1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright © 2014 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project.
6 # Thadah <juchuf@gmail.com>, 2016
7 # Osoitz <oelkoro@gmail.com>, 2015
10 "Project-Id-Version: 0 A.D.\n"
11 "POT-Creation-Date: 2016-03-19 09:27+0100\n"
12 "PO-Revision-Date: 2016-03-21 12:38+0000\n"
13 "Last-Translator: Thadah <juchuf@gmail.com>\n"
14 "Language-Team: Basque (http://www.transifex.com/wildfire-games/0ad/language/eu/)\n"
16 "Content-Type: text/plain; charset=UTF-8\n"
17 "Content-Transfer-Encoding: 8bit\n"
19 "Plural-Forms: nplurals=2; plural=(n != 1);\n"
21 #. Translation: Word as used in the middle of a sentence (which may require
22 #. using lowercase for your language).
23 #: simulation/ai/petra/chatHelper.js:7
24 msgctxt "withinSentence"
28 #. Translation: Word as used in the middle of a sentence (which may require
29 #. using lowercase for your language).
30 #: simulation/ai/petra/chatHelper.js:9
31 msgctxt "withinSentence"
35 #. Translation: Word as used in the middle of a sentence (which may require
36 #. using lowercase for your language).
37 #: simulation/ai/petra/chatHelper.js:11
38 msgctxt "withinSentence"
42 #. Translation: Word as used in the middle of a sentence (which may require
43 #. using lowercase for your language).
44 #: simulation/ai/petra/chatHelper.js:13
45 msgctxt "withinSentence"
49 #: simulation/ai/petra/chatHelper.js:21
52 "I am starting a massive military campaign against %(_player_)s, come and "
56 #: simulation/ai/petra/chatHelper.js:23
58 msgid "I am launching an attack against %(_player_)s."
59 msgstr "%(_player_)s erasotuko dut."
61 #: simulation/ai/petra/chatHelper.js:25
63 msgid "I have just sent an army against %(_player_)s."
64 msgstr "Armada bat bidali berri dut %(_player_)s(r)en aurka."
66 #: simulation/ai/petra/chatHelper.js:43
68 msgid "Let me regroup my army and I am with you against %(_player_)s."
69 msgstr "Utzidazu nire berrantolatzen eta %(_player_)s(r)en aurka lagunduko dizut."
71 #: simulation/ai/petra/chatHelper.js:45
73 msgid "I am doing the final preparation and I will attack %(_player_)s."
74 msgstr "Prestakuntzekin bukatzen ari naiz eta %(_player_)s erasotuko dut."
76 #: simulation/ai/petra/chatHelper.js:50
79 "I cannot help you against %(_player_)s for the time being, as I have another"
80 " attack foreseen against %(_player_2)s."
83 #: simulation/ai/petra/chatHelper.js:52
86 "Sorry, I do not have enough soldiers currently, but my next attack will "
87 "target %(_player_)s."
90 #: simulation/ai/petra/chatHelper.js:75
92 msgid "Here is a gift for %(_player_)s, make a good use of it."
93 msgstr "Hona opari bat %(_player_)s(r)entzat, ondo erabili."
95 #: simulation/ai/petra/chatHelper.js:77
97 msgid "I see you are in a bad situation %(_player_)s, I hope this will help."
100 #: simulation/ai/petra/chatHelper.js:79
103 "I can help you this time %(_player_)s, but try to assemble more resources in"
107 #: simulation/ai/petra/chatHelper.js:95
109 msgid "I am in need of %(resource)s, can you help? I will make it up to you."
112 #: simulation/ai/petra/chatHelper.js:97
115 "I would participate more efficiently in our common war effort if you could "
116 "provide me some %(resource)s."
119 #: simulation/ai/petra/chatHelper.js:99
122 "If you have some %(resource)s excess, that would help me strengthen my army."
125 #: simulation/ai/petra/chatHelper.js:115
128 "I have set up a new route with %(_player_)s. Trading will be profitable for "
132 #: simulation/ai/petra/chatHelper.js:117
135 "A new trade route is set up with %(_player_)s. Take your share of the "
139 #: simulation/ai/petra/chatHelper.js:132
141 msgid "I am advancing to the %(phase)s."
142 msgstr "%(phase)s arora aurreratzen ari naiz."
144 #: simulation/ai/petra/chatHelper.js:134
146 msgid "I have reached the %(phase)s."
