1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright © 2014 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project.
6 # Rayan <nitro361@gmail.com>, 2015
7 # صفا الفليج <safaalfulaij@hotmail.com>, 2015
10 "Project-Id-Version: 0 A.D.\n"
11 "POT-Creation-Date: 2016-03-18 09:01+0100\n"
12 "PO-Revision-Date: 2016-03-19 08:43+0000\n"
13 "Last-Translator: Adrián Chaves Fernández <adriyetichaves@gmail.com>\n"
14 "Language-Team: Arabic (http://www.transifex.com/wildfire-games/0ad/language/ar/)\n"
16 "Content-Type: text/plain; charset=UTF-8\n"
17 "Content-Transfer-Encoding: 8bit\n"
19 "Plural-Forms: nplurals=6; plural=n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 && n%100<=10 ? 3 : n%100>=11 && n%100<=99 ? 4 : 5;\n"
21 #. Translation: Word as used in the middle of a sentence (which may require
22 #. using lowercase for your language).
23 #: simulation/ai/petra/chatHelper.js:7
24 msgctxt "withinSentence"
28 #. Translation: Word as used in the middle of a sentence (which may require
29 #. using lowercase for your language).
30 #: simulation/ai/petra/chatHelper.js:9
31 msgctxt "withinSentence"
35 #. Translation: Word as used in the middle of a sentence (which may require
36 #. using lowercase for your language).
37 #: simulation/ai/petra/chatHelper.js:11
38 msgctxt "withinSentence"
42 #. Translation: Word as used in the middle of a sentence (which may require
43 #. using lowercase for your language).
44 #: simulation/ai/petra/chatHelper.js:13
45 msgctxt "withinSentence"
49 #: simulation/ai/petra/chatHelper.js:21
52 "I am starting a massive military campaign against %(_player_)s, come and "
56 #: simulation/ai/petra/chatHelper.js:23
58 msgid "I am launching an attack against %(_player_)s."
59 msgstr "أنا أبدأ هجومًا ضدّ %(_player_)s."
61 #: simulation/ai/petra/chatHelper.js:25
63 msgid "I have just sent an army against %(_player_)s."
64 msgstr "أرسلت للتّوّ جيشًا ضدّ %(_player_)s."
66 #: simulation/ai/petra/chatHelper.js:43
68 msgid "Let me regroup my army and I am with you against %(_player_)s."
69 msgstr "فلأعد تنظيم جيشي وسأكون معك ضدّ %(_player_)s."
71 #: simulation/ai/petra/chatHelper.js:45
73 msgid "I am doing the final preparation and I will attack %(_player_)s."
74 msgstr "أنا أجري التّحضيرات النّهائيّة بعدها أهاجم %(_player_)s."
76 #: simulation/ai/petra/chatHelper.js:50
79 "I cannot help you against %(_player_)s for the time being, as I have another"
80 " attack foreseen against %(_player_2)s."
83 #: simulation/ai/petra/chatHelper.js:52
86 "Sorry, I do not have enough soldiers currently, but my next attack will "
87 "target %(_player_)s."
90 #: simulation/ai/petra/chatHelper.js:75
92 msgid "Here is a gift for %(_player_)s, make a good use of it."
95 #: simulation/ai/petra/chatHelper.js:77
97 msgid "I see you are in a bad situation %(_player_)s, I hope this will help."
100 #: simulation/ai/petra/chatHelper.js:79
103 "I can help you this time %(_player_)s, but try to assemble more resources in"
107 #: simulation/ai/petra/chatHelper.js:95
109 msgid "I am in need of %(resource)s, can you help? I will make it up to you."
112 #: simulation/ai/petra/chatHelper.js:97
115 "I would participate more efficiently in our common war effort if you could "
116 "provide me some %(resource)s."
119 #: simulation/ai/petra/chatHelper.js:99
122 "If you have some %(resource)s excess, that would help me strengthen my army."
125 #: simulation/ai/petra/chatHelper.js:115
128 "I have set up a new route with %(_player_)s. Trading will be profitable for "
132 #: simulation/ai/petra/chatHelper.js:117
135 "A new trade route is set up with %(_player_)s. Take your share of the "
139 #: simulation/ai/petra/chatHelper.js:132
141 msgid "I am advancing to the %(phase)s."
144 #: simulation/ai/petra/chatHelper.js:134
146 msgid "I have reached the %(phase)s."
147 msgstr "وصلتُ إلى %(phase)s."
