[i18n] Updated POT and PO files.
[0ad.git] / binaries / data / mods / public / l10n / ast.public-simulation-other.po
blobe8845e050b7d54987951c5cf98b429ac061984b1
1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright © 2014 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project.
4
5 # Translators:
6 msgid ""
7 msgstr ""
8 "Project-Id-Version: 0 A.D.\n"
9 "POT-Creation-Date: 2016-03-19 09:27+0100\n"
10 "PO-Revision-Date: 2016-03-19 08:43+0000\n"
11 "Last-Translator: Adrián Chaves Fernández <adriyetichaves@gmail.com>\n"
12 "Language-Team: Asturian (http://www.transifex.com/wildfire-games/0ad/language/ast/)\n"
13 "MIME-Version: 1.0\n"
14 "Content-Type: text/plain; charset=UTF-8\n"
15 "Content-Transfer-Encoding: 8bit\n"
16 "Language: ast\n"
17 "Plural-Forms: nplurals=2; plural=(n != 1);\n"
19 #. Translation: Word as used in the middle of a sentence (which may require
20 #. using lowercase for your language).
21 #: simulation/ai/petra/chatHelper.js:7
22 msgctxt "withinSentence"
23 msgid "Food"
24 msgstr ""
26 #. Translation: Word as used in the middle of a sentence (which may require
27 #. using lowercase for your language).
28 #: simulation/ai/petra/chatHelper.js:9
29 msgctxt "withinSentence"
30 msgid "Wood"
31 msgstr ""
33 #. Translation: Word as used in the middle of a sentence (which may require
34 #. using lowercase for your language).
35 #: simulation/ai/petra/chatHelper.js:11
36 msgctxt "withinSentence"
37 msgid "Metal"
38 msgstr ""
40 #. Translation: Word as used in the middle of a sentence (which may require
41 #. using lowercase for your language).
42 #: simulation/ai/petra/chatHelper.js:13
43 msgctxt "withinSentence"
44 msgid "Stone"
45 msgstr ""
47 #: simulation/ai/petra/chatHelper.js:21
48 #, javascript-format
49 msgid ""
50 "I am starting a massive military campaign against %(_player_)s, come and "
51 "join me."
52 msgstr ""
54 #: simulation/ai/petra/chatHelper.js:23
55 #, javascript-format
56 msgid "I am launching an attack against %(_player_)s."
57 msgstr ""
59 #: simulation/ai/petra/chatHelper.js:25
60 #, javascript-format
61 msgid "I have just sent an army against %(_player_)s."
62 msgstr ""
64 #: simulation/ai/petra/chatHelper.js:43
65 #, javascript-format
66 msgid "Let me regroup my army and I am with you against %(_player_)s."
67 msgstr ""
69 #: simulation/ai/petra/chatHelper.js:45
70 #, javascript-format
71 msgid "I am doing the final preparation and I will attack %(_player_)s."
72 msgstr ""
74 #: simulation/ai/petra/chatHelper.js:50
75 #, javascript-format
76 msgid ""
77 "I cannot help you against %(_player_)s for the time being, as I have another"
78 " attack foreseen against %(_player_2)s."
79 msgstr ""
81 #: simulation/ai/petra/chatHelper.js:52
82 #, javascript-format
83 msgid ""
84 "Sorry, I do not have enough soldiers currently, but my next attack will "
85 "target %(_player_)s."
86 msgstr ""
88 #: simulation/ai/petra/chatHelper.js:75
89 #, javascript-format
90 msgid "Here is a gift for %(_player_)s, make a good use of it."
91 msgstr ""
93 #: simulation/ai/petra/chatHelper.js:77
94 #, javascript-format
95 msgid "I see you are in a bad situation %(_player_)s, I hope this will help."
96 msgstr ""
98 #: simulation/ai/petra/chatHelper.js:79
99 #, javascript-format
100 msgid ""
101 "I can help you this time %(_player_)s, but try to assemble more resources in"
102 " the future."
103 msgstr ""
105 #: simulation/ai/petra/chatHelper.js:95
106 #, javascript-format
107 msgid "I am in need of %(resource)s, can you help? I will make it up to you."
108 msgstr ""
110 #: simulation/ai/petra/chatHelper.js:97
111 #, javascript-format
112 msgid ""
113 "I would participate more efficiently in our common war effort if you could "
114 "provide me some %(resource)s."
115 msgstr ""
117 #: simulation/ai/petra/chatHelper.js:99
118 #, javascript-format
119 msgid ""
120 "If you have some %(resource)s excess, that would help me strengthen my army."
