42
953 msgid "Religious Institutions"
954 msgstr "Uskonnolliset instituutiot"
956 #: maps/scenarios/Campaign Test Map.xml:Name:42
957 msgid "Strategic Campaign Proof of Concept"
960 #: maps/scenarios/Combat_demo.xml:Name:30
962 msgstr "Taistelu testi"
964 #: maps/scenarios/Combat_demo.xml:Description:30
966 "A combat demonstration between a small number of ranged and melee infantry "
968 msgstr "Taistelunäytös pienen määrän kantama- ja lähitaistelujalkaväen yksiköiden välillä."
970 #: maps/scenarios/Combat_demo_(huge).xml:Name:77
971 msgid "Combat Demo (Huge)"
972 msgstr "Taistelu testi (Valtava)"
974 #: maps/scenarios/Combat_demo_(huge).xml:Description:77
975 msgid "1296 units. Extremely slow (we need more optimisation)."
976 msgstr "1296 yksikköä. Erittäin hidas (tarvitaan lisää optimointia)."
978 #: maps/scenarios/Death Canyon - Invasion Force.xml:Description:42
980 "A deep rocky canyon slicing through the desert. Good for multiplayer.\n"
982 "2 teams of 2 players. 1 player on each team starts with a base and resources. The other player starts with only a large army to assist their teammate."
985 #: maps/scenarios/Death Canyon - Invasion Force.xml:PlayerData[1].Name:42
986 #: maps/scenarios/Death Canyon - Invasion Force.xml:PlayerData[3].Name:42
987 msgid "Invasion Force"
988 msgstr "Tunkeutumisvoimat"
990 #: maps/scenarios/Death Canyon - Invasion Force.xml:PlayerData[2].Name:42
991 #: maps/scenarios/Demo_Trading.xml:PlayerData[2].Name:31 maps/scenarios/Fast
992 #: Oasis.xml:PlayerData[2].Name:31
993 #: maps/scenarios/Gold_Rush.xml:PlayerData[2].Name:31
994 #: maps/scenarios/Migration.xml:PlayerData[2].Name:31
995 #: maps/scenarios/Necropolis.xml:PlayerData[2].Name:41 maps/scenarios/Saharan
996 #: Oases.xml:PlayerData[2].Name:31 maps/scenarios/Sandbox -
997 #: Britons.xml:PlayerData[2].Name:41 maps/scenarios/Sandbox -
998 #: Gauls.xml:PlayerData[2].Name:41 maps/scenarios/Siwa
999 #: Oasis.xml:PlayerData[2].Name:31 maps/skirmishes/Barcania
1000 #: (3).xml:PlayerData[2].Name:31 maps/skirmishes/Caspian Sea
1001 #: (2v2).xml:PlayerData[2].Name:42 maps/skirmishes/Corinthian Isthmus
1002 #: (4).xml:PlayerData[2].Name:41 maps/skirmishes/Corsica and Sardinia
1003 #: (4).xml:PlayerData[2].Name:42 maps/skirmishes/Gallic Fields
1004 #: (3).xml:PlayerData[2].Name:41 maps/skirmishes/Gambia River
1005 #: (3).xml:PlayerData[2].Name:42 maps/skirmishes/Greek Acropolis
1006 #: (4).xml:PlayerData[2].Name:41 maps/skirmishes/Libyan Oases
1007 #: (4).xml:PlayerData[2].Name:42 maps/skirmishes/Median Oasis
1008 #: (4).xml:PlayerData[2].Name:42 maps/skirmishes/Neareastern Badlands
1009 #: (4).xml:PlayerData[2].Name:41 maps/skirmishes/Nile River
1010 #: (4).xml:PlayerData[2].Name:41 maps/skirmishes/Persian Highlands
1011 #: (4).xml:PlayerData[2].Name:42 maps/skirmishes/Saharan Oases
1012 #: (4).xml:PlayerData[2].Name:41 maps/skirmishes/Sahel
1013 #: (4).xml:PlayerData[2].Name:42 maps/skirmishes/Team Oasis -
1014 #: 2v2.xml:PlayerData[2].Name:42 maps/skirmishes/Thessalian Plains
1015 #: (4).xml:PlayerData[2].Name:41 maps/skirmishes/Tuscan Acropolis
1016 #: (4).xml:PlayerData[2].Name:40 maps/skirmishes/Watering Holes
1017 #: (4).xml:PlayerData[2].Name:42
1021 #: maps/scenarios/Death Canyon - Invasion Force.xml:Name:42
1022 msgid "Death Canyon - Invasion Force"
1023 msgstr "Kuoleman kanjoni - Maahanhyökkäysvoima"
1025 #: maps/scenarios/Demo_Trading.xml:Description:31
1026 msgid "A demonstration of the new trading feature."
1027 msgstr "Uuden kaupankäynnin demonstraatio."
1029 #: maps/scenarios/Demo_Trading.xml:Name:31
1030 msgid "Trading Demo"
1031 msgstr "Kaupankäyntidemo"
1033 #: maps/scenarios/Eire and Albion.xml:Description:31
1035 "A demo map of the British Isles, created with the assistance of a height "
1039 #: maps/scenarios/Eire and Albion.xml:Name:31
1040 msgid "Eire and Albion (British Isles)"
1041 msgstr "Irlanti ja Iso-Britannia (Britteinsaaret)"
1043 #: maps/scenarios/Fast Oasis.xml:Description:31
1045 "A small desert map. Each player starts near an oasis spotted about an otherwise bleak and sandy desert that is wide open to assault and depredation.\n"
1047 "Gameplay is tight and fast, with no time to stop and smell the roses."
1050 #: maps/scenarios/Fast Oasis.xml:PlayerData[3].Name:31
1051 #: maps/scenarios/Gold_Rush.xml:PlayerData[3].Name:31
1052 #: maps/scenarios/Necropolis.xml:PlayerData[3].Name:41 maps/scenarios/Saharan
1053 #: Oases.xml:PlayerData[3].Name:31 maps/scenarios/Siwa
1054 #: Oasis.xml:PlayerData[3].Name:31 maps/skirmishes/Caspian Sea
1055 #: (2v2).xml:PlayerData[3].Name:42 maps/skirmishes/Corinthian Isthmus
1056 #: (4).xml:PlayerData[3].Name:41 maps/skirmishes/Corsica and Sardinia
1057 #: (4).xml:PlayerData[3].Name:42 maps/skirmishes/Greek Acropolis
1058 #: (4).xml:PlayerData[3].Name:41 maps/skirmishes/Libyan Oases
1059 #: (4).xml:PlayerData[3].Name:42 maps/skirmishes/Median Oasis
1060 #: (4).xml:PlayerData[3].Name:42 maps/skirmishes/Neareastern Badlands
1061 #: (4).xml:PlayerData[3].Name:41 maps/skirmishes/Nile River
1062 #: (4).xml:PlayerData[3].Name:41 maps/skirmishes/Persian Highlands
1063 #: (4).xml:PlayerData[3].Name:42 maps/skirmishes/Saharan Oases
1064 #: (4).xml:PlayerData[3].Name:41 maps/skirmishes/Sahel
1065 #: (4).xml:PlayerData[3].Name:42 maps/skirmishes/Team Oasis -
1066 #: 2v2.xml:PlayerData[3].Name:42 maps/skirmishes/Thessalian Plains
1067 #: (4).xml:PlayerData[3].Name:41 maps/skirmishes/Tuscan Acropolis
1068 #: (4).xml:PlayerData[3].Name:40 maps/skirmishes/Watering Holes
1069 #: (4).xml:PlayerData[3].Name:42
1073 #: maps/scenarios/Fast Oasis.xml:Name:31
1075 msgstr "Nopea keidas"
1077 #: maps/scenarios/Fishing_demo.xml:Name:31
1078 msgid "Fishing Demo"
1079 msgstr "Kalastusdemo"
1081 #: maps/scenarios/Fishing_demo.xml:Description:31
1082 msgid "Test out fishing with a fishing boat. Still in development."
