1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright (C) 2023 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant
9 "Project-Id-Version: 0 A.D.\n"
10 "POT-Creation-Date: 2023-09-25 07:08+0000\n"
11 "PO-Revision-Date: 2014-06-19 17:53+0000\n"
12 "Last-Translator: Vahe Avagyan <vahe-a@outlook.fr>, 2019\n"
13 "Language-Team: Armenian (http://app.transifex.com/wildfire-games/0ad/language/hy/)\n"
15 "Content-Type: text/plain; charset=UTF-8\n"
16 "Content-Transfer-Encoding: 8bit\n"
18 "Plural-Forms: nplurals=2; plural=(n != 1);\n"
20 #: simulation/data/technologies/agoge.jsondescription
22 "Spartans were housed and trained from a young age to be superlative warriors"
23 " and to endure any hardship a military life can give them."
24 msgstr "Սպարտացիները դաստիարակվում և մարզվում էին երիտասարդ տարիքից որպես հոյակապ մարտիկներ, որոնք կարող են դիմանալ ռազմական կյանքի ցանկացած դժվարության։"
26 #: simulation/data/technologies/agoge.jsongenericName
30 #: simulation/data/technologies/agoge.jsonrequirementsTooltip
31 #: simulation/data/technologies/arsenal_philon.jsonrequirementsTooltip
32 #: simulation/data/technologies/art_of_war.jsonrequirementsTooltip
33 #: simulation/data/technologies/attack_soldiers_will.jsonrequirementsTooltip
34 #: simulation/data/technologies/barracks_batch_training.jsonrequirementsTooltip
35 #: simulation/data/technologies/civil_engineering_02.jsonrequirementsTooltip
36 #: simulation/data/technologies/civil_service_02.jsonrequirementsTooltip
37 #: simulation/data/technologies/equine_transports.jsonrequirementsTooltip
38 #: simulation/data/technologies/gather_capacity_carts.jsonrequirementsTooltip
39 #: simulation/data/technologies/gather_farming_chain_pump.jsonrequirementsTooltip
40 #: simulation/data/technologies/gather_farming_fertilizer.jsonrequirementsTooltip
41 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsonrequirementsTooltip
42 #: simulation/data/technologies/gather_mining_silvermining.jsonrequirementsTooltip
43 #: simulation/data/technologies/gather_mining_slaves.jsonrequirementsTooltip
44 #: simulation/data/technologies/heal_range_2.jsonrequirementsTooltip
45 #: simulation/data/technologies/heal_rate_2.jsonrequirementsTooltip
46 #: simulation/data/technologies/health_regen_units.jsonrequirementsTooltip
47 #: simulation/data/technologies/hellenistic_metropolis.jsonrequirementsTooltip
48 #: simulation/data/technologies/immortals.jsonrequirementsTooltip
49 #: simulation/data/technologies/long_walls.jsonrequirementsTooltip
50 #: simulation/data/technologies/nisean_horses.jsonrequirementsTooltip
51 #: simulation/data/technologies/ostracism.jsonrequirementsTooltip
52 #: simulation/data/technologies/parade_of_daphne.jsonrequirementsTooltip
53 #: simulation/data/technologies/poison_arrows.jsonrequirementsTooltip
54 #: simulation/data/technologies/poison_blades.jsonrequirementsTooltip
55 #: simulation/data/technologies/pop_house_02.jsonrequirementsTooltip
56 #: simulation/data/technologies/reformed_army_sele.jsonrequirementsTooltip
57 #: simulation/data/technologies/ship_cost_time.jsonrequirementsTooltip
58 #: simulation/data/technologies/ship_health.jsonrequirementsTooltip
59 #: simulation/data/technologies/ship_movement_speed.jsonrequirementsTooltip
60 #: simulation/data/technologies/siege_attack.jsonrequirementsTooltip
61 #: simulation/data/technologies/siege_bolt_accuracy.jsonrequirementsTooltip
62 #: simulation/data/technologies/siege_cost_time.jsonrequirementsTooltip
63 #: simulation/data/technologies/siege_health.jsonrequirementsTooltip
64 #: simulation/data/technologies/siege_pack_unpack.jsonrequirementsTooltip
65 #: simulation/data/technologies/silk_road.jsonrequirementsTooltip
66 #: simulation/data/technologies/silvershields.jsonrequirementsTooltip
67 #: simulation/data/technologies/soldier_attack_melee_03.jsonrequirementsTooltip
68 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonrequirementsTooltip
69 #: simulation/data/technologies/soldier_attack_ranged_03.jsonrequirementsTooltip
70 #: simulation/data/technologies/soldier_resistance_hack_03.jsonrequirementsTooltip
71 #: simulation/data/technologies/soldier_resistance_pierce_03.jsonrequirementsTooltip
72 #: simulation/data/technologies/stable_batch_training.jsonrequirementsTooltip
73 #: simulation/data/technologies/subterranean_aqueducts.jsonrequirementsTooltip
74 #: simulation/data/technologies/tower_health.jsonrequirementsTooltip
75 #: simulation/data/technologies/tower_murderholes.jsonrequirementsTooltip
76 #: simulation/data/technologies/trade_gain_02.jsonrequirementsTooltip
77 #: simulation/data/technologies/traditional_army_sele.jsonrequirementsTooltip
78 #: simulation/data/technologies/unlock_champion_cavalry.jsonrequirementsTooltip
79 #: simulation/data/technologies/unlock_champion_chariots.jsonrequirementsTooltip
80 #: simulation/data/technologies/unlock_champion_infantry.jsonrequirementsTooltip
81 #: simulation/data/technologies/unlock_neodamodes.jsonrequirementsTooltip
82 #: simulation/data/technologies/unlock_spies.jsonrequirementsTooltip
83 #: simulation/data/technologies/wonder_population_cap.jsonrequirementsTooltip
84 msgid "Unlocked in City Phase."
87 #: simulation/data/technologies/agoge.jsontooltip
88 msgid "Champion Hoplites +25% health, but +5% training time."
91 #: simulation/data/technologies/archer_attack_spread.jsondescription
92 msgid "Encouraging soldiers to practice archery improves their accuracy."
95 #: simulation/data/technologies/archer_attack_spread.jsongenericName
96 msgid "Archery Training"
99 #: simulation/data/technologies/archer_attack_spread.jsonrequirementsTooltip
100 #: simulation/data/technologies/architecture_kush.jsonrequirementsTooltip
101 #: simulation/data/technologies/cavalry_health.jsonrequirementsTooltip
102 #: simulation/data/technologies/civil_engineering_01.jsonrequirementsTooltip
103 #: simulation/data/technologies/civil_service_01.jsonrequirementsTooltip
104 #: simulation/data/technologies/crossbow_training.jsonrequirementsTooltip
105 #: simulation/data/technologies/fishing_boat_gather_capacity.jsonrequirementsTooltip
106 #: simulation/data/technologies/garrison_heal.jsonrequirementsTooltip
107 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsonrequirementsTooltip
108 #: simulation/data/technologies/gather_farming_harvester.jsonrequirementsTooltip
109 #: simulation/data/technologies/gather_farming_training.jsonrequirementsTooltip
110 #: simulation/data/technologies/gather_farming_water_weeding.jsonrequirementsTooltip
111 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsonrequirementsTooltip
112 #: simulation/data/technologies/gather_mining_serfs.jsonrequirementsTooltip
113 #: simulation/data/technologies/gather_mining_shaftmining.jsonrequirementsTooltip
114 #: simulation/data/technologies/heal_range.jsonrequirementsTooltip
115 #: simulation/data/technologies/heal_rate.jsonrequirementsTooltip
116 #: simulation/data/technologies/hoplite_tradition.jsonrequirementsTooltip
117 #: simulation/data/technologies/iphicratean_reforms.jsonrequirementsTooltip
118 #: simulation/data/technologies/krypteia.jsonrequirementsTooltip
119 #: simulation/data/technologies/pheidian_workshop.jsonrequirementsTooltip
120 #: simulation/data/technologies/pop_house_01.jsonrequirementsTooltip
121 #: simulation/data/technologies/soldier_attack_melee_01.jsonrequirementsTooltip
122 #: simulation/data/technologies/soldier_attack_melee_02.jsonrequirementsTooltip
123 #: simulation/data/technologies/soldier_attack_ranged_01.jsonrequirementsTooltip
124 #: simulation/data/technologies/soldier_attack_ranged_02.jsonrequirementsTooltip
125 #: simulation/data/technologies/soldier_resistance_hack_01.jsonrequirementsTooltip
126 #: simulation/data/technologies/soldier_resistance_hack_02.jsonrequirementsTooltip
127 #: simulation/data/technologies/soldier_resistance_pierce_01.jsonrequirementsTooltip
128 #: simulation/data/technologies/soldier_resistance_pierce_02.jsonrequirementsTooltip
129 #: simulation/data/technologies/tower_crenellations.jsonrequirementsTooltip
130 #: simulation/data/technologies/tower_range.jsonrequirementsTooltip
131 #: simulation/data/technologies/trade_commercial_treaty.jsonrequirementsTooltip
132 #: simulation/data/technologies/trade_gain_01.jsonrequirementsTooltip
133 #: simulation/data/technologies/trader_health.jsonrequirementsTooltip
134 #: simulation/data/technologies/tyrtean_paeans.jsonrequirementsTooltip
135 msgid "Unlocked in Town Phase."
