1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright (C) 2023 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant
9 "Project-Id-Version: 0 A.D.\n"
10 "POT-Creation-Date: 2023-09-25 07:08+0000\n"
11 "PO-Revision-Date: 2014-06-19 17:54+0000\n"
12 "Last-Translator: Javlon Eraliyev <javasparx@gmail.com>, 2015\n"
13 "Language-Team: Uzbek (http://app.transifex.com/wildfire-games/0ad/language/uz/)\n"
15 "Content-Type: text/plain; charset=UTF-8\n"
16 "Content-Transfer-Encoding: 8bit\n"
18 "Plural-Forms: nplurals=1; plural=0;\n"
20 #: simulation/templates/structures/athen/arsenal.xml:5
21 #: simulation/templates/structures/mace/arsenal.xml:5
22 #: simulation/templates/structures/ptol/arsenal.xml:5
23 #: simulation/templates/structures/sele/arsenal.xml:5
24 #: simulation/templates/structures/spart/arsenal.xml:5
28 #: simulation/templates/structures/athen/barracks.xml:12
29 #: simulation/templates/structures/mace/barracks.xml:12
30 #: simulation/templates/structures/ptol/barracks.xml:11
31 #: simulation/templates/structures/sele/barracks.xml:12
32 #: simulation/templates/structures/spart/barracks.xml:12
36 #: simulation/templates/structures/athen/civil_centre.xml:8
37 #: simulation/templates/structures/mace/civil_centre.xml:8
38 #: simulation/templates/structures/ptol/civil_centre.xml:9
39 #: simulation/templates/structures/sele/civil_centre.xml:5
40 #: simulation/templates/structures/spart/civil_centre.xml:8
44 #: simulation/templates/structures/athen/corral.xml:5
45 #: simulation/templates/structures/mace/corral.xml:5
46 #: simulation/templates/structures/ptol/corral.xml:8
47 #: simulation/templates/structures/sele/corral.xml:5
48 #: simulation/templates/structures/spart/corral.xml:5
52 #: simulation/templates/structures/athen/defense_tower.xml:9
53 #: simulation/templates/structures/mace/defense_tower.xml:9
54 #: simulation/templates/structures/ptol/defense_tower.xml:9
55 #: simulation/templates/structures/sele/defense_tower.xml:9
56 #: simulation/templates/structures/spart/defense_tower.xml:9
60 #: simulation/templates/structures/athen/dock.xml:12
61 #: simulation/templates/structures/mace/dock.xml:12
62 #: simulation/templates/structures/ptol/dock.xml:9
63 #: simulation/templates/structures/sele/dock.xml:9
64 #: simulation/templates/structures/spart/dock.xml:12
68 #: simulation/templates/structures/athen/field.xml:5
69 #: simulation/templates/structures/mace/field.xml:5
70 #: simulation/templates/structures/ptol/field.xml:5
71 #: simulation/templates/structures/sele/field.xml:5
72 #: simulation/templates/structures/spart/field.xml:5
76 #: simulation/templates/structures/athen/forge.xml:5
77 #: simulation/templates/structures/mace/forge.xml:5
78 #: simulation/templates/structures/ptol/forge.xml:5
79 #: simulation/templates/structures/sele/forge.xml:5
80 #: simulation/templates/structures/spart/forge.xml:5
84 #: simulation/templates/structures/athen/fortress.xml:9
85 #: simulation/templates/structures/mace/fortress.xml:9
86 #: simulation/templates/structures/ptol/fortress.xml:9
87 #: simulation/templates/structures/sele/fortress.xml:9
88 #: simulation/templates/structures/spart/fortress.xml:9
92 #: simulation/templates/structures/athen/gymnasium.xml:22
93 #: simulation/templates/structures/athen/gymnasium.xml:26
97 #: simulation/templates/structures/athen/gymnasium.xml:23
101 #: simulation/templates/structures/athen/gymnasium.xml:24
102 msgid "Train Champions."
105 #: simulation/templates/structures/athen/house.xml:5
106 #: simulation/templates/structures/mace/house.xml:5
107 #: simulation/templates/structures/ptol/house.xml:11
108 #: simulation/templates/structures/sele/house.xml:8
109 #: simulation/templates/structures/spart/house.xml:5
113 #: simulation/templates/structures/athen/market.xml:5
114 #: simulation/templates/structures/mace/market.xml:5
115 #: simulation/templates/structures/ptol/market.xml:9
116 #: simulation/templates/structures/sele/market.xml:5
117 #: simulation/templates/structures/spart/market.xml:5
121 #: simulation/templates/structures/athen/outpost.xml:5
122 #: simulation/templates/structures/mace/outpost.xml:5
123 #: simulation/templates/structures/ptol/outpost.xml:5
124 #: simulation/templates/structures/sele/outpost.xml:5
125 #: simulation/templates/structures/spart/outpost.xml:5
129 #: simulation/templates/structures/athen/prytaneion.xml:25
130 msgid "Council Chamber"
133 #: simulation/templates/structures/athen/prytaneion.xml:26
137 #: simulation/templates/structures/athen/prytaneion.xml:27
138 msgid "Train Heroes and research technologies."
141 #: simulation/templates/structures/athen/prytaneion.xml:29
142 #: simulation/templates/structures/gaul/assembly.xml:31
143 #: simulation/templates/structures/spart/gerousia.xml:26
147 #: simulation/templates/structures/athen/range.xml:8
148 #: simulation/templates/structures/mace/range.xml:8
149 #: simulation/templates/structures/ptol/range.xml:8
150 #: simulation/templates/structures/sele/range.xml:8
151 #: simulation/templates/structures/spart/range.xml:5
152 msgid "Stratopedon tōn Psilōn"
155 #: simulation/templates/structures/athen/sentry_tower.xml:5
156 #: simulation/templates/structures/mace/sentry_tower.xml:5
157 #: simulation/templates/structures/ptol/sentry_tower.xml:5
158 #: simulation/templates/structures/sele/sentry_tower.xml:5
159 #: simulation/templates/structures/spart/sentry_tower.xml:5
163 #: simulation/templates/structures/athen/stable.xml:5
164 #: simulation/templates/structures/mace/stable.xml:5
165 #: simulation/templates/structures/ptol/stable.xml:5
166 #: simulation/templates/structures/sele/stable.xml:5
167 #: simulation/templates/structures/spart/stable.xml:5
171 #: simulation/templates/structures/athen/storehouse.xml:8
172 #: simulation/templates/structures/mace/storehouse.xml:8
173 #: simulation/templates/structures/ptol/storehouse.xml:11
174 #: simulation/templates/structures/sele/storehouse.xml:8
175 #: simulation/templates/structures/spart/storehouse.xml:8
179 #: simulation/templates/structures/athen/theater.xml:5
180 #: simulation/templates/structures/mace/theater.xml:5
181 #: simulation/templates/structures/ptol/theater.xml:5
182 #: simulation/templates/structures/sele/theater.xml:5
183 #: simulation/templates/structures/spart/theater.xml:5
187 #: simulation/templates/structures/athen/tower_artillery.xml:9
188 #: simulation/templates/structures/athen/tower_bolt.xml:9
189 #: simulation/templates/structures/mace/tower_artillery.xml:9
190 #: simulation/templates/structures/mace/tower_bolt.xml:9
191 #: simulation/templates/structures/ptol/tower_bolt.xml:9
192 #: simulation/templates/structures/sele/tower_artillery.xml:9
193 #: simulation/templates/structures/spart/tower_bolt.xml:9
197 #: simulation/templates/structures/athen/wall_gate.xml:9
198 #: simulation/templates/structures/mace/wall_gate.xml:9
199 #: simulation/templates/structures/ptol/wall_gate.xml:9
200 #: simulation/templates/structures/sele/wall_gate.xml:9
201 #: simulation/templates/structures/spart/wall_gate.xml:9
205 #: simulation/templates/structures/athen/wall_long.xml:9
206 #: simulation/templates/structures/athen/wall_medium.xml:9
207 #: simulation/templates/structures/athen/wall_short.xml:9
208 #: simulation/templates/structures/athen/wallset_stone.xml:5
209 #: simulation/templates/structures/mace/wall_long.xml:9
210 #: simulation/templates/structures/mace/wall_medium.xml:9
211 #: simulation/templates/structures/mace/wall_short.xml:9
212 #: simulation/templates/structures/mace/wallset_stone.xml:5
213 #: simulation/templates/structures/ptol/wall_long.xml:9
214 #: simulation/templates/structures/ptol/wall_medium.xml:9
215 #: simulation/templates/structures/ptol/wall_short.xml:9
216 #: simulation/templates/structures/ptol/wallset_stone.xml:5
217 #: simulation/templates/structures/sele/wall_long.xml:9
218 #: simulation/templates/structures/sele/wall_medium.xml:9
219 #: simulation/templates/structures/sele/wall_short.xml:9
220 #: simulation/templates/structures/sele/wallset_stone.xml:5
221 #: simulation/templates/structures/spart/wall_long.xml:9
222 #: simulation/templates/structures/spart/wall_medium.xml:9
223 #: simulation/templates/structures/spart/wall_short.xml:9
224 #: simulation/templates/structures/spart/wallset_stone.xml:5
228 #: simulation/templates/structures/athen/wall_tower.xml:9
229 #: simulation/templates/structures/mace/wall_tower.xml:9
230 #: simulation/templates/structures/ptol/wall_tower.xml:9
231 #: simulation/templates/structures/sele/wall_tower.xml:9
232 #: simulation/templates/structures/spart/wall_tower.xml:9
236 #: simulation/templates/structures/athen/wonder.xml:9
240 #: simulation/templates/structures/bench.xml:11
244 #: simulation/templates/structures/bench.xml:12
248 #: simulation/templates/structures/brit/arsenal.xml:5
249 #: simulation/templates/structures/gaul/arsenal.xml:5
253 #: simulation/templates/structures/brit/barracks.xml:18
257 #: simulation/templates/structures/brit/civil_centre.xml:12
261 #: simulation/templates/structures/brit/corral.xml:8
262 #: simulation/templates/structures/gaul/corral.xml:8
266 #: simulation/templates/structures/brit/crannog.xml:13
267 msgid "Island Settlement"
270 #: simulation/templates/structures/brit/crannog.xml:14
274 #: simulation/templates/structures/brit/crannog.xml:15
276 "Build upon a shoreline in own, neutral, or allied territory. Acquire large "
277 "tracts of territory. Territory root. Train Citizens, construct Ships, and "
278 "research technologies. Garrison Soldiers for additional arrows."