149 #: simulation/ai/tutorial-ai/economic_walkthrough.js:3
151 "Warning: This is an advanced tutorial and goes quite fast. If you don't keep"
152 " up just restart and try again. Practise makes perfect!"
153 msgstr "تحذير: هذا درس تعليميّ متقدّم ويسري بسرعة. إن لم تستطع مواكبته فأعد تشغيله وحاول مجدّدًا. التّمرين سيجعلك رائعاً!"
155 #: simulation/ai/tutorial-ai/economic_walkthrough.js:8
157 "Lets get started, first train a batch (shift click) of 5 female citizens "
158 "from the CC (Civil Center)."
159 msgstr "هيا فلنبدأ، أوّلًا درّب دفعة (إضغط Shift) لتدرب 5 مواطنات من مم (مركز المدينة)."
161 #: simulation/ai/tutorial-ai/economic_walkthrough.js:13
163 "Now, assign your female citizens to gather berries, your cavalryman to hunt "
164 "the chickens and the citizen soldiers to gather wood."
165 msgstr "الآن، أسند إلى مواطناتك جمع التوت، وإلى خيّالك اصطياد الدّجاج وإلى جنودك جمع الخشب."
167 #: simulation/ai/tutorial-ai/economic_walkthrough.js:18
168 msgid "Now set the rally point of your civil center on the berries."
169 msgstr "الآن عيّن نقطة التّجمع لمركز مدينتك على التوت."
171 #: simulation/ai/tutorial-ai/economic_walkthrough.js:23
173 "Queue some slingers to train after the female citizens, you won't have "
174 "enough resources for a batch."
175 msgstr "جهّز بعض المقاليع لتدريب بعد المواطنات، لن يكون لديك ما يكفي من الموارد لدفعة واحدة."
177 #: simulation/ai/tutorial-ai/economic_walkthrough.js:28
179 "When your female citizens have finished training, use 4 to build a house "
181 msgstr "عندما تنتهي مواطناتك من التّدريب، استخدم 4 منهنّ لبناء منزل قريب."
183 #: simulation/ai/tutorial-ai/economic_walkthrough.js:33
185 "Set the CC's rally point on the nearby trees, queue more slingers, you want "
186 "to train 6 right now."
187 msgstr "تعيين نقطة تجمع مم على الأشجار القريبة، جهّز المزيد من المقاليع، تحتاج تدريب 6 في الوقت الحالي."
189 #: simulation/ai/tutorial-ai/economic_walkthrough.js:38
190 msgid "Queue a batch of 5 female citizens."
191 msgstr "جهّز دفعة من 5 مواطنات."
193 #: simulation/ai/tutorial-ai/economic_walkthrough.js:43
194 msgid "Use shift-click to queue another house for the 4 builders."
195 msgstr "إستخدم النّقر مع Shift لتجهيز منزل آخر للـ4 بنائين."
197 #: simulation/ai/tutorial-ai/economic_walkthrough.js:48
199 "Set the rally point back to the berries once all of the citizen soldiers "
200 "have finished training."
201 msgstr "عيّن نقطة التّجمع إلى التوت ثانيةً عندما ينتهي كلّ الجنود من التّدريب."
203 #: simulation/ai/tutorial-ai/economic_walkthrough.js:53
205 "Send one citizen soldier to gather stone, send 2 others to build a "
206 "storehouse near the southern trees."
207 msgstr "أرسل جنديّ واحد ليجمع الحجر، وجندييّن آخرين لبناء مخزن بالقرب من الشّجرات الجّنوبيّة."
209 #: simulation/ai/tutorial-ai/economic_walkthrough.js:58
210 #: simulation/ai/tutorial-ai/economic_walkthrough.js:78
211 msgid "Queue another 5 female citizens."
212 msgstr "جهّز 5 مواطنات أخريات."
214 #: simulation/ai/tutorial-ai/economic_walkthrough.js:63
215 msgid "Use a female citizen to construct a field next to your CC."
216 msgstr "استخدم مواطنة لتشييد حقل بجانب مم."
218 #: simulation/ai/tutorial-ai/economic_walkthrough.js:68
220 "Your cavalryman has probably run out of chickens by now, there are some "
221 "goats to the left of your base."
222 msgstr "الخيال الخاص بك قد ينتهي الدجاج الأن، هنالك بعض المواعز يجولون في الجهة اليسرى من قاعدتك."