138 #: simulation/data/technologies/archer_attack_spread.jsontooltip
139 msgid "Archers −20% ranged attack spread."
142 #: simulation/data/technologies/archery_tradition.jsondescription
144 "The Indian, Iranian, and Kushite peoples had a tradition of fine archery and"
145 " a penchant for using massed archers in battle."
148 #: simulation/data/technologies/archery_tradition.jsongenericName
149 msgid "Archery Tradition"
150 msgstr "Նետաձիգային ավանդույթ"
152 #: simulation/data/technologies/archery_tradition.jsonrequirementsTooltip
153 #: simulation/data/technologies/cavalry_movement_speed.jsonrequirementsTooltip
154 #: simulation/data/technologies/fishing_boat_gather_rate.jsonrequirementsTooltip
155 #: simulation/data/technologies/gather_capacity_basket.jsonrequirementsTooltip
156 #: simulation/data/technologies/gather_farming_plows.jsonrequirementsTooltip
157 #: simulation/data/technologies/gather_farming_seed_drill.jsonrequirementsTooltip
158 #: simulation/data/technologies/gather_lumbering_ironaxes.jsonrequirementsTooltip
159 #: simulation/data/technologies/health_females_01.jsonrequirementsTooltip
160 #: simulation/data/technologies/tower_watch.jsonrequirementsTooltip
161 msgid "Unlocked in Village Phase."
164 #: simulation/data/technologies/archery_tradition.jsontooltip
165 msgid "Archers +10 attack range."
168 #: simulation/data/technologies/architecture_kush.jsongenericName
169 msgid "Monumental Architecture"
170 msgstr "Հուշարձանային ճարտարապետություն"
172 #: simulation/data/technologies/architecture_kush.jsontooltip
174 "Civic Structures +20% build time, +20% health, and +20% capture points."
177 #: simulation/data/technologies/architecture_pers.jsondescription
179 "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to"
180 " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; "
181 "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old "
182 "Elamite capital of Susa."
185 #: simulation/data/technologies/architecture_pers.jsongenericName
186 msgid "Persian Architecture"
187 msgstr "Պարսկական ճարտարապետություն"
189 #: simulation/data/technologies/architecture_pers.jsontooltip
190 msgid "Structures +25% health and capture points, but also +20% build time."
193 #: simulation/data/technologies/arsenal_philon.jsondescription
195 "The arsenal was mainly used as a warehouse for materials and instruments for"
196 " the equipment of warships."
199 #: simulation/data/technologies/arsenal_philon.jsongenericName
200 msgid "Arsenal of Philon"
203 #: simulation/data/technologies/arsenal_philon.jsontooltip
204 msgid "Warships +1 health/second self-repair rate."
207 #: simulation/data/technologies/art_of_war.jsondescription
209 "This famous and most important work of the Seven Military Classics teaches "
210 "Han commanders everything about planning battles, maintaining armies, and "
211 "defeating one's enemies."
214 #: simulation/data/technologies/art_of_war.jsongenericName
215 msgid "Sun Tzu's \"The Art of War\""
218 #: simulation/data/technologies/art_of_war.jsonspecificName.han
222 #: simulation/data/technologies/art_of_war.jsontooltip
223 msgid "All Citizen-Soldiers −20% required promotion experience."
226 #: simulation/data/technologies/attack_soldiers_will.jsondescription
228 "The will to fight is crucial to victory. Inspire your troops with higher "
232 #: simulation/data/technologies/attack_soldiers_will.jsongenericName
233 msgid "Will to Fight"
236 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.athen
237 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.mace
238 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.ptol
239 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.sele
240 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.spart
244 #: simulation/data/technologies/attack_soldiers_will.jsontooltip
245 msgid "Soldiers, Siege Engines, and Ships +25% attack damage."
248 #: simulation/data/technologies/barracks_batch_training.jsondescription
250 "Significantly increase training speed of infantry by training them in large "
251 "batches or companies."
254 #: simulation/data/technologies/barracks_batch_training.jsongenericName
255 #: simulation/data/technologies/stable_batch_training.jsongenericName
259 #: simulation/data/technologies/barracks_batch_training.jsontooltip
260 msgid "Barracks −10% batch training time."
263 #: simulation/data/technologies/cavalry_health.jsondescription
264 msgid "Selectively breed better war horses."
267 #: simulation/data/technologies/cavalry_health.jsongenericName
268 msgid "Horse Breeding"
271 #: simulation/data/technologies/cavalry_health.jsontooltip
272 msgid "Cavalry +10% health."
275 #: simulation/data/technologies/cavalry_movement_speed.jsondescription
276 msgid "Train your horses to move faster."
279 #: simulation/data/technologies/cavalry_movement_speed.jsongenericName
283 #: simulation/data/technologies/cavalry_movement_speed.jsontooltip
284 msgid "Cavalry +10% walk speed."
287 #: simulation/data/technologies/civbonuses/cart_walls.jsondescription
289 "Carthaginians built their city walls in three concentric circuits. These "
290 "walls were never breached. Even when the city was taken by the Romans, it "
291 "was via the city's harbor, not by storming its walls."
294 #: simulation/data/technologies/civbonuses/cart_walls.jsongenericName
296 msgstr "Եռաշար պարիսպներ"
298 #: simulation/data/technologies/civbonuses/cart_walls.jsontooltip
299 msgid "City Walls +100% build time, +100% stone cost, and +200% health."
302 #: simulation/data/technologies/civbonuses/celt_structures.jsondescription
303 msgid "Celtic structures were mostly made of wood with rubble foundations."
306 #: simulation/data/technologies/civbonuses/celt_structures.jsongenericName
307 msgid "Wooden Construction"
310 #: simulation/data/technologies/civbonuses/celt_structures.jsontooltip
311 msgid "Structures −20% build time, −20% health, and −20% capture points."
314 #: simulation/data/technologies/civbonuses/delian_league.jsondescription
316 "Shortly after the great naval victories at Salamis and Mykale, the Greek "
317 "city-states instituted the so-called Delian League in 478 BC, whose purpose "
318 "was to push the Persians out of the Aegean region. The allied states "
319 "contributed ships and money, while the Athenians offered their entire navy."
322 #: simulation/data/technologies/civbonuses/delian_league.jsongenericName
323 msgid "Delian League"
324 msgstr "Աթենական ծովային միություն"
326 #: simulation/data/technologies/civbonuses/delian_league.jsontooltip
327 msgid "Ships construct 25% faster."
330 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsondescription
332 "The Gauls were well-known for their effective cavalry. Celtic mercenaries "
333 "were in demand throughout the Mediterranean."
336 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsongenericName
337 msgid "Superior Cavalry"
340 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsontooltip
341 msgid "Cavalry +10% melee attack damage."
344 #: simulation/data/technologies/civbonuses/greek_structures.jsondescription
345 msgid "The Greeks used stone construction from early Mycenaean times."
348 #: simulation/data/technologies/civbonuses/greek_structures.jsongenericName
349 msgid "Hellenic Architecture"
352 #: simulation/data/technologies/civbonuses/greek_structures.jsontooltip
353 msgid "Structures +10% health and +10% capture points."
356 #: simulation/data/technologies/civbonuses/han_population.jsondescription
358 "By uniting China under one emperor, the Han Dynasty ruled over 40 million "
359 "people, one of the largest empires of antiquity by population."
362 #: simulation/data/technologies/civbonuses/han_population.jsongenericName
363 msgid "Federated States"
366 #: simulation/data/technologies/civbonuses/han_population.jsontooltip
367 #: simulation/data/technologies/civbonuses/maur_population.jsontooltip
368 #: simulation/data/technologies/civbonuses/pers_population.jsontooltip
369 msgid "+10% maximum population limit."
372 #: simulation/data/technologies/civbonuses/han_walls.jsondescription
374 "The Han built massive walls made from rammed earth. These were gigantic "
375 "fortifications several meters thick and stretching for kilometers."
378 #: simulation/data/technologies/civbonuses/han_walls.jsongenericName
382 #: simulation/data/technologies/civbonuses/han_walls.jsontooltip
383 msgid "City Walls +50% health."
386 #: simulation/data/technologies/civbonuses/mace_storehouse.jsondescription
387 msgid "The Macedonian economy relied greatly on their vast natural resources."
390 #: simulation/data/technologies/civbonuses/mace_storehouse.jsongenericName
391 msgid "Resource-Rich Economy"
394 #: simulation/data/technologies/civbonuses/mace_storehouse.jsontooltip
395 msgid "Storehouse technologies −100% research time."
398 #: simulation/data/technologies/civbonuses/maur_elephants.jsondescription
400 "India is the land of the elephants. Elephant warfare originated in India and"
401 " continued for millennia. It was also the source of elephants for the "
402 "eastern Mediterranean. Indian kings were able to field large numbers of war "
406 #: simulation/data/technologies/civbonuses/maur_elephants.jsongenericName
407 msgid "Elephant Tradition"
410 #: simulation/data/technologies/civbonuses/maur_elephants.jsontooltip
411 msgid "Elephants −30% training time."