147 msgstr "%(phase)s arora heldu naiz."
149 #: simulation/ai/tutorial-ai/economic_walkthrough.js:3
151 "Warning: This is an advanced tutorial and goes quite fast. If you don't keep"
152 " up just restart and try again. Practise makes perfect!"
155 #: simulation/ai/tutorial-ai/economic_walkthrough.js:8
157 "Lets get started, first train a batch (shift click) of 5 female citizens "
158 "from the CC (Civil Center)."
159 msgstr "Has gaitezen, lehenik eta behin entrenatu 5 emakumezko hiritarren talde bat (maiuskula klik) ZZ eraikinean (Zentro Zibila)"
161 #: simulation/ai/tutorial-ai/economic_walkthrough.js:13
163 "Now, assign your female citizens to gather berries, your cavalryman to hunt "
164 "the chickens and the citizen soldiers to gather wood."
167 #: simulation/ai/tutorial-ai/economic_walkthrough.js:18
168 msgid "Now set the rally point of your civil center on the berries."
171 #: simulation/ai/tutorial-ai/economic_walkthrough.js:23
173 "Queue some slingers to train after the female citizens, you won't have "
174 "enough resources for a batch."
177 #: simulation/ai/tutorial-ai/economic_walkthrough.js:28
179 "When your female citizens have finished training, use 4 to build a house "
183 #: simulation/ai/tutorial-ai/economic_walkthrough.js:33
185 "Set the CC's rally point on the nearby trees, queue more slingers, you want "
186 "to train 6 right now."
189 #: simulation/ai/tutorial-ai/economic_walkthrough.js:38
190 msgid "Queue a batch of 5 female citizens."
193 #: simulation/ai/tutorial-ai/economic_walkthrough.js:43
194 msgid "Use shift-click to queue another house for the 4 builders."
197 #: simulation/ai/tutorial-ai/economic_walkthrough.js:48
199 "Set the rally point back to the berries once all of the citizen soldiers "
200 "have finished training."
203 #: simulation/ai/tutorial-ai/economic_walkthrough.js:53
205 "Send one citizen soldier to gather stone, send 2 others to build a "
206 "storehouse near the southern trees."
209 #: simulation/ai/tutorial-ai/economic_walkthrough.js:58
210 #: simulation/ai/tutorial-ai/economic_walkthrough.js:78
211 msgid "Queue another 5 female citizens."
214 #: simulation/ai/tutorial-ai/economic_walkthrough.js:63
215 msgid "Use a female citizen to construct a field next to your CC."
218 #: simulation/ai/tutorial-ai/economic_walkthrough.js:68
220 "Your cavalryman has probably run out of chickens by now, there are some "
221 "goats to the left of your base."
224 #: simulation/ai/tutorial-ai/economic_walkthrough.js:73
225 msgid "Use 2-3 more female citizens to construct the field."
228 #: simulation/ai/tutorial-ai/economic_walkthrough.js:83
229 #: simulation/ai/tutorial-ai/economic_walkthrough.js:128
230 #: simulation/ai/tutorial-ai/economic_walkthrough.js:138
231 #: simulation/ai/tutorial-ai/economic_walkthrough.js:163
232 #: simulation/ai/tutorial-ai/economic_walkthrough.js:188
233 msgid "Queue another house."
236 #: simulation/ai/tutorial-ai/economic_walkthrough.js:88
238 "The berry bushes are getting crowded, send some female citizens to work the "
239 "field, set the rally point there."
242 #: simulation/ai/tutorial-ai/economic_walkthrough.js:93
243 msgid "Queue another 5 female citizens, these should gather stone."
246 #: simulation/ai/tutorial-ai/economic_walkthrough.js:98
248 "Move your woodcutters to the trees near the storehouse so they don’t have to"
252 #: simulation/ai/tutorial-ai/economic_walkthrough.js:103
254 "Make sure the workers from the berry bushes are used to gather from the "
255 "field rather than standing idle when they run out."
258 #: simulation/ai/tutorial-ai/economic_walkthrough.js:108
259 msgid "Queue another house to be built."
262 #: simulation/ai/tutorial-ai/economic_walkthrough.js:113
263 msgid "Queue 5 more female citizens. These will gather wood."
