1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright © 2014 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project.
8 "Project-Id-Version: 0 A.D.\n"
9 "POT-Creation-Date: 2016-03-21 09:00+0100\n"
10 "PO-Revision-Date: 2016-03-21 09:12+0000\n"
11 "Last-Translator: Adrián Chaves Fernández <adriyetichaves@gmail.com>\n"
12 "Language-Team: Asturian (http://www.transifex.com/wildfire-games/0ad/language/ast/)\n"
14 "Content-Type: text/plain; charset=UTF-8\n"
15 "Content-Transfer-Encoding: 8bit\n"
17 "Plural-Forms: nplurals=2; plural=(n != 1);\n"
19 #: gui/civinfo/civinfo.js:96
21 msgid "%(civilization)s Gameplay"
24 #: gui/civinfo/civinfo.js:99
25 msgid "Civilization Bonus"
26 msgid_plural "Civilization Bonuses"
30 #: gui/civinfo/civinfo.js:104
32 msgid_plural "Team Bonuses"
36 #: gui/civinfo/civinfo.js:111
37 msgid "Special Technologies"
40 #: gui/civinfo/civinfo.js:117
41 msgid "Special Building"
42 msgid_plural "Special Buildings"
46 #: gui/civinfo/civinfo.js:124 gui/summary/layout.js:54
50 #: gui/civinfo/civinfo.js:134
52 msgid "History of the %(civilization)s"
55 #: gui/common/functions_global_object.js:73
59 " in default web browser. Please wait...."
62 #: gui/common/functions_global_object.js:73
66 #: gui/common/functions_global_object.js:84
71 #. Translation: The "x" means "times", with the mathematical meaning of
73 #: gui/common/functions_global_object.js:101
75 msgid "%(time)s (%(speed)sx)"
78 #: gui/common/functions_global_object.js:118
81 msgid "Time remaining until ceasefire is over: %(time)s."
84 #: gui/common/functions_utility.js:77
85 msgid "A randomly selected map."
88 #: gui/common/functions_utility.js:84
89 msgid "Sorry, no description available."
92 #: gui/common/functions_utility.js:109
96 #: gui/common/functions_utility.js:111
100 #: gui/common/functions_utility_error.js:22
101 msgid "Loading Aborted"
104 #: gui/common/functions_utility_loadsave.js:8
105 msgid "yyyy-MM-dd HH:mm:ss"
108 #: gui/common/functions_utility_loadsave.js:9
113 #: gui/common/functions_utility_loadsave.js:18
115 msgid "%(dateString)s %(map)s - %(description)s"
118 #: gui/common/functions_utility_loadsave.js:20
120 msgid "%(dateString)s %(map)s"
123 #. Translation: Word as used at the beginning of a sentence or as a single-
125 #: gui/common/l10n.js:4
130 #. Translation: Word as used at the beginning of a sentence or as a single-
132 #: gui/common/l10n.js:6
137 #. Translation: Word as used at the beginning of a sentence or as a single-
139 #: gui/common/l10n.js:8
144 #. Translation: Word as used at the beginning of a sentence or as a single-
146 #: gui/common/l10n.js:10
151 #. Translation: Word as used at the beginning of a sentence or as a single-
153 #: gui/common/l10n.js:12
158 #. Translation: Word as used at the beginning of a sentence or as a single-
160 #: gui/common/l10n.js:14
165 #. Translation: Word as used at the beginning of a sentence or as a single-
167 #: gui/common/l10n.js:16
172 #. Translation: Word as used at the beginning of a sentence or as a single-
174 #: gui/common/l10n.js:18
179 #. Translation: Word as used at the beginning of a sentence or as a single-
181 #: gui/common/l10n.js:20
186 #. Translation: Word as used at the beginning of a sentence or as a single-
188 #: gui/common/l10n.js:22
193 #. Translation: Word as used at the beginning of a sentence or as a single-
195 #: gui/common/l10n.js:24
200 #. Translation: Word as used at the beginning of a sentence or as a single-
202 #: gui/common/l10n.js:26
207 #. Translation: Word as used at the beginning of a sentence or as a single-
209 #: gui/common/l10n.js:28
214 #. Translation: Word as used in the middle of a sentence (which may require
215 #. using lowercase for your language).
216 #: gui/common/l10n.js:32
217 msgctxt "withinSentence"
221 #. Translation: Word as used in the middle of a sentence (which may require
222 #. using lowercase for your language).
223 #: gui/common/l10n.js:34
224 msgctxt "withinSentence"
228 #. Translation: Word as used in the middle of a sentence (which may require
229 #. using lowercase for your language).
230 #: gui/common/l10n.js:36
231 msgctxt "withinSentence"
235 #. Translation: Word as used in the middle of a sentence (which may require
236 #. using lowercase for your language).
237 #: gui/common/l10n.js:38
238 msgctxt "withinSentence"
242 #. Translation: Word as used in the middle of a sentence (which may require
243 #. using lowercase for your language).
244 #: gui/common/l10n.js:40
245 msgctxt "withinSentence"
249 #. Translation: Word as used in the middle of a sentence (which may require
250 #. using lowercase for your language).
251 #: gui/common/l10n.js:42
252 msgctxt "withinSentence"
256 #. Translation: Word as used in the middle of a sentence (which may require
257 #. using lowercase for your language).
258 #: gui/common/l10n.js:44
259 msgctxt "withinSentence"
263 #. Translation: Word as used in the middle of a sentence (which may require
264 #. using lowercase for your language).
265 #: gui/common/l10n.js:46
266 msgctxt "withinSentence"
270 #. Translation: Word as used in the middle of a sentence (which may require
271 #. using lowercase for your language).
272 #: gui/common/l10n.js:48
273 msgctxt "withinSentence"
277 #. Translation: Word as used in the middle of a sentence (which may require
278 #. using lowercase for your language).
279 #: gui/common/l10n.js:50
280 msgctxt "withinSentence"
284 #. Translation: Word as used in the middle of a sentence (which may require
285 #. using lowercase for your language).
286 #: gui/common/l10n.js:52
287 msgctxt "withinSentence"
291 #. Translation: Word as used in the middle of a sentence (which may require
292 #. using lowercase for your language).
293 #: gui/common/l10n.js:54
294 msgctxt "withinSentence"
298 #. Translation: Word as used in the middle of a sentence (which may require
299 #. using lowercase for your language).
300 #: gui/common/l10n.js:56
301 msgctxt "withinSentence"
305 #: gui/common/l10n.js:82
307 msgid "%(amount)s %(resourceType)s"
310 #: gui/common/l10n.js:90
312 msgid "%(previousAmounts)s and %(lastAmount)s"
315 #. Translation: This comma is used for separating first to penultimate
316 #. elements in an enumeration.
317 #: gui/common/l10n.js:92 gui/common/network.js:121 gui/common/tooltips.js:49
318 #: gui/common/tooltips.js:117 gui/common/tooltips.js:145
319 #: gui/common/tooltips.js:445 gui/common/tooltips.js:472
320 #: gui/common/tooltips.js:540
324 #: gui/common/network.js:17
326 msgid "Losing connection to server (%(seconds)ss)"
329 #: gui/common/network.js:22
331 msgid "%(player)s losing connection (%(seconds)ss)"
334 #: gui/common/network.js:28
336 msgid "Bad connection to server (%(milliseconds)sms)"
339 #: gui/common/network.js:33
341 msgid "Bad connection to %(player)s (%(milliseconds)sms)"
344 #: gui/common/network.js:53
345 msgid "Unknown reason"
348 #: gui/common/network.js:54
349 msgid "The host has ended the game"
352 #: gui/common/network.js:55
353 msgid "Incorrect network protocol version"
356 #: gui/common/network.js:56
357 msgid "Game is loading, please try later"
360 #: gui/common/network.js:57
361 msgid "Game has already started, no observers allowed"
364 #: gui/common/network.js:58
365 msgid "You have been kicked"
368 #: gui/common/network.js:59
369 msgid "You have been banned"
372 #: gui/common/network.js:60
373 msgid "Playername in use. If you were disconnected, retry in few seconds"
376 #: gui/common/network.js:61
380 #: gui/common/network.js:64
382 msgid "\\[Invalid value %(id)s]"
385 #. Translation: States the reason why the client disconnected from the server.
386 #: gui/common/network.js:76
388 msgid "Reason: %(reason)s."
391 #: gui/common/network.js:77
392 msgid "Lost connection to the server."
395 #: gui/common/network.js:77
399 #: gui/common/network.js:85
401 msgid "Could not ban %(name)s."
404 #: gui/common/network.js:85
406 msgid "Could not kick %(name)s."