414 #: simulation/data/technologies/civbonuses/maur_population.jsondescription
416 "The Mauryan Empire encompassed dozens of formerly independent kingdoms over "
417 "an area of 5 million square kilometers, with a population of close to 60 "
418 "million people. The Mauryan regents held the title Emperor of Emperors and "
419 "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 "
420 "chariots, and 30,000 cavalry, making it arguably the largest army of its "
424 #: simulation/data/technologies/civbonuses/maur_population.jsongenericName
425 msgid "Emperor of Emperors"
428 #: simulation/data/technologies/civbonuses/maur_population.jsonspecificName.maur
429 msgid "Chakravarti Samrāt"
432 #: simulation/data/technologies/civbonuses/maur_walls.jsondescription
434 "The Mauryas built their city walls out of wood, an abundant natural resource"
438 #: simulation/data/technologies/civbonuses/maur_walls.jsongenericName
442 #: simulation/data/technologies/civbonuses/maur_walls.jsontooltip
443 msgid "City Walls −20% build time and −20% health."
446 #: simulation/data/technologies/civbonuses/pers_population.jsondescription
448 "The Persians could and did levy a large number of infantry during wartime "
449 "due to the sheer size of the Achaemenid Empire and the way in which it was "
450 "set-up. In general the Persian infantry was well trained and fought with "
451 "great tenacity. However while this was true the infantry were poor hand-to-"
452 "hand, close combat fighters. Also, with the exception of the elite "
453 "regiments, the Persian infantry was not a standing professional force."
454 msgstr "Պարսիկները և՛ կարողանում, և՛ անում էին հետևակի մեծ զորակոչ պատերազմի ընթացքում՝ Աքեմենյան տերության ահռելի չափերի և դրա կառուցվածքի պատճառով։ Պարսկական հետևակը հիմնականում լավ մարզված էր և կռվում էր մեծ համառությամբ։ Այնուամենայնիվ, նույնիսկ այս պայմաններում հետևակը շատ թույլ էր մերձամարտում։ Ավելին, բացառությամբ բարձրաստիճան զորախմբերի՝ պարսկական բանակն արհեստավարժ չէր։"
456 #: simulation/data/technologies/civbonuses/pers_population.jsongenericName
457 msgid "Great King's Levy"
458 msgstr "Մեծ արքայի զորակոչ"
460 #: simulation/data/technologies/civbonuses/ptol_structures.jsondescription
462 "Sun-dried mud bricks were a common building material in hot and dry areas, "
463 "especially where wood was scarce. Although not as strong and durable as "
464 "fired bricks or natural stone and vulnerable to constant rains and heavy "
465 "floods, mud bricks have the advantage they are cheap and easy to produce."
468 #: simulation/data/technologies/civbonuses/ptol_structures.jsongenericName
469 msgid "Sun-dried Mud Bricks"
472 #: simulation/data/technologies/civbonuses/ptol_structures.jsontooltip
474 "Houses and Economic Structures −40% wood cost, health, and capture points as"
475 " well as +50% build time."
478 #: simulation/data/technologies/civbonuses/sele_farms.jsondescription
480 "The Seleucid empire was located in a highly fertile region with productive "
481 "soils. Farms are cheaper and faster to build."
484 #: simulation/data/technologies/civbonuses/sele_farms.jsongenericName
485 msgid "Fertile Crescent"
488 #: simulation/data/technologies/civbonuses/sele_farms.jsontooltip
489 msgid "Farms −25% wood cost and −75% build time."
492 #: simulation/data/technologies/civil_engineering_01.jsongenericName
493 msgid "Improved Construction"
496 #: simulation/data/technologies/civil_engineering_01.jsonspecificName.han
497 #: simulation/data/technologies/civil_engineering_02.jsonspecificName.han
501 #: simulation/data/technologies/civil_engineering_01.jsontooltip
502 msgid "All structures −10% build time and −10% cost."
505 #: simulation/data/technologies/civil_engineering_02.jsongenericName
506 msgid "Robust Architecture"
509 #: simulation/data/technologies/civil_engineering_02.jsontooltip
510 msgid "All structures +20% health."
513 #: simulation/data/technologies/civil_service_01.jsongenericName
514 msgid "Efficient Bureaucracy"
517 #: simulation/data/technologies/civil_service_01.jsonspecificName.han
518 #: simulation/data/technologies/civil_service_02.jsonspecificName.han
522 #: simulation/data/technologies/civil_service_01.jsontooltip
523 msgid "Ministers −50% train time."
526 #: simulation/data/technologies/civil_service_02.jsongenericName
527 msgid "Intensive Training"
530 #: simulation/data/technologies/civil_service_02.jsontooltip
531 msgid "Ministers +50% health."
534 #: simulation/data/technologies/colonization.jsondescription
536 "Carthaginians established many trading centers as colonies and ultimately "
537 "held dominion over 300 cities and towns in North Africa alone."
538 msgstr "Կարթագենցիները հիմնեցին բազմաթիվ առևտրական կենտրոններ՝ որպես գաղութներ, և վերջին հաշվով միայն Հյուսիսային Աֆրիկայում գերիշխում էին ավելի քան 300 քաղաքներում և բնակավայրերում։"
540 #: simulation/data/technologies/colonization.jsongenericName
544 #: simulation/data/technologies/colonization.jsontooltip
546 "Civic Structures (Civic Center, Temples, and Houses) −25% build time and "
550 #: simulation/data/technologies/crossbow_training.jsondescription
551 msgid "The Han had a penchant for using massed crossbowmen in battle."
554 #: simulation/data/technologies/crossbow_training.jsongenericName
555 msgid "Crossbow Training"
558 #: simulation/data/technologies/crossbow_training.jsontooltip
559 msgid "Crossbow Infantry −20% train time."
562 #: simulation/data/technologies/equine_transports.jsondescription
564 "Early Achaemenid rulers acted towards making Persia the first great Asian "
565 "empire to rule the seas. The Great King behaved favourably towards the "
566 "various sea peoples in order to secure their services, but also carried out "
567 "various marine initiatives. During the reign of Darius the Great, for "
568 "example, a canal was built in Egypt and a Persian navy was sent exploring "
569 "the Indus river. According to Herodotus, some 300 ships in the Persian navy "
570 "were retrofitted to carry horses and their riders."
571 msgstr "Վաղ Աքեմենյան տիրակալները ձգտել են Պարսկաստանը վերածել ասիական առաջին հզոր տերությանը, որը կիշխեր ծովում։ Մեծ արքան բարեհաճորեն էր վերաբերվում ծովային տարբեր ժողովուրդների, որպեսզի ապահովեր նրանց ծառայությունները, բայց նաև իրականացնում էր տարբեր ծովային ծրագրեր։ Դարիուս I-ի օրոք, որպես օրինակ, Եգիպտոսում կառուցվեց ջրանցք, և պարսկական նավատորմ ուղարկվեց Ինդուս գետն ուսումնասիրելու։ Ըստ Հերոդոտոսի, պարսկական նավատորմի մոտ 300 նավ ձևափոխվեցին՝ ձիերի և հեծյալների տեղափոխման նպատակով։"
573 #: simulation/data/technologies/equine_transports.jsongenericName
574 msgid "Equine Transports"
577 #: simulation/data/technologies/equine_transports.jsontooltip
578 msgid "Phoenician Triremes gain the ability to train Cavalry."
581 #: simulation/data/technologies/fishing_boat_gather_capacity.jsondescription
582 msgid "Salting allows to preserve fish longer."
585 #: simulation/data/technologies/fishing_boat_gather_capacity.jsongenericName
589 #: simulation/data/technologies/fishing_boat_gather_capacity.jsontooltip
590 msgid "Fishing Boats +20 food capacity."
593 #: simulation/data/technologies/fishing_boat_gather_rate.jsondescription
594 msgid "Use nets to improve the productivity of fishing boats."
597 #: simulation/data/technologies/fishing_boat_gather_rate.jsongenericName
601 #: simulation/data/technologies/fishing_boat_gather_rate.jsontooltip
602 msgid "Fishing Boats +30% fish gather rate."
605 #: simulation/data/technologies/garrison_heal.jsondescription
606 msgid "Units regain health over time while garrisoned."
609 #: simulation/data/technologies/garrison_heal.jsongenericName
610 msgid "Living Conditions"
613 #: simulation/data/technologies/garrison_heal.jsontooltip
614 msgid "Structures +1 garrison heal rate."
617 #: simulation/data/technologies/gather_animals_stockbreeding.jsondescription
618 msgid "Breed livestock to slaughter for meat."
621 #: simulation/data/technologies/gather_animals_stockbreeding.jsongenericName
622 msgid "Stockbreeding"
625 #: simulation/data/technologies/gather_animals_stockbreeding.jsontooltip
626 msgid "Domestic Animals −25% breeding time."