281 #: simulation/templates/structures/brit/defense_tower.xml:9
282 #: simulation/templates/structures/brit/sentry_tower.xml:5
283 #: simulation/templates/structures/brit/wall_tower.xml:9
284 #: simulation/templates/structures/gaul/defense_tower.xml:9
285 #: simulation/templates/structures/gaul/sentry_tower.xml:5
286 #: simulation/templates/structures/gaul/wall_tower.xml:9
290 #: simulation/templates/structures/brit/dock.xml:12
291 #: simulation/templates/structures/gaul/dock.xml:12
295 #: simulation/templates/structures/brit/farmstead.xml:11
296 #: simulation/templates/structures/gaul/farmstead.xml:8
300 #: simulation/templates/structures/brit/field.xml:5
301 #: simulation/templates/structures/gaul/field.xml:5
305 #: simulation/templates/structures/brit/forge.xml:5
306 #: simulation/templates/structures/gaul/forge.xml:5
310 #: simulation/templates/structures/brit/fortress.xml:12
311 #: simulation/templates/structures/gaul/fortress.xml:5
315 #: simulation/templates/structures/brit/fortress.xml:13
316 #: simulation/templates/structures/cart/fortress.xml:10
317 #: simulation/templates/structures/iber/fortress.xml:6
318 #: simulation/templates/structures/kush/fortress.xml:10
319 #: simulation/templates/structures/mace/fortress.xml:10
320 #: simulation/templates/structures/ptol/fortress.xml:10
321 #: simulation/templates/structures/rome/fortress.xml:6
322 msgid "Train Heroes. Garrison Soldiers for additional arrows."
325 #: simulation/templates/structures/brit/house.xml:9
326 #: simulation/templates/structures/gaul/house.xml:5
330 #: simulation/templates/structures/brit/market.xml:12
331 #: simulation/templates/structures/gaul/market.xml:12
335 #: simulation/templates/structures/brit/outpost.xml:5
336 #: simulation/templates/structures/gaul/outpost.xml:5
340 #: simulation/templates/structures/brit/range.xml:5
341 #: simulation/templates/structures/gaul/range.xml:8
345 #: simulation/templates/structures/brit/stable.xml:11
346 #: simulation/templates/structures/gaul/stable.xml:11
350 #: simulation/templates/structures/brit/storehouse.xml:8
351 #: simulation/templates/structures/gaul/storehouse.xml:8
355 #: simulation/templates/structures/brit/temple.xml:18
356 #: simulation/templates/structures/gaul/temple.xml:18
360 #: simulation/templates/structures/brit/wall_gate.xml:9
361 #: simulation/templates/structures/gaul/wall_gate.xml:9
365 #: simulation/templates/structures/brit/wall_long.xml:9
366 #: simulation/templates/structures/brit/wall_medium.xml:9
367 #: simulation/templates/structures/brit/wall_short.xml:9
368 #: simulation/templates/structures/brit/wallset_stone.xml:5
369 #: simulation/templates/structures/gaul/wall_long.xml:9
370 #: simulation/templates/structures/gaul/wall_medium.xml:9
371 #: simulation/templates/structures/gaul/wall_short.xml:9
372 #: simulation/templates/structures/gaul/wallset_stone.xml:5
376 #: simulation/templates/structures/brit/wonder.xml:9
380 #: simulation/templates/structures/cart/apartment.xml:23
381 msgid "Apartment Building"
384 #: simulation/templates/structures/cart/apartment.xml:24
385 #: simulation/templates/structures/cart/house.xml:8
389 #: simulation/templates/structures/cart/barracks.xml:12
393 #: simulation/templates/structures/cart/civil_centre.xml:8
397 #: simulation/templates/structures/cart/corral.xml:8
401 #: simulation/templates/structures/cart/defense_tower.xml:9
402 #: simulation/templates/structures/cart/tower_artillery.xml:9
403 #: simulation/templates/structures/cart/tower_bolt.xml:9
404 #: simulation/templates/structures/cart/wall_tower.xml:12
408 #: simulation/templates/structures/cart/dock.xml:17
409 msgid "Commercial Port"
412 #: simulation/templates/structures/cart/dock.xml:18
416 #: simulation/templates/structures/cart/embassy.xml:19
417 msgid "Train Mercenaries."
420 #: simulation/templates/structures/cart/embassy_celtic.xml:17
421 msgid "Celtic Embassy"
424 #: simulation/templates/structures/cart/embassy_celtic.xml:18
425 msgid "Train Celtic Mercenaries."
428 #: simulation/templates/structures/cart/embassy_iberian.xml:10
429 msgid "Iberian Embassy"
432 #: simulation/templates/structures/cart/embassy_iberian.xml:11
433 msgid "Train Iberian Mercenaries."
436 #: simulation/templates/structures/cart/embassy_italic.xml:17
437 msgid "Italic Embassy"
440 #: simulation/templates/structures/cart/embassy_italic.xml:18
441 msgid "Train Italic Mercenaries."
444 #: simulation/templates/structures/cart/farmstead.xml:8
448 #: simulation/templates/structures/cart/field.xml:5
452 #: simulation/templates/structures/cart/fortress.xml:9
456 #: simulation/templates/structures/cart/house.xml:16
458 "Add a second story to make an Apartment with a greater population bonus."
461 #: simulation/templates/structures/cart/market.xml:12
465 #: simulation/templates/structures/cart/s_wall_long.xml:10
466 #: simulation/templates/structures/cart/s_wall_medium.xml:10
467 #: simulation/templates/structures/cart/s_wall_short.xml:10
468 #: simulation/templates/structures/cart/s_wall_tower.xml:10
469 #: simulation/templates/structures/cart/wallset_short.xml:5
473 #: simulation/templates/structures/cart/s_wall_long.xml:11
474 #: simulation/templates/structures/cart/s_wall_medium.xml:11
475 #: simulation/templates/structures/cart/s_wall_short.xml:11
476 #: simulation/templates/structures/cart/s_wall_tower.xml:11
480 #: simulation/templates/structures/cart/storehouse.xml:8
484 #: simulation/templates/structures/cart/super_dock.xml:39
485 msgid "Naval Shipyard"
488 #: simulation/templates/structures/cart/super_dock.xml:40
492 #: simulation/templates/structures/cart/super_dock.xml:41
494 "Build upon a shoreline in own, neutral, or allied territory. Acquire large "
495 "tracts of territory. Territory root. Construct Warships and research "
499 #: simulation/templates/structures/cart/super_dock.xml:43
503 #: simulation/templates/structures/cart/temple.xml:9
507 #: simulation/templates/structures/cart/temple.xml:10
508 msgid "Train Healers and Champions, and research healing technologies."