409 #: gui/common/network.js:119
411 msgid "Users: %(users)s"
414 #: gui/common/settings.js:107
419 #: gui/common/settings.js:111
424 #: gui/common/settings.js:115
429 #: gui/common/settings.js:119
434 #: gui/common/settings.js:124
439 #: gui/common/settings.js:128
444 #: gui/common/settings.js:151
449 #: gui/common/settings.js:152
452 msgid "%(minutes)s minute"
453 msgid_plural "%(minutes)s minutes"
457 #: gui/common/settings.js:166
462 #: gui/common/settings.js:171
467 #: gui/common/settings.js:175
472 #: gui/common/settings.js:206
476 #: gui/common/settings.js:207
480 #: gui/common/settings.js:248
484 #: gui/common/settings.js:296 gui/common/settings.js:307
485 #: gui/common/settings.js:319 gui/common/settings.js:343
486 #: gui/common/settings.js:355
490 #: gui/common/settings.js:331
495 #: gui/common/tooltips.js:27 gui/common/tooltips.js:90
496 #: gui/common/tooltips.js:124
500 #: gui/common/tooltips.js:32 gui/common/tooltips.js:38
501 #: gui/common/tooltips.js:44 gui/common/tooltips.js:128
502 #: gui/common/tooltips.js:134 gui/common/tooltips.js:140
504 msgid "%(damage)s %(damageType)s"
507 #: gui/common/tooltips.js:34 gui/common/tooltips.js:97
508 #: gui/common/tooltips.js:130
512 #: gui/common/tooltips.js:40 gui/common/tooltips.js:104
513 #: gui/common/tooltips.js:136
517 #: gui/common/tooltips.js:46 gui/common/tooltips.js:111
518 #: gui/common/tooltips.js:142
522 #: gui/common/tooltips.js:56
524 msgid "%(time)s %(second)s"
525 msgid_plural "%(time)s %(second)s"
529 #: gui/common/tooltips.js:58 gui/common/tooltips.js:241
530 #: gui/common/tooltips.js:252 gui/common/tooltips.js:469
532 msgid_plural "seconds"
536 #: gui/common/tooltips.js:66
538 msgid "%(arrowcount)s %(arrow)s"
539 msgid_plural "%(arrowcount)s %(arrow)s"
543 #: gui/common/tooltips.js:68
545 msgid_plural "arrows"
549 #: gui/common/tooltips.js:71
551 msgid "%(arrowString)s / %(timeString)s"
554 #: gui/common/tooltips.js:86
558 #: gui/common/tooltips.js:88 gui/common/tooltips.js:115
559 #: gui/common/tooltips.js:174 gui/structree/draw.js:347
560 #: gui/structree/draw.js:373
562 msgid "%(label)s %(details)s"
565 #: gui/common/tooltips.js:95 gui/common/tooltips.js:102
566 #: gui/common/tooltips.js:109
568 msgid "%(damage)s %(damageType)s %(armorPercentage)s"
571 #: gui/common/tooltips.js:98 gui/common/tooltips.js:105
572 #: gui/common/tooltips.js:112
574 msgid "(%(armorPercentage)s)"
577 #: gui/common/tooltips.js:150
578 msgid "Charge Attack:"
581 #: gui/common/tooltips.js:151
582 msgid "Melee Attack:"
585 #: gui/common/tooltips.js:152
586 msgid "Ranged Attack:"
589 #: gui/common/tooltips.js:153
590 msgid "Capture Attack:"
593 #: gui/common/tooltips.js:156
597 #: gui/common/tooltips.js:165
601 #: gui/common/tooltips.js:165 gui/common/tooltips.js:467
605 #: gui/common/tooltips.js:182 gui/common/tooltips.js:191
607 msgid "%(attackLabel)s %(details)s, %(rate)s"
610 #: gui/common/tooltips.js:201 gui/common/tooltips.js:462
614 #: gui/common/tooltips.js:203 gui/common/tooltips.js:464
616 msgid_plural "meters"
620 #: gui/common/tooltips.js:206
623 "%(attackLabel)s %(details)s, %(rangeLabel)s %(rangeString)s (%(relative)s), "
627 #: gui/common/tooltips.js:211 gui/common/tooltips.js:224
629 msgid "%(range)s %(meters)s"
630 msgid_plural "%(range)s %(meters)s"
634 #: gui/common/tooltips.js:219
637 "%(attackLabel)s %(damageTypes)s, %(rangeLabel)s %(rangeString)s, %(rate)s"
640 #: gui/common/tooltips.js:237
642 msgid "%(repairRateLabel)s %(value)s %(health)s / %(second)s / %(worker)s"
645 #: gui/common/tooltips.js:238
649 #: gui/common/tooltips.js:240 gui/common/tooltips.js:251
653 #: gui/common/tooltips.js:242 gui/common/tooltips.js:253
657 #: gui/common/tooltips.js:248
659 msgid "%(buildRateLabel)s %(value)s %(health)s / %(second)s / %(worker)s"
662 #: gui/common/tooltips.js:249
666 #: gui/common/tooltips.js:294 gui/common/tooltips.js:295
667 #: gui/common/tooltips.js:296 gui/common/tooltips.js:297
668 #: gui/common/tooltips.js:298 gui/common/tooltips.js:299
669 #: gui/common/tooltips.js:415
671 msgid "%(component)s %(cost)s"
674 #. Translation: This string is part of the resources cost string on
675 #. the tooltip for wall structures.
676 #: gui/common/tooltips.js:353
678 msgid "%(resourceIcon)s %(minimum)s to %(resourceIcon)s %(maximum)s"
681 #: gui/common/tooltips.js:384
683 msgid "Walls: %(costs)s"
686 #: gui/common/tooltips.js:385
688 msgid "Towers: %(costs)s"
691 #: gui/common/tooltips.js:401
693 msgid "%(label)s %(populationBonus)s"
696 #: gui/common/tooltips.js:402
697 msgid "Population Bonus:"
700 #: gui/common/tooltips.js:420
701 msgid "Insufficient resources:"
704 #: gui/common/tooltips.js:428
708 #: gui/common/tooltips.js:432 gui/common/tooltips.js:438
710 msgid "%(speed)s %(movementType)s"
713 #: gui/common/tooltips.js:434
717 #: gui/common/tooltips.js:440
721 #: gui/common/tooltips.js:443
723 msgid "%(label)s %(speeds)s"
726 #: gui/common/tooltips.js:455 gui/common/tooltips.js:461
727 #: gui/common/tooltips.js:466
729 msgid "%(label)s %(val)s %(unit)s"
730 msgid_plural "%(label)s %(val)s %(unit)s"
734 #: gui/common/tooltips.js:456
738 #. Translation: Short for hitpoints (that are healed in one healing action)
739 #: gui/common/tooltips.js:459
745 #: gui/common/tooltips.js:482
747 msgid "%(auralabel)s %(aurainfo)s"
750 #: gui/common/tooltips.js:483
752 msgid "%(auraname)s:"
755 #: gui/common/tooltips.js:496
757 msgid "%(specificName)s (%(genericName)s)"
760 #: gui/common/tooltips.js:506
764 #: gui/common/tooltips.js:536
768 #: gui/credits/credits.js:35
770 msgid "%(nick)s - %(name)s"
773 #: gui/locale/locale_advanced.js:22 gui/locale/locale_advanced.js:76
774 msgctxt "localeCountry"
778 #: gui/locale/locale_advanced.js:91
782 #: gui/msgbox/msgbox.js:40 gui/options/options.js:271
783 #: gui/options/options.js:335 gui/pregame/mainmenu.js:287
784 #: gui/replaymenu/replay_actions.js:111 gui/savedgames/load.js:49
785 #: gui/savedgames/load.js:123 gui/savedgames/save.js:56
786 #: gui/savedgames/save.js:86
790 #: gui/msgbox/msgbox.js:40 gui/options/options.js:271
791 #: gui/options/options.js:335 gui/pregame/mainmenu.js:287
792 #: gui/replaymenu/replay_actions.js:111 gui/savedgames/load.js:49
793 #: gui/savedgames/load.js:123 gui/savedgames/save.js:56
794 #: gui/savedgames/save.js:86
798 #: gui/msgbox/msgbox.js:44 gui/pregame/mainmenu.js:165
799 #: gui/splashscreen/splashscreen.xml:(caption):28
803 #: gui/msgbox/msgbox.js:48
807 #: gui/msgbox/msgbox.js:48
811 #: gui/msgbox/msgbox.js:48
815 #: gui/options/options.js:273
817 "Resetting the options will erase your saved settings. Do you want to "
821 #: gui/options/options.js:274 gui/options/options.js:338
822 #: gui/savedgames/load.js:89
826 #: gui/options/options.js:337
827 msgid "You have unsaved changes, do you want to close this window?"
830 #: gui/pregame/mainmenu.js:85
834 #: gui/pregame/mainmenu.js:88
835 msgid "connecting to server"
838 #: gui/pregame/mainmenu.js:93
840 msgid "uploading (%f%%)"
843 #: gui/pregame/mainmenu.js:100
844 msgid "upload succeeded"
847 #: gui/pregame/mainmenu.js:102
849 msgid "upload failed (%(errorCode)s)"
852 #: gui/pregame/mainmenu.js:109
854 msgid "upload failed (%(errorMessage)s)"
857 #: gui/pregame/mainmenu.js:112
861 #: gui/pregame/mainmenu.js:156
864 "%(startWarning)sWarning:%(endWarning)s You appear to be using non-shader "
865 "(fixed function) graphics. This option will be removed in a future 0 A.D. "
866 "release, to allow for more advanced graphics features. We advise upgrading "
867 "your graphics card to a more recent, shader-compatible model."
