1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright © 2014 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project.
6 # Polakrity <sxk-fr@live.fr>, 2017
7 # jy jrts <lucashavard35@hotmail.fr>, 2017
8 # Baptiste Finck <baptiste.finck.bf@gmail.com>, 2017
9 # Florent Fraysse <roflcopterindaspaceship@gmail.com>, 2017
12 "Project-Id-Version: 0 A.D. — Empires Ascendant\n"
13 "POT-Creation-Date: 2017-09-01 09:05+0200\n"
14 "PO-Revision-Date: 2017-09-01 09:05+0200\n"
15 "Last-Translator: Florent Fraysse <roflcopterindaspaceship@gmail.com>, 2017\n"
16 "Language-Team: French (https://www.transifex.com/wildfire-games/teams/17418/fr/)\n"
18 "Content-Type: text/plain; charset=utf-8\n"
19 "Content-Transfer-Encoding: 8bit\n"
21 "Plural-Forms: nplurals=2; plural=(n > 1);\n"
23 #: maps/tutorials/Introductory_Tutorial.js:3
24 msgid "Welcome to the 0 A.D. tutorial."
25 msgstr "Bienvenue dans le tutoriel de 0 A.D."
27 #: maps/tutorials/Introductory_Tutorial.js:6
29 "First left-click on a female citizen, then Right-click on a berry bush "
30 "nearby to make the unit collect food. Female citizens gather food faster "
33 "Tout d'abord, sélectionnez une citoyenne par un clic droit, puis cliquez sur"
34 " les arbustes pour l'envoyer récolter de la nourriture. Les citoyennes "
35 "récoltent la nourriture plus rapidement que les autres unités. "
37 #: maps/tutorials/Introductory_Tutorial.js:15
39 "Select the citizen-soldier, right-click on a tree near the Civil Center to "
40 "begin collecting wood. Citizen-soldiers gather wood faster than female "
43 "Sélectionnez le citoyen soldat, puis faites un clic droit sur un arbre à "
44 "proximité du centre ville pour commencer la collecte du bois. Les citoyens "
45 "soldats amassent le bois plus rapidement que les citoyennes."
47 #: maps/tutorials/Introductory_Tutorial.js:24
49 "Select the Civil Center building, and shift-click on the Hoplite icon (2nd "
50 "in the row) once to begin training 5 Hoplites."
52 "Sélectionnez le centre ville et faites un Maj + clic sur les Hoplites, (2ème"
53 " icône de la liste) pour commencer la formation de 5 hoplites."
55 #: maps/tutorials/Introductory_Tutorial.js:32
56 #: maps/tutorials/Introductory_Tutorial.js:69
57 #: maps/tutorials/Introductory_Tutorial.js:151
58 #: maps/tutorials/Introductory_Tutorial.js:227
59 #: maps/tutorials/starting_economy_walkthrough.js:100
60 #: maps/tutorials/starting_economy_walkthrough.js:159
61 msgid "Do not forget to shift-click to produce several units."
63 "N'oubliez pas que vous pouvez utiliser Maj + clique pour produire plusieurs "
66 #: maps/tutorials/Introductory_Tutorial.js:33
67 #: maps/tutorials/Introductory_Tutorial.js:152
68 #: maps/tutorials/starting_economy_walkthrough.js:101
69 msgid "Shift-click on the HOPLITE icon."
70 msgstr "Maj + clique sur l'icône 'Hoplite'."
72 #: maps/tutorials/Introductory_Tutorial.js:41
74 "Select the two idle female citizens and build a house nearby by selecting "
75 "the house icon. Place the house by left-clicking on a piece of land."
77 "Sélectionnez les deux citoyennes inactives et construisez une maison aux "
78 "alentours en sélectionnant l'icône représentant une maison. Placez la maison"
79 " avec un clic gauche sur le terrain."
81 #: maps/tutorials/Introductory_Tutorial.js:49
83 "When they are ready, select the newly trained Hoplites and assign them to "
84 "build a storehouse beside some nearby trees. They will begin to gather wood "
85 "when it's constructed."
88 #: maps/tutorials/Introductory_Tutorial.js:57
90 "Build a set of 5 skirmishers by shift-clicking on the skirmisher icon (3rd "
91 "in the row) in the Civil Center."
