1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright © 2014 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project.
6 # Juan Delhon <juandelhon@gmail.com>, 2015
7 # PoinoComer <ignacio.torea@gmail.com>, 2015
10 "Project-Id-Version: 0 A.D.\n"
11 "POT-Creation-Date: 2016-03-21 09:01+0100\n"
12 "PO-Revision-Date: 2016-03-21 10:10+0000\n"
13 "Last-Translator: Adrián Chaves Fernández <adriyetichaves@gmail.com>\n"
14 "Language-Team: Spanish (Argentina) (http://www.transifex.com/wildfire-games/0ad/language/es_AR/)\n"
16 "Content-Type: text/plain; charset=UTF-8\n"
17 "Content-Transfer-Encoding: 8bit\n"
19 "Plural-Forms: nplurals=2; plural=(n != 1);\n"
21 #: maps/random/aegean_sea.jsonsettings.Description
22 msgid "Players start on two sides of a sea with scattered islands."
23 msgstr "Los jugadores comienzan en cada lado del mar con islas esparcidas."
25 #: maps/random/aegean_sea.jsonsettings.Name
29 #: maps/random/alpine_lakes.jsonsettings.Description
31 "High Alpine mountains surrounding deep valleys strung with mountain streams "
32 "and finger-like lakes."
33 msgstr "Altas montañas alpinas rodeadas con profundos valles que son cortados por arroyos de montaña y lagos con forma de dedos."
35 #: maps/random/alpine_lakes.jsonsettings.Name
37 msgstr "Lagos Alpinos."
39 #: maps/random/alpine_valley.jsonsettings.Description
40 msgid "High Alpine mountains bordering deep valleys."
41 msgstr "Altas montañas alpinas bordeando valles profundos."
43 #: maps/random/alpine_valley.jsonsettings.Name
47 #: maps/random/ambush.jsonsettings.Description
49 "High bluffs overlook the terrain below. Bountiful resources await on the "
50 "cliffs, but beware of enemies planning an ambush."
53 #: maps/random/ambush.jsonsettings.Name
57 #: maps/random/anatolian_plateau.jsonsettings.Description
59 "An indefensible open land with little wood and stone, representing the "
60 "central basin of Asia Minor."
61 msgstr "Una indefendible tierra abierta con escasa madera y piedra, representando la cuenca central del Asia Menor."
63 #: maps/random/anatolian_plateau.jsonsettings.Name
64 msgid "Anatolian Plateau"
65 msgstr "Plateau de Anatolia"
67 #: maps/random/archipelago.jsonsettings.Description
69 "A maze of islands of different sizes and shapes. Players start with more "
71 msgstr "Un puñado de islas de diferentes tamaños y formas. Los jugadores empiezan con más madera de lo convencional."
73 #: maps/random/archipelago.jsonsettings.Name
77 #: maps/random/ardennes_forest.jsonsettings.Description
79 "Each player starts deep in the forest.\n"
81 "The Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva."
84 #: maps/random/ardennes_forest.jsonsettings.Name
85 msgid "Ardennes Forest"
86 msgstr "Bosque de Ardennes"
88 #: maps/random/atlas_mountains.jsonsettings.Description
90 "A rugged land with small room for buildings with scarce wood. Represents the"
91 " mountain range in the north-west africa."
92 msgstr "Una tierra irregular con poco espacio para las construcciones y escasa madera. Representa las montañas del noroeste de Africa."
94 #: maps/random/atlas_mountains.jsonsettings.Name
95 msgid "Atlas Mountains"
98 #: maps/random/belgian_uplands.jsonsettings.Description
100 "An experimental map with its heightmap generated by erosion to look more "
101 "natural. Not all seeds will be fair though! Tiny maps with 8 players may "
102 "take a while to generate."
103 msgstr "Un mapa experimental con sus alturas generadas con erosion para parecer más natural. No todos van a ser justos! Mini mapas con 8 jugadores pueden tardar en generarse."
105 #: maps/random/belgian_uplands.jsonsettings.Name
106 msgid "Belgian Uplands"
109 #: maps/random/cantabrian_highlands.jsonsettings.Description
111 "Each player starts on a hill surrounded by steep cliffs. Represents "
112 "Cantabria, a mountainous region in the North of the Iberian peninsula."
113 msgstr "Cada jugador comienza en una colina rodeada por empinados precipicios. Representa Cantabria, una región montañosa en el norta de la Península Ibérica."
115 #: maps/random/cantabrian_highlands.jsonsettings.Name
116 msgid "Cantabrian Highlands"
119 #: maps/random/canyon.jsonsettings.Description
120 msgid "Players start around the map in deep canyons."
121 msgstr "Los jugadores comienzan alrededor del mapa en cañones profundos."
123 #: maps/random/canyon.jsonsettings.Name
127 #: maps/random/continent.jsonsettings.Description
128 msgid "All players starts on a continent surrounded by water."
129 msgstr "Todos los jugadores comienzan en un continente rodeado de agua."
131 #: maps/random/continent.jsonsettings.Name
135 #: maps/random/corinthian_isthmus.jsonsettings.Description
136 #: maps/skirmishes/Corinthian Isthmus (2).xml:Description:41
138 "Two Mediterranean land masses connected by a narrow spit of land, called an "
140 msgstr "Dos extensiones Mediterráneas de tierra conectadas por una estrecha franja de tierra, llamada \"Istmo\"."
142 #: maps/random/corinthian_isthmus.jsonsettings.Name
143 msgid "Corinthian Isthmus"
144 msgstr "Istmo de Corinto"
146 #: maps/random/corsica.jsonsettings.Description
148 "The players start on two opposing islands, both with a very jagged relief "
149 "that will make landing difficult."
150 msgstr "Los jugadores comienzan en dos islas opuestas, las dos con un relieve escarpado que hará el desembarco difícil."
152 #: maps/random/corsica.jsonsettings.Name
153 msgid "Corsica vs Sardinia"
154 msgstr "Córcega vs Cerdeña"
156 #: maps/random/cycladic_archipelago.jsonsettings.Description
158 "Each player starts on an island surrounded by water.\n"
160 "The Cyclades is an island group in the Aegean Sea, south-east of the mainland of Greece. They are one of the island groups which constitute the Aegean archipelago. The name refers to the islands around the sacred island of Delos. The Cyclades comprise about 220 islands. The islands are peaks of a submerged mountainous terrain, with the exception of two volcanic islands, Milos and Santorini. The climate is generally dry and mild, but with the exception of Naxos the soil is not very fertile."
161 msgstr "Cada jugador comienza en una isla rodeada de agua.\n\nLas Cicladas es un grupo de islas del Egeo, al sudeste de Grecia Continental. Es uno de los grupos de islas que conforman el archipielago del Egeo. Su nombre se refiere a las islas alrededor de la isla sagrada de Delos. Las Cicladas conforman alrededor de 220 islas. Las islas son los picos de montañas sumergidas bajo el agua, con excepción de las islas volcánicas de Milos y Santorini. El clima es generalmente seco, pero con la excepción de Naxos es suelo no es muy fértil."
163 #: maps/random/cycladic_archipelago.jsonsettings.Name
164 msgid "Cycladic Archipelago"
167 #: maps/random/deep_forest.jsonsettings.Description
168 msgid "A deep dark forest in Germania."
171 #: maps/random/deep_forest.jsonsettings.Name
175 #: maps/random/empire.jsonsettings.Description
177 "A neighboring province has pledged alegiance to your rule. It's up to you to"
178 " command them to victory."
181 #: maps/random/empire.jsonsettings.Name
185 #: maps/random/english_channel.jsonsettings.Description
187 "Players start in either northern France or southern Britain while the "
188 "English channel separates them."
191 #: maps/random/english_channel.jsonsettings.Name
192 msgid "English Channel"
195 #: maps/random/flood.jsonsettings.Description
197 "A great flood has moved across the valley enabling ships and troops to "
198 "battle in chest deep waters."
201 #: maps/random/flood.jsonsettings.Name
205 #: maps/random/fortress.jsonsettings.Description
206 msgid "Players start in a ready-made fortress with piles of resources."
209 #: maps/random/fortress.jsonsettings.Name
213 #: maps/random/frontier.jsonsettings.Description
214 msgid "A wild, unknown landscape awaits rival explorers."
217 #: maps/random/frontier.jsonsettings.Name
221 #: maps/random/gear.jsonsettings.Description
222 msgid "A land with waterways decorated in a manner similar to spider web."
225 #: maps/random/gear.jsonsettings.Name
229 #: maps/random/guadalquivir_river.jsonsettings.Description
231 "Players start in the shores of the Mediterranean Sea with a river flowing between them.\n"
233 "The Guadalquivir is the fifth longest river in the Iberian peninsula and the second longest river with its entire length in Spain. The Guadalquivir river is the only great navigable river in Spain. Currently it is navigable to Seville, but in Roman times it was navigable to Cordoba. The ancient city of Tartessos was said to have been located at the mouth of the Guadalquivir, although its site has not yet been found."
236 #: maps/random/guadalquivir_river.jsonsettings.Name
237 msgid "Guadalquivir River"
240 #: maps/random/gulf_of_bothnia.jsonsettings.Description
242 "Players start around a gulf dotted with small islands.\n"
244 "The Gulf of Bothnia is the northernmost arm of the Baltic Sea."
247 #: maps/random/gulf_of_bothnia.jsonsettings.Name
248 msgid "Gulf of Bothnia"
251 #: maps/random/hells_pass.jsonsettings.Description
253 "A narrow pass between steep mountains promotes tight, defensive combat. With"
254 " bountiful resources far from the front lines, teams may choose to support "
255 "their exposed teammates financially, or retreat to more fertile, but less "
259 #: maps/random/hells_pass.jsonsettings.Name
263 #: maps/random/hyrcanian_shores.jsonsettings.Description
265 "Each player starts in a coastal area between forested hills and the Caspian "
269 #: maps/random/hyrcanian_shores.jsonsettings.Name
270 msgid "Hyrcanian Shores"
273 #: maps/random/island_stronghold.jsonsettings.Description
275 "Teams start off with nearly adjacent civic centers on a small island, "
276 "offering a fortified base from which to expand."
279 #: maps/random/island_stronghold.jsonsettings.Name
280 msgid "Island Stronghold"
283 #: maps/random/islands.jsonsettings.Description
284 msgid "Players start in small islands while there are many others around."
287 #: maps/random/islands.jsonsettings.Name
291 #: maps/random/kerala.jsonsettings.Description
293 "Players start in the southwestern shores of India between a sea and "
297 #: maps/random/kerala.jsonsettings.Name
301 #: maps/random/lake.jsonsettings.Description
302 msgid "Players start around a lake in the center of the map."
305 #: maps/random/lake.jsonsettings.Name
309 #: maps/random/latium.jsonsettings.Description
311 "The Italian peninsula \n"
313 " Latium is the region of central western Italy in which the city of Rome was founded and grew to be the capital city of the Roman Empire. Latium was originally a small triangle of fertile, volcanic soil on which resided the tribe of the Latins. It was located on the left bank (east and south) of the Tiber river, extending northward to the Anio river (a left-bank tributary of the Tiber) and southeastward to the Pomptina Palus (Pontine Marshes, now the Pontine Fields) as far south as the Circeian promontory. The right bank of the Tiber was occupied by the Etruscan city of Veii, and the other borders were occupied by Italic tribes. Subsequently Rome defeated Veii and then its Italic neighbors, expanding Latium to the Apennine Mountains in the northeast and to the opposite end of the marsh in the southeast. The modern descendant, the Italian Regione of Lazio, also called Latium in Latin, and occasionally in modern English, is somewhat larger still, but not as much as double the original Latium."