121 msgstr ""
123 #: simulation/ai/petra/chatHelper.js:115
124 #, javascript-format
125 msgid ""
126 "I have set up a new route with %(_player_)s. Trading will be profitable for "
127 "all of us."
128 msgstr ""
130 #: simulation/ai/petra/chatHelper.js:117
131 #, javascript-format
132 msgid ""
133 "A new trade route is set up with %(_player_)s. Take your share of the "
134 "profits"
135 msgstr ""
137 #: simulation/ai/petra/chatHelper.js:132
138 #, javascript-format
139 msgid "I am advancing to the %(phase)s."
140 msgstr ""
142 #: simulation/ai/petra/chatHelper.js:134
143 #, javascript-format
144 msgid "I have reached the %(phase)s."
145 msgstr ""
147 #: simulation/ai/tutorial-ai/economic_walkthrough.js:3
148 msgid ""
149 "Warning: This is an advanced tutorial and goes quite fast. If you don't keep"
150 " up just restart and try again. Practise makes perfect!"
151 msgstr ""
153 #: simulation/ai/tutorial-ai/economic_walkthrough.js:8
154 msgid ""
155 "Lets get started, first train a batch (shift click) of 5 female citizens "
156 "from the CC (Civil Center)."
157 msgstr ""
159 #: simulation/ai/tutorial-ai/economic_walkthrough.js:13
160 msgid ""
161 "Now, assign your female citizens to gather berries, your cavalryman to hunt "
162 "the chickens and the citizen soldiers to gather wood."
163 msgstr ""
165 #: simulation/ai/tutorial-ai/economic_walkthrough.js:18
166 msgid "Now set the rally point of your civil center on the berries."
167 msgstr ""
169 #: simulation/ai/tutorial-ai/economic_walkthrough.js:23
170 msgid ""
171 "Queue some slingers to train after the female citizens, you won't have "
172 "enough resources for a batch."
173 msgstr ""
175 #: simulation/ai/tutorial-ai/economic_walkthrough.js:28
176 msgid ""
177 "When your female citizens have finished training, use 4 to build a house "
178 "nearby."
179 msgstr ""
181 #: simulation/ai/tutorial-ai/economic_walkthrough.js:33
182 msgid ""
183 "Set the CC's rally point on the nearby trees, queue more slingers, you want "
184 "to train 6 right now."
185 msgstr ""
187 #: simulation/ai/tutorial-ai/economic_walkthrough.js:38
188 msgid "Queue a batch of 5 female citizens."
189 msgstr ""
191 #: simulation/ai/tutorial-ai/economic_walkthrough.js:43
192 msgid "Use shift-click to queue another house for the 4 builders."
193 msgstr ""
195 #: simulation/ai/tutorial-ai/economic_walkthrough.js:48
196 msgid ""
197 "Set the rally point back to the berries once all of the citizen soldiers "
198 "have finished training."
199 msgstr ""
201 #: simulation/ai/tutorial-ai/economic_walkthrough.js:53
202 msgid ""
203 "Send one citizen soldier to gather stone, send 2 others to build a "
204 "storehouse near the southern trees."
205 msgstr ""
207 #: simulation/ai/tutorial-ai/economic_walkthrough.js:58
208 #: simulation/ai/tutorial-ai/economic_walkthrough.js:78
209 msgid "Queue another 5 female citizens."
210 msgstr ""
212 #: simulation/ai/tutorial-ai/economic_walkthrough.js:63
213 msgid "Use a female citizen to construct a field next to your CC."
214 msgstr ""
216 #: simulation/ai/tutorial-ai/economic_walkthrough.js:68
217 msgid ""
218 "Your cavalryman has probably run out of chickens by now, there are some "
219 "goats to the left of your base."
220 msgstr ""
222 #: simulation/ai/tutorial-ai/economic_walkthrough.js:73
223 msgid "Use 2-3 more female citizens to construct the field."
224 msgstr ""
226 #: simulation/ai/tutorial-ai/economic_walkthrough.js:83
227 #: simulation/ai/tutorial-ai/economic_walkthrough.js:128
228 #: simulation/ai/tutorial-ai/economic_walkthrough.js:138
229 #: simulation/ai/tutorial-ai/economic_walkthrough.js:163
230 #: simulation/ai/tutorial-ai/economic_walkthrough.js:188
231 msgid "Queue another house."
232 msgstr ""
234 #: simulation/ai/tutorial-ai/economic_walkthrough.js:88
235 msgid ""
236 "The berry bushes are getting crowded, send some female citizens to work the "
237 "field, set the rally point there."
