Fix infinite loop detection when placing players randomly on the newer random map...
[0ad.git] / source / graphics / SColor.h
blob42f8d400a6d0c629667c3ab6b1a211796edfcead
1 /* Copyright (C) 2009 Wildfire Games.
2 * This file is part of 0 A.D.
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
18 #ifndef INCLUDED_SCOLOR
19 #define INCLUDED_SCOLOR
21 // SColor3ub: structure for packed RGB colors
22 struct SColor3ub
24 u8 R;
25 u8 G;
26 u8 B;
29 // SColor4ub: structure for packed RGBA colors
30 struct SColor4ub
32 u8 R;
33 u8 G;
34 u8 B;
35 u8 A;
37 SColor4ub() { }
38 SColor4ub(u8 _r, u8 _g, u8 _b, u8 _a) : R(_r), G(_g), B(_b), A(_a) { }
41 #endif