[i18n] Updated POT and PO files.
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1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright (C) 2024 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant
4 # project.
5 # Translators:
6 # Adam Jones
7 # Andi Chandler
8 # Etienne Beguin
9 # Fabrizio Marana
10 # Laurene Albrand
11 # leper
12 # Martin H
13 # Nescio
14 # s0600204
15 msgid ""
16 msgstr ""
17 "Project-Id-Version: 0 A.D.\n"
18 "POT-Creation-Date: 2024-02-02 08:08+0000\n"
19 "PO-Revision-Date: 2014-06-19 17:53+0000\n"
20 "Last-Translator: Andi Chandler <andi@gowling.com>, 2021-2024\n"
21 "Language-Team: English (United Kingdom) (http://app.transifex.com/wildfire-games/0ad/language/en_GB/)\n"
22 "MIME-Version: 1.0\n"
23 "Content-Type: text/plain; charset=UTF-8\n"
24 "Content-Transfer-Encoding: 8bit\n"
25 "Language: en_GB\n"
26 "Plural-Forms: nplurals=2; plural=(n != 1);\n"
28 #: simulation/data/technologies/agoge.jsondescription
29 msgid ""
30 "Spartans were housed and trained from a young age to be superlative warriors"
31 " and to endure any hardship a military life can give them."
32 msgstr "Spartans were housed and trained from a young age to be superlative warriors and to endure any hardship a military life can give them."
34 #: simulation/data/technologies/agoge.jsongenericName
35 msgid "The Agoge"
36 msgstr "The Agoge"
38 #: simulation/data/technologies/agoge.jsonrequirementsTooltip
39 #: simulation/data/technologies/art_of_war.jsonrequirementsTooltip
40 #: simulation/data/technologies/attack_soldiers_will.jsonrequirementsTooltip
41 #: simulation/data/technologies/barracks_batch_training.jsonrequirementsTooltip
42 #: simulation/data/technologies/civil_engineering_02.jsonrequirementsTooltip
43 #: simulation/data/technologies/civil_service_02.jsonrequirementsTooltip
44 #: simulation/data/technologies/equine_transports.jsonrequirementsTooltip
45 #: simulation/data/technologies/gather_capacity_carts.jsonrequirementsTooltip
46 #: simulation/data/technologies/gather_farming_chain_pump.jsonrequirementsTooltip
47 #: simulation/data/technologies/gather_farming_fertilizer.jsonrequirementsTooltip
48 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsonrequirementsTooltip
49 #: simulation/data/technologies/gather_mining_silvermining.jsonrequirementsTooltip
50 #: simulation/data/technologies/gather_mining_slaves.jsonrequirementsTooltip
51 #: simulation/data/technologies/heal_range_2.jsonrequirementsTooltip
52 #: simulation/data/technologies/heal_rate_2.jsonrequirementsTooltip
53 #: simulation/data/technologies/health_regen_units.jsonrequirementsTooltip
54 #: simulation/data/technologies/hellenistic_metropolis.jsonrequirementsTooltip
55 #: simulation/data/technologies/immortals.jsonrequirementsTooltip
56 #: simulation/data/technologies/long_walls.jsonrequirementsTooltip
57 #: simulation/data/technologies/nisean_horses.jsonrequirementsTooltip
58 #: simulation/data/technologies/ostracism.jsonrequirementsTooltip
59 #: simulation/data/technologies/parade_of_daphne.jsonrequirementsTooltip
60 #: simulation/data/technologies/pharaonic_cult.jsonrequirementsTooltip
61 #: simulation/data/technologies/poison_arrows.jsonrequirementsTooltip
62 #: simulation/data/technologies/poison_blades.jsonrequirementsTooltip
63 #: simulation/data/technologies/pop_house_02.jsonrequirementsTooltip
64 #: simulation/data/technologies/reformed_army_sele.jsonrequirementsTooltip
65 #: simulation/data/technologies/roman_reforms.jsonrequirementsTooltip
66 #: simulation/data/technologies/ship_capture_resistance.jsonrequirementsTooltip
67 #: simulation/data/technologies/ship_cost_time.jsonrequirementsTooltip
68 #: simulation/data/technologies/ship_movement_speed.jsonrequirementsTooltip
69 #: simulation/data/technologies/siege_attack.jsonrequirementsTooltip
70 #: simulation/data/technologies/siege_bolt_accuracy.jsonrequirementsTooltip
71 #: simulation/data/technologies/siege_cost_time.jsonrequirementsTooltip
72 #: simulation/data/technologies/siege_health.jsonrequirementsTooltip
73 #: simulation/data/technologies/siege_pack_unpack.jsonrequirementsTooltip
74 #: simulation/data/technologies/silk_road.jsonrequirementsTooltip
75 #: simulation/data/technologies/silvershields.jsonrequirementsTooltip
76 #: simulation/data/technologies/soldier_attack_melee_03.jsonrequirementsTooltip
77 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonrequirementsTooltip
78 #: simulation/data/technologies/soldier_attack_ranged_03.jsonrequirementsTooltip
79 #: simulation/data/technologies/soldier_resistance_hack_03.jsonrequirementsTooltip
80 #: simulation/data/technologies/soldier_resistance_pierce_03.jsonrequirementsTooltip
81 #: simulation/data/technologies/stable_batch_training.jsonrequirementsTooltip
82 #: simulation/data/technologies/subterranean_aqueducts.jsonrequirementsTooltip
83 #: simulation/data/technologies/tower_health.jsonrequirementsTooltip
84 #: simulation/data/technologies/tower_murderholes.jsonrequirementsTooltip
85 #: simulation/data/technologies/trade_gain_02.jsonrequirementsTooltip
86 #: simulation/data/technologies/traditional_army_sele.jsonrequirementsTooltip
87 #: simulation/data/technologies/unlock_champion_cavalry.jsonrequirementsTooltip
88 #: simulation/data/technologies/unlock_champion_chariots.jsonrequirementsTooltip
89 #: simulation/data/technologies/unlock_champion_infantry.jsonrequirementsTooltip
90 #: simulation/data/technologies/unlock_neodamodes.jsonrequirementsTooltip
91 #: simulation/data/technologies/unlock_spies.jsonrequirementsTooltip
92 #: simulation/data/technologies/warship_arrow_attack.jsonrequirementsTooltip
93 #: simulation/data/technologies/warship_siege_attack.jsonrequirementsTooltip
94 #: simulation/data/technologies/wonder_population_cap.jsonrequirementsTooltip
95 msgid "Unlocked in City Phase."
96 msgstr "Unlocked in City Phase."
98 #: simulation/data/technologies/agoge.jsontooltip
99 msgid "Champion Hoplites +25% health, but +5% training time."
100 msgstr "Champion Hoplites +25% health, but +5% training time."
102 #: simulation/data/technologies/archer_attack_spread.jsondescription
103 msgid "Encouraging soldiers to practice archery improves their accuracy."
104 msgstr "Encouraging soldiers to practice archery improves their accuracy."
106 #: simulation/data/technologies/archer_attack_spread.jsongenericName
107 msgid "Archery Training"
108 msgstr "Archery Training"
110 #: simulation/data/technologies/archer_attack_spread.jsonrequirementsTooltip
111 #: simulation/data/technologies/architecture_kush.jsonrequirementsTooltip
112 #: simulation/data/technologies/cavalry_health.jsonrequirementsTooltip
113 #: simulation/data/technologies/civil_engineering_01.jsonrequirementsTooltip
114 #: simulation/data/technologies/civil_service_01.jsonrequirementsTooltip
115 #: simulation/data/technologies/cost_healer.jsonrequirementsTooltip
116 #: simulation/data/technologies/crossbow_training.jsonrequirementsTooltip
117 #: simulation/data/technologies/dock_efficiency.jsonrequirementsTooltip
118 #: simulation/data/technologies/garrison_heal.jsonrequirementsTooltip
119 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsonrequirementsTooltip
120 #: simulation/data/technologies/gather_farming_harvester.jsonrequirementsTooltip
121 #: simulation/data/technologies/gather_farming_training.jsonrequirementsTooltip
122 #: simulation/data/technologies/gather_farming_water_weeding.jsonrequirementsTooltip
123 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsonrequirementsTooltip
124 #: simulation/data/technologies/gather_mining_serfs.jsonrequirementsTooltip
125 #: simulation/data/technologies/gather_mining_shaftmining.jsonrequirementsTooltip
126 #: simulation/data/technologies/heal_range.jsonrequirementsTooltip
127 #: simulation/data/technologies/heal_rate.jsonrequirementsTooltip
128 #: simulation/data/technologies/hoplite_tradition.jsonrequirementsTooltip
129 #: simulation/data/technologies/iphicratean_reforms.jsonrequirementsTooltip
130 #: simulation/data/technologies/krypteia.jsonrequirementsTooltip
131 #: simulation/data/technologies/pheidian_workshop.jsonrequirementsTooltip
132 #: simulation/data/technologies/pop_house_01.jsonrequirementsTooltip
133 #: simulation/data/technologies/roman_roads.jsonrequirementsTooltip
134 #: simulation/data/technologies/serapis_cult.jsonrequirementsTooltip
135 #: simulation/data/technologies/ship_health.jsonrequirementsTooltip
136 #: simulation/data/technologies/soldier_attack_melee_01.jsonrequirementsTooltip
137 #: simulation/data/technologies/soldier_attack_melee_02.jsonrequirementsTooltip
138 #: simulation/data/technologies/soldier_attack_ranged_01.jsonrequirementsTooltip
139 #: simulation/data/technologies/soldier_attack_ranged_02.jsonrequirementsTooltip
140 #: simulation/data/technologies/soldier_resistance_hack_01.jsonrequirementsTooltip
141 #: simulation/data/technologies/soldier_resistance_hack_02.jsonrequirementsTooltip
142 #: simulation/data/technologies/soldier_resistance_pierce_01.jsonrequirementsTooltip
143 #: simulation/data/technologies/soldier_resistance_pierce_02.jsonrequirementsTooltip
144 #: simulation/data/technologies/tower_crenellations.jsonrequirementsTooltip
145 #: simulation/data/technologies/tower_range.jsonrequirementsTooltip
146 #: simulation/data/technologies/trade_commercial_treaty.jsonrequirementsTooltip
147 #: simulation/data/technologies/trade_gain_01.jsonrequirementsTooltip
148 #: simulation/data/technologies/trader_health.jsonrequirementsTooltip
149 #: simulation/data/technologies/tyrtean_paeans.jsonrequirementsTooltip
150 #: simulation/data/technologies/warship_ramming_speed.jsonrequirementsTooltip
151 #: simulation/data/technologies/warship_resistance.jsonrequirementsTooltip
152 msgid "Unlocked in Town Phase."
153 msgstr "Unlocked in Town Phase."
155 #: simulation/data/technologies/archer_attack_spread.jsontooltip
156 msgid "Archers −20% ranged attack spread."
157 msgstr "Archers −20% ranged attack spread."
159 #: simulation/data/technologies/archery_tradition.jsondescription
160 msgid ""
161 "The Indian, Iranian, and Kushite peoples had a tradition of fine archery and"
162 " a penchant for using massed archers in battle."
163 msgstr "The Indian, Iranian, and Kushite peoples had a tradition of fine archery and a penchant for using massed archers in battle."
165 #: simulation/data/technologies/archery_tradition.jsongenericName
166 msgid "Archery Tradition"
167 msgstr "Archery Tradition"
169 #: simulation/data/technologies/archery_tradition.jsonrequirementsTooltip
170 #: simulation/data/technologies/cavalry_movement_speed.jsonrequirementsTooltip
171 #: simulation/data/technologies/fishing_boat_gather_rate.jsonrequirementsTooltip
172 #: simulation/data/technologies/gather_capacity_basket.jsonrequirementsTooltip
173 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsonrequirementsTooltip
174 #: simulation/data/technologies/gather_farming_plows.jsonrequirementsTooltip
175 #: simulation/data/technologies/gather_farming_seed_drill.jsonrequirementsTooltip
176 #: simulation/data/technologies/gather_farming_training_ptol.jsonrequirementsTooltip
177 #: simulation/data/technologies/gather_lumbering_ironaxes.jsonrequirementsTooltip
178 #: simulation/data/technologies/health_females_01.jsonrequirementsTooltip
179 #: simulation/data/technologies/ship_vision.jsonrequirementsTooltip
180 #: simulation/data/technologies/tower_watch.jsonrequirementsTooltip
181 msgid "Unlocked in Village Phase."
182 msgstr "Unlocked in Village Phase."
184 #: simulation/data/technologies/archery_tradition.jsontooltip
185 msgid "Archers +10 attack range."
186 msgstr "Archers +10 attack range."
188 #: simulation/data/technologies/architecture_kush.jsongenericName
189 msgid "Monumental Architecture"
190 msgstr "Monumental Architecture"
192 #: simulation/data/technologies/architecture_kush.jsontooltip
193 msgid ""
194 "Civic Structures +20% build time, +20% health, and +20% capture points."
195 msgstr "Civic Structures +20% build time, +20% health, and +20% capture points."
197 #: simulation/data/technologies/architecture_pers.jsondescription
198 msgid ""
199 "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to"
200 " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; "
201 "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old "
202 "Elamite capital of Susa."
203 msgstr "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to Susa; Darius the Great and Xerxes also built the magnificent Persepolis; Cyrus the Great greatly improved Ecbatana and virtually ‘rebuilt’ the old Elamite capital of Susa."
205 #: simulation/data/technologies/architecture_pers.jsongenericName
206 msgid "Achaemenid Architecture"
207 msgstr "Achaemenid Architecture"
209 #: simulation/data/technologies/architecture_pers.jsontooltip
210 msgid "Structures +25% health and capture points, but also +20% build time."
211 msgstr "Structures +25% health and capture points, but also +20% build time."
213 #: simulation/data/technologies/arsenal_philon.jsondescription
214 msgid ""
215 "The arsenal was mainly used as a warehouse for materials and instruments for"
216 " the equipment of warships."
217 msgstr "The arsenal was mainly used as a warehouse for materials and instruments for the equipment of warships."
219 #: simulation/data/technologies/arsenal_philon.jsongenericName
220 msgid "Arsenal of Philon"
221 msgstr "Arsenal of Philon"
223 #: simulation/data/technologies/arsenal_philon.jsonrequirementsTooltip
224 #: simulation/data/technologies/juggernauts.jsonrequirementsTooltip
225 msgid "Unlocked in City Phase. Requires “Shipwrights.”"
226 msgstr "Unlocked in City Phase. Requires “Shipwrights.”"
228 #: simulation/data/technologies/arsenal_philon.jsontooltip
229 msgid "Warships +1 health/second self-repair rate."
230 msgstr "Warships +1 health/second self-repair rate."
232 #: simulation/data/technologies/art_of_war.jsondescription
233 msgid ""
234 "This famous and most important work of the Seven Military Classics teaches "
235 "Han commanders everything about planning battles, maintaining armies, and "
236 "defeating one's enemies."
237 msgstr "This famous and most important work of the Seven Military Classics teaches Han commanders everything about planning battles, maintaining armies, and defeating one's enemies."
239 #: simulation/data/technologies/art_of_war.jsongenericName
240 msgid "Sun Tzu's \"The Art of War\""
241 msgstr "Sun Tzu's \"The Art of War\""
243 #: simulation/data/technologies/art_of_war.jsonspecificName.han
244 msgid "Sūnzǐ BīngFǎ"
245 msgstr "Sūnzǐ BīngFǎ"
247 #: simulation/data/technologies/art_of_war.jsontooltip
248 msgid "All Citizen-Soldiers −20% required promotion experience."