224 #: simulation/ai/tutorial-ai/economic_walkthrough.js:73
225 msgid "Use 2-3 more female citizens to construct the field."
226 msgstr "استخدم مواطنتان إلى ثلاث لتشييد حقل."
228 #: simulation/ai/tutorial-ai/economic_walkthrough.js:83
229 #: simulation/ai/tutorial-ai/economic_walkthrough.js:128
230 #: simulation/ai/tutorial-ai/economic_walkthrough.js:138
231 #: simulation/ai/tutorial-ai/economic_walkthrough.js:163
232 #: simulation/ai/tutorial-ai/economic_walkthrough.js:188
233 msgid "Queue another house."
234 msgstr "جهّز منزل آخر."
236 #: simulation/ai/tutorial-ai/economic_walkthrough.js:88
238 "The berry bushes are getting crowded, send some female citizens to work the "
239 "field, set the rally point there."
240 msgstr "شجيرات التوت متزاحمة، أرسل بعض المواطنات للعمل في الحقل، وعيّن نقطة التّجمع هناك."
242 #: simulation/ai/tutorial-ai/economic_walkthrough.js:93
243 msgid "Queue another 5 female citizens, these should gather stone."
244 msgstr "جهّز 5 مواطنات أخريات، يجب عليهم جمع الحجر."
246 #: simulation/ai/tutorial-ai/economic_walkthrough.js:98
248 "Move your woodcutters to the trees near the storehouse so they don’t have to"
250 msgstr "إنقل الحطابين إلى الأشجار القريبة من المخزن حتى لا يضطرو الى المشي لمسافات طويلة."
252 #: simulation/ai/tutorial-ai/economic_walkthrough.js:103
254 "Make sure the workers from the berry bushes are used to gather from the "
255 "field rather than standing idle when they run out."
256 msgstr "تأكد من أن العمال يجمعون الثمار من الشجيرات من الحقل، في الواقع سيقفون عاطلين عن العمل اذا نفذت منها الثمار."
258 #: simulation/ai/tutorial-ai/economic_walkthrough.js:108
259 msgid "Queue another house to be built."
260 msgstr "جهّز منزل آخر ليتم بناؤه."
262 #: simulation/ai/tutorial-ai/economic_walkthrough.js:113
263 msgid "Queue 5 more female citizens. These will gather wood."
264 msgstr "جهّز 5 مواطنات أكثر. وسيكُنّ جَامِعاتُ خشب."
266 #: simulation/ai/tutorial-ai/economic_walkthrough.js:118
268 "Build another field, this decreases the amount of walking for your female "
270 msgstr "ابنِ حقل آخر، وهذا سوف يقلل من مقدار المشي لمواطناتك."
272 #: simulation/ai/tutorial-ai/economic_walkthrough.js:123
274 "Train some more slingers, send them to gather stone. Train about 5, you may "
275 "not have enough resources for a batch right now."
276 msgstr "درّب نفراً من المقاليع، وارسلهم لكي يجمعوا الحجر. درب خمسة على الأكثر، فقد لا يكون لديك ما يكفي من الموارد لتدريب المزيد حالياً."
278 #: simulation/ai/tutorial-ai/economic_walkthrough.js:133
279 msgid "Queue another batch of 5 female citizens. These will gather wood."
282 #: simulation/ai/tutorial-ai/economic_walkthrough.js:143
283 msgid "Queue a batch of spearmen."
284 msgstr "جهّز دفعة من الرماحين."
286 #: simulation/ai/tutorial-ai/economic_walkthrough.js:148
287 msgid "Research the stone mining technology from the storehouse."
288 msgstr "إدرس تقنية لتعدين الحجر في المخزن."
290 #: simulation/ai/tutorial-ai/economic_walkthrough.js:153
291 msgid "Queue a batch of slingers."
292 msgstr "جهز دفعة من المقاليع"
294 #: simulation/ai/tutorial-ai/economic_walkthrough.js:158
296 "Move 3 women from wood and 3 from stone to farming. Women are cheap to train"
297 " initially but later in the game it is best to maximize efficiency as you "
298 "are able to train more citizen soldiers."
299 msgstr "إنقل ثلاثة مواطنات من الخشب وثلاثة من الحجر للزراعة، المرأة هي زهيدة التدريب في البداية ولكن لاحقاً في اللعبة فمن الأفضل تدريب جنود أكثر لتحقيق أقصى قدر من الكفاءة إن كنت قادرا."
