1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright © 2014 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project.
8 "Project-Id-Version: 0 A.D.\n"
9 "POT-Creation-Date: 2016-03-21 09:01+0100\n"
10 "PO-Revision-Date: 2016-03-21 08:28+0000\n"
11 "Last-Translator: Adrián Chaves Fernández <adriyetichaves@gmail.com>\n"
12 "Language-Team: Persian (http://www.transifex.com/wildfire-games/0ad/language/fa/)\n"
14 "Content-Type: text/plain; charset=UTF-8\n"
15 "Content-Transfer-Encoding: 8bit\n"
17 "Plural-Forms: nplurals=1; plural=0;\n"
19 #: simulation/data/technologies/armor_cav_01.jsondescription
20 #: simulation/data/technologies/armor_cav_chamfron.jsondescription
21 msgid "Metal armor for a horse's face."
24 #: simulation/data/technologies/armor_cav_01.jsontooltip
25 #: simulation/data/technologies/armor_cav_02.jsontooltip
27 "Equip your cavalry mounts with armor. All Cavalry +1 Hack and Pierce armor "
31 #: simulation/data/technologies/armor_cav_01.jsongenericName
32 #: simulation/data/technologies/armor_cav_02.jsongenericName
33 #: simulation/data/technologies/armor_cav_chamfron.jsongenericName
37 #: simulation/data/technologies/armor_cav_01.jsonrequirementsTooltip
38 #: simulation/data/technologies/armor_cav_chamfron.jsonrequirementsTooltip
39 #: simulation/data/technologies/armor_infantry_01.jsonrequirementsTooltip
40 #: simulation/data/technologies/armor_infantry_hack_01.jsonrequirementsTooltip
41 #: simulation/data/technologies/armor_infantry_hack_02.jsonrequirementsTooltip
42 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonrequirementsTooltip
43 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonrequirementsTooltip
44 #: simulation/data/technologies/armor_ship_hypozomata.jsonrequirementsTooltip
45 #: simulation/data/technologies/attack_cav_lance.jsonrequirementsTooltip
46 #: simulation/data/technologies/attack_cavalry_melee_01.jsonrequirementsTooltip
47 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonrequirementsTooltip
48 #: simulation/data/technologies/attack_infantry_melee_01.jsonrequirementsTooltip
49 #: simulation/data/technologies/attack_infantry_ranged_01.jsonrequirementsTooltip
50 #: simulation/data/technologies/attack_tower_crenellations.jsonrequirementsTooltip
51 #: simulation/data/technologies/attack_tower_range.jsonrequirementsTooltip
52 #: simulation/data/technologies/buildtime_walls_rubble.jsonrequirementsTooltip
53 #: simulation/data/technologies/decay_outpost.jsonrequirementsTooltip
54 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsonrequirementsTooltip
55 #: simulation/data/technologies/gather_farming_training.jsonrequirementsTooltip
56 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsonrequirementsTooltip
57 #: simulation/data/technologies/gather_mining_serfs.jsonrequirementsTooltip
58 #: simulation/data/technologies/gather_mining_shaftmining.jsonrequirementsTooltip
59 #: simulation/data/technologies/heal_barracks.jsonrequirementsTooltip
60 #: simulation/data/technologies/heal_range.jsonrequirementsTooltip
61 #: simulation/data/technologies/heal_rate.jsonrequirementsTooltip
62 #: simulation/data/technologies/health_walls_geometric_masonry.jsonrequirementsTooltip
63 #: simulation/data/technologies/melee_inf_sidearms.jsonrequirementsTooltip
64 #: simulation/data/technologies/pop_civic_01.jsonrequirementsTooltip
65 #: simulation/data/technologies/pop_house_02.jsonrequirementsTooltip
66 #: simulation/data/technologies/ranged_inf_irregulars.jsonrequirementsTooltip
67 #: simulation/data/technologies/speed_cavalry_01.jsonrequirementsTooltip
68 #: simulation/data/technologies/trade_convoys_speed.jsonrequirementsTooltip
69 #: simulation/data/technologies/trade_gain_01.jsonrequirementsTooltip
70 #: simulation/data/technologies/training_levy_cavalry.jsonrequirementsTooltip
71 #: simulation/data/technologies/training_levy_infantry.jsonrequirementsTooltip
72 #: simulation/data/technologies/unlock_females_house.jsonrequirementsTooltip
73 #: simulation/data/technologies/upgrade_rank_advanced_cavalry.jsonrequirementsTooltip
74 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsonrequirementsTooltip
75 #: simulation/data/technologies/carthaginians/cost_celt_mercs.jsonrequirementsTooltip
76 #: simulation/data/technologies/carthaginians/cost_iberian_mercs.jsonrequirementsTooltip
77 #: simulation/data/technologies/carthaginians/cost_italian_mercs.jsonrequirementsTooltip
78 #: simulation/data/technologies/carthaginians/special_colonisation.jsonrequirementsTooltip
79 #: simulation/data/technologies/carthaginians/special_exploration.jsonrequirementsTooltip
80 #: simulation/data/technologies/carthaginians/traintime_celt_mercs.jsonrequirementsTooltip
81 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.jsonrequirementsTooltip
82 #: simulation/data/technologies/carthaginians/traintime_italian_mercs.jsonrequirementsTooltip
83 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.jsonrequirementsTooltip
84 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.jsonrequirementsTooltip
85 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.jsonrequirementsTooltip
86 #: simulation/data/technologies/persians/training_levy_cavalry.jsonrequirementsTooltip
87 #: simulation/data/technologies/persians/training_levy_infantry.jsonrequirementsTooltip
88 msgid "Unlocked in Town Phase."
89 msgstr "در فاز شهرک باز می شود."
91 #: simulation/data/technologies/armor_cav_01.jsonspecificName.sele
92 #: simulation/data/technologies/armor_cav_01.jsonspecificName.mace
93 #: simulation/data/technologies/armor_cav_01.jsonspecificName.ptol
94 #: simulation/data/technologies/armor_cav_01.jsonspecificName.spart
95 #: simulation/data/technologies/armor_cav_01.jsonspecificName.athen
96 #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.sele
97 #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.mace
98 #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.ptol
99 #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.spart
100 #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.athen
101 msgid "Prometōpídion"
104 #: simulation/data/technologies/armor_cav_02.jsondescription
105 msgid "Metal armor for a horse's body."
108 #: simulation/data/technologies/armor_cav_02.jsonrequirementsTooltip
109 #: simulation/data/technologies/armor_hero_01.jsonrequirementsTooltip
110 #: simulation/data/technologies/armor_infantry_02.jsonrequirementsTooltip
111 #: simulation/data/technologies/armor_infantry_hack_03.jsonrequirementsTooltip
112 #: simulation/data/technologies/armor_infantry_hack_04.jsonrequirementsTooltip
113 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonrequirementsTooltip
114 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonrequirementsTooltip
115 #: simulation/data/technologies/armor_ship_hullsheathing.jsonrequirementsTooltip
116 #: simulation/data/technologies/attack_cavalry_melee_02.jsonrequirementsTooltip
117 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonrequirementsTooltip
118 #: simulation/data/technologies/attack_champions_elite.jsonrequirementsTooltip
119 #: simulation/data/technologies/attack_infantry_melee_02.jsonrequirementsTooltip
120 #: simulation/data/technologies/attack_infantry_ranged_02.jsonrequirementsTooltip
121 #: simulation/data/technologies/attack_soldiers_will.jsonrequirementsTooltip
122 #: simulation/data/technologies/attack_steel_working.jsonrequirementsTooltip
123 #: simulation/data/technologies/attack_tower_defense.jsonrequirementsTooltip
124 #: simulation/data/technologies/attack_tower_murderholes.jsonrequirementsTooltip
125 #: simulation/data/technologies/gather_capacity_carts.jsonrequirementsTooltip
126 #: simulation/data/technologies/gather_farming_fertilizer.jsonrequirementsTooltip
127 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsonrequirementsTooltip
128 #: simulation/data/technologies/gather_mining_silvermining.jsonrequirementsTooltip
129 #: simulation/data/technologies/gather_mining_slaves.jsonrequirementsTooltip
130 #: simulation/data/technologies/heal_range_2.jsonrequirementsTooltip
131 #: simulation/data/technologies/heal_rate_2.jsonrequirementsTooltip
132 #: simulation/data/technologies/heal_temple.jsonrequirementsTooltip
133 #: simulation/data/technologies/health_regen_units.jsonrequirementsTooltip
134 #: simulation/data/technologies/melee_inf_spearheads.jsonrequirementsTooltip
135 #: simulation/data/technologies/pop_civic_02.jsonrequirementsTooltip
136 #: simulation/data/technologies/pop_wonder.jsonrequirementsTooltip
137 #: simulation/data/technologies/ranged_inf_skirmishers.jsonrequirementsTooltip
138 #: simulation/data/technologies/siege_armor.jsonrequirementsTooltip
139 #: simulation/data/technologies/siege_attack.jsonrequirementsTooltip
140 #: simulation/data/technologies/siege_bolt_accuracy.jsonrequirementsTooltip
141 #: simulation/data/technologies/siege_cost_metal.jsonrequirementsTooltip
142 #: simulation/data/technologies/siege_cost_wood.jsonrequirementsTooltip
143 #: simulation/data/technologies/siege_packing.jsonrequirementsTooltip
144 #: simulation/data/technologies/speed_cavalry_02.jsonrequirementsTooltip
145 #: simulation/data/technologies/trade_convoys_armor.jsonrequirementsTooltip
146 #: simulation/data/technologies/trade_gain_02.jsonrequirementsTooltip
147 #: simulation/data/technologies/training_conscription.jsonrequirementsTooltip
148 #: simulation/data/technologies/training_naval_architects.jsonrequirementsTooltip
149 #: simulation/data/technologies/unlock_champion_units.jsonrequirementsTooltip
150 #: simulation/data/technologies/upgrade_rank_elite_cavalry.jsonrequirementsTooltip
151 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsonrequirementsTooltip
152 #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.jsonrequirementsTooltip
153 #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.jsonrequirementsTooltip
154 #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.jsonrequirementsTooltip
155 #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.jsonrequirementsTooltip
156 #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.jsonrequirementsTooltip
157 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.jsonrequirementsTooltip
158 #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.jsonrequirementsTooltip
159 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.jsonrequirementsTooltip
160 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.jsonrequirementsTooltip
161 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.jsonrequirementsTooltip
162 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsonrequirementsTooltip
163 #: simulation/data/technologies/hellenes/spartans_agoge.jsonrequirementsTooltip
164 #: simulation/data/technologies/hellenes/special_iphicratean_reforms.jsonrequirementsTooltip
165 #: simulation/data/technologies/hellenes/special_long_walls.jsonrequirementsTooltip
166 #: simulation/data/technologies/hellenes/temp_special_hellenization.jsonrequirementsTooltip
167 #: simulation/data/technologies/persians/immortals.jsonrequirementsTooltip
168 #: simulation/data/technologies/persians/special_equine_transports.jsonrequirementsTooltip
169 #: simulation/data/technologies/persians/training_conscription_cavalry.jsonrequirementsTooltip
170 #: simulation/data/technologies/persians/training_conscription_infantry.jsonrequirementsTooltip
171 #: simulation/data/technologies/romans/decay_logistics.jsonrequirementsTooltip
172 #: simulation/data/technologies/romans/vision_sibylline.jsonrequirementsTooltip
173 #: simulation/data/technologies/successors/special_hellenistic_metropolis.jsonrequirementsTooltip
174 #: simulation/data/technologies/successors/special_parade_of_daphne.jsonrequirementsTooltip
175 #: simulation/data/technologies/successors/special_war_horses.jsonrequirementsTooltip
176 #: simulation/data/technologies/successors/unlock_reform_army.jsonrequirementsTooltip
177 #: simulation/data/technologies/successors/unlock_traditional_army.jsonrequirementsTooltip
178 #: simulation/data/technologies/successors/upgrade_mace_silvershields.jsonrequirementsTooltip
179 msgid "Unlocked in City Phase."
180 msgstr "در فاز شهری آزاد می شود."
182 #: simulation/data/technologies/armor_cav_chamfron.jsontooltip
183 msgid "Equip your cavalry mounts with armor. All Cavalry +1 Hack armor level."
184 msgstr "بر روی اسب های سواران خود زره ببندید. تمام سواران +1 دفاع برشی."