314 msgstr "La península italiana Latium es la región centro oeste de Italia donde la ciudad de Roma fue fundada y creció para convertirse en la ciudad capital del Imperio Romano. Latium fue, en sus orígenes, un pequeño triangulo de suelo volcánico fértil en donde residió la tribu de los latinos. Estaba localizado en la en la orilla izquierda (este y sur) del río tibetano, extendiéndose al norte hacia el rió Anio (una orilla zurda afluente del Tibetano) y al sudoeste de Palus Pomptina (Pantano Pontine, ahora el Campo Pontine)"
316 #: maps/random/latium.jsonsettings.Name
320 #: maps/random/lions_den.jsonsettings.Description
322 "High cliffs protect each player's main base. Venturing into the unknown can "
323 "be risky, but necessary."
326 #: maps/random/lions_den.jsonsettings.Name
330 #: maps/random/lorraine_plain.jsonsettings.Description
332 "Players start in a nearly flat Gallic plain divided by a river and its "
336 #: maps/random/lorraine_plain.jsonsettings.Name
337 msgid "Lorraine Plain"
340 #: maps/random/mainland.jsonsettings.Description
341 msgid "A typical map without any water."
344 #: maps/random/mainland.jsonsettings.Name
348 #: maps/random/migration.jsonsettings.Description
350 "Players start in small islands in the eastern part of the map. There is a "
351 "big continent in the west ready for expansion."
354 #: maps/random/migration.jsonsettings.Name
355 #: maps/scenarios/Migration.xml:Name:31
359 #: maps/random/neareastern_badlands.jsonsettings.Description
361 "A jumbled maze of cliffs, canyons, and rugged terrain with an oasis in the center\n"
363 "Cappadocia is a historical region in Central Anatolia. In the time of Herodotus, the Cappadocians were reported as occupying the whole region from Mount Taurus to the vicinity of the the Black Sea. Cappadocia, in this sense, was bounded in the south by the chain of the Taurus Mountains that separate it from Cilicia, to the east by the upper Euphrates and the Armenian Highland, to the north by Pontus, and to the west by Lycaonia and eastern Galatia. Cappadocia lies in eastern Anatolia. The relief consists of a high plateau over 1000 m in altitude that is pierced by volcanic peaks. Due to its inland location and high altitude, Cappadocia has a markedly continental climate, with hot dry summers and cold snowy winters. Rainfall is sparse and the region is largely semi-arid."
366 #: maps/random/neareastern_badlands.jsonsettings.Name
367 msgid "Neareastern Badlands"
370 #: maps/random/new_rms_test.jsonsettings.Description
371 msgid "A basic test of the random map generator - not playable."
374 #: maps/random/new_rms_test.jsonsettings.Name
378 #: maps/random/northern_lights.jsonsettings.Description
380 "Players start in a tough map to play with scarce wood and dangerous polar "
384 #: maps/random/northern_lights.jsonsettings.Name
385 msgid "Northern Lights"
388 #: maps/random/oasis.jsonsettings.Description
390 "Players start around a small oasis in the center of the map which holds much"
391 " of the available wood on the map."
394 #: maps/random/oasis.jsonsettings.Name
398 #: maps/random/persian_highlands.jsonsettings.Description
400 "A dry central plateau rich in minerals surrounded by rocky hills\n"
402 "The southern parts of Zagros Mountains were the heart of the Persian empires and population. Although the altitude is high, the southern parts are drier that the northern Zagros, leading to a semi-arid climate. Still there are some sparse oak forests in the higher grounds."
405 #: maps/random/persian_highlands.jsonsettings.Name
406 msgid "Persian Highlands"
409 #: maps/random/pheonician_levant.jsonsettings.Description
411 "Players start in the eastern part of the map while a great sea is located to"
415 #: maps/random/pheonician_levant.jsonsettings.Name
416 msgid "Phoenician Levant"
419 #: maps/random/pyrenean_sierra.jsonsettings.Description
421 "High mountains separating the enemies.\n"
423 "The Pyrenees is a great mountain range located between modern France and Spain."
426 #: maps/random/pyrenean_sierra.jsonsettings.Name
427 msgid "Pyrenean Sierra"
430 #: maps/random/rhine_marshlands.jsonsettings.Description
432 "Shallow, passable wetlands with little room for building. Represents the "
433 "lowlands of the Rhine basin in Europe."
436 #: maps/random/rhine_marshlands.jsonsettings.Name
437 msgid "Rhine Marshlands"
440 #: maps/random/rivers.jsonsettings.Description
442 "Rivers flow between players and join each other in the center of the map."
445 #: maps/random/rivers.jsonsettings.Name
449 #: maps/random/saharan_oases.jsonsettings.Description
450 msgid "Each players starts near a lush oasis in a large, desolate desert."
453 #: maps/random/saharan_oases.jsonsettings.Name maps/scenarios/Saharan
455 msgid "Saharan Oases"
458 #: maps/random/sahel.jsonsettings.Description
460 "A somewhat open map with an abundance of food and mineral resources, while "
461 "wood is somewhat scarce."
464 #: maps/random/sahel.jsonsettings.Name maps/scenarios/Sahel.xml:Name:42
468 #: maps/random/sahel_watering_holes.jsonsettings.Description
470 "Players start around the map with lines of water between them\n"
472 "The African savanna is chocked full of animal life for hunting, while the nearby mineral deposits are plentiful. The dry season is approaching and the watering holes are drying up."
475 #: maps/random/sahel_watering_holes.jsonsettings.Name
476 msgid "Sahel Watering Holes"
479 #: maps/random/schwarzwald.jsonsettings.Description
480 msgid "A forest heavy map with a lake in the middle and plenty of resources."
483 #: maps/random/schwarzwald.jsonsettings.Name
487 #: maps/random/snowflake_searocks.jsonsettings.Description
488 msgid "Many small islands connected to each other by narrow passages."
491 #: maps/random/snowflake_searocks.jsonsettings.Name
492 msgid "Snowflake Searocks"
495 #: maps/random/stronghold.jsonsettings.Description
497 "Teams start off with nearly adjacent civic centers, offering easy military "
498 "and construction cooperation. With slivers of personal territory, teammates "
499 "must rely on each other to defend their rear."
502 #: maps/random/stronghold.jsonsettings.Name
506 #: maps/random/survivalofthefittest.jsonsettings.Description
508 "[color=\"red\"]IMPORTANT NOTE: AI PLAYERS DO NOT WORK WITH THIS MAP[/color]\n"
510 "Protect your base against endless waves of enemies. Use your woman citizen to collect the treasures at the center of the map before others do, and try to build your base up. The last player remaining will be the winner!"
513 #: maps/random/survivalofthefittest.jsonsettings.Name
514 msgid "Survival of the Fittest"
517 #: maps/random/syria.jsonsettings.Description
518 msgid "Players start in a plains with slightly rolling highlands."
521 #: maps/random/syria.jsonsettings.Name
525 #: maps/random/the_nile.jsonsettings.Description
527 "A calm wide river, representing the Nile River in Egypt, divides the map "
528 "into western and eastern parts."
531 #: maps/random/the_nile.jsonsettings.Name
535 #: maps/random/unknown.jsonsettings.Description
536 msgid "The unknown... Warning: May be a naval map."
539 #: maps/random/unknown.jsonsettings.Name
541 msgstr "Desconocido "
543 #: maps/random/unknown_land.jsonsettings.Description
544 msgid "The unknown..."
547 #: maps/random/unknown_land.jsonsettings.Name
551 #: maps/random/unknown_nomad.jsonsettings.Description
553 "The unknown... Players start with only some citizen soldiers and females. "
554 "[color=\"red\"]Warning: The starting resources should be set at least at "
558 #: maps/random/unknown_nomad.jsonsettings.Name
559 msgid "Unknown Nomad"
562 #: maps/random/volcanic_lands.jsonsettings.Description
563 msgid "A charred dead land where players start around a smoking volcano."
566 #: maps/random/volcanic_lands.jsonsettings.Name
567 msgid "Volcanic Lands"
570 #: maps/random/wall_demo.jsonsettings.Description
572 "A demonstration of wall placement methods/code in random maps. Very large "
573 "map size is recommended."
576 #: maps/random/wall_demo.jsonsettings.Name
580 #: maps/random/survivalofthefittest_triggers.js:80
581 msgid "An enemy wave is attacking!"
582 msgstr "Una oleada enemiga se aproxima!"
584 #: maps/random/survivalofthefittest_triggers.js:151
585 msgid "The first wave will start in 15 minutes!"
586 msgstr "La primera oleada vendrá en 15 minutos!"
588 #: maps/scenarios/Triggers_demo.js:73
589 msgid "Testing the yes-no dialog. Do you want to say sure or rather not?"
590 msgstr "Testeando el diálogo si-no. Quieres decir que si o mejor que no?"
592 #: maps/scenarios/Triggers_demo.js:79
596 #: maps/scenarios/Triggers_demo.js:83
600 #: maps/scenarios/Triggers_demo.js:89
604 #: maps/scenarios/Triggers_demo.js:93
605 msgid "Say rather not"
608 #: maps/scenarios/treasure_islands.js:10
609 msgid "Collect the treasures before your enemy does! May the better win!"
610 msgstr "Recolecta los tesoros antes que tu enemigo! Que el mejor gane!"
612 #: maps/scenarios/treasure_islands.js:29
613 msgid "No winner yet, prepare for battle!"
616 #: maps/scenarios/treasure_islands.js:41
617 msgid "Your enemy's treasury is filled to the brim, you lose!"
618 msgstr "El tesoro enemigo esta lleno, has perdido!"
620 #: maps/scenarios/treasure_islands.js:46
621 msgid "Your treasury is filled to the brim, you are victorious!"
622 msgstr "Tu tesoro es abundante, has vencido!"
624 #: maps/scenarios/treasure_islands.js:58
625 msgid "Hurry up! Your enemy is close to victory!"
626 msgstr "Apúrate! Tu enemigo está muy cerca de la victoria!"
628 #: maps/scenarios/treasure_islands.js:69
630 msgid "Treasures remaining to collect for victory: %(remainingTreasures)s!"
631 msgstr "Tesoros que faltan por recolectar para ganar: %(remainingTreasures)s!"
633 #: maps/scenarios/treasure_islands.js:77
634 msgid "You have collected a treasure!"
635 msgstr "Recolectaste un tesoro!"
637 #: maps/scenarios/treasure_islands.js:89
638 msgid "Defeat your enemy to win!"
639 msgstr "Derrota a tu enemigo para ganar!"
641 #: maps/scenarios/Arcadia.xml:Description:41
643 "Springtime in Arcadia, Greece. Spring rains have gorged what would otherwise be dry creek beds throughout the rest of the year, dividing the lands between two warring tribes. \n"
645 "Players start on either side of a mountainous region rich in resources. Extra starting buildings help players jumpstart building their new colonies."