94 #: maps/tutorials/Introductory_Tutorial.js:70
95 msgid "Shift-click on the SKIRMISHER icon."
96 msgstr "Maj + clique sur l'icône 'Tirailleur'."
98 #: maps/tutorials/Introductory_Tutorial.js:78
100 "Build a farmstead in an open space beside the Civil Center using any idle "
104 #: maps/tutorials/Introductory_Tutorial.js:90
105 msgid "Let's wait for the farmstead to be built."
106 msgstr "Attendez la fin de la construction de la ferme."
108 #: maps/tutorials/Introductory_Tutorial.js:102
110 "Once the farmstead is constructed, its builders will automatically begin "
111 "gathering food if there is any nearby. Select the builders and instead make "
112 "them construct a field beside the farmstead."
115 #: maps/tutorials/Introductory_Tutorial.js:126
117 "The field's builders will now automatically begin collecting food from the "
118 "field. Using the newly created group of skirmishers, get them to build "
119 "another house nearby."
122 #: maps/tutorials/Introductory_Tutorial.js:134
124 "Train 5 Hoplites from the Civil Center. Select the Civil Center and with it "
125 "selected right click on a tree nearby. Units from the Civil Center will now "
126 "automatically gather wood."
129 #: maps/tutorials/Introductory_Tutorial.js:166
131 "Select the Civic Center, then hover your mouse over the tree and right-click"
132 " when you see your cursor change into a Wood icon."
135 #: maps/tutorials/Introductory_Tutorial.js:175
137 "Order the idle Skirmishers to build an outpost to the north east at the edge"
138 " of your territory. This will be the fifth Village Phase structure that you"
139 " have built, allowing you to advance to the Town Phase."
142 #: maps/tutorials/Introductory_Tutorial.js:183
144 "Select the Civil Center again and advance to Town Phase by clicking on the "
145 "'II' icon (you have to wait for the outpost to be built first). This will "
146 "allow Town Phase buildings to be constructed."
149 #: maps/tutorials/Introductory_Tutorial.js:195
151 "While waiting for the phasing up, you may reaffect your idle workers to "
152 "gathering the resources you are short of."
155 #: maps/tutorials/Introductory_Tutorial.js:210
157 "Start building 5 female citizens in the Civil Center and set its rally point"
158 " to the farm (right click on it)."
161 #: maps/tutorials/Introductory_Tutorial.js:228
162 msgid "Shift-click on the FEMALE icon."
165 #: maps/tutorials/Introductory_Tutorial.js:248
167 "Build a Barracks nearby. Whenever your population limit is reached, build an"
168 " extra house using any available builder units."
171 #: maps/tutorials/Introductory_Tutorial.js:256
173 "Prepare for an attack by an enemy player. Build more soldiers using the "
174 "Barracks, and get idle soldiers to build a Defense Tower near your Outpost."
177 #: maps/tutorials/Introductory_Tutorial.js:264
179 "Build a Blacksmith and research the Infantry Training technology (sword "
180 "icon) to improve infantry hack attack."
183 #: maps/tutorials/Introductory_Tutorial.js:272
184 msgid "The enemy is coming. Build more soldiers to fight off the enemies."
186 "L'ennemi approche. Entraînez plus de soldats afin de repousser l'assaut. "
188 #: maps/tutorials/Introductory_Tutorial.js:280
189 msgid "Try to repel the attack."
192 #: maps/tutorials/Introductory_Tutorial.js:290
194 "The enemy's attack has been defeated. Now build a market and a temple while "
195 "assigning new units to gather any required resources."
198 #: maps/tutorials/Introductory_Tutorial.js:311
200 "When that City Phase requirements have been reached, select your Civil "
201 "Center and advance to City Phase."
204 #: maps/tutorials/Introductory_Tutorial.js:319
206 "While waiting for the phase change, you may build more soldiers at the "
210 #: maps/tutorials/Introductory_Tutorial.js:327
212 "Now that you are in City Phase, build a fortress nearby (gather some stone "
213 "first if needed) and then use it to build 2 Battering Rams."
216 #: maps/tutorials/Introductory_Tutorial.js:349
218 "Stop all your soldiers gathering resources and instead task small groups to "
219 "find the enemy Civil Center on the map. Once The enemy's base has been "
220 "spotted, send your siege weapons and all remaining soldiers to destroy it.\n"
223 #: maps/tutorials/Introductory_Tutorial.js:350
224 msgid "Female citizens should continue to gather resources."