186 #: simulation/data/technologies/armor_hero_01.jsondescription
188 "Body armor fashioned completely of iron, the hardest workable metal known to"
192 #: simulation/data/technologies/armor_hero_01.jsontooltip
194 "All heroes +2 Hack Armor Levels and +2 Pierce Armor Levels, but also +50 "
198 #: simulation/data/technologies/armor_hero_01.jsongenericName
199 msgid "Iron Hero Armor"
200 msgstr "زره آهنی قهرمانان"
202 #: simulation/data/technologies/armor_hero_01.jsonspecificName.ptol
203 #: simulation/data/technologies/armor_hero_01.jsonspecificName.spart
204 #: simulation/data/technologies/armor_hero_01.jsonspecificName.sele
205 #: simulation/data/technologies/armor_hero_01.jsonspecificName.athen
206 #: simulation/data/technologies/armor_hero_01.jsonspecificName.mace
207 msgid "Sidḗrea Panoplía"
210 #: simulation/data/technologies/armor_hero_01.jsonspecificName.rome
211 msgid "Lorica Ferrea"
214 #: simulation/data/technologies/armor_infantry_01.jsondescription
215 #: simulation/data/technologies/armor_infantry_hack_01.jsondescription
216 msgid "Quilted linen or leather body armor for infantrymen."
217 msgstr "زره دوخته شده از چرم یا کتان برای پیاده نظام."
219 #: simulation/data/technologies/armor_infantry_01.jsontooltip
220 #: simulation/data/technologies/armor_infantry_02.jsontooltip
221 msgid "All Infantry +1 Hack and Pierce Armor Level."
224 #: simulation/data/technologies/armor_infantry_01.jsongenericName
225 #: simulation/data/technologies/armor_infantry_hack_01.jsongenericName
226 msgid "Quilted Body Armor"
227 msgstr "زره دوخته شده"
229 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.maur
230 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.spart
231 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.generic
232 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.athen
233 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.cart
234 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.brit
235 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.pers
236 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.mace
237 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.rome
238 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.gaul
239 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.iber
240 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.maur
241 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.spart
242 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.generic
243 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.athen
244 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.cart
245 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.brit
246 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.pers
247 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.mace
248 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.rome
249 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.gaul
250 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.iber
254 #: simulation/data/technologies/armor_infantry_02.jsondescription
255 #: simulation/data/technologies/armor_infantry_hack_02.jsondescription
256 msgid "Laminated linen body armor for infantrymen."
257 msgstr "زره کتانی ورقه ورقه برای پیاده نظام."
259 #: simulation/data/technologies/armor_infantry_02.jsongenericName
260 #: simulation/data/technologies/armor_infantry_hack_02.jsongenericName
261 msgid "Laminated Linen Body Armor"
262 msgstr "زره طبقه طبقه کتانی"
264 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.ptol
265 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.spart
266 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.sele
267 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.athen
268 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.cart
269 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.pers
270 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.mace
271 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.rome
272 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.ptol
273 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.spart
274 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.sele
275 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.athen
276 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.cart
277 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.pers
278 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.mace
279 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.rome
281 msgstr "Linothorakes"
283 #: simulation/data/technologies/armor_infantry_hack_01.jsontooltip
284 #: simulation/data/technologies/armor_infantry_hack_02.jsontooltip
285 #: simulation/data/technologies/armor_infantry_hack_03.jsontooltip
286 msgid "All Infantry +1 Hack Armor Level."
287 msgstr "تمام سربازان پیاده +1 زره برشی."
289 #: simulation/data/technologies/armor_infantry_hack_03.jsondescription
290 msgid "Body armor reinforced with bronze scales."
293 #: simulation/data/technologies/armor_infantry_hack_03.jsongenericName
294 msgid "Scale Body Armor"
295 msgstr "زره فلس مانند"
297 #: simulation/data/technologies/armor_infantry_hack_03.jsonspecificName.rome
298 msgid "Lorica Squamata"
301 #: simulation/data/technologies/armor_infantry_hack_04.jsondescription
303 "Body armor fashioned completely of bronze. Only the best soldiers were "
304 "equipped with such body armor, as it was very expensive and time-consuming "
308 #: simulation/data/technologies/armor_infantry_hack_04.jsontooltip
309 msgid "Champions +2 Hack Armor Levels, but also +10 Metal Cost."
312 #: simulation/data/technologies/armor_infantry_hack_04.jsongenericName
313 msgid "Bronze Cuirass Body Armor"
314 msgstr "زره بالاتنه مفرغی"
316 #: simulation/data/technologies/armor_infantry_hack_04.jsonspecificName.rome
317 msgid "Lorica Musculata"
320 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsondescription
321 msgid "Plywood construction for large shields."
324 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsontooltip
325 msgid "Infantry Spearmen +2 Pierce Armor Levels."
328 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsongenericName
329 msgid "Plywood Shield Construction"
330 msgstr "سپرهای ساخته شده توسط تخته چند لایه"
332 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.sele
333 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.ptol
334 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.mace
335 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.spart
336 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.athen
340 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsondescription
342 "The best shields have reinforcements either on the corners (Roman scutum) or"
343 " around the rim (Greek aspis)."
344 msgstr "بهترین سپر ها یا در گوشه ها و یا در لبه ها تقویت شده اند."
346 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsontooltip
347 msgid "Infantry Spearmen +1 Pierce Armor Levels."
348 msgstr "پیاده نظام نیزه دار +1 زره نفوذی."
350 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsongenericName
351 msgid "Reinforced Shield"
352 msgstr "سپر های تقویت شده"
354 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.sele
355 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.ptol
356 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.mace
357 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.spart
358 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.athen
362 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsondescription
363 msgid "A bronze skin hammered over the face of the shield."
364 msgstr "یک لایه مفرغی که روی سپر چکش کاری شده."
366 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsontooltip
367 msgid "Infantry Spearmen +1 Pierce Armor Level."
370 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsongenericName
371 msgid "Bronze Shield Facing"
372 msgstr "پوسته مفرغی سپر"
374 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.sele
375 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.ptol
376 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.spart
377 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.athen
381 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.mace
385 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsondescription
387 "Only the most celebrated soldiers had shields faced with silver, as did the "
388 "famous 'Silver Shields' regiment in Alexander the Great's army."
391 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsontooltip
392 msgid "Champions +2 Pierce Armor Levels, but also +10 Metal Cost."
395 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsongenericName
396 msgid "Silver Shields"
397 msgstr "سپر های نقره ای"
399 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.sele
400 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.ptol
401 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.mace
402 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.spart
403 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.athen
407 #: simulation/data/technologies/armor_ship_hullsheathing.jsondescription
408 msgid "Lead sheathing protects ship hulls."
411 #: simulation/data/technologies/armor_ship_hullsheathing.jsontooltip
412 msgid "Lead sheathing protects ship hulls. +2 levels to all ship armor types."
415 #: simulation/data/technologies/armor_ship_hullsheathing.jsongenericName
416 msgid "Lead hull sheathing"
417 msgstr "ورقه کاری بدنه"
419 #: simulation/data/technologies/armor_ship_hypozomata.jsondescription
420 msgid "The hypozomata braces the structure of a ship."
423 #: simulation/data/technologies/armor_ship_hypozomata.jsontooltip
425 "The hypozomata braces the ship's structure. +2 levels to all ship armor "
429 #: simulation/data/technologies/armor_ship_hypozomata.jsongenericName
430 msgid "Hypozomata undergirding"
433 #: simulation/data/technologies/armor_ship_reinforcedhull.jsondescription
434 msgid "Wooden reinforcement beams for ship hulls."
435 msgstr "تیرک های تقویت شده ی چوبی برای بدنه ی کشتی ها."
437 #: simulation/data/technologies/armor_ship_reinforcedhull.jsontooltip
439 "Wooden reinforcement beams for hulls. +2 levels to all ship armor types."
440 msgstr "تیرک های تقویت شده ی چوبی برای بدنه ی کشتی ها. به تمام انواع زره کشتی ها +2 اضافه می شود."
442 #: simulation/data/technologies/armor_ship_reinforcedhull.jsongenericName
443 msgid "Reinforced hull"
444 msgstr "بدنه ی تقویت شده"
446 #: simulation/data/technologies/armor_ship_reinforcedhull.jsonrequirementsTooltip
447 #: simulation/data/technologies/attack_tower_watch.jsonrequirementsTooltip
448 #: simulation/data/technologies/gather_capacity_basket.jsonrequirementsTooltip
449 #: simulation/data/technologies/gather_farming_plows.jsonrequirementsTooltip
450 #: simulation/data/technologies/gather_fishing_net.jsonrequirementsTooltip
451 #: simulation/data/technologies/gather_lumbering_ironaxes.jsonrequirementsTooltip
452 #: simulation/data/technologies/health_females_01.jsonrequirementsTooltip
453 #: simulation/data/technologies/pop_house_01.jsonrequirementsTooltip
454 #: simulation/data/technologies/mauryans/special_archery_tradition.jsonrequirementsTooltip
455 #: simulation/data/technologies/persians/special_archery_tradition.jsonrequirementsTooltip
456 msgid "Unlocked in Village Phase."
459 #: simulation/data/technologies/attack_cav_lance.jsondescription
460 msgid "A long spear made specifically for cavalry."
463 #: simulation/data/technologies/attack_cav_lance.jsontooltip
465 "Equip your melee cavalry with better weapons. Melee Cavalry +2 Hack Attack."
468 #: simulation/data/technologies/attack_cav_lance.jsongenericName
469 msgid "Cavalry Lance"
470 msgstr "نیزه ی سواره نظام"
472 #: simulation/data/technologies/attack_cav_lance.jsonspecificName.ptol
473 #: simulation/data/technologies/attack_cav_lance.jsonspecificName.spart
474 #: simulation/data/technologies/attack_cav_lance.jsonspecificName.sele
475 #: simulation/data/technologies/attack_cav_lance.jsonspecificName.athen
476 #: simulation/data/technologies/attack_cav_lance.jsonspecificName.mace
480 #: simulation/data/technologies/attack_cav_lance.jsonspecificName.rome
481 #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.rome
482 #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.rome
483 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.rome
484 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.rome
488 #: simulation/data/technologies/attack_cavalry_melee_01.jsondescription
489 msgid "Training increases melee attack."
492 #: simulation/data/technologies/attack_cavalry_melee_01.jsontooltip
493 msgid "+20% melee cavalry attack."
496 #: simulation/data/technologies/attack_cavalry_melee_01.jsongenericName
497 msgid "Close Combat Cavalry Training"
500 #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.ptol
501 #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.spart
502 #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.sele
503 #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.athen
504 #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.mace
505 #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.ptol
506 #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.spart
507 #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.sele
508 #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.athen
509 #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.mace
510 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.ptol
511 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.spart
512 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.sele
513 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.athen
514 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.mace
515 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.ptol
516 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.spart
517 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.sele
518 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.athen
519 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.mace
523 #: simulation/data/technologies/attack_cavalry_melee_02.jsondescription
524 #: simulation/data/technologies/attack_cavalry_ranged_02.jsondescription
525 msgid "Replaces bronze weapons with iron."
528 #: simulation/data/technologies/attack_cavalry_melee_02.jsontooltip
530 "Equip your melee cavalry with better weapons. +20% melee cavalry attack."
533 #: simulation/data/technologies/attack_cavalry_melee_02.jsongenericName
534 #: simulation/data/technologies/attack_cavalry_ranged_02.jsongenericName
535 #: simulation/data/technologies/attack_infantry_melee_02.jsongenericName
539 #: simulation/data/technologies/attack_cavalry_ranged_01.jsondescription
540 msgid "Training increases ranged attack."
543 #: simulation/data/technologies/attack_cavalry_ranged_01.jsontooltip
544 msgid "+20% ranged cavalry attack."
547 #: simulation/data/technologies/attack_cavalry_ranged_01.jsongenericName
548 msgid "Ranged Combat Cavalry Training"
551 #: simulation/data/technologies/attack_cavalry_ranged_02.jsontooltip
553 "Equip your ranged cavalry with better weapons. +20% ranged cavalry attack."
556 #: simulation/data/technologies/attack_champions_elite.jsondescription
557 msgid "Guard units have uncommon bravery and valor in battle."
560 #: simulation/data/technologies/attack_champions_elite.jsontooltip
562 "Guard units have uncommon courage and valor in battle. Champions +2 attack."
565 #: simulation/data/technologies/attack_champions_elite.jsongenericName
569 #: simulation/data/technologies/attack_champions_elite.jsonspecificName.ptol
570 #: simulation/data/technologies/attack_champions_elite.jsonspecificName.spart
571 #: simulation/data/technologies/attack_champions_elite.jsonspecificName.sele
572 #: simulation/data/technologies/attack_champions_elite.jsonspecificName.athen
573 #: simulation/data/technologies/attack_champions_elite.jsonspecificName.mace
577 #: simulation/data/technologies/attack_champions_elite.jsonspecificName.rome
581 #: simulation/data/technologies/attack_infantry_melee_01.jsondescription
582 #: simulation/data/technologies/melee_inf_sidearms.jsondescription
584 "Often, an infantryman would carry a secondary weapon in addition to his "
585 "primary weapon of choice, to be drawn when the primary weapon has failed or "
589 #: simulation/data/technologies/attack_infantry_melee_01.jsontooltip
590 #: simulation/data/technologies/attack_infantry_melee_02.jsontooltip
591 msgid "+20% melee infantry attack."