870 #. Translation: This is the second paragraph of a warning. The
871 #. warning explains that the user is using “non-shader“ graphics,
872 #. and that in the future this will not be supported by the game, so
873 #. the user will need a better graphics card.
874 #: gui/pregame/mainmenu.js:162
875 msgid "Please press \"Read More\" for more information or \"OK\" to continue."
878 #: gui/pregame/mainmenu.js:163
882 #: gui/pregame/mainmenu.js:165
886 #: gui/pregame/mainmenu.js:258
888 msgid "Build: %(buildDate)s (%(revision)s)"
891 #: gui/pregame/mainmenu.js:289
892 msgid "Are you sure you want to quit 0 A.D.?"
895 #: gui/pregame/mainmenu.js:289
899 #: gui/pregame/mainmenu.js:299
901 "The scenario editor is not available or failed to load. See the game logs "
902 "for additional information."
905 #: gui/pregame/mainmenu.js:299 gui/replaymenu/replay_actions.js:75
909 #: gui/pregame/mainmenu.js:304
910 msgid "Launch the multiplayer lobby. \\[DISABLED BY BUILD]"
913 #: gui/pregame/mainmenu.js:309 gui/pregame/mainmenu.xml:(caption):72
914 #: gui/pregame/mainmenu.xml:(caption):103
915 msgid "Technical Details"
918 #: gui/pregame/mainmenu.js:314 gui/pregame/mainmenu.xml:(caption):149
922 #: gui/replaymenu/replay_actions.js:31
926 #: gui/replaymenu/replay_actions.js:51
927 msgid "You don't have the same mods active as the replay does."
930 #: gui/replaymenu/replay_actions.js:52
932 msgid "Required: %(mods)s"
935 #: gui/replaymenu/replay_actions.js:53
937 msgid "Active: %(mods)s"
940 #: gui/replaymenu/replay_actions.js:56
941 msgid "This replay is not compatible with your version of the game!"
944 #: gui/replaymenu/replay_actions.js:58
945 msgid "Incompatible replay"
948 #: gui/replaymenu/replay_actions.js:58 gui/replaymenu/replay_actions.js:75
952 #: gui/replaymenu/replay_actions.js:75
953 msgid "No summary data available."
956 #: gui/replaymenu/replay_actions.js:81
957 msgid "Scores at the end of the game."
960 #: gui/replaymenu/replay_actions.js:114
961 msgid "Delete replay"
964 #: gui/replaymenu/replay_actions.js:115
965 msgid "Are you sure you want to delete this replay permanently?"
968 #: gui/replaymenu/replay_filters.js:40
973 #: gui/replaymenu/replay_filters.js:56
978 #: gui/replaymenu/replay_filters.js:69
983 #: gui/replaymenu/replay_filters.js:82
984 msgctxt "population capacity"
988 #: gui/replaymenu/replay_filters.js:98
993 #. Translation: Shorter duration than max minutes.
994 #: gui/replaymenu/replay_filters.js:102
996 msgctxt "duration filter"
997 msgid "< %(max)s min"
998 msgid_plural "< %(max)s min"
1002 #. Translation: Longer duration than min minutes.
1003 #: gui/replaymenu/replay_filters.js:106
1004 #, javascript-format
1005 msgctxt "duration filter"
1006 msgid "> %(min)s min"
1007 msgid_plural "> %(min)s min"
1011 #. Translation: Duration between min and max minutes.
1012 #: gui/replaymenu/replay_filters.js:109
1013 #, javascript-format
1014 msgctxt "duration filter"
1015 msgid "%(min)s - %(max)s min"
1018 #: gui/replaymenu/replay_menu.js:242
1019 msgid "yyyy-MM-dd HH:mm"
1022 #: gui/replaymenu/replay_menu.js:272
1026 #: gui/replaymenu/replay_menu.js:323
1027 msgid "Unknown Civilization"
1030 #: gui/replaymenu/replay_menu.js:336
1031 #, javascript-format
1033 msgid "%(playerName)s (%(civ)s)"
1036 #: gui/replaymenu/replay_menu.js:338
1037 #, javascript-format
1039 msgid "%(playerName)s (%(civ)s, defeated)"
1042 #: gui/replaymenu/replay_menu.js:340
1043 #, javascript-format
1045 msgid "%(playerName)s (%(civ)s, %(AIdifficulty)s %(AIname)s)"
1048 #: gui/replaymenu/replay_menu.js:342
1049 #, javascript-format
1051 msgid "%(playerName)s (%(civ)s, %(AIdifficulty)s %(AIname)s, defeated)"
1054 #: gui/replaymenu/replay_menu.js:358
1058 #: gui/replaymenu/replay_menu.js:358
1059 #, javascript-format
1060 msgid "Team %(team)s"
1063 #: gui/savedgames/load.js:10 gui/savedgames/save.js:27
1064 msgid "No saved games found"
1067 #: gui/savedgames/load.js:51
1068 msgid "This saved game may not be compatible:"
1071 #: gui/savedgames/load.js:56
1072 #, javascript-format
1074 "It needs 0 A.D. version %(requiredVersion)s, while you are running version "
1075 "%(currentVersion)s."
1078 #: gui/savedgames/load.js:61
1079 msgid "It needs an older version of 0 A.D."
1082 #: gui/savedgames/load.js:65
1083 #, javascript-format
1085 "It needs 0 A.D. savegame version %(requiredVersion)s, while you have "
1086 "savegame version %(currentVersion)s."
1089 #: gui/savedgames/load.js:75
1090 #, javascript-format
1091 msgid "It does not need any mod while you are running with \"%(currentMod)s\"."
1094 #: gui/savedgames/load.js:79
1095 #, javascript-format
1096 msgid "It needs the mod \"%(requiredMod)s\" while you are running without a mod."
1099 #: gui/savedgames/load.js:83
1100 #, javascript-format
1102 "It needs the mod \"%(requiredMod)s\" while you are running with "
1103 "\"%(currentMod)s\"."
1106 #: gui/savedgames/load.js:88
1107 msgid "Do you still want to proceed?"
1110 #: gui/savedgames/load.js:125 gui/savedgames/save.js:58
1111 #: gui/savedgames/save.js:88
1112 #, javascript-format
1113 msgid "\"%(label)s\""
1116 #: gui/savedgames/load.js:125 gui/savedgames/save.js:88
1117 msgid "Saved game will be permanently deleted, are you sure?"
1120 #: gui/savedgames/load.js:125 gui/savedgames/save.js:88
1124 #: gui/savedgames/save.js:58
1125 msgid "Saved game will be permanently overwritten, are you sure?"