301 #: simulation/ai/tutorial-ai/economic_walkthrough.js:168
303 "The slingers that you queued earlier should gather stone once they are "
305 msgstr "يجب على المقاليع الّذين جهزتهم مسبقًا جمع الحجر مرة بمجرّد تدرّبهم."
307 #: simulation/ai/tutorial-ai/economic_walkthrough.js:173
308 msgid "Queue a batch of spearmen, they should gather wood."
309 msgstr "جهّز دفعة من الرماحين، يجب عليهم جمع الخشب."
311 #: simulation/ai/tutorial-ai/economic_walkthrough.js:178
312 msgid "Next queue a batch of slingers."
313 msgstr "التالي، جهّز دفعة من المقاليع"
315 #: simulation/ai/tutorial-ai/economic_walkthrough.js:183
317 "Send some of the stone miners to mine metal, getting ready for the next age."
318 msgstr "إرسل بعض من عمال مناجم الحجر إلى منجم المعدن، واستعد للإنتقال للعصر القادم."
320 #: simulation/ai/tutorial-ai/economic_walkthrough.js:193
321 msgid "Start researching Phase 2."
322 msgstr "إبدأ الدراسة للطور 2."
324 #: simulation/ai/tutorial-ai/economic_walkthrough.js:198
325 msgid "Queue some slingers."
326 msgstr "جهّز بعض المقاليع."
328 #: simulation/ai/tutorial-ai/economic_walkthrough.js:203
330 "When you have advanced, use a single citizen soldier to place a barracks "
331 "foundation. Then use the rest of the non food or house building female "
332 "citizens to construct it."
335 #: simulation/ai/tutorial-ai/economic_walkthrough.js:208
336 msgid "Queue 5 more females for construction work."
339 #: simulation/ai/tutorial-ai/economic_walkthrough.js:213
341 "Queue a batch of slingers to gather the trees on the north side of your "
345 #: simulation/ai/tutorial-ai/economic_walkthrough.js:218
347 "This is the end of the walkthrough. This should give you a good idea of how "
348 "to build up a nice economy rapidly."
351 #: simulation/ai/tutorial-ai/economic_walkthrough.js:223
353 "At this point you should be able to fully use both training facilities, keep"
354 " putting units into economic work, to keep growing faster and faster."
357 #: simulation/ai/tutorial-ai/economic_walkthrough.js:228
359 "From this point you have a good base to build an army and wipe out the "
363 #: simulation/ai/tutorial-ai/economic_walkthrough.js:233
364 msgid "The key points to remember are:"
367 #: simulation/ai/tutorial-ai/economic_walkthrough.js:238
369 " - Don't have any idle units. Shift click queuing and rally points are very "
373 #: simulation/ai/tutorial-ai/economic_walkthrough.js:243
375 " - Use all of your resources, stockpiled resources are waste, having too "
376 "much of a resource is waste."
379 #: simulation/ai/tutorial-ai/economic_walkthrough.js:248
381 " - Use the right units for the right task, female citizens gather food, "
382 "cavalry hunt, citizen soldiers do the rest."
385 #: simulation/ai/tutorial-ai/economic_walkthrough.js:253
387 " - Don't be afraid to swap units from one resource to another, see point 2. "
388 "Make sure they deposit what they are carrying first though."
391 #: simulation/ai/tutorial-ai/economic_walkthrough.js:258
393 " - Build enough houses, your CC should be kept busy as much as possible."
396 #: simulation/ai/tutorial-ai/economic_walkthrough.js:263
398 " - Female citizens are cheap, so you can build more of them and gather more "
402 #: simulation/ai/tutorial-ai/economic_walkthrough.js:268
404 " - Don't get carried away on the last point or you will get raided and have "
408 #: simulation/ai/tutorial-ai/economic_walkthrough.js:273
410 "Each map is different, so you will need to play slightly differently on "
411 "each. This should give an outline for a high resource map."
414 #: simulation/ai/tutorial-ai/introductory_tutorial.js:4
416 "Welcome to the 0 A.D. tutorial. First left-click on a female citizen, then "
417 "Right-click on a berry bush nearby to make the unit collect food. Female "
418 "citizens gather food faster than other units."
421 #: simulation/ai/tutorial-ai/introductory_tutorial.js:7
423 "Select the citizen-soldier, right-click on a tree near the Civil Center to "
424 "begin collecting wood. Citizen-soldiers gather wood faster than female "
428 #: simulation/ai/tutorial-ai/introductory_tutorial.js:11
430 "Select the Civil Center building, and shift-click on the Hoplite icon (2nd "
431 "in the row) once to begin training 5 Hoplites."