648 #: maps/scenarios/Arcadia.xml:PlayerData[0].Name:41
649 #: maps/scenarios/Belgian_Bog_night.xml:PlayerData[0].Name:42
650 #: maps/scenarios/Death Canyon - Invasion Force.xml:PlayerData[0].Name:42
651 #: maps/scenarios/Demo_Trading.xml:PlayerData[0].Name:31 maps/scenarios/Eire
652 #: and Albion.xml:PlayerData[0].Name:31 maps/scenarios/Fast
653 #: Oasis.xml:PlayerData[0].Name:31
654 #: maps/scenarios/Flight_demo_2.xml:PlayerData[0].Name:31
655 #: maps/scenarios/Gold_Rush.xml:PlayerData[0].Name:31
656 #: maps/scenarios/Introductory Tutorial.xml:PlayerData[0].Name:42
657 #: maps/scenarios/Laconia 01.xml:PlayerData[0].Name:31
658 #: maps/scenarios/Migration.xml:PlayerData[0].Name:31
659 #: maps/scenarios/Necropolis.xml:PlayerData[0].Name:41 maps/scenarios/Saharan
660 #: Oases.xml:PlayerData[0].Name:31 maps/scenarios/Sandbox -
661 #: Britons.xml:PlayerData[0].Name:41 maps/scenarios/Sandbox -
662 #: Gauls.xml:PlayerData[0].Name:41 maps/scenarios/Sandbox -
663 #: Iberians.xml:PlayerData[0].Name:42 maps/scenarios/Sandbox -
664 #: Romans.xml:PlayerData[0].Name:42 maps/scenarios/Siwa
665 #: Oasis.xml:PlayerData[0].Name:31 maps/scenarios/The Massacre of
666 #: Delphi.xml:PlayerData[0].Name:41 maps/scenarios/Treasure
667 #: Islands.xml:PlayerData[0].Name:41 maps/scenarios/Tropical
668 #: Island.xml:PlayerData[0].Name:41
669 #: maps/scenarios/WallTest.xml:PlayerData[0].Name:31
670 #: maps/scenarios/Walls.xml:PlayerData[0].Name:31
671 #: maps/scenarios/reservoir.xml:PlayerData[0].Name:31
672 #: maps/scenarios/starting_economy_walkthrough.xml:PlayerData[0].Name:42
673 #: maps/skirmishes/Acropolis Bay (2).xml:PlayerData[0].Name:41
674 #: maps/skirmishes/Alpine_Valleys_(2).xml:PlayerData[0].Name:41
675 #: maps/skirmishes/Bactria (2).xml:PlayerData[0].Name:42
676 #: maps/skirmishes/Barcania (3).xml:PlayerData[0].Name:31
677 #: maps/skirmishes/Belgian Bog (2).xml:PlayerData[0].Name:41
678 #: maps/skirmishes/Caspian Sea (2v2).xml:PlayerData[0].Name:42
679 #: maps/skirmishes/Corinthian Isthmus (2).xml:PlayerData[0].Name:41
680 #: maps/skirmishes/Corinthian Isthmus (4).xml:PlayerData[0].Name:41
681 #: maps/skirmishes/Corsica and Sardinia (4).xml:PlayerData[0].Name:42
682 #: maps/skirmishes/Cycladic Archipelago (2).xml:PlayerData[0].Name:42
683 #: maps/skirmishes/Death Canyon (2).xml:PlayerData[0].Name:42
684 #: maps/skirmishes/Deccan Plateau (2).xml:PlayerData[0].Name:41
685 #: maps/skirmishes/Gallic Fields (3).xml:PlayerData[0].Name:41
686 #: maps/skirmishes/Gambia River (3).xml:PlayerData[0].Name:42
687 #: maps/skirmishes/Golden Oasis (2).xml:PlayerData[0].Name:42
688 #: maps/skirmishes/Greek Acropolis (2).xml:PlayerData[0].Name:41
689 #: maps/skirmishes/Greek Acropolis (4).xml:PlayerData[0].Name:41
690 #: maps/skirmishes/Greek Acropolis Night (2).xml:PlayerData[0].Name:42
691 #: maps/skirmishes/Libyan Oases (4).xml:PlayerData[0].Name:42
692 #: maps/skirmishes/Libyan Oasis (2).xml:PlayerData[0].Name:42
693 #: maps/skirmishes/Lorraine Plain (2).xml:PlayerData[0].Name:40
694 #: maps/skirmishes/Median Oasis (2).xml:PlayerData[0].Name:41
695 #: maps/skirmishes/Median Oasis (4).xml:PlayerData[0].Name:42
696 #: maps/skirmishes/Mediterranean Cove (2).xml:PlayerData[0].Name:41
697 #: maps/skirmishes/Neareastern Badlands (2).xml:PlayerData[0].Name:42
698 #: maps/skirmishes/Neareastern Badlands (4).xml:PlayerData[0].Name:41
699 #: maps/skirmishes/Nile River (4).xml:PlayerData[0].Name:41
700 #: maps/skirmishes/Persian Highlands (4).xml:PlayerData[0].Name:42
701 #: maps/skirmishes/Punbjab (2).xml:PlayerData[0].Name:40
702 #: maps/skirmishes/Saharan Oases (4).xml:PlayerData[0].Name:41
703 #: maps/skirmishes/Sahel (4).xml:PlayerData[0].Name:42 maps/skirmishes/Savanna
704 #: River.xml:PlayerData[0].Name:42 maps/skirmishes/Sicilia
705 #: (2).xml:PlayerData[0].Name:41
706 #: maps/skirmishes/Sicilia_Nomad.xml:PlayerData[0].Name:35
707 #: maps/skirmishes/Siwa Oasis (2).xml:PlayerData[0].Name:40
708 #: maps/skirmishes/Sporades Islands (2).xml:PlayerData[1].Name:42
709 #: maps/skirmishes/Syria (2).xml:PlayerData[0].Name:41 maps/skirmishes/Team
710 #: Oasis - 2v2.xml:PlayerData[0].Name:42 maps/skirmishes/Thessalian Plains
711 #: (4).xml:PlayerData[0].Name:41 maps/skirmishes/Tuscan Acropolis
712 #: (4).xml:PlayerData[0].Name:40 maps/skirmishes/Watering Holes
713 #: (4).xml:PlayerData[0].Name:42 maps/skirmishes/Zagros Mountains
714 #: (2).xml:PlayerData[0].Name:42
718 #: maps/scenarios/Arcadia.xml:PlayerData[1].Name:41
719 #: maps/scenarios/Belgian_Bog_night.xml:PlayerData[1].Name:42
720 #: maps/scenarios/Demo_Trading.xml:PlayerData[1].Name:31 maps/scenarios/Eire
721 #: and Albion.xml:PlayerData[1].Name:31 maps/scenarios/Fast
722 #: Oasis.xml:PlayerData[1].Name:31
723 #: maps/scenarios/Flight_demo_2.xml:PlayerData[1].Name:31
724 #: maps/scenarios/Gold_Rush.xml:PlayerData[1].Name:31
725 #: maps/scenarios/Introductory Tutorial.xml:PlayerData[1].Name:42
726 #: maps/scenarios/Laconia 01.xml:PlayerData[1].Name:31
727 #: maps/scenarios/Migration.xml:PlayerData[1].Name:31
728 #: maps/scenarios/Necropolis.xml:PlayerData[1].Name:41 maps/scenarios/Saharan
729 #: Oases.xml:PlayerData[1].Name:31 maps/scenarios/Sandbox -
730 #: Britons.xml:PlayerData[1].Name:41 maps/scenarios/Sandbox -
731 #: Gauls.xml:PlayerData[1].Name:41 maps/scenarios/Sandbox -
732 #: Iberians.xml:PlayerData[1].Name:42 maps/scenarios/Sandbox -
733 #: Romans.xml:PlayerData[1].Name:42 maps/scenarios/Siwa
734 #: Oasis.xml:PlayerData[1].Name:31 maps/scenarios/The Massacre of
735 #: Delphi.xml:PlayerData[1].Name:41 maps/scenarios/Treasure
736 #: Islands.xml:PlayerData[1].Name:41 maps/scenarios/Tropical
737 #: Island.xml:PlayerData[1].Name:41
738 #: maps/scenarios/WallTest.xml:PlayerData[1].Name:31
739 #: maps/scenarios/Walls.xml:PlayerData[1].Name:31
740 #: maps/scenarios/starting_economy_walkthrough.xml:PlayerData[1].Name:42
741 #: maps/skirmishes/Acropolis Bay (2).xml:PlayerData[1].Name:41
742 #: maps/skirmishes/Alpine_Valleys_(2).xml:PlayerData[1].Name:41
743 #: maps/skirmishes/Bactria (2).xml:PlayerData[1].Name:42
744 #: maps/skirmishes/Barcania (3).xml:PlayerData[1].Name:31
745 #: maps/skirmishes/Belgian Bog (2).xml:PlayerData[1].Name:41
746 #: maps/skirmishes/Caspian Sea (2v2).xml:PlayerData[1].Name:42
747 #: maps/skirmishes/Corinthian Isthmus (2).xml:PlayerData[1].Name:41
748 #: maps/skirmishes/Corinthian Isthmus (4).xml:PlayerData[1].Name:41
749 #: maps/skirmishes/Corsica and Sardinia (4).xml:PlayerData[1].Name:42
750 #: maps/skirmishes/Cycladic Archipelago (2).xml:PlayerData[1].Name:42
751 #: maps/skirmishes/Death Canyon (2).xml:PlayerData[1].Name:42
752 #: maps/skirmishes/Deccan Plateau (2).xml:PlayerData[1].Name:41
753 #: maps/skirmishes/Gallic Fields (3).xml:PlayerData[1].Name:41
754 #: maps/skirmishes/Gambia River (3).xml:PlayerData[1].Name:42
755 #: maps/skirmishes/Golden Oasis (2).xml:PlayerData[1].Name:42
756 #: maps/skirmishes/Greek Acropolis (2).xml:PlayerData[1].Name:41
757 #: maps/skirmishes/Greek Acropolis (4).xml:PlayerData[1].Name:41
758 #: maps/skirmishes/Greek Acropolis Night (2).xml:PlayerData[1].Name:42
759 #: maps/skirmishes/Libyan Oases (4).xml:PlayerData[1].Name:42
760 #: maps/skirmishes/Libyan Oasis (2).xml:PlayerData[1].Name:42
761 #: maps/skirmishes/Lorraine Plain (2).xml:PlayerData[1].Name:40
762 #: maps/skirmishes/Median Oasis (2).xml:PlayerData[1].Name:41
763 #: maps/skirmishes/Median Oasis (4).xml:PlayerData[1].Name:42
764 #: maps/skirmishes/Mediterranean Cove (2).xml:PlayerData[1].Name:41
765 #: maps/skirmishes/Neareastern Badlands (2).xml:PlayerData[1].Name:42
766 #: maps/skirmishes/Neareastern Badlands (4).xml:PlayerData[1].Name:41
767 #: maps/skirmishes/Nile River (4).xml:PlayerData[1].Name:41
768 #: maps/skirmishes/Persian Highlands (4).xml:PlayerData[1].Name:42
769 #: maps/skirmishes/Punbjab (2).xml:PlayerData[1].Name:40
770 #: maps/skirmishes/Saharan Oases (4).xml:PlayerData[1].Name:41
771 #: maps/skirmishes/Sahel (4).xml:PlayerData[1].Name:42 maps/skirmishes/Savanna
772 #: River.xml:PlayerData[1].Name:42 maps/skirmishes/Sicilia
773 #: (2).xml:PlayerData[1].Name:41
774 #: maps/skirmishes/Sicilia_Nomad.xml:PlayerData[1].Name:35
775 #: maps/skirmishes/Siwa Oasis (2).xml:PlayerData[1].Name:40
776 #: maps/skirmishes/Sporades Islands (2).xml:PlayerData[2].Name:42
777 #: maps/skirmishes/Syria (2).xml:PlayerData[1].Name:41 maps/skirmishes/Team
778 #: Oasis - 2v2.xml:PlayerData[1].Name:42 maps/skirmishes/Thessalian Plains
779 #: (4).xml:PlayerData[1].Name:41 maps/skirmishes/Tuscan Acropolis
780 #: (4).xml:PlayerData[1].Name:40 maps/skirmishes/Watering Holes
781 #: (4).xml:PlayerData[1].Name:42 maps/skirmishes/Zagros Mountains
782 #: (2).xml:PlayerData[1].Name:42
786 #: maps/scenarios/Arcadia.xml:Name:41
790 #: maps/scenarios/Azure Coast(2).xml:Description:31 maps/scenarios/Azure
791 #: Coast(4).xml:Description:31 maps/scenarios/Azure Coast.xml:Description:41
792 msgid "Help the young Massilia to settle or expel the Greeks from Gaul."