511 #: simulation/templates/structures/cart/tophet.xml:18
512 msgid "Sacrificial Temple"
515 #: simulation/templates/structures/cart/tophet.xml:19
519 #: simulation/templates/structures/cart/wall_gate.xml:9
523 #: simulation/templates/structures/cart/wall_long.xml:9
524 #: simulation/templates/structures/cart/wall_medium.xml:9
525 #: simulation/templates/structures/cart/wall_short.xml:9
529 #: simulation/templates/structures/cart/wallset_stone.xml:5
533 #: simulation/templates/structures/cart/wonder.xml:9
534 msgid "Temple of Ba'al Hammon"
537 #: simulation/templates/structures/celt_hut.xml:20
541 #: simulation/templates/structures/celt_longhouse.xml:20
545 #: simulation/templates/structures/column_doric.xml:12
546 #: simulation/templates/structures/column_doric_fallen.xml:12
547 #: simulation/templates/structures/column_doric_fallen_b.xml:12
551 #: simulation/templates/structures/column_doric.xml:13
555 #: simulation/templates/structures/column_doric_fallen.xml:13
556 #: simulation/templates/structures/column_doric_fallen_b.xml:13
557 msgid "Fallen Doric Column"
560 #: simulation/templates/structures/fence_long.xml:14
561 #: simulation/templates/structures/fence_short.xml:14
565 #: simulation/templates/structures/fence_long.xml:15
566 msgid "Long Wooden Fence"
569 #: simulation/templates/structures/fence_rock_long.xml:12
570 #: simulation/templates/structures/fence_rock_long.xml:13
571 #: simulation/templates/structures/fence_rock_medium.xml:12
572 #: simulation/templates/structures/fence_rock_medium.xml:13
573 #: simulation/templates/structures/fence_rock_short.xml:12
574 #: simulation/templates/structures/fence_rock_short.xml:13
575 #: simulation/templates/structures/fence_rock_stub.xml:12
576 #: simulation/templates/structures/fence_rock_stub.xml:13
580 #: simulation/templates/structures/fence_short.xml:15
581 msgid "Short Wooden Fence"
584 #: simulation/templates/structures/fence_stone.xml:14
585 #: simulation/templates/structures/fence_stone.xml:15
586 #: simulation/templates/structures/fence_stone_long.xml:12
587 #: simulation/templates/structures/fence_stone_long.xml:13
588 #: simulation/templates/structures/fence_stone_medium.xml:12
589 #: simulation/templates/structures/fence_stone_medium.xml:13
590 #: simulation/templates/structures/fence_stone_short.xml:12
591 #: simulation/templates/structures/fence_stone_short.xml:13
592 #: simulation/templates/structures/fence_stone_stub.xml:12
593 #: simulation/templates/structures/fence_stone_stub.xml:13
597 #: simulation/templates/structures/gaul/assembly.xml:27
598 msgid "Assembly of Princes"
601 #: simulation/templates/structures/gaul/assembly.xml:28
605 #: simulation/templates/structures/gaul/assembly.xml:29
606 msgid "Train Champion Trumpeters and Heroes."
609 #: simulation/templates/structures/gaul/barracks.xml:18
613 #: simulation/templates/structures/gaul/civil_centre.xml:12
617 #: simulation/templates/structures/gaul/rotarymill.xml:5
621 #: simulation/templates/structures/gaul/tavern.xml:20
625 #: simulation/templates/structures/gaul/tavern.xml:21
629 #: simulation/templates/structures/gaul/wonder.xml:9
630 msgid "Sanctuary of Corent"
633 #: simulation/templates/structures/gaul/wonder.xml:10
637 #: simulation/templates/structures/generic_field.xml:8
638 #: simulation/templates/structures/mill_field_wheat.xml:6
642 #: simulation/templates/structures/han/academy.xml:27
643 msgid "Imperial Academy"
646 #: simulation/templates/structures/han/academy.xml:28
647 msgid "Dìguó Xuéyuàn"
650 #: simulation/templates/structures/han/academy.xml:30
651 msgid "Train Champions and research their technologies."
654 #: simulation/templates/structures/han/academy.xml:31
658 #: simulation/templates/structures/han/arsenal.xml:8
659 msgid "Bīnggōng Chǎng"
662 #: simulation/templates/structures/han/barracks.xml:12
666 #: simulation/templates/structures/han/civil_centre.xml:12
670 #: simulation/templates/structures/han/civil_centre.xml:33
672 "Enable training of heroes, reduce the batch training times and greatly "
673 "increase the health, capture resistance and garrison capacity of this "
674 "specific Civic Center."
677 #: simulation/templates/structures/han/civil_centre_court.xml:17
678 msgid "Imperial Court"
681 #: simulation/templates/structures/han/civil_centre_court.xml:18
685 #: simulation/templates/structures/han/civil_centre_court.xml:19
686 msgid "ImperialCourt"
689 #: simulation/templates/structures/han/corral.xml:12
693 #: simulation/templates/structures/han/defense_tower.xml:12
697 #: simulation/templates/structures/han/defense_tower.xml:23
699 "This tower has greater range, greater attack, greater health, and is twice "
700 "as difficult to capture."
703 #: simulation/templates/structures/han/defense_tower_great.xml:31
707 #: simulation/templates/structures/han/defense_tower_great.xml:32
711 #: simulation/templates/structures/han/defense_tower_great.xml:34
715 #: simulation/templates/structures/han/dock.xml:9
719 #: simulation/templates/structures/han/farmstead.xml:17
723 #: simulation/templates/structures/han/field.xml:15
727 #: simulation/templates/structures/han/field.xml:16
731 #: simulation/templates/structures/han/field_grain.xml:5
735 #: simulation/templates/structures/han/forge.xml:12
736 msgid "Duànzào Chǎng"
739 #: simulation/templates/structures/han/fortress.xml:12
740 #: simulation/templates/structures/han/fortress_old.xml:12
744 #: simulation/templates/structures/han/house.xml:12
748 #: simulation/templates/structures/han/laozigate.xml:21
749 #: simulation/templates/structures/han/laozigate.xml:24
753 #: simulation/templates/structures/han/laozigate.xml:22
757 #: simulation/templates/structures/han/market.xml:9
761 #: simulation/templates/structures/han/ministry.xml:36
762 msgid "Imperial Ministry"
765 #: simulation/templates/structures/han/ministry.xml:37
769 #: simulation/templates/structures/han/ministry.xml:39
770 msgid "ImperialMinistry"
773 #: simulation/templates/structures/han/ministry.xml:40
775 "Train the Nine Ministers. Territory root. Research a powerful suite of "
776 "Administrative technologies."
779 #: simulation/templates/structures/han/outpost.xml:5
783 #: simulation/templates/structures/han/palisades_curve.xml:10
784 #: simulation/templates/structures/han/palisades_long.xml:4
785 #: simulation/templates/structures/han/palisades_medium.xml:4
786 #: simulation/templates/structures/han/palisades_short.xml:4
787 #: simulation/templates/structures/han/wallset_palisade.xml:5
788 msgid "Bamboo Stockade"
791 #: simulation/templates/structures/han/palisades_gate.xml:4
792 msgid "Bamboo Stockade Gate"
795 #: simulation/templates/structures/han/palisades_tower.xml:4
796 msgid "Bamboo Stockade Tower"
799 #: simulation/templates/structures/han/range.xml:12
803 #: simulation/templates/structures/han/sentry_tower.xml:5
807 #: simulation/templates/structures/han/stable.xml:12
811 #: simulation/templates/structures/han/storehouse.xml:17
815 #: simulation/templates/structures/han/temple.xml:12
819 #: simulation/templates/structures/han/wall_gate.xml:9
823 #: simulation/templates/structures/han/wall_long.xml:9
824 #: simulation/templates/structures/han/wall_medium.xml:9
825 #: simulation/templates/structures/han/wall_short.xml:9
829 #: simulation/templates/structures/han/wall_tower.xml:9
833 #: simulation/templates/structures/han/wallset_stone.xml:5
837 #: simulation/templates/structures/han/wonder.xml:12
838 msgid "Míngtáng Bìyōng"
841 #: simulation/templates/structures/hellenic_epic_temple.xml:23
845 #: simulation/templates/structures/hellenic_epic_temple.xml:24
846 msgid "Naos Parthenos"
849 #: simulation/templates/structures/hellenic_epic_temple.xml:25
850 msgid "Garrison units to heal them at a quick rate."