249 msgstr "All Citizen-Soldiers −20% required promotion experience."
251 #: simulation/data/technologies/attack_soldiers_will.jsondescription
252 msgid ""
253 "The will to fight is crucial to victory. Inspire your troops with higher "
254 "pay."
255 msgstr "The will to fight is crucial to victory. Inspire your troops with higher pay."
257 #: simulation/data/technologies/attack_soldiers_will.jsongenericName
258 msgid "Will to Fight"
259 msgstr "Will to Fight"
261 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.athen
262 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.mace
263 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.ptol
264 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.sele
265 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.spart
266 msgid "Dynamis"
267 msgstr "Dynamis"
269 #: simulation/data/technologies/attack_soldiers_will.jsontooltip
270 msgid "Soldiers, Siege Engines, and Ships +25% attack damage."
271 msgstr "Soldiers, Siege Engines, and Ships +25% attack damage."
273 #: simulation/data/technologies/barracks_batch_training.jsondescription
274 msgid ""
275 "Significantly increase training speed of infantry by training them in large "
276 "batches or companies."
277 msgstr "Significantly increase training speed of infantry by training them in large batches or companies."
279 #: simulation/data/technologies/barracks_batch_training.jsongenericName
280 #: simulation/data/technologies/stable_batch_training.jsongenericName
281 msgid "Conscription"
282 msgstr "Conscription"
284 #: simulation/data/technologies/barracks_batch_training.jsontooltip
285 msgid "Barracks −10% batch training time."
286 msgstr "Barracks −10% batch training time."
288 #: simulation/data/technologies/cavalry_health.jsondescription
289 msgid "Selectively breed better war horses."
290 msgstr "Selectively breed better war horses."
292 #: simulation/data/technologies/cavalry_health.jsongenericName
293 msgid "Horse Breeding"
294 msgstr "Horse Breeding"
296 #: simulation/data/technologies/cavalry_health.jsontooltip
297 msgid "Cavalry +10% health."
298 msgstr "Cavalry +10% health."
300 #: simulation/data/technologies/cavalry_movement_speed.jsondescription
301 msgid "Train your horses to move faster."
302 msgstr "Train your horses to move faster."
304 #: simulation/data/technologies/cavalry_movement_speed.jsongenericName
305 msgid "Horse Racing"
306 msgstr "Horse Racing"
308 #: simulation/data/technologies/cavalry_movement_speed.jsontooltip
309 msgid "Cavalry +10% walk speed."
310 msgstr "Cavalry +10% walk speed."
312 #: simulation/data/technologies/civbonuses/brit_woad_warriors.jsondescription
313 msgid ""
314 "Britons paint their bodies with Woad, which produces a blue color and gives "
315 "them a fiercesome appearance in battle."
316 msgstr "Britons paint their bodies with Woad, which produces a blue colour and gives them a fiercesome appearance in battle."
318 #: simulation/data/technologies/civbonuses/brit_woad_warriors.jsongenericName
319 msgid "Woad Warriors"
320 msgstr "Woad Warriors"
322 #: simulation/data/technologies/civbonuses/brit_woad_warriors.jsontooltip
323 msgid "All Infantry Units +5% movement speed, and gain +1 loot taking."
324 msgstr "All Infantry Units +5% movement speed, and gain +1 loot taking."
326 #: simulation/data/technologies/civbonuses/cart_walls.jsondescription
327 msgid ""
328 "Carthaginians built their city walls in three concentric circuits. These "
329 "walls were never breached. Even when the city was taken by the Romans, it "
330 "was via the city's harbor, not by storming its walls."
331 msgstr "Carthaginians built their city walls in three concentric circuits. These walls were never breached. Even when the city was taken by the Romans, it was via the city's harbour, not by storming its walls."
333 #: simulation/data/technologies/civbonuses/cart_walls.jsongenericName
334 msgid "Triple Walls"
335 msgstr "Triple Walls"
337 #: simulation/data/technologies/civbonuses/cart_walls.jsontooltip
338 msgid "City Walls +100% build time, +100% stone cost, and +200% health."
339 msgstr "City Walls +100% stone cost, +100% build time, and +200% health."
341 #: simulation/data/technologies/civbonuses/celt_structures.jsondescription
342 msgid "Celtic structures were mostly made of wood with rubble foundations."
343 msgstr "Celtic Structures were mostly made of wood with rubble foundations."
345 #: simulation/data/technologies/civbonuses/celt_structures.jsongenericName
346 msgid "Wooden Construction"
347 msgstr "Wooden Construction"
349 #: simulation/data/technologies/civbonuses/celt_structures.jsontooltip
350 msgid "Structures −20% build time, −20% health, and −20% capture points."
351 msgstr "Structures −20% build time, −20% health, and −20% capture points."
353 #: simulation/data/technologies/civbonuses/delian_league.jsondescription
354 msgid ""
355 "Shortly after the great naval victories at Salamis and Mykale, the Greek "
356 "city-states instituted the so-called Delian League in 478 BC, whose purpose "
357 "was to push the Persians out of the Aegean region. The allied states "
358 "contributed ships and money, while the Athenians offered their entire navy."
359 msgstr "Shortly after the great naval victories at Salamis and Mykale, the Greek city-states instituted the so-called Delian League in 478 BC, whose purpose was to push the Persians out of the Aegean region. The allied states contributed ships and money, while the Athenians offered their entire navy."
361 #: simulation/data/technologies/civbonuses/delian_league.jsongenericName
362 msgid "Delian League"
363 msgstr "Delian League"
365 #: simulation/data/technologies/civbonuses/delian_league.jsontooltip
366 msgid "Ships −25% construction time."
367 msgstr "Ships −25% construction time."
369 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsondescription
370 msgid ""
371 "The Gauls were well-known for their effective cavalry. Celtic mercenaries "
372 "were in demand throughout the Mediterranean."
373 msgstr "The Gauls were well-known for their effective cavalry. Celtic mercenaries were in demand throughout the Mediterranean."
375 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsongenericName
376 msgid "Superior Cavalry"
377 msgstr "Superior Cavalry"
379 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsontooltip
380 msgid "Cavalry +10% melee attack damage."
381 msgstr "Cavalry +10% melee attack damage."
383 #: simulation/data/technologies/civbonuses/greek_structures.jsondescription
384 msgid "The Greeks used stone construction from early Mycenaean times."
385 msgstr "The Greeks used stone construction from early Mycenaean times."
387 #: simulation/data/technologies/civbonuses/greek_structures.jsongenericName
388 msgid "Hellenic Architecture"
389 msgstr "Hellenic Architecture"
391 #: simulation/data/technologies/civbonuses/greek_structures.jsontooltip
392 msgid "Structures +10% health and +10% capture points."
393 msgstr "Structures +10% health and +10% capture points."
395 #: simulation/data/technologies/civbonuses/han_population.jsondescription
396 msgid ""
397 "By uniting China under one emperor, the Han Dynasty ruled over 40 million "
398 "people, one of the largest empires of antiquity by population."
399 msgstr "By uniting China under one emperor, the Han Dynasty ruled over 40 million people, one of the largest empires of antiquity by population."
401 #: simulation/data/technologies/civbonuses/han_population.jsongenericName
402 msgid "Federated States"
403 msgstr "Federated States"
405 #: simulation/data/technologies/civbonuses/han_population.jsontooltip
406 #: simulation/data/technologies/civbonuses/maur_population.jsontooltip
407 #: simulation/data/technologies/civbonuses/pers_population.jsontooltip
408 msgid "+10% maximum population limit."
409 msgstr "+10% maximum population limit."
411 #: simulation/data/technologies/civbonuses/han_walls.jsondescription
412 msgid ""
413 "The Han built massive walls made from rammed earth. These were gigantic "
414 "fortifications several meters thick and stretching for kilometers."
415 msgstr "The Han built massive walls made from rammed earth. These were gigantic fortifications several metres thick and stretching for kilometres."
417 #: simulation/data/technologies/civbonuses/han_walls.jsongenericName
418 msgid "Great Wall"
419 msgstr "Great Wall"
421 #: simulation/data/technologies/civbonuses/han_walls.jsontooltip
422 msgid "City Walls +50% health."
423 msgstr "City Walls +50% health."
425 #: simulation/data/technologies/civbonuses/mace_storehouse.jsondescription
426 msgid "The Macedonian economy relied greatly on their vast natural resources."
427 msgstr "The Macedonian economy relied greatly on its vast natural resources."
429 #: simulation/data/technologies/civbonuses/mace_storehouse.jsongenericName
430 msgid "Resource-Rich Economy"
431 msgstr "Resource-Rich Economy"
433 #: simulation/data/technologies/civbonuses/mace_storehouse.jsontooltip
434 msgid "Storehouse technologies −100% research time."
435 msgstr "Storehouse technologies −100% research time."
437 #: simulation/data/technologies/civbonuses/maur_elephants.jsondescription
438 msgid ""
439 "India is the land of the elephants. Elephant warfare originated in India and"
440 " continued for millennia. It was also the source of elephants for the "
441 "eastern Mediterranean. Indian kings were able to field large numbers of war "
442 "elephants."
443 msgstr "India is the land of the elephants. Elephant warfare originated in India and continued for millennia. It was also the source of elephants for the eastern Mediterranean. Indian kings were able to field large numbers of war elephants."
445 #: simulation/data/technologies/civbonuses/maur_elephants.jsongenericName
446 msgid "Elephant Tradition"
447 msgstr "Elephant Tradition"
449 #: simulation/data/technologies/civbonuses/maur_elephants.jsontooltip
450 msgid "Elephants −30% training time."
451 msgstr "Elephants −30% training time."
453 #: simulation/data/technologies/civbonuses/maur_population.jsondescription
454 msgid ""
455 "The Mauryan Empire encompassed dozens of formerly independent kingdoms over "
456 "an area of 5 million square kilometers, with a population of close to 60 "
457 "million people. The Mauryan regents held the title Emperor of Emperors and "
458 "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 "
459 "chariots, and 30,000 cavalry, making it arguably the largest army of its "
460 "time."
461 msgstr "The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of 5 million square kilometres, with a population of close to 60 million people. The Mauryan regents held the title Emperor of Emperors and commanded a standing army of 600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably the largest army of its time."
463 #: simulation/data/technologies/civbonuses/maur_population.jsongenericName
464 msgid "Emperor of Emperors"
465 msgstr "Emperor of Emperors"
467 #: simulation/data/technologies/civbonuses/maur_population.jsonspecificName.maur
468 msgid "Chakravarti Samrāt"
469 msgstr "Chakravarti Samrāt"
471 #: simulation/data/technologies/civbonuses/maur_walls.jsondescription
472 msgid ""
473 "The Mauryas built their city walls out of wood, an abundant natural resource"
474 " in India."
475 msgstr "The Mauryas built their city walls out of wood, an abundant natural resource in India."
477 #: simulation/data/technologies/civbonuses/maur_walls.jsongenericName
478 msgid "Wooden Walls"
479 msgstr "Wooden Walls"
481 #: simulation/data/technologies/civbonuses/maur_walls.jsontooltip
482 msgid "City Walls −20% build time and −20% health."
483 msgstr "City Walls −20% build time and −20% health."
485 #: simulation/data/technologies/civbonuses/pers_population.jsondescription
486 msgid ""
487 "The Persians could and did levy a large number of infantry during wartime "
488 "due to the sheer size of the Achaemenid Empire and the way in which it was "
489 "set-up. In general the Persian infantry was well trained and fought with "
490 "great tenacity. However while this was true the infantry were poor hand-to-"
491 "hand, close combat fighters. Also, with the exception of the elite "
492 "regiments, the Persian infantry was not a standing professional force."
493 msgstr "The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force."
495 #: simulation/data/technologies/civbonuses/pers_population.jsongenericName
496 msgid "Great King's Levy"
497 msgstr "Great King's Levy"
499 #: simulation/data/technologies/civbonuses/ptol_structures.jsondescription
500 msgid ""
501 "Sun-dried mud bricks were a common building material in hot and dry areas, "
502 "especially where wood was scarce. Although not as strong and durable as "
503 "fired bricks or natural stone and vulnerable to constant rains and heavy "
504 "floods, mud bricks have the advantage they are cheap and easy to produce."
505 msgstr "Sun-dried mud bricks were a common building material in hot and dry areas, especially where wood was scarce. Although not as strong and durable as fired bricks or natural stone and vulnerable to constant rains and heavy floods, mud bricks have the advantage they are cheap and easy to produce."
507 #: simulation/data/technologies/civbonuses/ptol_structures.jsongenericName
508 msgid "Sun-dried Mud Bricks"
509 msgstr "Sun-dried Mud Bricks"
511 #: simulation/data/technologies/civbonuses/ptol_structures.jsontooltip
512 msgid ""
513 "Houses and Economic Structures −40% wood cost, health, and capture points as"
514 " well as +50% build time."
515 msgstr "Houses and Economic Structures −40% wood cost, health, and capture points as well as +50% build time."
517 #: simulation/data/technologies/civbonuses/rome_siege.jsondescription
518 msgid "Soldiers were well Trained to Operate Siege Engines."
519 msgstr "Soldiers were well Trained to Operate Siege Engines."
521 #: simulation/data/technologies/civbonuses/rome_siege.jsongenericName
522 msgid "Legionary Engineers"
523 msgstr "Legionary Engineers"
525 #: simulation/data/technologies/civbonuses/rome_siege.jsontooltip
526 msgid ""
527 "Siege Catapults and Onagers 10% faster fire rate and +20% movement speed."
528 msgstr "Siege Catapults and Onagers 10% faster fire rate and +20% movement speed."
530 #: simulation/data/technologies/civbonuses/sele_farms.jsondescription
531 msgid ""
532 "The Seleucid empire was located in a highly fertile region with productive "
533 "soils. Farms are cheaper and faster to build."
534 msgstr "The Seleucid empire was located in a highly fertile region with productive soils. Farms are cheaper and faster to build."
536 #: simulation/data/technologies/civbonuses/sele_farms.jsongenericName
537 msgid "Fertile Crescent"
538 msgstr "Fertile Crescent"
540 #: simulation/data/technologies/civbonuses/sele_farms.jsontooltip
541 msgid "Farms −25% wood cost and −75% build time."
542 msgstr "Farms −25% wood cost and −75% build time."
544 #: simulation/data/technologies/civil_engineering_01.jsongenericName
545 msgid "Improved Construction"
546 msgstr "Improved Construction"
548 #: simulation/data/technologies/civil_engineering_01.jsonspecificName.han
549 #: simulation/data/technologies/civil_engineering_02.jsonspecificName.han
550 msgid "Gōngchéng"
551 msgstr "Gōngchéng"
553 #: simulation/data/technologies/civil_engineering_01.jsontooltip
554 msgid "All structures −10% build time and −10% cost."
555 msgstr "All structures −10% build time and −10% cost."
557 #: simulation/data/technologies/civil_engineering_02.jsongenericName
558 msgid "Robust Architecture"
559 msgstr "Robust Architecture"
561 #: simulation/data/technologies/civil_engineering_02.jsontooltip
562 msgid "All structures +20% health."
563 msgstr "All structures +20% health."