227 #: maps/tutorials/Introductory_Tutorial.js:361
228 msgid "The enemy has been defeated. These tutorial tasks are now completed."
231 #: maps/tutorials/starting_economy_walkthrough.js:4
233 "This tutorial will teach the basics of developing your economy. Typically, "
234 "you will start with a Civic Center and a couple units in 'Village Phase' and"
235 " ultimately, your goal will be to develop and expand your empire, often by "
236 "evolving to 'Town Phase' and 'City Phase' afterward.\n"
239 #: maps/tutorials/starting_economy_walkthrough.js:5
242 "Before starting, you can toggle between fullscreen and windowed mode using Alt+Enter. You can also change the level of zoom using the mouse wheel and the camera view using any of your keyboard's arrow keys.\n"
245 #: maps/tutorials/starting_economy_walkthrough.js:6
246 msgid "Adjust the game window to your preferences.\n"
247 msgstr "Ajustez la fenêtre de jeu selon vos préférences.\n"
249 #: maps/tutorials/starting_economy_walkthrough.js:11
251 "To start off, select your building, the Civic Center, by clicking on it. A "
252 "selection ring in the color of your civilization will be displayed after "
255 "Pour commencer, sélectionnez votre bâtiment, le Centre Civique, en cliquant "
256 "dessus. Après avoir cliqué, un cercle de sélection dans la couleur de votre "
257 "civilisation apparaitra."
259 #: maps/tutorials/starting_economy_walkthrough.js:16
261 "Now that the Civic Center is selected, you will notice that a production "
262 "panel will appear on the lower right of your screen detailing the actions "
263 "that the buildings supports. For the production panel, available actions are"
264 " not masked in any color, while an icon masked in either grey or red "
265 "indicates that the action has not been unlocked or you do not have "
266 "sufficient resources to perform that action, respectively. Additionally, you"
267 " can hover your mouse over any icon to show a tooltip with more details.\n"
270 #: maps/tutorials/starting_economy_walkthrough.js:17
272 "The top row of buttons contains portraits of units that may be trained at "
273 "the building while the bottom one or two rows will have researchable "
274 "technologies. Hover your mouse over the 'II' icon. The tooltip will tell us "
275 "that advancing to 'Town Phase' requires both more constructed structures as "
276 "well as more Food and Wood resources."
279 #: maps/tutorials/starting_economy_walkthrough.js:22
281 "You have two main types of starting units: Female Citizens and Citizen "
282 "Soldiers. Female Citizens are purely economic units; they have low HP, no "
283 "armor, and little to no attack. Citizen Soldiers are workers by default, but"
284 " in times of need, can utilize a weapon to fight. You have two categories of"
285 " Citizen Soldiers: Infantry and Cavalry. Female Citizens and Infantry "
286 "Citizen Soldiers can gather any land resources while Cavalry Citizen "
287 "Soldiers can only gather meat from hunted animals.\n"
289 "Au départ, vous possédez deux types d'unités : les citoyennes et les "
290 "citoyens-soldats. Les citoyennes sont purement des unités économiques; elles"
291 " ont peu de PV, pas d'armure et peu ou pas d'attaque. Les citoyens-soldats "
292 "sont par défaut des ouvriers mais en cas de besoin, ils peuvent utiliser une"
293 " arme pour combattre. Vous avez deux catégories de citoyens-soldats : "
294 "l'infanterie et la cavalerie. Les citoyennes et l'infanterie de citoyens-"
295 "soldats peuvent ramasser toutes les ressources terrestres alors que la "
296 "cavalerie de citoyens-soldats peut seulement ramasser la viande provenant "
297 "des animaux chassés.\n"
299 #: maps/tutorials/starting_economy_walkthrough.js:27
301 "As a general rule of thumb, left-clicking represents selection while right-"
302 "clicking with an entity selected represents an order (gather, build, fight, "
305 "En règle général, le clique gauche représente la sélection tandis que le "
306 "clique droit avec une entité sélectionnée représente un ordre (ramasser, "
307 "construire, combattre...).\n"
309 #: maps/tutorials/starting_economy_walkthrough.js:32
311 "At this point, Food and Wood are the most important resources for developing"
312 " your economy, so let's start with gathering food. Females gather non-meat "
313 "food faster than their male counterparts.\n"
316 #: maps/tutorials/starting_economy_walkthrough.js:33
317 msgid "There are primarily three ways to select units:\n"
320 #: maps/tutorials/starting_economy_walkthrough.js:34
322 "1) Hold the left mouse button and drag a selection rectangle that encloses "
323 "the units you want to select.\n"
326 #: maps/tutorials/starting_economy_walkthrough.js:35
328 "2) Click on one of them and then add additional units to your selection by "
329 "shift-clicking each additional unit (or also via the above selection "
333 #: maps/tutorials/starting_economy_walkthrough.js:36
335 "3) Double-click on a unit. This will select every unit of the same type as "
336 "the specified unit in your visible window. Triple-click will select all "
337 "units of the same type on the entire map.\n"
340 #: maps/tutorials/starting_economy_walkthrough.js:37
342 "You can click on an empty space on the map to reset the selection. Try each "
343 "of these methods before tasking all of your Female Citizens to gather the "
344 "grapes to the southeast of your Civic Center by right-clicking on the grapes"
345 " when you have all the Female Citizens selected."