266 #: simulation/ai/tutorial-ai/economic_walkthrough.js:118
268 "Build another field, this decreases the amount of walking for your female "
272 #: simulation/ai/tutorial-ai/economic_walkthrough.js:123
274 "Train some more slingers, send them to gather stone. Train about 5, you may "
275 "not have enough resources for a batch right now."
278 #: simulation/ai/tutorial-ai/economic_walkthrough.js:133
279 msgid "Queue another batch of 5 female citizens. These will gather wood."
282 #: simulation/ai/tutorial-ai/economic_walkthrough.js:143
283 msgid "Queue a batch of spearmen."
286 #: simulation/ai/tutorial-ai/economic_walkthrough.js:148
287 msgid "Research the stone mining technology from the storehouse."
290 #: simulation/ai/tutorial-ai/economic_walkthrough.js:153
291 msgid "Queue a batch of slingers."
294 #: simulation/ai/tutorial-ai/economic_walkthrough.js:158
296 "Move 3 women from wood and 3 from stone to farming. Women are cheap to train"
297 " initially but later in the game it is best to maximize efficiency as you "
298 "are able to train more citizen soldiers."
301 #: simulation/ai/tutorial-ai/economic_walkthrough.js:168
303 "The slingers that you queued earlier should gather stone once they are "
307 #: simulation/ai/tutorial-ai/economic_walkthrough.js:173
308 msgid "Queue a batch of spearmen, they should gather wood."
311 #: simulation/ai/tutorial-ai/economic_walkthrough.js:178
312 msgid "Next queue a batch of slingers."
315 #: simulation/ai/tutorial-ai/economic_walkthrough.js:183
317 "Send some of the stone miners to mine metal, getting ready for the next age."
320 #: simulation/ai/tutorial-ai/economic_walkthrough.js:193
321 msgid "Start researching Phase 2."
322 msgstr "Hasi 2. aroa ikertzen"
324 #: simulation/ai/tutorial-ai/economic_walkthrough.js:198
325 msgid "Queue some slingers."
328 #: simulation/ai/tutorial-ai/economic_walkthrough.js:203
330 "When you have advanced, use a single citizen soldier to place a barracks "
331 "foundation. Then use the rest of the non food or house building female "
332 "citizens to construct it."
335 #: simulation/ai/tutorial-ai/economic_walkthrough.js:208
336 msgid "Queue 5 more females for construction work."
339 #: simulation/ai/tutorial-ai/economic_walkthrough.js:213
341 "Queue a batch of slingers to gather the trees on the north side of your "
345 #: simulation/ai/tutorial-ai/economic_walkthrough.js:218
347 "This is the end of the walkthrough. This should give you a good idea of how "
348 "to build up a nice economy rapidly."
351 #: simulation/ai/tutorial-ai/economic_walkthrough.js:223
353 "At this point you should be able to fully use both training facilities, keep"
354 " putting units into economic work, to keep growing faster and faster."
357 #: simulation/ai/tutorial-ai/economic_walkthrough.js:228
359 "From this point you have a good base to build an army and wipe out the "
363 #: simulation/ai/tutorial-ai/economic_walkthrough.js:233
364 msgid "The key points to remember are:"
367 #: simulation/ai/tutorial-ai/economic_walkthrough.js:238
369 " - Don't have any idle units. Shift click queuing and rally points are very "
373 #: simulation/ai/tutorial-ai/economic_walkthrough.js:243
375 " - Use all of your resources, stockpiled resources are waste, having too "
376 "much of a resource is waste."
379 #: simulation/ai/tutorial-ai/economic_walkthrough.js:248
381 " - Use the right units for the right task, female citizens gather food, "
382 "cavalry hunt, citizen soldiers do the rest."
385 #: simulation/ai/tutorial-ai/economic_walkthrough.js:253
387 " - Don't be afraid to swap units from one resource to another, see point 2. "
388 "Make sure they deposit what they are carrying first though."
391 #: simulation/ai/tutorial-ai/economic_walkthrough.js:258
393 " - Build enough houses, your CC should be kept busy as much as possible."
396 #: simulation/ai/tutorial-ai/economic_walkthrough.js:263
398 " - Female citizens are cheap, so you can build more of them and gather more "
402 #: simulation/ai/tutorial-ai/economic_walkthrough.js:268
404 " - Don't get carried away on the last point or you will get raided and have "
408 #: simulation/ai/tutorial-ai/economic_walkthrough.js:273
410 "Each map is different, so you will need to play slightly differently on "
411 "each. This should give an outline for a high resource map."
