1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright © 2014 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project.
6 # Wachsmuth <emilistrupkarlsmose@gmail.com>, 2014-2015
7 # Mads Dyrmann <madsdyrmannlarsen@gmail.com>, 2015-2016
8 # Nicolai Nystrup-Eriksen <nicolain-e@hotmail.dk>, 2014-2015
11 "Project-Id-Version: 0 A.D.\n"
12 "POT-Creation-Date: 2016-03-19 09:27+0100\n"
13 "PO-Revision-Date: 2016-03-21 11:01+0000\n"
14 "Last-Translator: Mads Dyrmann <madsdyrmannlarsen@gmail.com>\n"
15 "Language-Team: Danish (http://www.transifex.com/wildfire-games/0ad/language/da/)\n"
17 "Content-Type: text/plain; charset=UTF-8\n"
18 "Content-Transfer-Encoding: 8bit\n"
20 "Plural-Forms: nplurals=2; plural=(n != 1);\n"
22 #. Translation: Word as used in the middle of a sentence (which may require
23 #. using lowercase for your language).
24 #: simulation/ai/petra/chatHelper.js:7
25 msgctxt "withinSentence"
29 #. Translation: Word as used in the middle of a sentence (which may require
30 #. using lowercase for your language).
31 #: simulation/ai/petra/chatHelper.js:9
32 msgctxt "withinSentence"
36 #. Translation: Word as used in the middle of a sentence (which may require
37 #. using lowercase for your language).
38 #: simulation/ai/petra/chatHelper.js:11
39 msgctxt "withinSentence"
43 #. Translation: Word as used in the middle of a sentence (which may require
44 #. using lowercase for your language).
45 #: simulation/ai/petra/chatHelper.js:13
46 msgctxt "withinSentence"
50 #: simulation/ai/petra/chatHelper.js:21
53 "I am starting a massive military campaign against %(_player_)s, come and "
57 #: simulation/ai/petra/chatHelper.js:23
59 msgid "I am launching an attack against %(_player_)s."
62 #: simulation/ai/petra/chatHelper.js:25
64 msgid "I have just sent an army against %(_player_)s."
65 msgstr "Jeg har lige sendt en hær imod %(_player_)s."
67 #: simulation/ai/petra/chatHelper.js:43
69 msgid "Let me regroup my army and I am with you against %(_player_)s."
72 #: simulation/ai/petra/chatHelper.js:45
74 msgid "I am doing the final preparation and I will attack %(_player_)s."
75 msgstr "Jeg er ved de sidste forberedelser og jeg vil angribe %(_player_)s."
77 #: simulation/ai/petra/chatHelper.js:50
80 "I cannot help you against %(_player_)s for the time being, as I have another"
81 " attack foreseen against %(_player_2)s."
84 #: simulation/ai/petra/chatHelper.js:52
87 "Sorry, I do not have enough soldiers currently, but my next attack will "
88 "target %(_player_)s."
89 msgstr "Jeg har desværre ikke nok soldater nu, men mit næste angreb vil ramme %(_player_)s."
91 #: simulation/ai/petra/chatHelper.js:75
93 msgid "Here is a gift for %(_player_)s, make a good use of it."
94 msgstr "Her er en gave til %(_player_)s, gør godt brug af den."
96 #: simulation/ai/petra/chatHelper.js:77
98 msgid "I see you are in a bad situation %(_player_)s, I hope this will help."
99 msgstr "Jeg kan se, at det står skidt til for dig, %(_player_)s, jeg håber dette vil hjælpe."
101 #: simulation/ai/petra/chatHelper.js:79
104 "I can help you this time %(_player_)s, but try to assemble more resources in"
108 #: simulation/ai/petra/chatHelper.js:95
110 msgid "I am in need of %(resource)s, can you help? I will make it up to you."
113 #: simulation/ai/petra/chatHelper.js:97
116 "I would participate more efficiently in our common war effort if you could "
117 "provide me some %(resource)s."
120 #: simulation/ai/petra/chatHelper.js:99
123 "If you have some %(resource)s excess, that would help me strengthen my army."
126 #: simulation/ai/petra/chatHelper.js:115
129 "I have set up a new route with %(_player_)s. Trading will be profitable for "
133 #: simulation/ai/petra/chatHelper.js:117
136 "A new trade route is set up with %(_player_)s. Take your share of the "
140 #: simulation/ai/petra/chatHelper.js:132
142 msgid "I am advancing to the %(phase)s."