238 msgstr ""
240 #: simulation/ai/tutorial-ai/economic_walkthrough.js:93
241 msgid "Queue another 5 female citizens, these should gather stone."
242 msgstr ""
244 #: simulation/ai/tutorial-ai/economic_walkthrough.js:98
245 msgid ""
246 "Move your woodcutters to the trees near the storehouse so they don’t have to"
247 " walk as far."
248 msgstr ""
250 #: simulation/ai/tutorial-ai/economic_walkthrough.js:103
251 msgid ""
252 "Make sure the workers from the berry bushes are used to gather from the "
253 "field rather than standing idle when they run out."
254 msgstr ""
256 #: simulation/ai/tutorial-ai/economic_walkthrough.js:108
257 msgid "Queue another house to be built."
258 msgstr ""
260 #: simulation/ai/tutorial-ai/economic_walkthrough.js:113
261 msgid "Queue 5 more female citizens. These will gather wood."
262 msgstr ""
264 #: simulation/ai/tutorial-ai/economic_walkthrough.js:118
265 msgid ""
266 "Build another field, this decreases the amount of walking for your female "
267 "citizens."
268 msgstr ""
270 #: simulation/ai/tutorial-ai/economic_walkthrough.js:123
271 msgid ""
272 "Train some more slingers, send them to gather stone. Train about 5, you may "
273 "not have enough resources for a batch right now."
274 msgstr ""
276 #: simulation/ai/tutorial-ai/economic_walkthrough.js:133
277 msgid "Queue another batch of 5 female citizens. These will gather wood."
278 msgstr ""
280 #: simulation/ai/tutorial-ai/economic_walkthrough.js:143
281 msgid "Queue a batch of spearmen."
282 msgstr ""
284 #: simulation/ai/tutorial-ai/economic_walkthrough.js:148
285 msgid "Research the stone mining technology from the storehouse."
286 msgstr ""
288 #: simulation/ai/tutorial-ai/economic_walkthrough.js:153
289 msgid "Queue a batch of slingers."
290 msgstr ""
292 #: simulation/ai/tutorial-ai/economic_walkthrough.js:158
293 msgid ""
294 "Move 3 women from wood and 3 from stone to farming. Women are cheap to train"
295 " initially but later in the game it is best to maximize efficiency as you "
296 "are able to train more citizen soldiers."
297 msgstr ""
299 #: simulation/ai/tutorial-ai/economic_walkthrough.js:168
300 msgid ""
301 "The slingers that you queued earlier should gather stone once they are "
302 "trained."
303 msgstr ""
305 #: simulation/ai/tutorial-ai/economic_walkthrough.js:173
306 msgid "Queue a batch of spearmen, they should gather wood."
307 msgstr ""
309 #: simulation/ai/tutorial-ai/economic_walkthrough.js:178
310 msgid "Next queue a batch of slingers."
311 msgstr ""
313 #: simulation/ai/tutorial-ai/economic_walkthrough.js:183
314 msgid ""
315 "Send some of the stone miners to mine metal, getting ready for the next age."
316 msgstr ""
318 #: simulation/ai/tutorial-ai/economic_walkthrough.js:193
319 msgid "Start researching Phase 2."
320 msgstr ""
322 #: simulation/ai/tutorial-ai/economic_walkthrough.js:198
323 msgid "Queue some slingers."
324 msgstr ""
326 #: simulation/ai/tutorial-ai/economic_walkthrough.js:203
327 msgid ""
328 "When you have advanced, use a single citizen soldier to place a barracks "
329 "foundation. Then use the rest of the non food or house building female "
330 "citizens to construct it."
331 msgstr ""
333 #: simulation/ai/tutorial-ai/economic_walkthrough.js:208
334 msgid "Queue 5 more females for construction work."
335 msgstr ""
337 #: simulation/ai/tutorial-ai/economic_walkthrough.js:213
338 msgid ""
339 "Queue a batch of slingers to gather the trees on the north side of your "
340 "base."
341 msgstr ""
343 #: simulation/ai/tutorial-ai/economic_walkthrough.js:218
344 msgid ""
345 "This is the end of the walkthrough. This should give you a good idea of how "
346 "to build up a nice economy rapidly."
347 msgstr ""
349 #: simulation/ai/tutorial-ai/economic_walkthrough.js:223
350 msgid ""
351 "At this point you should be able to fully use both training facilities, keep"
352 " putting units into economic work, to keep growing faster and faster."