793 msgstr "Ayuda al joven Massilia a establecer o expulsar a los Griegos de la Galia"
795 #: maps/scenarios/Azure Coast(2).xml:PlayerData[0].Name:31
799 #: maps/scenarios/Azure Coast(2).xml:PlayerData[1].Name:31
803 #: maps/scenarios/Azure Coast(2).xml:Name:31
804 msgid "Azure Coast 2"
807 #: maps/scenarios/Azure Coast(4).xml:PlayerData[0].Name:31
811 #: maps/scenarios/Azure Coast(4).xml:PlayerData[1].Name:31
815 #: maps/scenarios/Azure Coast(4).xml:PlayerData[2].Name:31
819 #: maps/scenarios/Azure Coast(4).xml:PlayerData[3].Name:31
823 #: maps/scenarios/Azure Coast(4).xml:Name:31
824 msgid "Azure Coast 3"
827 #: maps/scenarios/Azure Coast.xml:PlayerData[0].Name:41
831 #: maps/scenarios/Azure Coast.xml:PlayerData[1].Name:41
835 #: maps/scenarios/Azure Coast.xml:PlayerData[2].Name:41
839 #: maps/scenarios/Azure Coast.xml:PlayerData[3].Name:41
843 #: maps/scenarios/Azure Coast.xml:PlayerData[4].Name:41
847 #: maps/scenarios/Azure Coast.xml:PlayerData[5].Name:41
851 #: maps/scenarios/Azure Coast.xml:PlayerData[6].Name:41
855 #: maps/scenarios/Azure Coast.xml:PlayerData[7].Name:41
859 #: maps/scenarios/Azure Coast.xml:Name:41
860 msgid "Azure Coast 1"
863 #: maps/scenarios/Battle for the Tiber.xml:Description:31
865 "Rome battles against the Etruscan city of Veii for control of the Tiber "
867 msgstr "Roma pelea ante la ciudad etrusca de Veii por el control del río Tiber."
869 #: maps/scenarios/Battle for the Tiber.xml:PlayerData[0].Name:31
873 #: maps/scenarios/Battle for the Tiber.xml:PlayerData[1].Name:31
877 #: maps/scenarios/Battle for the Tiber.xml:PlayerData[2].Name:31
878 #: maps/scenarios/Battle for the Tiber.xml:PlayerData[3].Name:31
879 msgid "Gallic Invaders"
880 msgstr "Invasores Galos"
882 #: maps/scenarios/Battle for the Tiber.xml:Name:31
883 msgid "Battle for the Tiber"
884 msgstr "Batalla por el Tiber"
886 #: maps/scenarios/Belgian_Bog_night.xml:Description:42
887 msgid "Two Celtic tribes face off across a large bog at night."
888 msgstr "Dos tribus celtas se enfrentas en un enorme pantano a la noche."
890 #: maps/scenarios/Belgian_Bog_night.xml:Name:42
891 msgid "Belgian Bog Night"
892 msgstr "Noche en el Pantano Belga"
894 #: maps/scenarios/Bridge_demo.xml:PlayerData[0].Name:31
896 msgstr "Demo de Puentes"
898 #: maps/scenarios/Bridge_demo.xml:PlayerData[1].Name:31
902 #: maps/scenarios/Bridge_demo.xml:Description:31
903 msgid "Demo map showing how to simulate bridges in the Atlas map editor."
904 msgstr "Mapa Demo mostrando como simular mapas en el editor de mapas."
906 #: maps/scenarios/Bridge_demo.xml:Name:31
908 msgstr "Demo de Puentes"
910 #: maps/scenarios/Campaign Test Map 2 - heightmap.xml:Name:42
911 msgid "Campaign Map - Test"
912 msgstr "Mapa de Campaña - Test"
914 #: maps/scenarios/Campaign Test Map.xml:Description:42
915 msgid "A test map for potential Strategic Campaigns."
916 msgstr "Un mapa de prueba para las Campañas Estratégicas"
918 #: maps/scenarios/Campaign Test Map.xml:PlayerData[0].Name:42
919 msgid "Delian League"
920 msgstr "Liga de Delos"
922 #: maps/scenarios/Campaign Test Map.xml:PlayerData[1].Name:42
923 #: maps/scenarios/Peloponnese.xml:PlayerData[3].Name:41
927 #: maps/scenarios/Campaign Test Map.xml:PlayerData[2].Name:42
928 #: maps/scenarios/Peloponnese.xml:PlayerData[5].Name:41
932 #: maps/scenarios/Campaign Test Map.xml:PlayerData[3].Name:42
936 #: maps/scenarios/Campaign Test Map.xml:PlayerData[4].Name:42
940 #: maps/scenarios/Campaign Test Map.xml:PlayerData[5].Name:42
944 #: maps/scenarios/Campaign Test Map.xml:PlayerData[6].Name:42
945 msgid "Peloponnesian League"
946 msgstr "Liga del Peloponeso"
948 #: maps/scenarios/Campaign Test Map.xml:PlayerData[7].Name:42
949 msgid "Religious Institutions"
950 msgstr "Instituciones Religiosas"
952 #: maps/scenarios/Campaign Test Map.xml:Name:42
953 msgid "Strategic Campaign Proof of Concept"
956 #: maps/scenarios/Combat_demo.xml:Name:30
958 msgstr "Demo de combate"
960 #: maps/scenarios/Combat_demo.xml:Description:30
962 "A combat demonstration between a small number of ranged and melee infantry "
964 msgstr "Una demostración de combate entre un pequeño número de unidades de cuerpo a cuerpo y a distancia."
966 #: maps/scenarios/Combat_demo_(huge).xml:Name:77
967 msgid "Combat Demo (Huge)"
968 msgstr "Demo de combate (Enorme)"
970 #: maps/scenarios/Combat_demo_(huge).xml:Description:77
971 msgid "1296 units. Extremely slow (we need more optimisation)."
972 msgstr "1296 unidades. Extremadamente lento (necesitamos más optimización)."
974 #: maps/scenarios/Death Canyon - Invasion Force.xml:Description:42
976 "A deep rocky canyon slicing through the desert. Good for multiplayer.\n"
978 "2 teams of 2 players. 1 player on each team starts with a base and resources. The other player starts with only a large army to assist their teammate."
981 #: maps/scenarios/Death Canyon - Invasion Force.xml:PlayerData[1].Name:42
982 #: maps/scenarios/Death Canyon - Invasion Force.xml:PlayerData[3].Name:42
983 msgid "Invasion Force"
984 msgstr "Fuerza Invasora"
986 #: maps/scenarios/Death Canyon - Invasion Force.xml:PlayerData[2].Name:42
987 #: maps/scenarios/Demo_Trading.xml:PlayerData[2].Name:31 maps/scenarios/Fast
988 #: Oasis.xml:PlayerData[2].Name:31
989 #: maps/scenarios/Gold_Rush.xml:PlayerData[2].Name:31
990 #: maps/scenarios/Migration.xml:PlayerData[2].Name:31
991 #: maps/scenarios/Necropolis.xml:PlayerData[2].Name:41 maps/scenarios/Saharan
992 #: Oases.xml:PlayerData[2].Name:31 maps/scenarios/Sandbox -
993 #: Britons.xml:PlayerData[2].Name:41 maps/scenarios/Sandbox -
994 #: Gauls.xml:PlayerData[2].Name:41 maps/scenarios/Siwa
995 #: Oasis.xml:PlayerData[2].Name:31 maps/skirmishes/Barcania
996 #: (3).xml:PlayerData[2].Name:31 maps/skirmishes/Caspian Sea
997 #: (2v2).xml:PlayerData[2].Name:42 maps/skirmishes/Corinthian Isthmus
998 #: (4).xml:PlayerData[2].Name:41 maps/skirmishes/Corsica and Sardinia
999 #: (4).xml:PlayerData[2].Name:42 maps/skirmishes/Gallic Fields
1000 #: (3).xml:PlayerData[2].Name:41 maps/skirmishes/Gambia River
1001 #: (3).xml:PlayerData[2].Name:42 maps/skirmishes/Greek Acropolis
1002 #: (4).xml:PlayerData[2].Name:41 maps/skirmishes/Libyan Oases
1003 #: (4).xml:PlayerData[2].Name:42 maps/skirmishes/Median Oasis
1004 #: (4).xml:PlayerData[2].Name:42 maps/skirmishes/Neareastern Badlands
1005 #: (4).xml:PlayerData[2].Name:41 maps/skirmishes/Nile River
1006 #: (4).xml:PlayerData[2].Name:41 maps/skirmishes/Persian Highlands
1007 #: (4).xml:PlayerData[2].Name:42 maps/skirmishes/Saharan Oases
1008 #: (4).xml:PlayerData[2].Name:41 maps/skirmishes/Sahel
1009 #: (4).xml:PlayerData[2].Name:42 maps/skirmishes/Team Oasis -
1010 #: 2v2.xml:PlayerData[2].Name:42 maps/skirmishes/Thessalian Plains
1011 #: (4).xml:PlayerData[2].Name:41 maps/skirmishes/Tuscan Acropolis
1012 #: (4).xml:PlayerData[2].Name:40 maps/skirmishes/Watering Holes
1013 #: (4).xml:PlayerData[2].Name:42
1017 #: maps/scenarios/Death Canyon - Invasion Force.xml:Name:42
1018 msgid "Death Canyon - Invasion Force"
1021 #: maps/scenarios/Demo_Trading.xml:Description:31
1022 msgid "A demonstration of the new trading feature."
1023 msgstr "Una demostración de la nueva característica del comercio."
1025 #: maps/scenarios/Demo_Trading.xml:Name:31
1026 msgid "Trading Demo"
1027 msgstr "Demo de Comercio"
1029 #: maps/scenarios/Eire and Albion.xml:Description:31
1031 "A demo map of the British Isles, created with the assistance of a height "
1033 msgstr "Un mapa demo de las islas británicas, creado con la ayuda de un mapa."
1035 #: maps/scenarios/Eire and Albion.xml:Name:31
1036 msgid "Eire and Albion (British Isles)"
1037 msgstr "Éire y Albión (Islas Británicas)"
1039 #: maps/scenarios/Fast Oasis.xml:Description:31
1041 "A small desert map. Each player starts near an oasis spotted about an otherwise bleak and sandy desert that is wide open to assault and depredation.\n"
1043 "Gameplay is tight and fast, with no time to stop and smell the roses."
1044 msgstr "Un pequeño mapa desértico. Cada jugador comienza cerca de un oasis desparramado en un desierto peligroso que está abierto a asaltos y depredadores.\n\nEl juego es rápido, sin tiempo a parar a oler las flores."