145 #: simulation/ai/petra/chatHelper.js:134
147 msgid "I have reached the %(phase)s."
150 #: simulation/ai/tutorial-ai/economic_walkthrough.js:3
152 "Warning: This is an advanced tutorial and goes quite fast. If you don't keep"
153 " up just restart and try again. Practise makes perfect!"
154 msgstr "Advarsel: Dette er en advanceret vejledning og går en smule stærkt. Hvis du ikke kan følge med, så bare genstart og prøv igen. Øvelse gør mester."
156 #: simulation/ai/tutorial-ai/economic_walkthrough.js:8
158 "Lets get started, first train a batch (shift click) of 5 female citizens "
159 "from the CC (Civil Center)."
160 msgstr "Lad os komme i gang. Først træn en gruppe (Shift) af 5 kvindlige beboer fra CC (Civil Center)."
162 #: simulation/ai/tutorial-ai/economic_walkthrough.js:13
164 "Now, assign your female citizens to gather berries, your cavalryman to hunt "
165 "the chickens and the citizen soldiers to gather wood."
166 msgstr "Nu, udsæt dine kvinlige beboer til at samle bær, din kavaleri til at jage kyllinger og beboer soldaterne til at samle træ."
168 #: simulation/ai/tutorial-ai/economic_walkthrough.js:18
169 msgid "Now set the rally point of your civil center on the berries."
170 msgstr "Sæt samlingsstedet for dit Civil Center på bærene"
172 #: simulation/ai/tutorial-ai/economic_walkthrough.js:23
174 "Queue some slingers to train after the female citizens, you won't have "
175 "enough resources for a batch."
176 msgstr "Træn nogle Slyngemænd efter de kvindlige beboer, du har ikke nok ressourcer til at træne en hel gruppe."
178 #: simulation/ai/tutorial-ai/economic_walkthrough.js:28
180 "When your female citizens have finished training, use 4 to build a house "
182 msgstr "Når dine kvindlige beboer er færdig med træning, brug 4 til at bygge et hus i nærheden."
184 #: simulation/ai/tutorial-ai/economic_walkthrough.js:33
186 "Set the CC's rally point on the nearby trees, queue more slingers, you want "
187 "to train 6 right now."
188 msgstr "Sæt dit Civil Centers samlingssted på de nærtliggende træer, træn flere Slyngemænd. Du skal bruge 6 lige nu."
190 #: simulation/ai/tutorial-ai/economic_walkthrough.js:38
191 msgid "Queue a batch of 5 female citizens."
192 msgstr "Sæt en gruppe på 5 kvindelige borgere i kø."
194 #: simulation/ai/tutorial-ai/economic_walkthrough.js:43
195 msgid "Use shift-click to queue another house for the 4 builders."
196 msgstr "Brug shift-knappen til at klargøre en andet hus for de 4 byggerer"
198 #: simulation/ai/tutorial-ai/economic_walkthrough.js:48
200 "Set the rally point back to the berries once all of the citizen soldiers "
201 "have finished training."
202 msgstr "Sæt samlingsstedet tilbage på bærene når alle dine beboer er færdig med at træne."
204 #: simulation/ai/tutorial-ai/economic_walkthrough.js:53
206 "Send one citizen soldier to gather stone, send 2 others to build a "
207 "storehouse near the southern trees."
208 msgstr "Send en beboersoldat til at samle sten, og 2 andre til at bygge et pakhus nær de sydliggende træer."
210 #: simulation/ai/tutorial-ai/economic_walkthrough.js:58
211 #: simulation/ai/tutorial-ai/economic_walkthrough.js:78
212 msgid "Queue another 5 female citizens."
213 msgstr "Sæt endnu en gruppe på 5 kvindelige borgere i kø."
215 #: simulation/ai/tutorial-ai/economic_walkthrough.js:63
216 msgid "Use a female citizen to construct a field next to your CC."
217 msgstr "Brug en kvindlig beboer til at lave en mark ved siden af dit Civil Center."
219 #: simulation/ai/tutorial-ai/economic_walkthrough.js:68
221 "Your cavalryman has probably run out of chickens by now, there are some "
222 "goats to the left of your base."
223 msgstr "Dit kavaleri er muligvis løbet tør for kyllinger lige nu, der er flere geder til venstre for din base. "
225 #: simulation/ai/tutorial-ai/economic_walkthrough.js:73
226 msgid "Use 2-3 more female citizens to construct the field."