353 msgstr ""
355 #: simulation/ai/tutorial-ai/economic_walkthrough.js:228
356 msgid ""
357 "From this point you have a good base to build an army and wipe out the "
358 "opposition."
359 msgstr ""
361 #: simulation/ai/tutorial-ai/economic_walkthrough.js:233
362 msgid "The key points to remember are:"
363 msgstr ""
365 #: simulation/ai/tutorial-ai/economic_walkthrough.js:238
366 msgid ""
367 " - Don't have any idle units. Shift click queuing and rally points are very "
368 "useful."
369 msgstr ""
371 #: simulation/ai/tutorial-ai/economic_walkthrough.js:243
372 msgid ""
373 " - Use all of your resources, stockpiled resources are waste, having too "
374 "much of a resource is waste."
375 msgstr ""
377 #: simulation/ai/tutorial-ai/economic_walkthrough.js:248
378 msgid ""
379 " - Use the right units for the right task, female citizens gather food, "
380 "cavalry hunt, citizen soldiers do the rest."
381 msgstr ""
383 #: simulation/ai/tutorial-ai/economic_walkthrough.js:253
384 msgid ""
385 " - Don't be afraid to swap units from one resource to another, see point 2. "
386 "Make sure they deposit what they are carrying first though."
387 msgstr ""
389 #: simulation/ai/tutorial-ai/economic_walkthrough.js:258
390 msgid ""
391 " - Build enough houses, your CC should be kept busy as much as possible."
392 msgstr ""
394 #: simulation/ai/tutorial-ai/economic_walkthrough.js:263
395 msgid ""
396 " - Female citizens are cheap, so you can build more of them and gather more "
397 "resources."
398 msgstr ""
400 #: simulation/ai/tutorial-ai/economic_walkthrough.js:268
401 msgid ""
402 " - Don't get carried away on the last point or you will get raided and have "
403 "no defense."
404 msgstr ""
406 #: simulation/ai/tutorial-ai/economic_walkthrough.js:273
407 msgid ""
408 "Each map is different, so you will need to play slightly differently on "
409 "each. This should give an outline for a high resource map."
410 msgstr ""
412 #: simulation/ai/tutorial-ai/introductory_tutorial.js:4
413 msgid ""
414 "Welcome to the 0 A.D. tutorial. First left-click on a female citizen, then "
415 "Right-click on a berry bush nearby to make the unit collect food. Female "
416 "citizens gather food faster than other units."
417 msgstr ""
419 #: simulation/ai/tutorial-ai/introductory_tutorial.js:7
420 msgid ""
421 "Select the citizen-soldier, right-click on a tree near the Civil Center to "
422 "begin collecting wood. Citizen-soldiers gather wood faster than female "
423 "citizens."
424 msgstr ""
426 #: simulation/ai/tutorial-ai/introductory_tutorial.js:11
427 msgid ""
428 "Select the Civil Center building, and shift-click on the Hoplite icon (2nd "
429 "in the row) once to begin training 5 Hoplites."
430 msgstr ""
432 #: simulation/ai/tutorial-ai/introductory_tutorial.js:15
433 msgid ""
434 "Select the two idle female citizens and build a house nearby by selecting "
435 "the house icon. Place the house by left-clicking on a piece of land."
436 msgstr ""
438 #: simulation/ai/tutorial-ai/introductory_tutorial.js:21
439 msgid ""
440 "Select the newly trained Hoplites and assign them to build a storehouse "
441 "beside some nearby trees. They will begin to gather wood when it's "
442 "constructed."
443 msgstr ""
445 #: simulation/ai/tutorial-ai/introductory_tutorial.js:27
446 msgid ""
447 "Build a set of 5 skirmishers by shift-clicking on the skirmisher icon (3rd "
448 "in the row) in the Civil Center."
449 msgstr ""
451 #: simulation/ai/tutorial-ai/introductory_tutorial.js:33
452 msgid ""
453 "Build a farmstead in an open space beside the Civil Center using any idle "
454 "builders."
455 msgstr ""
457 #: simulation/ai/tutorial-ai/introductory_tutorial.js:39
458 msgid ""
459 "Once the farmstead is constructed, its builders will automatically begin "
460 "gathering food if there is any nearby. Select the builders and instead make "
461 "them construct a field beside the farmstead."
462 msgstr ""
464 #: simulation/ai/tutorial-ai/introductory_tutorial.js:45
465 msgid ""
466 "The field's builders will now automatically begin collecting food from the "
467 "field. Using the newly created group of skirmishers, get them to build "
468 "another house nearby."