565 #: simulation/data/technologies/civil_service_01.jsongenericName
566 msgid "Efficient Bureaucracy"
567 msgstr "Efficient Bureaucracy"
569 #: simulation/data/technologies/civil_service_01.jsonspecificName.han
570 #: simulation/data/technologies/civil_service_02.jsonspecificName.han
571 msgid "Guānliáo"
572 msgstr "Guānliáo"
574 #: simulation/data/technologies/civil_service_01.jsontooltip
575 msgid "Ministers −50% train time."
576 msgstr "Ministers −50% train time."
578 #: simulation/data/technologies/civil_service_02.jsongenericName
579 msgid "Intensive Training"
580 msgstr "Intensive Training"
582 #: simulation/data/technologies/civil_service_02.jsontooltip
583 msgid "Ministers +50% health."
584 msgstr "Ministers +50% health."
586 #: simulation/data/technologies/colonization.jsondescription
587 msgid ""
588 "Carthaginians established many trading centers as colonies and ultimately "
589 "held dominion over 300 cities and towns in North Africa alone."
590 msgstr "Carthaginians established many trading centres as colonies and ultimately held dominion over 300 cities and towns in North Africa alone."
592 #: simulation/data/technologies/colonization.jsongenericName
593 msgid "Colonization"
594 msgstr "Colonisation"
596 #: simulation/data/technologies/colonization.jsontooltip
597 msgid ""
598 "Civic Structures (Civic Center, Temples, and Houses) −25% build time and "
599 "resource costs."
600 msgstr "Civic Structures (Civic Center, Temples, and Houses) −25% build time and resource costs."
602 #: simulation/data/technologies/cost_healer.jsondescription
603 msgid ""
604 "Sacrificial rituals were quite common in ancient times, whether to satisfy "
605 "the gods, calm natural disasters, or even improve harvests."
606 msgstr "Sacrificial rituals were quite common in ancient times, whether to satisfy the gods, calm natural disasters, or even improve harvests."
608 #: simulation/data/technologies/cost_healer.jsongenericName
609 msgid "Sacrificial Ritual"
610 msgstr "Sacrificial Ritual"
612 #: simulation/data/technologies/cost_healer.jsontooltip
613 msgid "Healers –40% training time, and the metal cost is removed."
614 msgstr "Healers –40% training time, and the metal cost is removed."
616 #: simulation/data/technologies/crossbow_training.jsondescription
617 msgid "The Han had a penchant for using massed crossbowmen in battle."
618 msgstr "The Han had a penchant for using massed crossbowmen in battle."
620 #: simulation/data/technologies/crossbow_training.jsongenericName
621 msgid "Crossbow Training"
622 msgstr "Crossbow Training"
624 #: simulation/data/technologies/crossbow_training.jsontooltip
625 msgid "Crossbow Infantry −20% train time."
626 msgstr "Crossbow Infantry −20% train time."
628 #: simulation/data/technologies/dock_efficiency.jsondescription
629 #: simulation/data/technologies/ship_cost_time.jsondescription
630 msgid ""
631 "Employ skilled shipwrights with specialized tools to speed up ship "
632 "construction."
633 msgstr "Employ skilled shipwrights with specialized tools to speed up ship construction."
635 #: simulation/data/technologies/dock_efficiency.jsongenericName
636 msgid "Shipwrights"
637 msgstr "Shipwrights"
639 #: simulation/data/technologies/dock_efficiency.jsonspecificName.athen
640 #: simulation/data/technologies/dock_efficiency.jsonspecificName.mace
641 #: simulation/data/technologies/dock_efficiency.jsonspecificName.ptol
642 #: simulation/data/technologies/dock_efficiency.jsonspecificName.sele
643 #: simulation/data/technologies/dock_efficiency.jsonspecificName.spart
644 msgid "Naupēgoi"
645 msgstr "Naupēgoi"
647 #: simulation/data/technologies/dock_efficiency.jsonspecificName.rome
648 msgid "Faber Navalis"
649 msgstr "Faber Navalis"
651 #: simulation/data/technologies/dock_efficiency.jsontooltip
652 msgid ""
653 "Docks work 20% faster (Ships −20% build time; Technologies −20% research "
654 "time) and are built 20% faster."
655 msgstr "Docks work 20% faster (Ships −20% build time; Technologies −20% research time) and are built 20% faster."
657 #: simulation/data/technologies/equine_transports.jsondescription
658 msgid ""
659 "Early Achaemenid rulers acted towards making Persia the first great Asian "
660 "empire to rule the seas. The Great King behaved favourably towards the "
661 "various sea peoples in order to secure their services, but also carried out "
662 "various marine initiatives. During the reign of Darius the Great, for "
663 "example, a canal was built in Egypt and a Persian navy was sent exploring "
664 "the Indus river. According to Herodotus, some 300 ships in the Persian navy "
665 "were retrofitted to carry horses and their riders."
666 msgstr "Early Achaemenid rulers acted towards making Persia the first great Asian empire to rule the seas. The Great King behaved favourably towards the various sea peoples in order to secure their services, but also carried out various marine initiatives. During the reign of Darius the Great, for example, a canal was built in Egypt and a Persian navy was sent exploring the Indus river. According to Herodotus, some 300 ships in the Persian navy were retrofitted to carry horses and their riders."
668 #: simulation/data/technologies/equine_transports.jsongenericName
669 msgid "Equine Transports"
670 msgstr "Equine Transports"
672 #: simulation/data/technologies/equine_transports.jsontooltip
673 msgid "Phoenician Triremes gain the ability to train Cavalry."
674 msgstr "Phoenician Triremes gain the ability to train Cavalry."
676 #: simulation/data/technologies/exploration.jsondescription
677 msgid ""
678 "Nobody knew better than the Carthaginians where in the ancient world they "
679 "were going and going to go; their merchant traders had missions to "
680 "everywhere. The Chinese were noted explorers, once sending a fleet of ships "
681 "into the Indian Ocean to expand their knowledge and open up new trade "
682 "routes."
683 msgstr "Nobody knew better than the Carthaginians where in the ancient world they were going and going to go; their merchant traders had missions to everywhere. The Chinese were noted explorers, once sending a fleet of ships into the Indian Ocean to expand their knowledge and open up new trade routes."
685 #: simulation/data/technologies/exploration.jsongenericName
686 msgid "Exploration"
687 msgstr "Exploration"
689 #: simulation/data/technologies/exploration.jsonrequirementsTooltip
690 msgid "Unlocked in Village Phase. Requires “Lookouts.”"
691 msgstr "Unlocked in Village Phase. Requires “Lookouts.”"
693 #: simulation/data/technologies/exploration.jsontooltip
694 msgid "Traders and Ships +20% vision range."
695 msgstr "Traders and Ships +20% vision range."
697 #: simulation/data/technologies/fishing_boat_gather_capacity.jsondescription
698 msgid "Salting allows to preserve fish longer."
699 msgstr "Salting allows to preserve fish longer."
701 #: simulation/data/technologies/fishing_boat_gather_capacity.jsongenericName
702 msgid "Salt Curing"
703 msgstr "Salt Curing"
705 #: simulation/data/technologies/fishing_boat_gather_capacity.jsonrequirementsTooltip
706 msgid "Unlocked in Village Phase. Requires “Fishing Nets.”"
707 msgstr "Unlocked in Village Phase. Requires “Fishing Nets.”"
709 #: simulation/data/technologies/fishing_boat_gather_capacity.jsontooltip
710 msgid "Fishing Boats +20 food capacity."
711 msgstr "Fishing Boats +20 food capacity."
713 #: simulation/data/technologies/fishing_boat_gather_rate.jsondescription
714 msgid "Use nets to improve the productivity of fishing boats."
715 msgstr "Use nets to improve the productivity of fishing boats."
717 #: simulation/data/technologies/fishing_boat_gather_rate.jsongenericName
718 msgid "Fishing Nets"
719 msgstr "Fishing Nets"
721 #: simulation/data/technologies/fishing_boat_gather_rate.jsontooltip
722 msgid "Fishing Boats +30% fish gather rate. Unlocks “Salt Curing.”"
723 msgstr "Fishing Boats +30% fish gather rate. Unlocks “Salt Curing.”"
725 #: simulation/data/technologies/garrison_heal.jsondescription
726 msgid "Units regain health over time while garrisoned."
727 msgstr "Units regain health over time while garrisoned."
729 #: simulation/data/technologies/garrison_heal.jsongenericName
730 msgid "Living Conditions"
731 msgstr "Living Conditions"
733 #: simulation/data/technologies/garrison_heal.jsontooltip
734 msgid "Structures +1 garrison heal rate."
735 msgstr "Structures +1 garrison heal rate."
737 #: simulation/data/technologies/gather_ahimsa.jsondescription
738 msgid ""
739 "Ahimsa is the ancient Indian principle of nonviolence which applies to "
740 "actions towards all living beings. It is a key virtue in Indian religions "
741 "like Jainism, Buddhism, Hinduism, and Sikhism."
742 msgstr "Ahimsa is the ancient Indian principle of nonviolence which applies to actions towards all living beings. It is a key virtue in Indian religions like Jainism, Buddhism, Hinduism, and Sikhism."
744 #: simulation/data/technologies/gather_ahimsa.jsongenericName
745 msgid "Ahimsa"
746 msgstr "Ahimsa"
748 #: simulation/data/technologies/gather_ahimsa.jsontooltip
749 msgid "Units +100% fruit gather rate, but -80% meat and fish gather."
750 msgstr "Units +100% fruit gather rate, but -80% meat and fish gather."
752 #: simulation/data/technologies/gather_animals_stockbreeding.jsondescription
753 msgid "Breed livestock to slaughter for meat."
754 msgstr "Breed livestock to slaughter for meat."
756 #: simulation/data/technologies/gather_animals_stockbreeding.jsongenericName
757 msgid "Stockbreeding"
758 msgstr "Stockbreeding"
760 #: simulation/data/technologies/gather_animals_stockbreeding.jsontooltip
761 msgid "Domestic Animals −25% breeding time."
762 msgstr "Domestic Animals −25% breeding time."
764 #: simulation/data/technologies/gather_capacity_basket.jsondescription
765 msgid "Workers use baskets. Increases shuttling capacity for all resources."
766 msgstr "Workers use baskets. Increases shuttling capacity for all resources."
768 #: simulation/data/technologies/gather_capacity_basket.jsongenericName
769 msgid "Baskets"
770 msgstr "Baskets"
772 #: simulation/data/technologies/gather_capacity_basket.jsontooltip
773 #: simulation/data/technologies/gather_capacity_carts.jsontooltip
774 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsontooltip
775 msgid "Workers +5 resource capacity."
776 msgstr "Workers +5 resource capacity."
778 #: simulation/data/technologies/gather_capacity_carts.jsondescription
779 msgid ""
780 "Workers use horse-drawn carts. Increases shuttling capacity for all "
781 "resources."
782 msgstr "Workers use horse-drawn carts. Increases shuttling capacity for all resources."
784 #: simulation/data/technologies/gather_capacity_carts.jsongenericName
785 msgid "Horse-drawn Carts"
786 msgstr "Horse-drawn Carts"
788 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsondescription
789 msgid ""
790 "Workers use wheelbarrows. Increases shuttling capacity for all resources."
791 msgstr "Workers use wheelbarrows. Increases shuttling capacity for all resources."
793 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsongenericName
794 msgid "Wheelbarrow"
795 msgstr "Wheelbarrow"
797 #: simulation/data/technologies/gather_farming_chain_pump.jsondescription
798 msgid "Install a chain pump for improved irrigation."
799 msgstr "Install a chain pump for improved irrigation."
801 #: simulation/data/technologies/gather_farming_chain_pump.jsongenericName
802 msgid "Chain Pump"
803 msgstr "Chain Pump"
805 #: simulation/data/technologies/gather_farming_chain_pump.jsontooltip
806 #: simulation/data/technologies/gather_farming_fertilizer.jsontooltip
807 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsontooltip
808 #: simulation/data/technologies/gather_farming_plows.jsontooltip
809 #: simulation/data/technologies/gather_farming_seed_drill.jsontooltip
810 #: simulation/data/technologies/gather_farming_training.jsontooltip
811 #: simulation/data/technologies/gather_farming_training_ptol.jsontooltip
812 #: simulation/data/technologies/gather_farming_water_weeding.jsontooltip
813 msgid "Workers +20% grain gather rate."
814 msgstr "Workers +20% grain gather rate."
816 #: simulation/data/technologies/gather_farming_fertilizer.jsondescription
817 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsondescription
818 msgid "Extra nutrients for farms."
819 msgstr "Extra nutrients for farms."
821 #: simulation/data/technologies/gather_farming_fertilizer.jsongenericName
822 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsongenericName
823 msgid "Fertilizer"
824 msgstr "Fertiliser"
826 #: simulation/data/technologies/gather_farming_harvester.jsondescription
827 msgid ""
828 "The Gauls invented an harvesting machine, making it much easier to harvest "
829 "grain."
830 msgstr "The Gauls invented an harvesting machine, making it much easier to harvest grain."
832 #: simulation/data/technologies/gather_farming_harvester.jsongenericName
833 msgid "Harvesting Machine"
834 msgstr "Harvesting Machine"
836 #: simulation/data/technologies/gather_farming_harvester.jsontooltip
837 msgid "Workers +10% grain gather rate."
838 msgstr "Workers +10% grain gather rate."
840 #: simulation/data/technologies/gather_farming_plows.jsondescription
841 msgid ""
842 "Equip your workers with iron plows, animal-drawn instruments to turn the "
843 "sod."
844 msgstr "Equip your workers with iron ploughs, animal-drawn instruments to turn the sod."
846 #: simulation/data/technologies/gather_farming_plows.jsongenericName
847 msgid "Iron Plow"
848 msgstr "Iron Plough"
850 #: simulation/data/technologies/gather_farming_seed_drill.jsondescription
851 msgid "Equip your workers with seed drills."
852 msgstr "Equip your workers with seed drills."
854 #: simulation/data/technologies/gather_farming_seed_drill.jsongenericName
855 msgid "Seed Drill"
856 msgstr "Seed Drill"
858 #: simulation/data/technologies/gather_farming_training.jsondescription
859 #: simulation/data/technologies/gather_farming_training_ptol.jsondescription
860 msgid "Training for workers to increase farm gathering speed."
861 msgstr "Training for workers to increase farm gathering speed."
863 #: simulation/data/technologies/gather_farming_training.jsongenericName
864 #: simulation/data/technologies/gather_farming_training_ptol.jsongenericName
865 msgid "Gather Training"
866 msgstr "Gather Training"
868 #: simulation/data/technologies/gather_farming_water_weeding.jsondescription
869 msgid "Remove water weeds to preserve nutrients for the rice plants."
870 msgstr "Remove water weeds to preserve nutrients for the rice plants."
872 #: simulation/data/technologies/gather_farming_water_weeding.jsongenericName
873 msgid "Water Weeding"
874 msgstr "Water Weeding"
876 #: simulation/data/technologies/gather_lumbering_ironaxes.jsondescription
877 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsondescription
878 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsondescription
879 msgid "Increases wood gathering rates for trees."
880 msgstr "Increases wood gathering rates for trees."
882 #: simulation/data/technologies/gather_lumbering_ironaxes.jsongenericName
883 msgid "Iron Axe Heads"
884 msgstr "Iron Axe Heads"
886 #: simulation/data/technologies/gather_lumbering_ironaxes.jsontooltip
887 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsontooltip
888 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsontooltip
889 msgid "Workers +25% wood gather rate."