227 msgstr "Brug 2-3 flere kvindelige borgere for at bygge marken."
229 #: simulation/ai/tutorial-ai/economic_walkthrough.js:83
230 #: simulation/ai/tutorial-ai/economic_walkthrough.js:128
231 #: simulation/ai/tutorial-ai/economic_walkthrough.js:138
232 #: simulation/ai/tutorial-ai/economic_walkthrough.js:163
233 #: simulation/ai/tutorial-ai/economic_walkthrough.js:188
234 msgid "Queue another house."
235 msgstr "Sæt endnu et hus i kø."
237 #: simulation/ai/tutorial-ai/economic_walkthrough.js:88
239 "The berry bushes are getting crowded, send some female citizens to work the "
240 "field, set the rally point there."
241 msgstr "Bærbuskene er ved at blive overmandet, send nogle kvindlige beboer til at arbejde i marken, sæt et samlingssted der."
243 #: simulation/ai/tutorial-ai/economic_walkthrough.js:93
244 msgid "Queue another 5 female citizens, these should gather stone."
245 msgstr "Sæt endnu en gruppe af 5 kvindelige borgere i kø, disse bør samle sten."
247 #: simulation/ai/tutorial-ai/economic_walkthrough.js:98
249 "Move your woodcutters to the trees near the storehouse so they don’t have to"
251 msgstr "Flyt dine træhuggerer til træerne nær dit pakhus, så skal de ikke gå så langt."
253 #: simulation/ai/tutorial-ai/economic_walkthrough.js:103
255 "Make sure the workers from the berry bushes are used to gather from the "
256 "field rather than standing idle when they run out."
257 msgstr "Sørg for, at dine arbejderer fra bærbuskene bliver brugt til at samle fra markerne, i stedet for bare at stå stille når de løber tør for bær."
259 #: simulation/ai/tutorial-ai/economic_walkthrough.js:108
260 msgid "Queue another house to be built."
261 msgstr "Sæt endnu et hus i kø til at blive bygget."
263 #: simulation/ai/tutorial-ai/economic_walkthrough.js:113
264 msgid "Queue 5 more female citizens. These will gather wood."
265 msgstr "Klargør yderligere 5 kvindlige beboere. De skal indsamle træ."
267 #: simulation/ai/tutorial-ai/economic_walkthrough.js:118
269 "Build another field, this decreases the amount of walking for your female "
271 msgstr "Byg en anden mark, dette formindsker gåafstanden for dine kvindlige beboere."
273 #: simulation/ai/tutorial-ai/economic_walkthrough.js:123
275 "Train some more slingers, send them to gather stone. Train about 5, you may "
276 "not have enough resources for a batch right now."
277 msgstr "Træn nogle flere slyngemænd, send dem ud for at samle sten. Træn 5, du har nok ikke nok ressourcer til en hel gruppe lige nu."
279 #: simulation/ai/tutorial-ai/economic_walkthrough.js:133
280 msgid "Queue another batch of 5 female citizens. These will gather wood."
283 #: simulation/ai/tutorial-ai/economic_walkthrough.js:143
284 msgid "Queue a batch of spearmen."
285 msgstr "Klargør en gruppe af spydkæmpere"
287 #: simulation/ai/tutorial-ai/economic_walkthrough.js:148
288 msgid "Research the stone mining technology from the storehouse."
291 #: simulation/ai/tutorial-ai/economic_walkthrough.js:153
292 msgid "Queue a batch of slingers."
293 msgstr "Sæt en gruppe slyngekastere i kø."
295 #: simulation/ai/tutorial-ai/economic_walkthrough.js:158
297 "Move 3 women from wood and 3 from stone to farming. Women are cheap to train"
298 " initially but later in the game it is best to maximize efficiency as you "
299 "are able to train more citizen soldiers."
302 #: simulation/ai/tutorial-ai/economic_walkthrough.js:168
304 "The slingers that you queued earlier should gather stone once they are "
306 msgstr "Slyngekasterne du satte i kø tidligere bør samle sten så snart de trænet."
308 #: simulation/ai/tutorial-ai/economic_walkthrough.js:173
309 msgid "Queue a batch of spearmen, they should gather wood."
310 msgstr "Klargør en gruppe af spydkæmpere, de skal samle træ."
312 #: simulation/ai/tutorial-ai/economic_walkthrough.js:178
313 msgid "Next queue a batch of slingers."