1083 msgstr "Kokeile kalastusta kalastusveneillä. Vielä kehittelyssä"
1085 #: maps/scenarios/Flight_demo.xml:Description:31
1086 msgid "Has some experimental fighter plane prototypes."
1089 #: maps/scenarios/Flight_demo.xml:Name:31
1093 #: maps/scenarios/Flight_demo_2.xml:Description:31
1094 msgid "Fly some Mustangs."
1095 msgstr "Lennä joitain Mustangeja"
1097 #: maps/scenarios/Flight_demo_2.xml:Name:31
1098 msgid "Flight Demo 2"
1099 msgstr "Lentodemo 2"
1101 #: maps/scenarios/Gold_Rush.xml:Description:31
1103 "A wide-open map with a central rocky region rich in Minerals (Metal "
1104 "Resource). This map may be played if the other more detailed maps cause "
1105 "uncomfortable lag."
1108 #: maps/scenarios/Gold_Rush.xml:Name:31
1110 msgstr "Kultaryntäys"
1112 #: maps/scenarios/Gorge.xml:Description:31
1113 msgid "A riparian gorge meanders its way through the South lands of Gaul."
1116 #: maps/scenarios/Gorge.xml:Name:31
1120 #: maps/scenarios/Height Map Import - Demo (Fractal).xml:Description:31
1121 msgid "Importation of a height map created with fractals."
1122 msgstr "Fraktaaleilla luodun korkeuskartan tuonti."
1124 #: maps/scenarios/Height Map Import - Demo (Fractal).xml:Name:31
1125 msgid "Height Map Import Demo - Fractal"
1126 msgstr "Korkeuskartan tuontidemo - Fraktaali"
1128 #: maps/scenarios/Height Map Import - Demo (Greece).xml:Description:31
1130 "An example of height map importation. Image was 1000x1000 grayscale PNG. This image can be found in the scenarios folder.\n"
1132 "(Smaller images are recommended, as the importer scales the scenario size by the resolution of the imported image.)"
1135 #: maps/scenarios/Height Map Import - Demo (Greece).xml:Name:31
1136 msgid "Height Map Import Demo - Greece"
1137 msgstr "Korkeuskartan tuontidemo - Kreikka"
1139 #: maps/scenarios/Height Map Import - Demo (Greece-Small).xml:Description:31
1141 "An example of height map importation. Image was 512x512 grayscale PNG. This "
1142 "image can be found in the scenarios folder, but can be placed anywhere."
1143 msgstr "Esimerkki korkeuskartan tuonnista. Kuva oli 512x512 mustavalkoinen PNG. Tämä kuva löytyy skenaariokansiosta, mutta sen voi sijoittaa minne vain."
1145 #: maps/scenarios/Height Map Import - Demo (Greece-Small).xml:Name:31
1146 msgid "Height Map Import Demo - Greece (small)"
1147 msgstr "Korkeuskartan tuontidemo - Kreikka (pieni)"
1149 #: maps/scenarios/Introductory Tutorial.xml:Description:42
1150 msgid "This is a basic tutorial to get you started playing 0 A.D."
1151 msgstr "Tämä on perus tutoriaali jotta tulisit tutuiksi 0 A.D:in kanssa."
1153 #: maps/scenarios/Introductory Tutorial.xml:Name:42
1154 msgid "Introductory Tutorial"
1155 msgstr "alustava kurssi"
1157 #: maps/scenarios/Laconia 01.xml:Description:31
1159 "The Peloponnesian valley of Laconia, homeland of the Spartans.\n"
1161 "The Macedonians are encroaching into Spartan lands. After losing a pitched battle against the invaders, the Spartans must rebuild their army quickly before the Macedonians overrun the entire valley."
1164 #: maps/scenarios/Laconia 01.xml:Name:31
1168 #: maps/scenarios/Migration.xml:Description:31
1170 "Multiplayer map. Each player starts out on a small island with minimal resources situated off the coast of a large land mass.\n"
1172 "This is a WFG community-designed map by: SMST, NOXAS1, and Yodaspirine."
1175 #: maps/scenarios/Miletus.xml:PlayerData[0].Name:31
1176 #: maps/scenarios/Miletus.xml:Name:31
1180 #: maps/scenarios/Miletus.xml:PlayerData[1].Name:31 maps/scenarios/Sandbox -
1181 #: Ptolemies 2.xml:PlayerData[1].Name:41
1183 msgstr "Roomalaiset"
1185 #: maps/scenarios/Miletus.xml:Description:31
1186 msgid "A sandbox scenario for one player."
1187 msgstr "Hiekkalaatikkoskenaario yhdelle pelaajalle"
1189 #: maps/scenarios/Multiplayer_demo.xml:Name:31
1190 msgid "Multiplayer Demo"
1191 msgstr "Moninpelaajademo"
1193 #: maps/scenarios/Multiplayer_demo.xml:Description:31
1195 "Small map with lots of resources and some water, for testing gameplay in "
1196 "non-competitive multiplayer matches."
1199 #: maps/scenarios/Necropolis.xml:Description:41
1201 "4 players duke it out over the vast Nile Delta. Each city starts out nestled atop a large acropolis, but resources are scarce, forcing each player to expand their resource operations into the surrounding lands.\n"
1203 "Scouts say the nearby branches of the Nile River are shallow and fordable in multiple locations, so should only serve as a minor barrier between enemy factions."
1206 #: maps/scenarios/Necropolis.xml:Name:41
1210 #: maps/scenarios/Pathfinding_demo.xml:Description:41
1211 msgid "A map for testing unit movement algorithms."
1212 msgstr "Kartta yksiköiden liikkumisalgoritmien testaamiseen."