1046 #: maps/scenarios/Fast Oasis.xml:PlayerData[3].Name:31
1047 #: maps/scenarios/Gold_Rush.xml:PlayerData[3].Name:31
1048 #: maps/scenarios/Necropolis.xml:PlayerData[3].Name:41 maps/scenarios/Saharan
1049 #: Oases.xml:PlayerData[3].Name:31 maps/scenarios/Siwa
1050 #: Oasis.xml:PlayerData[3].Name:31 maps/skirmishes/Caspian Sea
1051 #: (2v2).xml:PlayerData[3].Name:42 maps/skirmishes/Corinthian Isthmus
1052 #: (4).xml:PlayerData[3].Name:41 maps/skirmishes/Corsica and Sardinia
1053 #: (4).xml:PlayerData[3].Name:42 maps/skirmishes/Greek Acropolis
1054 #: (4).xml:PlayerData[3].Name:41 maps/skirmishes/Libyan Oases
1055 #: (4).xml:PlayerData[3].Name:42 maps/skirmishes/Median Oasis
1056 #: (4).xml:PlayerData[3].Name:42 maps/skirmishes/Neareastern Badlands
1057 #: (4).xml:PlayerData[3].Name:41 maps/skirmishes/Nile River
1058 #: (4).xml:PlayerData[3].Name:41 maps/skirmishes/Persian Highlands
1059 #: (4).xml:PlayerData[3].Name:42 maps/skirmishes/Saharan Oases
1060 #: (4).xml:PlayerData[3].Name:41 maps/skirmishes/Sahel
1061 #: (4).xml:PlayerData[3].Name:42 maps/skirmishes/Team Oasis -
1062 #: 2v2.xml:PlayerData[3].Name:42 maps/skirmishes/Thessalian Plains
1063 #: (4).xml:PlayerData[3].Name:41 maps/skirmishes/Tuscan Acropolis
1064 #: (4).xml:PlayerData[3].Name:40 maps/skirmishes/Watering Holes
1065 #: (4).xml:PlayerData[3].Name:42
1069 #: maps/scenarios/Fast Oasis.xml:Name:31
1071 msgstr "Oasis Rápido"
1073 #: maps/scenarios/Fishing_demo.xml:Name:31
1074 msgid "Fishing Demo"
1075 msgstr "Demo de Pesca"
1077 #: maps/scenarios/Fishing_demo.xml:Description:31
1078 msgid "Test out fishing with a fishing boat. Still in development."
1079 msgstr "Prueba un barco pesquero. En desarrollo."
1081 #: maps/scenarios/Flight_demo.xml:Description:31
1082 msgid "Has some experimental fighter plane prototypes."
1083 msgstr "Tiene algunos prototipos de aviones de combate."
1085 #: maps/scenarios/Flight_demo.xml:Name:31
1087 msgstr "Demo de Vuelo"
1089 #: maps/scenarios/Flight_demo_2.xml:Description:31
1090 msgid "Fly some Mustangs."
1091 msgstr "Vuela algunos Mustangs."
1093 #: maps/scenarios/Flight_demo_2.xml:Name:31
1094 msgid "Flight Demo 2"
1095 msgstr "Demo de Vuelo 2"
1097 #: maps/scenarios/Gold_Rush.xml:Description:31
1099 "A wide-open map with a central rocky region rich in Minerals (Metal "
1100 "Resource). This map may be played if the other more detailed maps cause "
1101 "uncomfortable lag."
1102 msgstr "Un mapa abierto con una región rocosa central rica el Minerales (Metal). Este mapa puede ser jugado si los otros mapas más detallados causan lag."
1104 #: maps/scenarios/Gold_Rush.xml:Name:31
1106 msgstr "Lucha por el Oro"
1108 #: maps/scenarios/Gorge.xml:Description:31
1109 msgid "A riparian gorge meanders its way through the South lands of Gaul."
1112 #: maps/scenarios/Gorge.xml:Name:31
1116 #: maps/scenarios/Height Map Import - Demo (Fractal).xml:Description:31
1117 msgid "Importation of a height map created with fractals."
1120 #: maps/scenarios/Height Map Import - Demo (Fractal).xml:Name:31
1121 msgid "Height Map Import Demo - Fractal"
1124 #: maps/scenarios/Height Map Import - Demo (Greece).xml:Description:31
1126 "An example of height map importation. Image was 1000x1000 grayscale PNG. This image can be found in the scenarios folder.\n"
1128 "(Smaller images are recommended, as the importer scales the scenario size by the resolution of the imported image.)"
1131 #: maps/scenarios/Height Map Import - Demo (Greece).xml:Name:31
1132 msgid "Height Map Import Demo - Greece"
1135 #: maps/scenarios/Height Map Import - Demo (Greece-Small).xml:Description:31
1137 "An example of height map importation. Image was 512x512 grayscale PNG. This "
1138 "image can be found in the scenarios folder, but can be placed anywhere."
1141 #: maps/scenarios/Height Map Import - Demo (Greece-Small).xml:Name:31
1142 msgid "Height Map Import Demo - Greece (small)"
1145 #: maps/scenarios/Introductory Tutorial.xml:Description:42
1146 msgid "This is a basic tutorial to get you started playing 0 A.D."
1147 msgstr "Este es un tutorial básico de 0 A.D."
1149 #: maps/scenarios/Introductory Tutorial.xml:Name:42
1150 msgid "Introductory Tutorial"
1153 #: maps/scenarios/Laconia 01.xml:Description:31
1155 "The Peloponnesian valley of Laconia, homeland of the Spartans.\n"
1157 "The Macedonians are encroaching into Spartan lands. After losing a pitched battle against the invaders, the Spartans must rebuild their army quickly before the Macedonians overrun the entire valley."
1158 msgstr "El valle del Peloponeso de Laconia, casa de los Espartanos.\n\nLos Macedonios se acercan a las tierras Espartanas. Tras perder una batalla frente a los invasores, los Espartanos deben reconstruir su ejército rápido antes que los Macedonios conquisten el valle entero."
1160 #: maps/scenarios/Laconia 01.xml:Name:31
1164 #: maps/scenarios/Migration.xml:Description:31
1166 "Multiplayer map. Each player starts out on a small island with minimal resources situated off the coast of a large land mass.\n"
1168 "This is a WFG community-designed map by: SMST, NOXAS1, and Yodaspirine."
1169 msgstr "Mapa multijugador. Cada jugador comienza en una isla pequeña con recursos mínimos situados en la costa. \n\nEste es un mapa desarrollado en comunidad por: SMST, NOXAS1 y Yodaspirine."
1171 #: maps/scenarios/Miletus.xml:PlayerData[0].Name:31
1172 #: maps/scenarios/Miletus.xml:Name:31
1176 #: maps/scenarios/Miletus.xml:PlayerData[1].Name:31 maps/scenarios/Sandbox -
1177 #: Ptolemies 2.xml:PlayerData[1].Name:41
1181 #: maps/scenarios/Miletus.xml:Description:31
1182 msgid "A sandbox scenario for one player."
1183 msgstr "Un escenario para un jugador."
1185 #: maps/scenarios/Multiplayer_demo.xml:Name:31
1186 msgid "Multiplayer Demo"
1187 msgstr "Demo Multijugador"
1189 #: maps/scenarios/Multiplayer_demo.xml:Description:31
1191 "Small map with lots of resources and some water, for testing gameplay in "
1192 "non-competitive multiplayer matches."
1193 msgstr "Mapa pequeño con muchos recursos y algo de agua, para testear el juego en partidas no-competitivas de multijugador."
1195 #: maps/scenarios/Necropolis.xml:Description:41
1197 "4 players duke it out over the vast Nile Delta. Each city starts out nestled atop a large acropolis, but resources are scarce, forcing each player to expand their resource operations into the surrounding lands.\n"
1199 "Scouts say the nearby branches of the Nile River are shallow and fordable in multiple locations, so should only serve as a minor barrier between enemy factions."
1202 #: maps/scenarios/Necropolis.xml:Name:41
1206 #: maps/scenarios/Pathfinding_demo.xml:Description:41
1207 msgid "A map for testing unit movement algorithms."
1208 msgstr "Un mapa para testear el movimiento de las unidades."
1210 #: maps/scenarios/Pathfinding_demo.xml:Name:41
1211 msgid "Pathfinding Demo"
1212 msgstr "Demo de Pathfinding"
1214 #: maps/scenarios/Pathfinding_terrain_demo.xml:Name:31
1215 msgid "Pathfinding Terrain Demo"
1218 #: maps/scenarios/Pathfinding_terrain_demo.xml:Description:31
1220 "A map for testing movement costs and terrain properties in the A* "
1224 #: maps/scenarios/Peloponnese.xml:Description:41
1225 msgid "A real-world map of the Greek homeland."
1226 msgstr "Un mapa real de Grecia."
1228 #: maps/scenarios/Peloponnese.xml:PlayerData[0].Name:41
1232 #: maps/scenarios/Peloponnese.xml:PlayerData[1].Name:41
1236 #: maps/scenarios/Peloponnese.xml:PlayerData[2].Name:41
1240 #: maps/scenarios/Peloponnese.xml:PlayerData[4].Name:41
1244 #: maps/scenarios/Peloponnese.xml:Name:41
1245 msgid "Peloponnesian Wars"
1246 msgstr "Guerras del Peloponeso"
1248 #: maps/scenarios/Polynesia.xml:Description:42
1249 msgid "Demo map for new fancy water effects."
1250 msgstr "Mapa demo para nuevos efectos del agua."
1252 #: maps/scenarios/Polynesia.xml:PlayerData[0].Name:42
1256 #: maps/scenarios/Polynesia.xml:PlayerData[1].Name:42
1260 #: maps/scenarios/Polynesia.xml:Name:42
1264 #: maps/scenarios/Resource_demo.xml:Name:31
1265 msgid "Resource demo"
1268 #: maps/scenarios/Resource_demo.xml:Description:31
1269 msgid "Demo map for resource gathering."
1272 #: maps/scenarios/Saharan Oases.xml:Description:31
1274 "A desert biome map where each player has founded their colony at their own "
1275 "lush oasis. The rest of the map is generally wide-open and barren."
1278 #: maps/scenarios/Sahel.xml:Description:42
1280 "Situated Southside of the Atlas mountain range in North Africa.\n"
1282 "A somewhat open map with an abundance of food and mineral resources, while wood is somewhat scarce."
1285 #: maps/scenarios/Sahel.xml:PlayerData[0].Name:42
1286 msgid "Aulus Manlius Capitolinus"
1289 #: maps/scenarios/Sahel.xml:PlayerData[1].Name:42
1290 msgid "Hasdrubal the Fair"
1291 msgstr "Asdrúbal el Justo"
1293 #: maps/scenarios/Sahel.xml:PlayerData[2].Name:42
1294 msgid "Artaxshacha II"
1297 #: maps/scenarios/Sahel.xml:PlayerData[3].Name:42
1301 #: maps/scenarios/Sandbox - Athenians.xml:Description:42
1303 "Play with the Athenians faction in a non-threatening sandbox environment."
1306 #: maps/scenarios/Sandbox - Athenians.xml:PlayerData[0].Name:42
1307 msgid "The Athenians"
1308 msgstr "Los Atenienses"
1310 #: maps/scenarios/Sandbox - Athenians.xml:PlayerData[1].Name:42
1311 #: maps/scenarios/Sandbox - Macedonians.xml:PlayerData[1].Name:41
1312 #: maps/scenarios/Sandbox - Spartans.xml:PlayerData[0].Name:41
1313 #: maps/scenarios/Sandbox - Spartans.xml:PlayerData[1].Name:41
1314 msgid "The Spartans"
1315 msgstr "Los Espartanos"
1317 #: maps/scenarios/Sandbox - Athenians.xml:PlayerData[2].Name:42
1318 #: maps/scenarios/Sandbox - Macedonians.xml:PlayerData[2].Name:41
1319 #: maps/scenarios/Sandbox - Spartans.xml:PlayerData[2].Name:41
1320 msgid "The Persians"
1323 #: maps/scenarios/Sandbox - Athenians.xml:PlayerData[3].Name:42
1324 #: maps/scenarios/Sandbox - Macedonians.xml:PlayerData[3].Name:41
1325 #: maps/scenarios/Sandbox - Spartans.xml:PlayerData[3].Name:41
1329 #: maps/scenarios/Sandbox - Athenians.xml:Name:42
1330 msgid "Sandbox - The Athenians"
1331 msgstr "Sandbox - Los Atenienses"
1333 #: maps/scenarios/Sandbox - Britons.xml:Description:41 maps/scenarios/Sandbox
1334 #: - Gauls.xml:Description:41
1335 msgid "Play around with the Gallic faction in an idyllic sandbox setting."