314 msgstr "Som det næste, sæt en en gruppe slyngekastere i kø."
316 #: simulation/ai/tutorial-ai/economic_walkthrough.js:183
318 "Send some of the stone miners to mine metal, getting ready for the next age."
321 #: simulation/ai/tutorial-ai/economic_walkthrough.js:193
322 msgid "Start researching Phase 2."
323 msgstr "Påbegynd forskning af Fase 2."
325 #: simulation/ai/tutorial-ai/economic_walkthrough.js:198
326 msgid "Queue some slingers."
327 msgstr "Sæt nogle slyngekastere i kø."
329 #: simulation/ai/tutorial-ai/economic_walkthrough.js:203
331 "When you have advanced, use a single citizen soldier to place a barracks "
332 "foundation. Then use the rest of the non food or house building female "
333 "citizens to construct it."
336 #: simulation/ai/tutorial-ai/economic_walkthrough.js:208
337 msgid "Queue 5 more females for construction work."
338 msgstr "Sæt 5 flere kvinder i kø til bygningsarbejde."
340 #: simulation/ai/tutorial-ai/economic_walkthrough.js:213
342 "Queue a batch of slingers to gather the trees on the north side of your "
344 msgstr "Klargør en gruppe af slyngere, for at samle træ fra basens nordside."
346 #: simulation/ai/tutorial-ai/economic_walkthrough.js:218
348 "This is the end of the walkthrough. This should give you a good idea of how "
349 "to build up a nice economy rapidly."
352 #: simulation/ai/tutorial-ai/economic_walkthrough.js:223
354 "At this point you should be able to fully use both training facilities, keep"
355 " putting units into economic work, to keep growing faster and faster."
358 #: simulation/ai/tutorial-ai/economic_walkthrough.js:228
360 "From this point you have a good base to build an army and wipe out the "
362 msgstr "Nu har du en god base til at kunne bygge en hær og udrydde fjenden."
364 #: simulation/ai/tutorial-ai/economic_walkthrough.js:233
365 msgid "The key points to remember are:"
366 msgstr "Hovedpunkterne at huske er:"
368 #: simulation/ai/tutorial-ai/economic_walkthrough.js:238
370 " - Don't have any idle units. Shift click queuing and rally points are very "
372 msgstr "- Ingen ventende enheder. Shift-klik klargøring og samlepunkter er meget nyttige. "
374 #: simulation/ai/tutorial-ai/economic_walkthrough.js:243
376 " - Use all of your resources, stockpiled resources are waste, having too "
377 "much of a resource is waste."
380 #: simulation/ai/tutorial-ai/economic_walkthrough.js:248
382 " - Use the right units for the right task, female citizens gather food, "
383 "cavalry hunt, citizen soldiers do the rest."
386 #: simulation/ai/tutorial-ai/economic_walkthrough.js:253
388 " - Don't be afraid to swap units from one resource to another, see point 2. "
389 "Make sure they deposit what they are carrying first though."
392 #: simulation/ai/tutorial-ai/economic_walkthrough.js:258
394 " - Build enough houses, your CC should be kept busy as much as possible."
397 #: simulation/ai/tutorial-ai/economic_walkthrough.js:263
399 " - Female citizens are cheap, so you can build more of them and gather more "
401 msgstr "- Kvindlige indbyggere er billige, så du kan lave flere af dem og indsamle flere materialer. "
403 #: simulation/ai/tutorial-ai/economic_walkthrough.js:268
405 " - Don't get carried away on the last point or you will get raided and have "
409 #: simulation/ai/tutorial-ai/economic_walkthrough.js:273
411 "Each map is different, so you will need to play slightly differently on "
412 "each. This should give an outline for a high resource map."
415 #: simulation/ai/tutorial-ai/introductory_tutorial.js:4
417 "Welcome to the 0 A.D. tutorial. First left-click on a female citizen, then "
418 "Right-click on a berry bush nearby to make the unit collect food. Female "
419 "citizens gather food faster than other units."
420 msgstr "Velkommen til 0 A.D. vejledningen. Først, venstre-klik på en kvindelig indbygger, bagefter Højre-klik på en bærbusk i nærheden, for at samle mad. Kvindlige indbyggere samler mad hurtigere end andre enheder."
