1 <?xml version="1.0" encoding="utf-8"?>
5 <variant frequency="100" name="Base">
6 <mesh>structural/ptol_workshop.dae</mesh>
8 <prop actor="props/structures/decals/spart_5x5.xml" attachpoint="root"/>
11 <texture file="structural/kush_struct_02.png" name="baseTex"/>
12 <texture file="structural/ptol_struct_norm.png" name="normTex"/>
13 <texture file="structural/ptol_struct_spec.png" name="specTex"/>
14 <texture file="structural/ao/ptol_workshop_AO.png" name="aoTex"/>
19 <variant frequency="1" name="ungarrisoned"/>
20 <variant name="garrisoned">
22 <prop actor="props/special/common/garrison_flag_kush.xml" attachpoint="garrisoned"/>
27 <variant frequency="1" name="alive"/>
28 <variant file="structures/destruction_medium.xml"/>
30 <material>player_trans_ao_parallax_spec.xml</material>