1128 #: gui/savedgames/save.js:58
1129 msgid "OVERWRITE SAVE"
1132 #: gui/structree/draw.js:348
1136 #: gui/structree/draw.js:368
1137 #, javascript-format
1138 msgid "%(resourceIcon)s %(rate)s"
1141 #: gui/structree/draw.js:374
1142 msgid "Gather Rates:"
1145 #: gui/structree/load.js:161
1146 #, javascript-format
1147 msgid "%(val1)s to %(val2)s"
1150 #: gui/summary/layout.js:4 gui/summary/layout.js:21 gui/summary/layout.js:48
1151 #: gui/summary/layout.js:75 gui/summary/layout.js:102
1152 #: gui/summary/layout.js:123 gui/summary/summary.xml:(caption):107
1156 #: gui/summary/layout.js:5
1157 msgid "Economy score"
1160 #: gui/summary/layout.js:6
1161 msgid "Military score"
1164 #: gui/summary/layout.js:7
1165 msgid "Exploration score"
1168 #: gui/summary/layout.js:8
1172 #: gui/summary/layout.js:22 gui/summary/layout.js:49 gui/summary/layout.js:80
1176 #: gui/summary/layout.js:23
1180 #: gui/summary/layout.js:24
1184 #: gui/summary/layout.js:25
1188 #: gui/summary/layout.js:26
1192 #: gui/summary/layout.js:27
1196 #: gui/summary/layout.js:28
1200 #: gui/summary/layout.js:29
1204 #: gui/summary/layout.js:32
1205 msgid "Buildings Statistics (Constructed / Lost / Destroyed)"
1208 #: gui/summary/layout.js:50
1212 #: gui/summary/layout.js:51
1216 #: gui/summary/layout.js:52
1220 #: gui/summary/layout.js:53
1224 #: gui/summary/layout.js:55
1228 #: gui/summary/layout.js:56
1232 #: gui/summary/layout.js:59
1233 msgid "Units Statistics (Trained / Lost / Killed)"
1236 #: gui/summary/layout.js:76
1240 #: gui/summary/layout.js:77
1244 #: gui/summary/layout.js:78
1248 #: gui/summary/layout.js:79
1252 #: gui/summary/layout.js:81
1253 msgid "Tributes (Sent / Received)"
1256 #: gui/summary/layout.js:82
1257 msgid "Treasures collected"
1260 #: gui/summary/layout.js:83
1264 #: gui/summary/layout.js:86
1265 msgid "Resource Statistics (Gathered / Used)"
1268 #: gui/summary/layout.js:103
1269 msgid "Food exchanged"
1272 #: gui/summary/layout.js:104
1273 msgid "Wood exchanged"
1276 #: gui/summary/layout.js:105
1277 msgid "Stone exchanged"
1280 #: gui/summary/layout.js:106
1281 msgid "Metal exchanged"
1284 #: gui/summary/layout.js:107
1285 msgid "Barter efficiency"
1288 #: gui/summary/layout.js:108
1289 msgid "Trade income"
1292 #: gui/summary/layout.js:124
1298 #: gui/summary/layout.js:125
1299 msgid "Feminization"
1302 #: gui/summary/layout.js:126
1308 #: gui/summary/layout.js:127
1314 #: gui/summary/layout.js:128
1318 #: gui/summary/layout.js:129
1322 #: gui/summary/layout.js:132
1326 #: gui/summary/layout.js:277
1330 #: gui/summary/summary.js:136
1331 #, javascript-format
1332 msgid "Game time elapsed: %(time)s"
1335 #: gui/summary/summary.js:138
1336 #, javascript-format
1337 msgid "%(mapName)s - %(mapType)s"
1340 #: gui/civinfo/civinfo.xml:(caption):16
1341 msgid "Civilizations"
1344 #: gui/civinfo/civinfo.xml:(caption):28
1345 msgid "Civilization Selection"
1348 #: gui/civinfo/civinfo.xml:(caption):119 gui/credits/credits.xml:(caption):69
1349 #: gui/options/options.xml:(caption):88
1350 #: gui/structree/structree.xml:(caption):119
1354 #: gui/credits/credits.xml:(caption):18
1355 msgid "0 A.D. Credits"
1358 #: gui/credits/credits.xml:(caption):24
1359 msgid "Special Credits"
1362 #: gui/credits/credits.xml:(caption):31
1366 #: gui/credits/credits.xml:(caption):38
1370 #: gui/credits/credits.xml:(caption):45
1374 #: gui/credits/credits.xml:(caption):52 gui/summary/summary.xml:(caption):100
1375 msgid "Miscellaneous"
1378 #: gui/credits/credits.xml:(caption):59
1382 #: gui/locale/locale.xml:(caption):14
1383 #: gui/locale/locale_advanced.xml:(caption):14
1384 #: gui/pregame/mainmenu.xml:(caption):339
1388 #: gui/locale/locale.xml:(caption):17
1389 #: gui/locale/locale_advanced.xml:(caption):17
1393 #. A locale is a set of parameters that defines the user’s language, country
1394 #. and any special variant preferences that the user wants to see in their
1395 #. user interface. Here, “Locale” refers to the code that identifies those
1396 #. settings, such as ‘en_US’.
1397 #: gui/locale/locale.xml:(caption):31
1401 #: gui/locale/locale.xml:(caption):36
1402 #: gui/locale/locale_advanced.xml:(caption):65
1403 #: gui/savedgames/load.xml:(caption):25 gui/savedgames/save.xml:(caption):37
1407 #: gui/locale/locale.xml:(caption):41
1411 #: gui/locale/locale.xml:(caption):46
1412 #: gui/locale/locale_advanced.xml:(caption):75
1416 #: gui/locale/locale_advanced.xml:(caption):25
1420 #: gui/locale/locale_advanced.xml:(caption):34
1424 #: gui/locale/locale_advanced.xml:(caption):41
1425 msgid "Variant (unused):"
1428 #: gui/locale/locale_advanced.xml:(caption):48
1429 msgid "Keywords (unused):"
1432 #: gui/locale/locale_advanced.xml:(caption):55
1433 msgid "Resulting locale:"
1436 #: gui/locale/locale_advanced.xml:(caption):60
1437 msgid "Dictionary files used:"
1440 #: gui/locale/locale_advanced.xml:(caption):70
1444 #: gui/locale/locale_advanced.xml:(tooltip):37
1446 "Optional four-letter script code part following the language code (as listed"
1450 #: gui/locale/locale_advanced.xml:(tooltip):44
1451 #: gui/locale/locale_advanced.xml:(tooltip):51
1452 msgid "Not implemented yet."
1455 #: gui/options/options.xml:(caption):18
1456 msgid "Game Options"
1459 #: gui/options/options.xml:(caption):22
1463 #: gui/options/options.xml:(caption):35
1464 msgid "Graphics Settings"
1467 #: gui/options/options.xml:(caption):48
1468 msgid "Sound Settings"
1471 #: gui/options/options.xml:(caption):61
1472 msgid "Lobby Settings"
1475 #: gui/options/options.xml:(caption):73
1479 #: gui/options/options.xml:(caption):78
1483 #: gui/options/options.xml:(caption):83 gui/savedgames/save.xml:(caption):47
1487 #: gui/options/options.xml:(tooltip):74
1488 msgid "Resets user settings to their game default"
1491 #: gui/options/options.xml:(tooltip):79
1492 msgid "Reverts to previous saved settings"
1495 #: gui/options/options.xml:(tooltip):84
1496 msgid "Saves changes"
1499 #: gui/options/options.xml:(tooltip):89
1500 msgid "Unsaved changes affect this session only"
1503 #: gui/pregame/mainmenu.xml:62
1504 msgid "Help improve 0 A.D.!"
1507 #: gui/pregame/mainmenu.xml:64
1509 "You can automatically send us anonymous feedback that will help us fix bugs,"
1510 " and improve performance and compatibility."
1513 #: gui/pregame/mainmenu.xml:90
1514 msgid "Thank you for helping improve 0 A.D.!"
1517 #: gui/pregame/mainmenu.xml:92
1518 msgid "Anonymous feedback is currently enabled."
1521 #: gui/pregame/mainmenu.xml:94
1522 msgid "Status: $status."
1525 #: gui/pregame/mainmenu.xml:535
1526 msgid "Alpha XX: Timosthenes"
1529 #: gui/pregame/mainmenu.xml:537
1531 "WARNING: This is an early development version of the game. Many features "
1532 "have not been added yet."
1535 #: gui/pregame/mainmenu.xml:(caption):68
1536 msgid "Enable Feedback"
1539 #: gui/pregame/mainmenu.xml:(caption):99
1540 msgid "Disable Feedback"
1543 #: gui/pregame/mainmenu.xml:(caption):166
1544 #: gui/structree/structree.xml:(caption):17
1545 msgid "Structure Tree"
1548 #: gui/pregame/mainmenu.xml:(caption):183
1552 #: gui/pregame/mainmenu.xml:(caption):208
1556 #: gui/pregame/mainmenu.xml:(caption):222
1560 #: gui/pregame/mainmenu.xml:(caption):239 gui/savedgames/load.xml:(caption):15
1564 #. Join a game by specifying the host's IP address.
1565 #: gui/pregame/mainmenu.xml:(caption):262
1569 #: gui/pregame/mainmenu.xml:(caption):277
1573 #: gui/pregame/mainmenu.xml:(caption):292
1577 #: gui/pregame/mainmenu.xml:(caption):322
1581 #: gui/pregame/mainmenu.xml:(caption):355
1585 #: gui/pregame/mainmenu.xml:(caption):369
1586 msgid "Scenario Editor"
1589 #: gui/pregame/mainmenu.xml:(caption):382
1590 msgid "Welcome Screen"
1593 #: gui/pregame/mainmenu.xml:(caption):397
1594 msgid "Mod Selection"
1597 #: gui/pregame/mainmenu.xml:(caption):452
1598 msgid "Learn To Play"
1601 #: gui/pregame/mainmenu.xml:(caption):467
1602 msgid "Single Player"
1605 #: gui/pregame/mainmenu.xml:(caption):482
1609 #: gui/pregame/mainmenu.xml:(caption):497
1610 msgid "Tools & Options"
1613 #: gui/pregame/mainmenu.xml:(caption):512
1617 #: gui/pregame/mainmenu.xml:(caption):547
1621 #: gui/pregame/mainmenu.xml:(caption):559
1625 #: gui/pregame/mainmenu.xml:(caption):571
1626 msgid "Report a Bug"
1629 #: gui/pregame/mainmenu.xml:(caption):583
1630 msgid "Translate the game"
1633 #: gui/pregame/mainmenu.xml:(caption):595
1637 #: gui/pregame/mainmenu.xml:(caption):624
1638 msgid "WILDFIRE GAMES"
1641 #: gui/pregame/mainmenu.xml:(tooltip):150
1642 msgid "Open the 0 A.D. Game Manual."
1645 #: gui/pregame/mainmenu.xml:(tooltip):167
1646 msgid "View the structure tree of civilizations featured in 0 A.D."