1214 #: maps/scenarios/Pathfinding_demo.xml:Name:41
1215 msgid "Pathfinding Demo"
1216 msgstr "Reitinlöytämisen demo"
1218 #: maps/scenarios/Pathfinding_terrain_demo.xml:Name:31
1219 msgid "Pathfinding Terrain Demo"
1220 msgstr "Reitinlöytämisen maaperän demo"
1222 #: maps/scenarios/Pathfinding_terrain_demo.xml:Description:31
1224 "A map for testing movement costs and terrain properties in the A* "
1228 #: maps/scenarios/Peloponnese.xml:Description:41
1229 msgid "A real-world map of the Greek homeland."
1230 msgstr "Oikea maankartta Kreikkalaisten kotimaasta."
1232 #: maps/scenarios/Peloponnese.xml:PlayerData[0].Name:41
1236 #: maps/scenarios/Peloponnese.xml:PlayerData[1].Name:41
1240 #: maps/scenarios/Peloponnese.xml:PlayerData[2].Name:41
1244 #: maps/scenarios/Peloponnese.xml:PlayerData[4].Name:41
1248 #: maps/scenarios/Peloponnese.xml:Name:41
1249 msgid "Peloponnesian Wars"
1250 msgstr "Peloponnesolaiset sodat"
1252 #: maps/scenarios/Polynesia.xml:Description:42
1253 msgid "Demo map for new fancy water effects."
1254 msgstr "Demo kartta uusia vesi efektejä varten."
1256 #: maps/scenarios/Polynesia.xml:PlayerData[0].Name:42
1260 #: maps/scenarios/Polynesia.xml:PlayerData[1].Name:42
1264 #: maps/scenarios/Polynesia.xml:Name:42
1268 #: maps/scenarios/Resource_demo.xml:Name:31
1269 msgid "Resource demo"
1270 msgstr "Resurssidemo"
1272 #: maps/scenarios/Resource_demo.xml:Description:31
1273 msgid "Demo map for resource gathering."
1274 msgstr "Demokartta resurssien keräilyyn."
1276 #: maps/scenarios/Saharan Oases.xml:Description:31
1278 "A desert biome map where each player has founded their colony at their own "
1279 "lush oasis. The rest of the map is generally wide-open and barren."
1282 #: maps/scenarios/Sahel.xml:Description:42
1284 "Situated Southside of the Atlas mountain range in North Africa.\n"
1286 "A somewhat open map with an abundance of food and mineral resources, while wood is somewhat scarce."
1289 #: maps/scenarios/Sahel.xml:PlayerData[0].Name:42
1290 msgid "Aulus Manlius Capitolinus"
1291 msgstr "Aulus Manlius Capitolinus"
1293 #: maps/scenarios/Sahel.xml:PlayerData[1].Name:42
1294 msgid "Hasdrubal the Fair"
1295 msgstr "Hasdrubal Rehellinen"
1297 #: maps/scenarios/Sahel.xml:PlayerData[2].Name:42
1298 msgid "Artaxshacha II"
1299 msgstr "Artaxshacha II"
1301 #: maps/scenarios/Sahel.xml:PlayerData[3].Name:42
1305 #: maps/scenarios/Sandbox - Athenians.xml:Description:42
1307 "Play with the Athenians faction in a non-threatening sandbox environment."
1310 #: maps/scenarios/Sandbox - Athenians.xml:PlayerData[0].Name:42
1311 msgid "The Athenians"
1312 msgstr "Ateenalaiset"
1314 #: maps/scenarios/Sandbox - Athenians.xml:PlayerData[1].Name:42
1315 #: maps/scenarios/Sandbox - Macedonians.xml:PlayerData[1].Name:41
1316 #: maps/scenarios/Sandbox - Spartans.xml:PlayerData[0].Name:41
1317 #: maps/scenarios/Sandbox - Spartans.xml:PlayerData[1].Name:41
1318 msgid "The Spartans"
1319 msgstr "Spartalaiset"
1321 #: maps/scenarios/Sandbox - Athenians.xml:PlayerData[2].Name:42
1322 #: maps/scenarios/Sandbox - Macedonians.xml:PlayerData[2].Name:41
1323 #: maps/scenarios/Sandbox - Spartans.xml:PlayerData[2].Name:41
1324 msgid "The Persians"
1325 msgstr "Persialaiset"
1327 #: maps/scenarios/Sandbox - Athenians.xml:PlayerData[3].Name:42
1328 #: maps/scenarios/Sandbox - Macedonians.xml:PlayerData[3].Name:41
1329 #: maps/scenarios/Sandbox - Spartans.xml:PlayerData[3].Name:41
1331 msgstr "Gallialaiset"
1333 #: maps/scenarios/Sandbox - Athenians.xml:Name:42
1334 msgid "Sandbox - The Athenians"
1335 msgstr "Hiekkalaatikko - Ateenalaiset"
1337 #: maps/scenarios/Sandbox - Britons.xml:Description:41 maps/scenarios/Sandbox
1338 #: - Gauls.xml:Description:41
1339 msgid "Play around with the Gallic faction in an idyllic sandbox setting."
1342 #: maps/scenarios/Sandbox - Britons.xml:PlayerData[3].Name:41
1343 #: maps/scenarios/Sandbox - Gauls.xml:PlayerData[3].Name:41
1344 msgid "Roman Interlopers"
1347 #: maps/scenarios/Sandbox - Britons.xml:Name:41
1348 msgid "Sandbox - The Britons"
1349 msgstr "Hiekkalinna - Britit"
1351 #: maps/scenarios/Sandbox - Carthaginians.xml:Description:41
1352 msgid "Explore the Carthaginian Buildings and Units."
1353 msgstr "Tutki Carthaginian rakennuksia ja yksiköitä."
1355 #: maps/scenarios/Sandbox - Carthaginians.xml:PlayerData[0].Name:41
1356 #: maps/scenarios/Serengeti.xml:PlayerData[0].Name:31
1360 #: maps/scenarios/Sandbox - Carthaginians.xml:PlayerData[1].Name:41
1361 #: maps/scenarios/Sandbox - Persians.xml:PlayerData[1].Name:41
1365 #: maps/scenarios/Sandbox - Carthaginians.xml:Name:41
1366 msgid "Sandbox - The Carthaginians"
1367 msgstr "Hiekkalaatikko - Karthagolaiset"
1369 #: maps/scenarios/Sandbox - Gauls.xml:Name:41
1370 msgid "Sandbox - The Gauls"
1371 msgstr "Hiekkalaatikko - Gallialaiset"
1373 #: maps/scenarios/Sandbox - Iberians.xml:Description:42
1374 msgid "A demo map for the Iberians."
1375 msgstr "Demokartta iberialaisille"
1377 #: maps/scenarios/Sandbox - Iberians.xml:Name:42
1378 msgid "Sandbox - The Iberians"
1379 msgstr "Hiekkalaatikko - Iberialaiset"
1381 #: maps/scenarios/Sandbox - Macedonians.xml:Description:41
1383 "Play with the Macedonians faction in a non-threatening sandbox environment."