594 #: simulation/data/technologies/attack_infantry_melee_01.jsongenericName
595 #: simulation/data/technologies/melee_inf_sidearms.jsongenericName
599 #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.ptol
600 #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.spart
601 #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.sele
602 #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.athen
603 #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.mace
604 #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.ptol
605 #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.spart
606 #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.sele
607 #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.athen
608 #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.mace
612 #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.rome
613 #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.rome
617 #: simulation/data/technologies/attack_infantry_melee_02.jsondescription
618 msgid "Using iron instead of bronze gave weapons additional power."
621 #: simulation/data/technologies/attack_infantry_ranged_01.jsondescription
622 #: simulation/data/technologies/attack_infantry_ranged_02.jsondescription
623 #: simulation/data/technologies/ranged_inf_irregulars.jsondescription
624 msgid "Training increases damage of ranged infantry units."
625 msgstr "آموزش بیشتر باعث افزایش ضربه ی پیاده نظام دور پرتاب می شود."
627 #: simulation/data/technologies/attack_infantry_ranged_01.jsontooltip
628 #: simulation/data/technologies/attack_infantry_ranged_02.jsontooltip
629 #: simulation/data/technologies/ranged_inf_irregulars.jsontooltip
630 msgid "+20% ranged infantry attack."
633 #: simulation/data/technologies/attack_infantry_ranged_01.jsongenericName
634 #: simulation/data/technologies/ranged_inf_irregulars.jsongenericName
635 msgid "Ranged Infantry Irregulars"
636 msgstr "پیاده نظام دور پرتاب بزن در رو"
638 #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.sele
639 #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.mace
640 #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.ptol
641 #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.spart
642 #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.athen
643 #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.sele
644 #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.mace
645 #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.ptol
646 #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.spart
647 #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.athen
648 #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.sele
649 #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.mace
650 #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.ptol
651 #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.spart
652 #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.athen
656 #: simulation/data/technologies/attack_infantry_ranged_02.jsongenericName
657 msgid "Ranged Infantry Masterclass"
660 #: simulation/data/technologies/attack_soldiers_will.jsondescription
661 msgid "The will to fight is crucial to victory."
662 msgstr "اراده برای جنگ برای پیروزی حیاتی است."
664 #: simulation/data/technologies/attack_soldiers_will.jsontooltip
665 msgid "Inspire your troops with higher pay. All soldiers +25% attack."
668 #: simulation/data/technologies/attack_soldiers_will.jsongenericName
669 msgid "Will to fight"
670 msgstr "اراده ی جنگیدن"
672 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.sele
673 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.ptol
674 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.mace
675 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.spart
676 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.athen
680 #: simulation/data/technologies/attack_steel_working.jsondescription
682 "Secret steel working techniques give sword blades distinctive and beautiful "
683 "markings. Not only that, but the steel's hardness is unparalleled."
684 msgstr "روش های سری کار با فولاد باعث ایجاد نقش و نگار های زیبا و بدیعی بر روی آن می شود. مهمتر این که سختی این فولاد بی رقیب است."
686 #: simulation/data/technologies/attack_steel_working.jsontooltip
687 msgid "+2 attack for all sword units."
688 msgstr "+2 ضربه برای تمام واحد های شمشیر زن."
690 #: simulation/data/technologies/attack_steel_working.jsongenericName
691 msgid "Steel Working"
692 msgstr "کار با فولاد"
694 #: simulation/data/technologies/attack_steel_working.jsonspecificName.maur
698 #: simulation/data/technologies/attack_steel_working.jsonspecificName.iber
702 #: simulation/data/technologies/attack_tower_crenellations.jsondescription
704 "Crenellations on the battlements allow soldiers wider range of fire in "
706 msgstr "کنگره هایی مستحکم به سربازان اجازه می دهد هنگام دفاع از برج، میدان آتش وسیع تری داشته باشند."
708 #: simulation/data/technologies/attack_tower_crenellations.jsontooltip
710 "Install crenellations and murder holes to have 40% more arrows fired per "
711 "garrisoned soldier."
712 msgstr "کنگره ها ی مستحکم و پنجره های کوچکی بر روی برج ایجاد کنید تا به ازای هر سرباز مستقر در برج، 40% تیر بیشتری شلیک شود."
714 #: simulation/data/technologies/attack_tower_crenellations.jsongenericName
715 msgid "Crenellations"
718 #: simulation/data/technologies/attack_tower_defense.jsondescription
719 msgid "Reinforce the foundations in preparation of an attack."
722 #: simulation/data/technologies/attack_tower_defense.jsontooltip
723 msgid "Increases armour level of the defense tower by 2 levels."
726 #: simulation/data/technologies/attack_tower_defense.jsongenericName
727 msgid "Sturdy Foundations"
730 #: simulation/data/technologies/attack_tower_murderholes.jsondescription
731 msgid "Murder holes allow hitting enemies at the foot of the tower."
734 #: simulation/data/technologies/attack_tower_murderholes.jsontooltip
735 msgid "Removes defense tower minimum range."
738 #: simulation/data/technologies/attack_tower_murderholes.jsongenericName
742 #: simulation/data/technologies/attack_tower_range.jsondescription
743 msgid "Arrow shooters increase the maximum range of the fire arrows."
746 #: simulation/data/technologies/attack_tower_range.jsontooltip
747 msgid "Increases defense tower maximum range by 8 meters."
750 #: simulation/data/technologies/attack_tower_range.jsongenericName
751 msgid "Arrow Shooters"
754 #: simulation/data/technologies/attack_tower_watch.jsondescription
755 msgid "A night's watch increases vigilance."
756 msgstr "افزایش آمادگی دیده بانان"
758 #: simulation/data/technologies/attack_tower_watch.jsontooltip
759 msgid "Post sentries to add one arrow to towers."
762 #: simulation/data/technologies/attack_tower_watch.jsongenericName
766 #: simulation/data/technologies/attack_tower_watch.jsonspecificName.ptol
767 #: simulation/data/technologies/attack_tower_watch.jsonspecificName.spart
768 #: simulation/data/technologies/attack_tower_watch.jsonspecificName.sele
769 #: simulation/data/technologies/attack_tower_watch.jsonspecificName.athen
770 #: simulation/data/technologies/attack_tower_watch.jsonspecificName.mace
771 msgid "Nyktophýlakes"
774 #: simulation/data/technologies/attack_tower_watch.jsonspecificName.rome
778 #: simulation/data/technologies/buildtime_walls_rubble.jsondescription
779 msgid "Using rubble materials reduces the costs and build times of walls."
782 #: simulation/data/technologies/buildtime_walls_rubble.jsontooltip
783 msgid "City walls -20% build time, but -1 crush armor level."
786 #: simulation/data/technologies/buildtime_walls_rubble.jsongenericName
787 msgid "Rubble Materials"
788 msgstr "مصالح خرابه ها"
790 #: simulation/data/technologies/decay_outpost.jsondescription
791 msgid "Outposts survive twice as long in neutral territory."
792 msgstr "برج های دیده بانی دو برابر بیشتر در مناطع بی طرف دوام می آورند."
794 #: simulation/data/technologies/decay_outpost.jsontooltip
795 msgid "Territory decay rate -50% for outposts."
798 #: simulation/data/technologies/decay_outpost.jsongenericName
799 msgid "Stone Foundations"
802 #: simulation/data/technologies/gather_animals_stockbreeding.jsondescription
803 msgid "Breeding livestock for food."
804 msgstr "پرورش دام برای غذا."
806 #: simulation/data/technologies/gather_animals_stockbreeding.jsontooltip
807 msgid "Breed time -25% for domestic animals (sheep, goats, cattle, etc.)."
810 #: simulation/data/technologies/gather_animals_stockbreeding.jsongenericName
811 msgid "Stockbreeding"
814 #: simulation/data/technologies/gather_capacity_basket.jsondescription
815 #: simulation/data/technologies/gather_capacity_carts.jsondescription
816 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsondescription
817 msgid "Increases shuttling capacity for all resources."
818 msgstr "میزان منابع قابل حمل را افزایش می دهد."
820 #: simulation/data/technologies/gather_capacity_basket.jsontooltip
821 msgid "Workers use baskets. +5 shuttle capacity for all resources."
824 #: simulation/data/technologies/gather_capacity_basket.jsongenericName
828 #: simulation/data/technologies/gather_capacity_carts.jsontooltip
829 msgid "Workers use horse-drawn carts. +10 shuttle capacity for all resources."
832 #: simulation/data/technologies/gather_capacity_carts.jsongenericName
833 msgid "Horse-drawn Carts"
836 #: simulation/data/technologies/gather_capacity_fishing.jsondescription
837 msgid "Salting allows to preserve fish longer."
840 #: simulation/data/technologies/gather_capacity_fishing.jsontooltip
841 msgid "Fishing Boats +20 food capacity."
844 #: simulation/data/technologies/gather_capacity_fishing.jsongenericName
848 #: simulation/data/technologies/gather_capacity_fishing.jsonrequirementsTooltip
849 msgid "Unlocked in Town Phase. Requires Fishing Net."
852 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsontooltip
853 msgid "Workers use wheelbarrows. +5 shuttle capacity for all resources."
854 msgstr "کارگران از چرخ دستی استفاده می کنند. +5 میزان منابع قابل حمل."
856 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsongenericName
860 #: simulation/data/technologies/gather_farming_fertilizer.jsondescription
861 msgid "Extra nutrients for farms."
864 #: simulation/data/technologies/gather_farming_fertilizer.jsontooltip
865 msgid "Workers +25% farming rate."
868 #: simulation/data/technologies/gather_farming_fertilizer.jsongenericName
872 #: simulation/data/technologies/gather_farming_plows.jsondescription
873 msgid "A horse drawn instrument to turn the sod."
874 msgstr "یک وسیله ی کشیده شده توسط اسب برای شخم زدن خاک."
876 #: simulation/data/technologies/gather_farming_plows.jsontooltip
877 msgid "Equip your workers with iron plows. +15% farming rate."
880 #: simulation/data/technologies/gather_farming_plows.jsongenericName
884 #: simulation/data/technologies/gather_farming_training.jsondescription
885 msgid "Training for workers to increase farm gathering speed."
888 #: simulation/data/technologies/gather_farming_training.jsontooltip
889 msgid "Workers +15% farming rate."
892 #: simulation/data/technologies/gather_farming_training.jsongenericName
893 msgid "Gather Training"
896 #: simulation/data/technologies/gather_fishing_net.jsondescription
897 msgid "Using net improves the fishing productivity."
900 #: simulation/data/technologies/gather_fishing_net.jsontooltip
902 "Use nets on your Fishing Boats. +30% fishing rate. Unlocks Salting Fish."
905 #: simulation/data/technologies/gather_fishing_net.jsongenericName
909 #: simulation/data/technologies/gather_lumbering_ironaxes.jsondescription
910 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsondescription
911 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsondescription
912 msgid "Increases wood gathering rates for trees."
915 #: simulation/data/technologies/gather_lumbering_ironaxes.jsontooltip
916 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsontooltip
917 msgid "Workers +15% lumbering rate for trees."
920 #: simulation/data/technologies/gather_lumbering_ironaxes.jsongenericName
921 msgid "Iron Ax Heads"
922 msgstr "سرتبر های آهنی"
924 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsontooltip
925 msgid "Workers +50% lumbering rate for trees."
928 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsongenericName
929 msgid "Sharp Ax Heads"
932 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsongenericName
936 #: simulation/data/technologies/gather_mining_serfs.jsondescription
937 #: simulation/data/technologies/gather_mining_servants.jsondescription
938 #: simulation/data/technologies/gather_mining_slaves.jsondescription
939 msgid "Increases stone gathering rates."
942 #: simulation/data/technologies/gather_mining_serfs.jsontooltip
944 "Compel serfs to help your workers mine stone. +15% stone gathering rate."
947 #: simulation/data/technologies/gather_mining_serfs.jsongenericName
951 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.mace
952 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.spart
953 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.athen
957 #: simulation/data/technologies/gather_mining_servants.jsontooltip
958 msgid "+15% stone gathering rate."
961 #: simulation/data/technologies/gather_mining_servants.jsongenericName
965 #: simulation/data/technologies/gather_mining_servants.jsonrequirementsTooltip
966 msgid "Hire servants to help mine stone. No requirements."
969 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.mace
970 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.spart
971 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.athen
975 #: simulation/data/technologies/gather_mining_shaftmining.jsondescription
976 #: simulation/data/technologies/gather_mining_silvermining.jsondescription
977 #: simulation/data/technologies/gather_mining_wedgemallet.jsondescription
978 msgid "Increases metal gathering rates."
981 #: simulation/data/technologies/gather_mining_shaftmining.jsontooltip
982 msgid "Develop shaft mining. +15% metal gathering rate."
985 #: simulation/data/technologies/gather_mining_shaftmining.jsongenericName
987 msgstr "تیرک های سقف"
989 #: simulation/data/technologies/gather_mining_silvermining.jsontooltip
990 msgid "Strike a vein of precious silver. +50% metal gathering rate."