414 #: simulation/ai/tutorial-ai/introductory_tutorial.js:4
416 "Welcome to the 0 A.D. tutorial. First left-click on a female citizen, then "
417 "Right-click on a berry bush nearby to make the unit collect food. Female "
418 "citizens gather food faster than other units."
421 #: simulation/ai/tutorial-ai/introductory_tutorial.js:7
423 "Select the citizen-soldier, right-click on a tree near the Civil Center to "
424 "begin collecting wood. Citizen-soldiers gather wood faster than female "
426 msgstr "Aukeratu soldadu hiritarra, egin eskumako klik Zentru Zibiletik hurbil dagoen zuhaitzean zura jasotzen hasteko. soldadu hiritarrek zura azkarrago jasotzen dute emakumezko hiritarrak baino."
428 #: simulation/ai/tutorial-ai/introductory_tutorial.js:11
430 "Select the Civil Center building, and shift-click on the Hoplite icon (2nd "
431 "in the row) once to begin training 5 Hoplites."
432 msgstr "Hautatu Zentro Zibilaren eraikina, eta egin maiuskula+klik behin Hoplitaren ikonoan (2.a lerroan) 5 Hoplita entrenatzen hasteko."
434 #: simulation/ai/tutorial-ai/introductory_tutorial.js:15
436 "Select the two idle female citizens and build a house nearby by selecting "
437 "the house icon. Place the house by left-clicking on a piece of land."
440 #: simulation/ai/tutorial-ai/introductory_tutorial.js:21
442 "Select the newly trained Hoplites and assign them to build a storehouse "
443 "beside some nearby trees. They will begin to gather wood when it's "
447 #: simulation/ai/tutorial-ai/introductory_tutorial.js:27
449 "Build a set of 5 skirmishers by shift-clicking on the skirmisher icon (3rd "
450 "in the row) in the Civil Center."
453 #: simulation/ai/tutorial-ai/introductory_tutorial.js:33
455 "Build a farmstead in an open space beside the Civil Center using any idle "
459 #: simulation/ai/tutorial-ai/introductory_tutorial.js:39
461 "Once the farmstead is constructed, its builders will automatically begin "
462 "gathering food if there is any nearby. Select the builders and instead make "
463 "them construct a field beside the farmstead."
466 #: simulation/ai/tutorial-ai/introductory_tutorial.js:45
468 "The field's builders will now automatically begin collecting food from the "
469 "field. Using the newly created group of skirmishers, get them to build "
470 "another house nearby."
473 #: simulation/ai/tutorial-ai/introductory_tutorial.js:51
475 "Train 5 Hoplites from the Civil Center. Select the Civil Center and with it "
476 "selected right click on a tree nearby. Units from the Civil Center will now "
477 "automatically gather wood."
480 #: simulation/ai/tutorial-ai/introductory_tutorial.js:57
482 "Order the idle Skirmishers to build an outpost to the north east at the edge"
483 " of your territory. This will be the fifth Village Phase structure that you"
484 " have built, allowing you to advance to the Town Phase."
485 msgstr "Agindu langabe dauden Jazarleei aitzindari bat eraikitzea zure lurraldearen ipar ekialde mugan. Hau Herrixka Aroko bosgarren eraikina izango da, eta Herri Arora aurreratzea baimenduko dizu"
487 #: simulation/ai/tutorial-ai/introductory_tutorial.js:63
489 "Select the Civil Center again and advance to Town Phase by clicking on the "
490 "'II' icon. This will allow Town Phase buildings to be constructed."
491 msgstr "Hautatu Zentro Zibila berriro eta aurreratu Herri Arora \"II\" ikonoan klik eginda. Honek Herri Aroko eraikinak eraikitzea baimenduko du."
493 #: simulation/ai/tutorial-ai/introductory_tutorial.js:69
495 "Start building 5 female citizens in the Civil Center and set its rally point"
496 " to the farm (right click on it)."
499 #: simulation/ai/tutorial-ai/introductory_tutorial.js:74
501 "Build a Barracks nearby. Whenever your population limit is reached, build an"
502 " extra house using any available builder units."
505 #: simulation/ai/tutorial-ai/introductory_tutorial.js:80
507 "Prepare for an attack by an enemy player. Build more soldiers using the "
508 "Barracks, and get idle soldiers to build a Defense Tower near your Outpost."