1386 #: maps/scenarios/Sandbox - Macedonians.xml:PlayerData[0].Name:41
1387 msgid "The Macedonians"
1388 msgstr "Makedonialaiset"
1390 #: maps/scenarios/Sandbox - Macedonians.xml:Name:41
1391 msgid "Sandbox - The Macedonians"
1392 msgstr "Hiekkalaatikko - Makedonialaiset"
1394 #: maps/scenarios/Sandbox - Mauryans.xml:Description:42
1395 msgid "Mauryan Indian faction showcase map."
1398 #: maps/scenarios/Sandbox - Mauryans.xml:PlayerData[0].Name:42
1399 msgid "Mauryan Indians"
1400 msgstr "Mauryan Intialaiset"
1402 #: maps/scenarios/Sandbox - Mauryans.xml:PlayerData[1].Name:42
1406 #: maps/scenarios/Sandbox - Mauryans.xml:Name:42
1407 msgid "Sandbox - The Mauryans"
1408 msgstr "Hiekkalaatikko - Mauryalaiset"
1410 #: maps/scenarios/Sandbox - Persians.xml:Description:41
1411 msgid "Demo Map. Play with the Persian civilisation in a sandbox setting."
1412 msgstr "Demokartta. Pelaa persialaisilla hiekkalaatikkoasetuksella."
1414 #: maps/scenarios/Sandbox - Persians.xml:PlayerData[0].Name:41
1416 msgstr "Achaemenids"
1418 #: maps/scenarios/Sandbox - Persians.xml:Name:41
1419 msgid "Sandbox - The Persians"
1420 msgstr "Hiekkalaatikko - Persialaiset"
1422 #: maps/scenarios/Sandbox - Ptolemies 2.xml:Description:41
1424 "Play with the Ptolemaic Egyptians in a non-threatening sandbox setting."
1427 #: maps/scenarios/Sandbox - Ptolemies 2.xml:PlayerData[0].Name:41
1428 msgid "Ptolemy \"Savior\""
1429 msgstr "Ptolemaios \"Pelastaja\""
1431 #: maps/scenarios/Sandbox - Ptolemies 2.xml:PlayerData[2].Name:41
1435 #: maps/scenarios/Sandbox - Ptolemies 2.xml:PlayerData[3].Name:41
1437 msgstr "Libyalaiset"
1439 #: maps/scenarios/Sandbox - Ptolemies 2.xml:Name:41
1440 msgid "Sandbox - The Ptolemaic Egyptians 2"
1441 msgstr "Hiekkalaatikko - Ptolemaioksen egyptiläiset 2"
1443 #: maps/scenarios/Sandbox - Ptolemies.xml:Description:41
1444 #: maps/skirmishes/Sporades Islands (2).xml:Description:42
1445 msgid "An islands map good for intense naval combat."
1446 msgstr "Saarikartta. Hyvä intensiiviseen meritaisteluun."
1448 #: maps/scenarios/Sandbox - Ptolemies.xml:PlayerData[0].Name:41
1449 msgid "Ptolemaios A' Soter"
1450 msgstr "Ptolemaios A' Soter"
1452 #: maps/scenarios/Sandbox - Ptolemies.xml:PlayerData[1].Name:41
1456 #: maps/scenarios/Sandbox - Ptolemies.xml:Name:41
1457 msgid "Sandbox - The Ptolemaic Egyptians"
1458 msgstr "Hiekkalaatikko - Ptolemaioksen egyptiläiset"
1460 #: maps/scenarios/Sandbox - Romans.xml:Description:42
1461 msgid "A sandbox scenario for players to try out the Roman civilisation."
1464 #: maps/scenarios/Sandbox - Romans.xml:Name:42
1465 msgid "Sandbox - The Republican Romans"
1468 #: maps/scenarios/Sandbox - Seleucids.xml:Description:41
1469 msgid "A sandbox scenario for players to try out the Seleucid civilisation."
1472 #: maps/scenarios/Sandbox - Seleucids.xml:PlayerData[0].Name:41
1473 msgid "The Seleucids"
1476 #: maps/scenarios/Sandbox - Seleucids.xml:PlayerData[1].Name:41
1477 msgid "The Ptolemies"
1480 #: maps/scenarios/Sandbox - Seleucids.xml:Name:41
1481 msgid "Sandbox - The Seleucids"
1482 msgstr "Hiekkalaatikko - Seleukidit"
1484 #: maps/scenarios/Sandbox - Spartans.xml:Description:41
1486 "Play with the Spartans faction in a non-threatening sandbox environment."
1489 #: maps/scenarios/Sandbox - Spartans.xml:Name:41
1490 msgid "Sandbox - The Spartans"
1491 msgstr "Hiekkalaatikko - Spartalaiset"
1493 #: maps/scenarios/Savanna Ravine.xml:Name:42
1494 msgid "Savanna Ravine"
1495 msgstr "Savannirotko"
1497 #: maps/scenarios/Savanna Ravine.xml:Description:42
1499 "A wide-open Savanna map with a small ravine running down the center, which "
1503 #: maps/scenarios/Serengeti.xml:PlayerData[1].Name:31
1507 #: maps/scenarios/Serengeti.xml:PlayerData[2].Name:31
1511 #: maps/scenarios/Serengeti.xml:PlayerData[3].Name:31
1515 #: maps/scenarios/Serengeti.xml:Description:31
1517 "The African serengeti has herds of animals criss crossing the plain. Mineral"
1518 " wealth is bountiful and wood is in full supply."
1521 #: maps/scenarios/Serengeti.xml:Name:31
1523 msgstr "Serengeti 1"
1525 #: maps/scenarios/Ship Formations.xml:Description:31
1526 msgid "Ship formations mockup."
1529 #: maps/scenarios/Ship Formations.xml:PlayerData[0].Name:31
1533 #: maps/scenarios/Ship Formations.xml:Name:31
1534 msgid "Ship Formations"
1535 msgstr "Laivojen muodostelmat"
1537 #: maps/scenarios/Siwa Oasis.xml:Description:31
1539 "Carthage vs. Macedon vs. Persia vs. Iberia! A large oasis acts as the hub of"
1540 " mountainous spokes that divide the home territories of each player."
1543 #: maps/scenarios/Siwa Oasis.xml:Name:31
1545 msgstr "Siwan keidas"
1547 #: maps/scenarios/Territory Demo.xml:Description:31
1548 msgid "A demo map showing the territory effects of each type of structure."
1551 #: maps/scenarios/Territory Demo.xml:Name:31
1552 msgid "Territory Demo"
1555 #: maps/scenarios/The Massacre of Delphi.xml:Description:41
1557 "The Celts invade Greece. Fight through the central valley or cut through the"
1558 " rich highlands in order to secure the lands around Delphi!"
1559 msgstr "Keltit valloittavat Kreikan. Taistele tiesi keskuslaakson läpi tai koukkaa vauraiden ylänköjen kautta turvataksesi Delfoin ympärysalueet!"