469 msgstr ""
471 #: simulation/ai/tutorial-ai/introductory_tutorial.js:51
472 msgid ""
473 "Train 5 Hoplites from the Civil Center. Select the Civil Center and with it "
474 "selected right click on a tree nearby. Units from the Civil Center will now "
475 "automatically gather wood."
476 msgstr ""
478 #: simulation/ai/tutorial-ai/introductory_tutorial.js:57
479 msgid ""
480 "Order the idle Skirmishers to build an outpost to the north east at the edge"
481 " of your territory.  This will be the fifth Village Phase structure that you"
482 " have built, allowing you to advance to the Town Phase."
483 msgstr ""
485 #: simulation/ai/tutorial-ai/introductory_tutorial.js:63
486 msgid ""
487 "Select the Civil Center again and advance to Town Phase by clicking on the "
488 "'II' icon. This will allow Town Phase buildings to be constructed."
489 msgstr ""
491 #: simulation/ai/tutorial-ai/introductory_tutorial.js:69
492 msgid ""
493 "Start building 5 female citizens in the Civil Center and set its rally point"
494 " to the farm (right click on it)."
495 msgstr ""
497 #: simulation/ai/tutorial-ai/introductory_tutorial.js:74
498 msgid ""
499 "Build a Barracks nearby. Whenever your population limit is reached, build an"
500 " extra house using any available builder units."
501 msgstr ""
503 #: simulation/ai/tutorial-ai/introductory_tutorial.js:80
504 msgid ""
505 "Prepare for an attack by an enemy player. Build more soldiers using the "
506 "Barracks, and get idle soldiers to build a Defense Tower near your Outpost."
507 msgstr ""
509 #: simulation/ai/tutorial-ai/introductory_tutorial.js:86
510 msgid ""
511 "Build a Blacksmith and research the Infantry Training technology (sword "
512 "icon) to improve infantry hack attack."
513 msgstr ""
515 #: simulation/ai/tutorial-ai/introductory_tutorial.js:92
516 msgid "The enemy is coming. Build more soldiers to fight off the enemies."
517 msgstr ""
519 #: simulation/ai/tutorial-ai/introductory_tutorial.js:99
520 msgid ""
521 "The enemy's attack has been defeated. Now build a market and temple while "
522 "assigning new units to gather any required resources."
523 msgstr ""
525 #: simulation/ai/tutorial-ai/introductory_tutorial.js:104
526 msgid ""
527 "Now that City Phase requirements have been reached, select your Civil Center"
528 " and advance to City Phase."
529 msgstr ""
531 #: simulation/ai/tutorial-ai/introductory_tutorial.js:110
532 msgid ""
533 "Now that you are in City Phase, build a fortress nearby and use it to build "
534 "2 Battering Rams."
535 msgstr ""
537 #: simulation/ai/tutorial-ai/introductory_tutorial.js:115
538 msgid ""
539 "Stop all your soldiers gathering resources and instead task small groups to "
540 "find the enemy Civil Center on the map. Female citizens should continue to "
541 "gather resources."
542 msgstr ""
544 #: simulation/ai/tutorial-ai/introductory_tutorial.js:122
545 msgid ""
546 "The enemy's base has been spotted, send your siege weapons and all remaining"
547 " soldiers to destroy it."
548 msgstr ""
550 #: simulation/ai/tutorial-ai/introductory_tutorial.js:126
551 msgid "The enemy has been defeated. All tutorial tasks are now completed…"
552 msgstr ""
554 #: simulation/components/BuildRestrictions.js:87
555 #, javascript-format
556 msgid "%(name)s cannot be built due to unknown error"
557 msgstr ""
559 #: simulation/components/BuildRestrictions.js:108
560 #, javascript-format
561 msgid "%(name)s cannot be built in unexplored area"
562 msgstr ""
564 #: simulation/components/BuildRestrictions.js:156
565 #, javascript-format
566 msgid "%(name)s cannot be built on another building or resource"
567 msgstr ""
569 #: simulation/components/BuildRestrictions.js:160
570 #, javascript-format
571 msgid "%(name)s cannot be built on invalid terrain"
572 msgstr ""
574 #. Translation: territoryType being displayed in a translated sentence in the
575 #. form: "House cannot be built in %(territoryType)s territory.".
576 #: simulation/components/BuildRestrictions.js:184
577 msgctxt "Territory type"
578 msgid "ally"
579 msgstr ""
581 #. Translation: territoryType being displayed in a translated sentence in the
582 #. form: "House cannot be built in %(territoryType)s territory.".