511 #: simulation/ai/tutorial-ai/introductory_tutorial.js:86
513 "Build a Blacksmith and research the Infantry Training technology (sword "
514 "icon) to improve infantry hack attack."
517 #: simulation/ai/tutorial-ai/introductory_tutorial.js:92
518 msgid "The enemy is coming. Build more soldiers to fight off the enemies."
521 #: simulation/ai/tutorial-ai/introductory_tutorial.js:99
523 "The enemy's attack has been defeated. Now build a market and temple while "
524 "assigning new units to gather any required resources."
527 #: simulation/ai/tutorial-ai/introductory_tutorial.js:104
529 "Now that City Phase requirements have been reached, select your Civil Center"
530 " and advance to City Phase."
531 msgstr "Orain Hiri Aroko baldintzak bete direla, hautatu zure Zentro Zibila eta aurreratu Hiri Arora. "
533 #: simulation/ai/tutorial-ai/introductory_tutorial.js:110
535 "Now that you are in City Phase, build a fortress nearby and use it to build "
537 msgstr "Orain Hiri Aroan zaudela, eraiki gotorleku bat inguruan eta erabili 2 Ahari-buru Kolpekari eraikitzeko."
539 #: simulation/ai/tutorial-ai/introductory_tutorial.js:115
541 "Stop all your soldiers gathering resources and instead task small groups to "
542 "find the enemy Civil Center on the map. Female citizens should continue to "
546 #: simulation/ai/tutorial-ai/introductory_tutorial.js:122
548 "The enemy's base has been spotted, send your siege weapons and all remaining"
549 " soldiers to destroy it."
552 #: simulation/ai/tutorial-ai/introductory_tutorial.js:126
553 msgid "The enemy has been defeated. All tutorial tasks are now completed…"
556 #: simulation/components/BuildRestrictions.js:87
558 msgid "%(name)s cannot be built due to unknown error"
561 #: simulation/components/BuildRestrictions.js:108
563 msgid "%(name)s cannot be built in unexplored area"
566 #: simulation/components/BuildRestrictions.js:156
568 msgid "%(name)s cannot be built on another building or resource"
571 #: simulation/components/BuildRestrictions.js:160
573 msgid "%(name)s cannot be built on invalid terrain"
576 #. Translation: territoryType being displayed in a translated sentence in the
577 #. form: "House cannot be built in %(territoryType)s territory.".
578 #: simulation/components/BuildRestrictions.js:184
579 msgctxt "Territory type"
583 #. Translation: territoryType being displayed in a translated sentence in the
584 #. form: "House cannot be built in %(territoryType)s territory.".
585 #: simulation/components/BuildRestrictions.js:187
586 msgctxt "Territory type"
590 #. Translation: territoryType being displayed in a translated sentence in the
591 #. form: "House cannot be built in %(territoryType)s territory.".
592 #: simulation/components/BuildRestrictions.js:190
593 msgctxt "Territory type"
597 #. Translation: territoryType being displayed in a translated sentence in the
598 #. form: "House cannot be built in %(territoryType)s territory.".
599 #: simulation/components/BuildRestrictions.js:193
600 msgctxt "Territory type"
604 #: simulation/components/BuildRestrictions.js:199
607 "%(name)s cannot be built in %(territoryType)s territory. Valid territories: "
608 "%(validTerritories)s"
611 #: simulation/components/BuildRestrictions.js:238
613 msgid "%(name)s must be built on a valid shoreline"
616 #: simulation/components/BuildRestrictions.js:262
619 "%(name)s too close to a %(category)s, must be at least %(distance)s meter "
622 "%(name)s too close to a %(category)s, must be at least %(distance)s meters "
627 #: simulation/components/BuildRestrictions.js:284
630 "%(name)s too far from a %(category)s, must be within %(distance)s meter"
632 "%(name)s too far from a %(category)s, must be within %(distance)s meters"
636 #. Translation: Territory types being displayed as part of a list like "Valid
637 #. territories: own, ally".
638 #: simulation/components/BuildRestrictions.js:324
639 msgctxt "Territory type list"
643 #. Translation: Territory types being displayed as part of a list like "Valid
644 #. territories: own, ally".
645 #: simulation/components/BuildRestrictions.js:326
646 msgctxt "Territory type list"
650 #. Translation: Territory types being displayed as part of a list like "Valid
651 #. territories: own, ally".