1561 #: maps/scenarios/The Massacre of Delphi.xml:Name:41
1562 msgid "Massacre of Delphi"
1563 msgstr "Delfoin joukkomurha"
1565 #: maps/scenarios/The Persian Gates.xml:Description:31
1567 "\"It has always been the Greek Dream to go East.\"\n"
1569 "\"Beware such pride. The East has a way of swallowing men and their dreams.\"\n"
1571 "Will Alexander push his way through The Persian Gates and fulfill his destiny, or will Ariobarzanes defend the rugged ancient land of Persis against a foreign invader?"
1574 #: maps/scenarios/The Persian Gates.xml:PlayerData[0].Name:31
1575 msgid "Alexandros Megas"
1576 msgstr "Alexandros Megas"
1578 #: maps/scenarios/The Persian Gates.xml:PlayerData[1].Name:31
1582 #: maps/scenarios/The Persian Gates.xml:PlayerData[2].Name:31
1583 msgid "Ariobarzanes"
1584 msgstr "Ariobarzanes"
1586 #: maps/scenarios/The Persian Gates.xml:PlayerData[3].Name:31
1588 msgstr "Persialaiset"
1590 #: maps/scenarios/The Persian Gates.xml:Name:31
1591 msgid "The Persian Gates"
1592 msgstr "Persian portit"
1594 #: maps/scenarios/Third Macedonian War.xml:Description:31
1596 "The Romans encroach upon Macedonian lands for the third and final time. Can "
1597 "the once-proud Macedonians prevail against the Roman juggernaut?"
1598 msgstr "Roomalaiset tunkeutuvat Makedonian maille kolmannen ja viimeisen kerran. Kykenevätkö ennen niin uljaat makedonialaiset peittoamaan roomalaisten tuhovoiman?"
1600 #: maps/scenarios/Third Macedonian War.xml:PlayerData[0].Name:31
1601 msgid "Lucius Aemilius Paullus"
1602 msgstr "Lucius Aemilius Paullus"
1604 #: maps/scenarios/Third Macedonian War.xml:PlayerData[1].Name:31
1605 msgid "Perseus of Macedon"
1606 msgstr "Perseus Makedonialainen"
1608 #: maps/scenarios/Third Macedonian War.xml:PlayerData[2].Name:31
1609 msgid "Greek Allies"
1610 msgstr "Kreikkalaisliittolaiset"
1612 #: maps/scenarios/Third Macedonian War.xml:Name:31
1613 msgid "Third Macedonian War"
1614 msgstr "Kolmas Makedonian sota"
1616 #: maps/scenarios/Treasure Islands.xml:Description:41
1618 "Search treasures on small islands and on the water. Collect more treasures "
1619 "than your opponent to win."
1620 msgstr "Etsi aarteita pieniltä saarilta ja vedestä. Kerää enemmän aarteita kuin vastustaja voittaaksesi pelin."
1622 #: maps/scenarios/Treasure Islands.xml:Name:41
1623 msgid "Treasure Islands"
1626 #: maps/scenarios/Triggers_demo.xml:Description:41
1628 "Demo map listening to various triggers and printing warning messages about "
1632 #: maps/scenarios/Triggers_demo.xml:Name:41
1633 msgid "Triggers Demo"
1634 msgstr "Triggeridemo"
1636 #: maps/scenarios/Tropical Island.xml:Description:41
1637 msgid "Multiplayer map. A tropical paradise."
1638 msgstr "Moninpelikartta. Trooppinen paratiisi"
1640 #: maps/scenarios/Tropical Island.xml:Name:41
1641 msgid "Tropical Island"
1642 msgstr "Trooppinen saari"
1644 #: maps/scenarios/Units_demo.xml:Name:92
1646 msgstr "Yksikködemo"
1648 #: maps/scenarios/Units_demo.xml:Description:92
1649 msgid "Every unit in the game."
1650 msgstr "Jokainen yksikkö pelissä."
1652 #: maps/scenarios/WallTest.xml:Description:31
1653 #: maps/scenarios/_default.xml:Description:32 maps/scenarios/temperate
1654 #: map.xml:Description:31 maps/skirmishes/Corinthian Isthmus
1655 #: (4).xml:Description:41
1656 msgid "Give an interesting description of your map."
1657 msgstr "Anna kartastasi mielenkiintoinen kuvaus."
1659 #: maps/scenarios/WallTest.xml:Name:31
1663 #: maps/scenarios/Walls.xml:Description:31
1667 #: maps/scenarios/Walls.xml:Name:31
1671 #: maps/scenarios/We are Legion.xml:Name:31
1672 msgid "We Are Legion"
1673 msgstr "Me olemme Legioona"
1675 #: maps/scenarios/We are Legion.xml:Description:31
1676 msgid "A quick battle demo map using Roman legionnaires."
1677 msgstr "Nopea taisteludemonstraatio, jossa käytetään Rooman legioonalaisia."
1679 #: maps/scenarios/_default.xml:Name:32
1681 msgstr "Nimeämätön kartta"
1683 #: maps/scenarios/reservoir.xml:Description:31
1684 msgid "A demo showing water planes."
1685 msgstr "Vesitasodemo"
1687 #: maps/scenarios/reservoir.xml:Name:31
1691 #: maps/scenarios/road demo.xml:Description:31
1692 msgid "Demo map showcasing Temperate Road decals."
1695 #: maps/scenarios/road demo.xml:Name:31
1696 msgid "Road Decals Demo"
1699 #: maps/scenarios/shipattacks.xml:Description:31
1700 msgid "Move ships around. Attack other ships."
1701 msgstr "Liikuta laivoja. Hyökkää toisia laivoja vastaan."
1703 #: maps/scenarios/shipattacks.xml:Name:31
1707 #: maps/scenarios/starting_economy_walkthrough.xml:Description:42
1709 "This map will give a rough guide for starting the game effectively. Early in the game the most important thing is to gather resources as fast as possible so you are able to build enough troops later.\n"
1711 "Warning: This is very fast at the start, be prepared to run through the initial bit several times."
1714 #: maps/scenarios/starting_economy_walkthrough.xml:Name:42
1715 msgid "Starting Economy Walkthrough"
1716 msgstr "Aloittamassa ekonomian läpipeluuohjetta"
1718 #: maps/scenarios/temperate map.xml:Name:31
1719 msgid "Base Temperate Map"
1722 #: maps/skirmishes/Acropolis Bay (2).xml:Description:41
1724 "Each player starts the match atop a large flat plateau, otherwise known as an acropolis.\n"
1726 "To the East lies a large bay with fishing opportunities. To the West is a rugged hinterland with an unclaimed acropolis commanding the valley below."
1729 #: maps/skirmishes/Acropolis Bay (2).xml:Name:41
1730 msgid "Acropolis Bay (2)"
1731 msgstr "Akropolislahti (2)"
1733 #: maps/skirmishes/Alpine_Mountains_(3).xml:Description:40
1735 "A map filled with impassable mountains and a great number of natural "
1737 msgstr "Kartta täynnä ylitsepääsemättömiä vuoria ja paljon luonnonvaroja."