1649 #: gui/pregame/mainmenu.xml:(tooltip):184
1650 msgid "Learn about the many civilizations featured in 0 A.D."
1653 #: gui/pregame/mainmenu.xml:(tooltip):209
1654 msgid "Click here to start a new single player game."
1657 #: gui/pregame/mainmenu.xml:(tooltip):223
1659 "Relive history through historical military campaigns. \\[NOT YET "
1663 #: gui/pregame/mainmenu.xml:(tooltip):240
1664 msgid "Click here to load a saved game."
1667 #: gui/pregame/mainmenu.xml:(tooltip):263
1668 msgid "Joining an existing multiplayer game."
1671 #: gui/pregame/mainmenu.xml:(tooltip):278
1672 msgid "Host a multiplayer game.\\n\\nRequires UDP port 20595 to be open."
1675 #: gui/pregame/mainmenu.xml:(tooltip):293
1676 msgid "Launch the multiplayer lobby."
1679 #: gui/pregame/mainmenu.xml:(tooltip):323
1680 msgid "Adjust game settings."
1683 #: gui/pregame/mainmenu.xml:(tooltip):340
1684 msgid "Choose the language of the game."
1687 #: gui/pregame/mainmenu.xml:(tooltip):356
1688 msgid "Playback previous games."
1691 #: gui/pregame/mainmenu.xml:(tooltip):370
1693 "Open the Atlas Scenario Editor in a new window. You can run this more "
1694 "reliably by starting the game with the command-line argument \"-editor\"."
1697 #: gui/pregame/mainmenu.xml:(tooltip):383
1698 msgid "Show the Welcome Screen. Useful if you hid it by mistake."
1701 #: gui/pregame/mainmenu.xml:(tooltip):398
1702 msgid "Select mods to use."
1705 #: gui/pregame/mainmenu.xml:(tooltip):453
1707 "Learn how to play, discover the technology trees, and the history behind the"
1711 #: gui/pregame/mainmenu.xml:(tooltip):468
1712 msgid "Challenge the computer player to a single player match."
1715 #: gui/pregame/mainmenu.xml:(tooltip):483
1716 msgid "Fight against one or more human players in a multiplayer game."
1719 #: gui/pregame/mainmenu.xml:(tooltip):498
1720 msgid "Game options and scenario design tools."
1723 #: gui/pregame/mainmenu.xml:(tooltip):513
1724 msgid "Exits the game."
1727 #: gui/pregame/mainmenu.xml:(tooltip):548
1728 msgid "Click to open play0ad.com in your web browser."
1731 #: gui/pregame/mainmenu.xml:(tooltip):560
1733 "Click to open the 0 A.D. IRC chat in your browser. (#0ad on "
1734 "webchat.quakenet.org)"
1737 #: gui/pregame/mainmenu.xml:(tooltip):572
1738 msgid "Click to visit 0 A.D. Trac to report a bug, crash, or error."
1741 #: gui/pregame/mainmenu.xml:(tooltip):584
1742 msgid "Click to open the 0 A.D. translate page in your browser."
1745 #: gui/pregame/mainmenu.xml:(tooltip):596
1746 msgid "Click to see the 0 A.D. credits."
1749 #: gui/replaymenu/replay_menu.xml:(caption):27
1750 msgid "Replay Games"
1753 #: gui/replaymenu/replay_menu.xml:(caption):110
1754 msgid "Filter compatible replays"
1757 #: gui/replaymenu/replay_menu.xml:(caption):136
1761 #: gui/replaymenu/replay_menu.xml:(caption):151
1765 #: gui/replaymenu/replay_menu.xml:(caption):166
1769 #: gui/replaymenu/replay_menu.xml:(caption):187
1773 #: gui/replaymenu/replay_menu.xml:(caption):204
1777 #: gui/replaymenu/replay_menu.xml:(caption):216
1781 #: gui/replaymenu/replay_menu.xml:(caption):222
1782 #: gui/savedgames/load.xml:(caption):30 gui/savedgames/save.xml:(caption):42
1786 #: gui/replaymenu/replay_menu.xml:(caption):228
1787 #: gui/summary/summary.xml:(caption):25
1791 #: gui/replaymenu/replay_menu.xml:(caption):234
1792 msgid "Start Replay"
1795 #: gui/replaymenu/replay_menu.xml:(heading):73
1800 #: gui/replaymenu/replay_menu.xml:(heading):77
1805 #: gui/replaymenu/replay_menu.xml:(heading):81
1810 #: gui/replaymenu/replay_menu.xml:(heading):85
1815 #: gui/replaymenu/replay_menu.xml:(heading):89
1820 #: gui/replaymenu/replay_menu.xml:(heading):93
1825 #: gui/savedgames/load.xml:(caption):42
1829 #: gui/savedgames/save.xml:(caption):15
1833 #: gui/savedgames/save.xml:(caption):29
1834 msgid "Description:"
1837 #: gui/splashscreen/splashscreen.xml:(caption):12
1841 #: gui/splashscreen/splashscreen.xml:(caption):17
1842 msgid "Show this message in the future"
1845 #: gui/splashscreen/splashscreen.xml:(caption):22
1846 msgid "Known Issues (web)"
1849 #: gui/structree/structree.xml:(caption):29
1850 msgid "Civilization:"
1853 #: gui/structree/structree.xml:(caption):92
1854 msgid "Trainer Units"
1857 #: gui/summary/summary.xml:(caption):65
1861 #: gui/summary/summary.xml:(caption):72
1865 #: gui/summary/summary.xml:(caption):79
1869 #: gui/summary/summary.xml:(caption):86
1873 #: gui/summary/summary.xml:(caption):93
1877 #: gui/summary/summary.xml:(caption):161
1881 #: gui/credits/texts/art.jsonContent[0].Content[0].Subtitle
1885 #: gui/credits/texts/art.jsonContent[0].Content[1].Subtitle
1886 msgid "Sound Manager"
1889 #: gui/credits/texts/art.jsonContent[0].Content[2].Subtitle
1893 #: gui/credits/texts/art.jsonContent[0].Title
1894 msgid "Artistic managers"
1897 #: gui/credits/texts/art.jsonContent[1].Title
1901 #: gui/credits/texts/art.jsonContent[2].Title
1902 msgid "Random Map Scripts"
1905 #: gui/credits/texts/art.jsonContent[3].Title
1909 #: gui/credits/texts/art.jsonContent[4].Title
1913 #: gui/credits/texts/art.jsonContent[5].Title
1917 #: gui/credits/texts/art.jsonContent[6].Title
1921 #: gui/credits/texts/donators.jsonContent[0].Title
1922 msgid "Pledgie Drive 1"
1925 #: gui/credits/texts/donators.jsonContent[1].Title
1926 msgid "Pledgie Drive 2"
1929 #: gui/credits/texts/donators.jsonContent[2].Title
1931 "Indiegogo 2013 campaign\n"
1932 "More than 1000 donators (!), including:"
1935 #: gui/credits/texts/misc.jsonContent[0].Content[0].Subtitle
1939 #: gui/credits/texts/misc.jsonContent[0].Title
1940 msgid "History References"
1943 #: gui/credits/texts/misc.jsonContent[1].Title
1944 msgid "Community and Management"
1947 #: gui/credits/texts/programming.jsonContent[0].Title
1948 msgid "Programming managers"
1951 #: gui/credits/texts/programming.jsonContent[1].Subtitle
1952 msgid "Special thanks to"
1955 #: gui/credits/texts/special.jsonContent[0].Title
1959 #: gui/credits/texts/special.jsonContent[1].Content[0].Subtitle
1960 msgid "0 A.D. Founder"
1963 #: gui/credits/texts/special.jsonContent[1].Content[1].Subtitle
1964 msgid "Project Leaders"
1967 #: gui/credits/texts/special.jsonContent[1].Content[2].Subtitle
1968 msgid "Co-Lead Designers"
1971 #: gui/credits/texts/special.jsonContent[1].Title
1972 msgid "Special thanks to:"
1975 #: gui/credits/texts/special.jsonContent[2].Title
1976 msgid "And thanks to the entire community for making 0 A.D. possible."
1979 #: gui/credits/texts/special.jsonContent[3].Title
1980 msgid "No historians were harmed during the development of this project."
1983 #: gui/options/options.jsonlobbySetting[0].tooltip
1984 msgid "Number of backlogged messages to load when joining the lobby"
1987 #: gui/options/options.jsonlobbySetting[0].label
1988 msgid "Chat Backlog"
1991 #: gui/options/options.jsonlobbySetting[1].tooltip
1992 msgid "Show time that messages are posted in the lobby chat"
1995 #: gui/options/options.jsonlobbySetting[1].label
1996 msgid "Chat Timestamp"
1999 #: gui/options/options.jsongeneralSetting[0].tooltip
2000 msgid "Start 0 A.D. in a window"
2003 #: gui/options/options.jsongeneralSetting[0].label
2004 msgid "Windowed Mode"
2007 #: gui/options/options.jsongeneralSetting[1].tooltip
2008 msgid "Pause single player games when window loses focus"
2011 #: gui/options/options.jsongeneralSetting[1].label
2012 msgid "Background Pause"
2015 #: gui/options/options.jsongeneralSetting[2].tooltip
2017 "If you disable this screen completely, you may miss important announcements.\n"
2018 "You can still launch it using the main menu."