652 #: simulation/components/BuildRestrictions.js:328
653 msgctxt "Territory type list"
657 #. Translation: Territory types being displayed as part of a list like "Valid
658 #. territories: own, ally".
659 #: simulation/components/BuildRestrictions.js:330
660 msgctxt "Territory type list"
664 #: simulation/components/CeasefireManager.js:100
666 msgid "You can attack in %(time)s"
669 #: simulation/components/CeasefireManager.js:113
670 msgid "You can attack now!"
673 #: simulation/components/EntityLimits.js:166
675 msgid "%(category)s build limit of %(limit)s reached"
678 #: simulation/components/EntityLimits.js:168
680 msgid "%(category)s training limit of %(limit)s reached"
683 #: simulation/components/EntityLimits.js:172
685 msgid "%(category)s limit of %(limit)s reached"
688 #: simulation/components/Player.js:48
692 #: simulation/components/Player.js:49
696 #: simulation/components/Player.js:50
700 #: simulation/components/Player.js:51
704 #: simulation/components/Player.js:271
706 msgid "Insufficient resources - %(resourceAmount1)s %(resourceType1)s"
709 #: simulation/components/Player.js:273
712 "Insufficient resources - %(resourceAmount1)s %(resourceType1)s, "
713 "%(resourceAmount2)s %(resourceType2)s"
716 #: simulation/components/Player.js:275
719 "Insufficient resources - %(resourceAmount1)s %(resourceType1)s, "
720 "%(resourceAmount2)s %(resourceType2)s, %(resourceAmount3)s %(resourceType3)s"
723 #: simulation/components/Player.js:277
726 "Insufficient resources - %(resourceAmount1)s %(resourceType1)s, "
727 "%(resourceAmount2)s %(resourceType2)s, %(resourceAmount3)s "
728 "%(resourceType3)s, %(resourceAmount4)s %(resourceType4)s"
731 #: simulation/components/ProductionQueue.js:366
732 msgid "The production queue is full."
735 #: simulation/components/ProductionQueue.js:743
736 msgid "Can't find free space to spawn trained units"
739 #: simulation/helpers/Cheat.js:63
740 msgid "You need to select a building that trains units."
743 #: simulation/helpers/Commands.js:126
744 msgid "(Cheat - control all units)"
747 #: simulation/helpers/Commands.js:559
748 msgid "(Cheat - promoted units)"
751 #: simulation/helpers/Commands.js:678
753 msgid "Attack against %(_player_)s requested."
756 #: simulation/helpers/Commands.js:715
757 msgid "Unable to ungarrison unit(s)"
760 #: simulation/helpers/Commands.js:729
761 msgid "Some unit(s) can't go back to work"
764 #: simulation/helpers/Commands.js:985
765 msgid "The building's technology requirements are not met."
768 #: simulation/data/settings/player_defaults.jsonPlayerData[0].Name
772 #: simulation/data/settings/player_defaults.jsonPlayerData[1].Name
776 #: simulation/data/settings/player_defaults.jsonPlayerData[2].Name
780 #: simulation/data/settings/player_defaults.jsonPlayerData[3].Name
784 #: simulation/data/settings/player_defaults.jsonPlayerData[4].Name
788 #: simulation/data/settings/player_defaults.jsonPlayerData[5].Name
792 #: simulation/data/settings/player_defaults.jsonPlayerData[6].Name
796 #: simulation/data/settings/player_defaults.jsonPlayerData[7].Name
800 #: simulation/data/settings/player_defaults.jsonPlayerData[8].Name
804 #: simulation/data/settings/game_speeds.jsonData[0].Title
805 msgid "Turtle (0.1x)"
808 #: simulation/data/settings/game_speeds.jsonData[1].Title
812 #: simulation/data/settings/game_speeds.jsonData[2].Title
813 msgid "Leisurely (0.5x)"
816 #: simulation/data/settings/game_speeds.jsonData[3].Title
817 msgid "Relaxed (0.75x)"
820 #: simulation/data/settings/game_speeds.jsonData[4].Title
822 msgstr "Arrunta (1x)"
824 #: simulation/data/settings/game_speeds.jsonData[5].Title
826 msgstr "Bizkorra (1,25x)"
828 #: simulation/data/settings/game_speeds.jsonData[6].Title