1739 #: maps/skirmishes/Alpine_Mountains_(3).xml:Name:40
1740 msgid "Alpine Mountains (3)"
1743 #: maps/skirmishes/Alpine_Valleys_(2).xml:Description:41
1745 "The high peaks and valleys of the Alps.\n"
1747 "Each player starts the match nestled in a safe green valley. Between lies the treacherous Alps mountain range."
1748 msgstr "Alppien korkeat huiput ja laaksot.\n\nJokainen pelaaja aloittaa turvallisesta vihreästä laaksosta. Välissä on petollinen Alppien vuoristo."
1750 #: maps/skirmishes/Alpine_Valleys_(2).xml:Name:41
1751 msgid "Alpine Valleys (2)"
1752 msgstr "Vuoristolaaksot (2)"
1754 #: maps/skirmishes/Bactria (2).xml:Description:42
1756 "The arid and mineral-rich lands of Bactria (modern-day Afghanistan) at the foot of the Hindu Kush mountains.\n"
1758 "The center of the map is a dried up mountain. On either side are mountains and foothills pierced by treacherous passes and old trade routes."
1761 #: maps/skirmishes/Bactria (2).xml:Name:42
1763 msgstr "Baktria (2)"
1765 #: maps/skirmishes/Barcania (3).xml:Name:31
1766 msgid "Barcania (3)"
1767 msgstr "Barkania (3)"
1769 #: maps/skirmishes/Barcania (3).xml:Description:31
1771 "A wild and wooded isle, full of forests, gold, and mystery... mountains, "
1772 "seas, and thick forests make for a very dynamic and fast-paced 3-player map "
1773 "with lots of potential for skirmishing and guerilla warfare as well as tough"
1774 " defensive fighting or aggressive maneuvers."
1777 #: maps/skirmishes/Belgian Bog (2).xml:Description:41
1779 "Two players face off across a large bog somewhere in the Rhine lowlands.\n"
1781 "Wood is abundant, but Metal and Stone are hard to find and extract. Hunting and foraging is plentiful."
1784 #: maps/skirmishes/Belgian Bog (2).xml:Name:41
1785 msgid "Belgian Bog (2)"
1786 msgstr "Belgialainen suo (2)"
1788 #: maps/skirmishes/Caspian Sea (2v2).xml:Description:42
1790 "Two teams face off across a long, very large saltwater lake.\n"
1792 "Fishing can be had in the central lake. The map is also well-endowed with Stone and Metal deposits."
1795 #: maps/skirmishes/Caspian Sea (2v2).xml:Name:42
1796 msgid "Caspian Sea (2v2)"
1797 msgstr "Kaspianmeri (2v2)"
1799 #: maps/skirmishes/Corinthian Isthmus (2).xml:Name:41
1800 msgid "Corinthian Isthmus (2)"
1801 msgstr "Korintin kannas (2)"
1803 #: maps/skirmishes/Corinthian Isthmus (4).xml:Name:41
1804 msgid "Corinthian Isthmus (4)"
1805 msgstr "Korintin kannas (4)"
1807 #: maps/skirmishes/Corsica and Sardinia (4).xml:Description:42
1809 "The players start on two opposing islands, both with a very jagged relief that will make landing difficult.\n"
1811 "Originally occupied by the Torreans, then marginally settled by Etruscans, Phocaeans and Syracusans. Rome conquered these two islands from Carthage during the First Punic War and in 238 BC created the \"Corsica et Sardinia\" province. The Corsicans regularly revolted and over the course of a century, the island lost two thirds of its Corsican population."
1814 #: maps/skirmishes/Corsica and Sardinia (4).xml:Name:42
1815 msgid "Corsica and Sardinia (4)"
1816 msgstr "Korsika ja Sardinia (4)"
1818 #: maps/skirmishes/Cycladic Archipelago (2).xml:Description:42
1819 msgid "A \"small island\"-style map set in the Aegean Sea."
1822 #: maps/skirmishes/Cycladic Archipelago (2).xml:Name:42
1823 msgid "Cycladic Archipelago (2)"
1824 msgstr "Kykladien saaristo (2)"
1826 #: maps/skirmishes/Cycladic Archipelago (3).xml:Description:41
1828 "A \"small island\"-style map set in the Aegean Sea.\n"
1830 "Map size: Very Large"
1833 #: maps/skirmishes/Cycladic Archipelago (3).xml:PlayerData[0].Name:41
1837 #: maps/skirmishes/Cycladic Archipelago (3).xml:PlayerData[1].Name:41
1841 #: maps/skirmishes/Cycladic Archipelago (3).xml:PlayerData[2].Name:41
1845 #: maps/skirmishes/Cycladic Archipelago (3).xml:Name:41
1846 msgid "Cycladic Archipelago (3)"
1847 msgstr "Kykladien saaristo (3)"
1849 #: maps/skirmishes/Death Canyon (2).xml:Description:42
1851 "A deep rocky canyon slicing through the desert.\n"
1853 "Each player starts their colony on a plateau on either side of the ravine."
1856 #: maps/skirmishes/Death Canyon (2).xml:Name:42
1857 msgid "Death Canyon (2)"
1858 msgstr "Kuolemankanjoni (2)"
1860 #: maps/skirmishes/Deccan Plateau (2).xml:Description:41
1862 "Two players square off across the heavily forested Deccan Plateau of central India.\n"
1864 "Each player starts the match with a free farmstead and free storehouse.\n"
1866 "Virgin resources lie to the lowlands on either side of the plateau. The lowlands also offer opportunity for expansion and strategic maneuvering."
1869 #: maps/skirmishes/Deccan Plateau (2).xml:Name:41
1870 msgid "Deccan Plateau (2)"
1871 msgstr "Deccanin ylänkö (2)"
1873 #: maps/skirmishes/Forest Battle (4).xml:Description:40
1875 "A forest battle map where all players fight for supremacy and control over "
1877 msgstr "Metsätaistelukartta, jossa kaikki pelaajat taistelevat yliherruudesta ja keskuksen hallinnasta."
1879 #: maps/skirmishes/Forest Battle (4).xml:Name:40
1880 msgid "Forest Battle (4)"
1881 msgstr "Metsätaistelu (4)"
1883 #: maps/skirmishes/Gallic Fields (3).xml:Description:41
1885 "Defend your Gallic outpost against attacks from your treacherous neighbors!\n"
1887 "Each player begins the match with a wooden palisade and some guard towers atop a low embankment.\n"
1889 "Watch out for Romans passing by!"
1890 msgstr "Puolusta Gallialaista etuvartiotasi petollisten naapureidesi hyökkäyksiltä!\n\nJokainen pelaaja aloittaa pelin puisella paaluaidalla ja muutamalla vartiotornilla, jotka sijaitsevat matalan penkereen päällä.\n\nVaro ohikulkevia roomalaisia!"