853 #: simulation/templates/structures/hellenic_propylaea.xml:20
857 #: simulation/templates/structures/hellenic_propylaea.xml:21
861 #: simulation/templates/structures/hellenic_stoa.xml:24
862 msgid "Hellenic Stoa"
865 #: simulation/templates/structures/iber/barracks.xml:5
869 #: simulation/templates/structures/iber/civil_centre.xml:8
873 #: simulation/templates/structures/iber/corral.xml:8
877 #: simulation/templates/structures/iber/defense_tower.xml:31
878 #: simulation/templates/structures/iber/wall_tower.xml:9
882 #: simulation/templates/structures/iber/dock.xml:12
886 #: simulation/templates/structures/iber/farmstead.xml:11
890 #: simulation/templates/structures/iber/field.xml:5
894 #: simulation/templates/structures/iber/forge.xml:5
898 #: simulation/templates/structures/iber/fortress.xml:5
902 #: simulation/templates/structures/iber/house.xml:5
906 #: simulation/templates/structures/iber/market.xml:12
910 #: simulation/templates/structures/iber/monument.xml:31
911 msgid "Revered Monument"
914 #: simulation/templates/structures/iber/monument.xml:32
915 msgid "Gur Oroigarri"
918 #: simulation/templates/structures/iber/monument.xml:9
919 #: simulation/templates/structures/iber/monument.xml:34
923 #: simulation/templates/structures/iber/storehouse.xml:5
927 #: simulation/templates/structures/iber/temple.xml:12
931 #: simulation/templates/structures/iber/wall_gate.xml:9
935 #: simulation/templates/structures/iber/wall_long.xml:9
936 #: simulation/templates/structures/iber/wall_medium.xml:9
937 #: simulation/templates/structures/iber/wall_short.xml:9
938 #: simulation/templates/structures/iber/wallset_stone.xml:5
942 #: simulation/templates/structures/iber/wonder.xml:9
946 #: simulation/templates/structures/ishtar_gate.xml:25
947 msgid "Ishtar Gate of Babylon"
950 #: simulation/templates/structures/ishtar_gate.xml:26
951 msgid "Territory root."
954 #: simulation/templates/structures/kush/arsenal.xml:5
958 #: simulation/templates/structures/kush/barracks.xml:9
962 #: simulation/templates/structures/kush/camp_blemmye.xml:22
966 #: simulation/templates/structures/kush/camp_blemmye.xml:23
967 msgid "Train Blemmye Mercenaries."
970 #: simulation/templates/structures/kush/camp_noba.xml:22
974 #: simulation/templates/structures/kush/camp_noba.xml:23
975 msgid "Train Noba Mercenaries."
978 #: simulation/templates/structures/kush/civil_centre.xml:9
982 #: simulation/templates/structures/kush/corral.xml:9
986 #: simulation/templates/structures/kush/defense_tower.xml:5
990 #: simulation/templates/structures/kush/dock.xml:9
994 #: simulation/templates/structures/kush/elephant_stable.xml:5
998 #: simulation/templates/structures/kush/field.xml:5
1002 #: simulation/templates/structures/kush/forge.xml:5
1003 msgid "hmw hʿy n rȝ-ʿ"
1006 #: simulation/templates/structures/kush/fortress.xml:9
1010 #: simulation/templates/structures/kush/house.xml:5
1014 #: simulation/templates/structures/kush/market.xml:9
1018 #: simulation/templates/structures/kush/outpost.xml:5
1022 #: simulation/templates/structures/kush/pyramid_large.xml:26
1023 msgid "Large Pyramid"
1026 #: simulation/templates/structures/kush/pyramid_large.xml:27
1030 #: simulation/templates/structures/kush/pyramid_large.xml:29
1031 #: simulation/templates/structures/kush/pyramid_small.xml:26
1035 #: simulation/templates/structures/kush/pyramid_small.xml:23
1036 msgid "Small Pyramid"
1039 #: simulation/templates/structures/kush/pyramid_small.xml:24
1043 #: simulation/templates/structures/kush/range.xml:8
1047 #: simulation/templates/structures/kush/sentry_tower.xml:5
1051 #: simulation/templates/structures/kush/shrine.xml:12
1055 #: simulation/templates/structures/kush/shrine.xml:13
1059 #: simulation/templates/structures/kush/stable.xml:9
1063 #: simulation/templates/structures/kush/storehouse.xml:5
1067 #: simulation/templates/structures/kush/temple.xml:8
1068 msgid "Temple of Apedemak"
1071 #: simulation/templates/structures/kush/temple.xml:9
1075 #: simulation/templates/structures/kush/temple.xml:10
1077 "Train Healers and Apedemak Champions and research healing technologies."
1080 #: simulation/templates/structures/kush/temple.xml:11
1081 msgid "TempleOfApedemak"
1084 #: simulation/templates/structures/kush/temple_amun.xml:27
1085 msgid "Grand Temple of Amun"
1088 #: simulation/templates/structures/kush/temple_amun.xml:28
1092 #: simulation/templates/structures/kush/temple_amun.xml:29
1093 msgid "Train Amun Champions and Elite Healers. Research healing technologies."
1096 #: simulation/templates/structures/kush/temple_amun.xml:31
1097 msgid "TempleOfAmun"
1100 #: simulation/templates/structures/kush/wall_gate.xml:9
1104 #: simulation/templates/structures/kush/wall_long.xml:9
1105 #: simulation/templates/structures/kush/wall_medium.xml:9
1106 #: simulation/templates/structures/kush/wall_short.xml:9
1107 #: simulation/templates/structures/kush/wallset_stone.xml:5
1111 #: simulation/templates/structures/kush/wall_tower.xml:9
1115 #: simulation/templates/structures/kush/wonder.xml:9
1119 #: simulation/templates/structures/mace/library.xml:5
1120 #: simulation/templates/structures/ptol/library.xml:5
1121 #: simulation/templates/structures/sele/library.xml:9
1125 #: simulation/templates/structures/mace/wonder.xml:9
1126 msgid "Anaktoron ton Aigai"
1129 #: simulation/templates/structures/maur/barracks.xml:15
1133 #: simulation/templates/structures/maur/civil_centre.xml:12
1137 #: simulation/templates/structures/maur/corral.xml:8
1141 #: simulation/templates/structures/maur/defense_tower.xml:5
1142 #: simulation/templates/structures/maur/tower_double.xml:20
1146 #: simulation/templates/structures/maur/dock.xml:9
1147 msgid "Naukasthanaka"
1150 #: simulation/templates/structures/maur/elephant_stable.xml:5
1154 #: simulation/templates/structures/maur/field.xml:5
1158 #: simulation/templates/structures/maur/forge.xml:5
1162 #: simulation/templates/structures/maur/fortress.xml:5
1166 #: simulation/templates/structures/maur/house.xml:8
1170 #: simulation/templates/structures/maur/market.xml:12
1174 #: simulation/templates/structures/maur/outpost.xml:5
1178 #: simulation/templates/structures/maur/palace.xml:20
1179 #: simulation/templates/structures/maur/palace.xml:26
1180 #: simulation/templates/structures/pers/apadana.xml:30
1181 #: simulation/templates/structures/pers/tacara.xml:23
1182 #: simulation/templates/structures/pers/tacara.xml:26
1186 #: simulation/templates/structures/maur/palace.xml:21
1190 #: simulation/templates/structures/maur/palace.xml:30
1191 msgid "Train Heroes and their Poison Maiden Guards. Territory root."
1194 #: simulation/templates/structures/maur/pillar_ashoka.xml:32
1195 msgid "Edict Pillar of Ashoka"
1198 #: simulation/templates/structures/maur/pillar_ashoka.xml:33
1199 msgid "Śāsana Stambha Aśokā"
1202 #: simulation/templates/structures/maur/pillar_ashoka.xml:9
1203 #: simulation/templates/structures/maur/pillar_ashoka.xml:35
1207 #: simulation/templates/structures/maur/storehouse.xml:5
1211 #: simulation/templates/structures/maur/temple.xml:12
1215 #: simulation/templates/structures/maur/tower_double.xml:16
1216 msgid "Rampart Tower"
1219 #: simulation/templates/structures/maur/tower_double.xml:18
1221 "Higher health tower with ramparts for up to 16 archers. Visibly garrisoned "
1222 "archers recieve a range and armor bonus. Only archers can garrison. Needs "
1223 "the murder holes tech to protect its foot."