348 #: maps/tutorials/starting_economy_walkthrough.js:48
350 "Now, let's gather some Wood with your Infantry Citizen Soldiers. Select your"
351 " Infantry Citizen Soldiers and order them to gather Wood by right-clicking "
352 "on the nearest tree."
354 "Maintenant, allez couper du bois avec votre infanterie de citoyens-soldats. "
355 "Sélectionnez votre infanterie de citoyens-soldats et ordonnez leur de "
356 "ramasser du bois avec un clique droit sur l'arbre le plus proche."
358 #: maps/tutorials/starting_economy_walkthrough.js:59
360 "Cavalry Citizen Soldiers are good for hunting. Select your cavalry and order"
361 " him to hunt the chickens around your Civic Center in similar fashion."
364 #: maps/tutorials/starting_economy_walkthrough.js:70
366 "All your units are now gathering resources. We should train more units!\n"
369 #: maps/tutorials/starting_economy_walkthrough.js:71
371 "First, let's set a rally-point. Setting a rally point on a building that can"
372 " train units will automatically designate a task to the new unit upon "
373 "completion of training. We want to send the newly trained units to gather "
374 "Wood on the group of trees to the south of the Civic Center. To do so, "
375 "select the Civic Center by clicking on it and then right-click on one of the"
379 #: maps/tutorials/starting_economy_walkthrough.js:72
381 "Rally-Points are indicated by a small flag at the end of the blue line."
384 #: maps/tutorials/starting_economy_walkthrough.js:80
386 "Select the Civic Center, then hover your mouse over a tree and right-click "
387 "when you see the cursor change into a Wood icon."
389 "Sélectionnez le Centre Civique, puis déplacez votre souris sur un arbre et "
390 "cliquez droit lorsque vous verrez votre curseur se changer en une curseur "
393 #: maps/tutorials/starting_economy_walkthrough.js:89
395 "Now that the rally-point is set, we can produce additional units and they "
396 "will do their assigned task automatically.\n"
399 #: maps/tutorials/starting_economy_walkthrough.js:90
401 "As Citizen Soldiers are better than Female Citizens for gathering Wood, "
402 "select the Civic Center and shift-click on the second unit icon, the "
403 "hoplites (shift-clicking produces a batch of five units). You can also train"
404 " units individually by simply clicking, but training 5 units together takes "
405 "less time than training 5 units individually."
408 #: maps/tutorials/starting_economy_walkthrough.js:110
409 #: maps/tutorials/starting_economy_walkthrough.js:169
410 msgid "Let's wait for the units to be trained.\n"
413 #: maps/tutorials/starting_economy_walkthrough.js:111
415 "While waiting, direct your attention to the panel at the top of your screen."
416 " On the upper left, you will see your current resource supply (Food, Wood, "
417 "Stone, and Metal). As each worker brings resources back to the Civic Center "
418 "(or another dropsite), you will see the amount of the corresponding resource"
422 #: maps/tutorials/starting_economy_walkthrough.js:112
424 "This is a very important concept to keep in mind: gathered resources have to"
425 " be brought back to a dropsite to be accounted, and you should always try to"
426 " minimize the distance between resource and nearest dropsite to improve your"
427 " gathering efficiency."