890 msgstr "Workers +25% wood gather rate."
892 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsongenericName
893 msgid "Sharp Axe Heads"
894 msgstr "Sharp Axe Heads"
896 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsongenericName
897 msgid "Stronger Axe"
898 msgstr "Stronger Axe"
900 #: simulation/data/technologies/gather_mining_serfs.jsondescription
901 msgid ""
902 "Compel serfs to help your workers quarry stone. Increases stone gathering "
903 "rates."
904 msgstr "Compel serfs to help your workers quarry stone. Increases stone gathering rates."
906 #: simulation/data/technologies/gather_mining_serfs.jsongenericName
907 msgid "Serfs"
908 msgstr "Serfs"
910 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.spart
911 msgid "Heilōtes"
912 msgstr "Heilōtes"
914 #: simulation/data/technologies/gather_mining_serfs.jsontooltip
915 #: simulation/data/technologies/gather_mining_servants.jsontooltip
916 #: simulation/data/technologies/gather_mining_slaves.jsontooltip
917 msgid "Workers +25% stone gather rate."
918 msgstr "Workers +25% stone gather rate."
920 #: simulation/data/technologies/gather_mining_servants.jsondescription
921 msgid "Hire servants to help quarry stone. Increases stone gathering rates."
922 msgstr "Hire servants to help quarry stone. Increases stone gathering rates."
924 #: simulation/data/technologies/gather_mining_servants.jsongenericName
925 msgid "Servants"
926 msgstr "Servants"
928 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.athen
929 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.mace
930 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.ptol
931 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.sele
932 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.spart
933 msgid "Douloi"
934 msgstr "Douloi"
936 #: simulation/data/technologies/gather_mining_shaftmining.jsondescription
937 msgid "Develop shaft mining. Increases metal gathering rates."
938 msgstr "Develop shaft mining. Increases metal gathering rates."
940 #: simulation/data/technologies/gather_mining_shaftmining.jsongenericName
941 msgid "Shaft Mining"
942 msgstr "Shaft Mining"
944 #: simulation/data/technologies/gather_mining_shaftmining.jsontooltip
945 #: simulation/data/technologies/gather_mining_silvermining.jsontooltip
946 #: simulation/data/technologies/gather_mining_wedgemallet.jsontooltip
947 msgid "Workers +25% metal gather rate."
948 msgstr "Workers +25% metal gather rate."
950 #: simulation/data/technologies/gather_mining_silvermining.jsondescription
951 msgid "Strike a vein of precious silver. Increases metal gathering rates."
952 msgstr "Strike a vein of precious silver. Increases metal gathering rates."
954 #: simulation/data/technologies/gather_mining_silvermining.jsongenericName
955 msgid "Silver Mining"
956 msgstr "Silver Mining"
958 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.athen
959 msgid "Mines of Laureion"
960 msgstr "Mines of Laureion"
962 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.mace
963 msgid "Mines of Krenides"
964 msgstr "Mines of Krenides"
966 #: simulation/data/technologies/gather_mining_slaves.jsondescription
967 msgid ""
968 "Buy slaves to help your workers quarry stone. Increases stone gathering "
969 "rates."
970 msgstr "Buy slaves to help your workers quarry stone. Increases stone gathering rates."
972 #: simulation/data/technologies/gather_mining_slaves.jsongenericName
973 msgid "Slaves"
974 msgstr "Slaves"
976 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.athen
977 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.mace
978 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.ptol
979 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.sele
980 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.spart
981 msgid "Andrapoda"
982 msgstr "Andrapoda"
984 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.rome
985 msgid "Servi"
986 msgstr "Servi"
988 #: simulation/data/technologies/gather_mining_wedgemallet.jsondescription
989 msgid ""
990 "Equip your workers with helpful tools. Increases metal gathering rates."
991 msgstr "Equip your workers with helpful tools. Increases metal gathering rates."
993 #: simulation/data/technologies/gather_mining_wedgemallet.jsongenericName
994 msgid "Wedge and Mallet"
995 msgstr "Wedge and Mallet"
997 #: simulation/data/technologies/gather_wicker_baskets.jsondescription
998 #: simulation/data/technologies/gather_wicker_baskets_maur.jsondescription
999 msgid "Equip your foragers with wicker baskets for foraging."
1000 msgstr "Equip your foragers with wicker baskets for foraging."
1002 #: simulation/data/technologies/gather_wicker_baskets.jsongenericName
1003 #: simulation/data/technologies/gather_wicker_baskets_maur.jsongenericName
1004 msgid "Wicker Baskets"
1005 msgstr "Wicker Baskets"
1007 #: simulation/data/technologies/gather_wicker_baskets.jsontooltip
1008 #: simulation/data/technologies/gather_wicker_baskets_maur.jsontooltip
1009 msgid "Workers +50% fruit gather rate."
1010 msgstr "Workers +50% fruit gather rate."
1012 #: simulation/data/technologies/heal_range.jsondescription
1013 #: simulation/data/technologies/heal_range_2.jsondescription
1014 msgid "Increases the healing and vision range of all healers."
1015 msgstr "Increases the healing and vision range of all healers."
1017 #: simulation/data/technologies/heal_range.jsongenericName
1018 msgid "Healing Range"
1019 msgstr "Healing Range"
1021 #: simulation/data/technologies/heal_range.jsonspecificName.athen
1022 #: simulation/data/technologies/heal_range.jsonspecificName.mace
1023 #: simulation/data/technologies/heal_range.jsonspecificName.ptol
1024 #: simulation/data/technologies/heal_range.jsonspecificName.sele
1025 #: simulation/data/technologies/heal_range.jsonspecificName.spart
1026 msgid "Olympic Pantheon"
1027 msgstr "Olympic Pantheon"
1029 #: simulation/data/technologies/heal_range.jsontooltip
1030 #: simulation/data/technologies/heal_range_2.jsontooltip
1031 msgid "Healers +5 healing range."
1032 msgstr "Healers +5 healing range."
1034 #: simulation/data/technologies/heal_range_2.jsongenericName
1035 msgid "Healing Range 2"
1036 msgstr "Healing Range 2"
1038 #: simulation/data/technologies/heal_range_2.jsonspecificName.athen
1039 msgid "Akadēmeia"
1040 msgstr "Akadēmeia"
1042 #: simulation/data/technologies/heal_rate.jsondescription
1043 #: simulation/data/technologies/heal_rate_2.jsondescription
1044 msgid "Increases the healing rate of all healers."
1045 msgstr "Increases the healing rate of all healers."
1047 #: simulation/data/technologies/heal_rate.jsongenericName
1048 msgid "Healing Rate"
1049 msgstr "Healing Rate"
1051 #: simulation/data/technologies/heal_rate.jsonspecificName.athen
1052 #: simulation/data/technologies/heal_rate.jsonspecificName.mace
1053 #: simulation/data/technologies/heal_rate.jsonspecificName.ptol
1054 #: simulation/data/technologies/heal_rate.jsonspecificName.sele
1055 #: simulation/data/technologies/heal_rate.jsonspecificName.spart
1056 msgid "Sphagia"
1057 msgstr "Sphagia"
1059 #: simulation/data/technologies/heal_rate.jsontooltip
1060 #: simulation/data/technologies/heal_rate_2.jsontooltip
1061 msgid "Healers −20% healing time."
1062 msgstr "Healers −20% healing time."
1064 #: simulation/data/technologies/heal_rate_2.jsongenericName
1065 msgid "Healing Rate 2"
1066 msgstr "Healing Rate 2"
1068 #: simulation/data/technologies/heal_rate_2.jsonspecificName.athen
1069 #: simulation/data/technologies/heal_rate_2.jsonspecificName.mace
1070 #: simulation/data/technologies/heal_rate_2.jsonspecificName.ptol
1071 #: simulation/data/technologies/heal_rate_2.jsonspecificName.sele
1072 #: simulation/data/technologies/heal_rate_2.jsonspecificName.spart
1073 msgid "Hippocratic Oath"
1074 msgstr "Hippocratic Oath"
1076 #: simulation/data/technologies/health_females_01.jsondescription
1077 msgid ""
1078 "The loom allowed the creation of finer clothing for settlers. Women of the "
1079 "household were taught from a young age how to weave on the loom, and "
1080 "subsequently spent a large share of their lives working with it."
1081 msgstr "The loom allowed the creation of finer clothing for settlers. Women of the household were taught from a young age how to weave on the loom, and subsequently spent a large share of their lives working with it."
1083 #: simulation/data/technologies/health_females_01.jsongenericName
1084 msgid "The Loom"
1085 msgstr "The Loom"
1087 #: simulation/data/technologies/health_females_01.jsontooltip
1088 msgid "Female Citizens +100% health."
1089 msgstr "Female Citizens +100% health."
1091 #: simulation/data/technologies/health_regen_units.jsondescription
1092 msgid "Organic units will slowly regenerate health over time when idle."
1093 msgstr "Organic units will slowly regenerate health over time when idle."
1095 #: simulation/data/technologies/health_regen_units.jsongenericName
1096 msgid "Battlefield Medicine"
1097 msgstr "Battlefield Medicine"
1099 #: simulation/data/technologies/health_regen_units.jsontooltip
1100 msgid "Idle Organic units +0.5 health regeneration rate."
1101 msgstr "Idle Organic units +0.5 health regeneration rate."
1103 #: simulation/data/technologies/hellenistic_metropolis.jsondescription
1104 msgid ""
1105 "Beginning with Alexander, the Hellenistic monarchs founded many cities "
1106 "throughout their empires, where Greek culture and art blended with local "
1107 "customs to create the motley Hellenistic civilization."
1108 msgstr "Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their empires, where Greek culture and art blended with local customs to create the motley Hellenistic civilisation."
1110 #: simulation/data/technologies/hellenistic_metropolis.jsongenericName
1111 msgid "Hellenistic Metropolis"
1112 msgstr "Hellenistic Metropolis"
1114 #: simulation/data/technologies/hellenistic_metropolis.jsontooltip
1115 msgid "Civic Centers +100% health and capture points, double default arrows."
1116 msgstr "Civic Centers +100% health and capture points, double default arrows."
1118 #: simulation/data/technologies/helot_economy.jsondescription
1119 msgid ""
1120 "Helots were the servants of Greece. Unlike slaves, helots were owned by the "
1121 "state, which managed economic production. Helots must give a reasonable "
1122 "portion of their harvest to support a warrior and his family or widow."
1123 msgstr "Helots were the servants of Greece. Unlike slaves, helots were owned by the state, which managed economic production. Helots must give a reasonable portion of their harvest to support a warrior and his family or widow."
1125 #: simulation/data/technologies/helot_economy.jsongenericName
1126 msgid "Helot Economy"
1127 msgstr "Helot Economy"
1129 #: simulation/data/technologies/helot_economy.jsontooltip
1130 msgid ""
1131 "Infantry Javelineers +100% grain gather rate, but −10% ranged attack pierce "
1132 "damage."
1133 msgstr "Infantry Javelineers +100% grain gather rate, but −10% ranged attack pierce damage."
1135 #: simulation/data/technologies/hoplite_tradition.jsondescription
1136 msgid "Hoplite soldiers constituted most of the armies of Greece."
1137 msgstr "Hoplite soldiers constituted most of the armies of Greece."
1139 #: simulation/data/technologies/hoplite_tradition.jsongenericName
1140 msgid "Hoplite Tradition"
1141 msgstr "Hoplite Tradition"
1143 #: simulation/data/technologies/hoplite_tradition.jsontooltip
1144 msgid ""
1145 "Hoplites −25% training time, −50% promotion experience, and +10% health."
1146 msgstr "Hoplites −25% training time, −50% promotion experience, and +10% health."
1148 #: simulation/data/technologies/immortals.jsondescription
1149 msgid ""
1150 "The Achaemenids maintained a 10,000-strong elite corps, referred to as "
1151 "Athanatoi (“Immortals”) by Greek authors."
1152 msgstr "The Achaemenids maintained a 10,000-strong elite corps, referred to as Athanatoi (“Immortals”) by Greek authors."
1154 #: simulation/data/technologies/immortals.jsongenericName
1155 msgid "Immortals"
1156 msgstr "Immortals"
1158 #: simulation/data/technologies/immortals.jsontooltip
1159 msgid "Immortals −50% training time."
1160 msgstr "Immortals −50% training time."
1162 #: simulation/data/technologies/iphicratean_reforms.jsondescription
1163 msgid ""
1164 "Athenian gymnasium, docks and triremes can train Marines (Epibates "
1165 "Athenaikos)."
1166 msgstr "Athenian gymnasium, docks and triremes can train Marines (Epibates Athenaikos)."
1168 #: simulation/data/technologies/iphicratean_reforms.jsongenericName
1169 msgid "Iphicratean Reforms"
1170 msgstr "Iphicratean Reforms"
1172 #: simulation/data/technologies/iphicratean_reforms.jsontooltip
1173 msgid ""
1174 "Athenian Docks and Triremes can train Marines and Cretan Mercenary Archers."
1175 msgstr "Athenian Docks and Triremes can train Marines and Cretan Mercenary Archers."
1177 #: simulation/data/technologies/juggernauts.jsongenericName
1178 msgid "Juggernauts"
1179 msgstr "Juggernauts"
1181 #: simulation/data/technologies/juggernauts.jsonspecificName.ptol
1182 msgid "Tessarakonterēs"
1183 msgstr "Tessarakonterēs"
1185 #: simulation/data/technologies/juggernauts.jsontooltip
1186 msgid "Siege Ships +50% health, +25% more projectiles, but −25% speed."
1187 msgstr "Siege Ships +50% health, +25% more projectiles, but −25% speed."
1189 #: simulation/data/technologies/krypteia.jsondescription
1190 msgid ""
1191 "Krypteia was an Agoge rite of passage, during which soldiers learned how to "
1192 "camouflage themselves and gained combat experience. The Spartans declared "
1193 "war on the Helots annually, with no problem or guilt in murdering them. "
1194 "During this initiation, the youths slept during the day and roamed at night,"
1195 " murdering any Helot they encountered along the way."
1196 msgstr "Krypteia was an Agoge rite of passage, during which soldiers learned how to camouflage themselves and gained combat experience. The Spartans declared war on the Helots annually, with no problem or guilt in murdering them. During this initiation, the youths slept during the day and roamed at night, murdering any Helot they encountered along the way."
1198 #: simulation/data/technologies/krypteia.jsongenericName
1199 msgid "Krypteia"
1200 msgstr "Krypteia"
1202 #: simulation/data/technologies/krypteia.jsontooltip
1203 msgid ""
1204 "Champion Hoplites +10% melee attack damage, but Citizen Infantry Javelineers"
1205 " +30% training time."
1206 msgstr "Champion Hoplites +10% melee attack damage, but Citizen Infantry Javelineers +30% training time."
1208 #: simulation/data/technologies/long_walls.jsondescription
1209 msgid ""
1210 "The Long Walls of Athens were constructed under the auspices of the wily "
1211 "Themistocles and extended 6 km from the city to the port of Piraeus. This "
1212 "secured the city's sea supply routes and prevented an enemy from starving "
1213 "out the city during a siege."
1214 msgstr "The Long Walls of Athens were constructed under the auspices of the wily Themistocles and extended 6 km from the city to the port of Piraeus. This secured the city's sea supply routes and prevented an enemy from starving out the city during a siege."
