[i18n] Updated POT and PO files.
[0ad.git] / binaries / data / mods / public / l10n / hy.public-simulation-technologies.po
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1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright (C) 2023 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant
4 # project.
5 # Translators:
6 # Vahe Avagyan
7 msgid ""
8 msgstr ""
9 "Project-Id-Version: 0 A.D.\n"
10 "POT-Creation-Date: 2023-09-25 07:08+0000\n"
11 "PO-Revision-Date: 2014-06-19 17:53+0000\n"
12 "Last-Translator: Vahe Avagyan <vahe-a@outlook.fr>, 2019\n"
13 "Language-Team: Armenian (http://app.transifex.com/wildfire-games/0ad/language/hy/)\n"
14 "MIME-Version: 1.0\n"
15 "Content-Type: text/plain; charset=UTF-8\n"
16 "Content-Transfer-Encoding: 8bit\n"
17 "Language: hy\n"
18 "Plural-Forms: nplurals=2; plural=(n != 1);\n"
20 #: simulation/data/technologies/agoge.jsondescription
21 msgid ""
22 "Spartans were housed and trained from a young age to be superlative warriors"
23 " and to endure any hardship a military life can give them."
24 msgstr "Սպարտացիները դաստիարակվում և մարզվում էին երիտասարդ տարիքից որպես հոյակապ մարտիկներ, որոնք կարող են դիմանալ ռազմական կյանքի ցանկացած դժվարության։"
26 #: simulation/data/technologies/agoge.jsongenericName
27 msgid "The Agoge"
28 msgstr "Ագոգեն"
30 #: simulation/data/technologies/agoge.jsonrequirementsTooltip
31 #: simulation/data/technologies/arsenal_philon.jsonrequirementsTooltip
32 #: simulation/data/technologies/art_of_war.jsonrequirementsTooltip
33 #: simulation/data/technologies/attack_soldiers_will.jsonrequirementsTooltip
34 #: simulation/data/technologies/barracks_batch_training.jsonrequirementsTooltip
35 #: simulation/data/technologies/civil_engineering_02.jsonrequirementsTooltip
36 #: simulation/data/technologies/civil_service_02.jsonrequirementsTooltip
37 #: simulation/data/technologies/equine_transports.jsonrequirementsTooltip
38 #: simulation/data/technologies/gather_capacity_carts.jsonrequirementsTooltip
39 #: simulation/data/technologies/gather_farming_chain_pump.jsonrequirementsTooltip
40 #: simulation/data/technologies/gather_farming_fertilizer.jsonrequirementsTooltip
41 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsonrequirementsTooltip
42 #: simulation/data/technologies/gather_mining_silvermining.jsonrequirementsTooltip
43 #: simulation/data/technologies/gather_mining_slaves.jsonrequirementsTooltip
44 #: simulation/data/technologies/heal_range_2.jsonrequirementsTooltip
45 #: simulation/data/technologies/heal_rate_2.jsonrequirementsTooltip
46 #: simulation/data/technologies/health_regen_units.jsonrequirementsTooltip
47 #: simulation/data/technologies/hellenistic_metropolis.jsonrequirementsTooltip
48 #: simulation/data/technologies/immortals.jsonrequirementsTooltip
49 #: simulation/data/technologies/long_walls.jsonrequirementsTooltip
50 #: simulation/data/technologies/nisean_horses.jsonrequirementsTooltip
51 #: simulation/data/technologies/ostracism.jsonrequirementsTooltip
52 #: simulation/data/technologies/parade_of_daphne.jsonrequirementsTooltip
53 #: simulation/data/technologies/poison_arrows.jsonrequirementsTooltip
54 #: simulation/data/technologies/poison_blades.jsonrequirementsTooltip
55 #: simulation/data/technologies/pop_house_02.jsonrequirementsTooltip
56 #: simulation/data/technologies/reformed_army_sele.jsonrequirementsTooltip
57 #: simulation/data/technologies/ship_cost_time.jsonrequirementsTooltip
58 #: simulation/data/technologies/ship_health.jsonrequirementsTooltip
59 #: simulation/data/technologies/ship_movement_speed.jsonrequirementsTooltip
60 #: simulation/data/technologies/siege_attack.jsonrequirementsTooltip
61 #: simulation/data/technologies/siege_bolt_accuracy.jsonrequirementsTooltip
62 #: simulation/data/technologies/siege_cost_time.jsonrequirementsTooltip
63 #: simulation/data/technologies/siege_health.jsonrequirementsTooltip
64 #: simulation/data/technologies/siege_pack_unpack.jsonrequirementsTooltip
65 #: simulation/data/technologies/silk_road.jsonrequirementsTooltip
66 #: simulation/data/technologies/silvershields.jsonrequirementsTooltip
67 #: simulation/data/technologies/soldier_attack_melee_03.jsonrequirementsTooltip
68 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonrequirementsTooltip
69 #: simulation/data/technologies/soldier_attack_ranged_03.jsonrequirementsTooltip
70 #: simulation/data/technologies/soldier_resistance_hack_03.jsonrequirementsTooltip