629 #: simulation/data/technologies/gather_capacity_basket.jsondescription
630 msgid "Workers use baskets. Increases shuttling capacity for all resources."
633 #: simulation/data/technologies/gather_capacity_basket.jsongenericName
637 #: simulation/data/technologies/gather_capacity_basket.jsontooltip
638 #: simulation/data/technologies/gather_capacity_carts.jsontooltip
639 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsontooltip
640 msgid "Workers +5 resource capacity."
643 #: simulation/data/technologies/gather_capacity_carts.jsondescription
645 "Workers use horse-drawn carts. Increases shuttling capacity for all "
649 #: simulation/data/technologies/gather_capacity_carts.jsongenericName
650 msgid "Horse-drawn Carts"
653 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsondescription
655 "Workers use wheelbarrows. Increases shuttling capacity for all resources."
658 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsongenericName
662 #: simulation/data/technologies/gather_farming_chain_pump.jsondescription
663 msgid "Install a chain pump for improved irrigation."
666 #: simulation/data/technologies/gather_farming_chain_pump.jsongenericName
670 #: simulation/data/technologies/gather_farming_chain_pump.jsontooltip
671 #: simulation/data/technologies/gather_farming_fertilizer.jsontooltip
672 #: simulation/data/technologies/gather_farming_plows.jsontooltip
673 #: simulation/data/technologies/gather_farming_seed_drill.jsontooltip
674 #: simulation/data/technologies/gather_farming_training.jsontooltip
675 #: simulation/data/technologies/gather_farming_water_weeding.jsontooltip
676 msgid "Workers +20% grain gather rate."
679 #: simulation/data/technologies/gather_farming_fertilizer.jsondescription
680 msgid "Extra nutrients for farms."
683 #: simulation/data/technologies/gather_farming_fertilizer.jsongenericName
687 #: simulation/data/technologies/gather_farming_harvester.jsondescription
689 "The Gauls invented an harvesting machine, making it much easier to harvest "
693 #: simulation/data/technologies/gather_farming_harvester.jsongenericName
694 msgid "Harvesting Machine"
697 #: simulation/data/technologies/gather_farming_harvester.jsontooltip
698 msgid "Workers +10% grain gather rate."
701 #: simulation/data/technologies/gather_farming_plows.jsondescription
703 "Equip your workers with iron plows, animal-drawn instruments to turn the "
707 #: simulation/data/technologies/gather_farming_plows.jsongenericName
711 #: simulation/data/technologies/gather_farming_seed_drill.jsondescription
712 msgid "Equip your workers with seed drills."
715 #: simulation/data/technologies/gather_farming_seed_drill.jsongenericName
719 #: simulation/data/technologies/gather_farming_training.jsondescription
720 msgid "Training for workers to increase farm gathering speed."
723 #: simulation/data/technologies/gather_farming_training.jsongenericName
724 msgid "Gather Training"
727 #: simulation/data/technologies/gather_farming_water_weeding.jsondescription
728 msgid "Remove water weeds to preserve nutrients for the rice plants."
731 #: simulation/data/technologies/gather_farming_water_weeding.jsongenericName
732 msgid "Water Weeding"
735 #: simulation/data/technologies/gather_lumbering_ironaxes.jsondescription
736 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsondescription
737 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsondescription
738 msgid "Increases wood gathering rates for trees."
741 #: simulation/data/technologies/gather_lumbering_ironaxes.jsongenericName
742 msgid "Iron Axe Heads"
745 #: simulation/data/technologies/gather_lumbering_ironaxes.jsontooltip
746 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsontooltip
747 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsontooltip
748 msgid "Workers +25% wood gather rate."
751 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsongenericName
752 msgid "Sharp Axe Heads"
755 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsongenericName
759 #: simulation/data/technologies/gather_mining_serfs.jsondescription
761 "Compel serfs to help your workers quarry stone. Increases stone gathering "
765 #: simulation/data/technologies/gather_mining_serfs.jsongenericName
769 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.spart
773 #: simulation/data/technologies/gather_mining_serfs.jsontooltip
774 #: simulation/data/technologies/gather_mining_servants.jsontooltip
775 #: simulation/data/technologies/gather_mining_slaves.jsontooltip
776 msgid "Workers +25% stone gather rate."
779 #: simulation/data/technologies/gather_mining_servants.jsondescription
780 msgid "Hire servants to help quarry stone. Increases stone gathering rates."
783 #: simulation/data/technologies/gather_mining_servants.jsongenericName
787 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.athen
788 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.mace
789 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.ptol
790 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.sele
791 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.spart
795 #: simulation/data/technologies/gather_mining_shaftmining.jsondescription
796 msgid "Develop shaft mining. Increases metal gathering rates."
799 #: simulation/data/technologies/gather_mining_shaftmining.jsongenericName
803 #: simulation/data/technologies/gather_mining_shaftmining.jsontooltip
804 #: simulation/data/technologies/gather_mining_silvermining.jsontooltip
805 #: simulation/data/technologies/gather_mining_wedgemallet.jsontooltip
806 msgid "Workers +25% metal gather rate."
809 #: simulation/data/technologies/gather_mining_silvermining.jsondescription
810 msgid "Strike a vein of precious silver. Increases metal gathering rates."
813 #: simulation/data/technologies/gather_mining_silvermining.jsongenericName
814 msgid "Silver Mining"
817 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.athen
818 msgid "Mines of Laureion"
821 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.mace
822 msgid "Mines of Krenides"
825 #: simulation/data/technologies/gather_mining_slaves.jsondescription
827 "Buy slaves to help your workers quarry stone. Increases stone gathering "
831 #: simulation/data/technologies/gather_mining_slaves.jsongenericName
835 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.athen
836 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.mace
837 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.ptol
838 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.sele
839 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.spart
843 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.rome
847 #: simulation/data/technologies/gather_mining_wedgemallet.jsondescription
849 "Equip your workers with helpful tools. Increases metal gathering rates."
852 #: simulation/data/technologies/gather_mining_wedgemallet.jsongenericName
853 msgid "Wedge and Mallet"
856 #: simulation/data/technologies/gather_wicker_baskets.jsondescription
857 msgid "Equip your foragers with wicker baskets for foraging."
860 #: simulation/data/technologies/gather_wicker_baskets.jsongenericName
861 msgid "Wicker Baskets"
864 #: simulation/data/technologies/gather_wicker_baskets.jsontooltip
865 msgid "Workers +50% fruit gather rate."
868 #: simulation/data/technologies/heal_range.jsondescription
869 #: simulation/data/technologies/heal_range_2.jsondescription
870 msgid "Increases the healing and vision range of all healers."
873 #: simulation/data/technologies/heal_range.jsongenericName
874 msgid "Healing Range"
877 #: simulation/data/technologies/heal_range.jsonspecificName.athen
878 #: simulation/data/technologies/heal_range.jsonspecificName.mace
879 #: simulation/data/technologies/heal_range.jsonspecificName.ptol
880 #: simulation/data/technologies/heal_range.jsonspecificName.sele
881 #: simulation/data/technologies/heal_range.jsonspecificName.spart
882 msgid "Olympic Pantheon"
885 #: simulation/data/technologies/heal_range.jsontooltip
886 #: simulation/data/technologies/heal_range_2.jsontooltip
887 msgid "Healers +5 healing range."
890 #: simulation/data/technologies/heal_range_2.jsongenericName
891 msgid "Healing Range 2"
894 #: simulation/data/technologies/heal_range_2.jsonspecificName.athen
898 #: simulation/data/technologies/heal_rate.jsondescription
899 #: simulation/data/technologies/heal_rate_2.jsondescription
900 msgid "Increases the healing rate of all healers."
903 #: simulation/data/technologies/heal_rate.jsongenericName
907 #: simulation/data/technologies/heal_rate.jsonspecificName.athen
908 #: simulation/data/technologies/heal_rate.jsonspecificName.mace
909 #: simulation/data/technologies/heal_rate.jsonspecificName.ptol
910 #: simulation/data/technologies/heal_rate.jsonspecificName.sele
911 #: simulation/data/technologies/heal_rate.jsonspecificName.spart
915 #: simulation/data/technologies/heal_rate.jsontooltip
916 #: simulation/data/technologies/heal_rate_2.jsontooltip
917 msgid "Healers −20% healing time."
920 #: simulation/data/technologies/heal_rate_2.jsongenericName
921 msgid "Healing Rate 2"
924 #: simulation/data/technologies/heal_rate_2.jsonspecificName.athen
925 #: simulation/data/technologies/heal_rate_2.jsonspecificName.mace
926 #: simulation/data/technologies/heal_rate_2.jsonspecificName.ptol
927 #: simulation/data/technologies/heal_rate_2.jsonspecificName.sele
928 #: simulation/data/technologies/heal_rate_2.jsonspecificName.spart
929 msgid "Hippocratic Oath"
932 #: simulation/data/technologies/health_females_01.jsondescription
934 "The loom allowed the creation of finer clothing for settlers. Women of the "
935 "household were taught from a young age how to weave on the loom, and "
936 "subsequently spent a large share of their lives working with it."