1226 #: simulation/templates/structures/maur/wall_gate.xml:15
1230 #: simulation/templates/structures/maur/wall_long.xml:15
1231 #: simulation/templates/structures/maur/wall_medium.xml:15
1232 #: simulation/templates/structures/maur/wall_short.xml:15
1233 #: simulation/templates/structures/maur/wallset_stone.xml:5
1237 #: simulation/templates/structures/maur/wall_tower.xml:18
1241 #: simulation/templates/structures/maur/wonder.xml:9
1245 #: simulation/templates/structures/mausoleum.xml:8
1246 msgid "Mausoleum at Halicarnassus"
1249 #: simulation/templates/structures/mausoleum.xml:9
1253 #: simulation/templates/structures/merc_camp_egyptian.xml:6
1254 #: simulation/templates/structures/ptol/mercenary_camp.xml:6
1255 msgid "MercenaryCamp"
1258 #: simulation/templates/structures/merc_camp_egyptian.xml:28
1259 msgid "Egyptian Mercenary Camp"
1262 #: simulation/templates/structures/merc_camp_egyptian.xml:29
1263 #: simulation/templates/structures/ptol/mercenary_camp.xml:28
1264 msgid "Stratopedeia Misthophorōn"
1267 #: simulation/templates/structures/merc_camp_egyptian.xml:32
1268 msgid "Capture this structure to train mercenaries from Hellenistic Egypt."
1271 #: simulation/templates/structures/kush/farmstead.xml:9
1272 #: simulation/templates/structures/mill_desert.xml:8
1273 #: simulation/templates/structures/mill_saharan.xml:8
1277 #: simulation/templates/structures/athen/farmstead.xml:11
1278 #: simulation/templates/structures/mace/farmstead.xml:11
1279 #: simulation/templates/structures/mill_greek.xml:8
1280 #: simulation/templates/structures/ptol/farmstead.xml:8
1281 #: simulation/templates/structures/sele/farmstead.xml:8
1282 #: simulation/templates/structures/spart/farmstead.xml:11
1286 #: simulation/templates/structures/maur/farmstead.xml:11
1287 #: simulation/templates/structures/mill_indian.xml:8
1291 #: simulation/templates/structures/mill_italian.xml:8
1295 #: simulation/templates/structures/mill_middle_eastern.xml:8
1296 #: simulation/templates/structures/pers/farmstead.xml:8
1300 #: simulation/templates/structures/brit/rotarymill.xml:5
1301 #: simulation/templates/structures/mill_temperate_europe.xml:4
1305 #: simulation/templates/structures/obelisk.xml:11
1309 #: simulation/templates/structures/obelisk.xml:12
1310 msgid "Egyptian Obelisk"
1313 #: simulation/templates/structures/palisades_fort.xml:9
1314 msgid "Wooden Tower"
1317 #: simulation/templates/structures/palisades_gate.xml:20
1318 msgid "Palisade Gate"
1321 #: simulation/templates/structures/han/palisades_long.xml:9
1322 #: simulation/templates/structures/palisades_gate.xml:22
1323 #: simulation/templates/structures/palisades_long.xml:31
1324 msgid "Allow units access through Palisades. Can be locked to prevent access."
1327 #: simulation/templates/structures/palisades_long.xml:17
1328 msgid "Can be converted into a Palisade Gate."
1331 #: simulation/templates/structures/palisades_spike_angle.xml:17
1335 #: simulation/templates/structures/palisades_spikes_small.xml:17
1336 msgid "Small Spikes"
1339 #: simulation/templates/structures/palisades_spikes_tall.xml:17
1343 #: simulation/templates/structures/palisades_watchtower.xml:14
1347 #: simulation/templates/structures/pers/apadana.xml:26
1351 #: simulation/templates/structures/pers/apadana.xml:27
1355 #: simulation/templates/structures/pers/apadana.xml:28
1356 #: simulation/templates/structures/spart/syssiton.xml:25
1357 msgid "Train Champions and Heroes."
1360 #: simulation/templates/structures/pers/apartment_block.xml:12
1361 msgid "Apartment Block"
1364 #: simulation/templates/structures/pers/barracks.xml:5
1368 #: simulation/templates/structures/pers/civil_centre.xml:8
1369 msgid "Provincial Governor"
1372 #: simulation/templates/structures/pers/civil_centre.xml:9
1376 #: simulation/templates/structures/pers/corral.xml:11
1380 #: simulation/templates/structures/pers/defense_tower.xml:5
1381 #: simulation/templates/structures/pers/tower_babylon.xml:5
1382 #: simulation/templates/structures/pers/wall_tower.xml:9
1386 #: simulation/templates/structures/pers/dock.xml:12
1390 #: simulation/templates/structures/pers/field.xml:5
1394 #: simulation/templates/structures/pers/forge.xml:5
1398 #: simulation/templates/structures/pers/fortress.xml:5
1402 #: simulation/templates/structures/pers/hall.xml:23
1403 msgid "Gate of All Nations"
1406 #: simulation/templates/structures/pers/hall.xml:24
1407 msgid "Duvarθi Visadahyu"
1410 #: simulation/templates/structures/pers/hall.xml:25
1414 #: simulation/templates/structures/pers/house.xml:8
1418 #: simulation/templates/structures/pers/house_b.xml:12
1419 #: simulation/templates/structures/pers/inn.xml:12
1423 #: simulation/templates/structures/pers/ice_house.xml:25
1427 #: simulation/templates/structures/pers/ice_house.xml:26
1431 #: simulation/templates/structures/pers/ice_house.xml:27
1435 #: simulation/templates/structures/pers/market.xml:12
1439 #: simulation/templates/structures/pers/outpost.xml:5
1443 #: simulation/templates/structures/pers/stable.xml:9
1447 #: simulation/templates/structures/pers/storehouse.xml:5
1451 #: simulation/templates/structures/pers/tacara.xml:24
1455 #: simulation/templates/structures/pers/temple.xml:12
1459 #: simulation/templates/structures/pers/wall_gate.xml:9
1463 #: simulation/templates/structures/pers/wall_long.xml:9
1464 #: simulation/templates/structures/pers/wall_medium.xml:9
1465 #: simulation/templates/structures/pers/wall_short.xml:9
1466 #: simulation/templates/structures/pers/wallset_stone.xml:5
1470 #: simulation/templates/structures/pers/warehouse.xml:12
1474 #: simulation/templates/structures/pers/wonder.xml:9
1475 msgid "Hanging Gardens of Babylon"
1478 #: simulation/templates/structures/ptol/elephant_stable.xml:5
1479 #: simulation/templates/structures/sele/elephant_stable.xml:5
1480 msgid "Stathmos tōn Elepantōn"
1483 #: simulation/templates/structures/ptol/lighthouse.xml:25
1484 #: simulation/templates/structures/ptol/lighthouse.xml:29
1488 #: simulation/templates/structures/ptol/lighthouse.xml:26
1492 #: simulation/templates/structures/ptol/lighthouse.xml:27
1494 "Build upon a shoreline in own, neutral, or allied territory. Very large "
1498 #: simulation/templates/structures/ptol/mercenary_camp.xml:27
1499 msgid "Mercenary Camp"
1502 #: simulation/templates/structures/ptol/mercenary_camp.xml:30
1504 "Cheap Barracks-like structure that is buildable in neutral territory, but "
1505 "casts no territory influence. Train Mercenaries."
1508 #: simulation/templates/structures/ptol/military_colony.xml:9
1509 #: simulation/templates/structures/sele/military_colony.xml:9
1513 #: simulation/templates/structures/ptol/tower_artillery.xml:9
1517 #: simulation/templates/structures/ptol/wonder.xml:9
1518 msgid "Hieron tou Hōrou"
1521 #: simulation/templates/structures/rome/amphitheater_pompeii.xml:6
1522 msgid "Amphitheātrum"
1525 #: simulation/templates/structures/rome/arch.xml:22
1526 msgid "Triumphal Arch"
1529 #: simulation/templates/structures/rome/arch.xml:23
1530 msgid "Arcus Triumphālis"
1533 #: simulation/templates/structures/rome/arch.xml:24
1534 msgid "TriumphalArch"
1537 #: simulation/templates/structures/rome/army_camp.xml:71
1541 #: simulation/templates/structures/rome/army_camp.xml:72
1545 #: simulation/templates/structures/rome/army_camp.xml:73
1547 "Build in neutral or enemy territory. Train Advanced Melee Infantry. "
1548 "Construct Rams. Garrison Soldiers for additional arrows."