430 #: maps/tutorials/starting_economy_walkthrough.js:121
432 "The newly trained units automatically go to the trees and start gathering "
436 #: maps/tutorials/starting_economy_walkthrough.js:122
438 "But as they have to bring it back to the Civic Center to deposit it, their "
439 "gathering efficiency suffers from the distance. To fix that, we can build a "
440 "storehouse, a dropsite for Wood, Stone, and Metal, close to the trees. To do"
441 " so, select your five newly trained Citizen Soldiers and look for the "
442 "construction panel on the bottom right, click on the storehouse icon, move "
443 "the mouse as close as possible to the trees you want to collect and click on"
444 " a valid place to build the dropsite.\n"
447 #: maps/tutorials/starting_economy_walkthrough.js:123
449 "Invalid (obstructed) positions will show the building preview overlay in "
453 #: maps/tutorials/starting_economy_walkthrough.js:133
455 "The selected workers will automatically start constructing the building once"
456 " you place the foundation."
458 "Les travailleurs sélectionnés commenceront automatiquement à construire le "
459 "bâtiment une fois que vous aurez placer la fondation."
461 #: maps/tutorials/starting_economy_walkthrough.js:144
463 "When construction finishes, the builders default to gathering Wood "
467 #: maps/tutorials/starting_economy_walkthrough.js:145
469 "Let's train some female workers to gather more food. Select the Civic Center"
470 " and shift-click on the female citizen icon to train 5."
473 #: maps/tutorials/starting_economy_walkthrough.js:160
474 msgid "Shift-click on the FEMALE CITIZEN icon."
475 msgstr "Maj + clique sur l'icône 'Citoyenne'."
477 #: maps/tutorials/starting_economy_walkthrough.js:170
479 "In the meantime, we seem to have enough workers gathering Wood. We should "
480 "remove the current rally-point of the Civic Center away from gathering Wood."
481 " For that purpose, right-click on the Civic Center when it is selected (and "
482 "the flag icon indicating the rally-point is crossed out)."
485 #: maps/tutorials/starting_economy_walkthrough.js:184
486 msgid "The units should be ready soon.\n"
489 #: maps/tutorials/starting_economy_walkthrough.js:185
491 "In the meantime, direct your attention to your population count on the top "
492 "panel. It is the fifth item from the left, after the resources. It would be "
493 "prudent to keep an eye on it. It indicates your current population "
494 "(including those being trained) and the current population limit, which is "
495 "determined by your built structures."
498 #: maps/tutorials/starting_economy_walkthrough.js:198
500 "As you have nearly reached the population limit, you must increase it by "
501 "building some new structures if you want to train more units. The most cost "
502 "effective structure to increase your population limit is the house.\n"
505 #: maps/tutorials/starting_economy_walkthrough.js:199
507 "Now that the units are ready, let's see how to build several houses in a "
511 #: maps/tutorials/starting_economy_walkthrough.js:204
513 "Select two of your newly trained Female Citizens and ask them to build these"
514 " houses in the empty space to the east of the Civic Center. To do so, after "
515 "selecting the Female Citizens, click on the house icon in the bottom right "
516 "panel and shift-click on the position in the map where you want to build the"
517 " first house followed by a shift-click on the position of the second house "
518 "(when giving orders, shift-click put the order in the queue and the units "
519 "will automatically switch to the next order in their queue when they finish "
520 "their work). Press Escape to get rid of the house cursor so you don't spam "
521 "houses all over the map.\n"
524 #: maps/tutorials/starting_economy_walkthrough.js:205
526 "Reminder: to select only two Female Citizens, click on the first one and "
527 "then shift-click on the second one to add her to the selection."
530 #: maps/tutorials/starting_economy_walkthrough.js:238
532 "You may notice that berries are a finite supply of food. We will need a more"
533 " lasting food source. Fields produce an unlimited food resource, but are "
534 "slower to gather than forageable fruits.\n"
537 #: maps/tutorials/starting_economy_walkthrough.js:239
539 "But to minimize the distance between a farm and its corresponding food "
540 "dropsite, we will first build a farmstead."