422 #: simulation/ai/tutorial-ai/introductory_tutorial.js:7
424 "Select the citizen-soldier, right-click on a tree near the Civil Center to "
425 "begin collecting wood. Citizen-soldiers gather wood faster than female "
429 #: simulation/ai/tutorial-ai/introductory_tutorial.js:11
431 "Select the Civil Center building, and shift-click on the Hoplite icon (2nd "
432 "in the row) once to begin training 5 Hoplites."
435 #: simulation/ai/tutorial-ai/introductory_tutorial.js:15
437 "Select the two idle female citizens and build a house nearby by selecting "
438 "the house icon. Place the house by left-clicking on a piece of land."
441 #: simulation/ai/tutorial-ai/introductory_tutorial.js:21
443 "Select the newly trained Hoplites and assign them to build a storehouse "
444 "beside some nearby trees. They will begin to gather wood when it's "
448 #: simulation/ai/tutorial-ai/introductory_tutorial.js:27
450 "Build a set of 5 skirmishers by shift-clicking on the skirmisher icon (3rd "
451 "in the row) in the Civil Center."
454 #: simulation/ai/tutorial-ai/introductory_tutorial.js:33
456 "Build a farmstead in an open space beside the Civil Center using any idle "
458 msgstr "Byg et landsted på en tom plads ved siden af "
460 #: simulation/ai/tutorial-ai/introductory_tutorial.js:39
462 "Once the farmstead is constructed, its builders will automatically begin "
463 "gathering food if there is any nearby. Select the builders and instead make "
464 "them construct a field beside the farmstead."
467 #: simulation/ai/tutorial-ai/introductory_tutorial.js:45
469 "The field's builders will now automatically begin collecting food from the "
470 "field. Using the newly created group of skirmishers, get them to build "
471 "another house nearby."
474 #: simulation/ai/tutorial-ai/introductory_tutorial.js:51
476 "Train 5 Hoplites from the Civil Center. Select the Civil Center and with it "
477 "selected right click on a tree nearby. Units from the Civil Center will now "
478 "automatically gather wood."
481 #: simulation/ai/tutorial-ai/introductory_tutorial.js:57
483 "Order the idle Skirmishers to build an outpost to the north east at the edge"
484 " of your territory. This will be the fifth Village Phase structure that you"
485 " have built, allowing you to advance to the Town Phase."
488 #: simulation/ai/tutorial-ai/introductory_tutorial.js:63
490 "Select the Civil Center again and advance to Town Phase by clicking on the "
491 "'II' icon. This will allow Town Phase buildings to be constructed."
494 #: simulation/ai/tutorial-ai/introductory_tutorial.js:69
496 "Start building 5 female citizens in the Civil Center and set its rally point"
497 " to the farm (right click on it)."
500 #: simulation/ai/tutorial-ai/introductory_tutorial.js:74
502 "Build a Barracks nearby. Whenever your population limit is reached, build an"
503 " extra house using any available builder units."
506 #: simulation/ai/tutorial-ai/introductory_tutorial.js:80
508 "Prepare for an attack by an enemy player. Build more soldiers using the "
509 "Barracks, and get idle soldiers to build a Defense Tower near your Outpost."
512 #: simulation/ai/tutorial-ai/introductory_tutorial.js:86
514 "Build a Blacksmith and research the Infantry Training technology (sword "
515 "icon) to improve infantry hack attack."
518 #: simulation/ai/tutorial-ai/introductory_tutorial.js:92
519 msgid "The enemy is coming. Build more soldiers to fight off the enemies."
520 msgstr "Fjenden kommer. Træn flere soldater for at bekæmpe fjenderne."
522 #: simulation/ai/tutorial-ai/introductory_tutorial.js:99
524 "The enemy's attack has been defeated. Now build a market and temple while "
525 "assigning new units to gather any required resources."
528 #: simulation/ai/tutorial-ai/introductory_tutorial.js:104
530 "Now that City Phase requirements have been reached, select your Civil Center"
531 " and advance to City Phase."
534 #: simulation/ai/tutorial-ai/introductory_tutorial.js:110
536 "Now that you are in City Phase, build a fortress nearby and use it to build "
540 #: simulation/ai/tutorial-ai/introductory_tutorial.js:115
542 "Stop all your soldiers gathering resources and instead task small groups to "
543 "find the enemy Civil Center on the map. Female citizens should continue to "
547 #: simulation/ai/tutorial-ai/introductory_tutorial.js:122
549 "The enemy's base has been spotted, send your siege weapons and all remaining"
550 " soldiers to destroy it."