939 #: simulation/data/technologies/health_females_01.jsongenericName
943 #: simulation/data/technologies/health_females_01.jsontooltip
944 msgid "Female Citizens +100% health."
947 #: simulation/data/technologies/health_regen_units.jsondescription
948 msgid "Organic units will slowly regenerate health over time when idle."
951 #: simulation/data/technologies/health_regen_units.jsongenericName
952 msgid "Battlefield Medicine"
955 #: simulation/data/technologies/health_regen_units.jsontooltip
956 msgid "Idle Organic units +0.5 health regeneration rate."
959 #: simulation/data/technologies/hellenistic_metropolis.jsondescription
961 "Beginning with Alexander, the Hellenistic monarchs founded many cities "
962 "throughout their empires, where Greek culture and art blended with local "
963 "customs to create the motley Hellenistic civilization."
964 msgstr "Ալեքսանդրից սկսած՝ հելլենիստական կառավարիչները հիմնել են բազմաթիվ քաղաքներ իրենց կայսրություններում, որտեղ հունական մշակույթն ու արվեստը խառնվել են տեղական ավանդույթների հետ՝ ստեղծելով խայտաբղետ հելլենիստական քաղաքակրթությունը։"
966 #: simulation/data/technologies/hellenistic_metropolis.jsongenericName
967 msgid "Hellenistic Metropolis"
970 #: simulation/data/technologies/hellenistic_metropolis.jsontooltip
971 msgid "Civic Centers +100% health and capture points, double default arrows."
974 #: simulation/data/technologies/helot_economy.jsondescription
976 "Helots were the servants of Greece. Unlike slaves, helots were owned by the "
977 "state, which managed economic production. Helots must give a reasonable "
978 "portion of their harvest to support a warrior and his family or widow."
981 #: simulation/data/technologies/helot_economy.jsongenericName
982 msgid "Helot Economy"
985 #: simulation/data/technologies/helot_economy.jsontooltip
987 "Infantry Javelineers +100% grain gather rate, but −10% ranged attack pierce "
991 #: simulation/data/technologies/hoplite_tradition.jsondescription
992 msgid "Hoplite soldiers constituted most of the armies of Greece."
995 #: simulation/data/technologies/hoplite_tradition.jsongenericName
996 msgid "Hoplite Tradition"
999 #: simulation/data/technologies/hoplite_tradition.jsontooltip
1001 "Hoplites −25% training time, −50% promotion experience, and +10% health."
1004 #: simulation/data/technologies/immortals.jsondescription
1006 "The Achaemenids maintained a 10,000-strong elite corps, referred to as "
1007 "Athanatoi (“Immortals”) by Greek authors."
1010 #: simulation/data/technologies/immortals.jsongenericName
1014 #: simulation/data/technologies/immortals.jsontooltip
1015 msgid "Immortals −50% training time."
1018 #: simulation/data/technologies/iphicratean_reforms.jsondescription
1020 "Athenian gymnasium, docks and triremes can train Marines (Epibates "
1024 #: simulation/data/technologies/iphicratean_reforms.jsongenericName
1025 msgid "Iphicratean Reforms"
1026 msgstr "Իփիկրատեսյան բարեփոխումներ"
1028 #: simulation/data/technologies/iphicratean_reforms.jsontooltip
1029 msgid "Athenian Gymnasia, Docks and Triremes can train Marines."
1032 #: simulation/data/technologies/krypteia.jsondescription
1034 "Krypteia was an Agoge rite of passage, during which soldiers learned how to "
1035 "camouflage themselves and gained combat experience. The Spartans declared "
1036 "war on the Helots annually, with no problem or guilt in murdering them. "
1037 "During this initiation, the youths slept during the day and roamed at night,"
1038 " murdering any Helot they encountered along the way."
1041 #: simulation/data/technologies/krypteia.jsongenericName
1045 #: simulation/data/technologies/krypteia.jsontooltip
1047 "Champion Hoplites +10% melee attack damage, but Citizen Infantry Javelineers"
1048 " +30% training time."
1051 #: simulation/data/technologies/long_walls.jsondescription
1053 "The Long Walls of Athens were constructed under the auspices of the wily "
1054 "Themistocles and extended 6 km from the city to the port of Piraeus. This "
1055 "secured the city's sea supply routes and prevented an enemy from starving "
1056 "out the city during a siege."
1057 msgstr "Աթենքի երկար պատերը կառուցվել են խորամանկ Թեմիստոկլեսի ղեկավարությամբ և ձգվել են 6 կմ քաղաքից մինչև Պիրեյի նավահանգիստ։ Սա ապահովում էր քաղաքի մատակարարման ծովային ճանապարհները և կանխում էր քաղաքը սովի մատնելը թշնամու կողմից պաշարման ժամանակ։"
1059 #: simulation/data/technologies/long_walls.jsongenericName
1060 msgid "Athenian Long Walls"
1063 #: simulation/data/technologies/long_walls.jsontooltip
1064 msgid "Build Walls in own or neutral territory."
1067 #: simulation/data/technologies/nisean_horses.jsondescription
1069 "The now-extinct Nisian breed of horse was one of the largest and robust "
1070 "horses of ancient times. They were highly sought after by the Seleucids and "
1071 "Persians as both rider and mount gained heavier armor as time progressed."
1074 #: simulation/data/technologies/nisean_horses.jsongenericName
1075 msgid "Nisean War Horses"
1076 msgstr "Նեսայան ռազմական ձիեր"
1078 #: simulation/data/technologies/nisean_horses.jsonspecificName.sele
1082 #: simulation/data/technologies/nisean_horses.jsontooltip
1083 msgid "Champion Cavalry Spearmen +20% health, but +10% training time."
1086 #: simulation/data/technologies/ostracism.jsondescription
1088 "In ancient Athens, ostracism was the process by which any citizen, including"
1089 " political leaders, could be expelled from the city-state for 10 years."
1092 #: simulation/data/technologies/ostracism.jsongenericName
1096 #: simulation/data/technologies/ostracism.jsontooltip
1097 msgid "Citizen soldiers +5% health, but Heroes −40% health."
1100 #: simulation/data/technologies/outpost_vision.jsondescription
1101 msgid "Increases outpost vision."
1104 #: simulation/data/technologies/outpost_vision.jsongenericName
1105 msgid "Carrier Pigeons"
1108 #: simulation/data/technologies/outpost_vision.jsontooltip
1109 msgid "Outposts +33% vision range."
1112 #: simulation/data/technologies/pair_unlock_champions_sele.jsongenericName
1113 msgid "Traditional Army vs Reform Army"
1116 #: simulation/data/technologies/pair_unlock_civil_engineering_han.jsongenericName
1117 msgid "Civil Engineering"
1120 #: simulation/data/technologies/pair_unlock_civil_service_han.jsongenericName
1121 msgid "Civil Service"
1124 #: simulation/data/technologies/parade_of_daphne.jsondescription
1126 "The festival at Daphne was a major event of the Seleucid Empire: tens of "
1127 "thousands of well-equipped troops participated in the opening procession."
1130 #: simulation/data/technologies/parade_of_daphne.jsongenericName
1131 msgid "Parade of Daphne"
1134 #: simulation/data/technologies/parade_of_daphne.jsontooltip
1135 msgid "Champions −20% training time."
1138 #: simulation/data/technologies/phase_city.jsondescription
1140 "Dummy technology for use in templates requirements, replaced by "
1141 "phase_city_generic or phase_city_{civ}."
1144 #: simulation/data/technologies/phase_city.jsongenericName
1145 #: simulation/data/technologies/phase_city_athen.jsongenericName
1146 #: simulation/data/technologies/phase_city_generic.jsongenericName
1147 #: simulation/data/technologies/phase_city_pers.jsongenericName
1151 #: simulation/data/technologies/phase_city_athen.jsondescription
1153 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1154 " of modern technology. This is the Athenian city phase, where metal "
1155 "gathering rates are boosted because of the 'Silver Owls' bonus."
1158 #: simulation/data/technologies/phase_city_athen.jsonrequirementsTooltip
1159 #: simulation/data/technologies/phase_city_generic.jsonrequirementsTooltip
1160 #: simulation/data/technologies/phase_city_pers.jsonrequirementsTooltip
1161 msgid "Requires three Town Structures."
1164 #: simulation/data/technologies/phase_city_athen.jsonspecificName.athen
1165 #: simulation/data/technologies/phase_city_generic.jsonspecificName.mace
1166 #: simulation/data/technologies/phase_city_generic.jsonspecificName.ptol
1167 #: simulation/data/technologies/phase_city_generic.jsonspecificName.sele
1168 #: simulation/data/technologies/phase_city_generic.jsonspecificName.spart
1172 #: simulation/data/technologies/phase_city_athen.jsontooltip
1174 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1175 "Centers +25% territory influence radius. Structures +1 capture points "
1176 "regeneration rate for garrisoned units. Workers +10% metal gather rate."
1179 #: simulation/data/technologies/phase_city_generic.jsondescription
1181 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1182 " of modern technology."
1185 #: simulation/data/technologies/phase_city_generic.jsonspecificName.han
1189 #: simulation/data/technologies/phase_city_generic.jsontooltip
1191 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1192 "Centers +25% territory influence radius. Structures +1 capture points "
1193 "regeneration rate for garrisoned units."