1338 #: maps/scenarios/Sandbox - Britons.xml:PlayerData[3].Name:41
1339 #: maps/scenarios/Sandbox - Gauls.xml:PlayerData[3].Name:41
1340 msgid "Roman Interlopers"
1343 #: maps/scenarios/Sandbox - Britons.xml:Name:41
1344 msgid "Sandbox - The Britons"
1345 msgstr "Sandbox - Los Bretones"
1347 #: maps/scenarios/Sandbox - Carthaginians.xml:Description:41
1348 msgid "Explore the Carthaginian Buildings and Units."
1349 msgstr "Explora los edificios y unidades Cartagineses"
1351 #: maps/scenarios/Sandbox - Carthaginians.xml:PlayerData[0].Name:41
1352 #: maps/scenarios/Serengeti.xml:PlayerData[0].Name:31
1356 #: maps/scenarios/Sandbox - Carthaginians.xml:PlayerData[1].Name:41
1357 #: maps/scenarios/Sandbox - Persians.xml:PlayerData[1].Name:41
1361 #: maps/scenarios/Sandbox - Carthaginians.xml:Name:41
1362 msgid "Sandbox - The Carthaginians"
1363 msgstr "Sandbox - Los Cartagineses"
1365 #: maps/scenarios/Sandbox - Gauls.xml:Name:41
1366 msgid "Sandbox - The Gauls"
1367 msgstr "Sandbox - Los Galos"
1369 #: maps/scenarios/Sandbox - Iberians.xml:Description:42
1370 msgid "A demo map for the Iberians."
1371 msgstr "Un mapa demo para los Ibéricos."
1373 #: maps/scenarios/Sandbox - Iberians.xml:Name:42
1374 msgid "Sandbox - The Iberians"
1375 msgstr "Sandbox - Los Ibéricos"
1377 #: maps/scenarios/Sandbox - Macedonians.xml:Description:41
1379 "Play with the Macedonians faction in a non-threatening sandbox environment."
1380 msgstr "Juega con los Macedonios en un sandbox pacífico."
1382 #: maps/scenarios/Sandbox - Macedonians.xml:PlayerData[0].Name:41
1383 msgid "The Macedonians"
1384 msgstr "Los Macedonios"
1386 #: maps/scenarios/Sandbox - Macedonians.xml:Name:41
1387 msgid "Sandbox - The Macedonians"
1388 msgstr "Sandbox - Los Macedonios"
1390 #: maps/scenarios/Sandbox - Mauryans.xml:Description:42
1391 msgid "Mauryan Indian faction showcase map."
1392 msgstr "Muestra de la facción india Maurya."
1394 #: maps/scenarios/Sandbox - Mauryans.xml:PlayerData[0].Name:42
1395 msgid "Mauryan Indians"
1396 msgstr "Indios Maurya"
1398 #: maps/scenarios/Sandbox - Mauryans.xml:PlayerData[1].Name:42
1402 #: maps/scenarios/Sandbox - Mauryans.xml:Name:42
1403 msgid "Sandbox - The Mauryans"
1404 msgstr "Sandbox - Los Mauryas"
1406 #: maps/scenarios/Sandbox - Persians.xml:Description:41
1407 msgid "Demo Map. Play with the Persian civilisation in a sandbox setting."
1408 msgstr "Mapa Demo. Juega con los Persas."
1410 #: maps/scenarios/Sandbox - Persians.xml:PlayerData[0].Name:41
1414 #: maps/scenarios/Sandbox - Persians.xml:Name:41
1415 msgid "Sandbox - The Persians"
1416 msgstr "Sandbox - Los Persas"
1418 #: maps/scenarios/Sandbox - Ptolemies 2.xml:Description:41
1420 "Play with the Ptolemaic Egyptians in a non-threatening sandbox setting."
1421 msgstr "Juega con los Ptolomeos Egipcios en un sandbox pacífico."
1423 #: maps/scenarios/Sandbox - Ptolemies 2.xml:PlayerData[0].Name:41
1424 msgid "Ptolemy \"Savior\""
1425 msgstr "\"Salvador\" Ptolomeo"
1427 #: maps/scenarios/Sandbox - Ptolemies 2.xml:PlayerData[2].Name:41
1431 #: maps/scenarios/Sandbox - Ptolemies 2.xml:PlayerData[3].Name:41
1435 #: maps/scenarios/Sandbox - Ptolemies 2.xml:Name:41
1436 msgid "Sandbox - The Ptolemaic Egyptians 2"
1437 msgstr "Sandbox - Los Egipcios Ptolomeos 2"
1439 #: maps/scenarios/Sandbox - Ptolemies.xml:Description:41
1440 #: maps/skirmishes/Sporades Islands (2).xml:Description:42
1441 msgid "An islands map good for intense naval combat."
1442 msgstr "Un mapa de islas bueno para el combate naval."
1444 #: maps/scenarios/Sandbox - Ptolemies.xml:PlayerData[0].Name:41
1445 msgid "Ptolemaios A' Soter"
1446 msgstr "Ptolemaios A' Soter"
1448 #: maps/scenarios/Sandbox - Ptolemies.xml:PlayerData[1].Name:41
1452 #: maps/scenarios/Sandbox - Ptolemies.xml:Name:41
1453 msgid "Sandbox - The Ptolemaic Egyptians"
1454 msgstr "Sandbox - Los Egipcios Ptolomeos"
1456 #: maps/scenarios/Sandbox - Romans.xml:Description:42
1457 msgid "A sandbox scenario for players to try out the Roman civilisation."
1458 msgstr "Un sandbox para que los jugadores puedan conocer la facción Romana."
1460 #: maps/scenarios/Sandbox - Romans.xml:Name:42
1461 msgid "Sandbox - The Republican Romans"
1462 msgstr "Sandbox - La República Romana"
1464 #: maps/scenarios/Sandbox - Seleucids.xml:Description:41
1465 msgid "A sandbox scenario for players to try out the Seleucid civilisation."
1466 msgstr "Un sandbox para que los jugadores prueben la facción Seléucida."
1468 #: maps/scenarios/Sandbox - Seleucids.xml:PlayerData[0].Name:41
1469 msgid "The Seleucids"
1470 msgstr "Los Seléucidas"
1472 #: maps/scenarios/Sandbox - Seleucids.xml:PlayerData[1].Name:41
1473 msgid "The Ptolemies"
1474 msgstr "Los Ptolomeos"
1476 #: maps/scenarios/Sandbox - Seleucids.xml:Name:41
1477 msgid "Sandbox - The Seleucids"
1478 msgstr "Sandbox - Los Seléucidas"
1480 #: maps/scenarios/Sandbox - Spartans.xml:Description:41
1482 "Play with the Spartans faction in a non-threatening sandbox environment."
1483 msgstr "Juega con los Espartanos en un sandbox pacífico."
1485 #: maps/scenarios/Sandbox - Spartans.xml:Name:41
1486 msgid "Sandbox - The Spartans"
1487 msgstr "Sandbox - Los Espartanos"
1489 #: maps/scenarios/Savanna Ravine.xml:Name:42
1490 msgid "Savanna Ravine"
1493 #: maps/scenarios/Savanna Ravine.xml:Description:42
1495 "A wide-open Savanna map with a small ravine running down the center, which "
1499 #: maps/scenarios/Serengeti.xml:PlayerData[1].Name:31
1503 #: maps/scenarios/Serengeti.xml:PlayerData[2].Name:31
1507 #: maps/scenarios/Serengeti.xml:PlayerData[3].Name:31
1511 #: maps/scenarios/Serengeti.xml:Description:31
1513 "The African serengeti has herds of animals criss crossing the plain. Mineral"
1514 " wealth is bountiful and wood is in full supply."
1517 #: maps/scenarios/Serengeti.xml:Name:31
1521 #: maps/scenarios/Ship Formations.xml:Description:31
1522 msgid "Ship formations mockup."
1525 #: maps/scenarios/Ship Formations.xml:PlayerData[0].Name:31
1529 #: maps/scenarios/Ship Formations.xml:Name:31
1530 msgid "Ship Formations"
1531 msgstr "Formaciones de Barcos"
1533 #: maps/scenarios/Siwa Oasis.xml:Description:31
1535 "Carthage vs. Macedon vs. Persia vs. Iberia! A large oasis acts as the hub of"
1536 " mountainous spokes that divide the home territories of each player."
1537 msgstr "Cartago vs Macedonia vs Persia vs Iberia! Un enorme oasis es el centro de una cadena montañosa que divide los diferentes territorios de los jugadores."
1539 #: maps/scenarios/Siwa Oasis.xml:Name:31
1543 #: maps/scenarios/Territory Demo.xml:Description:31
1544 msgid "A demo map showing the territory effects of each type of structure."
1545 msgstr "Un mapa demo mostrando la influencia territorial de cada tipo de estructura."
1547 #: maps/scenarios/Territory Demo.xml:Name:31
1548 msgid "Territory Demo"
1549 msgstr "Demo Territorial"
1551 #: maps/scenarios/The Massacre of Delphi.xml:Description:41
1553 "The Celts invade Greece. Fight through the central valley or cut through the"
1554 " rich highlands in order to secure the lands around Delphi!"
1555 msgstr "Los Celtas invaden Grecia. Pelea en el valle central o corta por las tierras altas para proteger las tierras alrededor de Delfos!"
1557 #: maps/scenarios/The Massacre of Delphi.xml:Name:41
1558 msgid "Massacre of Delphi"
1559 msgstr "Masacre de Delfos"
1561 #: maps/scenarios/The Persian Gates.xml:Description:31
1563 "\"It has always been the Greek Dream to go East.\"\n"
1565 "\"Beware such pride. The East has a way of swallowing men and their dreams.\"\n"
1567 "Will Alexander push his way through The Persian Gates and fulfill his destiny, or will Ariobarzanes defend the rugged ancient land of Persis against a foreign invader?"
1568 msgstr "\"Siempre ha sido el sueño de los Griegos ir al Este.\"\n\n\"Ten cuidado con eso. El Este tiene un camino para tragar hombres y sus sueños.\"\n\nPodrá Alejandro pasar por las puertas Persas y completar su misión, o Ariobarzanes defenderá la tierra ancestral Persa ante un invasor extranjero?"
1570 #: maps/scenarios/The Persian Gates.xml:PlayerData[0].Name:31
1571 msgid "Alexandros Megas"
1572 msgstr "Alejandro Magno"
1574 #: maps/scenarios/The Persian Gates.xml:PlayerData[1].Name:31
1578 #: maps/scenarios/The Persian Gates.xml:PlayerData[2].Name:31
1579 msgid "Ariobarzanes"
1580 msgstr "Ariobarzanes"
1582 #: maps/scenarios/The Persian Gates.xml:PlayerData[3].Name:31
1586 #: maps/scenarios/The Persian Gates.xml:Name:31
1587 msgid "The Persian Gates"
1588 msgstr "Las Puertas Persas"
1590 #: maps/scenarios/Third Macedonian War.xml:Description:31
1592 "The Romans encroach upon Macedonian lands for the third and final time. Can "
1593 "the once-proud Macedonians prevail against the Roman juggernaut?"