553 #: simulation/ai/tutorial-ai/introductory_tutorial.js:126
554 msgid "The enemy has been defeated. All tutorial tasks are now completed…"
557 #: simulation/components/BuildRestrictions.js:87
559 msgid "%(name)s cannot be built due to unknown error"
560 msgstr "%(name)s kan ikke bygges på grund af en ukendt fejl"
562 #: simulation/components/BuildRestrictions.js:108
564 msgid "%(name)s cannot be built in unexplored area"
565 msgstr "%(name)s kan ikke bygges i uudforskede områder"
567 #: simulation/components/BuildRestrictions.js:156
569 msgid "%(name)s cannot be built on another building or resource"
570 msgstr "%(name)s kan ikke bygges på en anden bygning eller ressource"
572 #: simulation/components/BuildRestrictions.js:160
574 msgid "%(name)s cannot be built on invalid terrain"
575 msgstr "%(name)s kan ikke bygges på ugyldigt terræn"
577 #. Translation: territoryType being displayed in a translated sentence in the
578 #. form: "House cannot be built in %(territoryType)s territory.".
579 #: simulation/components/BuildRestrictions.js:184
580 msgctxt "Territory type"
584 #. Translation: territoryType being displayed in a translated sentence in the
585 #. form: "House cannot be built in %(territoryType)s territory.".
586 #: simulation/components/BuildRestrictions.js:187
587 msgctxt "Territory type"
591 #. Translation: territoryType being displayed in a translated sentence in the
592 #. form: "House cannot be built in %(territoryType)s territory.".
593 #: simulation/components/BuildRestrictions.js:190
594 msgctxt "Territory type"
598 #. Translation: territoryType being displayed in a translated sentence in the
599 #. form: "House cannot be built in %(territoryType)s territory.".
600 #: simulation/components/BuildRestrictions.js:193
601 msgctxt "Territory type"
605 #: simulation/components/BuildRestrictions.js:199
608 "%(name)s cannot be built in %(territoryType)s territory. Valid territories: "
609 "%(validTerritories)s"
610 msgstr "%(name)s kan ikke bygges i %(territoryType)s territorium. Gyldige territorier: %(validTerritories)s"
612 #: simulation/components/BuildRestrictions.js:238
614 msgid "%(name)s must be built on a valid shoreline"
615 msgstr "%(name)s skal bygges på en gyldig kystlinje"
617 #: simulation/components/BuildRestrictions.js:262
620 "%(name)s too close to a %(category)s, must be at least %(distance)s meter "
623 "%(name)s too close to a %(category)s, must be at least %(distance)s meters "
628 #: simulation/components/BuildRestrictions.js:284
631 "%(name)s too far from a %(category)s, must be within %(distance)s meter"
633 "%(name)s too far from a %(category)s, must be within %(distance)s meters"
637 #. Translation: Territory types being displayed as part of a list like "Valid
638 #. territories: own, ally".
639 #: simulation/components/BuildRestrictions.js:324
640 msgctxt "Territory type list"
644 #. Translation: Territory types being displayed as part of a list like "Valid
645 #. territories: own, ally".
646 #: simulation/components/BuildRestrictions.js:326
647 msgctxt "Territory type list"
651 #. Translation: Territory types being displayed as part of a list like "Valid
652 #. territories: own, ally".
653 #: simulation/components/BuildRestrictions.js:328
654 msgctxt "Territory type list"
658 #. Translation: Territory types being displayed as part of a list like "Valid
659 #. territories: own, ally".
660 #: simulation/components/BuildRestrictions.js:330
661 msgctxt "Territory type list"
665 #: simulation/components/CeasefireManager.js:100
667 msgid "You can attack in %(time)s"
668 msgstr "Du kan angribe om %(time)s"
670 #: simulation/components/CeasefireManager.js:113
671 msgid "You can attack now!"
672 msgstr "Du kan angribe nu!"