1551 #: simulation/templates/structures/rome/army_camp.xml:31
1552 #: simulation/templates/structures/rome/army_camp.xml:75
1556 #: simulation/templates/structures/rome/arsenal.xml:5
1557 msgid "Ballistārium"
1560 #: simulation/templates/structures/rome/barracks.xml:12
1564 #: simulation/templates/structures/rome/civil_centre.xml:12
1568 #: simulation/templates/structures/rome/corral.xml:8
1572 #: simulation/templates/structures/rome/defense_tower.xml:9
1573 #: simulation/templates/structures/rome/tower_artillery.xml:9
1574 #: simulation/templates/structures/rome/tower_bolt.xml:9
1575 msgid "Turris Laterīcia"
1578 #: simulation/templates/structures/rome/dock.xml:12
1582 #: simulation/templates/structures/rome/farmstead.xml:8
1586 #: simulation/templates/structures/rome/field.xml:5
1590 #: simulation/templates/structures/rome/forge.xml:5
1591 msgid "Armāmentārium"
1594 #: simulation/templates/structures/rome/fortress.xml:5
1598 #: simulation/templates/structures/rome/house.xml:5
1602 #: simulation/templates/structures/rome/market.xml:12
1606 #: simulation/templates/structures/rome/outpost.xml:5
1610 #: simulation/templates/structures/rome/sentry_tower.xml:5
1611 msgid "Turris Līgnea"
1614 #: simulation/templates/structures/rome/siege_wall_gate.xml:22
1615 msgid "Siege Wall Gate"
1618 #: simulation/templates/structures/rome/siege_wall_gate.xml:23
1619 msgid "Porta Circummūnītiōnis"
1622 #: simulation/templates/structures/rome/siege_wall_gate.xml:24
1623 #: simulation/templates/structures/rome/siege_wall_long.xml:25
1624 #: simulation/templates/structures/rome/siege_wall_medium.xml:25
1625 #: simulation/templates/structures/rome/siege_wall_short.xml:25
1626 #: simulation/templates/structures/rome/siege_wall_tower.xml:29
1627 #: simulation/templates/structures/rome/wallset_siege.xml:9
1631 #: simulation/templates/structures/rome/siege_wall_long.xml:23
1632 #: simulation/templates/structures/rome/siege_wall_medium.xml:23
1633 #: simulation/templates/structures/rome/siege_wall_short.xml:23
1634 #: simulation/templates/structures/rome/wallset_siege.xml:5
1638 #: simulation/templates/structures/rome/siege_wall_long.xml:24
1639 #: simulation/templates/structures/rome/siege_wall_medium.xml:24
1640 #: simulation/templates/structures/rome/siege_wall_short.xml:24
1641 #: simulation/templates/structures/rome/wallset_siege.xml:6
1642 msgid "Mūrus Circummūnītiōnis"
1645 #: simulation/templates/structures/rome/siege_wall_tower.xml:26
1646 msgid "Siege Wall Tower"
1649 #: simulation/templates/structures/rome/siege_wall_tower.xml:27
1650 msgid "Turris Circummūnītiōnis"
1653 #: simulation/templates/structures/rome/stable.xml:5
1657 #: simulation/templates/structures/rome/storehouse.xml:8
1658 msgid "Receptāculum"
1661 #: simulation/templates/structures/rome/temple.xml:9
1665 #: simulation/templates/structures/rome/temple_mars.xml:12
1666 msgid "Temple of Mars"
1669 #: simulation/templates/structures/rome/temple_mars.xml:13
1670 msgid "Aedēs Mārtiālis"
1673 #: simulation/templates/structures/rome/temple_mars.xml:14
1674 msgid "TempleOfMars"
1677 #: simulation/templates/structures/rome/temple_vesta.xml:18
1678 msgid "Temple of Vesta"
1681 #: simulation/templates/structures/rome/temple_vesta.xml:19
1682 msgid "Aedēs Vestālis"
1685 #: simulation/templates/structures/rome/temple_vesta.xml:21
1686 msgid "TempleOfVesta"
1689 #: simulation/templates/structures/rome/tent.xml:25
1690 msgid "Tabernāculum"
1693 #: simulation/templates/structures/rome/tent.xml:27
1694 msgid "A temporary shelter for soldiers."
1697 #: simulation/templates/structures/rome/wall_gate.xml:9
1701 #: simulation/templates/structures/rome/wall_long.xml:9
1702 #: simulation/templates/structures/rome/wall_medium.xml:9
1703 #: simulation/templates/structures/rome/wall_short.xml:9
1704 #: simulation/templates/structures/rome/wallset_stone.xml:5
1708 #: simulation/templates/structures/rome/wall_tower.xml:9
1709 msgid "Turris Lapidea"
1712 #: simulation/templates/structures/rome/wallset_siege.xml:7
1713 msgid "Wall off an area. Build in own, neutral, or enemy territory."
1716 #: simulation/templates/structures/rome/wonder.xml:9
1717 msgid "Aedēs Iovis Optimi Maximi"
1720 #: simulation/templates/structures/sele/wonder.xml:9
1721 msgid "Hieron tou Apollōnos Pythiou"
1724 #: simulation/templates/structures/sele_colonnade.xml:12
1728 #: simulation/templates/structures/sele_colonnade.xml:13
1729 msgid "Corinthian Colonnade"
1732 #: simulation/templates/structures/shrine_celtic.xml:9
1736 #: simulation/templates/structures/shrine_chinese.xml:9
1740 #: simulation/templates/structures/shrine_egyptian.xml:5
1741 #: simulation/templates/structures/shrine_kushite.xml:5
1742 msgid "Sanctuary Kiosk"
1745 #: simulation/templates/structures/athen/temple.xml:9
1746 #: simulation/templates/structures/mace/temple.xml:9
1747 #: simulation/templates/structures/ptol/temple.xml:12
1748 #: simulation/templates/structures/ptol/temple_2.xml:11
1749 #: simulation/templates/structures/sele/temple.xml:9
1750 #: simulation/templates/structures/shrine_greek_01.xml:9
1751 #: simulation/templates/structures/shrine_greek_02.xml:9
1752 #: simulation/templates/structures/spart/temple.xml:9
1756 #: simulation/templates/structures/shrine_italian.xml:9
1757 msgid "Aedēs Sanitatem"
1760 #: simulation/templates/structures/spart/gerousia.xml:22
1761 msgid "Spartan Senate"
1764 #: simulation/templates/structures/spart/gerousia.xml:23
1768 #: simulation/templates/structures/spart/gerousia.xml:24
1769 msgid "Research technologies."
1772 #: simulation/templates/structures/spart/persian_stoa.xml:9
1773 msgid "\\\"Persian\\\" Stoa"
1776 #: simulation/templates/structures/spart/persian_stoa.xml:10
1777 msgid "Stoa Persikē"
1780 #: simulation/templates/structures/spart/syssiton.xml:23
1781 msgid "Military Mess Hall"
1784 #: simulation/templates/structures/spart/syssiton.xml:24
1788 #: simulation/templates/structures/spart/syssiton.xml:27
1792 #: simulation/templates/structures/spart/wonder.xml:9
1793 msgid "Hieron tēs Artemidos Orthias"
1796 #: simulation/templates/structures/stall_big.xml:11
1800 #: simulation/templates/structures/stall_med.xml:11
1801 msgid "Medium stall"
1804 #: simulation/templates/structures/stall_small_a.xml:11
1805 #: simulation/templates/structures/stall_small_b.xml:11
1809 #: simulation/templates/structures/stonehenge.xml:8
1813 #: simulation/templates/structures/table_rectangle.xml:11
1814 #: simulation/templates/structures/table_square.xml:11
1818 #: simulation/templates/structures/table_rectangle.xml:12
1819 msgid "Rectangle Table"
1822 #: simulation/templates/structures/table_square.xml:12
1823 msgid "Square Table"
1826 #: simulation/templates/structures/tent_arab.xml:35
1827 msgid "Arab Army Tent"
1830 #: simulation/templates/structures/rome/tent.xml:24
1831 #: simulation/templates/structures/tent_arab.xml:36
1832 #: simulation/templates/structures/tent_arab.xml:38
1833 #: simulation/templates/structures/tent_bedouin.xml:36
1834 #: simulation/templates/structures/tent_bedouin.xml:38
1835 #: simulation/templates/structures/tent_desert.xml:36
1836 #: simulation/templates/structures/tent_desert.xml:38
1837 #: simulation/templates/structures/tent_mace.xml:36
1838 #: simulation/templates/structures/tent_mace.xml:38
1839 #: simulation/templates/structures/tent_rome.xml:36
1840 #: simulation/templates/structures/tent_rome.xml:38
1844 #: simulation/templates/structures/tent_arab.xml:39
1845 #: simulation/templates/structures/tent_bedouin.xml:39
1846 #: simulation/templates/structures/tent_desert.xml:39
1847 #: simulation/templates/structures/tent_mace.xml:39
1848 #: simulation/templates/structures/tent_rome.xml:39
1849 msgid "A temporary shelter for soldiers. +5 population bonus."