1196 #: simulation/data/technologies/phase_city_pers.jsondescription
1198 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1199 " of modern technology. This is the Persian city phase, where stable training"
1200 " rates are decreased because of the 'Times of War' bonus."
1203 #: simulation/data/technologies/phase_city_pers.jsontooltip
1205 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1206 "Centers +25% territory influence radius. Structures +1 capture points "
1207 "regeneration rate for garrisoned units. Stable −10% batch training time."
1210 #: simulation/data/technologies/phase_town.jsondescription
1212 "Dummy technology for use in templates requirements, replaced by "
1213 "phase_town_generic or phase_town_{civ}."
1216 #: simulation/data/technologies/phase_town.jsongenericName
1217 #: simulation/data/technologies/phase_town_athen.jsongenericName
1218 #: simulation/data/technologies/phase_town_generic.jsongenericName
1219 #: simulation/data/technologies/phase_town_pers.jsongenericName
1223 #: simulation/data/technologies/phase_town_athen.jsondescription
1225 "Advances from a small village to a bustling town, ready to expand rapidly. "
1226 "This is the Athenian town phase, where metal gathering rates are boosted "
1227 "because of the 'Silver Owls' bonus."
1230 #: simulation/data/technologies/phase_town_athen.jsonrequirementsTooltip
1231 #: simulation/data/technologies/phase_town_generic.jsonrequirementsTooltip
1232 #: simulation/data/technologies/phase_town_pers.jsonrequirementsTooltip
1233 msgid "Requires five Village Structures."
1236 #: simulation/data/technologies/phase_town_athen.jsonspecificName.athen
1237 #: simulation/data/technologies/phase_town_generic.jsonspecificName.mace
1238 #: simulation/data/technologies/phase_town_generic.jsonspecificName.ptol
1239 #: simulation/data/technologies/phase_town_generic.jsonspecificName.sele
1240 #: simulation/data/technologies/phase_town_generic.jsonspecificName.spart
1244 #: simulation/data/technologies/phase_town_athen.jsontooltip
1246 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1247 "Centers +25% territory influence radius. Structures +0.5 capture points "
1248 "regeneration rate for garrisoned units. Workers +10% metal gather rate."
1251 #: simulation/data/technologies/phase_town_generic.jsondescription
1253 "Advances from a small village to a bustling town, ready to expand rapidly."
1256 #: simulation/data/technologies/phase_town_generic.jsonspecificName.han
1260 #: simulation/data/technologies/phase_town_generic.jsontooltip
1262 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1263 "Centers +25% territory influence radius. Structures +0.5 capture points "
1264 "regeneration rate for garrisoned units."
1267 #: simulation/data/technologies/phase_town_pers.jsondescription
1269 "Advances from a small village to a bustling town, ready to expand rapidly. "
1270 "This is the Persian town phase, where stable training rates are decreased "
1271 "because of the 'Times of War' bonus."
1274 #: simulation/data/technologies/phase_town_pers.jsontooltip
1276 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1277 "Centers +25% territory influence radius. Structures +0.5 capture points "
1278 "regeneration rate for garrisoned units. Stable −10% batch training time."
1281 #: simulation/data/technologies/phase_village.jsongenericName
1282 msgid "Village Phase"
1285 #: simulation/data/technologies/pheidian_workshop.jsondescription
1287 "Pheidias was a Greek sculptor, painter and architect, who lived in the 5th "
1288 "century BC, and is commonly regarded as one of the greatest of all sculptors"
1289 " of Classical Greece: Phidias' Statue of Zeus at Olympia was one of the "
1290 "Seven Wonders of the Ancient World. Phidias designed the statues of the "
1291 "goddess Athena on the Athenian Acropolis, namely the Athena Parthenos inside"
1292 " the Parthenon and the Athena Promachos, a colossal bronze statue of Athena "
1293 "which stood between it and the Propylaea, a monumental gateway that served "
1294 "as the entrance to the Acropolis in Athens."
1297 #: simulation/data/technologies/pheidian_workshop.jsongenericName
1298 msgid "Pheidian Workshop"
1301 #: simulation/data/technologies/pheidian_workshop.jsontooltip
1302 msgid "Temples and Wonder −50% stone cost and build time."
1305 #: simulation/data/technologies/poison_arrows.jsongenericName
1306 msgid "Poison Arrows"
1309 #: simulation/data/technologies/poison_arrows.jsontooltip
1310 msgid "Ranged Soldiers +20% attack damage."
1313 #: simulation/data/technologies/poison_blades.jsongenericName
1314 msgid "Poison Blades"
1317 #: simulation/data/technologies/poison_blades.jsontooltip
1318 msgid "Melee Soldiers +20% attack damage."
1321 #: simulation/data/technologies/pop_house_01.jsondescription
1323 "Home gardens ranged from simple fenced-in areas to large manicured and "
1324 "colonnaded enclosures."
1327 #: simulation/data/technologies/pop_house_01.jsongenericName
1331 #: simulation/data/technologies/pop_house_01.jsonspecificName.athen
1332 #: simulation/data/technologies/pop_house_01.jsonspecificName.mace
1333 #: simulation/data/technologies/pop_house_01.jsonspecificName.ptol
1334 #: simulation/data/technologies/pop_house_01.jsonspecificName.sele
1335 #: simulation/data/technologies/pop_house_01.jsonspecificName.spart
1339 #: simulation/data/technologies/pop_house_01.jsonspecificName.pers
1343 #: simulation/data/technologies/pop_house_01.jsonspecificName.rome
1347 #: simulation/data/technologies/pop_house_01.jsontooltip
1348 #: simulation/data/technologies/pop_house_02.jsontooltip
1349 msgid "Houses +20% population bonus."
1352 #: simulation/data/technologies/pop_house_02.jsondescription
1354 "Homes tended to expand as the wealth and population of a settlement grew."
1357 #: simulation/data/technologies/pop_house_02.jsongenericName
1361 #: simulation/data/technologies/pop_house_02.jsonspecificName.rome
1365 #: simulation/data/technologies/reformed_army_sele.jsondescription
1366 msgid "The Roman-style core of the Seleucid army."
1369 #: simulation/data/technologies/reformed_army_sele.jsongenericName
1373 #: simulation/data/technologies/reformed_army_sele.jsontooltip
1374 msgid "Unlock the Champion Infantry Swordsman."
1377 #: simulation/data/technologies/ship_cost_time.jsondescription
1379 "Employ skilled shipwrights with specialized tools to speed up ship "
1383 #: simulation/data/technologies/ship_cost_time.jsongenericName
1384 msgid "Naval Architects"
1387 #: simulation/data/technologies/ship_cost_time.jsontooltip
1388 msgid "Ships −20% construction time."
1391 #: simulation/data/technologies/ship_health.jsondescription
1392 msgid "Wooden reinforcement beams for ship hulls."
1395 #: simulation/data/technologies/ship_health.jsongenericName
1396 msgid "Reinforced Hull"
1399 #: simulation/data/technologies/ship_health.jsontooltip
1400 msgid "Ships +25% health."
1403 #: simulation/data/technologies/ship_movement_speed.jsondescription
1405 "Train your oarsmen and sailors to move more efficiently and speed up your "
1409 #: simulation/data/technologies/ship_movement_speed.jsongenericName
1410 msgid "Experienced Crews"
1413 #: simulation/data/technologies/ship_movement_speed.jsontooltip
1414 msgid "Ships +10% movement speed."
1417 #: simulation/data/technologies/siege_attack.jsondescription
1418 msgid "Advanced technologies improve siege efficiency."
1421 #: simulation/data/technologies/siege_attack.jsongenericName
1422 msgid "Advanced Siege"
1425 #: simulation/data/technologies/siege_attack.jsontooltip
1426 msgid "Siege Engines +25% attack crush damage."
1429 #: simulation/data/technologies/siege_bolt_accuracy.jsondescription
1430 msgid "Improvement to projectile accuracy."
1433 #: simulation/data/technologies/siege_bolt_accuracy.jsongenericName
1434 msgid "Bolt Accuracy"
1437 #: simulation/data/technologies/siege_bolt_accuracy.jsontooltip
1438 msgid "Bolt Shooters −20% ranged attack spread."
1441 #: simulation/data/technologies/siege_cost_time.jsondescription
1442 msgid "The science or craft of laying or carrying out sieges."
1445 #: simulation/data/technologies/siege_cost_time.jsongenericName
1449 #: simulation/data/technologies/siege_cost_time.jsontooltip
1450 msgid "Siege Engines −20% construction time."
1453 #: simulation/data/technologies/siege_health.jsondescription
1455 "Cover the exterior with iron plates to protect against fire and projectiles."
1458 #: simulation/data/technologies/siege_health.jsongenericName
1459 msgid "Armor Plating"
1462 #: simulation/data/technologies/siege_health.jsontooltip
1463 msgid "Battering Rams and Siege Towers +25% health."
1466 #: simulation/data/technologies/siege_pack_unpack.jsondescription
1467 msgid "Military engineers are responsible for improvements in siege engines."
