1 /* Copyright (C) 2010 Wildfire Games.
3 * Permission is hereby granted, free of charge, to any person obtaining
4 * a copy of this software and associated documentation files (the
5 * "Software"), to deal in the Software without restriction, including
6 * without limitation the rights to use, copy, modify, merge, publish,
7 * distribute, sublicense, and/or sell copies of the Software, and to
8 * permit persons to whom the Software is furnished to do so, subject to
9 * the following conditions:
11 * The above copyright notice and this permission notice shall be included
12 * in all copies or substantial portions of the Software.
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
15 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
16 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
17 * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
18 * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
19 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
20 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 #ifndef INCLUDED_BASE32
28 #define INCLUDED_BASE32
31 * generate the base32 textual representation of a buffer.
33 * @param len Size [bytes] of input
34 * @param in Big-endian input data (assumed to be integral number of bytes)
35 * @param out Output string; zero-terminated. must be big enough
36 * (i.e. at least ceil(len*CHAR_BIT/5) + 1 chars)
38 extern void base32(const size_t len
, const u8
* in
, u8
* out
);
40 #endif // #ifndef INCLUDED_BASE32