829 msgid "Very Fast (1.5x)"
830 msgstr "Oso bizkorra (1,5x)"
832 #: simulation/data/settings/game_speeds.jsonData[7].Title
834 msgstr "Erotzekoa (2x)"
836 #: simulation/data/settings/game_speeds.jsonData[8].Title
837 msgid "Fast Forward (5x)"
840 #: simulation/data/settings/game_speeds.jsonData[9].Title
841 msgid "Fast Forward (10x)"
844 #: simulation/data/settings/game_speeds.jsonData[10].Title
845 msgid "Fast Forward (20x)"
848 #: simulation/data/settings/victory_conditions/conquest.jsonData.Description
849 msgid "Defeat all opponents"
852 #: simulation/data/settings/victory_conditions/conquest.jsonData.Title
856 #: simulation/data/settings/victory_conditions/conquest_structures.jsonData.Description
857 msgid "Destroy all structures of enemies"
860 #: simulation/data/settings/victory_conditions/conquest_structures.jsonData.Title
861 msgid "Conquest Structures"
864 #: simulation/data/settings/victory_conditions/conquest_units.jsonData.Description
865 msgid "Kill all enemy units"
868 #: simulation/data/settings/victory_conditions/conquest_units.jsonData.Title
869 msgid "Conquest Units"
872 #: simulation/data/settings/victory_conditions/wonder.jsonData.Description
873 msgid "Build and protect a wonder to win"
876 #: simulation/data/settings/victory_conditions/wonder.jsonData.Title
880 #: simulation/data/settings/starting_resources.jsonData[0].Title
881 msgctxt "startingResources"
885 #: simulation/data/settings/starting_resources.jsonData[1].Title
886 msgctxt "startingResources"
890 #: simulation/data/settings/starting_resources.jsonData[2].Title
891 msgctxt "startingResources"
895 #: simulation/data/settings/starting_resources.jsonData[3].Title
896 msgctxt "startingResources"
900 #: simulation/data/settings/starting_resources.jsonData[4].Title
901 msgctxt "startingResources"
905 #: simulation/data/settings/starting_resources.jsonData[5].Title
906 msgctxt "startingResources"
910 #: simulation/data/settings/map_sizes.jsonData[0].Name
911 #: simulation/data/settings/map_sizes.jsonData[0].LongName
915 #: simulation/data/settings/map_sizes.jsonData[1].Name
919 #: simulation/data/settings/map_sizes.jsonData[1].LongName
920 msgid "Small (2 players)"
921 msgstr "Txikia (2 jokalari)"
923 #: simulation/data/settings/map_sizes.jsonData[2].Name
927 #: simulation/data/settings/map_sizes.jsonData[2].LongName
928 msgid "Medium (3 players)"
929 msgstr "Ertaina (3 jokalari)"
931 #: simulation/data/settings/map_sizes.jsonData[3].Name
935 #: simulation/data/settings/map_sizes.jsonData[3].LongName
936 msgid "Normal (4 players)"
937 msgstr "Arrunta (4 jokalari)"
939 #: simulation/data/settings/map_sizes.jsonData[4].Name
943 #: simulation/data/settings/map_sizes.jsonData[4].LongName
944 msgid "Large (6 players)"
945 msgstr "Handia (6 jokalari)"
947 #: simulation/data/settings/map_sizes.jsonData[5].Name
951 #: simulation/data/settings/map_sizes.jsonData[5].LongName
952 msgid "Very Large (8 players)"
953 msgstr "Oso handia (8 jokalari)"
955 #: simulation/data/settings/map_sizes.jsonData[6].Name
956 #: simulation/data/settings/map_sizes.jsonData[6].LongName
960 #: simulation/ai/petra/data.jsonname
964 #: simulation/ai/petra/data.jsondescription
966 "Petra is the default 0 A.D. AI bot. Please report issues to Wildfire Games (see the link in the main menu).\n"
968 "The AI has a bonus/penalty on resource stockpiling (either gathering rate or trade gain) varying from 0.5 for Sandbox to 1.6 for Very Hard (Medium = 1.0). In addition, the Sandbox level does not expand nor attack."
971 #: simulation/ai/tutorial-ai/data.jsonname
975 #: simulation/ai/tutorial-ai/data.jsondescription
977 "The Tutorial AI should only be used on the \"Introductory Tutorial\" "