1216 #: simulation/data/technologies/long_walls.jsongenericName
1217 msgid "Athenian Long Walls"
1218 msgstr "Athenian Long Walls"
1220 #: simulation/data/technologies/long_walls.jsontooltip
1221 msgid "Build Walls in own or neutral territory."
1222 msgstr "Build Walls in own or neutral territory."
1224 #: simulation/data/technologies/nisean_horses.jsondescription
1225 msgid ""
1226 "The now-extinct Nisian breed of horse was one of the largest and robust "
1227 "horses of ancient times. They were highly sought after by the Seleucids and "
1228 "Persians as both rider and mount gained heavier armor as time progressed."
1229 msgstr "The now-extinct Nisian breed of horse was one of the largest and robust horses of ancient times. They were highly sought after by the Seleucids and Persians as both rider and mount gained heavier armour as time progressed."
1231 #: simulation/data/technologies/nisean_horses.jsongenericName
1232 msgid "Nisean War Horses"
1233 msgstr "Nisean War Horses"
1235 #: simulation/data/technologies/nisean_horses.jsonspecificName.sele
1236 msgid "Nisioi"
1237 msgstr "Nisioi"
1239 #: simulation/data/technologies/nisean_horses.jsontooltip
1240 msgid "Champion Cavalry Spearmen +20% health, but +10% training time."
1241 msgstr "Champion Cavalry Spearmen +20% health, but +10% training time."
1243 #: simulation/data/technologies/ostracism.jsondescription
1244 msgid ""
1245 "In ancient Athens, ostracism was the process by which any citizen, including"
1246 " political leaders, could be expelled from the city-state for 10 years."
1247 msgstr "In ancient Athens, ostracism was the process by which any citizen, including political leaders, could be expelled from the city-state for 10 years."
1249 #: simulation/data/technologies/ostracism.jsongenericName
1250 msgid "Ostracism"
1251 msgstr "Ostracism"
1253 #: simulation/data/technologies/ostracism.jsontooltip
1254 msgid "Citizen soldiers +5% health, but Heroes −40% health."
1255 msgstr "Citizen soldiers +5% health, but Heroes −40% health."
1257 #: simulation/data/technologies/outpost_vision.jsondescription
1258 msgid "Increases outpost vision."
1259 msgstr "Increases Lookout vision."
1261 #: simulation/data/technologies/outpost_vision.jsongenericName
1262 msgid "Carrier Pigeons"
1263 msgstr "Carrier Pigeons"
1265 #: simulation/data/technologies/outpost_vision.jsontooltip
1266 msgid "Outposts +33% vision range."
1267 msgstr "Lookouts +33% vision range."
1269 #: simulation/data/technologies/pair_gather_food_maur.jsongenericName
1270 msgid "Wicker Basket vs Ahimsa"
1271 msgstr "Wicker Basket vs Ahimsa"
1273 #: simulation/data/technologies/pair_unlock_champions_sele.jsongenericName
1274 msgid "Traditional Army vs Reform Army"
1275 msgstr "Traditional Army vs Reform Army"
1277 #: simulation/data/technologies/pair_unlock_civil_engineering_han.jsongenericName
1278 msgid "Civil Engineering"
1279 msgstr "Civil Engineering"
1281 #: simulation/data/technologies/pair_unlock_civil_service_han.jsongenericName
1282 msgid "Civil Service"
1283 msgstr "Civil Service"
1285 #: simulation/data/technologies/pair_unlock_cult_ptol.jsongenericName
1286 msgid "Cult"
1287 msgstr "Cult"
1289 #: simulation/data/technologies/parade_of_daphne.jsondescription
1290 msgid ""
1291 "The festival at Daphne was a major event of the Seleucid Empire: tens of "
1292 "thousands of well-equipped troops participated in the opening procession."
1293 msgstr "The festival at Daphne was a major event of the Seleucid Empire: tens of thousands of well-equipped troops participated in the opening procession."
1295 #: simulation/data/technologies/parade_of_daphne.jsongenericName
1296 msgid "Parade of Daphne"
1297 msgstr "Parade of Daphne"
1299 #: simulation/data/technologies/parade_of_daphne.jsontooltip
1300 msgid "Champions −20% training time."
1301 msgstr "Champions −20% training time."
1303 #: simulation/data/technologies/pharaonic_cult.jsondescription
1304 msgid ""
1305 "The Pharaohs were worshipped as living gods. Their word was sacrosanct and "
1306 "beyond reproach, at least among the common people. The Ptolemaic dynasts "
1307 "certainly took advantage of this ancient custom to the fullest, to varying "
1308 "degrees of success."
1309 msgstr "The Pharaohs were worshipped as living gods. Their word was sacrosanct and beyond reproach, at least among the common people. The Ptolemaic dynasts certainly took advantage of this ancient custom to the fullest, to varying degrees of success."
1311 #: simulation/data/technologies/pharaonic_cult.jsongenericName
1312 msgid "Pharaonic Cult"
1313 msgstr "Pharaonic Cult"
1315 #: simulation/data/technologies/pharaonic_cult.jsontooltip
1316 msgid "Heroes +2 health/second self-regen rate."
1317 msgstr "Heroes +2 health/second self-regen rate."
1319 #: simulation/data/technologies/phase_city.jsondescription
1320 msgid ""
1321 "Dummy technology for use in templates requirements, replaced by "
1322 "phase_city_generic or phase_city_{civ}."
1323 msgstr "Dummy technology for use in templates requirements, replaced by phase_city_generic or phase_city_{civ}."
1325 #: simulation/data/technologies/phase_city.jsongenericName
1326 #: simulation/data/technologies/phase_city_athen.jsongenericName
1327 #: simulation/data/technologies/phase_city_generic.jsongenericName
1328 #: simulation/data/technologies/phase_city_pers.jsongenericName
1329 msgid "City Phase"
1330 msgstr "City Phase"
1332 #: simulation/data/technologies/phase_city_athen.jsondescription
1333 msgid ""
1334 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1335 " of modern technology. This is the Athenian city phase, where metal "
1336 "gathering rates are boosted because of the 'Silver Owls' bonus."
1337 msgstr "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Athenian city phase, where metal gathering rates are boosted because of the ‘Silver Owls’ bonus."
1339 #: simulation/data/technologies/phase_city_athen.jsonrequirementsTooltip
1340 #: simulation/data/technologies/phase_city_generic.jsonrequirementsTooltip
1341 #: simulation/data/technologies/phase_city_pers.jsonrequirementsTooltip
1342 msgid "Requires three Town Structures."
1343 msgstr "Requires three Town Structures."
1345 #: simulation/data/technologies/phase_city_athen.jsonspecificName.athen
1346 #: simulation/data/technologies/phase_city_generic.jsonspecificName.mace
1347 #: simulation/data/technologies/phase_city_generic.jsonspecificName.ptol
1348 #: simulation/data/technologies/phase_city_generic.jsonspecificName.sele
1349 #: simulation/data/technologies/phase_city_generic.jsonspecificName.spart
1350 msgid "Megalopolis"
1351 msgstr "Megalopolis"
1353 #: simulation/data/technologies/phase_city_athen.jsontooltip
1354 msgid ""
1355 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1356 "Centers +25% territory influence radius. Structures +1 capture points "
1357 "regeneration rate for garrisoned units. Workers +10% metal gather rate."
1358 msgstr "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +1 capture points regeneration rate for garrisoned units. Workers +10% metal gather rate."
1360 #: simulation/data/technologies/phase_city_generic.jsondescription
1361 msgid ""
1362 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1363 " of modern technology."
1364 msgstr "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology."
1366 #: simulation/data/technologies/phase_city_generic.jsonspecificName.han
1367 msgid "Jùn"
1368 msgstr "Jùn"
1370 #: simulation/data/technologies/phase_city_generic.jsontooltip
1371 msgid ""
1372 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1373 "Centers +25% territory influence radius. Structures +1 capture points "
1374 "regeneration rate for garrisoned units."
1375 msgstr "Advance to City Phase, which unlocks more entities and technologies. Civic Centres +25% territory influence radius. Structures +1 capture points regeneration rate for garrisoned units."
1377 #: simulation/data/technologies/phase_city_pers.jsondescription
1378 msgid ""
1379 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1380 " of modern technology. This is the Persian city phase, where stable training"
1381 " rates are decreased because of the 'Times of War' bonus."
1382 msgstr "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Persian city phase, where stable training rates are decreased because of the 'Times of War' bonus."
1384 #: simulation/data/technologies/phase_city_pers.jsontooltip
1385 msgid ""
1386 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1387 "Centers +25% territory influence radius. Structures +1 capture points "
1388 "regeneration rate for garrisoned units. Stable −10% batch training time."
1389 msgstr "Advance to City Phase, which unlocks more entities and technologies. Civic Centres +25% territory influence radius. Structures +1 capture points regeneration rate for garrisoned units. Stable −10% batch training time."
1391 #: simulation/data/technologies/phase_town.jsondescription
1392 msgid ""
1393 "Dummy technology for use in templates requirements, replaced by "
1394 "phase_town_generic or phase_town_{civ}."
1395 msgstr "Dummy technology for use in templates requirements, replaced by phase_town_generic or phase_town_{civ}."
1397 #: simulation/data/technologies/phase_town.jsongenericName
1398 #: simulation/data/technologies/phase_town_athen.jsongenericName
1399 #: simulation/data/technologies/phase_town_generic.jsongenericName
1400 #: simulation/data/technologies/phase_town_pers.jsongenericName
1401 msgid "Town Phase"
1402 msgstr "Town Phase"
1404 #: simulation/data/technologies/phase_town_athen.jsondescription
1405 msgid ""
1406 "Advances from a small village to a bustling town, ready to expand rapidly. "
1407 "This is the Athenian town phase, where metal gathering rates are boosted "
1408 "because of the 'Silver Owls' bonus."
1409 msgstr "Advances from a small village to a bustling town, ready to expand rapidly. This is the Athenian town phase, where metal gathering rates are boosted because of the ‘Silver Owls’ bonus."
1411 #: simulation/data/technologies/phase_town_athen.jsonrequirementsTooltip
1412 #: simulation/data/technologies/phase_town_generic.jsonrequirementsTooltip
1413 #: simulation/data/technologies/phase_town_pers.jsonrequirementsTooltip
1414 msgid "Requires five Village Structures."
1415 msgstr "Requires five Village Structures."
1417 #: simulation/data/technologies/phase_town_athen.jsonspecificName.athen
1418 #: simulation/data/technologies/phase_town_generic.jsonspecificName.mace
1419 #: simulation/data/technologies/phase_town_generic.jsonspecificName.ptol
1420 #: simulation/data/technologies/phase_town_generic.jsonspecificName.sele
1421 #: simulation/data/technologies/phase_town_generic.jsonspecificName.spart
1422 msgid "Kōmopolis"
1423 msgstr "Kōmopolis"
1425 #: simulation/data/technologies/phase_town_athen.jsontooltip
1426 msgid ""
1427 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1428 "Centers +25% territory influence radius. Structures +0.5 capture points "
1429 "regeneration rate for garrisoned units. Workers +10% metal gather rate."
1430 msgstr "Advance to Town Phase, which unlocks more entities and technologies. Civic Centres +25% territory influence radius. Structures +0.5 capture points regeneration rate for garrisoned units. Workers +10% metal gather rate."
1432 #: simulation/data/technologies/phase_town_generic.jsondescription
1433 msgid ""
1434 "Advances from a small village to a bustling town, ready to expand rapidly."
1435 msgstr "Advances from a small village to a bustling town, ready to expand rapidly."
1437 #: simulation/data/technologies/phase_town_generic.jsonspecificName.han
1438 msgid "Xìan"
1439 msgstr "Xìan"
1441 #: simulation/data/technologies/phase_town_generic.jsontooltip
1442 msgid ""
1443 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1444 "Centers +25% territory influence radius. Structures +0.5 capture points "
1445 "regeneration rate for garrisoned units."
1446 msgstr "Advance to Town Phase, which unlocks more entities and technologies. Civic Centres +25% territory influence radius. Structures +0.5 capture points regeneration rate for garrisoned units."
1448 #: simulation/data/technologies/phase_town_pers.jsondescription
1449 msgid ""
1450 "Advances from a small village to a bustling town, ready to expand rapidly. "
1451 "This is the Persian town phase, where stable training rates are decreased "
1452 "because of the 'Times of War' bonus."
1453 msgstr "Advances from a small village to a bustling town, ready to expand rapidly. This is the Persian town phase, where stable training rates are decreased because of the 'Times of War' bonus."
1455 #: simulation/data/technologies/phase_town_pers.jsontooltip
1456 msgid ""
1457 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1458 "Centers +25% territory influence radius. Structures +0.5 capture points "
1459 "regeneration rate for garrisoned units. Stable −10% batch training time."
1460 msgstr "Advance to Town Phase, which unlocks more entities and technologies. Civic Centres +25% territory influence radius. Structures +0.5 capture points regeneration rate for garrisoned units. Stable −10% batch training time."
1462 #: simulation/data/technologies/phase_village.jsongenericName
1463 msgid "Village Phase"
1464 msgstr "Village Phase"
1466 #: simulation/data/technologies/pheidian_workshop.jsondescription
1467 msgid ""
1468 "Pheidias was a Greek sculptor, painter and architect, who lived in the 5th "
1469 "century BC, and is commonly regarded as one of the greatest of all sculptors"
1470 " of Classical Greece: Phidias' Statue of Zeus at Olympia was one of the "
1471 "Seven Wonders of the Ancient World. Phidias designed the statues of the "
1472 "goddess Athena on the Athenian Acropolis, namely the Athena Parthenos inside"
1473 " the Parthenon and the Athena Promachos, a colossal bronze statue of Athena "
1474 "which stood between it and the Propylaea, a monumental gateway that served "
1475 "as the entrance to the Acropolis in Athens."
1476 msgstr "Pheidias was a Greek sculptor, painter and architect, who lived in the 5th century BC, and is commonly regarded as one of the greatest of all sculptors of Classical Greece: Phidias' Statue of Zeus at Olympia was one of the Seven Wonders of the Ancient World. Phidias designed the statues of the goddess Athena on the Athenian Acropolis, namely the Athena Parthenos inside the Parthenon and the Athena Promachos, a colossal bronze statue of Athena which stood between it and the Propylaea, a monumental gateway that served as the entrance to the Acropolis in Athens."
1478 #: simulation/data/technologies/pheidian_workshop.jsongenericName
1479 msgid "Pheidian Workshop"
1480 msgstr "Pheidian Workshop"
1482 #: simulation/data/technologies/pheidian_workshop.jsontooltip
1483 msgid "Temples and Wonder −50% stone cost and build time."
1484 msgstr "Temples and Wonder −50% stone cost and build time."
1486 #: simulation/data/technologies/poison_arrows.jsongenericName
1487 msgid "Poison Arrows"
1488 msgstr "Poison Arrows"
1490 #: simulation/data/technologies/poison_arrows.jsontooltip
1491 msgid "Ranged Soldiers +20% attack damage."
1492 msgstr "Ranged Soldiers +20% attack damage."
1494 #: simulation/data/technologies/poison_blades.jsongenericName
1495 msgid "Poison Blades"
1496 msgstr "Poison Blades"
1498 #: simulation/data/technologies/poison_blades.jsontooltip
1499 msgid "Melee Soldiers +20% attack damage."
1500 msgstr "Melee Soldiers +20% attack damage."
1502 #: simulation/data/technologies/pop_house_01.jsondescription
1503 msgid ""
1504 "Home gardens ranged from simple fenced-in areas to large manicured and "
1505 "colonnaded enclosures."
