1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright © 2014 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project.
6 # Wachsmuth <emilistrupkarlsmose@gmail.com>, 2014-2015
7 # Frederik Petersen <emailtilfrederik@gmail.com>, 2016
8 # Mads Dyrmann <madsdyrmannlarsen@gmail.com>, 2014
9 # Mads Overgård Henningsen <mads.overgaard@live.dk>, 2014
10 # Nicolai Nystrup-Eriksen <nicolain-e@hotmail.dk>, 2015
11 # Thomas Thomsen <tcthomsen@gmail.com>, 2016
14 "Project-Id-Version: 0 A.D.\n"
15 "POT-Creation-Date: 2016-03-19 09:26+0100\n"
16 "PO-Revision-Date: 2016-03-21 16:48+0000\n"
17 "Last-Translator: Thomas Thomsen <tcthomsen@gmail.com>\n"
18 "Language-Team: Danish (http://www.transifex.com/wildfire-games/0ad/language/da/)\n"
20 "Content-Type: text/plain; charset=UTF-8\n"
21 "Content-Transfer-Encoding: 8bit\n"
23 "Plural-Forms: nplurals=2; plural=(n != 1);\n"
25 #: simulation/templates/template_structure_civic.xml:14
26 msgid "Civic Structure"
29 #: simulation/templates/template_structure_civic.xml:15
33 #: simulation/templates/template_structure_civic_civil_centre.xml:69
35 msgstr "Civilisationscenter"
37 #: simulation/templates/template_structure_civic_civil_centre.xml:70
39 "Build to acquire large tracts of territory. Train citizens. Garrison: 20."
40 msgstr "Byg for at føje store landområder til dit territorium. Træner borgere. Garnison: 20."
42 #: simulation/templates/template_structure_civic_civil_centre.xml:72
43 #: simulation/templates/template_structure_civic_civil_centre.xml:34
45 msgstr "CivilisationsCenter"
47 #: simulation/templates/template_structure_civic_house.xml:34
48 msgid "Increase the population limit."
49 msgstr "Forhøjer befolkningskapaciteten."
51 #: simulation/templates/template_structure_civic_house.xml:36
52 #: simulation/templates/template_structure_defense_outpost.xml:60
53 #: simulation/templates/template_structure_defense_wooden_tower.xml:50
54 #: simulation/templates/template_structure_economic_farmstead.xml:27
55 #: simulation/templates/template_structure_economic_storehouse.xml:27
56 #: simulation/templates/template_structure_military_barracks.xml:31
57 #: simulation/templates/template_structure_military_dock.xml:27
58 #: simulation/templates/template_structure_resource_corral.xml:20
62 #: simulation/templates/template_structure_civic_house.xml:36
63 #: simulation/templates/template_structure_civic_house.xml:33
67 #: simulation/templates/template_structure_civic_temple.xml:11
71 #: simulation/templates/template_structure_civic_temple.xml:12
72 msgid "Heals nearby units at 1 HP per second."
73 msgstr "Heler omkringliggende enheder 1 HP i sekundet."
75 #: simulation/templates/template_structure_civic_temple.xml:44
77 "Train healers. Garrison up to 20 units to heal them at a quick rate (3 HP "
78 "per second). Research healing and religious improvements."
79 msgstr "Træner helere. Garnisonér op til 20 enheder for at hele dem hurtigt (3 HP i sekundet). Opgraderer heling og religion."
81 #: simulation/templates/template_structure_civic_temple.xml:45
82 #: simulation/templates/template_structure_defense_defense_tower.xml:57
83 #: simulation/templates/template_structure_economic_market.xml:24
84 #: simulation/templates/template_structure_military_blacksmith.xml:32
85 #: simulation/templates/template_structure_military_embassy.xml:24
86 #: simulation/templates/structures/brit_blacksmith.xml:11
87 #: simulation/templates/structures/gaul_blacksmith.xml:11
91 #: simulation/templates/template_structure_civic_temple.xml:45
92 #: simulation/templates/template_structure_civic_temple.xml:43
96 #: simulation/templates/template_structure_defense.xml:14
97 msgid "Defensive Structure"
98 msgstr "Forsvarsbygning"
100 #: simulation/templates/template_structure_defense.xml:15
101 #: simulation/templates/template_structure_military_fortress.xml:61
105 #: simulation/templates/template_structure_defense_defense_tower.xml:54
106 msgid "Defense Tower"
107 msgstr "Forsvarstårn"
109 #: simulation/templates/template_structure_defense_defense_tower.xml:55
111 "Shoots arrows. Garrison to provide extra defense. Needs the murder holes "
112 "tech to protect its foot."
113 msgstr "Affyrer pile. Bemand for ekstra forsvar. Behøver teknologien skoldehul for at beskytte sin fod."
115 #: simulation/templates/template_structure_defense_defense_tower.xml:57
116 #: simulation/templates/template_structure_defense_defense_tower.xml:26
117 #: simulation/templates/template_structure_defense_wooden_tower.xml:20
119 msgstr "Forsvarstårn"
121 #: simulation/templates/template_structure_defense_outpost.xml:58
123 "Build in neutral and own territories to scout areas of the map. Slowly "
124 "converts to Gaia while in neutral territory."
125 msgstr "Byg i neutralt eller eget territorium for at spejde områder af kortet. Bliver langsomt konverteret til Gaia i neutralt territorium."
127 #: simulation/templates/template_structure_defense_outpost.xml:60
128 #: simulation/templates/template_structure_defense_outpost.xml:57
132 #: simulation/templates/template_structure_defense_wall.xml:27
136 #: simulation/templates/template_structure_defense_wall.xml:28
137 #: simulation/templates/template_structure_defense_wallset.xml:11
138 msgid "Wall off your town for a stout defense."
139 msgstr "Byg mure om din by for at give den et stærkt forsvar."
141 #: simulation/templates/template_structure_defense_wall_gate.xml:33
145 #: simulation/templates/template_structure_defense_wall_gate.xml:34
147 "Allow units access through a city wall. Can be locked to prevent access."
148 msgstr "Tillader enheder at komme igennem en bymur. Kan låses for at forhindre adgang."
150 #: simulation/templates/template_structure_defense_wall_long.xml:18
151 #: simulation/templates/template_structure_defense_wall_medium.xml:18
152 msgid "Wall Protection"
153 msgstr "Murbeskyttelse"
155 #: simulation/templates/template_structure_defense_wall_long.xml:19
156 #: simulation/templates/template_structure_defense_wall_medium.xml:19
157 msgid "Units on walls have 3 extra Armor levels"
158 msgstr "Enheder, der befinder sig overpå mure får 3 ekstra rustningsniveauer."
160 #: simulation/templates/template_structure_defense_wall_long.xml:58
161 msgid "Long wall segments can be converted to gates."
162 msgstr "Lange mursegmenter kan omdannes til porte."
164 #: simulation/templates/template_structure_defense_wall_long.xml:59
165 msgid "Convert Stone Wall into City Gate"
166 msgstr "Omdan Stenmur til Byport"
168 #: simulation/templates/template_structure_defense_wall_tower.xml:58
172 #: simulation/templates/template_structure_defense_wall_tower.xml:59
173 msgid "Shoots arrows. Garrison to defend a city wall against attackers."