1892 #: maps/skirmishes/Gallic Fields (3).xml:Name:41
1893 msgid "Gallic Fields (3)"
1894 msgstr "Gallian pellot (3)"
1896 #: maps/skirmishes/Gambia River (3).xml:Description:42
1898 "All players start on one bank of the river, with minimal harvestable metal. Across the Gambia River is a savanna with many deposits of metal to be claimed. \n"
1900 "(Warning: Large map. Good computer specs recommended)"
1903 #: maps/skirmishes/Gambia River (3).xml:Name:42
1904 msgid "Gambia River (3)"
1905 msgstr "Gambia-joki (3)"
1907 #: maps/skirmishes/Golden Island (2).xml:Description:40
1909 "A ring of land borders a resource-rich island in the Mediterranean. Players "
1910 "can access the center via a narrow strip of land or via boat."
1913 #: maps/skirmishes/Golden Island (2).xml:Name:40
1914 msgid "Golden Island (2)"
1917 #: maps/skirmishes/Golden Oasis (2).xml:Description:42
1919 "Players start around a small oasis in the center of the map which holds much of the available wood on the map.\n"
1921 "Elsewhere, in the hinterlands, lies great riches, in the form of large deposits of gold and other metals."
1924 #: maps/skirmishes/Golden Oasis (2).xml:Name:42
1925 msgid "Gold Oasis (2)"
1926 msgstr "Kultainen keidas"
1928 #: maps/skirmishes/Greek Acropolis (2).xml:Description:41
1929 #: maps/skirmishes/Greek Acropolis Night (2).xml:Description:42
1931 "Two factions find themselves perched safely atop large rocky plateaus, or acropolises.\n"
1933 "Scout the lands to find free treasures and to secure new resources."
1936 #: maps/skirmishes/Greek Acropolis (2).xml:Name:41
1937 msgid "Greek Acropolis (2)"
1938 msgstr "Kreikkalainen akropoli (2)"
1940 #: maps/skirmishes/Greek Acropolis (4).xml:Description:41
1942 "Three factions find themselves perched safely atop large rocky plateaus, or acropolises, whereas the fourth one is separated from their foes by a river branch.\n"
1944 "Scout the lands to find free treasures and to secure new resources.."
1947 #: maps/skirmishes/Greek Acropolis (4).xml:Name:41
1948 msgid "Greek Acropolis (4)"
1949 msgstr "Kreikkalainen akropoli (4)"
1951 #: maps/skirmishes/Greek Acropolis Night (2).xml:Name:42
1952 msgid "Greek Acropolis Night (2)"
1953 msgstr "Kreikkalainen akropoli yöllä (2)"
1955 #: maps/skirmishes/Libyan Oases (4).xml:Description:42
1957 "An otherwise wide-open, flat desert map is pierced in the center by two lush oases.\n"
1959 "This represents the Libyan Desert, part of the Saharan Desert, West of the Nile River in Egypt."
1960 msgstr "Avoin ja tasainen aavikko kenttä jonka keskellä rehevä keidas.\n\nEdustaa Libyan aavikkoa, joka on osa Saharaa Egyptin Niilin joesta länteen."
1962 #: maps/skirmishes/Libyan Oases (4).xml:Name:42
1963 msgid "Libyan Oases (4)"
1964 msgstr "Libyan keitaat (4)"
1966 #: maps/skirmishes/Libyan Oasis (2).xml:Description:42
1968 "An old favorite. An otherwise wide-open, flat desert map is pierced in the center by a lush oasis.\n"
1970 "This represents the Libyan Desert, part of the Saharan Desert, West of the Nile River in Egypt.\n"
1972 "Iberians do not receive their circuit walls here. Instead, all factions receive 4 free Defense Towers."
1975 #: maps/skirmishes/Libyan Oasis (2).xml:Name:42
1976 msgid "Libyan Oasis (2)"
1977 msgstr "Libyan keidas (2)"
1979 #: maps/skirmishes/Lorraine Plain (2).xml:Description:40
1981 "The map is cut through the center by a river traversing east-west with some shallows.\n"
1983 "Fairly open-wooded and basically flat. Plenty of building room. Well balanced resources.\n"
1985 "Civ Territories are divided by main river and tributaries (with necessary shallows for crossings)."
1988 #: maps/skirmishes/Lorraine Plain (2).xml:Name:40
1989 msgid "Lorraine Plain (2)"
1990 msgstr "Lothringenin tasanko (2)"
1992 #: maps/skirmishes/Median Oasis (2).xml:Description:41 maps/skirmishes/Median
1993 #: Oasis (4).xml:Description:42
1995 "A large oasis acts as the hub of mountainous spokes that divide the home "
1996 "territories of each player."
1999 #: maps/skirmishes/Median Oasis (2).xml:Name:41
2000 msgid "Median Oasis (2)"
2001 msgstr "Meedian keidas (2)"
2003 #: maps/skirmishes/Median Oasis (4).xml:Name:42
2004 msgid "Median Oasis (4)"
2005 msgstr "Meedian keidas (4)"
2007 #: maps/skirmishes/Mediterranean Cove (2).xml:Description:41
2009 "A sheltered natural harbour on the Mediterranean coast provides the "
2010 "resources for battle."
2013 #: maps/skirmishes/Mediterranean Cove (2).xml:Name:41
2014 msgid "Mediterranean Coves (2)"
2015 msgstr "Välimeren poukamat (2)"
2017 #: maps/skirmishes/Neareastern Badlands (2).xml:Description:42
2018 #: maps/skirmishes/Neareastern Badlands (4).xml:Description:41
2020 "The 'Cappadocia' region of Central-Eastern Anatolia.\n"
2022 "All players start on the Western end of the map, with a vast unclaimed wilderness lying open before them ripe for conquest and depredation.\n"
2024 "Stone and Metal resources are in abundance, especially Stone, but Wood is somewhat scarce."
2027 #: maps/skirmishes/Neareastern Badlands (2).xml:Name:42
2028 msgid "Neareastern Badlands (2)"
2029 msgstr "Lähi-idän erämaat (2)"
2031 #: maps/skirmishes/Neareastern Badlands (4).xml:Name:41
2032 msgid "Neareastern Badlands (4)"
2033 msgstr "Lähi-idän erämaat (4)"
2035 #: maps/skirmishes/Nile River (4).xml:Description:41
2037 "An Egyptian desert map bisected by the broad Nile River. Organic resources "
2038 "cluster near the river, while mineral resources can be found in the desert "
2040 msgstr "Egyptiläinen aavikkokenttä jonka jakaa kahtia Niilin leveä joki. Eläimet laiduntavat suurissa laumoissa joen varrella kun taasen metallia voi löytää sisämaan aavikolta."