1506 msgstr "Home gardens ranged from simple fenced-in areas to large manicured and colonnaded enclosures."
1508 #: simulation/data/technologies/pop_house_01.jsongenericName
1509 msgid "Home Garden"
1510 msgstr "Home Garden"
1512 #: simulation/data/technologies/pop_house_01.jsonspecificName.athen
1513 #: simulation/data/technologies/pop_house_01.jsonspecificName.mace
1514 #: simulation/data/technologies/pop_house_01.jsonspecificName.ptol
1515 #: simulation/data/technologies/pop_house_01.jsonspecificName.sele
1516 #: simulation/data/technologies/pop_house_01.jsonspecificName.spart
1517 msgid "Peristylon"
1518 msgstr "Peristylon"
1520 #: simulation/data/technologies/pop_house_01.jsonspecificName.pers
1521 msgid "Paradaidām"
1522 msgstr "Paradaidām"
1524 #: simulation/data/technologies/pop_house_01.jsonspecificName.rome
1525 msgid "Peristylium"
1526 msgstr "Peristylium"
1528 #: simulation/data/technologies/pop_house_01.jsontooltip
1529 #: simulation/data/technologies/pop_house_02.jsontooltip
1530 msgid "Houses +20% population bonus."
1531 msgstr "Houses +20% population bonus."
1533 #: simulation/data/technologies/pop_house_02.jsondescription
1534 msgid ""
1535 "Homes tended to expand as the wealth and population of a settlement grew."
1536 msgstr "Homes tended to expand as the wealth and population of a settlement grew."
1538 #: simulation/data/technologies/pop_house_02.jsongenericName
1539 msgid "Manors"
1540 msgstr "Manors"
1542 #: simulation/data/technologies/pop_house_02.jsonspecificName.rome
1543 msgid "Insulae"
1544 msgstr "Insulae"
1546 #: simulation/data/technologies/reformed_army_sele.jsondescription
1547 msgid "The Roman-style core of the Seleucid army."
1548 msgstr "The Roman-style core of the Seleucid army."
1550 #: simulation/data/technologies/reformed_army_sele.jsongenericName
1551 msgid "Reform Army"
1552 msgstr "Reform Army"
1554 #: simulation/data/technologies/reformed_army_sele.jsontooltip
1555 msgid "Unlock the Champion Infantry Swordsman."
1556 msgstr "Unlock the Champion Infantry Swordsman."
1558 #: simulation/data/technologies/roman_reforms.jsondescription
1559 msgid ""
1560 "Regularize the army into a professional, organized force. The Marian reforms"
1561 " were a series of military reforms in the last century BC attributed to "
1562 "Gaius Marius involving the abolition of citzen cavalry, equipment changes, "
1563 "and standardization of the heavy infantry unit: the Legionary."
1564 msgstr "Regularise the army into a professional, organised force. The Marian reforms were a series of military reforms in the last century BC attributed to Gaius Marius involving the abolition of citizen cavalry, equipment changes, and standardization of the heavy infantry unit: the Legionary."
1566 #: simulation/data/technologies/roman_reforms.jsongenericName
1567 msgid "Marian Reforms"
1568 msgstr "Marian Reforms"
1570 #: simulation/data/technologies/roman_reforms.jsontooltip
1571 msgid ""
1572 "Convert Infantry to Marian Legionaries, Cavalry to Auxiliary Cavalry, unlock"
1573 " Onagers and Centurions, but lose access to Spear Cavalry and Italic Heavy "
1574 "Infantry."
1575 msgstr "Convert Infantry to Marian Legionaries, Cavalry to Auxiliary Cavalry, unlock Onagers and Centurions, but lose access to Spear Cavalry and Italic Heavy Infantry."
1577 #: simulation/data/technologies/roman_roads.jsondescription
1578 msgid "All roads lead to Rome."
1579 msgstr "All roads lead to Rome."
1581 #: simulation/data/technologies/roman_roads.jsongenericName
1582 msgid "Roman Roads"
1583 msgstr "Roman Roads"
1585 #: simulation/data/technologies/roman_roads.jsonspecificName.rome
1586 msgid "Viae Romanum"
1587 msgstr "Viae Romanum"
1589 #: simulation/data/technologies/roman_roads.jsontooltip
1590 msgid "All Land Units +5% movement speed."
1591 msgstr "All Land Units +5% movement speed."
1593 #: simulation/data/technologies/serapis_cult.jsondescription
1594 msgid ""
1595 "The cult of Serapis was introduced during the 3rd century BC on the orders "
1596 "of Ptolemy I of Egypt as a means to unify the Greeks and Egyptians in his "
1597 "realm. The god was depicted as Greek in appearance, but with Egyptian "
1598 "trappings, and combined iconography from a great many cults, signifying both"
1599 " abundance and resurrection. A serapeion was any temple or religious "
1600 "precinct devoted to Serapis. The cult of Serapis was spread as a matter of "
1601 "deliberate policy by the Ptolemaic kings, who also built an immense serapeum"
1602 " in Alexandria."
1603 msgstr "The cult of Serapis was introduced during the 3rd century BC on the orders of Ptolemy I of Egypt as a means to unify the Greeks and Egyptians in his realm. The god was depicted as Greek in appearance, but with Egyptian trappings, and combined iconography from a great many cults, signifying both abundance and resurrection. A serapeion was any temple or religious precinct devoted to Serapis. The cult of Serapis was spread as a matter of deliberate policy by the Ptolemaic kings, who also built an immense serapeum in Alexandria."
1605 #: simulation/data/technologies/serapis_cult.jsongenericName
1606 msgid "Serapis Cult"
1607 msgstr "Serapis Cult"
1609 #: simulation/data/technologies/serapis_cult.jsontooltip
1610 msgid "+2.0 metal trickle per second."
1611 msgstr "+2.0 metal trickle per second."
1613 #: simulation/data/technologies/ship_capture_resistance.jsondescription
1614 msgid "Marines were a vital part of ship defense and offense."
1615 msgstr "Marines were a vital part of ship defense and offense."
1617 #: simulation/data/technologies/ship_capture_resistance.jsongenericName
1618 msgid "Marines"
1619 msgstr "Marines"
1621 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.athen
1622 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.cart
1623 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.mace
1624 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.pers
1625 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.ptol
1626 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.sele
1627 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.spart
1628 msgid "Epibatai"
1629 msgstr "Epibatai"
1631 #: simulation/data/technologies/ship_capture_resistance.jsontooltip
1632 msgid "All Warships +40% capture resistance."
1633 msgstr "All Warships +40% capture resistance."
1635 #: simulation/data/technologies/ship_cost_time.jsongenericName
1636 msgid "Naval Architects"
1637 msgstr "Naval Architects"
1639 #: simulation/data/technologies/ship_cost_time.jsontooltip
1640 msgid "Ships −20% construction time."
1641 msgstr "Ships −20% construction time."
1643 #: simulation/data/technologies/ship_health.jsondescription
1644 msgid "Wooden reinforcement beams for ship hulls."
1645 msgstr "Wooden reinforcement beams for ship hulls."
1647 #: simulation/data/technologies/ship_health.jsongenericName
1648 msgid "Reinforced Hull"
1649 msgstr "Reinforced Hull"
1651 #: simulation/data/technologies/ship_health.jsontooltip
1652 msgid "Ships +25% health, but −10% speed."
1653 msgstr "Ships +25% health, but −10% speed."
1655 #: simulation/data/technologies/ship_movement_speed.jsondescription
1656 msgid ""
1657 "Train your oarsmen and sailors to move more efficiently and speed up your "
1658 "ships."
1659 msgstr "Train your oarsmen and sailors to move more efficiently and speed up your ships."
1661 #: simulation/data/technologies/ship_movement_speed.jsongenericName
1662 msgid "Experienced Crews"
1663 msgstr "Experienced Crews"
1665 #: simulation/data/technologies/ship_movement_speed.jsontooltip
1666 msgid "Ships +10% movement speed."
1667 msgstr "Ships +10% movement speed."
1669 #: simulation/data/technologies/ship_vision.jsondescription
1670 msgid ""
1671 "Lookouts aboard ship were important for sighting land, spotting navigational"
1672 " hazards, and directing fire in battle."
1673 msgstr "Lookouts aboard ship were important for sighting land, spotting navigational hazards, and directing fire in battle."
1675 #: simulation/data/technologies/ship_vision.jsongenericName
1676 msgid "Lookouts"
1677 msgstr "Lookouts"
1679 #: simulation/data/technologies/ship_vision.jsonspecificName.athen
1680 #: simulation/data/technologies/ship_vision.jsonspecificName.mace
1681 #: simulation/data/technologies/ship_vision.jsonspecificName.ptol
1682 #: simulation/data/technologies/ship_vision.jsonspecificName.sele
1683 #: simulation/data/technologies/ship_vision.jsonspecificName.spart
1684 msgid "Prōratēs"
1685 msgstr "Prōratēs"
1687 #: simulation/data/technologies/ship_vision.jsontooltip
1688 msgid ""
1689 "Ships and Boats +10% vision range; Scout Ships an additional +25% vision "
1690 "range. Unlocks “Exploration” for the Carthaginians and Han Chinese."
1691 msgstr "Ships and Boats +10% vision range; Scout Ships an additional +25% vision range. Unlocks “Exploration” for the Carthaginians and Han Chinese."
1693 #: simulation/data/technologies/siege_attack.jsondescription
1694 msgid "Advanced technologies improve siege efficiency."
1695 msgstr "Advanced technologies improve siege efficiency."
1697 #: simulation/data/technologies/siege_attack.jsongenericName
1698 msgid "Advanced Siege"
1699 msgstr "Advanced Siege"
1701 #: simulation/data/technologies/siege_attack.jsontooltip
1702 msgid "Siege Engines +25% attack crush damage."
1703 msgstr "Siege Engines +25% attack crush damage."
1705 #: simulation/data/technologies/siege_bolt_accuracy.jsondescription
1706 msgid "Improvement to projectile accuracy."
1707 msgstr "Improvement to projectile accuracy."
1709 #: simulation/data/technologies/siege_bolt_accuracy.jsongenericName
1710 msgid "Bolt Accuracy"
1711 msgstr "Bolt Accuracy"
1713 #: simulation/data/technologies/siege_bolt_accuracy.jsontooltip
1714 msgid "Bolt Shooters −20% ranged attack spread."
1715 msgstr "Bolt Shooters −20% ranged attack spread."
1717 #: simulation/data/technologies/siege_cost_time.jsondescription
1718 msgid "The science or craft of laying or carrying out sieges."
1719 msgstr "The science or craft of laying or carrying out sieges."
1721 #: simulation/data/technologies/siege_cost_time.jsongenericName
1722 msgid "Siegecraft"
1723 msgstr "Siegecraft"
1725 #: simulation/data/technologies/siege_cost_time.jsontooltip
1726 msgid "Siege Engines −20% construction time."
1727 msgstr "Siege Engines −20% construction time."
1729 #: simulation/data/technologies/siege_health.jsondescription
1730 msgid ""
1731 "Cover the exterior with iron plates to protect against fire and projectiles."
1732 msgstr "Cover the exterior with iron plates to protect against fire and projectiles."
1734 #: simulation/data/technologies/siege_health.jsongenericName
1735 msgid "Armor Plating"
1736 msgstr "Armour Plating"
1738 #: simulation/data/technologies/siege_health.jsontooltip
1739 msgid "Battering Rams and Siege Towers +25% health."
1740 msgstr "Battering Rams and Siege Towers +25% health."
1742 #: simulation/data/technologies/siege_pack_unpack.jsondescription
1743 msgid "Military engineers are responsible for improvements in siege engines."
1744 msgstr "Military engineers are responsible for improvements in siege engines."
1746 #: simulation/data/technologies/siege_pack_unpack.jsongenericName
1747 msgid "Military Engineers"
1748 msgstr "Military Engineers"
1750 #: simulation/data/technologies/siege_pack_unpack.jsontooltip
1751 msgid "Siege Engines –40% pack and unpack time."
1752 msgstr "Siege Engines –40% pack and unpack time."
1754 #: simulation/data/technologies/silk_road.jsongenericName
1755 msgid "Silk Road"
1756 msgstr "Silk Road"
1758 #: simulation/data/technologies/silk_road.jsontooltip
1759 msgid "Traders +20% international trade bonus."
1760 msgstr "Traders +20% international trade bonus."
1762 #: simulation/data/technologies/silvershields.jsondescription
1763 msgid ""
1764 "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of "
1765 "the Macedonian army."
1766 msgstr "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of the Macedonian army."
1768 #: simulation/data/technologies/silvershields.jsongenericName
1769 msgid "Silver Shields Regiment"
1770 msgstr "Silver Shields Regiment"
1772 #: simulation/data/technologies/silvershields.jsontooltip
1773 msgid ""
1774 "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health "
1775 "and attack damage."
1776 msgstr "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health and attack damage."
1778 #: simulation/data/technologies/soldier_attack_melee_01.jsondescription
1779 msgid ""
1780 "Often, a soldier would carry a secondary weapon in addition to his primary "
1781 "weapon of choice, to be drawn when the primary weapon has failed or been "
1782 "broken."
1783 msgstr "Often, a soldier would carry a secondary weapon in addition to his primary weapon of choice, to be drawn when the primary weapon has failed or been broken."
1785 #: simulation/data/technologies/soldier_attack_melee_01.jsongenericName
1786 msgid "Side Arms"
1787 msgstr "Side Arms"
1789 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.athen
1790 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.mace
1791 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.ptol
1792 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.sele
1793 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.spart
1794 msgid "Xiphos"
1795 msgstr "Xiphos"
1797 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.rome
1798 msgid "Pugio"
1799 msgstr "Pugio"
1801 #: simulation/data/technologies/soldier_attack_melee_01.jsontooltip
1802 #: simulation/data/technologies/soldier_attack_melee_02.jsontooltip
1803 msgid "Soldiers +15% melee attack damage."
1804 msgstr "Soldiers +15% melee attack damage."
1806 #: simulation/data/technologies/soldier_attack_melee_02.jsondescription
1807 msgid "Using iron instead of bronze gave weapons additional power."
1808 msgstr "Using iron instead of bronze gave weapons additional power."
1810 #: simulation/data/technologies/soldier_attack_melee_02.jsongenericName
1811 msgid "Iron Weapons"
1812 msgstr "Iron Weapons"
1814 #: simulation/data/technologies/soldier_attack_melee_03.jsondescription
1815 msgid ""
1816 "By adding a small amount of carbon during the iron smelting process, a "
1817 "stronger material, steel, can be forged."
1818 msgstr "By adding a small amount of carbon during the iron-smelting process, a stronger material, steel, can be forged."
1820 #: simulation/data/technologies/soldier_attack_melee_03.jsongenericName
1821 msgid "Carburization"
1822 msgstr "Carburisation"
1824 #: simulation/data/technologies/soldier_attack_melee_03.jsontooltip
1825 msgid "Soldiers +20% melee attack damage."
1826 msgstr "Soldiers +20% melee attack damage."
1828 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsondescription
1829 msgid ""
1830 "Secret steel working techniques give sword blades distinctive and beautiful "
1831 "markings. Not only that, but the steel's hardness is unparalleled."
1832 msgstr "Secret steel working techniques give sword blades distinctive and beautiful markings. Not only that, but the steel's hardness is unparalleled."