993 #: simulation/data/technologies/gather_mining_silvermining.jsongenericName
994 msgid "Silver Mining"
995 msgstr "معدن کاری نقره"
997 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.mace
998 msgid "Mines of Krenides"
999 msgstr "معادن کرنیدس"
1001 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.athen
1002 msgid "Mines of Laureion"
1003 msgstr "معادن لوریون"
1005 #: simulation/data/technologies/gather_mining_slaves.jsontooltip
1007 "Buy slaves to help your workers mine for stone. +50% stone gathering rate."
1010 #: simulation/data/technologies/gather_mining_slaves.jsongenericName
1014 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.mace
1015 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.spart
1016 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.athen
1020 #: simulation/data/technologies/gather_mining_wedgemallet.jsontooltip
1021 msgid "+15% metal gathering rate."
1024 #: simulation/data/technologies/gather_mining_wedgemallet.jsongenericName
1025 msgid "Wedge and Mallet"
1028 #: simulation/data/technologies/gather_mining_wedgemallet.jsonrequirementsTooltip
1029 msgid "Equip your workers with helpful tools. No requirements."
1032 #: simulation/data/technologies/gather_wicker_baskets.jsondescription
1033 msgid "Baskets to carry foraged food stuffs."
1034 msgstr "سبد هایی برای حمل میوه های جمع آوری شده."
1036 #: simulation/data/technologies/gather_wicker_baskets.jsontooltip
1037 msgid "Equip your foragers with wicker baskets. +50% fruit foraging rate."
1038 msgstr "میوه جمع کن های خود را به سبد های حصیری مجهز کنید. +50% f سرعت جمع آوری میوه."
1040 #: simulation/data/technologies/gather_wicker_baskets.jsongenericName
1041 msgid "Wicker Baskets"
1042 msgstr "سبد های حصیری"
1044 #: simulation/data/technologies/heal_barracks.jsondescription
1045 msgid "Units garrisoned in barracks heal over time."
1048 #: simulation/data/technologies/heal_barracks.jsontooltip
1049 msgid "Units gain health over time while garrisoned in barracks."
1052 #: simulation/data/technologies/heal_barracks.jsongenericName
1053 msgid "Living Conditions"
1056 #: simulation/data/technologies/heal_range.jsondescription
1057 #: simulation/data/technologies/heal_range_2.jsondescription
1058 msgid "Increases the healing range of all healers."
1061 #: simulation/data/technologies/heal_range.jsontooltip
1062 #: simulation/data/technologies/heal_range_2.jsontooltip
1063 msgid "Healers +8 Healing Range."
1066 #: simulation/data/technologies/heal_range.jsongenericName
1067 msgid "Healing Range"
1068 msgstr "برد شفابخشی"
1070 #: simulation/data/technologies/heal_range.jsonspecificName.mace
1071 #: simulation/data/technologies/heal_range.jsonspecificName.spart
1072 #: simulation/data/technologies/heal_range.jsonspecificName.athen
1073 msgid "Olympic Pantheon"
1074 msgstr "زیارتگاه المپ"
1076 #: simulation/data/technologies/heal_range_2.jsongenericName
1077 msgid "Healing Range 2"
1078 msgstr "برد شفابخشی 2"
1080 #: simulation/data/technologies/heal_range_2.jsonspecificName.mace
1081 #: simulation/data/technologies/heal_range_2.jsonspecificName.spart
1082 #: simulation/data/technologies/heal_range_2.jsonspecificName.athen
1086 #: simulation/data/technologies/heal_rate.jsondescription
1087 #: simulation/data/technologies/heal_rate_2.jsondescription
1088 msgid "Increases the Healing Rate of all healers."
1089 msgstr "سرعت شفابخشی همه ی شفابخشان را افزایش می دهد."
1091 #: simulation/data/technologies/heal_rate.jsontooltip
1092 #: simulation/data/technologies/heal_rate_2.jsontooltip
1093 msgid "Healers +25% healing rate."
1094 msgstr "شفابخشان +25% سرعت شفابخشی."
1096 #: simulation/data/technologies/heal_rate.jsongenericName
1097 msgid "Healing Rate"
1098 msgstr "سرعت شفابخشی"
1100 #: simulation/data/technologies/heal_rate.jsonspecificName.mace
1101 #: simulation/data/technologies/heal_rate.jsonspecificName.spart
1102 #: simulation/data/technologies/heal_rate.jsonspecificName.athen
1106 #: simulation/data/technologies/heal_rate_2.jsongenericName
1107 msgid "Healing Rate 2"
1108 msgstr "سرعت شفابخشی 2"
1110 #: simulation/data/technologies/heal_rate_2.jsonspecificName.mace
1111 #: simulation/data/technologies/heal_rate_2.jsonspecificName.spart
1112 #: simulation/data/technologies/heal_rate_2.jsonspecificName.athen
1113 msgid "Hippocratic Oath"
1114 msgstr "سوگند بقراطی"
1116 #: simulation/data/technologies/heal_temple.jsondescription
1117 msgid "Units garrisoned in a temple are healed faster."
1118 msgstr "واحد های مستقر شده در معبد سریع تر شفا می یابند."
1120 #: simulation/data/technologies/heal_temple.jsontooltip
1121 msgid "Temples +50% garrisoned healing rate."
1122 msgstr "افزایش سرعت شفای واحد های مستقر در معابد +50% g"
1124 #: simulation/data/technologies/heal_temple.jsongenericName
1125 msgid "Divine Offerings"
1126 msgstr "پیشکش های الهی"
1128 #: simulation/data/technologies/heal_temple.jsonspecificName.mace
1129 #: simulation/data/technologies/heal_temple.jsonspecificName.spart
1130 msgid "Olympic Games"
1131 msgstr "بازی های المپیک"
1133 #: simulation/data/technologies/heal_temple.jsonspecificName.athen
1134 msgid "Eleusian Mysteries"
1135 msgstr "راز های الوسیایی"
1137 #: simulation/data/technologies/health_females_01.jsondescription
1139 "The Loom allowed the creation of finer clothing to clothe citizens in the "
1140 "settlement. Women of the household were taught from a young age how to weave"
1141 " on the loom, and subsequently spent a large share of their lives working "
1145 #: simulation/data/technologies/health_females_01.jsontooltip
1146 msgid "Female Citizens +50% Health."
1149 #: simulation/data/technologies/health_females_01.jsongenericName
1153 #: simulation/data/technologies/health_regen_units.jsondescription
1154 msgid "Unlock health regeneration for your units."
1157 #: simulation/data/technologies/health_regen_units.jsontooltip
1158 msgid "Organic units will slowly regenerate health over time when idle."
1161 #: simulation/data/technologies/health_regen_units.jsongenericName
1162 msgid "Battlefield Medicine"
1165 #: simulation/data/technologies/health_walls_geometric_masonry.jsondescription
1166 msgid "Using geometric masonry increases the sturdiness of defensive walls."
1167 msgstr "استفاده از بنایی مهندسی برای افزایش قدرت دیواره ای دفاعی."
1169 #: simulation/data/technologies/health_walls_geometric_masonry.jsontooltip
1170 msgid "City walls +2 crush armor levels, but +10% build time."
1171 msgstr "دیوار ها +2 زره خرد شدنی، اما +10% زمان ساخت طولانی تر."
1173 #: simulation/data/technologies/health_walls_geometric_masonry.jsongenericName
1174 msgid "Geometric Masonry"
1175 msgstr "بنایی مهندسی"
1177 #: simulation/data/technologies/melee_inf_sidearms.jsontooltip
1178 msgid "Melee infantry +1 hack attack."
1181 #: simulation/data/technologies/melee_inf_spearheads.jsondescription
1182 msgid "Using iron instead of bronze gave spears additional piercing power."
1185 #: simulation/data/technologies/melee_inf_spearheads.jsontooltip
1186 msgid "All Spear units +2 hack attack."
1189 #: simulation/data/technologies/melee_inf_spearheads.jsongenericName
1190 msgid "Iron Spearheads"
1191 msgstr "سرنیزه های آهنی"
1193 #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.sele
1194 #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.ptol
1195 #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.mace
1196 #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.spart
1197 #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.athen
1198 msgid "Sidḗreai Aikhmaí"
1201 #: simulation/data/technologies/pair_cav_01.jsongenericName
1202 msgid "Lance vs. Chamfron"
1205 #: simulation/data/technologies/pair_champ_02.jsongenericName
1206 msgid "Champions vs. Part-timers"
1207 msgstr "سلحشوران در مقابل سربازان وظیفه"
1209 #: simulation/data/technologies/pair_gather_01.jsongenericName
1210 msgid "Servants vs. Wedge and Mallet"
1211 msgstr "خدمتکاران در مقابل پتک و گوه"
1213 #: simulation/data/technologies/pair_gather_02.jsongenericName
1214 msgid "Serfs vs. Shaft Mining"
1217 #: simulation/data/technologies/pair_gather_03.jsongenericName
1218 msgid "Slaves vs. Silver Mining"
1219 msgstr "برده ها در مقابل معدنکاری نقره"
1221 #: simulation/data/technologies/pair_gather_wood_01.jsongenericName
1222 msgid "Iron Axes vs. Wheelbarrow"
1223 msgstr "تبر های آهنی علیه چرخ دستی"
1225 #: simulation/data/technologies/pair_heal_01.jsongenericName
1226 msgid "Heal Range and Rate"
1227 msgstr "سرعت شفابخشی در مقابل برد آن"
1229 #: simulation/data/technologies/pair_heal_02.jsongenericName
1230 msgid "Heal Range and Rate #2"
1231 msgstr "سرعت شفابخشی در مقابل برد آن #2"
1233 #: simulation/data/technologies/pair_heal_03.jsongenericName
1234 msgid "Garrison Healing vs. Self-Healing"
1237 #: simulation/data/technologies/pair_house_01.jsongenericName
1238 #: simulation/data/technologies/pair_house_02.jsongenericName
1239 msgid "Females vs. Population"
1242 #: simulation/data/technologies/pair_inf_01.jsongenericName
1243 msgid "Side Arms vs. Irregulars"
1246 #: simulation/data/technologies/pair_inf_02.jsongenericName
1247 msgid "Spear Fighting vs. Skirmishing"
1248 msgstr "جنگ با نیزه در مقابل جنگ بزن در رو"
1250 #: simulation/data/technologies/pair_inf_armor_01.jsongenericName
1251 #: simulation/data/technologies/pair_inf_armor_02.jsongenericName
1252 #: simulation/data/technologies/pair_inf_armor_03.jsongenericName
1253 #: simulation/data/technologies/pair_inf_armor_04.jsongenericName
1254 msgid "Infantry Hack Armor vs. Spearmen Pierce Armor"
1255 msgstr "زره برشی پیاده نظام در مقابل زره نفوذی نیزه دار"
1257 #: simulation/data/technologies/pair_levy_01.jsongenericName
1258 msgid "Levy Infantry vs. Levy Cavalry"
1259 msgstr "خدمت پیاده نظام در مقابل خدمت سواره نظام"
1261 #: simulation/data/technologies/pair_siege_attack_cost.jsongenericName
1262 msgid "Attack vs. Cost"
1263 msgstr "میزان حمله در مقابل هزینه"
1265 #: simulation/data/technologies/pair_siege_attack_pack.jsongenericName
1266 msgid "Attack vs. Packing"
1269 #: simulation/data/technologies/pair_siege_cost_armor.jsongenericName
1270 msgid "Cost vs. Armor"
1271 msgstr "هزینه در مقابل زره"
1273 #: simulation/data/technologies/pair_tower_01.jsongenericName
1274 msgid "Night's Watch vs. Crenellations"
1275 msgstr "دیده بان ها در مقابل کنگره ها"
1277 #: simulation/data/technologies/pair_walls_01.jsongenericName
1278 msgid "Walls build time vs. Health"
1281 #: simulation/data/technologies/phase_city.jsondescription
1283 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1284 " of modern technology."
1287 #: simulation/data/technologies/phase_city.jsontooltip
1289 "Advance to City Phase, which unlocks more structures and units. Territory "
1290 "radius for Civic Centers increased by another +50%"
1293 #: simulation/data/technologies/phase_city.jsongenericName
1294 #: simulation/data/technologies/phase_city_athen.jsongenericName
1298 #: simulation/data/technologies/phase_city.jsonrequirementsTooltip
1299 #: simulation/data/technologies/phase_city_athen.jsonrequirementsTooltip
1300 msgid "Requires 4 new Town Phase structures (except Walls and Civic Centers)."
1301 msgstr "نیاز به 4 ساختمان جدید فاز شهرک دارد. (به جز دیوار و مرکز شهر)"
1303 #: simulation/data/technologies/phase_city.jsonspecificName.mace
1304 #: simulation/data/technologies/phase_city.jsonspecificName.spart
1305 #: simulation/data/technologies/phase_city_athen.jsonspecificName.athen
1309 #: simulation/data/technologies/phase_city_athen.jsondescription
1311 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1312 " of modern technology. This is the Athenian city phase, where metal "
1313 "gathering rates are boosted because of the 'Silver Owls' bonus."