2042 #: maps/skirmishes/Nile River (4).xml:Name:41
2043 msgid "Nile River (4)"
2044 msgstr "Niilin joki (4)"
2046 #: maps/skirmishes/Northern Island (2).xml:Description:40
2048 "Stranded in the cold North, 2 players fight for supremacy over the Island. "
2049 "One player starts in the Mountains to the West, the other player starts near"
2050 " the Bay in the East."
2053 #: maps/skirmishes/Northern Island (2).xml:Name:40
2054 msgid "Northern Island (2)"
2055 msgstr "Pohjoinen saari (2)"
2057 #: maps/skirmishes/Persian Highlands (4).xml:Description:42
2059 "A dry central basin rich in minerals surrounded by rocky hills and "
2063 #: maps/skirmishes/Persian Highlands (4).xml:Name:42
2064 msgid "Persian Highlands (4)"
2065 msgstr "Persian ylämaat (4)"
2067 #: maps/skirmishes/Punbjab (2).xml:Description:40
2069 "Northwest India. Nearby rivers swell with monsoon rains, allowing for only a few treacherous crossings.\n"
2071 "The rivers are heavily forested, while grasslands carpet the surrounding countryside. Watch out for Tigers in the tall grass! Asian elephants are also a common sight."
2074 #: maps/skirmishes/Punbjab (2).xml:Name:40
2076 msgstr "Punjabi (2)"
2078 #: maps/skirmishes/Saharan Oases (4).xml:Description:41
2080 "A desert biome map where each player has founded their colony at their own lush oasis.\n"
2082 "The rest of the map is generally wide-open and barren."
2085 #: maps/skirmishes/Saharan Oases (4).xml:Name:41
2086 msgid "Saharan Oases (4)"
2087 msgstr "Saharan keitaat"
2089 #: maps/skirmishes/Sahel (4).xml:Description:42
2091 "Situated Southside of the Atlas mountain range in North Africa.\n"
2093 "A somewhat open map with an abundance of animals and mineral resources, while wood is scarce."
2096 #: maps/skirmishes/Sahel (4).xml:Name:42
2100 #: maps/skirmishes/Savanna River.xml:Description:42
2101 msgid "A large savanna is bisected by a narrow jungle stream."
2102 msgstr "Suuri savanni jonka puolittaa kapea viidakkopuro."
2104 #: maps/skirmishes/Savanna River.xml:Name:42
2105 msgid "Savanna River (2)"
2106 msgstr "Savannijoki"
2108 #: maps/skirmishes/Sicilia (2).xml:Description:41
2109 msgid "The large Mediterranean island of Sicily is open for conquest."
2112 #: maps/skirmishes/Sicilia (2).xml:Name:41
2114 msgstr "Sisilia (2)"
2116 #: maps/skirmishes/Sicilia_Nomad.xml:Description:35
2118 "The large Mediterranean island of Sicily is open for conquest.\n"
2119 "[color=\"orange\"]Tip: docks are useful dropsite when you have no territory yet.[/color]"
2122 #: maps/skirmishes/Sicilia_Nomad.xml:Name:35
2123 msgid "Sicilia Nomad (2)"
2126 #: maps/skirmishes/Siwa Oasis (2).xml:Description:40
2128 "A dual oasis map with nearly all of the wood and animal resources concentrated in the middle of the map. Farmlands ring the oases sucking up what little moisture can be had.\n"
2130 "Stone and Metal can only be found in the rocky hinterlands. Treasures, if enabled, can be found scattered in the nearby deserts."
2133 #: maps/skirmishes/Siwa Oasis (2).xml:Name:40
2134 msgid "Siwa Oasis (2)"
2135 msgstr "Siwan keidas (2)"
2137 #: maps/skirmishes/Skirmish Demo.xml:Description:42
2138 msgid "A demo Skirmish map."
2141 #: maps/skirmishes/Skirmish Demo.xml:Name:42
2142 msgid "Skirmish Demo"
2145 #: maps/skirmishes/Sporades Islands (2).xml:Name:42
2146 msgid "Sporades Islands (2)"
2147 msgstr "Sporadit (2)"
2149 #: maps/skirmishes/Syria (2).xml:Description:41
2151 "A barren land with little wood and few animals. Treasures dot the landscape and will be essential to early growth.\n"
2153 "The player who sets up a profitable trade caravan earliest may gain a decisive advantage."
2156 #: maps/skirmishes/Syria (2).xml:Name:41
2160 #: maps/skirmishes/Team Oasis - 2v2.xml:Description:42
2162 "An oasis surrounded by mountains and desert. Farmlands near the water's edge"
2163 " provide much-needed boost in farming, but foraging and hunting are in short"
2167 #: maps/skirmishes/Team Oasis - 2v2.xml:Name:42
2168 msgid "Team Oasis (2v2)"
2169 msgstr "Joukkuekeidas (2v2)"
2171 #: maps/skirmishes/Thessalian Plains (4).xml:Description:41
2173 "The rolling Thessalian plain is traversed with narrow streams, easily "
2174 "forded. Wide-open spaces allow for massive expansion, while each player "
2175 "starts the match safe atop a large acropolis."
2178 #: maps/skirmishes/Thessalian Plains (4).xml:Name:41
2179 msgid "Thessalian Plains (4)"
2180 msgstr "Thessalian tasangot (4)"
2182 #: maps/skirmishes/Tuscan Acropolis (4).xml:Description:40
2184 "Four factions find themselves perched safely atop large rocky plateaus, or acropolises.\n"
2186 "Scout the lands to find free treasures and to secure new resources."
2189 #: maps/skirmishes/Tuscan Acropolis (4).xml:Name:40
2190 msgid "Tuscan Acropolis (4)"
2193 #: maps/skirmishes/Two Seas (6).xml:Description:41
2195 "A large tropic map with two seas to the East and to the West. Good for two "
2196 "teams of three players or three teams of two players."
2199 #: maps/skirmishes/Two Seas (6).xml:Name:41
2200 msgid "Two Seas (6)"
2201 msgstr "Kaksi merta (6)"
2203 #: maps/skirmishes/Watering Holes (4).xml:Description:42
2205 "The African savanna is chocked full of animal life for hunting, while the nearby mineral deposits are plentiful. The dry season is approaching and the watering holes are drying up.\n"
2207 "Note: This is a very small \"fast and furious\" map. Iberians do not start with their custom circuit walls."
2210 #: maps/skirmishes/Watering Holes (4).xml:Name:42
2211 msgid "Watering Holes (4)"
2214 #: maps/skirmishes/Zagros Mountains (2).xml:Description:42
2216 "The mountains buffering the Persian homeland, straddling Persis, Susiana, and Media.\n"
2218 "Players start the match near the Persian Gulf in their own province with 1 free Temple. \n"
2220 "Access to untapped resources and territories can be found through the rugged hinterlands."
2223 #: maps/skirmishes/Zagros Mountains (2).xml:Name:42
2224 msgid "Zagros Mountains (2)"
2225 msgstr "Zagrosvuoret (2)"