583 #: simulation/components/BuildRestrictions.js:187
584 msgctxt "Territory type"
585 msgid "own"
586 msgstr ""
588 #. Translation: territoryType being displayed in a translated sentence in the
589 #. form: "House cannot be built in %(territoryType)s territory.".
590 #: simulation/components/BuildRestrictions.js:190
591 msgctxt "Territory type"
592 msgid "neutral"
593 msgstr ""
595 #. Translation: territoryType being displayed in a translated sentence in the
596 #. form: "House cannot be built in %(territoryType)s territory.".
597 #: simulation/components/BuildRestrictions.js:193
598 msgctxt "Territory type"
599 msgid "enemy"
600 msgstr ""
602 #: simulation/components/BuildRestrictions.js:199
603 #, javascript-format
604 msgid ""
605 "%(name)s cannot be built in %(territoryType)s territory. Valid territories: "
606 "%(validTerritories)s"
607 msgstr ""
609 #: simulation/components/BuildRestrictions.js:238
610 #, javascript-format
611 msgid "%(name)s must be built on a valid shoreline"
612 msgstr ""
614 #: simulation/components/BuildRestrictions.js:262
615 #, javascript-format
616 msgid ""
617 "%(name)s too close to a %(category)s, must be at least %(distance)s meter "
618 "away"
619 msgid_plural ""
620 "%(name)s too close to a %(category)s, must be at least %(distance)s meters "
621 "away"
622 msgstr[0] ""
623 msgstr[1] ""
625 #: simulation/components/BuildRestrictions.js:284
626 #, javascript-format
627 msgid ""
628 "%(name)s too far from a %(category)s, must be within %(distance)s meter"
629 msgid_plural ""
630 "%(name)s too far from a %(category)s, must be within %(distance)s meters"
631 msgstr[0] ""
632 msgstr[1] ""
634 #. Translation: Territory types being displayed as part of a list like "Valid
635 #. territories: own, ally".
636 #: simulation/components/BuildRestrictions.js:324
637 msgctxt "Territory type list"
638 msgid "own"
639 msgstr ""
641 #. Translation: Territory types being displayed as part of a list like "Valid
642 #. territories: own, ally".
643 #: simulation/components/BuildRestrictions.js:326
644 msgctxt "Territory type list"
645 msgid "ally"
646 msgstr ""
648 #. Translation: Territory types being displayed as part of a list like "Valid
649 #. territories: own, ally".
650 #: simulation/components/BuildRestrictions.js:328
651 msgctxt "Territory type list"
652 msgid "neutral"
653 msgstr ""
655 #. Translation: Territory types being displayed as part of a list like "Valid
656 #. territories: own, ally".
657 #: simulation/components/BuildRestrictions.js:330
658 msgctxt "Territory type list"
659 msgid "enemy"
660 msgstr ""
662 #: simulation/components/CeasefireManager.js:100
663 #, javascript-format
664 msgid "You can attack in %(time)s"
665 msgstr ""
667 #: simulation/components/CeasefireManager.js:113
668 msgid "You can attack now!"
669 msgstr ""
671 #: simulation/components/EntityLimits.js:166
672 #, javascript-format
673 msgid "%(category)s build limit of %(limit)s reached"
674 msgstr ""
676 #: simulation/components/EntityLimits.js:168
677 #, javascript-format
678 msgid "%(category)s training limit of %(limit)s reached"
679 msgstr ""
681 #: simulation/components/EntityLimits.js:172
682 #, javascript-format
683 msgid "%(category)s limit of %(limit)s reached"
684 msgstr ""
686 #: simulation/components/Player.js:48
687 msgid "Food"
688 msgstr ""
690 #: simulation/components/Player.js:49
691 msgid "Wood"
692 msgstr ""
694 #: simulation/components/Player.js:50
695 msgid "Metal"
696 msgstr ""
698 #: simulation/components/Player.js:51
699 msgid "Stone"
700 msgstr ""
702 #: simulation/components/Player.js:271
703 #, javascript-format
704 msgid "Insufficient resources - %(resourceAmount1)s %(resourceType1)s"
705 msgstr ""
707 #: simulation/components/Player.js:273
708 #, javascript-format
709 msgid ""
710 "Insufficient resources - %(resourceAmount1)s %(resourceType1)s, "
711 "%(resourceAmount2)s %(resourceType2)s"
712 msgstr ""
714 #: simulation/components/Player.js:275
715 #, javascript-format
716 msgid ""
717 "Insufficient resources - %(resourceAmount1)s %(resourceType1)s, "
718 "%(resourceAmount2)s %(resourceType2)s, %(resourceAmount3)s %(resourceType3)s"
719 msgstr ""
721 #: simulation/components/Player.js:277
722 #, javascript-format
723 msgid ""
724 "Insufficient resources - %(resourceAmount1)s %(resourceType1)s, "
725 "%(resourceAmount2)s %(resourceType2)s, %(resourceAmount3)s "
726 "%(resourceType3)s, %(resourceAmount4)s %(resourceType4)s"
727 msgstr ""
729 #: simulation/components/ProductionQueue.js:366
730 msgid "The production queue is full."