543 #: maps/tutorials/starting_economy_walkthrough.js:250
545 "Select the three remaining (idle) Female Citizens and order them to build a "
546 "farmstead in the center of the large open area to the west of the Civic "
550 #: maps/tutorials/starting_economy_walkthrough.js:251
552 "We will need a decent chunk of space around the farmstead to build fields. "
553 "In addition, we can see goats on the west side to further improve our food "
554 "gathering efficiency should we ever decide to hunt them.\n"
557 #: maps/tutorials/starting_economy_walkthrough.js:252
559 "If you try to select the three idle Female Citizens by selection rectangle "
560 "them, there is a high chance that one or more additional gatherers are "
561 "included in your selection rectangle. To prevent that, hold the 'i' key "
562 "while grabing: only idle units are then selected. If during your selection "
563 "you select the cavalry which may now be idle, you can remove it by pressing "
564 "the control key while clicking on its corresponding portrait in the "
565 "selection panel on the bottom."
568 #: maps/tutorials/starting_economy_walkthrough.js:267
570 "When the farmstead construction is finished, its builders will automatically"
571 " look for food, and in this case, they will go after the nearby goats.\n"
574 #: maps/tutorials/starting_economy_walkthrough.js:268
576 "But your house builders will only look for something else to build and, if "
577 "nothing found, become idle. Let's wait for them to build the houses."
580 #: maps/tutorials/starting_economy_walkthrough.js:284
582 "When both houses are built, select your two Female Citizens and order them "
583 "to build a field as close as possible to the farmstead, which is a dropsite "
584 "for all types of food."
586 "Lorsque les deux maisons seront construites, sélectionnez vos deux "
587 "citoyennes et demandez-leurs de construire un champ le plus près possible de"
588 " la ferme, qui est un dépôt pour tous types de nourriture."
590 #: maps/tutorials/starting_economy_walkthrough.js:294
592 "When the field is constructed, the builders will automatically start "
596 #: maps/tutorials/starting_economy_walkthrough.js:295
598 "The cavalry unit should have slaughtered all chickens by now. Select it and "
599 "explore the south-west area: there is a lake with some camels around. Move "
600 "your cavalry by right-clicking on the point you want to go, and when you see"
601 " a herd of camels, right-click on one of them to start hunting for food."
604 #: maps/tutorials/starting_economy_walkthrough.js:306
606 "A field can have up to five farmers working on it. To add additional "
607 "gatherers, select the Civic Center and setup a rally-point on a field by "
608 "right-clicking on it. As long as the field is not yet build, new workers "
609 "sent by a rally-point will help building it, while they will gather it when "
613 #: maps/tutorials/starting_economy_walkthrough.js:314
614 msgid "Select the Civic Center and right-click on the field."
615 msgstr "Sélectionnez le centre-ville et faites un clique droit sur le champ."
617 #: maps/tutorials/starting_economy_walkthrough.js:322
619 "Now click three times on the female icon in the bottom right panel to train "
620 "three additional farmers."
622 "Maintenant, cliquez trois fois sur l'icône de la femme en bas à droite pour "
623 "entraîner trois fermiers supplémentaires."
625 #: maps/tutorials/starting_economy_walkthrough.js:336
626 msgid "Do not shift-click to produce a single unit."
629 #: maps/tutorials/starting_economy_walkthrough.js:337
630 msgid "Click on the FEMALE CITIZEN icon."
631 msgstr "Cliquez sur l'icône 'Citoyenne'."
633 #: maps/tutorials/starting_economy_walkthrough.js:347
635 "You can increase the gather rates of your workers by researching new "
636 "technologies available in some buildings.\n"
639 #: maps/tutorials/starting_economy_walkthrough.js:348
641 "The farming rate, for example, can be improved with a researchable "
642 "technology in the farmstead. Select the farmstead and look at its production"
643 " panel on the bottom right. You will see several researchable technologies. "
644 "Hover the mouse over them to see their costs and effects and click on the "
645 "one you want to research."