434 #: simulation/ai/tutorial-ai/introductory_tutorial.js:15
436 "Select the two idle female citizens and build a house nearby by selecting "
437 "the house icon. Place the house by left-clicking on a piece of land."
440 #: simulation/ai/tutorial-ai/introductory_tutorial.js:21
442 "Select the newly trained Hoplites and assign them to build a storehouse "
443 "beside some nearby trees. They will begin to gather wood when it's "
447 #: simulation/ai/tutorial-ai/introductory_tutorial.js:27
449 "Build a set of 5 skirmishers by shift-clicking on the skirmisher icon (3rd "
450 "in the row) in the Civil Center."
451 msgstr "درّب دفعة من 5 مناوشين بنقر (مع Shift) أيقونة المناوش (الثّالثة في الصّفّ) في مركز المدينة."
453 #: simulation/ai/tutorial-ai/introductory_tutorial.js:33
455 "Build a farmstead in an open space beside the Civil Center using any idle "
459 #: simulation/ai/tutorial-ai/introductory_tutorial.js:39
461 "Once the farmstead is constructed, its builders will automatically begin "
462 "gathering food if there is any nearby. Select the builders and instead make "
463 "them construct a field beside the farmstead."
466 #: simulation/ai/tutorial-ai/introductory_tutorial.js:45
468 "The field's builders will now automatically begin collecting food from the "
469 "field. Using the newly created group of skirmishers, get them to build "
470 "another house nearby."
473 #: simulation/ai/tutorial-ai/introductory_tutorial.js:51
475 "Train 5 Hoplites from the Civil Center. Select the Civil Center and with it "
476 "selected right click on a tree nearby. Units from the Civil Center will now "
477 "automatically gather wood."
480 #: simulation/ai/tutorial-ai/introductory_tutorial.js:57
482 "Order the idle Skirmishers to build an outpost to the north east at the edge"
483 " of your territory. This will be the fifth Village Phase structure that you"
484 " have built, allowing you to advance to the Town Phase."
487 #: simulation/ai/tutorial-ai/introductory_tutorial.js:63
489 "Select the Civil Center again and advance to Town Phase by clicking on the "
490 "'II' icon. This will allow Town Phase buildings to be constructed."
493 #: simulation/ai/tutorial-ai/introductory_tutorial.js:69
495 "Start building 5 female citizens in the Civil Center and set its rally point"
496 " to the farm (right click on it)."
499 #: simulation/ai/tutorial-ai/introductory_tutorial.js:74
501 "Build a Barracks nearby. Whenever your population limit is reached, build an"
502 " extra house using any available builder units."
505 #: simulation/ai/tutorial-ai/introductory_tutorial.js:80
507 "Prepare for an attack by an enemy player. Build more soldiers using the "
508 "Barracks, and get idle soldiers to build a Defense Tower near your Outpost."
511 #: simulation/ai/tutorial-ai/introductory_tutorial.js:86
513 "Build a Blacksmith and research the Infantry Training technology (sword "
514 "icon) to improve infantry hack attack."
517 #: simulation/ai/tutorial-ai/introductory_tutorial.js:92
518 msgid "The enemy is coming. Build more soldiers to fight off the enemies."
521 #: simulation/ai/tutorial-ai/introductory_tutorial.js:99
523 "The enemy's attack has been defeated. Now build a market and temple while "
524 "assigning new units to gather any required resources."
527 #: simulation/ai/tutorial-ai/introductory_tutorial.js:104
529 "Now that City Phase requirements have been reached, select your Civil Center"
530 " and advance to City Phase."
533 #: simulation/ai/tutorial-ai/introductory_tutorial.js:110
535 "Now that you are in City Phase, build a fortress nearby and use it to build "
539 #: simulation/ai/tutorial-ai/introductory_tutorial.js:115
541 "Stop all your soldiers gathering resources and instead task small groups to "
542 "find the enemy Civil Center on the map. Female citizens should continue to "
546 #: simulation/ai/tutorial-ai/introductory_tutorial.js:122
548 "The enemy's base has been spotted, send your siege weapons and all remaining"
549 " soldiers to destroy it."
550 msgstr "لقد رصدت قاعدة العدو، إرسل أسلحة حصارك وجميع الجنود المتبقين لتدميره حالاً."