174 msgstr "Skyder pile. Garnisonér for at forsvare en bymur imod angribere."
176 #: simulation/templates/template_structure_defense_wallset.xml:10
180 #: simulation/templates/template_structure_defense_wooden_tower.xml:46
181 #: simulation/templates/template_structure_defense_wooden_tower.xml:45
185 #: simulation/templates/template_structure_economic.xml:14
186 msgid "Economic Structure"
187 msgstr "Økonomibygning"
189 #: simulation/templates/template_structure_economic.xml:15
190 #: simulation/templates/template_structure_military_dock.xml:27
194 #: simulation/templates/template_structure_economic_farmstead.xml:25
195 msgid "Dropsite for the food resource. Research food gathering improvements."
196 msgstr "Afsmidningsbygning for mad. Opgrader madsamling."
198 #: simulation/templates/template_structure_economic_farmstead.xml:27
199 #: simulation/templates/template_structure_economic_farmstead.xml:24
203 #: simulation/templates/template_structure_economic_market.xml:22
205 "Create trade units to trade between other markets. Barter resources. "
206 "Research trading and bartering improvements."
207 msgstr "Laver handelsenheder, der handler mellem andre markeder. Bytter ressourcer. Forbedrer handel og byttehandel."
209 #: simulation/templates/template_structure_economic_market.xml:24
210 #: simulation/templates/template_structure_economic_market.xml:21
211 #: simulation/templates/template_structure_military_dock.xml:27
215 #: simulation/templates/template_structure_economic_storehouse.xml:25
217 "Dropsite for wood, stone, and metal resources. Research gathering "
218 "improvements for these resources."
219 msgstr "Afsmidningsbygning til træ, sten og metal. Forbedrer indsamling af disse ressourcer."
221 #: simulation/templates/template_structure_economic_storehouse.xml:27
222 #: simulation/templates/template_structure_economic_storehouse.xml:24
226 #: simulation/templates/template_structure_gaia_settlement.xml:9
227 #: simulation/templates/template_structure_gaia_settlement.xml:10
231 #: simulation/templates/template_structure_gaia_settlement.xml:11
232 msgid "Build a Civic Center at this location to expand your territory."
233 msgstr "Byg et Civilisationscenter her for at udvide dit territorium."
235 #: simulation/templates/template_structure_military.xml:14
236 msgid "Military Structure"
237 msgstr "Militærbygning"
239 #: simulation/templates/template_structure_military.xml:15
243 #: simulation/templates/template_structure_military_barracks.xml:30
244 msgid "Train citizen-soldiers. Research training improvements. Garrison: 10."
245 msgstr "Træn borgersoldater. Opgrader træning. Garnison: 10."
247 #: simulation/templates/template_structure_military_barracks.xml:31
248 #: simulation/templates/template_structure_military_barracks.xml:29
252 #: simulation/templates/template_structure_military_blacksmith.xml:30
253 msgid "Research weapons and armor improvements."
254 msgstr "Opgrader våben og panser."
256 #: simulation/templates/template_structure_military_blacksmith.xml:32
257 #: simulation/templates/template_structure_military_blacksmith.xml:29
261 #: simulation/templates/template_structure_military_dock.xml:25
263 "Build upon a shoreline to construct naval vessels and to open sea trade. "
264 "Research naval improvements."
265 msgstr "Byg ved kysten for at konstruere skibe og åbne for handel på havet. Opgradér skibe."
267 #: simulation/templates/template_structure_military_dock.xml:27
268 #: simulation/templates/template_structure_military_dock.xml:24
272 #: simulation/templates/template_structure_military_embassy.xml:24
273 #: simulation/templates/template_structure_military_embassy.xml:25
274 #: simulation/templates/structures/cart_embassy.xml:19
275 #: simulation/templates/structures/cart_embassy.xml:20
279 #: simulation/templates/template_structure_military_fortress.xml:59
281 "Train heroes, champions, and siege weapons. Research siege weapon "
282 "improvements. Garrison: 20."
283 msgstr "Træner helte, mestre og belejringsenheder. Forbedrer belejringsenheder. Garnison: 20."
285 #: simulation/templates/template_structure_military_fortress.xml:61
289 #: simulation/templates/template_structure_military_fortress.xml:61
290 #: simulation/templates/template_structure_military_fortress.xml:25
291 #: simulation/templates/template_structure_military_fortress.xml:58
295 #: simulation/templates/template_structure_resource.xml:17
296 msgid "Resource Structure"
297 msgstr "Ressourcebygning"
299 #: simulation/templates/template_structure_resource.xml:19
303 #: simulation/templates/template_structure_resource_corral.xml:19
305 "Raise herd animals for food. Task domestic animals here to gain a trickle of"
306 " food or other bonus (Not yet implemented)."
307 msgstr "Avler flokdyr til mad. Send husdyr hertil for at få ekstra mad og andre bonusser (Ikke implementeret endnu)."
309 #: simulation/templates/template_structure_resource_corral.xml:20
310 #: simulation/templates/template_structure_resource_corral.xml:18
314 #: simulation/templates/template_structure_resource_field.xml:28
315 #: simulation/templates/template_structure_resource_field.xml:27
319 #: simulation/templates/template_structure_resource_field.xml:29
320 msgid "Harvest vegetables for food. Max gatherers: 5."
321 msgstr "Høst grøntsager til mad. Maksimalt antal samlere: 5."
323 #: simulation/templates/template_structure_special.xml:42
324 #: simulation/templates/structures/brit_kennel.xml:32
325 msgid "Special Building"
326 msgstr "Specialbygning"
328 #: simulation/templates/template_structure_special.xml:43
329 msgid "This is a special building unique to a particular civilization."
330 msgstr "Dette er en specialbygning til en bestemt civilisation."
332 #: simulation/templates/template_structure_wonder.xml:46
336 #: simulation/templates/template_structure_wonder.xml:47
338 "Bring glory to your civilization and add large tracts of land to your "
340 msgstr "Giv din civilisation ære og tilføj store landområder til dit rige."
342 #: simulation/templates/structures/athen_barracks.xml:18
343 #: simulation/templates/structures/mace_barracks.xml:18
344 #: simulation/templates/structures/spart_barracks.xml:18
348 #: simulation/templates/structures/athen_blacksmith.xml:5
349 #: simulation/templates/structures/spart_blacksmith.xml:5
353 #: simulation/templates/structures/athen_civil_centre.xml:8
354 #: simulation/templates/structures/mace_civil_centre.xml:8
355 #: simulation/templates/structures/spart_civil_centre.xml:8
359 #: simulation/templates/structures/athen_corral.xml:12
360 #: simulation/templates/structures/mace_corral.xml:12
361 #: simulation/templates/structures/sele_corral.xml:12
362 #: simulation/templates/structures/spart_corral.xml:12
366 #: simulation/templates/structures/athen_defense_tower.xml:9
367 #: simulation/templates/structures/mace_defense_tower.xml:9
368 #: simulation/templates/structures/sele_defense_tower.xml:9
369 #: simulation/templates/structures/spart_defense_tower.xml:9
373 #: simulation/templates/structures/athen_dock.xml:12
374 #: simulation/templates/structures/mace_dock.xml:12
375 #: simulation/templates/structures/spart_dock.xml:12
379 #: simulation/templates/structures/athen_farmstead.xml:12
380 #: simulation/templates/structures/mace_farmstead.xml:12
381 #: simulation/templates/structures/spart_farmstead.xml:12
385 #: simulation/templates/structures/athen_field.xml:5
386 #: simulation/templates/structures/mace_field.xml:5
387 #: simulation/templates/structures/spart_field.xml:5
391 #: simulation/templates/structures/athen_fortress.xml:9
393 msgstr "Epiteíkhisma"
395 #: simulation/templates/structures/athen_fortress.xml:10
396 #: simulation/templates/structures/spart_fortress.xml:10
398 "Build siege engines. Garrison up to 20 soldiers inside for stout defense."