731 msgstr ""
733 #: simulation/components/ProductionQueue.js:743
734 msgid "Can't find free space to spawn trained units"
735 msgstr ""
737 #: simulation/helpers/Cheat.js:63
738 msgid "You need to select a building that trains units."
739 msgstr ""
741 #: simulation/helpers/Commands.js:126
742 msgid "(Cheat - control all units)"
743 msgstr ""
745 #: simulation/helpers/Commands.js:559
746 msgid "(Cheat - promoted units)"
747 msgstr ""
749 #: simulation/helpers/Commands.js:678
750 #, javascript-format
751 msgid "Attack against %(_player_)s requested."
752 msgstr ""
754 #: simulation/helpers/Commands.js:715
755 msgid "Unable to ungarrison unit(s)"
756 msgstr ""
758 #: simulation/helpers/Commands.js:729
759 msgid "Some unit(s) can't go back to work"
760 msgstr ""
762 #: simulation/helpers/Commands.js:985
763 msgid "The building's technology requirements are not met."
764 msgstr ""
766 #: simulation/data/settings/player_defaults.jsonPlayerData[0].Name
767 msgid "Gaia"
768 msgstr ""
770 #: simulation/data/settings/player_defaults.jsonPlayerData[1].Name
771 msgid "Player 1"
772 msgstr ""
774 #: simulation/data/settings/player_defaults.jsonPlayerData[2].Name
775 msgid "Player 2"
776 msgstr ""
778 #: simulation/data/settings/player_defaults.jsonPlayerData[3].Name
779 msgid "Player 3"
780 msgstr ""
782 #: simulation/data/settings/player_defaults.jsonPlayerData[4].Name
783 msgid "Player 4"
784 msgstr ""
786 #: simulation/data/settings/player_defaults.jsonPlayerData[5].Name
787 msgid "Player 5"
788 msgstr ""
790 #: simulation/data/settings/player_defaults.jsonPlayerData[6].Name
791 msgid "Player 6"
792 msgstr ""
794 #: simulation/data/settings/player_defaults.jsonPlayerData[7].Name
795 msgid "Player 7"
796 msgstr ""
798 #: simulation/data/settings/player_defaults.jsonPlayerData[8].Name
799 msgid "Player 8"
800 msgstr ""
802 #: simulation/data/settings/game_speeds.jsonData[0].Title
803 msgid "Turtle (0.1x)"
804 msgstr ""
806 #: simulation/data/settings/game_speeds.jsonData[1].Title
807 msgid "Slow (0.25x)"
808 msgstr ""
810 #: simulation/data/settings/game_speeds.jsonData[2].Title
811 msgid "Leisurely (0.5x)"
812 msgstr ""
814 #: simulation/data/settings/game_speeds.jsonData[3].Title
815 msgid "Relaxed (0.75x)"
816 msgstr ""
818 #: simulation/data/settings/game_speeds.jsonData[4].Title
819 msgid "Normal (1x)"
820 msgstr ""
822 #: simulation/data/settings/game_speeds.jsonData[5].Title
823 msgid "Fast (1.25x)"
824 msgstr ""
826 #: simulation/data/settings/game_speeds.jsonData[6].Title
827 msgid "Very Fast (1.5x)"
828 msgstr ""
830 #: simulation/data/settings/game_speeds.jsonData[7].Title
831 msgid "Insane (2x)"
832 msgstr ""
834 #: simulation/data/settings/game_speeds.jsonData[8].Title
835 msgid "Fast Forward (5x)"
836 msgstr ""
838 #: simulation/data/settings/game_speeds.jsonData[9].Title
839 msgid "Fast Forward (10x)"
840 msgstr ""
842 #: simulation/data/settings/game_speeds.jsonData[10].Title
843 msgid "Fast Forward (20x)"
844 msgstr ""
846 #: simulation/data/settings/victory_conditions/conquest.jsonData.Description
847 msgid "Defeat all opponents"
848 msgstr ""
850 #: simulation/data/settings/victory_conditions/conquest.jsonData.Title
851 msgid "Conquest"
852 msgstr ""
854 #: simulation/data/settings/victory_conditions/conquest_structures.jsonData.Description
855 msgid "Destroy all structures of enemies"
856 msgstr ""
858 #: simulation/data/settings/victory_conditions/conquest_structures.jsonData.Title