648 #: maps/tutorials/starting_economy_walkthrough.js:363
650 "We should start preparing to phase up into 'Town Phase', which will unlock "
651 "many more units and buildings. Select the Civic Center and hover the mouse "
652 "over the 'Town Phase' icon to see what is still needed.\n"
655 #: maps/tutorials/starting_economy_walkthrough.js:364
657 "We now have enough resources, but one structure is missing. Although this is"
658 " an economic tutorial, it is nonetheless useful to be prepared for defense "
659 "in case of attack, so let's build barracks.\n"
662 #: maps/tutorials/starting_economy_walkthrough.js:365
664 "Select four of your soldiers and ask them to build a barracks: as before, "
665 "start selecting the soldiers, click on the barracks icon in the production "
666 "panel and then lay down a foundation not far from your Civic Center where "
670 #: maps/tutorials/starting_economy_walkthrough.js:376
672 "Let's wait for the barracks to be built. As this construction is lengthy, "
673 "you can add two soldiers to build it faster. To do so, select your Civic "
674 "Center and set up a rally-point on the barracks foundation by right-clicking"
675 " on it (you should see a hammer icon), and then produce two more builders by"
676 " clicking on the hoplite icon twice."
678 "Attendons que les casernes soient construites. Comme ce type de construction"
679 " est long, vous pouvez y ajouter deux soldats afin de les construire plus "
680 "vite. Pour cela, sélectionnez votre centre-ville et placez un point de "
681 "ralliement sur les fondations des casernes en faisant un clique-droit dessus"
682 " (vous devriez voir une icône de marteau), et puis produire deux autres "
683 "constructeurs en cliquant deux fois sur l'icône des Hoplites."
685 #: maps/tutorials/starting_economy_walkthrough.js:386
687 "You should now be able to research 'Town Phase'. Select the Civic Center and"
688 " click on the technology icon.\n"
691 #: maps/tutorials/starting_economy_walkthrough.js:387
693 "If you still miss some resources (icon with red overlay), wait for them to "
694 "be gathered by your workers."
697 #: maps/tutorials/starting_economy_walkthrough.js:401
699 "In later phases, you need usually Stone and Metal to build bigger structures"
700 " and train better soldiers. Hence, while waiting for the research to be "
701 "done, you will send half of your idle Citizen Soldiers (who have finished "
702 "building the Barracks) to gather Stone and the other half to gather Metal.\n"
705 #: maps/tutorials/starting_economy_walkthrough.js:402
707 "To do so, we could select three Citizen Soldiers and right-click on the "
708 "Stone mine on the west of the Civic Center (a Stone cursor is shown when you"
709 " hover the mouse over it while your soldiers are selected). However, these "
710 "soldiers were gathering Wood, so they may still carry some Wood which would "
711 "be lost when starting to gather another resource."
714 #: maps/tutorials/starting_economy_walkthrough.js:407
716 "Thus, we should order them to deposit their Wood in the Civic Center along "
717 "the way. To do so, we will queue orders with shift-click: select your "
718 "soldiers, shift-right-click on the Civic Center to deposit their Wood and "
719 "then shift-right-click on the Stone mine to gather it.\n"
722 #: maps/tutorials/starting_economy_walkthrough.js:408
724 "Perform a similar order queue with the remaining soldiers and the Metal mine"
728 #: maps/tutorials/starting_economy_walkthrough.js:442
730 "This is the end of the walkthrough. This should give you a good idea of the "
731 "basics of setting up your economy."
733 "Ceci est la fin du guide. Vous devriez maintenant avoir toutes les cartes en"
734 " main pour établir une bonne économie."
736 #: maps/tutorials/Introductory_Tutorial.xml:Description:39
737 msgid "This is a basic tutorial to get you started playing 0 A.D."
740 #: maps/tutorials/Introductory_Tutorial.xml:PlayerData[0].Name:39
741 #: maps/tutorials/starting_economy_walkthrough.xml:PlayerData[0].Name:39
745 #: maps/tutorials/Introductory_Tutorial.xml:PlayerData[1].Name:39
749 #: maps/tutorials/Introductory_Tutorial.xml:Name:39
750 msgid "Introductory Tutorial"
753 #: maps/tutorials/starting_economy_walkthrough.xml:Description:39
755 "This map will give a rough guide for starting the game effectively. Early "
756 "in the game the most important thing is to gather resources as fast as "
757 "possible so you are able to build enough troops later."
759 "Cette carte donnera une indication approximative pour débuter le jeu "
760 "efficacement. En début de partie, le plus important est de récolter des "
761 "ressources aussi rapidement que possible afin d'être en mesure par la suite "
762 "d'entraîner suffisamment de troupes."
764 #: maps/tutorials/starting_economy_walkthrough.xml:Name:39
765 msgid "Starting Economy Walkthrough"
766 msgstr "Guide - Lancer l'économie"