1470 #: simulation/data/technologies/siege_pack_unpack.jsongenericName
1471 msgid "Military Engineers"
1474 #: simulation/data/technologies/siege_pack_unpack.jsontooltip
1475 msgid "Siege Engines –40% pack and unpack time."
1478 #: simulation/data/technologies/silk_road.jsongenericName
1482 #: simulation/data/technologies/silk_road.jsontooltip
1483 msgid "Traders +20% international trade bonus."
1486 #: simulation/data/technologies/silvershields.jsondescription
1488 "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of "
1489 "the Macedonian army."
1492 #: simulation/data/technologies/silvershields.jsongenericName
1493 msgid "Silver Shields Regiment"
1496 #: simulation/data/technologies/silvershields.jsontooltip
1498 "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health "
1499 "and attack damage."
1502 #: simulation/data/technologies/soldier_attack_melee_01.jsondescription
1504 "Often, a soldier would carry a secondary weapon in addition to his primary "
1505 "weapon of choice, to be drawn when the primary weapon has failed or been "
1509 #: simulation/data/technologies/soldier_attack_melee_01.jsongenericName
1513 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.athen
1514 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.mace
1515 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.ptol
1516 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.sele
1517 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.spart
1521 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.rome
1525 #: simulation/data/technologies/soldier_attack_melee_01.jsontooltip
1526 #: simulation/data/technologies/soldier_attack_melee_02.jsontooltip
1527 msgid "Soldiers +15% melee attack damage."
1530 #: simulation/data/technologies/soldier_attack_melee_02.jsondescription
1531 msgid "Using iron instead of bronze gave weapons additional power."
1534 #: simulation/data/technologies/soldier_attack_melee_02.jsongenericName
1535 msgid "Iron Weapons"
1538 #: simulation/data/technologies/soldier_attack_melee_03.jsondescription
1540 "By adding a small amount of carbon during the iron smelting process, a "
1541 "stronger material, steel, can be forged."
1544 #: simulation/data/technologies/soldier_attack_melee_03.jsongenericName
1545 msgid "Carburization"
1548 #: simulation/data/technologies/soldier_attack_melee_03.jsontooltip
1549 msgid "Soldiers +20% melee attack damage."
1552 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsondescription
1554 "Secret steel working techniques give sword blades distinctive and beautiful "
1555 "markings. Not only that, but the steel's hardness is unparalleled."
1558 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsongenericName
1559 msgid "Steel Working"
1562 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.iber
1563 msgid "Toledo Steel"
1566 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.maur
1570 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsontooltip
1572 "Soldiers +20% melee attack damage. Swordsmen get an additional +20% bonus."
1575 #: simulation/data/technologies/soldier_attack_ranged_01.jsondescription
1577 "Improving the fletching of arrows increases their stability and speed, and "
1578 "thus their penetration."
1581 #: simulation/data/technologies/soldier_attack_ranged_01.jsongenericName
1582 msgid "Improved Fletching"
1585 #: simulation/data/technologies/soldier_attack_ranged_01.jsontooltip
1586 #: simulation/data/technologies/soldier_attack_ranged_02.jsontooltip
1587 msgid "Soldiers +15% ranged attack damage."
1590 #: simulation/data/technologies/soldier_attack_ranged_02.jsondescription
1591 msgid "Projectile points made of iron enable missiles to penetrate deeper."
1594 #: simulation/data/technologies/soldier_attack_ranged_02.jsongenericName
1595 msgid "Iron Arrowheads"
1598 #: simulation/data/technologies/soldier_attack_ranged_03.jsondescription
1599 msgid "Arrowheads with three lobes instead of two inflict larger wounds."
1602 #: simulation/data/technologies/soldier_attack_ranged_03.jsongenericName
1603 msgid "Trilobate Arrowheads"
1606 #: simulation/data/technologies/soldier_attack_ranged_03.jsontooltip
1607 msgid "Soldiers +20% ranged attack damage."
1610 #: simulation/data/technologies/soldier_ranged_experience.jsontooltip
1611 msgid "Ranged Soldiers +25% promotion experience."
1614 #: simulation/data/technologies/soldier_resistance_hack_01.jsondescription
1615 msgid "Body armor made from quilted wool, linen, cotton, or leather."
1618 #: simulation/data/technologies/soldier_resistance_hack_01.jsongenericName
1619 msgid "Quilted Body Armor"
1622 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.athen
1623 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.mace
1624 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.ptol
1625 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.sele
1626 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.spart
1630 #: simulation/data/technologies/soldier_resistance_hack_01.jsontooltip
1631 #: simulation/data/technologies/soldier_resistance_hack_02.jsontooltip
1632 msgid "Soldiers +1 hack resistance."
1635 #: simulation/data/technologies/soldier_resistance_hack_02.jsondescription
1636 msgid "Body armor made from laminated linen."
1639 #: simulation/data/technologies/soldier_resistance_hack_02.jsongenericName
1640 msgid "Laminated Linen Body Armor"
1643 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.athen
1644 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.mace
1645 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.ptol
1646 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.sele
1647 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.spart
1651 #: simulation/data/technologies/soldier_resistance_hack_03.jsondescription
1652 msgid "Body armor made of small metal rings linked together."
1655 #: simulation/data/technologies/soldier_resistance_hack_03.jsongenericName
1656 msgid "Mail Body Armor"
1659 #: simulation/data/technologies/soldier_resistance_hack_03.jsontooltip
1660 msgid "Soldiers +2 hack resistance."
1663 #: simulation/data/technologies/soldier_resistance_pierce_01.jsondescription
1665 "Wooden shields are heavier but much better able to resist projectiles and "
1666 "blows than wicker-frame shields."
1669 #: simulation/data/technologies/soldier_resistance_pierce_01.jsongenericName
1670 msgid "Wooden Shield"
1673 #: simulation/data/technologies/soldier_resistance_pierce_01.jsontooltip
1674 #: simulation/data/technologies/soldier_resistance_pierce_02.jsontooltip
1675 msgid "Soldiers +1 pierce resistance."
1678 #: simulation/data/technologies/soldier_resistance_pierce_02.jsondescription
1679 msgid "Strengthen shields with a metal rim or spine."
1682 #: simulation/data/technologies/soldier_resistance_pierce_02.jsongenericName
1686 #: simulation/data/technologies/soldier_resistance_pierce_03.jsondescription
1687 msgid "Strengthen shields further with stronger metal alloys."
1690 #: simulation/data/technologies/soldier_resistance_pierce_03.jsongenericName
1691 msgid "Improved Shield Alloys"
1694 #: simulation/data/technologies/soldier_resistance_pierce_03.jsontooltip
1695 msgid "Soldiers +2 pierce resistance."
1698 #: simulation/data/technologies/spy_counter.jsondescription
1699 msgid "Recruit a network of informants to watch over your people."
1702 #: simulation/data/technologies/spy_counter.jsongenericName
1703 msgid "Counterintelligence"
1706 #: simulation/data/technologies/spy_counter.jsontooltip
1707 msgid "Make your units 50% more expensive to bribe."
1710 #: simulation/data/technologies/stable_batch_training.jsondescription
1712 "Significantly increase training speed of cavalry by training them in large "
1713 "batches or squadrons."
1716 #: simulation/data/technologies/stable_batch_training.jsontooltip
1717 msgid "Stables −10% batch training time."
1720 #: simulation/data/technologies/subterranean_aqueducts.jsondescription
1722 "Qanāt or Kārēz, a network of underground aqueducts connected to the yakhchal"
1726 #: simulation/data/technologies/subterranean_aqueducts.jsongenericName
1727 msgid "Subterranean Aqueducts"
1730 #: simulation/data/technologies/subterranean_aqueducts.jsonspecificName.pers
1734 #: simulation/data/technologies/subterranean_aqueducts.jsontooltip
1735 msgid "Ice House +1 trickle food rate per second."
1738 #: simulation/data/technologies/tower_crenellations.jsondescription
1740 "Crenellations on the battlements allow soldiers wider range of fire in "
1744 #: simulation/data/technologies/tower_crenellations.jsongenericName
1745 msgid "Crenellations"
1748 #: simulation/data/technologies/tower_crenellations.jsontooltip
1749 msgid "Sentry and Stone Towers +40% more arrows per garrisoned Soldier."
1752 #: simulation/data/technologies/tower_health.jsondescription
1753 msgid "Reinforce the foundations in preparation of an attack."
1756 #: simulation/data/technologies/tower_health.jsongenericName
1757 msgid "Sturdy Foundations"
1760 #: simulation/data/technologies/tower_health.jsontooltip
1761 msgid "Towers +25% health."
1764 #: simulation/data/technologies/tower_murderholes.jsondescription
1765 msgid "Murder holes allow hitting enemies at the foot of the tower."
1768 #: simulation/data/technologies/tower_murderholes.jsongenericName
1769 msgid "Murder Holes"
1772 #: simulation/data/technologies/tower_murderholes.jsontooltip
1773 msgid "Sentry and Stone Towers have 0 minimum attack range."