1314 msgstr "از یک شهرک شلوغ به یک کلانشهر حیرت انگیز پر از عجایب و تکنولوژی مدرن، ارتقا می یابد. این فاز شهر آتنی هاست و سرعت به دست آوردن فلز به خاطر قدرت \"جغد های نقره ای\"، افزایش می یابد."
1316 #: simulation/data/technologies/phase_city_athen.jsontooltip
1318 "Advance to City Phase, which unlocks more structures and units. Territory "
1319 "radius for Civic Centers increased by another +50%. Silver Owls civ bonus "
1320 "grants an extra +10% metal gather rate to all workers."
1323 #: simulation/data/technologies/phase_town.jsondescription
1325 "Advances from a small village to a bustling town, ready to expand rapidly."
1326 msgstr "از یک دهکده ی کوچک به شهرکی شلوغ ارتقا می یابد که آماده ی گسترش سریع است."
1328 #: simulation/data/technologies/phase_town.jsontooltip
1330 "Advance to Town Phase, which unlocks more structures and units. Territory "
1331 "radius for Civic Centers increased by +30%"
1334 #: simulation/data/technologies/phase_town.jsongenericName
1335 #: simulation/data/technologies/phase_town_athen.jsongenericName
1339 #: simulation/data/technologies/phase_town.jsonrequirementsTooltip
1340 #: simulation/data/technologies/phase_town_athen.jsonrequirementsTooltip
1342 "Requires 5 Village Phase structures (except Palisades and Farm Fields)."
1345 #: simulation/data/technologies/phase_town.jsonspecificName.mace
1346 #: simulation/data/technologies/phase_town.jsonspecificName.spart
1347 #: simulation/data/technologies/phase_town_athen.jsonspecificName.athen
1351 #: simulation/data/technologies/phase_town_athen.jsondescription
1353 "Advances from a small village to a bustling town, ready to expand rapidly. "
1354 "This is the Athenian town phase, where metal gathering rates are boosted "
1355 "because of the 'Silver Owls' bonus."
1358 #: simulation/data/technologies/phase_town_athen.jsontooltip
1360 "Advance to Town Phase, which unlocks more structures and units. Territory "
1361 "radius for Civic Centers increased by +30%. 'Silver Owls' civ bonus grants "
1362 "an extra +10% metal gather rate to all workers."
1365 #: simulation/data/technologies/phase_village.jsongenericName
1366 msgid "Village Phase"
1369 #: simulation/data/technologies/pop_civic_01.jsondescription
1371 "The state or tribe would often construct a dining hall for public feasts or "
1372 "to receive foreign emissaries."
1375 #: simulation/data/technologies/pop_civic_01.jsontooltip
1376 #: simulation/data/technologies/pop_civic_02.jsontooltip
1377 msgid "Civic Centers +5 population cap bonus."
1380 #: simulation/data/technologies/pop_civic_01.jsongenericName
1384 #: simulation/data/technologies/pop_civic_01.jsonspecificName.athen
1388 #: simulation/data/technologies/pop_civic_02.jsondescription
1390 "Public assembly places were often the center of civic life for ancient "
1391 "societies. Athens had the Ekklesia, the citizens' assembly which met on the "
1392 "Pnyx Hill near the agora in full view of the Acropolis. The Romans had an "
1393 "open-aired assembly place in the great Forum Romanum called the Comitium. "
1394 "Here citizens could air grievances and present petitions to the patrician "
1395 "politicians who ruled their city in the Senate."
1398 #: simulation/data/technologies/pop_civic_02.jsongenericName
1399 msgid "Public Assembly"
1402 #: simulation/data/technologies/pop_civic_02.jsonspecificName.rome
1406 #: simulation/data/technologies/pop_civic_02.jsonspecificName.athen
1410 #: simulation/data/technologies/pop_house_01.jsondescription
1412 "Home gardens ranged from simple fenced-in areas to large manicured and "
1413 "colonnaded enclosures."
1416 #: simulation/data/technologies/pop_house_01.jsontooltip
1417 #: simulation/data/technologies/pop_house_02.jsontooltip
1418 msgid "Houses +20% population cap bonus."
1421 #: simulation/data/technologies/pop_house_01.jsongenericName
1425 #: simulation/data/technologies/pop_house_01.jsonspecificName.ptol
1426 #: simulation/data/technologies/pop_house_01.jsonspecificName.spart
1427 #: simulation/data/technologies/pop_house_01.jsonspecificName.sele
1428 #: simulation/data/technologies/pop_house_01.jsonspecificName.athen
1429 #: simulation/data/technologies/pop_house_01.jsonspecificName.mace
1430 #: simulation/data/technologies/pop_house_01.jsonspecificName.rome
1431 #: simulation/data/technologies/pop_wonder.jsonspecificName.ptol
1432 #: simulation/data/technologies/pop_wonder.jsonspecificName.spart
1433 #: simulation/data/technologies/pop_wonder.jsonspecificName.sele
1434 #: simulation/data/technologies/pop_wonder.jsonspecificName.athen
1435 #: simulation/data/technologies/pop_wonder.jsonspecificName.mace
1436 #: simulation/data/technologies/pop_wonder.jsonspecificName.rome
1440 #: simulation/data/technologies/pop_house_01.jsonspecificName.pers
1441 #: simulation/data/technologies/pop_wonder.jsonspecificName.pers
1445 #: simulation/data/technologies/pop_house_02.jsondescription
1447 "Homes tended to expand as the wealth and population of a settlement grew."
1450 #: simulation/data/technologies/pop_house_02.jsongenericName
1454 #: simulation/data/technologies/pop_house_02.jsonspecificName.rome
1458 #: simulation/data/technologies/pop_wonder.jsondescription
1459 msgid "The wonder attracts many more people to your civilization."
1462 #: simulation/data/technologies/pop_wonder.jsontooltip
1463 msgid "+50 maximum population cap."
1466 #: simulation/data/technologies/pop_wonder.jsongenericName
1467 msgid "Glorious Expansion"
1470 #: simulation/data/technologies/ranged_inf_skirmishers.jsondescription
1472 "The javelin thong (the Greeks also called them loops, or bronkhos) increased"
1473 " the fulcrum action of the throwing arm mid-throw, increasing speed and "
1474 "range of the javelin."
1477 #: simulation/data/technologies/ranged_inf_skirmishers.jsontooltip
1478 msgid "All Javelin units +2 pierce attack and +4 range."
1481 #: simulation/data/technologies/ranged_inf_skirmishers.jsongenericName
1482 msgid "Javelin Thong"
1485 #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.ptol
1486 #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.spart
1487 #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.sele
1488 #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.athen
1489 #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.mace
1493 #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.rome
1497 #: simulation/data/technologies/siege_armor.jsondescription
1498 msgid "Increased armor on siege weapons"
1501 #: simulation/data/technologies/siege_armor.jsontooltip
1502 msgid "All Siege weapons +2 Hack armor levels."
1503 msgstr "تمام ادوات محاصره +2 افزایش زره برشی."
1505 #: simulation/data/technologies/siege_armor.jsongenericName
1506 msgid "Armor plating"
1509 #: simulation/data/technologies/siege_attack.jsondescription
1510 msgid "Advanced technologies improve siege efficiency"
1513 #: simulation/data/technologies/siege_attack.jsontooltip
1514 msgid "All siege weapons +25% Crush damage."
1517 #: simulation/data/technologies/siege_attack.jsongenericName
1518 msgid "Advanced Siege"
1519 msgstr "محاصره ی پیشرفته"
1521 #: simulation/data/technologies/siege_bolt_accuracy.jsondescription
1522 msgid "Improvement to projectile accuracy"
1523 msgstr "تقویت دقت پرتابه ها"
1525 #: simulation/data/technologies/siege_bolt_accuracy.jsontooltip
1526 msgid "Bolt shooter accuracy increased 25%."
1529 #: simulation/data/technologies/siege_bolt_accuracy.jsongenericName
1530 msgid "Bolt Accuracy"
1533 #: simulation/data/technologies/siege_cost_metal.jsondescription
1534 msgid "Siege weapons require less metal resource"
1535 msgstr "ادوات محاصره فلز کمتری برای ساخت نیاز خواند داشت."
1537 #: simulation/data/technologies/siege_cost_metal.jsontooltip
1538 msgid "Siege weapons cost 20% less metal"
1539 msgstr "ادوات محاصره 20% فلز کمتر برای ساخت نیاز دارند."
1541 #: simulation/data/technologies/siege_cost_metal.jsongenericName
1545 #: simulation/data/technologies/siege_cost_wood.jsondescription
1546 msgid "Siege weapons cost less wood"
1547 msgstr "ادوات محاصره چوب کمتری نیاز خواهند داشت."
1549 #: simulation/data/technologies/siege_cost_wood.jsontooltip
1550 msgid "Siege weapons cost 20% less wood"
1551 msgstr "ادوات محاصره 20% چوب کمتر نیاز خواهند داشت."
1553 #: simulation/data/technologies/siege_cost_wood.jsongenericName
1554 msgid "Artillery Instructors"
1555 msgstr "آموزش دهدگان محاصره"
1557 #: simulation/data/technologies/siege_packing.jsondescription
1558 msgid "Immobile siege weapons are assembled and disassembled faster"
1559 msgstr "ادوات محاصره ی نامتحرک زودتر سرهم و باز می شوند."
1561 #: simulation/data/technologies/siege_packing.jsontooltip
1562 msgid "-25% pack and unpack time for immobile siege weapons."
1565 #: simulation/data/technologies/siege_packing.jsongenericName
1566 msgid "Military Engineers"
1567 msgstr "مهندسان نظامی"
1569 #: simulation/data/technologies/speed_cavalry_01.jsondescription
1570 msgid "Breed the fastest horses."
1573 #: simulation/data/technologies/speed_cavalry_01.jsontooltip
1574 #: simulation/data/technologies/speed_cavalry_02.jsontooltip
1575 msgid "+10% cavalry walk speed."
1578 #: simulation/data/technologies/speed_cavalry_01.jsongenericName
1579 msgid "Cavalry Breeding"
1582 #: simulation/data/technologies/speed_cavalry_02.jsondescription
1583 msgid "Train your horses to move faster."
1586 #: simulation/data/technologies/speed_cavalry_02.jsongenericName
1587 msgid "Cavalry Speed Training"
1590 #: simulation/data/technologies/trade_convoys_armor.jsondescription
1591 msgid "Increases defensive capability of traders."
1594 #: simulation/data/technologies/trade_convoys_armor.jsontooltip
1595 msgid "Traders +2 Hack and Pierce armor levels."
1596 msgstr "تاجران +2 زره نفوذی و برشی."
1598 #: simulation/data/technologies/trade_convoys_armor.jsongenericName
1599 #: simulation/data/technologies/trade_convoys_speed.jsongenericName
1600 msgid "Trade Convoys"
1601 msgstr "قافله های تجاری"
1603 #: simulation/data/technologies/trade_convoys_speed.jsondescription
1605 "Increases movement rate of traders, which in turn increases trade income."
1608 #: simulation/data/technologies/trade_convoys_speed.jsontooltip
1609 msgid "Traders +25% Walk Speed, which quickly increases trade income."
1612 #: simulation/data/technologies/trade_gain_01.jsondescription
1613 #: simulation/data/technologies/trade_gain_02.jsondescription
1614 msgid "The progress in handicraft improves the trading profit."
1617 #: simulation/data/technologies/trade_gain_01.jsontooltip
1618 msgid "Traders +10% gain."
1621 #: simulation/data/technologies/trade_gain_01.jsongenericName
1625 #: simulation/data/technologies/trade_gain_02.jsontooltip
1626 msgid "Traders +15% gain."
1629 #: simulation/data/technologies/trade_gain_02.jsongenericName
1630 msgid "Advanced Handicraft"
1633 #: simulation/data/technologies/training_conscription.jsondescription
1634 #: simulation/data/technologies/persians/training_conscription_infantry.jsondescription
1636 "Significantly increase training speed of soldiers at the barracks by "
1637 "training them in large batches or battalions."
1640 #: simulation/data/technologies/training_conscription.jsontooltip
1641 #: simulation/data/technologies/persians/training_conscription_infantry.jsontooltip
1642 msgid "Faster batch training speed for the Barracks."
1645 #: simulation/data/technologies/training_conscription.jsongenericName
1646 msgid "Conscription"
1647 msgstr "سربازگیری اجباری"
1649 #: simulation/data/technologies/training_levy_cavalry.jsondescription
1650 #: simulation/data/technologies/persians/training_levy_cavalry.jsondescription
1652 "Calling up cavalry levies in time of war helps bolster the ranks of a king's"
1654 msgstr "با فراخوان خدمت سواره نظام در زمان جنگ، ارتش یک پادشاه تقویت می شود."