71 #: simulation/data/technologies/soldier_resistance_pierce_03.jsonrequirementsTooltip
72 #: simulation/data/technologies/stable_batch_training.jsonrequirementsTooltip
73 #: simulation/data/technologies/subterranean_aqueducts.jsonrequirementsTooltip
74 #: simulation/data/technologies/tower_health.jsonrequirementsTooltip
75 #: simulation/data/technologies/tower_murderholes.jsonrequirementsTooltip
76 #: simulation/data/technologies/trade_gain_02.jsonrequirementsTooltip
77 #: simulation/data/technologies/traditional_army_sele.jsonrequirementsTooltip
78 #: simulation/data/technologies/unlock_champion_cavalry.jsonrequirementsTooltip
79 #: simulation/data/technologies/unlock_champion_chariots.jsonrequirementsTooltip
80 #: simulation/data/technologies/unlock_champion_infantry.jsonrequirementsTooltip
81 #: simulation/data/technologies/unlock_neodamodes.jsonrequirementsTooltip
82 #: simulation/data/technologies/unlock_spies.jsonrequirementsTooltip
83 #: simulation/data/technologies/wonder_population_cap.jsonrequirementsTooltip
84 msgid "Unlocked in City Phase."
85 msgstr ""
87 #: simulation/data/technologies/agoge.jsontooltip
88 msgid "Champion Hoplites +25% health, but +5% training time."
89 msgstr ""
91 #: simulation/data/technologies/archer_attack_spread.jsondescription
92 msgid "Encouraging soldiers to practice archery improves their accuracy."
93 msgstr ""
95 #: simulation/data/technologies/archer_attack_spread.jsongenericName
96 msgid "Archery Training"
97 msgstr ""
99 #: simulation/data/technologies/archer_attack_spread.jsonrequirementsTooltip
100 #: simulation/data/technologies/architecture_kush.jsonrequirementsTooltip
101 #: simulation/data/technologies/cavalry_health.jsonrequirementsTooltip
102 #: simulation/data/technologies/civil_engineering_01.jsonrequirementsTooltip
103 #: simulation/data/technologies/civil_service_01.jsonrequirementsTooltip
104 #: simulation/data/technologies/crossbow_training.jsonrequirementsTooltip
105 #: simulation/data/technologies/fishing_boat_gather_capacity.jsonrequirementsTooltip
106 #: simulation/data/technologies/garrison_heal.jsonrequirementsTooltip
107 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsonrequirementsTooltip
108 #: simulation/data/technologies/gather_farming_harvester.jsonrequirementsTooltip
109 #: simulation/data/technologies/gather_farming_training.jsonrequirementsTooltip
110 #: simulation/data/technologies/gather_farming_water_weeding.jsonrequirementsTooltip
111 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsonrequirementsTooltip
112 #: simulation/data/technologies/gather_mining_serfs.jsonrequirementsTooltip
113 #: simulation/data/technologies/gather_mining_shaftmining.jsonrequirementsTooltip
114 #: simulation/data/technologies/heal_range.jsonrequirementsTooltip
115 #: simulation/data/technologies/heal_rate.jsonrequirementsTooltip
116 #: simulation/data/technologies/hoplite_tradition.jsonrequirementsTooltip
117 #: simulation/data/technologies/iphicratean_reforms.jsonrequirementsTooltip
118 #: simulation/data/technologies/krypteia.jsonrequirementsTooltip
119 #: simulation/data/technologies/pheidian_workshop.jsonrequirementsTooltip
120 #: simulation/data/technologies/pop_house_01.jsonrequirementsTooltip
121 #: simulation/data/technologies/soldier_attack_melee_01.jsonrequirementsTooltip
122 #: simulation/data/technologies/soldier_attack_melee_02.jsonrequirementsTooltip
123 #: simulation/data/technologies/soldier_attack_ranged_01.jsonrequirementsTooltip
124 #: simulation/data/technologies/soldier_attack_ranged_02.jsonrequirementsTooltip
125 #: simulation/data/technologies/soldier_resistance_hack_01.jsonrequirementsTooltip
126 #: simulation/data/technologies/soldier_resistance_hack_02.jsonrequirementsTooltip
127 #: simulation/data/technologies/soldier_resistance_pierce_01.jsonrequirementsTooltip
128 #: simulation/data/technologies/soldier_resistance_pierce_02.jsonrequirementsTooltip
129 #: simulation/data/technologies/tower_crenellations.jsonrequirementsTooltip
130 #: simulation/data/technologies/tower_range.jsonrequirementsTooltip
131 #: simulation/data/technologies/trade_commercial_treaty.jsonrequirementsTooltip
132 #: simulation/data/technologies/trade_gain_01.jsonrequirementsTooltip
133 #: simulation/data/technologies/trader_health.jsonrequirementsTooltip
134 #: simulation/data/technologies/tyrtean_paeans.jsonrequirementsTooltip
135 msgid "Unlocked in Town Phase."