1852 #: simulation/templates/structures/tent_bedouin.xml:35
1853 msgid "Bedouin Tent"
1856 #: simulation/templates/structures/tent_desert.xml:35
1857 msgid "Desert Army Tent"
1860 #: simulation/templates/structures/tent_mace.xml:35
1861 msgid "Macedonian Army Tent"
1864 #: simulation/templates/structures/tent_rome.xml:35
1865 msgid "Roman Army Tent"
1868 #: simulation/templates/structures/trading_post_celtic.xml:9
1869 msgid "Celtic Tavern"
1872 #: simulation/templates/structures/trading_post_desert.xml:9
1873 msgid "Desert Bazaar"
1876 #: simulation/templates/structures/uffington_horse.xml:10
1877 msgid "Uffington White Horse"
1880 #: simulation/templates/template_structure_civic.xml:5
1881 msgid "Civic Structure"
1882 msgstr "Fuqarolar Tuzilmasi"
1884 #: simulation/templates/template_structure_civic.xml:6
1888 #: simulation/templates/structures/rome/army_camp.xml:5
1889 #: simulation/templates/template_structure_civic_civil_centre.xml:11
1890 #: simulation/templates/template_structure_defensive_tower.xml:5
1891 #: simulation/templates/template_structure_military_fortress.xml:5
1892 msgctxt "Name of an attack, usually the weapon."
1896 #: simulation/templates/template_structure_civic_civil_centre.xml:75
1897 msgid "Civic Center"
1898 msgstr "Fuqarolik Markazi"
1900 #: simulation/templates/template_structure_civic_civil_centre.xml:77
1902 "Build in own or neutral territory. Acquire large tracts of territory. "
1903 "Territory root. Train Citizens and research technologies. Garrison Soldiers "
1904 "for additional arrows."
1907 #: simulation/templates/template_structure_civic_civil_centre.xml:37
1908 #: simulation/templates/template_structure_civic_civil_centre.xml:79
1909 #: simulation/templates/template_structure_civic_civil_centre_military_colony.xml:7
1913 #: simulation/templates/structures/han/civil_centre_court.xml:19
1914 #: simulation/templates/template_structure_civic_civil_centre.xml:79
1915 #: simulation/templates/template_structure_defensive.xml:5
1916 #: simulation/templates/template_structure_military_fortress.xml:69
1920 #: simulation/templates/template_structure_civic_civil_centre_military_colony.xml:27
1921 msgid "Military Colony"
1924 #: simulation/templates/template_structure_civic_civil_centre_military_colony.xml:29
1928 #: simulation/templates/structures/pers/house_a.xml:12
1929 #: simulation/templates/template_structure_civic_house.xml:26
1930 #: simulation/templates/template_structure_civic_house.xml:28
1934 #: simulation/templates/structures/kush/pyramid_small.xml:26
1935 #: simulation/templates/structures/pers/ice_house.xml:27
1936 #: simulation/templates/structures/spart/syssiton.xml:27
1937 #: simulation/templates/template_structure_civic_house.xml:28
1938 #: simulation/templates/template_structure_economic_farmstead.xml:30
1939 #: simulation/templates/template_structure_economic_storehouse.xml:28
1940 #: simulation/templates/template_structure_military_barracks.xml:29
1941 #: simulation/templates/template_structure_military_dock.xml:27
1942 #: simulation/templates/template_structure_military_range.xml:25
1943 #: simulation/templates/template_structure_military_stable.xml:29
1944 #: simulation/templates/template_structure_resource_corral.xml:29
1948 #: simulation/templates/structures/athen/royal_stoa.xml:5
1949 #: simulation/templates/structures/hellenic_stoa.xml:23
1950 #: simulation/templates/structures/mace/royal_stoa.xml:5
1951 #: simulation/templates/structures/spart/royal_stoa.xml:12
1952 #: simulation/templates/template_structure_civic_stoa.xml:27
1953 #: simulation/templates/template_structure_civic_stoa.xml:30
1957 #: simulation/templates/structures/athen/gymnasium.xml:26
1958 #: simulation/templates/structures/gaul/tavern.xml:22
1959 #: simulation/templates/structures/han/laozigate.xml:24
1960 #: simulation/templates/structures/han/ministry.xml:39
1961 #: simulation/templates/structures/iber/monument.xml:34
1962 #: simulation/templates/structures/mace/arsenal.xml:6
1963 #: simulation/templates/structures/maur/elephant_stable.xml:7
1964 #: simulation/templates/structures/merc_camp_egyptian.xml:31
1965 #: simulation/templates/structures/rome/army_camp.xml:75
1966 #: simulation/templates/structures/spart/gerousia.xml:26
1967 #: simulation/templates/template_structure_civic_stoa.xml:30
1968 #: simulation/templates/template_structure_civic_temple.xml:32
1969 #: simulation/templates/template_structure_economic_market.xml:28
1970 #: simulation/templates/template_structure_military_embassy.xml:24
1971 #: simulation/templates/template_structure_military_forge.xml:26
1975 #: simulation/templates/template_structure_civic_temple.xml:29
1976 #: simulation/templates/template_structure_civic_temple.xml:32
1980 #: simulation/templates/template_structure_civic_temple.xml:31
1981 msgid "Train Healers and research healing technologies."
1984 #: simulation/templates/template_structure_defensive.xml:4
1985 msgid "Defensive Structure"
1988 #: simulation/templates/structures/palisades_outpost.xml:17
1989 #: simulation/templates/template_structure_defensive_outpost.xml:9
1990 #: simulation/templates/template_structure_defensive_outpost.xml:28
1991 #: simulation/templates/template_structure_defensive_outpost.xml:31
1995 #: simulation/templates/template_structure_defensive_outpost.xml:30
1996 msgid "Build in own or neutral territory."
1999 #: simulation/templates/structures/han/wallset_palisade.xml:7
2000 #: simulation/templates/structures/wallset_palisade.xml:4
2001 #: simulation/templates/structures/wallset_palisade.xml:6
2002 #: simulation/templates/template_structure_defensive_palisade.xml:13
2003 #: simulation/templates/template_structure_defensive_palisade.xml:16
2007 #: simulation/templates/structures/han/wallset_palisade.xml:6
2008 #: simulation/templates/structures/wallset_palisade.xml:5
2009 #: simulation/templates/template_structure_defensive_palisade.xml:15
2010 msgid "Wall off an area. Build in own or neutral territory."
2013 #: simulation/templates/template_structure_defensive_tower.xml:36
2014 #: simulation/templates/template_structure_defensive_tower.xml:52
2015 #: simulation/templates/template_structure_defensive_tower.xml:53
2019 #: simulation/templates/template_structure_defensive_tower_artillery.xml:5
2020 msgctxt "Name of an attack, usually the weapon."
2024 #: simulation/templates/template_structure_defensive_tower_artillery.xml:54
2025 msgid "Artillery Tower"
2028 #: simulation/templates/template_structure_defensive_tower_artillery.xml:56
2029 msgid "ArtilleryTower"
2032 #: simulation/templates/template_structure_defensive_tower_bolt.xml:5
2033 msgctxt "Name of an attack, usually the weapon."