1656 #: simulation/data/technologies/training_levy_cavalry.jsontooltip
1658 "All cavalry -20% train time, but also -10 health. Unlocks Conscription."
1661 #: simulation/data/technologies/training_levy_cavalry.jsongenericName
1662 #: simulation/data/technologies/persians/training_levy_cavalry.jsongenericName
1663 msgid "Levy Cavalry"
1664 msgstr "خدمت سواره نظام"
1666 #: simulation/data/technologies/training_levy_infantry.jsondescription
1667 #: simulation/data/technologies/persians/training_levy_infantry.jsondescription
1669 "Calling up infantry levies in time of war helps bolster the ranks of a "
1671 msgstr "با فراخوان خدمت پیاده نظام در زمان جنگ، ارتش یک پادشاه تقویت می شود."
1673 #: simulation/data/technologies/training_levy_infantry.jsontooltip
1675 "All infantry -10% train time, but also -5 health. Unlocks Conscription."
1676 msgstr "تمام سربازان پیاده -10% زمان آموزش، اما در ازای آن -5 سلامتی. سربازگیری اجباری را آزاد می کند."
1678 #: simulation/data/technologies/training_levy_infantry.jsongenericName
1679 #: simulation/data/technologies/persians/training_levy_infantry.jsongenericName
1680 msgid "Levy Infantry"
1681 msgstr "خدمت پیاده نظام"
1683 #: simulation/data/technologies/training_naval_architects.jsondescription
1684 msgid "Significantly increase build speed of batches of ships at the Dock."
1685 msgstr "به طرز قابل ملاحظه ای سرعت تولید دسته های کشتی از بندرگاه را افزایش می دهد."
1687 #: simulation/data/technologies/training_naval_architects.jsontooltip
1688 msgid "Docks increased batch construction speed bonus."
1689 msgstr "افزایش سرعت تولید دسته های کشتی در بندرگاه"
1691 #: simulation/data/technologies/training_naval_architects.jsongenericName
1692 msgid "Naval Architects"
1693 msgstr "مهندسان دریایی"
1695 #: simulation/data/technologies/unlock_champion_units.jsondescription
1697 "Guard units (Champions) are professionals who wield the best weapons and "
1698 "have the best training."
1699 msgstr "واحد های سلحشور سربازانی حرفه ای هستند که بهترین سلاح ها را در دست دارند و بیشترین آموزش را می بینند."
1701 #: simulation/data/technologies/unlock_champion_units.jsontooltip
1702 msgid "Unlock the ability to train Champions at the barracks."
1703 msgstr "اجازه می دهد که از سربازخانه، واحد های سلحشور تربیت کنید."
1705 #: simulation/data/technologies/unlock_champion_units.jsongenericName
1706 msgid "Unlock Champion Units"
1707 msgstr "باز کردن واحد های سلحشور"
1709 #: simulation/data/technologies/unlock_champion_units.jsonspecificName.mace
1710 #: simulation/data/technologies/unlock_champion_units.jsonspecificName.spart
1711 #: simulation/data/technologies/unlock_champion_units.jsonspecificName.athen
1715 #: simulation/data/technologies/unlock_champion_units.jsonspecificName.rome
1716 msgid "Regio Cohors"
1717 msgstr "Regio Cohors"
1719 #: simulation/data/technologies/unlock_females_house.jsondescription
1720 msgid "A festival attended by women-only, to celebrate female fertility."
1721 msgstr "جشنواره ای که فقط زنان در آن شرکت می کردند. هدف آن جشن گرفتن باروری زنان بوده."
1723 #: simulation/data/technologies/unlock_females_house.jsontooltip
1724 msgid "Unlock the ability to train women from houses."
1725 msgstr "اجازه ی تربین زنان از خانه ها را می دهد."
1727 #: simulation/data/technologies/unlock_females_house.jsongenericName
1728 msgid "Fertility Festival"
1729 msgstr "جشنواره باروری"
1731 #: simulation/data/technologies/unlock_females_house.jsonspecificName.mace
1732 #: simulation/data/technologies/unlock_females_house.jsonspecificName.spart
1733 #: simulation/data/technologies/unlock_females_house.jsonspecificName.athen
1734 msgid "Thesmophória"
1737 #: simulation/data/technologies/unlock_females_house.jsonspecificName.rome
1741 #: simulation/data/technologies/unlock_shared_dropsites.jsondescription
1743 "The extension of trade leads to the permanent establishment of storekeepers "
1744 "and their families in foreign countries, allowing them to exploit these "
1748 #: simulation/data/technologies/unlock_shared_dropsites.jsontooltip
1749 msgid "Player can use his allies dropsites."
1752 #: simulation/data/technologies/unlock_shared_dropsites.jsongenericName
1756 #: simulation/data/technologies/unlock_shared_dropsites.jsonrequirementsTooltip
1757 msgid "Requires 3 Traders"
1760 #: simulation/data/technologies/unlock_shared_los.jsondescription
1762 "By means of trading and travelling people explored beyond the boundaries of "
1763 "their lands and drew maps of it in order to share and memorize their "
1767 #: simulation/data/technologies/unlock_shared_los.jsontooltip
1768 msgid "Player sees what his allies see."
1771 #: simulation/data/technologies/unlock_shared_los.jsongenericName
1775 #: simulation/data/technologies/upgrade_rank_advanced_cavalry.jsondescription
1776 #: simulation/data/technologies/upgrade_rank_elite_cavalry.jsondescription
1777 msgid "Promote all of your citizen-soldier cavalrymen to Advanced rank."
1780 #: simulation/data/technologies/upgrade_rank_advanced_cavalry.jsontooltip
1782 "Promote all of your citizen-soldier cavalrymen to Advanced rank. This "
1783 "increases their military prowess, but decreases their meat gathering rates "
1784 "-25%. Unlocks Elite Citizen-Cavalry technology."
1787 #: simulation/data/technologies/upgrade_rank_advanced_cavalry.jsongenericName
1788 msgid "Advanced Citizen-Cavalry"
1789 msgstr "شهروند-سواران پیشرفته"
1791 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsondescription
1792 msgid "Upgrade all of your citizen-soldier infantrymen to Advanced rank."
1795 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsontooltip
1797 "Upgrade all of your citizen-soldier infantrymen to Advanced rank. This "
1798 "increases their military prowess, but decreases their resource gathering "
1799 "rates -25%. Unlocks Elite Citizen-Infantry technology."
1802 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsongenericName
1803 msgid "Advanced Citizen-Infantry"
1804 msgstr "شهروند-سربازان پیاده پیشرفته"
1806 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsonspecificName.mace
1807 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsonspecificName.spart
1808 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsonspecificName.athen
1812 #: simulation/data/technologies/upgrade_rank_elite_cavalry.jsontooltip
1814 "Promote all of your citizen-soldier cavalrymen to Elite rank. This increases"
1815 " their military prowess, but decreases their meat gathering rates another "
1819 #: simulation/data/technologies/upgrade_rank_elite_cavalry.jsongenericName
1820 msgid "Elite Citizen-Cavalry"
1821 msgstr "شهروند-سواران برجسته"
1823 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsondescription
1824 msgid "Upgrade all of your citizen-soldier infantrymen to Elite rank."
1827 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsontooltip
1829 "Upgrade all of your citizen-soldier infantrymen to Elite rank. This "
1830 "increases their military prowess, but decreases their resource gathering "
1831 "rates another -25%."
1834 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsongenericName
1835 msgid "Elite Citizen-Infantry"
1836 msgstr "شهروند-سربازان پیاده برجسته"
1838 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsonspecificName.mace
1839 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsonspecificName.spart
1840 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsonspecificName.athen
1841 msgid "Pentakosiomédimnoi"
1844 #: simulation/data/technologies/vision_outpost.jsondescription
1845 msgid "Outposts gain longer vision for scouting."
1848 #: simulation/data/technologies/vision_outpost.jsontooltip
1849 msgid "Vision Range +50% for Outposts."
1852 #: simulation/data/technologies/vision_outpost.jsongenericName
1853 msgid "Carrier Pigeons"
1854 msgstr "کبوتران نامه بر"
1856 #: simulation/data/technologies/carthaginians/civbonus_triple_walls.jsondescription
1858 "Carthaginians built their city walls in three concentric circuits. These "
1859 "walls were never breached. Even when the city was taken by the Romans, it "
1860 "was via the city's harbor, not by storming its walls. Consequently, "
1861 "Carthaginian walls, gates, and wall towers have 3x the health of a standard "
1862 "wall, but also cost twice as much and take twice as long to build."
1863 msgstr "کارتاژی ها دیوار های شهر های خود را در سه لایه هم مرکز می ساختند. هیچ وقت دشمنی نتوانست به این دیوار ها نفوذ کند. حتی زمانی که شهر کارتاژ توسط رومیان فتح شد، حمله از طریق بندرگاه شهر صورت گرفته بود نه از دیوار ها. به همین دلیل، سلامتی دیوار ها، دروازه ها و برج های دیوار های کارتاژی 3 برابر سلامتی یک دیوار عادیست. در عوض هزینه و زمان ساخت آن ها دو برابر است."
1865 #: simulation/data/technologies/carthaginians/civbonus_triple_walls.jsongenericName
1866 msgid "Triple Walls"
1867 msgstr "دیوارهای سه لایه"
1869 #: simulation/data/technologies/carthaginians/cost_celt_mercs.jsondescription
1870 #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.jsondescription
1871 msgid "Celtic mercenaries have their metal cost decreased."
1872 msgstr "هزینه ی فلز مزدوران کلتی را کاهش می دهد."
1874 #: simulation/data/technologies/carthaginians/cost_celt_mercs.jsontooltip
1876 "Hire a Celtic mercenary captain to reduce cost -20 metal for Celtic "
1878 msgstr "یک فرمانده کلتی را استخدام کنید تا هزینه ی فلز مزدوران کلتی را به اندازه -20 کاهش دهد."
1880 #: simulation/data/technologies/carthaginians/cost_celt_mercs.jsongenericName
1881 msgid "Celtic Mercenary Captain"
1882 msgstr "فرمانده مزدور کلتی"
1884 #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.jsontooltip
1886 "Hire a Gallic mercenary general to reduce cost -20 metal for Celtic "
1888 msgstr "یک ژنرال گل را استخدام کنید تا هزینه ی فلز مزدوران گل را به اندازه -20 کاهش دهد."
1890 #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.jsongenericName
1891 msgid "Gallic Mercenary General"
1892 msgstr "ژنرال مزدور گل"
1894 #: simulation/data/technologies/carthaginians/cost_iberian_mercs.jsondescription
1895 #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.jsondescription
1896 msgid "Iberian mercenaries have their metal cost decreased."
1897 msgstr "هزینه ی فلز مزدوران ایبریایی را کاهش می دهد."
1899 #: simulation/data/technologies/carthaginians/cost_iberian_mercs.jsontooltip
1901 "Hire a Lusitanian mercenary captain to reduce cost -20 metal for Iberian "
1903 msgstr "یک فرمانده لوسیتینیایی را استخدام کنید تا هزینه ی فلز مزدوران ایبرایی را به اندازه -20 کاهش دهد."
1905 #: simulation/data/technologies/carthaginians/cost_iberian_mercs.jsongenericName
1906 msgid "Lusitanian Mercenary Captain"
1907 msgstr "فرمانده مزدور لوسیتیایی"
1909 #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.jsontooltip
1911 "Hire a Celtiberian mercenary general to reduce cost -20 metal for Iberian "
1913 msgstr "یک ژنرال کلتیبریایی را استخدام کنید تا هزینه ی فلز مزدوران ایبریایی را به اندازه -20 کاهش دهد."
1915 #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.jsongenericName
1916 msgid "Celtiberian Mercenary General"
1917 msgstr "ژنرال مزدور کلتیبریایی"
1919 #: simulation/data/technologies/carthaginians/cost_italian_mercs.jsondescription
1920 #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.jsondescription
1921 msgid "Italian mercenaries have their metal cost decreased."
1922 msgstr "هزینه ی فلز مزدوران ایتالیایی را کاهش می دهد."
1924 #: simulation/data/technologies/carthaginians/cost_italian_mercs.jsontooltip
1926 "Hire an Italiote mercenary captain to reduce cost -20 metal for Italian "
1928 msgstr "یک فرمانده ایتالیایی را استخدام کنید تا هزینه ی فلز مزدوران ایتالیایی را به اندازه -20 کاهش دهد."
1930 #: simulation/data/technologies/carthaginians/cost_italian_mercs.jsongenericName
1931 msgid "Italiote Mercenary Captain"
1932 msgstr "فرمانده مزدور ایتالیایی"
1934 #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.jsontooltip
1936 "Hire an Italiote mercenary general to reduce cost -20 metal for Italian "
1938 msgstr "یک ژنرال ایتالیایی را استخدام کنید تا هزینه ی فلز مزدوران ایتالیایی را به اندازه -20 کاهش دهد."