399 msgstr "Byg krigsmaskiner. Garnisonér op til 20 soldater som et stærkt forsvar."
401 #: simulation/templates/structures/athen_gymnasion.xml:20
405 #: simulation/templates/structures/athen_gymnasion.xml:21
409 #: simulation/templates/structures/athen_gymnasion.xml:22
410 msgid "Train champion units."
411 msgstr "Træner eliteenheder."
413 #: simulation/templates/structures/athen_house.xml:18
414 #: simulation/templates/structures/mace_house.xml:18
415 #: simulation/templates/structures/sele_house.xml:18
416 #: simulation/templates/structures/spart_house.xml:18
420 #: simulation/templates/structures/athen_market.xml:5
421 #: simulation/templates/structures/mace_market.xml:5
422 #: simulation/templates/structures/spart_market.xml:5
426 #: simulation/templates/structures/athen_outpost.xml:5
427 #: simulation/templates/structures/mace_outpost.xml:5
428 #: simulation/templates/structures/spart_outpost.xml:5
429 msgid "Greek Outpost"
430 msgstr "Græsk Udkigspost"
432 #: simulation/templates/structures/athen_outpost.xml:6
433 #: simulation/templates/structures/mace_outpost.xml:6
434 #: simulation/templates/structures/spart_outpost.xml:6
438 #: simulation/templates/structures/athen_prytaneion.xml:24
439 msgid "Council Chamber"
442 #: simulation/templates/structures/athen_prytaneion.xml:25
446 #: simulation/templates/structures/athen_prytaneion.xml:26
447 msgid "Train heroes. Research special technologies."
448 msgstr "Træn helte. Opgradér specialteknologier."
450 #: simulation/templates/structures/athen_storehouse.xml:5
451 #: simulation/templates/structures/mace_storehouse.xml:5
452 #: simulation/templates/structures/sele_storehouse.xml:5
453 #: simulation/templates/structures/spart_storehouse.xml:5
457 #: simulation/templates/structures/athen_temple.xml:9
461 #: simulation/templates/structures/athen_theatron.xml:32
462 #: simulation/templates/structures/mace_theatron.xml:32
463 #: simulation/templates/structures/spart_theatron.xml:32
464 #: simulation/templates/structures/theb_theatron.xml:32
465 msgid "Greek Theater"
466 msgstr "Græsk Teater"
468 #: simulation/templates/structures/athen_theatron.xml:33
469 #: simulation/templates/structures/mace_theatron.xml:33
470 #: simulation/templates/structures/spart_theatron.xml:33
471 #: simulation/templates/structures/theb_theatron.xml:33
475 #: simulation/templates/structures/athen_theatron.xml:35
476 #: simulation/templates/structures/mace_theatron.xml:35
477 #: simulation/templates/structures/spart_theatron.xml:35
478 #: simulation/templates/structures/theb_theatron.xml:35
480 "Hellēnízein (Hellenization): +20% territory influence for all buildings "
481 "while the Theatron exists."
482 msgstr "Hellēnízein (Hellenisering): +20% territorieindflydelse for alle bygninger imens Theatron findes."
484 #: simulation/templates/structures/athen_wall_gate.xml:9
485 #: simulation/templates/structures/mace_wall_gate.xml:9
486 #: simulation/templates/structures/sele_wall_gate.xml:9
487 #: simulation/templates/structures/spart_wall_gate.xml:9
491 #: simulation/templates/structures/athen_wall_long.xml:10
492 #: simulation/templates/structures/athen_wall_medium.xml:10
493 #: simulation/templates/structures/athen_wall_short.xml:10
494 #: simulation/templates/structures/athen_wallset_stone.xml:5
495 #: simulation/templates/structures/mace_wall_long.xml:10
496 #: simulation/templates/structures/mace_wall_medium.xml:10
497 #: simulation/templates/structures/mace_wall_short.xml:10
498 #: simulation/templates/structures/mace_wallset_stone.xml:5
499 #: simulation/templates/structures/sele_wall_long.xml:10
500 #: simulation/templates/structures/sele_wall_medium.xml:10
501 #: simulation/templates/structures/sele_wall_short.xml:10
502 #: simulation/templates/structures/sele_wallset_stone.xml:5
503 #: simulation/templates/structures/spart_wall_long.xml:10
504 #: simulation/templates/structures/spart_wall_medium.xml:13
505 #: simulation/templates/structures/spart_wall_short.xml:13
506 #: simulation/templates/structures/spart_wallset_stone.xml:5
510 #: simulation/templates/structures/athen_wall_tower.xml:9
511 #: simulation/templates/structures/mace_wall_tower.xml:9
512 #: simulation/templates/structures/sele_wall_tower.xml:9
513 #: simulation/templates/structures/spart_wall_tower.xml:9
517 #: simulation/templates/structures/athen_wonder.xml:9
518 #: simulation/templates/structures/mace_wonder.xml:9
519 #: simulation/templates/structures/spart_wonder.xml:9
520 msgid "Naós Parthenṓn"
521 msgstr "Naós Parthenṓn"
523 #: simulation/templates/structures/athen_wonder.xml:11
524 #: simulation/templates/structures/mace_wonder.xml:11
525 #: simulation/templates/structures/spart_wonder.xml:11
527 "Bring glory to your civilization and add large tracts of land to your "
528 "empire. Garrison up to 30 units to heal them at a quick rate."
529 msgstr "Giv din civilisation ære og føj store landområder til dit rige. Garnisonér op til 30 enheder for at hele dem hurtigt."
531 #: simulation/templates/structures/brit_barracks.xml:15
532 #: simulation/templates/structures/gaul_barracks.xml:15
536 #: simulation/templates/structures/brit_blacksmith.xml:8
537 #: simulation/templates/structures/gaul_blacksmith.xml:8
541 #: simulation/templates/structures/brit_civil_centre.xml:9
542 #: simulation/templates/structures/gaul_civil_centre.xml:9
546 #: simulation/templates/structures/brit_corral.xml:9
547 #: simulation/templates/structures/gaul_corral.xml:9
551 #: simulation/templates/structures/brit_crannog.xml:21
552 msgid "Island Settlement"
555 #: simulation/templates/structures/brit_crannog.xml:24
556 msgid "Increase population limit and defend waterways."
557 msgstr "Forhøjer befolkningskapaciteten og forsvarer vandveje."