674 #: simulation/components/EntityLimits.js:166
676 msgid "%(category)s build limit of %(limit)s reached"
679 #: simulation/components/EntityLimits.js:168
681 msgid "%(category)s training limit of %(limit)s reached"
684 #: simulation/components/EntityLimits.js:172
686 msgid "%(category)s limit of %(limit)s reached"
689 #: simulation/components/Player.js:48
693 #: simulation/components/Player.js:49
697 #: simulation/components/Player.js:50
701 #: simulation/components/Player.js:51
705 #: simulation/components/Player.js:271
707 msgid "Insufficient resources - %(resourceAmount1)s %(resourceType1)s"
708 msgstr "utilstrækkelige ressourcer - %(resourceAmount1)s %(resourceType1)s"
710 #: simulation/components/Player.js:273
713 "Insufficient resources - %(resourceAmount1)s %(resourceType1)s, "
714 "%(resourceAmount2)s %(resourceType2)s"
715 msgstr "Utilstrækkelige ressourcer - %(resourceAmount1)s %(resourceType1)s, %(resourceAmount2)s %(resourceType2)s"
717 #: simulation/components/Player.js:275
720 "Insufficient resources - %(resourceAmount1)s %(resourceType1)s, "
721 "%(resourceAmount2)s %(resourceType2)s, %(resourceAmount3)s %(resourceType3)s"
722 msgstr "Utilstrækkelige ressourcer - %(resourceAmount1)s %(resourceType1)s, %(resourceAmount2)s %(resourceType2)s, %(resourceAmount3)s %(resourceType3)s"
724 #: simulation/components/Player.js:277
727 "Insufficient resources - %(resourceAmount1)s %(resourceType1)s, "
728 "%(resourceAmount2)s %(resourceType2)s, %(resourceAmount3)s "
729 "%(resourceType3)s, %(resourceAmount4)s %(resourceType4)s"
730 msgstr "Utilstrækkelige ressourcer - %(resourceAmount1)s %(resourceType1)s, %(resourceAmount2)s %(resourceType2)s, %(resourceAmount3)s %(resourceType3)s, %(resourceAmount4)s %(resourceType4)s"
732 #: simulation/components/ProductionQueue.js:366
733 msgid "The production queue is full."
734 msgstr "Produktionskøen er fuld."
736 #: simulation/components/ProductionQueue.js:743
737 msgid "Can't find free space to spawn trained units"
740 #: simulation/helpers/Cheat.js:63
741 msgid "You need to select a building that trains units."
744 #: simulation/helpers/Commands.js:126
745 msgid "(Cheat - control all units)"
748 #: simulation/helpers/Commands.js:559
749 msgid "(Cheat - promoted units)"
752 #: simulation/helpers/Commands.js:678
754 msgid "Attack against %(_player_)s requested."
757 #: simulation/helpers/Commands.js:715
758 msgid "Unable to ungarrison unit(s)"
761 #: simulation/helpers/Commands.js:729
762 msgid "Some unit(s) can't go back to work"
765 #: simulation/helpers/Commands.js:985
766 msgid "The building's technology requirements are not met."
769 #: simulation/data/settings/player_defaults.jsonPlayerData[0].Name
773 #: simulation/data/settings/player_defaults.jsonPlayerData[1].Name
777 #: simulation/data/settings/player_defaults.jsonPlayerData[2].Name
781 #: simulation/data/settings/player_defaults.jsonPlayerData[3].Name
785 #: simulation/data/settings/player_defaults.jsonPlayerData[4].Name
789 #: simulation/data/settings/player_defaults.jsonPlayerData[5].Name
793 #: simulation/data/settings/player_defaults.jsonPlayerData[6].Name
797 #: simulation/data/settings/player_defaults.jsonPlayerData[7].Name
801 #: simulation/data/settings/player_defaults.jsonPlayerData[8].Name
805 #: simulation/data/settings/game_speeds.jsonData[0].Title
806 msgid "Turtle (0.1x)"
807 msgstr "Skildpadde (0.1x)"
809 #: simulation/data/settings/game_speeds.jsonData[1].Title
811 msgstr "Langsom (0.25x)"
813 #: simulation/data/settings/game_speeds.jsonData[2].Title
814 msgid "Leisurely (0.5x)"
815 msgstr "Stille og roligt (0.5x)"
817 #: simulation/data/settings/game_speeds.jsonData[3].Title
818 msgid "Relaxed (0.75x)"
819 msgstr "Afslappet (0.75x)"
821 #: simulation/data/settings/game_speeds.jsonData[4].Title
825 #: simulation/data/settings/game_speeds.jsonData[5].Title
827 msgstr "Hurtig (1.25x)"
829 #: simulation/data/settings/game_speeds.jsonData[6].Title