1594 msgstr "Los Romanos entran a las tierras Macedónicas por tercera y última vez. Podrán los bravos Macedonios prevalecer ante el coloso Romano?"
1596 #: maps/scenarios/Third Macedonian War.xml:PlayerData[0].Name:31
1597 msgid "Lucius Aemilius Paullus"
1600 #: maps/scenarios/Third Macedonian War.xml:PlayerData[1].Name:31
1601 msgid "Perseus of Macedon"
1602 msgstr "Perseo de Macedonia"
1604 #: maps/scenarios/Third Macedonian War.xml:PlayerData[2].Name:31
1605 msgid "Greek Allies"
1606 msgstr "Aliados Griegos"
1608 #: maps/scenarios/Third Macedonian War.xml:Name:31
1609 msgid "Third Macedonian War"
1610 msgstr "Tercera Guerra Macedónica"
1612 #: maps/scenarios/Treasure Islands.xml:Description:41
1614 "Search treasures on small islands and on the water. Collect more treasures "
1615 "than your opponent to win."
1616 msgstr "Busca tesoros en las islas pequeñas y en el agua. Recolecta más tesoros que tu oponente para ganar."
1618 #: maps/scenarios/Treasure Islands.xml:Name:41
1619 msgid "Treasure Islands"
1620 msgstr "Islas del Tesoro"
1622 #: maps/scenarios/Triggers_demo.xml:Description:41
1624 "Demo map listening to various triggers and printing warning messages about "
1628 #: maps/scenarios/Triggers_demo.xml:Name:41
1629 msgid "Triggers Demo"
1632 #: maps/scenarios/Tropical Island.xml:Description:41
1633 msgid "Multiplayer map. A tropical paradise."
1634 msgstr "Mapa multijugador. Un paraíso tropical."
1636 #: maps/scenarios/Tropical Island.xml:Name:41
1637 msgid "Tropical Island"
1638 msgstr "Isla Tropical"
1640 #: maps/scenarios/Units_demo.xml:Name:92
1642 msgstr "Demo de Unidades"
1644 #: maps/scenarios/Units_demo.xml:Description:92
1645 msgid "Every unit in the game."
1646 msgstr "Cada unidad en el juego."
1648 #: maps/scenarios/WallTest.xml:Description:31
1649 #: maps/scenarios/_default.xml:Description:32 maps/scenarios/temperate
1650 #: map.xml:Description:31 maps/skirmishes/Corinthian Isthmus
1651 #: (4).xml:Description:41
1652 msgid "Give an interesting description of your map."
1653 msgstr "Da una descripción interesante de tu mapa."
1655 #: maps/scenarios/WallTest.xml:Name:31
1657 msgstr "Test de Muros"
1659 #: maps/scenarios/Walls.xml:Description:31
1663 #: maps/scenarios/Walls.xml:Name:31
1667 #: maps/scenarios/We are Legion.xml:Name:31
1668 msgid "We Are Legion"
1669 msgstr "Somos una Legión"
1671 #: maps/scenarios/We are Legion.xml:Description:31
1672 msgid "A quick battle demo map using Roman legionnaires."
1673 msgstr "Una batalla rápida usando legionarios Romanos."
1675 #: maps/scenarios/_default.xml:Name:32
1677 msgstr "Mapa sin nombre"
1679 #: maps/scenarios/reservoir.xml:Description:31
1680 msgid "A demo showing water planes."
1683 #: maps/scenarios/reservoir.xml:Name:31
1687 #: maps/scenarios/road demo.xml:Description:31
1688 msgid "Demo map showcasing Temperate Road decals."
1691 #: maps/scenarios/road demo.xml:Name:31
1692 msgid "Road Decals Demo"
1695 #: maps/scenarios/shipattacks.xml:Description:31
1696 msgid "Move ships around. Attack other ships."
1697 msgstr "Mueve tus barcos. Ataca otros barcos."
1699 #: maps/scenarios/shipattacks.xml:Name:31
1701 msgstr "Demo de Barcos"
1703 #: maps/scenarios/starting_economy_walkthrough.xml:Description:42
1705 "This map will give a rough guide for starting the game effectively. Early in the game the most important thing is to gather resources as fast as possible so you are able to build enough troops later.\n"
1707 "Warning: This is very fast at the start, be prepared to run through the initial bit several times."
1710 #: maps/scenarios/starting_economy_walkthrough.xml:Name:42
1711 msgid "Starting Economy Walkthrough"
1714 #: maps/scenarios/temperate map.xml:Name:31
1715 msgid "Base Temperate Map"
1718 #: maps/skirmishes/Acropolis Bay (2).xml:Description:41
1720 "Each player starts the match atop a large flat plateau, otherwise known as an acropolis.\n"
1722 "To the East lies a large bay with fishing opportunities. To the West is a rugged hinterland with an unclaimed acropolis commanding the valley below."
1723 msgstr "Cada jugador empieza sobre una grande y plana plateau, conocida como \"Acrópolis.\"\n\nHacia el este hay una bahía con oportunidades pesqueras. Hacia el oeste, una tierra escarpada con una acrópolis vacía que vigila el valle alrededor."
1725 #: maps/skirmishes/Acropolis Bay (2).xml:Name:41
1726 msgid "Acropolis Bay (2)"
1729 #: maps/skirmishes/Alpine_Mountains_(3).xml:Description:40
1731 "A map filled with impassable mountains and a great number of natural "
1733 msgstr "Un mapa lleno de murallas impasables y un gran número de recursos naturales."
1735 #: maps/skirmishes/Alpine_Mountains_(3).xml:Name:40
1736 msgid "Alpine Mountains (3)"
1737 msgstr "Montañas Alpinas (3)"
1739 #: maps/skirmishes/Alpine_Valleys_(2).xml:Description:41
1741 "The high peaks and valleys of the Alps.\n"
1743 "Each player starts the match nestled in a safe green valley. Between lies the treacherous Alps mountain range."
1746 #: maps/skirmishes/Alpine_Valleys_(2).xml:Name:41
1747 msgid "Alpine Valleys (2)"
1750 #: maps/skirmishes/Bactria (2).xml:Description:42
1752 "The arid and mineral-rich lands of Bactria (modern-day Afghanistan) at the foot of the Hindu Kush mountains.\n"
1754 "The center of the map is a dried up mountain. On either side are mountains and foothills pierced by treacherous passes and old trade routes."
1757 #: maps/skirmishes/Bactria (2).xml:Name:42
1761 #: maps/skirmishes/Barcania (3).xml:Name:31
1762 msgid "Barcania (3)"
1765 #: maps/skirmishes/Barcania (3).xml:Description:31
1767 "A wild and wooded isle, full of forests, gold, and mystery... mountains, "
1768 "seas, and thick forests make for a very dynamic and fast-paced 3-player map "
1769 "with lots of potential for skirmishing and guerilla warfare as well as tough"
1770 " defensive fighting or aggressive maneuvers."
1773 #: maps/skirmishes/Belgian Bog (2).xml:Description:41
1775 "Two players face off across a large bog somewhere in the Rhine lowlands.\n"
1777 "Wood is abundant, but Metal and Stone are hard to find and extract. Hunting and foraging is plentiful."
1780 #: maps/skirmishes/Belgian Bog (2).xml:Name:41
1781 msgid "Belgian Bog (2)"
1784 #: maps/skirmishes/Caspian Sea (2v2).xml:Description:42
1786 "Two teams face off across a long, very large saltwater lake.\n"
1788 "Fishing can be had in the central lake. The map is also well-endowed with Stone and Metal deposits."
1791 #: maps/skirmishes/Caspian Sea (2v2).xml:Name:42
1792 msgid "Caspian Sea (2v2)"
1795 #: maps/skirmishes/Corinthian Isthmus (2).xml:Name:41
1796 msgid "Corinthian Isthmus (2)"
1799 #: maps/skirmishes/Corinthian Isthmus (4).xml:Name:41
1800 msgid "Corinthian Isthmus (4)"
1803 #: maps/skirmishes/Corsica and Sardinia (4).xml:Description:42
1805 "The players start on two opposing islands, both with a very jagged relief that will make landing difficult.\n"
1807 "Originally occupied by the Torreans, then marginally settled by Etruscans, Phocaeans and Syracusans. Rome conquered these two islands from Carthage during the First Punic War and in 238 BC created the \"Corsica et Sardinia\" province. The Corsicans regularly revolted and over the course of a century, the island lost two thirds of its Corsican population."
1810 #: maps/skirmishes/Corsica and Sardinia (4).xml:Name:42
1811 msgid "Corsica and Sardinia (4)"
1814 #: maps/skirmishes/Cycladic Archipelago (2).xml:Description:42
1815 msgid "A \"small island\"-style map set in the Aegean Sea."
1818 #: maps/skirmishes/Cycladic Archipelago (2).xml:Name:42
1819 msgid "Cycladic Archipelago (2)"
1822 #: maps/skirmishes/Cycladic Archipelago (3).xml:Description:41
1824 "A \"small island\"-style map set in the Aegean Sea.\n"
1826 "Map size: Very Large"
1829 #: maps/skirmishes/Cycladic Archipelago (3).xml:PlayerData[0].Name:41
1833 #: maps/skirmishes/Cycladic Archipelago (3).xml:PlayerData[1].Name:41
1837 #: maps/skirmishes/Cycladic Archipelago (3).xml:PlayerData[2].Name:41
1841 #: maps/skirmishes/Cycladic Archipelago (3).xml:Name:41
1842 msgid "Cycladic Archipelago (3)"
1845 #: maps/skirmishes/Death Canyon (2).xml:Description:42
1847 "A deep rocky canyon slicing through the desert.\n"
1849 "Each player starts their colony on a plateau on either side of the ravine."
1852 #: maps/skirmishes/Death Canyon (2).xml:Name:42
1853 msgid "Death Canyon (2)"
1856 #: maps/skirmishes/Deccan Plateau (2).xml:Description:41
1858 "Two players square off across the heavily forested Deccan Plateau of central India.\n"
1860 "Each player starts the match with a free farmstead and free storehouse.\n"
1862 "Virgin resources lie to the lowlands on either side of the plateau. The lowlands also offer opportunity for expansion and strategic maneuvering."
1865 #: maps/skirmishes/Deccan Plateau (2).xml:Name:41
1866 msgid "Deccan Plateau (2)"
1869 #: maps/skirmishes/Forest Battle (4).xml:Description:40
1871 "A forest battle map where all players fight for supremacy and control over "
1875 #: maps/skirmishes/Forest Battle (4).xml:Name:40
1876 msgid "Forest Battle (4)"
1879 #: maps/skirmishes/Gallic Fields (3).xml:Description:41
1881 "Defend your Gallic outpost against attacks from your treacherous neighbors!\n"
1883 "Each player begins the match with a wooden palisade and some guard towers atop a low embankment.\n"
1885 "Watch out for Romans passing by!"
1888 #: maps/skirmishes/Gallic Fields (3).xml:Name:41
1889 msgid "Gallic Fields (3)"
1892 #: maps/skirmishes/Gambia River (3).xml:Description:42
1894 "All players start on one bank of the river, with minimal harvestable metal. Across the Gambia River is a savanna with many deposits of metal to be claimed. \n"
1896 "(Warning: Large map. Good computer specs recommended)"
1899 #: maps/skirmishes/Gambia River (3).xml:Name:42
1900 msgid "Gambia River (3)"
1903 #: maps/skirmishes/Golden Island (2).xml:Description:40
1905 "A ring of land borders a resource-rich island in the Mediterranean. Players "
1906 "can access the center via a narrow strip of land or via boat."