559 #: simulation/templates/structures/brit_crannog.xml:25
560 #: simulation/templates/structures/brit_dock.xml:15
561 #: simulation/templates/structures/gaul_dock.xml:15
565 #: simulation/templates/structures/brit_defense_tower.xml:9
566 #: simulation/templates/structures/brit_wall_tower.xml:11
567 #: simulation/templates/structures/gaul_defense_tower.xml:9
568 #: simulation/templates/structures/gaul_wall_tower.xml:11
572 #: simulation/templates/structures/brit_farmstead.xml:8
573 #: simulation/templates/structures/gaul_farmstead.xml:12
577 #: simulation/templates/structures/brit_field.xml:5
578 #: simulation/templates/structures/gaul_field.xml:5
582 #: simulation/templates/structures/brit_fortress.xml:21
583 msgid "Brythonic Broch"
584 msgstr "Britonisk Broch"
586 #: simulation/templates/structures/brit_fortress.xml:22
587 msgid "Train Brythonic heroes and champions. Construct siege rams."
588 msgstr "Træner britoniske helte og elitesoldater. Konstruerer rambukke."
590 #: simulation/templates/structures/brit_house.xml:9
591 #: simulation/templates/structures/gaul_house.xml:9
595 #: simulation/templates/structures/brit_kennel.xml:33
599 #: simulation/templates/structures/brit_kennel.xml:35
600 msgid "Train Celtic war dogs."
601 msgstr "Træn keltiske krigshunde."
603 #: simulation/templates/structures/brit_market.xml:15
604 #: simulation/templates/structures/gaul_market.xml:15
608 #: simulation/templates/structures/brit_outpost.xml:5
609 msgid "Brythonic Outpost"
610 msgstr "Britonisk Udkigspost"
612 #: simulation/templates/structures/brit_rotarymill.xml:21
613 #: simulation/templates/structures/gaul_rotarymill.xml:21
614 msgid "Farming bonus"
615 msgstr "Jordbrugsbonus"
617 #: simulation/templates/structures/brit_rotarymill.xml:22
618 #: simulation/templates/structures/gaul_rotarymill.xml:22
619 msgid "Boosts nearby farming with +25% gathering rate."
622 #: simulation/templates/structures/brit_rotarymill.xml:33
623 #: simulation/templates/structures/gaul_rotarymill.xml:33
627 #: simulation/templates/structures/brit_rotarymill.xml:34
628 #: simulation/templates/structures/gaul_rotarymill.xml:34
632 #: simulation/templates/structures/brit_rotarymill.xml:36
633 #: simulation/templates/structures/gaul_rotarymill.xml:36
634 msgid "Increase nearby farming output +25%."
635 msgstr "Øger omkringliggende jordbrugs udbytte +25%"
637 #: simulation/templates/structures/brit_storehouse.xml:8
638 #: simulation/templates/structures/gaul_storehouse.xml:8
642 #: simulation/templates/structures/brit_temple.xml:19
643 #: simulation/templates/structures/gaul_temple.xml:19
647 #: simulation/templates/structures/brit_wall_gate.xml:16
651 #: simulation/templates/structures/brit_wall_long.xml:29
652 #: simulation/templates/structures/brit_wall_medium.xml:26
653 #: simulation/templates/structures/brit_wall_short.xml:13
654 #: simulation/templates/structures/brit_wallset_stone.xml:5
655 #: simulation/templates/structures/gaul_wall_long.xml:29
656 #: simulation/templates/structures/gaul_wall_medium.xml:26
657 #: simulation/templates/structures/gaul_wall_short.xml:13
658 #: simulation/templates/structures/gaul_wallset_stone.xml:5
660 msgstr "Gwarchglawdd"
662 #: simulation/templates/structures/brit_wall_tower.xml:13
663 #: simulation/templates/structures/gaul_wall_tower.xml:13
664 msgid "Does not shoot or garrison."
665 msgstr "Kan hverken skyde eller garnisonere."
667 #: simulation/templates/structures/brit_wonder.xml:9
668 #: simulation/templates/structures/gaul_wonder.xml:9
672 #: simulation/templates/structures/cart_barracks.xml:18
676 #: simulation/templates/structures/cart_barracks.xml:20
678 "Train North African citizen-soldiers. Research improvements for North "
680 msgstr "Træn nordafrikanske borgersoldater. Opgrader nordafrikanske enheder."
682 #: simulation/templates/structures/cart_blacksmith.xml:5
683 #: simulation/templates/structures/ptol_blacksmith.xml:5
684 #: simulation/templates/structures/ptol_field.xml:5
685 #: simulation/templates/structures/ptol_temple.xml:12
689 #: simulation/templates/structures/cart_civil_centre.xml:5
693 #: simulation/templates/structures/cart_corral.xml:12
697 #: simulation/templates/structures/cart_defense_tower.xml:9
698 #: simulation/templates/structures/cart_wall_tower.xml:12
702 #: simulation/templates/structures/cart_dock.xml:17
703 msgid "Commercial Port"
706 #: simulation/templates/structures/cart_dock.xml:18
710 #: simulation/templates/structures/cart_dock.xml:20
712 "Construct fishing boats to gather meat and merchant ships to trade with "
714 msgstr "Byg fiskerbåde til at samle kød og handelsskibe til at handle med andre havne."
716 #: simulation/templates/structures/cart_embassy.xml:22
717 msgid "Hire mercenaries."
718 msgstr "Hyr lejesoldater."
720 #: simulation/templates/structures/cart_embassy_celtic.xml:20
721 msgid "Celtic Embassy"
722 msgstr "Keltisk Ambassade"
724 #: simulation/templates/structures/cart_embassy_celtic.xml:22
725 msgid "Hire Celtic mercenaries. Research improvements for these mercenaries."
726 msgstr "Hyr keltiske lejesoldater og opgrader dem."
728 #: simulation/templates/structures/cart_embassy_iberian.xml:13
729 msgid "Iberian Embassy"
730 msgstr "Iberisk Ambassade "
732 #: simulation/templates/structures/cart_embassy_iberian.xml:15
733 msgid "Hire Iberian mercenaries. Research improvements for these mercenaries."
734 msgstr "Hyr italienske lejesoldater. Opgrader disse."
736 #: simulation/templates/structures/cart_embassy_italiote.xml:20
737 msgid "Italian Embassy"
738 msgstr "Italiensk ambassade"
740 #: simulation/templates/structures/cart_embassy_italiote.xml:22
741 msgid "Hire Italian mercenaries. Research improvements for these mercenaries."
742 msgstr "Hyr italienske lejesoldater og opgrader dem."
744 #: simulation/templates/structures/cart_farmstead.xml:9
748 #: simulation/templates/structures/cart_field.xml:5
752 #: simulation/templates/structures/cart_fortress.xml:9
753 msgid "Blockhouse Fort"
756 #: simulation/templates/structures/cart_fortress.xml:10
760 #: simulation/templates/structures/cart_house.xml:22
764 #: simulation/templates/structures/cart_market.xml:12
768 #: simulation/templates/structures/cart_outpost.xml:5
769 msgid "Carthaginian Outpost"
770 msgstr "Kartaginiensisk Udkigspost"
772 #: simulation/templates/structures/cart_storehouse.xml:9
776 #: simulation/templates/structures/cart_super_dock.xml:10
777 msgid "Repairing ship Aura"
780 #: simulation/templates/structures/cart_super_dock.xml:11
781 msgid "Heals garrisoned ship at 3 HP per second."