2021 #: gui/options/options.jsongeneralSetting[2].label
2022 msgid "Disable Welcome Screen"
2025 #: gui/options/options.jsongeneralSetting[3].tooltip
2027 "Show detailed tooltips for trainable units in unit-producing buildings."
2030 #: gui/options/options.jsongeneralSetting[3].label
2031 msgid "Detailed Tooltips"
2034 #: gui/options/options.jsongeneralSetting[4].tooltip
2035 msgid "Show which player has a bad connection in multiplayer games."
2038 #: gui/options/options.jsongeneralSetting[4].label
2039 msgid "Network Warnings"
2042 #: gui/options/options.jsongeneralSetting[5].tooltip
2043 msgid "Show frames per second in top right corner."
2046 #: gui/options/options.jsongeneralSetting[5].label
2050 #: gui/options/options.jsongeneralSetting[6].tooltip
2051 msgid "Show current system time in top right corner."
2054 #: gui/options/options.jsongeneralSetting[6].label
2055 msgid "Realtime Overlay"
2058 #: gui/options/options.jsongeneralSetting[7].tooltip
2059 msgid "Show current simulation time in top right corner."
2062 #: gui/options/options.jsongeneralSetting[7].label
2063 msgid "Gametime Overlay"
2066 #: gui/options/options.jsongeneralSetting[8].tooltip
2067 msgid "Always show the remaining ceasefire time."
2070 #: gui/options/options.jsongeneralSetting[8].label
2071 msgid "Ceasefire Time Overlay"
2074 #: gui/options/options.jsongeneralSetting[9].tooltip
2076 "Save and restore match settings for quick reuse when hosting another game"
2079 #: gui/options/options.jsongeneralSetting[9].label
2080 msgid "Persist Match Settings"
2083 #: gui/options/options.jsongeneralSetting[10].tooltip
2084 msgid "Allow observers to join the game after it started"
2087 #: gui/options/options.jsongeneralSetting[10].label
2088 msgid "Late Observer Joins"
2091 #: gui/options/options.jsongeneralSetting[11].tooltip
2092 msgid "Prevent further observer from joining if the limit is reached"
2095 #: gui/options/options.jsongeneralSetting[11].label
2096 msgid "Observer Limit"
2099 #: gui/options/options.jsonsoundSetting[0].tooltip
2100 msgid "Master audio gain"
2103 #: gui/options/options.jsonsoundSetting[0].label
2107 #: gui/options/options.jsonsoundSetting[1].tooltip
2108 msgid "In game music gain"
2111 #: gui/options/options.jsonsoundSetting[1].label
2115 #: gui/options/options.jsonsoundSetting[2].tooltip
2116 msgid "In game ambient sound gain"
2119 #: gui/options/options.jsonsoundSetting[2].label
2120 msgid "Ambient Gain"
2123 #: gui/options/options.jsonsoundSetting[3].tooltip
2124 msgid "In game unit action sound gain"
2127 #: gui/options/options.jsonsoundSetting[3].label
2131 #: gui/options/options.jsonsoundSetting[4].tooltip
2132 msgid "UI sound gain"
2135 #: gui/options/options.jsonsoundSetting[4].label
2139 #: gui/options/options.jsongraphicsSetting[0].tooltip
2140 msgid "Use OpenGL 2.0 shaders (recommended)"
2143 #: gui/options/options.jsongraphicsSetting[0].label
2147 #: gui/options/options.jsongraphicsSetting[1].tooltip
2148 msgid "Use screen-space postprocessing filters (HDR, Bloom, DOF, etc)"
2151 #: gui/options/options.jsongraphicsSetting[1].label
2152 msgid "Post Processing"
2155 #: gui/options/options.jsongraphicsSetting[2].parameters.list[0]
2159 #: gui/options/options.jsongraphicsSetting[2].parameters.list[1]
2163 #: gui/options/options.jsongraphicsSetting[2].parameters.list[2]
2167 #: gui/options/options.jsongraphicsSetting[2].tooltip
2168 msgid "Graphics quality. REQUIRES GAME RESTART"
2171 #: gui/options/options.jsongraphicsSetting[2].label
2172 msgid "Graphics quality"
2175 #: gui/options/options.jsongraphicsSetting[3].tooltip
2176 msgid "Enable shadows"
2179 #: gui/options/options.jsongraphicsSetting[3].label
2183 #: gui/options/options.jsongraphicsSetting[4].tooltip
2184 msgid "Smooth shadows"
2187 #: gui/options/options.jsongraphicsSetting[4].label
2188 msgid "Shadow Filtering"
2191 #: gui/options/options.jsongraphicsSetting[5].tooltip
2192 msgid "Show outlines of units behind buildings"
2195 #: gui/options/options.jsongraphicsSetting[5].label
2196 msgid "Unit Silhouettes"
2199 #: gui/options/options.jsongraphicsSetting[6].tooltip
2200 msgid "Enable particles"
2203 #: gui/options/options.jsongraphicsSetting[6].label
2207 #: gui/options/options.jsongraphicsSetting[7].tooltip
2209 "When OFF, use the lowest settings possible to render water. This makes other"
2210 " settings irrelevant."
2213 #: gui/options/options.jsongraphicsSetting[7].label
2214 msgid "Activate water effects"
2217 #: gui/options/options.jsongraphicsSetting[8].tooltip
2219 "Use higher-quality effects for water, rendering coastal waves, shore foam, "
2223 #: gui/options/options.jsongraphicsSetting[8].label
2224 msgid "HQ Water Effects"
2227 #: gui/options/options.jsongraphicsSetting[9].tooltip
2228 msgid "Use actual water depth in rendering calculations"
2231 #: gui/options/options.jsongraphicsSetting[9].label
2232 msgid "Real Water Depth"
2235 #: gui/options/options.jsongraphicsSetting[10].tooltip
2236 msgid "Allow water to reflect a mirror image"
2239 #: gui/options/options.jsongraphicsSetting[10].label
2240 msgid "Water Reflections"
2243 #: gui/options/options.jsongraphicsSetting[11].tooltip
2244 msgid "Use a real water refraction map and not transparency"
2247 #: gui/options/options.jsongraphicsSetting[11].label
2248 msgid "Water Refraction"
2251 #: gui/options/options.jsongraphicsSetting[12].tooltip
2252 msgid "Cast shadows on water"
2255 #: gui/options/options.jsongraphicsSetting[12].label
2256 msgid "Shadows on Water"
2259 #: gui/options/options.jsongraphicsSetting[13].tooltip
2260 msgid "Lift darkness and fog-of-war smoothly"
2263 #: gui/options/options.jsongraphicsSetting[13].label
2267 #: gui/options/options.jsongraphicsSetting[14].tooltip
2271 #: gui/options/options.jsongraphicsSetting[14].label
2275 #: gui/options/options.jsongraphicsSetting[15].tooltip
2276 msgid "Run vertical sync to fix screen tearing. REQUIRES GAME RESTART"
2279 #: gui/options/options.jsongraphicsSetting[15].label
2283 #: gui/options/options.jsongraphicsSetting[16].tooltip
2284 msgid "Limit FPS to 50 in all menus, to save power."
2287 #: gui/options/options.jsongraphicsSetting[16].label
2288 msgid "Limit FPS in Menus"
2291 #: gui/splashscreen/splashscreen.txt:2
2293 "[font=\"sans-bold-20\"] Thank you for installing 0 A.D. Empires Ascendant!"
2296 #: gui/splashscreen/splashscreen.txt:3
2297 msgid "[font=\"sans-16\"]"
2300 #: gui/splashscreen/splashscreen.txt:4
2302 "[imgleft=\"constructionIcon\"]This game is still in development. Features "
2303 "are missing and it contains bugs."
2306 #: gui/splashscreen/splashscreen.txt:6
2308 "[imgleft=\"iconLag\"]The game can have performance problems, especially with"
2309 " large maps and a great number of units."
2312 #: gui/splashscreen/splashscreen.txt:8
2314 "[imgleft=\"iconMap\"]This version features a new pathfinder, with increased "
2315 "performance, but it can be subject to new bugs."
2318 #: gui/splashscreen/splashscreen.txt:10
2320 "[imgleft=\"iconFormation\"]Formations are a work in progress, but you can "
2321 "toggle forming and disbanding formations as desired."
2324 #: gui/text/tips/army_camp.txt:1
2325 msgid "ROMAN ARMY CAMP"
2328 #: gui/text/tips/army_camp.txt:2
2330 "- Build anywhere on the map, even in enemy territory. Good for building a "
2331 "secret base behind enemy lines or to consolidate gains within enemy "
2335 #: gui/text/tips/army_camp.txt:4
2336 msgid "- Decays to the territory owner when built in non-allied territory"
2339 #: gui/text/tips/army_camp.txt:6
2340 msgid "- Construct siege weapons and train citizen-soldiers."