552 #: simulation/ai/tutorial-ai/introductory_tutorial.js:126
553 msgid "The enemy has been defeated. All tutorial tasks are now completed…"
554 msgstr "لقد هُزم العدوّ. اكتملت الآن كلّ مهام الدّرس التّعليميّ..."
556 #: simulation/components/BuildRestrictions.js:87
558 msgid "%(name)s cannot be built due to unknown error"
559 msgstr "تعذّر بناء %(name)s لسبب مجهول"
561 #: simulation/components/BuildRestrictions.js:108
563 msgid "%(name)s cannot be built in unexplored area"
564 msgstr "لا يمكن بناء %(name)s في منطقة غير مكتشفة"
566 #: simulation/components/BuildRestrictions.js:156
568 msgid "%(name)s cannot be built on another building or resource"
569 msgstr "لا يمكن بناء %(name)s على مبنى أو مورد آخر"
571 #: simulation/components/BuildRestrictions.js:160
573 msgid "%(name)s cannot be built on invalid terrain"
574 msgstr "لا يمكن بناء %(name)s على إقليم غير صالح"
576 #. Translation: territoryType being displayed in a translated sentence in the
577 #. form: "House cannot be built in %(territoryType)s territory.".
578 #: simulation/components/BuildRestrictions.js:184
579 msgctxt "Territory type"
583 #. Translation: territoryType being displayed in a translated sentence in the
584 #. form: "House cannot be built in %(territoryType)s territory.".
585 #: simulation/components/BuildRestrictions.js:187
586 msgctxt "Territory type"
590 #. Translation: territoryType being displayed in a translated sentence in the
591 #. form: "House cannot be built in %(territoryType)s territory.".
592 #: simulation/components/BuildRestrictions.js:190
593 msgctxt "Territory type"
597 #. Translation: territoryType being displayed in a translated sentence in the
598 #. form: "House cannot be built in %(territoryType)s territory.".
599 #: simulation/components/BuildRestrictions.js:193
600 msgctxt "Territory type"
604 #: simulation/components/BuildRestrictions.js:199
607 "%(name)s cannot be built in %(territoryType)s territory. Valid territories: "
608 "%(validTerritories)s"
609 msgstr "%(name)s لا يمكن بنائه على إقليم%(territoryType)s. الأقاليم الصالحة: %(validTerritories)s"
611 #: simulation/components/BuildRestrictions.js:238
613 msgid "%(name)s must be built on a valid shoreline"
614 msgstr "%(name)s يجب ان يُشيّد على شاطئ صالح"
616 #: simulation/components/BuildRestrictions.js:262
619 "%(name)s too close to a %(category)s, must be at least %(distance)s meter "
622 "%(name)s too close to a %(category)s, must be at least %(distance)s meters "
631 #: simulation/components/BuildRestrictions.js:284
634 "%(name)s too far from a %(category)s, must be within %(distance)s meter"
636 "%(name)s too far from a %(category)s, must be within %(distance)s meters"
644 #. Translation: Territory types being displayed as part of a list like "Valid
645 #. territories: own, ally".
646 #: simulation/components/BuildRestrictions.js:324
647 msgctxt "Territory type list"
651 #. Translation: Territory types being displayed as part of a list like "Valid
652 #. territories: own, ally".
653 #: simulation/components/BuildRestrictions.js:326
654 msgctxt "Territory type list"
658 #. Translation: Territory types being displayed as part of a list like "Valid
659 #. territories: own, ally".
660 #: simulation/components/BuildRestrictions.js:328
661 msgctxt "Territory type list"
665 #. Translation: Territory types being displayed as part of a list like "Valid
666 #. territories: own, ally".
667 #: simulation/components/BuildRestrictions.js:330
668 msgctxt "Territory type list"
672 #: simulation/components/CeasefireManager.js:100
674 msgid "You can attack in %(time)s"
677 #: simulation/components/CeasefireManager.js:113
678 msgid "You can attack now!"