784 #: simulation/templates/structures/cart_super_dock.xml:21
785 msgid "Naval Shipyard"
788 #: simulation/templates/structures/cart_super_dock.xml:22
792 #: simulation/templates/structures/cart_super_dock.xml:25
793 msgid "Construct and repair mighty warships."
794 msgstr "Byg og reparer mægtige krigsskibe."
796 #: simulation/templates/structures/cart_temple.xml:14
800 #: simulation/templates/structures/cart_temple.xml:16
802 "Train priestesses to heal your troops. Train Sacred Band pikemen. Garrison "
803 "up to 20 units to heal them at a quick rate."
804 msgstr "Træner præstinder, der heler dine tropper. Træner Sacred Band pikenerer. Garnisonér op til 20 enheder for at hele dem hurtigt."
806 #: simulation/templates/structures/cart_wall.xml:18
807 #: simulation/templates/structures/cart_wallset_stone.xml:5
811 #: simulation/templates/structures/cart_wall_gate.xml:9
813 msgstr "Mijdil-šaʿar"
815 #: simulation/templates/structures/cart_wall_long.xml:29
816 #: simulation/templates/structures/cart_wall_medium.xml:23
817 #: simulation/templates/structures/cart_wall_short.xml:10
821 #: simulation/templates/structures/cart_wonder.xml:9
822 msgid "Temple of Ba'al Hammon"
823 msgstr "Tempel til Ba'al Hammon"
825 #: simulation/templates/structures/gaul_fortress.xml:8
829 #: simulation/templates/structures/gaul_fortress.xml:9
830 msgid "Train Gallic heroes and champions. Construct siege rams."
831 msgstr "Træn galliske helte og elitesoldater. Konstruér rambukke."
833 #: simulation/templates/structures/gaul_outpost.xml:5
834 msgid "Gallic Outpost"
835 msgstr "Gallisk Udkigspost"
837 #: simulation/templates/structures/gaul_tavern.xml:23
841 #: simulation/templates/structures/gaul_tavern.xml:24
845 #: simulation/templates/structures/gaul_tavern.xml:26
846 msgid "Add +10 to Population Cap. Recruit Naked Fanatics."
847 msgstr "+10 Befolkning. Rekruttér Nøgne Fanatikere."
849 #: simulation/templates/structures/gaul_wall_gate.xml:16
853 #: simulation/templates/structures/iber_barracks.xml:11
857 #: simulation/templates/structures/iber_blacksmith.xml:5
861 #: simulation/templates/structures/iber_civil_centre.xml:5
865 #: simulation/templates/structures/iber_corral.xml:12
869 #: simulation/templates/structures/iber_defense_tower.xml:32
870 #: simulation/templates/structures/iber_wall_tower.xml:9
874 #: simulation/templates/structures/iber_dock.xml:12
878 #: simulation/templates/structures/iber_farmstead.xml:5
882 #: simulation/templates/structures/iber_field.xml:5
886 #: simulation/templates/structures/iber_fortress.xml:15
890 #: simulation/templates/structures/iber_house.xml:12
894 #: simulation/templates/structures/iber_market.xml:12
898 #: simulation/templates/structures/iber_monument.xml:38
899 msgid "Revered Monument"
900 msgstr "Æret Monument"
902 #: simulation/templates/structures/iber_monument.xml:39
903 msgid "Gur Oroigarri"
904 msgstr "Gur Oroigarri"
906 #: simulation/templates/structures/iber_monument.xml:42
908 "All units within vision of this monument will fight harder. Effect Range: 50"
909 " meters. Buildings in the territory of the monument do not decay."
912 #: simulation/templates/structures/iber_outpost.xml:5
913 msgid "Iberian Outpost"
914 msgstr "Iberisk Udkigspost"
916 #: simulation/templates/structures/iber_storehouse.xml:5
920 #: simulation/templates/structures/iber_temple.xml:12
924 #: simulation/templates/structures/iber_wall.xml:9
925 #: simulation/templates/structures/iber_wall_long.xml:29
926 #: simulation/templates/structures/iber_wall_medium.xml:26
927 #: simulation/templates/structures/iber_wall_short.xml:13
928 #: simulation/templates/structures/iber_wallset_stone.xml:5
932 #: simulation/templates/structures/iber_wall_gate.xml:9
934 msgstr "Biko Sarbide"
936 #: simulation/templates/structures/iber_wonder.xml:9
938 msgstr "Cancho Roano"
940 #: simulation/templates/structures/mace_blacksmith.xml:5
941 msgid "Sidērourgeîon"
942 msgstr "Sidērourgeîon"
944 #: simulation/templates/structures/mace_fortress.xml:15
948 #: simulation/templates/structures/mace_fortress.xml:16
950 "Train Champions and Heroes. Garrison up to 20 soldiers inside for stout "
952 msgstr "Træner mestre og helte. Garnisonér op til 20 soldater indeni for et stærkt forsvar."
954 #: simulation/templates/structures/mace_library.xml:15
955 #: simulation/templates/structures/ptol_library.xml:15
956 #: simulation/templates/structures/sele_library.xml:15
960 #: simulation/templates/structures/mace_library.xml:16
961 #: simulation/templates/structures/ptol_library.xml:16
965 #: simulation/templates/structures/mace_library.xml:18
966 #: simulation/templates/structures/ptol_library.xml:18
967 #: simulation/templates/structures/sele_library.xml:18
969 "Research special technologies and reduce the research time of all remaining "
971 msgstr "Forsk i specialteknologier og reducér forskningstiden for alle tilbageværende teknologier."
973 #: simulation/templates/structures/mace_siege_workshop.xml:17
974 msgid "Synergeîon Poliorkētṓn"
975 msgstr "Synergeîon Poliorkētṓn"
977 #: simulation/templates/structures/mace_siege_workshop.xml:18
978 msgid "Siege Workshop"
979 msgstr "Krigsmaskineværksted"
981 #: simulation/templates/structures/mace_siege_workshop.xml:20
982 msgid "Build siege engines. Research siege technologies."
983 msgstr "Byg krigsmaskiner. Opgrader krigsmaskiner."
985 #: simulation/templates/structures/mace_temple.xml:9
986 #: simulation/templates/structures/spart_temple.xml:9
990 #: simulation/templates/structures/maur_barracks.xml:9
994 #: simulation/templates/structures/maur_blacksmith.xml:5
998 #: simulation/templates/structures/maur_civil_centre.xml:9
1000 msgstr "Rajadhanika"
1002 #: simulation/templates/structures/maur_corral.xml:12
1006 #: simulation/templates/structures/maur_defense_tower.xml:5
1010 #: simulation/templates/structures/maur_dock.xml:9
1011 msgid "Naukasthanaka"
1012 msgstr "Naukasthanaka"
1014 #: simulation/templates/structures/maur_elephant_stables.xml:21
1015 msgid "Elephant Stables"
1016 msgstr "Elefantstalde"
1018 #: simulation/templates/structures/maur_elephant_stables.xml:22
1022 #: simulation/templates/structures/maur_elephant_stables.xml:26
1023 msgid "Train elephant units."