2037 #: simulation/templates/template_structure_defensive_tower_bolt.xml:51
2041 #: simulation/templates/template_structure_defensive_tower_bolt.xml:53
2045 #: simulation/templates/template_structure_defensive_tower_sentry.xml:32
2046 msgid "Sentry Tower"
2049 #: simulation/templates/template_structure_defensive_tower_sentry.xml:34
2050 #: simulation/templates/template_structure_defensive_tower_stone.xml:32
2052 "Garrison Infantry for additional arrows. Needs the “Murder Holes” technology"
2053 " to protect its foot."
2056 #: simulation/templates/template_structure_defensive_tower_sentry.xml:35
2060 #: simulation/templates/template_structure_defensive_tower_sentry.xml:61
2061 msgid "Reinforce with stone and upgrade to a defense tower."
2064 #: simulation/templates/template_structure_defensive_tower_stone.xml:30
2068 #: simulation/templates/template_structure_defensive_tower_stone.xml:33
2072 #: simulation/templates/template_structure_defensive_wall.xml:12
2073 #: simulation/templates/template_structure_defensive_wall.xml:15
2077 #: simulation/templates/template_structure_defensive_wall.xml:14
2078 msgid "Wall off your town for a stout defense."
2081 #: simulation/templates/structures/palisades_gate.xml:23
2082 #: simulation/templates/template_structure_defensive_wall_gate.xml:22
2083 #: simulation/templates/template_structure_defensive_wall_gate.xml:25
2087 #: simulation/templates/template_structure_defensive_wall_gate.xml:24
2088 #: simulation/templates/template_structure_defensive_wall_long.xml:26
2089 msgid "Allow units access through Walls. Can be locked to prevent access."
2092 #: simulation/templates/template_structure_defensive_wall_long.xml:17
2093 msgid "Can be converted into a Gate."
2096 #: simulation/templates/template_structure_defensive_wall_tower.xml:22
2100 #: simulation/templates/template_structure_economic.xml:4
2101 msgid "Economic Structure"
2104 #: simulation/templates/template_structure_economic.xml:5
2105 #: simulation/templates/template_structure_military_dock.xml:27
2106 #: simulation/templates/template_structure_resource_corral.xml:29
2110 #: simulation/templates/template_structure_economic_farmstead.xml:26
2111 #: simulation/templates/template_structure_economic_farmstead.xml:30
2115 #: simulation/templates/template_structure_economic_farmstead.xml:28
2116 msgid "Research food gathering technologies."
2119 #: simulation/templates/template_structure_economic_market.xml:24
2120 #: simulation/templates/template_structure_economic_market.xml:28
2124 #: simulation/templates/template_structure_economic_market.xml:26
2126 "Barter resources. Establish trade routes. Train Traders and research trade "
2127 "and barter technologies."
2130 #: simulation/templates/template_structure_economic_market.xml:28
2131 #: simulation/templates/template_structure_military_dock.xml:27
2135 #: simulation/templates/template_structure_economic_storehouse.xml:24
2136 #: simulation/templates/template_structure_economic_storehouse.xml:28
2140 #: simulation/templates/template_structure_economic_storehouse.xml:26
2141 msgid "Research gathering technologies."
2144 #: simulation/templates/template_structure_military.xml:10
2145 msgid "Military Structure"
2146 msgstr "Harbiy Tuzilma"
2148 #: simulation/templates/template_structure_military.xml:12
2152 #: simulation/templates/template_structure_military_arsenal.xml:25
2153 #: simulation/templates/template_structure_military_arsenal.xml:28
2157 #: simulation/templates/template_structure_military_arsenal.xml:27
2159 "Train Champion Infantry Crossbowmen, construct Siege Engines, and research "
2160 "Siege Engine technologies."
2163 #: simulation/templates/structures/gaul/assembly.xml:31
2164 #: simulation/templates/structures/han/academy.xml:31
2165 #: simulation/templates/structures/han/civil_centre_court.xml:19
2166 #: simulation/templates/structures/kush/pyramid_large.xml:29
2167 #: simulation/templates/structures/kush/temple_amun.xml:31
2168 #: simulation/templates/structures/rome/temple_mars.xml:14
2169 #: simulation/templates/template_structure_military_arsenal.xml:28
2170 #: simulation/templates/template_structure_military_elephant_stable.xml:29
2171 #: simulation/templates/template_structure_special.xml:20
2172 #: simulation/templates/template_structure_wonder.xml:41
2176 #: simulation/templates/template_structure_military_barracks.xml:26
2177 #: simulation/templates/template_structure_military_barracks.xml:29
2181 #: simulation/templates/template_structure_military_barracks.xml:28
2182 msgid "Train Infantry and research Infantry technologies."
2185 #: simulation/templates/template_structure_military_dock.xml:24
2186 #: simulation/templates/template_structure_military_dock.xml:27
2190 #: simulation/templates/template_structure_military_dock.xml:26
2192 "Build upon a shoreline in own, neutral, or allied territory. Establish trade"
2193 " routes. Construct Ships and research Ship technologies."
2196 #: simulation/templates/structures/brit/crannog.xml:17
2197 #: simulation/templates/structures/cart/super_dock.xml:43
2198 #: simulation/templates/template_structure_military_dock.xml:27
2202 #: simulation/templates/template_structure_military_elephant_stable.xml:26
2203 msgid "Elephant Stable"
2206 #: simulation/templates/template_structure_military_elephant_stable.xml:28
2207 msgid "Train Elephants and research Elephant technologies."
2210 #: simulation/templates/template_structure_military_elephant_stable.xml:29
2211 msgid "ElephantStable"
2214 #: simulation/templates/structures/cart/embassy.xml:18
2215 #: simulation/templates/template_structure_military_embassy.xml:22
2216 #: simulation/templates/template_structure_military_embassy.xml:24
2220 #: simulation/templates/template_structure_military_forge.xml:22
2221 #: simulation/templates/template_structure_military_forge.xml:26
2225 #: simulation/templates/template_structure_military_forge.xml:24
2226 msgid "Research attack damage and damage resistance technologies."
2229 #: simulation/templates/template_structure_military_fortress.xml:30
2230 #: simulation/templates/template_structure_military_fortress.xml:65
2231 #: simulation/templates/template_structure_military_fortress.xml:69
2235 #: simulation/templates/template_structure_military_fortress.xml:67
2236 msgid "Garrison Soldiers for additional arrows."
2239 #: simulation/templates/template_structure_military_range.xml:22
2240 msgid "Practice Range"
2243 #: simulation/templates/template_structure_military_range.xml:24
2244 msgid "Train Ranged Infantry and research technologies."
2247 #: simulation/templates/template_structure_military_range.xml:25
2251 #: simulation/templates/template_structure_military_stable.xml:26
2252 #: simulation/templates/template_structure_military_stable.xml:29
2256 #: simulation/templates/template_structure_military_stable.xml:28
2257 msgid "Train Cavalry and research Cavalry technologies."
2260 #: simulation/templates/template_structure_resource.xml:4
2261 msgid "Resource Structure"
2264 #: simulation/templates/template_structure_resource.xml:5
2268 #: simulation/templates/template_structure_resource_corral.xml:26
2269 #: simulation/templates/template_structure_resource_corral.xml:29
2273 #: simulation/templates/template_structure_resource_corral.xml:28
2275 "Raise Domestic Animals for food. Garrison animals to gain a trickle of food."
2278 #: simulation/templates/template_structure_resource_field.xml:18
2279 #: simulation/templates/template_structure_resource_field.xml:20
2283 #: simulation/templates/template_structure_resource_field.xml:21
2285 "Harvest grain for food. Each subsequent gatherer works less efficiently."
2288 #: simulation/templates/template_structure_special.xml:19
2289 msgid "Special Structure"
2292 #: simulation/templates/structures/rome/amphitheater_pompeii.xml:5
2293 #: simulation/templates/template_structure_special_amphitheater.xml:18
2294 #: simulation/templates/template_structure_special_amphitheater.xml:20
2295 msgid "Amphitheater"
2298 #: simulation/templates/template_structure_special_library.xml:25
2299 #: simulation/templates/template_structure_special_library.xml:27
2303 #: simulation/templates/template_structure_special_theater.xml:25
2304 #: simulation/templates/template_structure_special_theater.xml:27
2308 #: simulation/templates/template_structure_wonder.xml:37
2309 #: simulation/templates/template_structure_wonder.xml:41
2313 #: simulation/templates/template_structure_wonder.xml:39
2315 "Bring glory to your civilization and add large tracts of land to your "