1909 #: maps/skirmishes/Golden Island (2).xml:Name:40
1910 msgid "Golden Island (2)"
1913 #: maps/skirmishes/Golden Oasis (2).xml:Description:42
1915 "Players start around a small oasis in the center of the map which holds much of the available wood on the map.\n"
1917 "Elsewhere, in the hinterlands, lies great riches, in the form of large deposits of gold and other metals."
1920 #: maps/skirmishes/Golden Oasis (2).xml:Name:42
1921 msgid "Gold Oasis (2)"
1924 #: maps/skirmishes/Greek Acropolis (2).xml:Description:41
1925 #: maps/skirmishes/Greek Acropolis Night (2).xml:Description:42
1927 "Two factions find themselves perched safely atop large rocky plateaus, or acropolises.\n"
1929 "Scout the lands to find free treasures and to secure new resources."
1932 #: maps/skirmishes/Greek Acropolis (2).xml:Name:41
1933 msgid "Greek Acropolis (2)"
1936 #: maps/skirmishes/Greek Acropolis (4).xml:Description:41
1938 "Three factions find themselves perched safely atop large rocky plateaus, or acropolises, whereas the fourth one is separated from their foes by a river branch.\n"
1940 "Scout the lands to find free treasures and to secure new resources.."
1943 #: maps/skirmishes/Greek Acropolis (4).xml:Name:41
1944 msgid "Greek Acropolis (4)"
1947 #: maps/skirmishes/Greek Acropolis Night (2).xml:Name:42
1948 msgid "Greek Acropolis Night (2)"
1951 #: maps/skirmishes/Libyan Oases (4).xml:Description:42
1953 "An otherwise wide-open, flat desert map is pierced in the center by two lush oases.\n"
1955 "This represents the Libyan Desert, part of the Saharan Desert, West of the Nile River in Egypt."
1958 #: maps/skirmishes/Libyan Oases (4).xml:Name:42
1959 msgid "Libyan Oases (4)"
1962 #: maps/skirmishes/Libyan Oasis (2).xml:Description:42
1964 "An old favorite. An otherwise wide-open, flat desert map is pierced in the center by a lush oasis.\n"
1966 "This represents the Libyan Desert, part of the Saharan Desert, West of the Nile River in Egypt.\n"
1968 "Iberians do not receive their circuit walls here. Instead, all factions receive 4 free Defense Towers."
1971 #: maps/skirmishes/Libyan Oasis (2).xml:Name:42
1972 msgid "Libyan Oasis (2)"
1975 #: maps/skirmishes/Lorraine Plain (2).xml:Description:40
1977 "The map is cut through the center by a river traversing east-west with some shallows.\n"
1979 "Fairly open-wooded and basically flat. Plenty of building room. Well balanced resources.\n"
1981 "Civ Territories are divided by main river and tributaries (with necessary shallows for crossings)."
1984 #: maps/skirmishes/Lorraine Plain (2).xml:Name:40
1985 msgid "Lorraine Plain (2)"
1988 #: maps/skirmishes/Median Oasis (2).xml:Description:41 maps/skirmishes/Median
1989 #: Oasis (4).xml:Description:42
1991 "A large oasis acts as the hub of mountainous spokes that divide the home "
1992 "territories of each player."
1995 #: maps/skirmishes/Median Oasis (2).xml:Name:41
1996 msgid "Median Oasis (2)"
1999 #: maps/skirmishes/Median Oasis (4).xml:Name:42
2000 msgid "Median Oasis (4)"
2003 #: maps/skirmishes/Mediterranean Cove (2).xml:Description:41
2005 "A sheltered natural harbour on the Mediterranean coast provides the "
2006 "resources for battle."
2009 #: maps/skirmishes/Mediterranean Cove (2).xml:Name:41
2010 msgid "Mediterranean Coves (2)"
2013 #: maps/skirmishes/Neareastern Badlands (2).xml:Description:42
2014 #: maps/skirmishes/Neareastern Badlands (4).xml:Description:41
2016 "The 'Cappadocia' region of Central-Eastern Anatolia.\n"
2018 "All players start on the Western end of the map, with a vast unclaimed wilderness lying open before them ripe for conquest and depredation.\n"
2020 "Stone and Metal resources are in abundance, especially Stone, but Wood is somewhat scarce."
2023 #: maps/skirmishes/Neareastern Badlands (2).xml:Name:42
2024 msgid "Neareastern Badlands (2)"
2027 #: maps/skirmishes/Neareastern Badlands (4).xml:Name:41
2028 msgid "Neareastern Badlands (4)"
2031 #: maps/skirmishes/Nile River (4).xml:Description:41
2033 "An Egyptian desert map bisected by the broad Nile River. Organic resources "
2034 "cluster near the river, while mineral resources can be found in the desert "
2038 #: maps/skirmishes/Nile River (4).xml:Name:41
2039 msgid "Nile River (4)"
2042 #: maps/skirmishes/Northern Island (2).xml:Description:40
2044 "Stranded in the cold North, 2 players fight for supremacy over the Island. "
2045 "One player starts in the Mountains to the West, the other player starts near"
2046 " the Bay in the East."
2049 #: maps/skirmishes/Northern Island (2).xml:Name:40
2050 msgid "Northern Island (2)"
2053 #: maps/skirmishes/Persian Highlands (4).xml:Description:42
2055 "A dry central basin rich in minerals surrounded by rocky hills and "
2059 #: maps/skirmishes/Persian Highlands (4).xml:Name:42
2060 msgid "Persian Highlands (4)"
2063 #: maps/skirmishes/Punbjab (2).xml:Description:40
2065 "Northwest India. Nearby rivers swell with monsoon rains, allowing for only a few treacherous crossings.\n"
2067 "The rivers are heavily forested, while grasslands carpet the surrounding countryside. Watch out for Tigers in the tall grass! Asian elephants are also a common sight."
2070 #: maps/skirmishes/Punbjab (2).xml:Name:40
2074 #: maps/skirmishes/Saharan Oases (4).xml:Description:41
2076 "A desert biome map where each player has founded their colony at their own lush oasis.\n"
2078 "The rest of the map is generally wide-open and barren."
2081 #: maps/skirmishes/Saharan Oases (4).xml:Name:41
2082 msgid "Saharan Oases (4)"
2085 #: maps/skirmishes/Sahel (4).xml:Description:42
2087 "Situated Southside of the Atlas mountain range in North Africa.\n"
2089 "A somewhat open map with an abundance of animals and mineral resources, while wood is scarce."
2092 #: maps/skirmishes/Sahel (4).xml:Name:42
2096 #: maps/skirmishes/Savanna River.xml:Description:42
2097 msgid "A large savanna is bisected by a narrow jungle stream."
2100 #: maps/skirmishes/Savanna River.xml:Name:42
2101 msgid "Savanna River (2)"
2104 #: maps/skirmishes/Sicilia (2).xml:Description:41
2105 msgid "The large Mediterranean island of Sicily is open for conquest."
2108 #: maps/skirmishes/Sicilia (2).xml:Name:41
2112 #: maps/skirmishes/Sicilia_Nomad.xml:Description:35
2114 "The large Mediterranean island of Sicily is open for conquest.\n"
2115 "[color=\"orange\"]Tip: docks are useful dropsite when you have no territory yet.[/color]"
2118 #: maps/skirmishes/Sicilia_Nomad.xml:Name:35
2119 msgid "Sicilia Nomad (2)"
2122 #: maps/skirmishes/Siwa Oasis (2).xml:Description:40
2124 "A dual oasis map with nearly all of the wood and animal resources concentrated in the middle of the map. Farmlands ring the oases sucking up what little moisture can be had.\n"
2126 "Stone and Metal can only be found in the rocky hinterlands. Treasures, if enabled, can be found scattered in the nearby deserts."
2129 #: maps/skirmishes/Siwa Oasis (2).xml:Name:40
2130 msgid "Siwa Oasis (2)"
2133 #: maps/skirmishes/Skirmish Demo.xml:Description:42
2134 msgid "A demo Skirmish map."
2137 #: maps/skirmishes/Skirmish Demo.xml:Name:42
2138 msgid "Skirmish Demo"
2141 #: maps/skirmishes/Sporades Islands (2).xml:Name:42
2142 msgid "Sporades Islands (2)"
2145 #: maps/skirmishes/Syria (2).xml:Description:41
2147 "A barren land with little wood and few animals. Treasures dot the landscape and will be essential to early growth.\n"
2149 "The player who sets up a profitable trade caravan earliest may gain a decisive advantage."
2152 #: maps/skirmishes/Syria (2).xml:Name:41
2156 #: maps/skirmishes/Team Oasis - 2v2.xml:Description:42
2158 "An oasis surrounded by mountains and desert. Farmlands near the water's edge"
2159 " provide much-needed boost in farming, but foraging and hunting are in short"
2163 #: maps/skirmishes/Team Oasis - 2v2.xml:Name:42
2164 msgid "Team Oasis (2v2)"
2167 #: maps/skirmishes/Thessalian Plains (4).xml:Description:41
2169 "The rolling Thessalian plain is traversed with narrow streams, easily "
2170 "forded. Wide-open spaces allow for massive expansion, while each player "
2171 "starts the match safe atop a large acropolis."
2174 #: maps/skirmishes/Thessalian Plains (4).xml:Name:41
2175 msgid "Thessalian Plains (4)"
2178 #: maps/skirmishes/Tuscan Acropolis (4).xml:Description:40
2180 "Four factions find themselves perched safely atop large rocky plateaus, or acropolises.\n"
2182 "Scout the lands to find free treasures and to secure new resources."
2185 #: maps/skirmishes/Tuscan Acropolis (4).xml:Name:40
2186 msgid "Tuscan Acropolis (4)"
2189 #: maps/skirmishes/Two Seas (6).xml:Description:41
2191 "A large tropic map with two seas to the East and to the West. Good for two "
2192 "teams of three players or three teams of two players."
2193 msgstr "Un gran mapa tropical con dos mares, uno al Este y el otro al Oeste. Bueno para dos equipos de tres jugadores o tres equipos de dos."
2195 #: maps/skirmishes/Two Seas (6).xml:Name:41
2196 msgid "Two Seas (6)"
2197 msgstr "Dos Mares (6)"
2199 #: maps/skirmishes/Watering Holes (4).xml:Description:42
2201 "The African savanna is chocked full of animal life for hunting, while the nearby mineral deposits are plentiful. The dry season is approaching and the watering holes are drying up.\n"
2203 "Note: This is a very small \"fast and furious\" map. Iberians do not start with their custom circuit walls."
2204 msgstr "La savanna africana está rebosante de animales para cazar, y los depósitos minerales están repletos. La temporada seca se acerca y los agujeros de agua se están secando.\n\nNota: Este es un mapa \"Rápido y Furioso\". Los ibéricos no comienzan con su circulo de murallas."
2206 #: maps/skirmishes/Watering Holes (4).xml:Name:42
2207 msgid "Watering Holes (4)"
2210 #: maps/skirmishes/Zagros Mountains (2).xml:Description:42
2212 "The mountains buffering the Persian homeland, straddling Persis, Susiana, and Media.\n"
2214 "Players start the match near the Persian Gulf in their own province with 1 free Temple. \n"
2216 "Access to untapped resources and territories can be found through the rugged hinterlands."
2219 #: maps/skirmishes/Zagros Mountains (2).xml:Name:42
2220 msgid "Zagros Mountains (2)"