1024 msgstr "Træn elefantenheder."
1026 #: simulation/templates/structures/maur_farmstead.xml:12
1030 #: simulation/templates/structures/maur_field.xml:5
1034 #: simulation/templates/structures/maur_fortress.xml:5
1038 #: simulation/templates/structures/maur_fortress.xml:7
1039 msgid "Train heroes and champion units."
1040 msgstr "Træn helte og eliteenheder."
1042 #: simulation/templates/structures/maur_house.xml:9
1046 #: simulation/templates/structures/maur_market.xml:12
1050 #: simulation/templates/structures/maur_outpost.xml:5
1054 #: simulation/templates/structures/maur_pillar_ashoka.xml:11
1055 msgid "All traders in range +20% walk speed."
1058 #: simulation/templates/structures/maur_pillar_ashoka.xml:38
1059 msgid "Edict Pillar of Ashoka"
1060 msgstr "Ashokasøjle"
1062 #: simulation/templates/structures/maur_pillar_ashoka.xml:39
1063 msgid "Śāsana Stambha Aśokā"
1064 msgstr "Śāsana Stambha Aśokā"
1066 #: simulation/templates/structures/maur_pillar_ashoka.xml:42
1068 "The famous pillar of Ashoka. Increases the walk speed of traders. Buildings "
1069 "in the territory of the monument do not decay."
1072 #: simulation/templates/structures/maur_storehouse.xml:5
1076 #: simulation/templates/structures/maur_temple.xml:12
1080 #: simulation/templates/structures/maur_wall.xml:9
1081 #: simulation/templates/structures/maur_wall_long.xml:35
1082 #: simulation/templates/structures/maur_wall_medium.xml:29
1083 #: simulation/templates/structures/maur_wall_short.xml:16
1084 #: simulation/templates/structures/maur_wallset_stone.xml:5
1088 #: simulation/templates/structures/maur_wall_gate.xml:9
1092 #: simulation/templates/structures/maur_wall_tower.xml:18
1096 #: simulation/templates/structures/maur_wonder.xml:9
1100 #: simulation/templates/structures/merc_camp_egyptian.xml:7
1101 #: simulation/templates/structures/ptol_mercenary_camp.xml:7
1102 msgid "MercenaryCamp"
1103 msgstr "Lejesoldatslejr"
1105 #: simulation/templates/structures/merc_camp_egyptian.xml:29
1106 msgid "Mercenary Camp (Egyptian)"
1107 msgstr "Lejesoldaterslejr (Egyptisk)"
1109 #: simulation/templates/structures/merc_camp_egyptian.xml:30
1110 msgid "Stratópedo Misthophóron Aigyptiakós"
1111 msgstr "Stratópedo Misthophóron Aigyptiakós"
1113 #: simulation/templates/structures/merc_camp_egyptian.xml:33
1114 msgid "Capture this structure to train mercenaries from Hellenistic Egypt."
1115 msgstr "Overtag denne bygning for at træne lejesoldater fra det hellenske Egypten."
1117 #: simulation/templates/structures/pers_apadana.xml:26
1118 #: simulation/templates/structures/pers_palace.xml:23
1119 msgid "Persian Palace"
1120 msgstr "Persisk Palads"
1122 #: simulation/templates/structures/pers_apadana.xml:27
1126 #: simulation/templates/structures/pers_apadana.xml:34
1128 "\"Satrapy Tribute\": Gain a trickle of food, wood, stone, and metal "
1129 "resources. Train Persian heroes and their \"Immortals\" bodyguards. Build "
1131 msgstr "\"Satraphyldest\": Få ekstra mad, træ, sten og metal. Træner Persiske helte og deres \"Udødelige\" beskyttere. Byggebegrænsning: 1."
1133 #: simulation/templates/structures/pers_barracks.xml:5
1137 #: simulation/templates/structures/pers_barracks.xml:7
1138 msgid "Levy citizen-infantry units."
1139 msgstr "Borgersoldaterudskrivning"
1141 #: simulation/templates/structures/pers_blacksmith.xml:5
1145 #: simulation/templates/structures/pers_civil_centre.xml:5
1146 msgid "Provincial Governor"
1147 msgstr "Provinsguvernør"
1149 #: simulation/templates/structures/pers_civil_centre.xml:6
1153 #: simulation/templates/structures/pers_corral.xml:12
1157 #: simulation/templates/structures/pers_defense_tower.xml:5
1158 #: simulation/templates/structures/pers_wall_tower.xml:9
1162 #: simulation/templates/structures/pers_dock.xml:12
1166 #: simulation/templates/structures/pers_farmstead.xml:12
1170 #: simulation/templates/structures/pers_field.xml:5
1174 #: simulation/templates/structures/pers_fortress.xml:5
1178 #: simulation/templates/structures/pers_fortress.xml:7
1179 msgid "Train Champion Cavalry and Construct Siege Rams."
1180 msgstr "Træn Elitekavaleri og byg Rambukke."
1182 #: simulation/templates/structures/pers_house.xml:22
1186 #: simulation/templates/structures/pers_ishtar_gate.xml:20
1187 msgid "Ishtar Gate of Babylon"
1188 msgstr "Ishtarporten i Babylon"
1190 #: simulation/templates/structures/pers_ishtar_gate.xml:21
1191 #: simulation/templates/structures/rome_arch.xml:23
1192 msgid "Special Imperial Roman building."
1193 msgstr "Specialbygning for Romerriget."
1195 #: simulation/templates/structures/pers_market.xml:12
1199 #: simulation/templates/structures/pers_outpost.xml:5
1203 #: simulation/templates/structures/pers_palace.xml:24
1207 #: simulation/templates/structures/pers_palace.xml:30
1208 msgid "Build Limit: 1."
1209 msgstr "Max Antal: 1."
1211 #: simulation/templates/structures/pers_sb2.xml:22
1212 msgid "Persian Special Building"
1213 msgstr "Persisk Specialbygning"
1215 #: simulation/templates/structures/pers_sb2.xml:23
1219 #: simulation/templates/structures/pers_sb2.xml:26
1221 "Special Building.\n"
1222 "Train War Elephants and Kardakes mercenaries."
1223 msgstr "Speciel bygning.\nTræner krigselefanter og Kardakes lejesoldater."
1225 #: simulation/templates/structures/pers_stables.xml:18
1226 msgid "Cavalry Stables"
1227 msgstr "Kavaleristalde"
1229 #: simulation/templates/structures/pers_stables.xml:19
1233 #: simulation/templates/structures/pers_stables.xml:20
1237 #: simulation/templates/structures/pers_stables.xml:22
1238 msgid "Train citizen-cavalry units."
1239 msgstr "Træn borgerkavalerienheder."