1776 #: simulation/data/technologies/tower_range.jsondescription
1777 msgid "Arrow shooters increase the maximum range of the fire arrows."
1780 #: simulation/data/technologies/tower_range.jsongenericName
1781 msgid "Arrow Shooters"
1784 #: simulation/data/technologies/tower_range.jsontooltip
1785 msgid "Sentry and Stone Towers +8 attack range."
1788 #: simulation/data/technologies/tower_watch.jsondescription
1789 msgid "A night's watch increases vigilance."
1792 #: simulation/data/technologies/tower_watch.jsongenericName
1796 #: simulation/data/technologies/tower_watch.jsonspecificName.athen
1797 #: simulation/data/technologies/tower_watch.jsonspecificName.mace
1798 #: simulation/data/technologies/tower_watch.jsonspecificName.ptol
1799 #: simulation/data/technologies/tower_watch.jsonspecificName.sele
1800 #: simulation/data/technologies/tower_watch.jsonspecificName.spart
1801 msgid "Nyktophylakes"
1804 #: simulation/data/technologies/tower_watch.jsonspecificName.han
1808 #: simulation/data/technologies/tower_watch.jsonspecificName.rome
1812 #: simulation/data/technologies/tower_watch.jsontooltip
1813 msgid "Sentry and Stone Towers +1 default arrow count."
1816 #: simulation/data/technologies/trade_commercial_treaty.jsondescription
1817 msgid "Improve the international trading profit."
1820 #: simulation/data/technologies/trade_commercial_treaty.jsongenericName
1821 msgid "Commercial Treaty"
1824 #: simulation/data/technologies/trade_commercial_treaty.jsontooltip
1825 msgid "Traders +10% trade profit between allies."
1828 #: simulation/data/technologies/trade_gain_01.jsondescription
1829 #: simulation/data/technologies/trade_gain_02.jsondescription
1830 msgid "The progress in handicraft improves the trading profit."
1833 #: simulation/data/technologies/trade_gain_01.jsongenericName
1837 #: simulation/data/technologies/trade_gain_01.jsontooltip
1838 #: simulation/data/technologies/trade_gain_02.jsontooltip
1839 msgid "Traders +15% trade gain."
1842 #: simulation/data/technologies/trade_gain_02.jsongenericName
1843 msgid "Advanced Handicraft"
1846 #: simulation/data/technologies/trader_health.jsondescription
1847 msgid "Traders traveling together in caravans are less vulnerable."
1850 #: simulation/data/technologies/trader_health.jsongenericName
1851 msgid "Trade Caravan"
1854 #: simulation/data/technologies/trader_health.jsontooltip
1855 msgid "Land Traders +50% health."
1858 #: simulation/data/technologies/traditional_army_sele.jsondescription
1859 msgid "The Macedonian-style core of the Seleucid army."
1862 #: simulation/data/technologies/traditional_army_sele.jsongenericName
1863 msgid "Traditional Army"
1866 #: simulation/data/technologies/traditional_army_sele.jsontooltip
1867 msgid "Unlock the Champion Infantry Pikeman."
1870 #: simulation/data/technologies/tyrtean_paeans.jsondescription
1872 "Paeans were battle hymns that were sung by the Hoplites when they charged "
1873 "the enemy lines. One of the first known Paeans was composed by Tirteus, a "
1874 "warrior poet of Sparta, during the First Messenian War."
1877 #: simulation/data/technologies/tyrtean_paeans.jsongenericName
1878 msgid "Tyrtean Paeans"
1879 msgstr "Տիրտեոսյան պեաներ"
1881 #: simulation/data/technologies/tyrtean_paeans.jsontooltip
1882 msgid "Champion Hoplites +10% movement speed."
1885 #: simulation/data/technologies/unit_advanced.jsontooltip
1887 "Advanced and Elite units +20% training time, +25% health, +0.7 capture "
1888 "attack strength, +20% loot, and −30% gather speed; Healers +5 healing "
1889 "strength and +3 healing range; Melee units +1 resistance and +20% attack "
1890 "damage; Ranged units −20% spread."
1893 #: simulation/data/technologies/unit_elite.jsontooltip
1895 "Elite units +20% training time, +25% health, +0.8 capture attack strength, "
1896 "+20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing"
1897 " range; Melee units +1 resistance and +20% attack damage; Ranged units −20% "
1901 #: simulation/data/technologies/unlock_champion_cavalry.jsondescription
1902 #: simulation/data/technologies/unlock_champion_chariots.jsondescription
1903 #: simulation/data/technologies/unlock_champion_infantry.jsondescription
1905 "Guard units (Champions) are professionals who wield the best weapons and "
1906 "have the best training."
1909 #: simulation/data/technologies/unlock_champion_cavalry.jsongenericName
1910 msgid "Unlock Champion Cavalry"
1913 #: simulation/data/technologies/unlock_champion_cavalry.jsontooltip
1914 msgid "Unlock Champion Cavalry at the Stable."
1917 #: simulation/data/technologies/unlock_champion_chariots.jsongenericName
1918 msgid "Unlock Champion Chariots"
1921 #: simulation/data/technologies/unlock_champion_chariots.jsontooltip
1922 msgid "Unlock Champion Chariots at the Stable."
1925 #: simulation/data/technologies/unlock_champion_infantry.jsongenericName
1926 msgid "Unlock Champion Infantry"
1929 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.mace
1930 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.ptol
1934 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.rome
1935 msgid "Regio Cohors"
1938 #: simulation/data/technologies/unlock_champion_infantry.jsontooltip
1939 msgid "Unlock Champions Infantry at the Barracks."
1942 #: simulation/data/technologies/unlock_females_house.jsondescription
1943 msgid "A festival attended by women-only, to celebrate female fertility."
1946 #: simulation/data/technologies/unlock_females_house.jsongenericName
1947 msgid "Fertility Festival"
1950 #: simulation/data/technologies/unlock_females_house.jsonspecificName.athen
1951 #: simulation/data/technologies/unlock_females_house.jsonspecificName.mace
1952 #: simulation/data/technologies/unlock_females_house.jsonspecificName.ptol
1953 #: simulation/data/technologies/unlock_females_house.jsonspecificName.sele
1954 #: simulation/data/technologies/unlock_females_house.jsonspecificName.spart
1955 msgid "Thesmophoria"
1958 #: simulation/data/technologies/unlock_females_house.jsonspecificName.rome
1962 #: simulation/data/technologies/unlock_females_house.jsontooltip
1963 msgid "Unlock the ability to train women from houses."
1966 #: simulation/data/technologies/unlock_neodamodes.jsondescription
1968 "In ancient Sparta, the Helots who were freed by the state in reward for "
1969 "military service were known as Neodamodes."
1972 #: simulation/data/technologies/unlock_neodamodes.jsongenericName
1973 msgid "Unlock Neodamodes"
1976 #: simulation/data/technologies/unlock_neodamodes.jsontooltip
1977 msgid "Unlock the ability to train Spearman Neodamodes at the Barracks."
1980 #: simulation/data/technologies/unlock_shared_dropsites.jsondescription
1982 "The extension of trade leads to the permanent establishment of storekeepers "
1983 "and their families in foreign countries, allowing them to exploit the wealth"
1984 " of these countries."
1987 #: simulation/data/technologies/unlock_shared_dropsites.jsongenericName
1991 #: simulation/data/technologies/unlock_shared_dropsites.jsonrequirementsTooltip
1992 msgid "Requires three Traders"
1995 #: simulation/data/technologies/unlock_shared_dropsites.jsontooltip
1996 msgid "Allows using allied dropsites."
1999 #: simulation/data/technologies/unlock_shared_los.jsondescription
2001 "By means of trading and travelling people explored beyond the boundaries of "
2002 "their lands and drew maps of it in order to share and memorize their "
2006 #: simulation/data/technologies/unlock_shared_los.jsongenericName
2010 #: simulation/data/technologies/unlock_shared_los.jsontooltip
2012 "See what your allies see, browse their summary and check their resources and"
2013 " population count in the top panel."
2016 #: simulation/data/technologies/unlock_spies.jsondescription
2018 "Merchants' first goal was trading, but they also gathered information about "
2019 "the countries they crossed."
2022 #: simulation/data/technologies/unlock_spies.jsongenericName
2026 #: simulation/data/technologies/unlock_spies.jsontooltip
2028 "Allows bribing the units of other players in order to share their vision."
2031 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsondescription
2032 msgid "Hire professional mercenaries to fight in your army."
2035 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsongenericName
2036 msgid "Expertise In War"
2039 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsontooltip
2040 msgid "Mercenaries start at Advanced rank."
2043 #: simulation/data/technologies/wonder_population_cap.jsondescription
2044 msgid "The wonder attracts many more people to your civilization."
2047 #: simulation/data/technologies/wonder_population_cap.jsongenericName
2048 msgid "Glorious Expansion"
2049 msgstr "Փառավոր ընդլայնում"
2051 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.athen
2052 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.mace
2053 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.ptol
2054 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.sele
2055 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.spart
2059 #: simulation/data/technologies/wonder_population_cap.jsontooltip
2061 "Enable the “Glorious Expansion” aura: +20% maximum population limit per "