681 #: simulation/components/EntityLimits.js:166
683 msgid "%(category)s build limit of %(limit)s reached"
684 msgstr "%(category)s بناء الحد الأقصى من %(limit)s بلغ"
686 #: simulation/components/EntityLimits.js:168
688 msgid "%(category)s training limit of %(limit)s reached"
689 msgstr "%(category)s الحد الأقصى تدريب %(limit)s بلغ"
691 #: simulation/components/EntityLimits.js:172
693 msgid "%(category)s limit of %(limit)s reached"
694 msgstr "%(category)s حد الاقصى من %(limit)s بلغ"
696 #: simulation/components/Player.js:48
700 #: simulation/components/Player.js:49
704 #: simulation/components/Player.js:50
708 #: simulation/components/Player.js:51
712 #: simulation/components/Player.js:271
714 msgid "Insufficient resources - %(resourceAmount1)s %(resourceType1)s"
715 msgstr "الموارد ليست كافية - %(resourceAmount1)s %(resourceType1)s"
717 #: simulation/components/Player.js:273
720 "Insufficient resources - %(resourceAmount1)s %(resourceType1)s, "
721 "%(resourceAmount2)s %(resourceType2)s"
722 msgstr "الموارد ليست كافية - %(resourceAmount1)s %(resourceType1)s, %(resourceAmount2)s %(resourceType2)s"
724 #: simulation/components/Player.js:275
727 "Insufficient resources - %(resourceAmount1)s %(resourceType1)s, "
728 "%(resourceAmount2)s %(resourceType2)s, %(resourceAmount3)s %(resourceType3)s"
729 msgstr "الموارد ليست كافية - %(resourceAmount1)s %(resourceType1)s, %(resourceAmount2)s %(resourceType2)s, %(resourceAmount3)s %(resourceType3)s"
731 #: simulation/components/Player.js:277
734 "Insufficient resources - %(resourceAmount1)s %(resourceType1)s, "
735 "%(resourceAmount2)s %(resourceType2)s, %(resourceAmount3)s "
736 "%(resourceType3)s, %(resourceAmount4)s %(resourceType4)s"
737 msgstr "الموارد ليست كافية - %(resourceAmount1)s %(resourceType1)s, %(resourceAmount2)s %(resourceType2)s, %(resourceAmount3)s %(resourceType3)s, %(resourceAmount4)s %(resourceType4)s"
739 #: simulation/components/ProductionQueue.js:366
740 msgid "The production queue is full."
741 msgstr "صفّ الإنتاج ممتلئ."
743 #: simulation/components/ProductionQueue.js:743
744 msgid "Can't find free space to spawn trained units"
747 #: simulation/helpers/Cheat.js:63
748 msgid "You need to select a building that trains units."
751 #: simulation/helpers/Commands.js:126
752 msgid "(Cheat - control all units)"
755 #: simulation/helpers/Commands.js:559
756 msgid "(Cheat - promoted units)"
759 #: simulation/helpers/Commands.js:678
761 msgid "Attack against %(_player_)s requested."
764 #: simulation/helpers/Commands.js:715
765 msgid "Unable to ungarrison unit(s)"
768 #: simulation/helpers/Commands.js:729
769 msgid "Some unit(s) can't go back to work"
772 #: simulation/helpers/Commands.js:985
773 msgid "The building's technology requirements are not met."
776 #: simulation/data/settings/player_defaults.jsonPlayerData[0].Name
780 #: simulation/data/settings/player_defaults.jsonPlayerData[1].Name
784 #: simulation/data/settings/player_defaults.jsonPlayerData[2].Name
788 #: simulation/data/settings/player_defaults.jsonPlayerData[3].Name
792 #: simulation/data/settings/player_defaults.jsonPlayerData[4].Name
796 #: simulation/data/settings/player_defaults.jsonPlayerData[5].Name
800 #: simulation/data/settings/player_defaults.jsonPlayerData[6].Name
804 #: simulation/data/settings/player_defaults.jsonPlayerData[7].Name
808 #: simulation/data/settings/player_defaults.jsonPlayerData[8].Name
812 #: simulation/data/settings/game_speeds.jsonData[0].Title
813 msgid "Turtle (0.1x)"
814 msgstr "سلحفاة (0.1x)"
816 #: simulation/data/settings/game_speeds.jsonData[1].Title
818 msgstr "بطيئ (0.25x)"
820 #: simulation/data/settings/game_speeds.jsonData[2].Title
821 msgid "Leisurely (0.5x)"
822 msgstr "بروية (0.5x)"
824 #: simulation/data/settings/game_speeds.jsonData[3].Title
825 msgid "Relaxed (0.75x)"
826 msgstr "مسترخي (0.75x)"
828 #: simulation/data/settings/game_speeds.jsonData[4].Title