1241 #: simulation/templates/structures/pers_storehouse.xml:5
1245 #: simulation/templates/structures/pers_temple.xml:12
1249 #: simulation/templates/structures/pers_wall.xml:9
1250 #: simulation/templates/structures/pers_wall_long.xml:29
1251 #: simulation/templates/structures/pers_wall_medium.xml:23
1252 #: simulation/templates/structures/pers_wall_short.xml:10
1253 #: simulation/templates/structures/pers_wallset_stone.xml:5
1257 #: simulation/templates/structures/pers_wall_gate.xml:9
1258 msgid "Duvitaparnam"
1259 msgstr "Duvitaparnam"
1261 #: simulation/templates/structures/pers_wonder.xml:12
1262 msgid "Hanging Gardens of Babylon"
1263 msgstr "Babylons Hængende Haver"
1265 #: simulation/templates/structures/ptol_barracks.xml:17
1269 #: simulation/templates/structures/ptol_barracks.xml:19
1271 "Train Egyptian and Middle-Eastern citizen-soldiers. Research training "
1272 "improvements. Garrison: 10."
1273 msgstr "Træn egyptiske og mellemøstlige borgersoldater. Opgrader træning. Garnison: 10."
1275 #: simulation/templates/structures/ptol_civil_centre.xml:15
1279 #: simulation/templates/structures/ptol_corral.xml:19
1283 #: simulation/templates/structures/ptol_defense_tower.xml:9
1287 #: simulation/templates/structures/ptol_dock.xml:12
1289 msgstr "ḥwt-n-dpt.w"
1291 #: simulation/templates/structures/ptol_farmstead.xml:19
1295 #: simulation/templates/structures/ptol_fortress.xml:9
1299 #: simulation/templates/structures/ptol_house.xml:19
1303 #: simulation/templates/structures/ptol_lighthouse.xml:17
1307 #: simulation/templates/structures/ptol_lighthouse.xml:18
1311 #: simulation/templates/structures/ptol_lighthouse.xml:20
1313 "Build along the shore to reveal the shorelines over the entire map. Very "
1314 "large vision range: 180 meters."
1315 msgstr "Byg lands kysten for at afsløre kysterne over hele banen. Meget stor synsvidde: 180 meter."
1317 #: simulation/templates/structures/ptol_market.xml:9
1318 msgid "ḥwt-n-ḫt.w-wḫa.w"
1319 msgstr "ḥwt-n-ḫt.w-wḫa.w"
1321 #: simulation/templates/structures/ptol_mercenary_camp.xml:29
1322 msgid "Mercenary Camp"
1323 msgstr "Lejesoldatslejr"
1325 #: simulation/templates/structures/ptol_mercenary_camp.xml:30
1326 msgid "Stratopedeía Misthophórōn"
1327 msgstr "Stratopedeía Misthophórōn"
1329 #: simulation/templates/structures/ptol_mercenary_camp.xml:33
1331 "Cheap barracks-like structure that is buildable in Neutral territory, but casts no territory influence.\n"
1332 "- Train Mercenaries. \n"
1333 "- Min. distance from other Military Settlements: 100 meters."
1334 msgstr "Billig kaserne-lignende bygning der kan bygges i neutralt territorium, men ikke har nogen effekt på territorium.\n- Træner Lejesoldater.\n- Minimum afstand fra andre Militærbebyggelser: 100 meter."
1336 #: simulation/templates/structures/ptol_military_colony.xml:25
1337 #: simulation/templates/structures/sele_military_colony.xml:25
1341 #: simulation/templates/structures/ptol_military_colony.xml:47
1342 #: simulation/templates/structures/sele_military_colony.xml:47
1343 msgid "Military Colony"
1344 msgstr "Militærkoloni"
1346 #: simulation/templates/structures/ptol_military_colony.xml:48
1350 #: simulation/templates/structures/ptol_military_colony.xml:51
1352 "This is the Ptolemaic expansion building, similar to Civic Centers for other factions. It is weaker and carries a smaller territory influence, but is cheaper and built faster.\n"
1353 "- Train settler-soldiers of various nationalities.\n"
1354 "- Min. distance from other Military Colonies: 120 meters."
1355 msgstr "Dette er den Ptolemaiske faktions udvidelsesbygning, Svarer Civilbygning for de andre faktioner. Den er svagere og givere en mindre territoriel indflydelse, men er billigere og bygges hurtigere.\n - Træner bosættelsessoldater fra flere forskellige nationaliteter.\n - Minimum afstand fra andre Militærkolonier: 120 meter."
1357 #: simulation/templates/structures/ptol_outpost.xml:5
1361 #: simulation/templates/structures/ptol_storehouse.xml:18
1365 #: simulation/templates/structures/ptol_wall_gate.xml:9
1369 #: simulation/templates/structures/ptol_wall_long.xml:29
1370 #: simulation/templates/structures/ptol_wall_medium.xml:23
1371 #: simulation/templates/structures/ptol_wall_short.xml:10
1372 #: simulation/templates/structures/ptol_wallset_stone.xml:5
1376 #: simulation/templates/structures/ptol_wall_tower.xml:9
1380 #: simulation/templates/structures/ptol_wonder.xml:9
1381 msgid "Temple of Edfu"
1382 msgstr "Templet i Edfu"
1384 #: simulation/templates/structures/rome_arch.xml:22
1385 msgid "Triumphal Arch"
1388 #: simulation/templates/structures/rome_army_camp.xml:59
1389 msgid "Entrenched Army Camp"
1390 msgstr "Befæstet Militærlejr"
1392 #: simulation/templates/structures/rome_army_camp.xml:60
1393 msgid "Castrum Vallum"
1394 msgstr "Castrum Vallum"
1396 #: simulation/templates/structures/rome_army_camp.xml:65
1398 "Build anywhere on the map, even in enemy territory. Construct siege weapons "
1399 "and train citizen-soldiers. Heal garrisoned units slowly."
1400 msgstr "Byg overalt i banen, endda i fjendtligt territorium. Byg krigsmaskiner og træn borgersoldater. Heler garnisonerede soldater langsomt."
1402 #: simulation/templates/structures/rome_barracks.xml:18
1406 #: simulation/templates/structures/rome_blacksmith.xml:5
1407 msgid "Armamentarium"
1408 msgstr "Armamentarium"
1410 #: simulation/templates/structures/rome_civil_centre.xml:9
1414 #: simulation/templates/structures/rome_corral.xml:12
1418 #: simulation/templates/structures/rome_defense_tower.xml:9
1419 msgid "Turris Lignea"
1420 msgstr "Turris Lignea"
1422 #: simulation/templates/structures/rome_dock.xml:12
1426 #: simulation/templates/structures/rome_farmstead.xml:12
1430 #: simulation/templates/structures/rome_field.xml:5
1434 #: simulation/templates/structures/rome_fortress.xml:5
1438 #: simulation/templates/structures/rome_house.xml:18
1442 #: simulation/templates/structures/rome_market.xml:12
1446 #: simulation/templates/structures/rome_outpost.xml:5
1450 #: simulation/templates/structures/rome_siege_wall_gate.xml:31
1451 msgid "Siege Wall Gate"
1452 msgstr "Belejringsmurport"
1454 #: simulation/templates/structures/rome_siege_wall_gate.xml:32
1455 msgid "Porta Circummunitionis"
1456 msgstr "Porta Circummunitionis"
1458 #: simulation/templates/structures/rome_siege_wall_long.xml:51
1459 #: simulation/templates/structures/rome_siege_wall_medium.xml:45
1460 #: simulation/templates/structures/rome_siege_wall_short.xml:32
1461 #: simulation/templates/structures/rome_wallset_siege.xml:5
1463 msgstr "Belejringsmur"
1465 #: simulation/templates/structures/rome_siege_wall_long.xml:52
1466 #: simulation/templates/structures/rome_siege_wall_medium.xml:46
1467 #: simulation/templates/structures/rome_siege_wall_short.xml:33
1468 msgid "Murus Circummunitionis"
1469 msgstr "Murus Circummunitionis"
1471 #: simulation/templates/structures/rome_siege_wall_long.xml:57
1472 #: simulation/templates/structures/rome_siege_wall_medium.xml:51
1473 #: simulation/templates/structures/rome_siege_wall_short.xml:38
1474 #: simulation/templates/structures/rome_wallset_siege.xml:8
1475 msgid "A wooden and turf palisade buildable in enemy and neutral territories."