1940 #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.jsongenericName
1941 msgid "Italiote Mercenary General"
1942 msgstr "ژنرال مزدور ایتالیایی"
1944 #: simulation/data/technologies/carthaginians/pair_celt_mercs_1.jsongenericName
1945 msgid "Celtic merc cost vs. recruit time #1"
1946 msgstr "هزینه ی مزدوران کلتی در مقابل زمان آموزش #1"
1948 #: simulation/data/technologies/carthaginians/pair_celt_mercs_2.jsongenericName
1949 msgid "Celtic merc cost vs. recruit time #2"
1950 msgstr "هزینه ی مزدوران کلتی در مقابل زمان آموزش #2"
1952 #: simulation/data/technologies/carthaginians/pair_iberian_mercs_1.jsongenericName
1953 msgid "Iberian merc cost vs. recruit time #1"
1954 msgstr "هزینه ی مزدوران ایبریایی در مقابل زمان آموزش #1"
1956 #: simulation/data/technologies/carthaginians/pair_iberian_mercs_2.jsongenericName
1957 msgid "Iberian merc cost vs. recruit time #2"
1958 msgstr "هزینه ی مزدوران ایبریایی در مقابل زمان آموزش #2"
1960 #: simulation/data/technologies/carthaginians/pair_italian_mercs_1.jsongenericName
1961 msgid "Italian merc cost vs. recruit time #1"
1962 msgstr "هزینه ی مزدوران ایتالیایی در مقابل زمان آموزش #1"
1964 #: simulation/data/technologies/carthaginians/pair_italian_mercs_2.jsongenericName
1965 msgid "Italian merc cost vs. recruit time #2"
1966 msgstr "هزینه ی مزدوران ایتالیایی در مقابل زمان آموزش #2"
1968 #: simulation/data/technologies/carthaginians/special_colonisation.jsondescription
1970 "Carthaginians established many trading centers as colonies and ultimately "
1971 "held dominion over 300 cities and towns in North Africa alone."
1974 #: simulation/data/technologies/carthaginians/special_colonisation.jsontooltip
1976 "Carthaginians were colonizers. Civic Centers, Temples, and Houses -25% build"
1980 #: simulation/data/technologies/carthaginians/special_colonisation.jsongenericName
1981 msgid "Colonization"
1984 #: simulation/data/technologies/carthaginians/special_exploration.jsondescription
1986 "Nobody knew better than the Carthaginians where in the ancient world they "
1987 "were going and going to go; their merchant traders had missions to "
1991 #: simulation/data/technologies/carthaginians/special_exploration.jsontooltip
1992 msgid "Carthaginians were explorers. All Traders and Ships +25% vision range."
1995 #: simulation/data/technologies/carthaginians/special_exploration.jsongenericName
1999 #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.jsondescription
2001 "Significantly increase build speed of batches of ships at the Shipyard."
2002 msgstr "به طرز قابل ملاحظه ای سرعت تولید دسته های ناو از کشتی سازی را افزایش می دهد."
2004 #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.jsontooltip
2005 msgid "Shipyard increased batch construction speed bonus."
2006 msgstr "افزایش سرعت تولید دسته های ناو در کشتی سازی"
2008 #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.jsongenericName
2009 msgid "Phoenician Naval Architects"
2010 msgstr "مهندسان دریایی فنیقی"
2012 #: simulation/data/technologies/carthaginians/traintime_celt_mercs.jsondescription
2013 #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.jsondescription
2014 msgid "Celtic mercenaries have their train time decreased."
2017 #: simulation/data/technologies/carthaginians/traintime_celt_mercs.jsontooltip
2019 "Ally with Celtic towns to reduce recruit time -20% for Celtic mercenaries."
2022 #: simulation/data/technologies/carthaginians/traintime_celt_mercs.jsongenericName
2023 msgid "Celtic Alliance"
2024 msgstr "اتحاد با کلتی ها"
2026 #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.jsontooltip
2028 "Subjugate Gallic tribes to reduce recruit time -20% for Celtic mercenaries."
2029 msgstr "قبایل گل را تحت انقیاد در بیاورید تا زمان آموزش مزدوران گل -20% f کاهش یابد."
2031 #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.jsongenericName
2032 msgid "Gallic Hegemony"
2035 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.jsondescription
2036 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.jsondescription
2037 msgid "Iberian mercenaries have their train time decreased."
2038 msgstr "زمان آموزش مزدوران ایبریایی را کاهش می دهد."
2040 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.jsontooltip
2042 "Ally with Iberian towns to reduce recruit time -20% for Iberian mercenaries."
2043 msgstr "با شهر های ایبریایی متحد شوید تا زمان آموزش مزدوران ایبریایی -20% f کاهش یابد."
2045 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.jsongenericName
2046 msgid "Iberian Alliance"
2047 msgstr "اتحاد با ایبریایی ها"
2049 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.jsontooltip
2051 "Subjugate Hispania to reduce recruit time -20% for Iberian mercenaries."
2054 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.jsongenericName
2055 msgid "Iberian Hegemony"
2058 #: simulation/data/technologies/carthaginians/traintime_italian_mercs.jsondescription
2059 #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.jsondescription
2060 msgid "Italian mercenaries have their train time decreased."
2061 msgstr "زمان آموزش مزدوران ایتالیایی را کاهش می دهد."
2063 #: simulation/data/technologies/carthaginians/traintime_italian_mercs.jsontooltip
2065 "Ally with Italiote towns to reduce recruit time -20% for Italian "
2067 msgstr "با شهرهای ایتالیایی متحد شوید تا زمان آموزش مزدوران ایتالیایی -20% f کاهش یابد."
2069 #: simulation/data/technologies/carthaginians/traintime_italian_mercs.jsongenericName
2070 msgid "Italiote Alliance"
2071 msgstr "اتحاد با ایتالیایی ها"
2073 #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.jsontooltip
2075 "Subjugate Italiote towns to reduce recruit time -20% for Italian "
2077 msgstr "شهر های ایتالیایی را تحت انقیاد در بیاورید تا زمان آموزش مزدوران ایتالیایی -20% f کاهش یابد."
2079 #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.jsongenericName
2080 msgid "Italiote Hegemony"
2081 msgstr "تفوق ایتالیایی ها"
2083 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.jsondescription
2084 msgid "Upgrade all of your Celtic mercenaries to Advanced rank."
2087 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.jsontooltip
2089 "Upgrade all of your Celtic mercenaries to Advanced rank. This increases "
2090 "their military prowess, but decreases their resource gathering rates -25%. "
2091 "Unlocks Elite Celtic Mercenaries technology."
2094 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.jsongenericName
2095 msgid "Advanced Celtic Mercenaries"
2096 msgstr "مزدوران برجسته کلتی"
2098 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.jsondescription
2099 msgid "Upgrade all of your Iberian mercenaries to Advanced rank."
2102 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.jsontooltip
2104 "Upgrade all of your Iberian mercenaries to Advanced rank. This increases "
2105 "their military prowess, but decreases their resource gathering rates -25%. "
2106 "Unlocks Elite Iberian Mercenaries technology."
2109 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.jsongenericName
2110 msgid "Advanced Iberian Mercenaries"
2111 msgstr "مزدوران برجسته ایبریایی"
2113 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.jsondescription
2114 msgid "Upgrade all of your Italiote mercenaries to Advanced rank."
2117 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.jsontooltip
2119 "Upgrade all of your Italiote mercenaries to Advanced rank. This increases "
2120 "their military prowess, but decreases their resource gathering rates -25%. "
2121 "Unlocks Elite Italiote Mercenaries technology."
2124 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.jsongenericName
2125 msgid "Advanced Italiote Mercenaries"
2126 msgstr "مزدوران پیشرفته ایتالیایی"
2128 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.jsondescription
2129 msgid "Upgrade all of your Celtic Mercenaries to Elite rank."
2132 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.jsontooltip
2134 "Upgrade all of your Celtic mercenaries to Elite rank. This increases their "
2135 "military prowess, but decreases their resource gathering rates another -25%."
2138 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.jsongenericName
2139 msgid "Elite Celtic Mercenaries"
2140 msgstr "مزدوران برجسته کلتی"
2142 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.jsondescription
2143 msgid "Upgrade all of your Iberian Mercenaries to Elite rank."
2146 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.jsontooltip
2148 "Upgrade all of your Iberian mercenaries to Elite rank. This increases their "
2149 "military prowess, but decreases their resource gathering rates another -25%."
2152 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.jsongenericName
2153 msgid "Elite Iberian Mercenaries"
2154 msgstr "مزدوران برجسته ی ایبریایی"
2156 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.jsondescription
2157 msgid "Upgrade all of your Italiote Mercenaries to Elite rank."
2160 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.jsontooltip
2162 "Upgrade all of your Italiote mercenaries to Elite rank. This increases their"
2163 " military prowess, but decreases their resource gathering rates another "
2167 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.jsongenericName
2168 msgid "Elite Italiote Mercenaries"
2169 msgstr "مزدوران برجسته ی ایتالیایی"
2171 #: simulation/data/technologies/celts/civbonus_celts_wooden_struct.jsondescription
2173 "Celtic structures were mostly made of wood with rubble foundations. "
2174 "Consequently, their structures have less health than other cultures do, but "
2175 "they also construct faster."
2176 msgstr "ساختمان های کلتی عموما از چوب بر روی یک پی قلوه سنگی ساخته می شدند. برای همین، ساختمان های آنها در مقایسه با باقی تمدن ها ضعیف ترند، اما سریع تر ساخته می شوند."
2178 #: simulation/data/technologies/celts/civbonus_celts_wooden_struct.jsongenericName
2179 msgid "Wooden Construction"
2180 msgstr "ساختمان های چوبی"
2182 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsondescription
2183 msgid "Spear fighting training increases damage of infantry spear units."
2184 msgstr "آموزش جنگ با نیزه باعث افزایش ضربه ی پیاده نظام نیزه دار می شود."
2186 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsontooltip
2187 msgid "Spearmen +2 hack attack."
2188 msgstr "نیزه داران +2 ضربه برشی."
2190 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsongenericName
2191 msgid "Infantry Spear Fighting"
2192 msgstr "جنگ با نیزه ی پیاده نظام"
2194 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsonspecificName.mace
2195 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsonspecificName.spart
2196 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsonspecificName.athen
2200 #: simulation/data/technologies/hellenes/civbonus_hellenic_architecture.jsondescription
2201 msgid "The Greeks used stone construction from early Mycenaean times."
2202 msgstr "یونانی از از ابتدای دوران میکنایی ساختمان های سنگی می ساختند."
2204 #: simulation/data/technologies/hellenes/civbonus_hellenic_architecture.jsongenericName
2205 msgid "Hellenic Architecture"
2206 msgstr "معماری یونان"
2208 #: simulation/data/technologies/hellenes/civpenalty_spart_popcap.jsongenericName
2212 #: simulation/data/technologies/hellenes/civpenalty_spart_popcap.jsondescription
2214 "The Spartans did not have the largest army in the world, but they did have "
2215 "the best army in the world for their time. What they didn't have in "
2216 "quantity, they made up with quality. It was said that Sparta did not need "
2217 "strong city walls, for its men were its walls."
2220 #: simulation/data/technologies/hellenes/spartans_agoge.jsondescription
2222 "Spartans were housed and trained from a young age to be superlative warriors"
2223 " and to endure any hardship a military life can give them."
2226 #: simulation/data/technologies/hellenes/spartans_agoge.jsontooltip
2227 msgid "+25% health for spear infantry, but also +10% train time."
2230 #: simulation/data/technologies/hellenes/spartans_agoge.jsongenericName
2234 #: simulation/data/technologies/hellenes/special_iphicratean_reforms.jsondescription
2236 "Athenian triremes can train Marines (Epibates Athenaikos) and Cretan "
2237 "Mercenary Archers (Toxotes Kretikos)."
2240 #: simulation/data/technologies/hellenes/special_iphicratean_reforms.jsontooltip
2241 msgid "Athenian triremes can train Marines and Cretan Mercenary Archers."
2244 #: simulation/data/technologies/hellenes/special_iphicratean_reforms.jsongenericName
2245 msgid "Iphicratean Reforms"
2246 msgstr "اصلاحات ایفیکراتی"
2248 #: simulation/data/technologies/hellenes/special_long_walls.jsondescription
2250 "The Long Walls of Athens were constructed under the auspices of the wily "
2251 "Themistocles and extended 6 km from the city to the port of Piraeus. This "
2252 "secured the city's sea supply routes and prevented an enemy from starving "
2253 "out the city during a siege."
2256 #: simulation/data/technologies/hellenes/special_long_walls.jsontooltip
2257 msgid "Build stone walls in neutral territory."
2258 msgstr "در سرزمین های بی طرف دیوار های سنگی بسازید."