2343 #: gui/text/tips/army_camp.txt:8
2345 "- Garrison up to 40 units to slowly heal the units and protect the army camp"
2346 " from attacks and decay."
2349 #: gui/text/tips/barracks.txt:1
2353 #: gui/text/tips/barracks.txt:2
2355 "- Train all citizen-soldiers. Some factions can unlock the training of "
2356 "champions as well."
2359 #: gui/text/tips/barracks.txt:4
2360 msgid "- Research military technologies unique to each faction."
2363 #: gui/text/tips/barracks.txt:6
2365 "- Build one early to train citizen-soldiers while you phase up your "
2369 #: gui/text/tips/barracks.txt:8
2370 msgid "- Build in a forward base to resupply your assault with fresh troops."
2373 #: gui/text/tips/blacksmith.txt:1
2377 #: gui/text/tips/blacksmith.txt:2
2378 msgid "- Research structure for all factions."
2381 #: gui/text/tips/blacksmith.txt:4
2382 msgid "- Research weapon and armor upgrades for your units."
2385 #: gui/text/tips/blacksmith.txt:6
2387 "- Garrison a citizen-soldier inside to research faster (NOT IMPLEMENTED "
2391 #: gui/text/tips/carth_sacred_band.txt:1
2392 msgid "CARTHAGINIAN SACRED BAND"
2395 #: gui/text/tips/carth_sacred_band.txt:2
2396 msgid "- Champion Spearmen and Champion Cavalry Spearmen for Carthage."
2399 #: gui/text/tips/carth_sacred_band.txt:4
2401 "- Both are trainable from the Temple, instead of the Fortress like most "
2405 #: gui/text/tips/carth_sacred_band.txt:6
2407 "- Use the Spearmen as heavy infantry against cavalry. Use the Cavalry as "
2408 "heavy shock against siege weapons and skirmishers."
2411 #: gui/text/tips/catapults.txt:1
2415 #: gui/text/tips/catapults.txt:2
2416 msgid "- Ranged siege engines that are good against buildings."
2419 #: gui/text/tips/catapults.txt:4
2421 "- May upgrade to flaming projectiles for extra effectiveness against "
2422 "buildings and units."
2425 #: gui/text/tips/catapults.txt:6
2426 msgid "- Expensive and slow."
2429 #: gui/text/tips/catapults.txt:8
2431 "- Pack up into carts for movement, and unpack into stationary engines for "
2435 #: gui/text/tips/celtic_war_barge.txt:1
2436 msgid "CELTIC WAR BARGE"
2439 #: gui/text/tips/celtic_war_barge.txt:2
2440 msgid "- A medium \"trireme\"-class warship."
2443 #: gui/text/tips/celtic_war_barge.txt:4
2445 "- Available to the Celtic Factions (Britons, Gauls), Mauryans and Iberians."
2448 #: gui/text/tips/celtic_war_barge.txt:6
2449 msgid "- Can transport up to 40 units across the waters."
2452 #: gui/text/tips/celtic_war_barge.txt:8
2453 msgid "- Increases firepower with garrisoned infantry."
2456 #: gui/text/tips/celtic_war_barge.txt:10
2457 msgid "- Cannot ram, like other triremes, but has greater health and armour."
2460 #: gui/text/tips/civic_centres.txt:1
2461 msgid "CIVIC CENTERS"
2464 #: gui/text/tips/civic_centres.txt:2
2465 msgid "- The \"foundation\" of your new colony."
2468 #: gui/text/tips/civic_centres.txt:4
2469 msgid "- Claim large tracts of territory."
2472 #: gui/text/tips/civic_centres.txt:6
2473 msgid "- Can be built in friendly and neutral territory."
2476 #: gui/text/tips/civic_centres.txt:8
2477 msgid "- Train Female Citizens and basic Citizen-Soldiers."
2480 #: gui/text/tips/embassies.txt:1
2484 #: gui/text/tips/embassies.txt:2
2485 msgid "- Special \"Barracks\" available to the Carthage faction."
2488 #: gui/text/tips/embassies.txt:4
2489 msgid "- Train mercenaries from each of the ethnically-themed embassies."
2492 #: gui/text/tips/embassies.txt:6
2494 "- Mercenary \"citizen-soldiers\" have their normal Food cost converted to "
2498 #: gui/text/tips/fishing.txt:1
2502 #: gui/text/tips/fishing.txt:2
2503 msgid "- Fish the seas for a bountiful harvest."
2506 #: gui/text/tips/fishing.txt:4
2507 msgid "- Fishing boats carry a large amount of food per trip."
2510 #: gui/text/tips/fishing.txt:6
2511 msgid "- Fishing is faster than gathering food on fields."
2514 #: gui/text/tips/fishing.txt:8
2516 "- Garrison a support unit aboard to double the fishing boat's gathering "
2520 #: gui/text/tips/fishing.txt:10
2521 msgid "- Careful! Fish are not an infinite resource!"
2524 #: gui/text/tips/fortress.txt:1
2528 #: gui/text/tips/fortress.txt:2
2529 msgid "- The Fortress is usually each faction's strongest building."
2532 #: gui/text/tips/fortress.txt:4
2533 msgid "- Trains strong units like Champions, Heroes, and Siege Weapons."
2536 #: gui/text/tips/fortress.txt:6
2537 msgid "- Gives a population boost."
2540 #: gui/text/tips/fortress.txt:8
2541 msgid "- Garrison soldiers inside to add more firepower to its defense."
2544 #: gui/text/tips/gathering.txt:1
2545 msgid "RESOURCE GATHERING"
2548 #: gui/text/tips/gathering.txt:2
2549 msgid "- Use Citizen-Soldiers and Female Citizens to gather resources."
2552 #: gui/text/tips/gathering.txt:4
2553 msgid "- Female Citizens are bonused with Farming and Foraging."
2556 #: gui/text/tips/gathering.txt:6
2557 msgid "- Citizen-Soldiers are bonused with Mining."
2560 #: gui/text/tips/gathering.txt:8
2561 msgid "- Cavalry Citizen-Soldiers are bonused with Hunting."
2564 #: gui/text/tips/gathering.txt:10
2566 "- The higher the level of Citizen-Soldier (Advanced, Elite), the better he "
2567 "fights, but the less efficient he is at gathering."
2570 #: gui/text/tips/iphicrates.txt:1
2574 #: gui/text/tips/iphicrates.txt:2
2576 "- The Athenian general who reformed the Athenian army to be faster and more "
2580 #: gui/text/tips/iphicrates.txt:4
2581 msgid "- Units in his formation are faster and stronger."
2584 #: gui/text/tips/iphicrates.txt:6
2585 msgid "- Skirmishers move faster while he lives."
2588 #: gui/text/tips/outposts.txt:1
2592 #: gui/text/tips/outposts.txt:2
2593 msgid "- Build in neutral territory for a large scouting range."
2596 #: gui/text/tips/outposts.txt:4
2597 msgid "- Cheap, at 80 Wood."
2600 #: gui/text/tips/outposts.txt:6
2601 msgid "- They construct quickly, but are weak."
2604 #: gui/text/tips/outposts.txt:8
2606 "- Garrison a unit in it to stop them from decaying in neutral territory."
2609 #: gui/text/tips/palisades.txt:1
2610 msgid "PALISADE WALLS"
2613 #: gui/text/tips/palisades.txt:2
2614 msgid "- A quick, cheap wooden wall available to all factions."
2617 #: gui/text/tips/palisades.txt:4
2618 msgid "- Most factions have access to them in Village Phase."
2621 #: gui/text/tips/palisades.txt:6
2623 "- Attackable by enemy soldiers, unlike City Walls, which are only attackable"
2624 " by siege weapons."
2627 #: gui/text/tips/pericles.txt:1
2631 #: gui/text/tips/pericles.txt:2
2632 msgid "- The foremost Athenian politician of the 5th century BCE."
2635 #: gui/text/tips/pericles.txt:4
2636 msgid "- Buildings construct faster within his range."
2639 #: gui/text/tips/pericles.txt:6
2640 msgid "- Temples are cheaper while he lives."
2643 #: gui/text/tips/persian_architecture.txt:1
2644 msgid "PERSIAN ARCHITECTURE"
2647 #: gui/text/tips/persian_architecture.txt:2
2648 msgid "- Special Technology for the Persians."
2651 #: gui/text/tips/persian_architecture.txt:4
2652 msgid "- All Persian buildings +25% stronger."
2655 #: gui/text/tips/persian_architecture.txt:6
2656 msgid "- Build time lengthened by +20% as a consequence."
2659 #: gui/text/tips/persian_architecture.txt:8
2661 "- Persians also have access to a great number of structural & defensive "
2665 #: gui/text/tips/pikemen.txt:1
2669 #: gui/text/tips/pikemen.txt:2
2670 msgid "- Heavily armored and slow. Low attack."