1476 msgstr "En palisademur af træ og tørv der kan bygges i fjendtligt og neutralt territorium."
1478 #: simulation/templates/structures/rome_siege_wall_long.xml:58
1479 msgid "Convert Siege Wall into Siege Wall Gate"
1480 msgstr "Omdan Belejringsmur til Belejringsmursport"
1482 #: simulation/templates/structures/rome_siege_wall_tower.xml:31
1483 msgid "Siege Wall Tower"
1484 msgstr "Belejringsmurtårn"
1486 #: simulation/templates/structures/rome_siege_wall_tower.xml:32
1487 msgid "Turris Circummunitionis"
1488 msgstr "Turris Circummunitionis"
1490 #: simulation/templates/structures/rome_storehouse.xml:5
1491 msgid "Receptaculum"
1492 msgstr "Receptaculum"
1494 #: simulation/templates/structures/rome_temple.xml:9
1498 #: simulation/templates/structures/rome_temple_mars.xml:12
1499 msgid "Temple of Mars"
1502 #: simulation/templates/structures/rome_temple_mars.xml:13
1503 msgid "Aedes Martis"
1504 msgstr "Aedes Martis"
1506 #: simulation/templates/structures/rome_temple_mars.xml:15
1507 msgid "Train healers. Garrison up to 30 units to heal them at a quick rate."
1508 msgstr "Træner helere. Garnisonér op til 30 enheder for at hele dem hurtigt."
1510 #: simulation/templates/structures/rome_temple_vesta.xml:12
1511 msgid "Temple of Vesta"
1512 msgstr "Vestatempel"
1514 #: simulation/templates/structures/rome_temple_vesta.xml:13
1515 msgid "Aedes Vestae"
1516 msgstr "Aedes Vestae"
1518 #: simulation/templates/structures/rome_temple_vesta.xml:15
1520 "Build this temple to greatly increase the loyalty of your buildings and "
1521 "female-citizens (helps prevent their capture)."
1522 msgstr "Byg dette tempel for betydeligt at forhøjre dine bygninger og kvindelige borgeres loyalitet (hjælper med at forhindre at de bliver erobret)."
1524 #: simulation/templates/structures/rome_tent.xml:29
1528 #: simulation/templates/structures/rome_tent.xml:30
1529 msgid "Tabernāculum"
1530 msgstr "Tabernāculum"
1532 #: simulation/templates/structures/rome_tent.xml:32
1533 msgid "A temporary shelter for soldiers. +5 population bonus."
1534 msgstr "En militær bolig til soldater. +5 befolkning."
1536 #: simulation/templates/structures/rome_wall.xml:9
1537 #: simulation/templates/structures/rome_wall_long.xml:29
1538 #: simulation/templates/structures/rome_wall_medium.xml:26
1539 #: simulation/templates/structures/rome_wall_short.xml:13
1540 #: simulation/templates/structures/rome_wallset_stone.xml:5
1544 #: simulation/templates/structures/rome_wall_gate.xml:9
1548 #: simulation/templates/structures/rome_wall_tower.xml:9
1549 msgid "Turris Lapidea"
1550 msgstr "Turris Lapidea"
1552 #: simulation/templates/structures/rome_wallset_siege.xml:6
1553 msgid "Murus Latericius"
1554 msgstr "Murus Latericius"
1556 #: simulation/templates/structures/rome_wonder.xml:9
1557 msgid "Aedes Iovis Optimi Maximi"
1558 msgstr "Aedes Iovis Optimi Maximi"
1560 #: simulation/templates/structures/sele_barracks.xml:18
1564 #: simulation/templates/structures/sele_blacksmith.xml:5
1565 msgid "Sidirourgeíon"
1566 msgstr "Sidirourgeíon"
1568 #: simulation/templates/structures/sele_civil_centre.xml:8
1572 #: simulation/templates/structures/sele_dock.xml:12
1576 #: simulation/templates/structures/sele_farmstead.xml:12
1580 #: simulation/templates/structures/sele_field.xml:5
1584 #: simulation/templates/structures/sele_fortress.xml:9
1588 #: simulation/templates/structures/sele_fortress.xml:10
1590 "Build siege engines and train Champions. Garrison up to 20 soldiers inside "
1591 "for stout defense."
1592 msgstr "Bygger belejringsenheder og træner mestre. Garnisonér op til 20 soldater indeni for et stærkt forsvar."
1594 #: simulation/templates/structures/sele_library.xml:16
1595 msgid "Bibliothikon"
1596 msgstr "Bibliothikon"
1598 #: simulation/templates/structures/sele_market.xml:5
1602 #: simulation/templates/structures/sele_military_colony.xml:48
1606 #: simulation/templates/structures/sele_military_colony.xml:51
1608 "This is the Seleucid expansion building, similar to Civic Centers for other factions. It is weaker and carries a smaller territory influence, but is cheaper and built faster.\n"
1609 "- Train settler-soldiers of various nationalities.\n"
1610 "- Min. distance from other Military Colonies: 120 meters."
1611 msgstr "Dette er Seleukidernes udvidelsesbygning, tilsvarende til de andre faktioners Civilbygning. Den er svagere og givere en mindre territoriel indflydelse, men er billigere og bygges hurtigere.\n - Træner bosættelsessoldater fra flere forskellige nationaliteter.\n - Minimum afstand fra andre Militærkolonier: 120 meter."
1613 #: simulation/templates/structures/sele_outpost.xml:5
1617 #: simulation/templates/structures/sele_temple.xml:9
1621 #: simulation/templates/structures/sele_wonder.xml:12
1622 msgid "Paradise of Daphne"
1623 msgstr "Paradis i Daphne"
1625 #: simulation/templates/structures/spart_fortress.xml:9
1629 #: simulation/templates/structures/spart_gerousia.xml:21
1630 msgid "Spartan Senate"
1631 msgstr "Spartansk Senat"
1633 #: simulation/templates/structures/spart_gerousia.xml:22
1637 #: simulation/templates/structures/spart_gerousia.xml:23
1638 msgid "Train heroes."
1639 msgstr "Træn helte."
1641 #: simulation/templates/structures/spart_syssiton.xml:21
1642 msgid "Military Mess Hall"
1643 msgstr "Militær Messehal"
1645 #: simulation/templates/structures/spart_syssiton.xml:22
1649 #: simulation/templates/structures/spart_syssiton.xml:26
1650 msgid "Train Spartan heroes and Spartiate champion hoplites."
1651 msgstr "Træn spartanske helte og elitehoplitterne Spartiater."