830 msgid "Very Fast (1.5x)"
831 msgstr "Meget hurtig (1.5x)"
833 #: simulation/data/settings/game_speeds.jsonData[7].Title
835 msgstr "Vanvittig (2x)"
837 #: simulation/data/settings/game_speeds.jsonData[8].Title
838 msgid "Fast Forward (5x)"
841 #: simulation/data/settings/game_speeds.jsonData[9].Title
842 msgid "Fast Forward (10x)"
843 msgstr "Hurtig (10x)"
845 #: simulation/data/settings/game_speeds.jsonData[10].Title
846 msgid "Fast Forward (20x)"
847 msgstr "Hurtig (20x)"
849 #: simulation/data/settings/victory_conditions/conquest.jsonData.Description
850 msgid "Defeat all opponents"
851 msgstr "Nedkæmp alle modstandere"
853 #: simulation/data/settings/victory_conditions/conquest.jsonData.Title
857 #: simulation/data/settings/victory_conditions/conquest_structures.jsonData.Description
858 msgid "Destroy all structures of enemies"
859 msgstr "Ødelæg alle fjendens bygninger"
861 #: simulation/data/settings/victory_conditions/conquest_structures.jsonData.Title
862 msgid "Conquest Structures"
865 #: simulation/data/settings/victory_conditions/conquest_units.jsonData.Description
866 msgid "Kill all enemy units"
867 msgstr "Dræb alle fjendtlige enheder"
869 #: simulation/data/settings/victory_conditions/conquest_units.jsonData.Title
870 msgid "Conquest Units"
873 #: simulation/data/settings/victory_conditions/wonder.jsonData.Description
874 msgid "Build and protect a wonder to win"
875 msgstr "Byg og beskyt et vidunder for at vinde"
877 #: simulation/data/settings/victory_conditions/wonder.jsonData.Title
881 #: simulation/data/settings/starting_resources.jsonData[0].Title
882 msgctxt "startingResources"
886 #: simulation/data/settings/starting_resources.jsonData[1].Title
887 msgctxt "startingResources"
891 #: simulation/data/settings/starting_resources.jsonData[2].Title
892 msgctxt "startingResources"
896 #: simulation/data/settings/starting_resources.jsonData[3].Title
897 msgctxt "startingResources"
901 #: simulation/data/settings/starting_resources.jsonData[4].Title
902 msgctxt "startingResources"
906 #: simulation/data/settings/starting_resources.jsonData[5].Title
907 msgctxt "startingResources"
911 #: simulation/data/settings/map_sizes.jsonData[0].Name
912 #: simulation/data/settings/map_sizes.jsonData[0].LongName
916 #: simulation/data/settings/map_sizes.jsonData[1].Name
920 #: simulation/data/settings/map_sizes.jsonData[1].LongName
921 msgid "Small (2 players)"
922 msgstr "Lille (2 spillere)"
924 #: simulation/data/settings/map_sizes.jsonData[2].Name
928 #: simulation/data/settings/map_sizes.jsonData[2].LongName
929 msgid "Medium (3 players)"
930 msgstr "Mellem (3 spillere)"
932 #: simulation/data/settings/map_sizes.jsonData[3].Name
936 #: simulation/data/settings/map_sizes.jsonData[3].LongName
937 msgid "Normal (4 players)"
938 msgstr "Normal (4 spillere)"
940 #: simulation/data/settings/map_sizes.jsonData[4].Name
944 #: simulation/data/settings/map_sizes.jsonData[4].LongName
945 msgid "Large (6 players)"
946 msgstr "Stor (6 spillere)"
948 #: simulation/data/settings/map_sizes.jsonData[5].Name
952 #: simulation/data/settings/map_sizes.jsonData[5].LongName
953 msgid "Very Large (8 players)"
954 msgstr "Meget Stor (8 spillere)"
956 #: simulation/data/settings/map_sizes.jsonData[6].Name
957 #: simulation/data/settings/map_sizes.jsonData[6].LongName
961 #: simulation/ai/petra/data.jsonname
965 #: simulation/ai/petra/data.jsondescription
967 "Petra is the default 0 A.D. AI bot. Please report issues to Wildfire Games (see the link in the main menu).\n"
969 "The AI has a bonus/penalty on resource stockpiling (either gathering rate or trade gain) varying from 0.5 for Sandbox to 1.6 for Very Hard (Medium = 1.0). In addition, the Sandbox level does not expand nor attack."
972 #: simulation/ai/tutorial-ai/data.jsonname
976 #: simulation/ai/tutorial-ai/data.jsondescription
978 "The Tutorial AI should only be used on the \"Introductory Tutorial\" "