1834 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsongenericName
1835 msgid "Steel Working"
1836 msgstr "Steel Working"
1838 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.iber
1839 msgid "Toledo Steel"
1840 msgstr "Toledo Steel"
1842 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.maur
1843 msgid "Wootz Steel"
1844 msgstr "Wootz Steel"
1846 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsontooltip
1847 msgid ""
1848 "Soldiers +20% melee attack damage. Swordsmen get an additional +20% bonus."
1849 msgstr "Soldiers +20% melee attack damage. Swordsmen get an additional +20% bonus."
1851 #: simulation/data/technologies/soldier_attack_ranged_01.jsondescription
1852 msgid ""
1853 "Improving the fletching of arrows increases their stability and speed, and "
1854 "thus their penetration."
1855 msgstr "Improving the fletching of arrows increases their stability and speed, and thus their penetration."
1857 #: simulation/data/technologies/soldier_attack_ranged_01.jsongenericName
1858 msgid "Improved Fletching"
1859 msgstr "Improved Fletching"
1861 #: simulation/data/technologies/soldier_attack_ranged_01.jsontooltip
1862 #: simulation/data/technologies/soldier_attack_ranged_02.jsontooltip
1863 msgid "Soldiers +15% ranged attack damage."
1864 msgstr "Soldiers +15% ranged attack damage."
1866 #: simulation/data/technologies/soldier_attack_ranged_02.jsondescription
1867 msgid "Projectile points made of iron enable missiles to penetrate deeper."
1868 msgstr "Projectile points made of iron enable missiles to penetrate deeper."
1870 #: simulation/data/technologies/soldier_attack_ranged_02.jsongenericName
1871 msgid "Iron Arrowheads"
1872 msgstr "Iron Arrowheads"
1874 #: simulation/data/technologies/soldier_attack_ranged_03.jsondescription
1875 msgid "Arrowheads with three lobes instead of two inflict larger wounds."
1876 msgstr "Arrowheads with three lobes instead of two inflict larger wounds."
1878 #: simulation/data/technologies/soldier_attack_ranged_03.jsongenericName
1879 msgid "Trilobate Arrowheads"
1880 msgstr "Trilobate Arrowheads"
1882 #: simulation/data/technologies/soldier_attack_ranged_03.jsontooltip
1883 msgid "Soldiers +20% ranged attack damage."
1884 msgstr "Soldiers +20% ranged attack damage."
1886 #: simulation/data/technologies/soldier_ranged_experience.jsontooltip
1887 msgid "Ranged Soldiers +25% promotion experience."
1888 msgstr "Ranged Soldiers +25% promotion experience."
1890 #: simulation/data/technologies/soldier_resistance_hack_01.jsondescription
1891 msgid "Body armor made from quilted wool, linen, cotton, or leather."
1892 msgstr "Body armour made from quilted wool, linen, cotton, or leather."
1894 #: simulation/data/technologies/soldier_resistance_hack_01.jsongenericName
1895 msgid "Quilted Body Armor"
1896 msgstr "Quilted Body Armour"
1898 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.athen
1899 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.mace
1900 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.ptol
1901 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.sele
1902 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.spart
1903 msgid "Spolas"
1904 msgstr "Spolas"
1906 #: simulation/data/technologies/soldier_resistance_hack_01.jsontooltip
1907 #: simulation/data/technologies/soldier_resistance_hack_02.jsontooltip
1908 msgid "Soldiers +1 hack resistance."
1909 msgstr "Soldiers +1 hack resistance."
1911 #: simulation/data/technologies/soldier_resistance_hack_02.jsondescription
1912 msgid "Body armor made from laminated linen."
1913 msgstr "Body armour made from laminated linen."
1915 #: simulation/data/technologies/soldier_resistance_hack_02.jsongenericName
1916 msgid "Laminated Linen Body Armor"
1917 msgstr "Laminated Linen Body Armour"
1919 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.athen
1920 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.mace
1921 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.ptol
1922 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.sele
1923 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.spart
1924 msgid "Linothōrax"
1925 msgstr "Linothōrax"
1927 #: simulation/data/technologies/soldier_resistance_hack_03.jsondescription
1928 msgid "Body armor made of small metal rings linked together."
1929 msgstr "Body armour made of small metal rings linked together."
1931 #: simulation/data/technologies/soldier_resistance_hack_03.jsongenericName
1932 msgid "Mail Body Armor"
1933 msgstr "Chain Mail"
1935 #: simulation/data/technologies/soldier_resistance_hack_03.jsontooltip
1936 msgid "Soldiers +2 hack resistance."
1937 msgstr "Soldiers +2 hack resistance."
1939 #: simulation/data/technologies/soldier_resistance_pierce_01.jsondescription
1940 msgid ""
1941 "Wooden shields are heavier but much better able to resist projectiles and "
1942 "blows than wicker-frame shields."
1943 msgstr "Wooden shields are heavier but much better able to resist projectiles and blows than wicker-frame shields."
1945 #: simulation/data/technologies/soldier_resistance_pierce_01.jsongenericName
1946 msgid "Wooden Shield"
1947 msgstr "Wooden Shield"
1949 #: simulation/data/technologies/soldier_resistance_pierce_01.jsontooltip
1950 #: simulation/data/technologies/soldier_resistance_pierce_02.jsontooltip
1951 msgid "Soldiers +1 pierce resistance."
1952 msgstr "Soldiers +1 pierce resistance."
1954 #: simulation/data/technologies/soldier_resistance_pierce_02.jsondescription
1955 msgid "Strengthen shields with a metal rim or spine."
1956 msgstr "Strengthen shields with a metal rim or spine."
1958 #: simulation/data/technologies/soldier_resistance_pierce_02.jsongenericName
1959 msgid "Metal Rim"
1960 msgstr "Metal Rim"
1962 #: simulation/data/technologies/soldier_resistance_pierce_03.jsondescription
1963 msgid "Strengthen shields further with stronger metal alloys."
1964 msgstr "Strengthen shields further with stronger metal alloys."
1966 #: simulation/data/technologies/soldier_resistance_pierce_03.jsongenericName
1967 msgid "Improved Shield Alloys"
1968 msgstr "Improved Shield Alloys"
1970 #: simulation/data/technologies/soldier_resistance_pierce_03.jsontooltip
1971 msgid "Soldiers +2 pierce resistance."
1972 msgstr "Soldiers +2 pierce resistance."
1974 #: simulation/data/technologies/spy_counter.jsondescription
1975 msgid "Recruit a network of informants to watch over your people."
1976 msgstr "Recruit a network of informants to watch over your people."
1978 #: simulation/data/technologies/spy_counter.jsongenericName
1979 msgid "Counterintelligence"
1980 msgstr "Counterintelligence"
1982 #: simulation/data/technologies/spy_counter.jsontooltip
1983 msgid "Make your units 50% more expensive to bribe."
1984 msgstr "Make your units 50% more expensive to bribe."
1986 #: simulation/data/technologies/stable_batch_training.jsondescription
1987 msgid ""
1988 "Significantly increase training speed of cavalry by training them in large "
1989 "batches or squadrons."
1990 msgstr "Significantly increase training speed of cavalry by training them in large batches or squadrons."
1992 #: simulation/data/technologies/stable_batch_training.jsontooltip
1993 msgid "Stables −10% batch training time."
1994 msgstr "Stables −10% batch training time."
1996 #: simulation/data/technologies/subterranean_aqueducts.jsondescription
1997 msgid ""
1998 "Qanāt or Kārēz, a network of underground aqueducts connected to the yakhchal"
1999 " ice house."
2000 msgstr "Qanāt or Kārēz, a network of underground aqueducts connected to the yakhchal ice house."
2002 #: simulation/data/technologies/subterranean_aqueducts.jsongenericName
2003 msgid "Subterranean Aqueducts"
2004 msgstr "Subterranean Aqueducts"
2006 #: simulation/data/technologies/subterranean_aqueducts.jsonspecificName.pers
2007 msgid "Kārēz"
2008 msgstr "Kārēz"
2010 #: simulation/data/technologies/subterranean_aqueducts.jsontooltip
2011 msgid "Ice House +1 trickle food rate per second."
2012 msgstr "Ice House +1 trickle food rate per second."
2014 #: simulation/data/technologies/tower_crenellations.jsondescription
2015 msgid ""
2016 "Crenellations on the battlements allow soldiers wider range of fire in "
2017 "defending a keep."
2018 msgstr "Crenellations on the battlements allow soldiers wider range of fire in defending a keep."
2020 #: simulation/data/technologies/tower_crenellations.jsongenericName
2021 msgid "Crenellations"
2022 msgstr "Crenellations"
2024 #: simulation/data/technologies/tower_crenellations.jsontooltip
2025 msgid "Sentry and Stone Towers +40% more arrows per garrisoned Soldier."
2026 msgstr "Sentry and Stone Towers +40% more arrows per garrisoned Soldier."
2028 #: simulation/data/technologies/tower_health.jsondescription
2029 msgid "Reinforce the foundations in preparation of an attack."
2030 msgstr "Reinforce the foundations in preparation of an attack."
2032 #: simulation/data/technologies/tower_health.jsongenericName
2033 msgid "Sturdy Foundations"
2034 msgstr "Sturdy Foundations"
2036 #: simulation/data/technologies/tower_health.jsontooltip
2037 msgid "Towers +25% health."
2038 msgstr "Towers +25% health."
2040 #: simulation/data/technologies/tower_murderholes.jsondescription
2041 msgid "Murder holes allow hitting enemies at the foot of the tower."
2042 msgstr "Murder holes allow hitting enemies at the foot of the tower."
2044 #: simulation/data/technologies/tower_murderholes.jsongenericName
2045 msgid "Murder Holes"
2046 msgstr "Murder Holes"
2048 #: simulation/data/technologies/tower_murderholes.jsontooltip
2049 msgid "Sentry and Stone Towers have 0 minimum attack range."
2050 msgstr "Sentry and Stone Towers have 0 minimum attack range."
2052 #: simulation/data/technologies/tower_range.jsondescription
2053 msgid "Arrow shooters increase the maximum range of the fire arrows."
2054 msgstr "Arrow shooters increase the maximum range of the fire arrows."
2056 #: simulation/data/technologies/tower_range.jsongenericName
2057 msgid "Arrow Shooters"
2058 msgstr "Arrow Shooters"
2060 #: simulation/data/technologies/tower_range.jsontooltip
2061 msgid "Sentry and Stone Towers +8 attack range."
2062 msgstr "Sentry and Stone Towers +8 attack range."
2064 #: simulation/data/technologies/tower_watch.jsondescription
2065 msgid "A night's watch increases vigilance."
2066 msgstr "A night's watch increases vigilance."
2068 #: simulation/data/technologies/tower_watch.jsongenericName
2069 msgid "Sentries"
2070 msgstr "Sentries"
2072 #: simulation/data/technologies/tower_watch.jsonspecificName.athen
2073 #: simulation/data/technologies/tower_watch.jsonspecificName.mace
2074 #: simulation/data/technologies/tower_watch.jsonspecificName.ptol
2075 #: simulation/data/technologies/tower_watch.jsonspecificName.sele
2076 #: simulation/data/technologies/tower_watch.jsonspecificName.spart
2077 msgid "Nyktophylakes"
2078 msgstr "Nyktophylakes"
2080 #: simulation/data/technologies/tower_watch.jsonspecificName.han
2081 msgid "Shàobīng"
2082 msgstr "Shàobīng"
2084 #: simulation/data/technologies/tower_watch.jsonspecificName.rome
2085 msgid "Vigiles"
2086 msgstr "Vigiles"
2088 #: simulation/data/technologies/tower_watch.jsontooltip
2089 msgid "Sentry and Stone Towers +1 default arrow count."
2090 msgstr "Sentry and Stone Towers +1 default arrow count."
2092 #: simulation/data/technologies/trade_commercial_treaty.jsondescription
2093 msgid "Improve the international trading profit."
2094 msgstr "Improve the international trading profit."
2096 #: simulation/data/technologies/trade_commercial_treaty.jsongenericName
2097 msgid "Commercial Treaty"
2098 msgstr "Commercial Treaty"
2100 #: simulation/data/technologies/trade_commercial_treaty.jsontooltip
2101 msgid "Traders +10% trade profit between allies."
2102 msgstr "Traders +10% trade profit between allies."
2104 #: simulation/data/technologies/trade_gain_01.jsondescription
2105 #: simulation/data/technologies/trade_gain_02.jsondescription
2106 msgid "The progress in handicraft improves the trading profit."
2107 msgstr "The progress in handicraft improves the trading profit."
2109 #: simulation/data/technologies/trade_gain_01.jsongenericName
2110 msgid "Handicraft"
2111 msgstr "Handicraft"
2113 #: simulation/data/technologies/trade_gain_01.jsontooltip
2114 #: simulation/data/technologies/trade_gain_02.jsontooltip
2115 msgid "Traders +15% trade gain."
2116 msgstr "Traders +15% trade gain."
2118 #: simulation/data/technologies/trade_gain_02.jsongenericName
2119 msgid "Advanced Handicraft"
2120 msgstr "Advanced Handicraft"
2122 #: simulation/data/technologies/trader_health.jsondescription
2123 msgid "Traders traveling together in caravans are less vulnerable."
2124 msgstr "Traders traveling together in caravans are less vulnerable."
2126 #: simulation/data/technologies/trader_health.jsongenericName
2127 msgid "Trade Caravan"
2128 msgstr "Trade Caravan"
2130 #: simulation/data/technologies/trader_health.jsontooltip
2131 msgid "Land Traders +50% health."
2132 msgstr "Land Traders +50% health."
2134 #: simulation/data/technologies/traditional_army_sele.jsondescription
2135 msgid "The Macedonian-style core of the Seleucid army."
2136 msgstr "The Macedonian-style core of the Seleucid army."
2138 #: simulation/data/technologies/traditional_army_sele.jsongenericName
2139 msgid "Traditional Army"
2140 msgstr "Traditional Army"
2142 #: simulation/data/technologies/traditional_army_sele.jsontooltip
2143 msgid "Unlock the Champion Infantry Pikeman."
2144 msgstr "Unlock the Champion Infantry Pikeman."
2146 #: simulation/data/technologies/tyrtean_paeans.jsondescription
2147 msgid ""
2148 "Paeans were battle hymns that were sung by the Hoplites when they charged "
2149 "the enemy lines. One of the first known Paeans was composed by Tirteus, a "
2150 "warrior poet of Sparta, during the First Messenian War."
2151 msgstr "Paeans were battle hymns that were sung by the Hoplites when they charged the enemy lines. One of the first known Paeans was composed by Tirteus, a warrior poet of Sparta, during the First Messenian War."
2153 #: simulation/data/technologies/tyrtean_paeans.jsongenericName
2154 msgid "Tyrtean Paeans"
2155 msgstr "Tyrtean Paeans"
2157 #: simulation/data/technologies/tyrtean_paeans.jsontooltip
2158 msgid "Champion Hoplites +10% movement speed."
2159 msgstr "Champion Hoplites +10% movement speed."
2161 #: simulation/data/technologies/unit_advanced.jsontooltip
2162 msgid ""
2163 "Advanced and Elite units +20% training time, +25% health, +0.7 capture "
2164 "attack strength, +20% loot, and −30% gather speed; Healers +5 healing "
2165 "strength and +3 healing range; Melee units +1 resistance and +20% attack "
2166 "damage; Ranged units −20% spread."