859 msgid "Conquest Structures"
860 msgstr ""
862 #: simulation/data/settings/victory_conditions/conquest_units.jsonData.Description
863 msgid "Kill all enemy units"
864 msgstr ""
866 #: simulation/data/settings/victory_conditions/conquest_units.jsonData.Title
867 msgid "Conquest Units"
868 msgstr ""
870 #: simulation/data/settings/victory_conditions/wonder.jsonData.Description
871 msgid "Build and protect a wonder to win"
872 msgstr ""
874 #: simulation/data/settings/victory_conditions/wonder.jsonData.Title
875 msgid "Wonder"
876 msgstr ""
878 #: simulation/data/settings/starting_resources.jsonData[0].Title
879 msgctxt "startingResources"
880 msgid "Very Low"
881 msgstr ""
883 #: simulation/data/settings/starting_resources.jsonData[1].Title
884 msgctxt "startingResources"
885 msgid "Low"
886 msgstr ""
888 #: simulation/data/settings/starting_resources.jsonData[2].Title
889 msgctxt "startingResources"
890 msgid "Medium"
891 msgstr ""
893 #: simulation/data/settings/starting_resources.jsonData[3].Title
894 msgctxt "startingResources"
895 msgid "High"
896 msgstr ""
898 #: simulation/data/settings/starting_resources.jsonData[4].Title
899 msgctxt "startingResources"
900 msgid "Very High"
901 msgstr ""
903 #: simulation/data/settings/starting_resources.jsonData[5].Title
904 msgctxt "startingResources"
905 msgid "Deathmatch"
906 msgstr ""
908 #: simulation/data/settings/map_sizes.jsonData[0].Name
909 #: simulation/data/settings/map_sizes.jsonData[0].LongName
910 msgid "Tiny"
911 msgstr ""
913 #: simulation/data/settings/map_sizes.jsonData[1].Name
914 msgid "Small"
915 msgstr ""
917 #: simulation/data/settings/map_sizes.jsonData[1].LongName
918 msgid "Small (2 players)"
919 msgstr ""
921 #: simulation/data/settings/map_sizes.jsonData[2].Name
922 msgid "Medium"
923 msgstr ""
925 #: simulation/data/settings/map_sizes.jsonData[2].LongName
926 msgid "Medium (3 players)"
927 msgstr ""
929 #: simulation/data/settings/map_sizes.jsonData[3].Name
930 msgid "Normal"
931 msgstr ""
933 #: simulation/data/settings/map_sizes.jsonData[3].LongName
934 msgid "Normal (4 players)"
935 msgstr ""
937 #: simulation/data/settings/map_sizes.jsonData[4].Name
938 msgid "Large"
939 msgstr ""
941 #: simulation/data/settings/map_sizes.jsonData[4].LongName
942 msgid "Large (6 players)"
943 msgstr ""
945 #: simulation/data/settings/map_sizes.jsonData[5].Name
946 msgid "Very Large"
947 msgstr ""
949 #: simulation/data/settings/map_sizes.jsonData[5].LongName
950 msgid "Very Large (8 players)"
951 msgstr ""
953 #: simulation/data/settings/map_sizes.jsonData[6].Name
954 #: simulation/data/settings/map_sizes.jsonData[6].LongName
955 msgid "Giant"
956 msgstr ""
958 #: simulation/ai/petra/data.jsonname
959 msgid "Petra Bot"
960 msgstr ""
962 #: simulation/ai/petra/data.jsondescription
963 msgid ""
964 "Petra is the default 0 A.D. AI bot. Please report issues to Wildfire Games (see the link in the main menu).\n"
965 "\n"
966 "The AI has a bonus/penalty on resource stockpiling (either gathering rate or trade gain) varying from 0.5 for Sandbox to 1.6 for Very Hard (Medium = 1.0). In addition, the Sandbox level does not expand nor attack."
967 msgstr ""
969 #: simulation/ai/tutorial-ai/data.jsonname
970 msgid "Tutorial AI"
971 msgstr ""
973 #: simulation/ai/tutorial-ai/data.jsondescription
974 msgid ""
975 "The Tutorial AI should only be used on the \"Introductory Tutorial\" "
976 "scenario."
977 msgstr ""