2260 #: simulation/data/technologies/hellenes/special_long_walls.jsongenericName
2261 msgid "Athenian Long Walls"
2262 msgstr "دیواره ای بلند آتنی"
2264 #: simulation/data/technologies/hellenes/teambonus_athen_delian_league.jsondescription
2266 "Shortly after the great naval victories at Salamis and Mycale, the Greek "
2267 "city-states instituted the so-called Delian League in 478 BC, whose purpose "
2268 "was to push the Persians out of the Aegean region. The allied states "
2269 "contributed ships and money, while the Athenians offered their entire navy."
2270 msgstr "کمی پس از پیروزی های بزرگ دریایی در سالامیس و میکلای، دویت شهر های یونانی نهاد به اصطلاح لیگ دلیایی را در سال 478 قبل از میلاد بنیان گزاری کردند. هدف این لیگ بیرون کردن پارسیان از ناحیه ی اطراف دریای اژه بود. دوبت های متحد با پول و کشتی شرکت کردند در حالی که آتنی ها کل ناوگان خود را به این کار اختصاص دادند."
2272 #: simulation/data/technologies/hellenes/teambonus_athen_delian_league.jsongenericName
2273 msgid "Delian League"
2274 msgstr "لیگ دالیایی"
2276 #: simulation/data/technologies/hellenes/temp_special_hellenization.jsondescription
2278 "The Hellenic culture was very influential. Greek became the spoken language "
2279 "of commerce and politics for much of the Mediterranean basin and Middle East"
2283 #: simulation/data/technologies/hellenes/temp_special_hellenization.jsontooltip
2285 "The Hellenic culture is very influential. +20% territory effect for all "
2289 #: simulation/data/technologies/hellenes/temp_special_hellenization.jsongenericName
2290 msgid "Hellenization"
2291 msgstr "یونانی سازی"
2293 #: simulation/data/technologies/hellenes/temp_special_hellenization.jsonspecificName.mace
2294 #: simulation/data/technologies/hellenes/temp_special_hellenization.jsonspecificName.athen
2295 #: simulation/data/technologies/hellenes/temp_special_hellenization.jsonspecificName.spart
2299 #: simulation/data/technologies/mauryans/civbonus_maur_popcap.jsondescription
2301 "The Mauryan Empire encompassed dozens of formerly independent kingdoms over "
2302 "an area of 5 million square kilometers, with a population of close to 60 "
2303 "million people. The Mauryan regents held the title Emperor of Emperors and "
2304 "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 "
2305 "chariots, and 30,000 cavalry, making it arguably the largest army of its "
2309 #: simulation/data/technologies/mauryans/civbonus_maur_popcap.jsongenericName
2310 msgid "Emperor of Emperors"
2311 msgstr "امپراتور امپراتوران"
2313 #: simulation/data/technologies/mauryans/civbonus_maur_popcap.jsonspecificName.maur
2314 msgid "Chakravarti Samrāt"
2315 msgstr "Chakravarti Samrāt"
2317 #: simulation/data/technologies/mauryans/special_archery_tradition.jsondescription
2319 "The Indians had a tradition of fine archery and a penchant for using massed "
2320 "archers in battle."
2323 #: simulation/data/technologies/mauryans/special_archery_tradition.jsontooltip
2324 #: simulation/data/technologies/persians/special_archery_tradition.jsontooltip
2326 "Range +10 meters for bow-wielding units. Archer units train time -20%, but "
2330 #: simulation/data/technologies/mauryans/special_archery_tradition.jsongenericName
2331 #: simulation/data/technologies/persians/special_archery_tradition.jsongenericName
2332 msgid "Archery Tradition"
2333 msgstr "سنت کمانداری"
2335 #: simulation/data/technologies/mauryans/wooden_walls.jsondescription
2337 "The Mauryans built their city walls out of wood, an abundant natural "
2338 "resource in India. Consequently, Mauryan city walls have -20% health and "
2342 #: simulation/data/technologies/mauryans/wooden_walls.jsongenericName
2343 msgid "Wooden Walls"
2344 msgstr "دیوار های چوبی"
2346 #: simulation/data/technologies/persians/civbonus_pers_popcap.jsongenericName
2347 msgid "Great King's Levy"
2348 msgstr "سربازگیری پادشاه بزرگ"
2350 #: simulation/data/technologies/persians/civbonus_pers_popcap.jsondescription
2352 "The Persians could and did levy a large number of infantry during wartime "
2353 "due to the sheer size of the Achaemenid Empire and the way in which it was "
2354 "set-up. In general the Persian infantry was well trained and fought with "
2355 "great tenacity. However while this was true the infantry were poor hand-to-"
2356 "hand, close combat fighters. Also, with the exception of the elite "
2357 "regiments, the Persian infantry was not a standing professional force."
2360 #: simulation/data/technologies/persians/immortals.jsondescription
2362 "The Anusiya champion infantry train twice as fast, but lose a little max "
2364 msgstr "گارد جاویدان دوبرابر سریعتر آموزش می بینند، اما در عوض اندکی از سلامتی خود را از دست می دهند."
2366 #: simulation/data/technologies/persians/immortals.jsontooltip
2367 msgid "Anusiya Champion Infantry -50% train time, but also -20 health."
2368 msgstr "زمان آموزش گارد جاویدان -50%، اما -20 سلامتی."
2370 #: simulation/data/technologies/persians/immortals.jsongenericName
2374 #: simulation/data/technologies/persians/persian_architecture.jsondescription
2376 "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to"
2377 " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; "
2378 "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old "
2379 "Elamite capital of Susa."
2382 #: simulation/data/technologies/persians/persian_architecture.jsontooltip
2384 "All Persian structures +25% health and capture points, but also +20% build "
2388 #: simulation/data/technologies/persians/persian_architecture.jsongenericName
2389 msgid "Persian Architecture"
2390 msgstr "معماری پارسیان"
2392 #: simulation/data/technologies/persians/special_archery_tradition.jsondescription
2394 "The Persians had a tradition of fine archery and a penchant for using massed"
2395 " archers in battle."
2396 msgstr "پارسیان سنتی دیرینه در کمانداری دارند و علاقه ی زیادی به استفاده از انبوهی از کمانداران در نبرد داشتند."
2398 #: simulation/data/technologies/persians/special_equine_transports.jsondescription
2400 "Early Achaemenid rulers acted towards making Persia the first great Asian "
2401 "empire to rule the seas. The Great King behaved favourably towards the "
2402 "various sea peoples in order to secure their services, but also carried out "
2403 "various marine initiatives. During the reign of Darius the Great, for "
2404 "example, a canal was built in Egypt and a Persian navy was sent exploring "
2405 "the Indus river. According to Herodotus, some 300 ships in the Persian navy "
2406 "were retrofitted to carry horses and their riders."
2409 #: simulation/data/technologies/persians/special_equine_transports.jsontooltip
2410 msgid "Phoenician Triremes gain the ability to train cavalry units."
2411 msgstr "ناو های فنیقی توانایی تربیت سواران را پیدا خواهند کرد."
2413 #: simulation/data/technologies/persians/special_equine_transports.jsongenericName
2414 msgid "Equine Transports"
2417 #: simulation/data/technologies/persians/training_conscription_cavalry.jsondescription
2419 "Significantly increase training speed of cavalry at the stables by training "
2420 "them in large batches or battalions."
2421 msgstr "با آموزش دست جمعی آن ها سرعت آموزش سواره نظام را به طور قابل ملاحظه ای افزایش دهید."
2423 #: simulation/data/technologies/persians/training_conscription_cavalry.jsontooltip
2424 msgid "Faster batch training speed for the Stables."
2427 #: simulation/data/technologies/persians/training_conscription_cavalry.jsongenericName
2428 msgid "Cavalry Conscription"
2429 msgstr "سربازگیری اجباری سواره"
2431 #: simulation/data/technologies/persians/training_conscription_infantry.jsongenericName
2432 msgid "Infantry Conscription"
2433 msgstr "سربازگیری اجباری پیاده"
2435 #: simulation/data/technologies/persians/training_levy_cavalry.jsontooltip
2437 "All cavalry -20% train time, but also -10 health. Unlocks Cavalry "
2441 #: simulation/data/technologies/persians/training_levy_infantry.jsontooltip
2443 "All infantry -10% train time, but also -5 health. Unlocks Infantry "
2445 msgstr "تمام سربازان پیاده -10% زمان آموزش، اما در ازای آن -5 سلامتی. سربازگیری اجباری پیاده نظام را آزاد می کند."
2447 #: simulation/data/technologies/romans/decay_logistics.jsondescription
2448 msgid "The Romans were masters of the logistics of warfare."
2451 #: simulation/data/technologies/romans/decay_logistics.jsontooltip
2452 msgid "Entrenched Camps and Siege Walls decay 50% slower."
2455 #: simulation/data/technologies/romans/decay_logistics.jsongenericName
2456 msgid "Roman Logistics"
2457 msgstr "تدارکات رومی"
2459 #: simulation/data/technologies/romans/vision_sibylline.jsondescription
2461 "The Sibylline Books or 'Libri Sibyllini' were a collection of oracular "
2462 "utterances, set out in Greek hexameters, purchased from a sibyl by the last "
2463 "king of Rome, Tarquinius Superbus, and consulted at momentous crises through"
2464 " the history of the Republic and the Empire."
2467 #: simulation/data/technologies/romans/vision_sibylline.jsontooltip
2468 msgid "+25% Vision range for all units."
2471 #: simulation/data/technologies/romans/vision_sibylline.jsongenericName
2472 msgid "Sibylline Books"
2475 #: simulation/data/technologies/romans/vision_sibylline.jsonspecificName
2476 msgid "Libri Sibyllini"
2479 #: simulation/data/technologies/successors/pair_unlock_champions.jsongenericName
2480 msgid "Traditional Army vs. Reform Army"
2483 #: simulation/data/technologies/successors/special_hellenistic_metropolis.jsondescription
2485 "Beginning with Alexander, the Hellenistic monarchs founded many cities "
2486 "throughout their empires, where Greek culture and art blended with local "
2487 "customs to create the motley Hellenistic civilization."
2490 #: simulation/data/technologies/successors/special_hellenistic_metropolis.jsontooltip
2492 "Civic centers +100% health and capture points and double default arrows."
2495 #: simulation/data/technologies/successors/special_hellenistic_metropolis.jsongenericName
2496 msgid "Hellenistic Metropolis"
2499 #: simulation/data/technologies/successors/special_parade_of_daphne.jsondescription
2501 "Significantly increase training speed of champions and siege weapons at the "
2502 "fortress by training them in large batches or battalions."
2505 #: simulation/data/technologies/successors/special_parade_of_daphne.jsontooltip
2506 msgid "Faster batch training speed for the Fortress."
2509 #: simulation/data/technologies/successors/special_parade_of_daphne.jsongenericName
2510 msgid "Parade of Daphne"
2513 #: simulation/data/technologies/successors/special_war_horses.jsondescription
2515 "The now-extinct Nisian breed of horse was one of the largest and robust "
2516 "horses of ancient times. They were highly sought after by the Seleucids and "
2517 "Persians as both rider and mount gained heavier armor as time progressed."
2520 #: simulation/data/technologies/successors/special_war_horses.jsontooltip
2521 msgid "All cavalry +20% health."
2524 #: simulation/data/technologies/successors/special_war_horses.jsongenericName
2525 msgid "Nisean War Horses"
2526 msgstr "اسب های جنگی نیسه ای"
2528 #: simulation/data/technologies/successors/special_war_horses.jsonspecificName.sele
2532 #: simulation/data/technologies/successors/unlock_reform_army.jsondescription
2533 msgid "The reform army of the Seleucids."
2534 msgstr "ارتش اصلاح شده ی سلوکیان"
2536 #: simulation/data/technologies/successors/unlock_reform_army.jsontooltip
2537 msgid "Unlock the Romanized Heavy Swordsman and Seleucid Cataphract."
2540 #: simulation/data/technologies/successors/unlock_reform_army.jsongenericName
2542 msgstr "ارتش اصلاح شده"
2544 #: simulation/data/technologies/successors/unlock_traditional_army.jsondescription
2545 msgid "The traditional army of the Seleucids."
2546 msgstr "ارتش سنتی سلوکیان."
2548 #: simulation/data/technologies/successors/unlock_traditional_army.jsontooltip
2549 msgid "Unlock the Silver Shield Pikeman and Scythed Chariot."
2552 #: simulation/data/technologies/successors/unlock_traditional_army.jsongenericName
2553 msgid "Traditional Army"
2556 #: simulation/data/technologies/successors/upgrade_mace_silvershields.jsondescription
2558 "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of "
2559 "the Macedonian army."
2562 #: simulation/data/technologies/successors/upgrade_mace_silvershields.jsontooltip
2564 "Upgrade Shield Bearer Champion Infantry to Silver Shields, with greater "
2565 "attack, health, and armor."
2568 #: simulation/data/technologies/successors/upgrade_mace_silvershields.jsongenericName
2569 msgid "Silver Shields Regiment"