2167 msgstr "Advanced and Elite units +20% training time, +25% health, +0.7 capture attack strength, +20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing range; Melee units +1 resistance and +20% attack damage; Ranged units −20% spread."
2169 #: simulation/data/technologies/unit_elite.jsontooltip
2170 msgid ""
2171 "Elite units +20% training time, +25% health, +0.8 capture attack strength, "
2172 "+20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing"
2173 " range; Melee units +1 resistance and +20% attack damage; Ranged units −20% "
2174 "spread."
2175 msgstr "Elite units +20% training time, +25% health, +0.8 capture attack strength, +20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing range; Melee units +1 resistance and +20% attack damage; Ranged units −20% spread."
2177 #: simulation/data/technologies/unlock_champion_cavalry.jsondescription
2178 #: simulation/data/technologies/unlock_champion_chariots.jsondescription
2179 #: simulation/data/technologies/unlock_champion_infantry.jsondescription
2180 msgid ""
2181 "Guard units (Champions) are professionals who wield the best weapons and "
2182 "have the best training."
2183 msgstr "Guard units (Champions) are professionals who wield the best weapons and have the best training."
2185 #: simulation/data/technologies/unlock_champion_cavalry.jsongenericName
2186 msgid "Unlock Champion Cavalry"
2187 msgstr "Unlock Champion Cavalry"
2189 #: simulation/data/technologies/unlock_champion_cavalry.jsontooltip
2190 msgid "Unlock Champion Cavalry at the Stable."
2191 msgstr "Unlock Champion Cavalry at the Stable."
2193 #: simulation/data/technologies/unlock_champion_chariots.jsongenericName
2194 msgid "Unlock Champion Chariots"
2195 msgstr "Unlock Champion Chariots"
2197 #: simulation/data/technologies/unlock_champion_chariots.jsontooltip
2198 msgid "Unlock Champion Chariots at the Stable."
2199 msgstr "Unlock Champion Chariots at the Stable."
2201 #: simulation/data/technologies/unlock_champion_infantry.jsongenericName
2202 msgid "Unlock Champion Infantry"
2203 msgstr "Unlock Champion Infantry"
2205 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.mace
2206 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.ptol
2207 msgid "Agēma"
2208 msgstr "Agēma"
2210 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.rome
2211 msgid "Regio Cohors"
2212 msgstr "Regio Cohors"
2214 #: simulation/data/technologies/unlock_champion_infantry.jsontooltip
2215 msgid "Unlock Champions Infantry at the Barracks."
2216 msgstr "Unlock Champion Infantry at the Barracks."
2218 #: simulation/data/technologies/unlock_females_house.jsondescription
2219 msgid "A festival attended by women-only, to celebrate female fertility."
2220 msgstr "A festival attended by women-only, to celebrate female fertility."
2222 #: simulation/data/technologies/unlock_females_house.jsongenericName
2223 msgid "Fertility Festival"
2224 msgstr "Fertility Festival"
2226 #: simulation/data/technologies/unlock_females_house.jsonspecificName.athen
2227 #: simulation/data/technologies/unlock_females_house.jsonspecificName.mace
2228 #: simulation/data/technologies/unlock_females_house.jsonspecificName.ptol
2229 #: simulation/data/technologies/unlock_females_house.jsonspecificName.sele
2230 #: simulation/data/technologies/unlock_females_house.jsonspecificName.spart
2231 msgid "Thesmophoria"
2232 msgstr "Thesmophoria"
2234 #: simulation/data/technologies/unlock_females_house.jsonspecificName.rome
2235 msgid "Bona Dea"
2236 msgstr "Bona Dea"
2238 #: simulation/data/technologies/unlock_females_house.jsontooltip
2239 msgid "Unlock the ability to train women from houses."
2240 msgstr "Unlock the ability to train women from houses."
2242 #: simulation/data/technologies/unlock_neodamodes.jsondescription
2243 msgid ""
2244 "In ancient Sparta, the Helots who were freed by the state in reward for "
2245 "military service were known as Neodamodes."
2246 msgstr "In ancient Sparta, the Helots who were freed by the state in reward for military service were known as Neodamodes."
2248 #: simulation/data/technologies/unlock_neodamodes.jsongenericName
2249 msgid "Unlock Neodamodes"
2250 msgstr "Unlock Neodamodes"
2252 #: simulation/data/technologies/unlock_neodamodes.jsontooltip
2253 msgid "Unlock the ability to train Spearman Neodamodes at the Barracks."
2254 msgstr "Unlock the ability to train Spearman Neodamodes at the Barracks."
2256 #: simulation/data/technologies/unlock_shared_dropsites.jsondescription
2257 msgid ""
2258 "The extension of trade leads to the permanent establishment of storekeepers "
2259 "and their families in foreign countries, allowing them to exploit the wealth"
2260 " of these countries."
2261 msgstr "The extension of trade leads to the permanent establishment of storekeepers and their families in foreign countries, allowing them to exploit the wealth of these countries."
2263 #: simulation/data/technologies/unlock_shared_dropsites.jsongenericName
2264 msgid "Diaspora"
2265 msgstr "Diaspora"
2267 #: simulation/data/technologies/unlock_shared_dropsites.jsonrequirementsTooltip
2268 msgid "Requires three Traders"
2269 msgstr "Requires three Traders"
2271 #: simulation/data/technologies/unlock_shared_dropsites.jsontooltip
2272 msgid "Allows using allied dropsites."
2273 msgstr "Allows using allied dropsites."
2275 #: simulation/data/technologies/unlock_shared_los.jsondescription
2276 msgid ""
2277 "By means of trading and travelling people explored beyond the boundaries of "
2278 "their lands and drew maps of it in order to share and memorize their "
2279 "discoveries."
2280 msgstr "By means of trading and travelling people explored beyond the boundaries of their lands and drew maps of it in order to share and memorise their discoveries."
2282 #: simulation/data/technologies/unlock_shared_los.jsongenericName
2283 msgid "Cartography"
2284 msgstr "Cartography"
2286 #: simulation/data/technologies/unlock_shared_los.jsontooltip
2287 msgid ""
2288 "See what your allies see, browse their summary and check their resources and"
2289 " population count in the top panel."
2290 msgstr "See what your allies see, browse their summary and check their resources and population count in the top panel."
2292 #: simulation/data/technologies/unlock_spies.jsondescription
2293 msgid ""
2294 "Merchants' first goal was trading, but they also gathered information about "
2295 "the countries they crossed."
2296 msgstr "Merchants' first goal was trading, but they also gathered information about the countries they crossed."
2298 #: simulation/data/technologies/unlock_spies.jsongenericName
2299 msgid "Espionage"
2300 msgstr "Espionage"
2302 #: simulation/data/technologies/unlock_spies.jsontooltip
2303 msgid ""
2304 "Allows bribing the units of other players in order to share their vision."
2305 msgstr "Allows bribing the units of other players in order to share their vision."
2307 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsondescription
2308 msgid "Hire professional mercenaries to fight in your army."
2309 msgstr "Hire professional mercenaries to fight in your army."
2311 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsongenericName
2312 msgid "Expertise In War"
2313 msgstr "Expertise In War"
2315 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsontooltip
2316 msgid "Mercenaries start at Advanced rank."
2317 msgstr "Mercenaries start at Advanced rank."
2319 #: simulation/data/technologies/warship_arrow_attack.jsondescription
2320 msgid "Mounting bolt shooters onto ships helped give added firepower."
2321 msgstr "Mounting bolt shooters onto ships helped give added firepower."
2323 #: simulation/data/technologies/warship_arrow_attack.jsongenericName
2324 msgid "Naval Oxybeles"
2325 msgstr "Naval Oxybeles"
2327 #: simulation/data/technologies/warship_arrow_attack.jsontooltip
2328 msgid "Arrow Ships +10 crush attack damage and +10% attack range."
2329 msgstr "Arrow Ships +10 crush attack damage and +10% attack range."
2331 #: simulation/data/technologies/warship_fireship_attack.jsondescription
2332 msgid ""
2333 "Pitch can be made from petroleum, coal tar, or pine tar. It can be used to "
2334 "help seal the hulls of boats as well as assist in igniting enemy ships."
2335 msgstr "Pitch can be made from petroleum, coal tar, or pine tar. It can be used to help seal the hulls of boats as well as assist in igniting enemy ships."
2337 #: simulation/data/technologies/warship_fireship_attack.jsongenericName
2338 msgid "Burning Pitch"
2339 msgstr "Burning Pitch"
2341 #: simulation/data/technologies/warship_fireship_attack.jsonrequirementsTooltip
2342 msgid "Unlocked in City Phase. Requires “Naval Construction.”"
2343 msgstr "Unlocked in City Phase. Requires “Naval Construction.”"
2345 #: simulation/data/technologies/warship_fireship_attack.jsontooltip
2346 msgid "Fire Ships +25% health and +25% attack damage."
2347 msgstr "Fire Ships +25% health and +25% attack damage."
2349 #: simulation/data/technologies/warship_health.jsondescription
2350 msgid "The hypozomata brace the structure of a ship."
2351 msgstr "The hypozomata brace the structure of a ship."
2353 #: simulation/data/technologies/warship_health.jsongenericName
2354 msgid "Undergirding Cables"
2355 msgstr "Undergirding Cables"
2357 #: simulation/data/technologies/warship_health.jsonrequirementsTooltip
2358 msgid "Unlocked in City Phase. Requires “Ship Cladding.”"
2359 msgstr "Unlocked in City Phase. Requires “Ship Cladding.”"
2361 #: simulation/data/technologies/warship_health.jsonspecificName.athen
2362 #: simulation/data/technologies/warship_health.jsonspecificName.cart
2363 #: simulation/data/technologies/warship_health.jsonspecificName.mace
2364 #: simulation/data/technologies/warship_health.jsonspecificName.pers
2365 #: simulation/data/technologies/warship_health.jsonspecificName.ptol
2366 #: simulation/data/technologies/warship_health.jsonspecificName.sele
2367 #: simulation/data/technologies/warship_health.jsonspecificName.spart
2368 msgid "Hypozomata"
2369 msgstr "Hypozomata"
2371 #: simulation/data/technologies/warship_health.jsontooltip
2372 msgid "Arrow Ships and Ramming Ships +25% health."
2373 msgstr "Arrow Ships and Ramming Ships +25% health."
2375 #: simulation/data/technologies/warship_ramming_attack.jsondescription
2376 msgid "A bronze beak at the prow of the ship, used for ramming enemy ships."
2377 msgstr "A bronze beak at the prow of the ship, used for ramming enemy ships."
2379 #: simulation/data/technologies/warship_ramming_attack.jsongenericName
2380 msgid "Bronze Ram"
2381 msgstr "Bronze Ram"
2383 #: simulation/data/technologies/warship_ramming_attack.jsonrequirementsTooltip
2384 msgid "Unlocked in City Phase. Requires “Flanking Maneuvers.”"
2385 msgstr "Unlocked in City Phase. Requires “Flanking Maneuvers.”"
2387 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.athen
2388 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.cart
2389 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.mace
2390 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.pers
2391 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.ptol
2392 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.sele
2393 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.spart
2394 msgid "Embolon"
2395 msgstr "Embolon"
2397 #: simulation/data/technologies/warship_ramming_attack.jsontooltip
2398 msgid "Ramming Ships +30% attack damage."
2399 msgstr "Ramming Ships +30% attack damage."
2401 #: simulation/data/technologies/warship_ramming_speed.jsondescription
2402 msgid ""
2403 "The flanking maneuver was attempted in order to position the ship for a "
2404 "successful ram. To pull this off in the chaos of a sea battle, a ship's crew"
2405 " needed to be highly trained and well-motivated."
2406 msgstr "The flanking maneuver was attempted in order to position the ship for a successful ram. To pull this off in the chaos of a sea battle, a ship's crew needed to be highly trained and well-motivated."
2408 #: simulation/data/technologies/warship_ramming_speed.jsongenericName
2409 msgid "Flanking Maneuvers"
2410 msgstr "Flanking Manoeuvres"
2412 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.athen
2413 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.cart
2414 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.mace
2415 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.pers
2416 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.ptol
2417 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.sele
2418 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.spart
2419 msgid "Periplous"
2420 msgstr "Periplous"
2422 #: simulation/data/technologies/warship_ramming_speed.jsontooltip
2423 msgid "Ramming Ships +25% speed and acceleration. Unlocks “Bronze Rams.”"
2424 msgstr "Ramming Ships +25% speed and acceleration. Unlocks “Bronze Rams.”"
2426 #: simulation/data/technologies/warship_ranged_attack.jsondescription
2427 msgid ""
2428 "Flaming munitions were very useful against wooden targets such as ships."
2429 msgstr "Flaming munitions were very useful against wooden targets such as ships."
2431 #: simulation/data/technologies/warship_ranged_attack.jsongenericName
2432 msgid "Flaming Projectiles"
2433 msgstr "Flaming Projectiles"
2435 #: simulation/data/technologies/warship_ranged_attack.jsonrequirementsTooltip
2436 msgid "Unlocked in City Phase. Requires “Naval Ballistae.”"
2437 msgstr "Unlocked in City Phase. Requires “Naval Ballistae.”"
2439 #: simulation/data/technologies/warship_ranged_attack.jsontooltip
2440 msgid "Ranged Warships +10% attack damage."
2441 msgstr "Ranged Warships +10% attack damage."
2443 #: simulation/data/technologies/warship_resistance.jsondescription
2444 msgid "Armor for the flanks of a warship."
2445 msgstr "Armour for the flanks of a warship."
2447 #: simulation/data/technologies/warship_resistance.jsongenericName
2448 msgid "Ship Cladding"
2449 msgstr "Ship Cladding"
2451 #: simulation/data/technologies/warship_resistance.jsontooltip
2452 msgid ""
2453 "Warships +1 pierce and crush armor. Unlocks “Undergirding Cables” for some "
2454 "civilizations."
2455 msgstr "Warships +1 pierce and crush armour. Unlocks “Undergirding Cables” for some civilisations."
2457 #: simulation/data/technologies/warship_siege_attack.jsondescription
2458 msgid "Mounting stronger catapults onto ships helped give added firepower."
2459 msgstr "Mounting stronger catapults onto ships helped give added firepower."
2461 #: simulation/data/technologies/warship_siege_attack.jsongenericName
2462 msgid "Naval Ballistae"
2463 msgstr "Naval Ballistae"
2465 #: simulation/data/technologies/warship_siege_attack.jsontooltip
2466 msgid "Siege Ships +20% attack range and vision range."
2467 msgstr "Siege Ships +20% attack range and vision range."
2469 #: simulation/data/technologies/wonder_population_cap.jsondescription
2470 msgid "The wonder attracts many more people to your civilization."
2471 msgstr "The wonder attracts many more people to your civilisation."
2473 #: simulation/data/technologies/wonder_population_cap.jsongenericName
2474 msgid "Glorious Expansion"
2475 msgstr "Glorious Expansion"
2477 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.athen
2478 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.mace
2479 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.ptol
2480 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.sele
2481 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.spart
2482 msgid "Peristasis"
2483 msgstr "Peristasis"
2485 #: simulation/data/technologies/wonder_population_cap.jsontooltip
2486 msgid ""
2487 "Enable the “Glorious Expansion” aura: +20% maximum population limit per "
2488 "Wonder owned."
2489 msgstr "Enable the “Glorious Expansion” aura: +20% maximum population limit per Wonder owned."