832 #: simulation/data/settings/game_speeds.jsonData[5].Title
834 msgstr "سريع (1.25x)"
836 #: simulation/data/settings/game_speeds.jsonData[6].Title
837 msgid "Very Fast (1.5x)"
838 msgstr "سريع جداً (1.5x)"
840 #: simulation/data/settings/game_speeds.jsonData[7].Title
844 #: simulation/data/settings/game_speeds.jsonData[8].Title
845 msgid "Fast Forward (5x)"
848 #: simulation/data/settings/game_speeds.jsonData[9].Title
849 msgid "Fast Forward (10x)"
852 #: simulation/data/settings/game_speeds.jsonData[10].Title
853 msgid "Fast Forward (20x)"
856 #: simulation/data/settings/victory_conditions/conquest.jsonData.Description
857 msgid "Defeat all opponents"
860 #: simulation/data/settings/victory_conditions/conquest.jsonData.Title
864 #: simulation/data/settings/victory_conditions/conquest_structures.jsonData.Description
865 msgid "Destroy all structures of enemies"
868 #: simulation/data/settings/victory_conditions/conquest_structures.jsonData.Title
869 msgid "Conquest Structures"
872 #: simulation/data/settings/victory_conditions/conquest_units.jsonData.Description
873 msgid "Kill all enemy units"
876 #: simulation/data/settings/victory_conditions/conquest_units.jsonData.Title
877 msgid "Conquest Units"
880 #: simulation/data/settings/victory_conditions/wonder.jsonData.Description
881 msgid "Build and protect a wonder to win"
884 #: simulation/data/settings/victory_conditions/wonder.jsonData.Title
888 #: simulation/data/settings/starting_resources.jsonData[0].Title
889 msgctxt "startingResources"
893 #: simulation/data/settings/starting_resources.jsonData[1].Title
894 msgctxt "startingResources"
898 #: simulation/data/settings/starting_resources.jsonData[2].Title
899 msgctxt "startingResources"
903 #: simulation/data/settings/starting_resources.jsonData[3].Title
904 msgctxt "startingResources"
908 #: simulation/data/settings/starting_resources.jsonData[4].Title
909 msgctxt "startingResources"
913 #: simulation/data/settings/starting_resources.jsonData[5].Title
914 msgctxt "startingResources"
918 #: simulation/data/settings/map_sizes.jsonData[0].Name
919 #: simulation/data/settings/map_sizes.jsonData[0].LongName
923 #: simulation/data/settings/map_sizes.jsonData[1].Name
927 #: simulation/data/settings/map_sizes.jsonData[1].LongName
928 msgid "Small (2 players)"
929 msgstr "صغير (لاعبان)"
931 #: simulation/data/settings/map_sizes.jsonData[2].Name
935 #: simulation/data/settings/map_sizes.jsonData[2].LongName
936 msgid "Medium (3 players)"
937 msgstr "متوسطة (3 لاعبين)"
939 #: simulation/data/settings/map_sizes.jsonData[3].Name
943 #: simulation/data/settings/map_sizes.jsonData[3].LongName
944 msgid "Normal (4 players)"
945 msgstr "عادية (4 لاعبين)"
947 #: simulation/data/settings/map_sizes.jsonData[4].Name
951 #: simulation/data/settings/map_sizes.jsonData[4].LongName
952 msgid "Large (6 players)"
953 msgstr "كبيرة (6 لاعبين)"
955 #: simulation/data/settings/map_sizes.jsonData[5].Name
959 #: simulation/data/settings/map_sizes.jsonData[5].LongName
960 msgid "Very Large (8 players)"
961 msgstr "كبيرة جداً (8 لاعبين)"
963 #: simulation/data/settings/map_sizes.jsonData[6].Name
964 #: simulation/data/settings/map_sizes.jsonData[6].LongName
968 #: simulation/ai/petra/data.jsonname
972 #: simulation/ai/petra/data.jsondescription
974 "Petra is the default 0 A.D. AI bot. Please report issues to Wildfire Games (see the link in the main menu).\n"
976 "The AI has a bonus/penalty on resource stockpiling (either gathering rate or trade gain) varying from 0.5 for Sandbox to 1.6 for Very Hard (Medium = 1.0). In addition, the Sandbox level does not expand nor attack."
979 #: simulation/ai/tutorial-ai/data.jsonname
981 msgstr "البرنامج التعليمي"
983 #: simulation/ai/tutorial-ai/data.jsondescription
985 "The Tutorial AI should only be used on the \"Introductory Tutorial\" "
987 msgstr "البرنامج التعليمي ينبغي أن يستخدم فقط 'دروس تمهيدية' على الطريقة اللعب."