2673 #: gui/text/tips/pikemen.txt:4
2675 "- Used against cavalry or against other melee infantry to pin them in place."
2678 #: gui/text/tips/pikemen.txt:6
2679 msgid "- Available to: Macedonians, Seleucids, and Ptolemies."
2682 #: gui/text/tips/quinquereme.txt:1
2683 msgid "HEAVY WARSHIP"
2686 #: gui/text/tips/quinquereme.txt:2
2688 "- The heaviest standard warship. Available to: Rome, Carthage, Ptolemies, "
2692 #: gui/text/tips/quinquereme.txt:4
2693 msgid "- Transports up to 50 units."
2696 #: gui/text/tips/quinquereme.txt:6
2697 msgid "- Increases firepower with garrisoned catapults."
2700 #: gui/text/tips/quinquereme.txt:8
2701 msgid "- Has a ramming attack that sinks enemy ships (NOT IMPLEMENTED YET)."
2704 #: gui/text/tips/savanna_biome.txt:1
2705 msgid "SAVANNA BIOME"
2708 #: gui/text/tips/savanna_biome.txt:2
2709 msgid "- Generally flat, with a few watering holes and rocky outcrops."
2712 #: gui/text/tips/savanna_biome.txt:4
2713 msgid "- Chock full of herd animals for plentiful hunting."
2716 #: gui/text/tips/savanna_biome.txt:6
2717 msgid "- Rich in all types of mining."
2720 #: gui/text/tips/savanna_biome.txt:8
2721 msgid "- Wood tends to be sparse, but consists of high-yield Baobab trees."
2724 #: gui/text/tips/scout_towers.txt:1
2725 msgid "DEFENSE TOWERS"
2728 #: gui/text/tips/scout_towers.txt:2
2729 msgid "- Free-standing towers good for defending large areas of countryside."
2732 #: gui/text/tips/scout_towers.txt:4
2734 "- They usually cost 100 Wood and 100 Stone. Iberian Defense Towers cost 300 "
2735 "Stone (because they're stronger)."
2738 #: gui/text/tips/scout_towers.txt:6
2739 msgid "- Has a ranged attack that increases for each garrisoned unit."
2742 #: gui/text/tips/spartan_hoplites.txt:1
2746 #: gui/text/tips/spartan_hoplites.txt:2
2747 msgid "- Strongest infantry unit in the game."
2750 #: gui/text/tips/spartan_hoplites.txt:4
2751 msgid "- Champion Infantry available to the Spartans faction."
2754 #: gui/text/tips/spartan_hoplites.txt:6
2756 "- Use them to slaughter enemy cavalry or as a shock force to support your "
2760 #: gui/text/tips/spartan_hoplites.txt:8
2761 msgid "- Use the 'Phalanx' formation for extra armor bonuses."
2764 #: gui/text/tips/spearmen.txt:1
2768 #: gui/text/tips/spearmen.txt:2
2769 msgid "- The basic melee infantry for every faction in the game."
2772 #: gui/text/tips/spearmen.txt:4
2773 msgid "- Used against cavalry for a 2x attack bonus."
2776 #: gui/text/tips/spearmen.txt:6
2778 "- Decent hack attack and a good charge bonus make them good front line "
2782 #: gui/text/tips/spearmen.txt:8
2784 "- They are countered by ranged units and swordsmen, so support your spearmen"
2785 " with slingers or cavalry."
2788 #: gui/text/tips/stoa.txt:1
2792 #: gui/text/tips/stoa.txt:2
2793 msgid "- A special starting structure for Greek factions."
2796 #: gui/text/tips/stoa.txt:4
2797 msgid "- Grants +10 Population."
2800 #: gui/text/tips/stoa.txt:6
2801 msgid "- Only present on some maps."
2804 #: gui/text/tips/stoa.txt:8
2805 msgid "- Can be found in the Atlas editor for custom scenarios."
2808 #: gui/text/tips/storehouses.txt:1
2812 #: gui/text/tips/storehouses.txt:2
2813 msgid "- A cheap dropsite for non-food resources (wood, stone, metal)."
2816 #: gui/text/tips/storehouses.txt:4
2818 "- Research technologies to improve the gathering capabilities of your "
2822 #: gui/text/tips/syntagma.txt:1
2823 msgid "SYNTAGMA FORMATION"
2826 #: gui/text/tips/syntagma.txt:2
2827 msgid "- A formation for 'pikeman' style infantry."
2830 #: gui/text/tips/syntagma.txt:4
2831 msgid "- Formation is slow and cumbersome."
2834 #: gui/text/tips/syntagma.txt:6
2835 msgid "- Nearly invulnerable from the front."
2838 #: gui/text/tips/syntagma.txt:8
2839 msgid "- Vulnerable to attacks from the rear."
2842 #: gui/text/tips/temples.txt:1
2846 #: gui/text/tips/temples.txt:2
2847 msgid "- Town Phase structure."
2850 #: gui/text/tips/temples.txt:4
2851 msgid "- Recruit Healers to heal your troops on the battlefield."
2854 #: gui/text/tips/temples.txt:6
2855 msgid "- Research healing, religious devotion, and cultural technologies."
2858 #: gui/text/tips/temples.txt:8
2859 msgid "- Its \"aura\" heals nearby units."
2862 #: gui/text/tips/temples.txt:10
2863 msgid "- Garrison damaged units inside for quicker healing."
2866 #: gui/text/tips/territory_decay.txt:1
2867 msgid "TERRITORY DECAY"
2870 #: gui/text/tips/territory_decay.txt:3
2872 "- Decay happens when buildings are not connected to an allied Civil Center."
2875 #: gui/text/tips/territory_decay.txt:5
2877 "- The decay process can be slowed down or reversed by garrisoning some units"
2878 " in the structure."
2881 #: gui/text/tips/territory_decay.txt:7
2883 "- When the decay is completed, the building will be given to the most "
2884 "influential neighbor."
2887 #: gui/text/tips/themistocles.txt:1
2888 msgid "THEMISTOCLES"
2891 #: gui/text/tips/themistocles.txt:2
2893 "- Athenian hero who commanded the Greeks at the great naval battles of "
2894 "Artemisium and Salamis."
2897 #: gui/text/tips/themistocles.txt:4
2898 msgid "- All ships are built faster while he lives."
2901 #: gui/text/tips/themistocles.txt:6
2902 msgid "- The ship he is garrisoned inside moves much faster."
2905 #: gui/text/tips/triremes.txt:1
2909 #: gui/text/tips/triremes.txt:2
2910 msgid "- The Medium Warship."
2913 #: gui/text/tips/triremes.txt:4
2915 "- Available to the Romans, Carthaginians, Hellenic factions, and Persians."
2918 #: gui/text/tips/triremes.txt:6
2919 msgid "- Good for transporting or fighting."
2922 #: gui/text/tips/triremes.txt:8
2923 msgid "- Garrison troops aboard to increase fire power."
2926 #: gui/text/tips/triremes.txt:10
2928 "- Garrison a catapult aboard for a long-range siege attack (NOT IMPLEMENTED "
2932 #: gui/text/tips/triremes.txt:12
2934 "- Capable of a devastating ship-to-ship ramming attack that must recharge "
2935 "between each use (NOT IMPLEMENTED YET)."
2938 #: gui/text/tips/viriato.txt:1
2942 #: gui/text/tips/viriato.txt:2
2943 msgid "- Iberian hero of the Lusitani tribe."
2946 #: gui/text/tips/viriato.txt:4
2948 "- At least 7 campaigns against the Romans during the 'Lusitani Wars' from "
2952 #: gui/text/tips/viriato.txt:6
2953 msgid "- Fast moving and can switch between sword and flaming javelin."
2956 #: gui/text/tips/viriato.txt:8
2958 "- His \"aura\" is the \"Tactica Guerilla\" that allows nearby Iberian units "
2959 "to ambush their opponents."
2962 #: gui/text/tips/war_elephants.txt:1
2963 msgid "WAR ELEPHANTS"
2966 #: gui/text/tips/war_elephants.txt:2
2967 msgid "- Huge beasts from Africa and India, trained for war."
2970 #: gui/text/tips/war_elephants.txt:4
2972 "- High Food and Metal cost, but very powerful. Strongest against Structures "
2976 #: gui/text/tips/war_elephants.txt:6
2977 msgid "- Vulnerable to infantry skirmishers."
2980 #: gui/text/tips/war_elephants.txt:8
2981 msgid "- Available to: Mauryans, Ptolemies, Seleucids, and Carthaginians."
2984 #: gui/text/tips/whales.txt:1
2988 #: gui/text/tips/whales.txt:2
2989 msgid "- An oceanic resource."
2992 #: gui/text/tips/whales.txt:4
2993 msgid "- 2000 Food."
2996 #: gui/text/tips/whales.txt:6
2997 msgid "- Gatherable by Fishing Boats after the whale is killed."
3000 #: gui/text/tips/whales.txt:8
3001 msgid "- Roam around the oceans of the game and flee when attacked."