136 msgstr ""
138 #: simulation/data/technologies/archer_attack_spread.jsontooltip
139 msgid "Archers −20% ranged attack spread."
140 msgstr ""
142 #: simulation/data/technologies/archery_tradition.jsondescription
143 msgid ""
144 "The Indian, Iranian, and Kushite peoples had a tradition of fine archery and"
145 " a penchant for using massed archers in battle."
146 msgstr ""
148 #: simulation/data/technologies/archery_tradition.jsongenericName
149 msgid "Archery Tradition"
150 msgstr "Նետաձիգային ավանդույթ"
152 #: simulation/data/technologies/archery_tradition.jsonrequirementsTooltip
153 #: simulation/data/technologies/cavalry_movement_speed.jsonrequirementsTooltip
154 #: simulation/data/technologies/fishing_boat_gather_rate.jsonrequirementsTooltip
155 #: simulation/data/technologies/gather_capacity_basket.jsonrequirementsTooltip
156 #: simulation/data/technologies/gather_farming_plows.jsonrequirementsTooltip
157 #: simulation/data/technologies/gather_farming_seed_drill.jsonrequirementsTooltip
158 #: simulation/data/technologies/gather_lumbering_ironaxes.jsonrequirementsTooltip
159 #: simulation/data/technologies/health_females_01.jsonrequirementsTooltip
160 #: simulation/data/technologies/tower_watch.jsonrequirementsTooltip
161 msgid "Unlocked in Village Phase."
162 msgstr ""
164 #: simulation/data/technologies/archery_tradition.jsontooltip
165 msgid "Archers +10 attack range."
166 msgstr ""
168 #: simulation/data/technologies/architecture_kush.jsongenericName
169 msgid "Monumental Architecture"
170 msgstr "Հուշարձանային ճարտարապետություն"
172 #: simulation/data/technologies/architecture_kush.jsontooltip
173 msgid ""
174 "Civic Structures +20% build time, +20% health, and +20% capture points."
175 msgstr ""
177 #: simulation/data/technologies/architecture_pers.jsondescription
178 msgid ""
179 "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to"
180 " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; "
181 "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old "
182 "Elamite capital of Susa."
183 msgstr ""
185 #: simulation/data/technologies/architecture_pers.jsongenericName
186 msgid "Persian Architecture"
187 msgstr "Պարսկական ճարտարապետություն"
189 #: simulation/data/technologies/architecture_pers.jsontooltip
190 msgid "Structures +25% health and capture points, but also +20% build time."
191 msgstr ""
193 #: simulation/data/technologies/arsenal_philon.jsondescription
194 msgid ""
195 "The arsenal was mainly used as a warehouse for materials and instruments for"
196 " the equipment of warships."
197 msgstr ""
199 #: simulation/data/technologies/arsenal_philon.jsongenericName
200 msgid "Arsenal of Philon"
201 msgstr ""
203 #: simulation/data/technologies/arsenal_philon.jsontooltip
204 msgid "Warships +1 health/second self-repair rate."
205 msgstr ""
207 #: simulation/data/technologies/art_of_war.jsondescription
208 msgid ""
209 "This famous and most important work of the Seven Military Classics teaches "
210 "Han commanders everything about planning battles, maintaining armies, and "
211 "defeating one's enemies."
212 msgstr ""
214 #: simulation/data/technologies/art_of_war.jsongenericName
215 msgid "Sun Tzu's \"The Art of War\""
216 msgstr ""
218 #: simulation/data/technologies/art_of_war.jsonspecificName.han
219 msgid "Sūnzǐ BīngFǎ"
220 msgstr ""
222 #: simulation/data/technologies/art_of_war.jsontooltip
223 msgid "All Citizen-Soldiers −20% required promotion experience."
224 msgstr ""
226 #: simulation/data/technologies/attack_soldiers_will.jsondescription
227 msgid ""
228 "The will to fight is crucial to victory. Inspire your troops with higher "
229 "pay."
230 msgstr ""
232 #: simulation/data/technologies/attack_soldiers_will.jsongenericName
233 msgid "Will to Fight"
234 msgstr ""
236 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.athen
237 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.mace
238 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.ptol
239 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.sele
240 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.spart
241 msgid "Dynamis"
242 msgstr ""
244 #: simulation/data/technologies/attack_soldiers_will.jsontooltip
245 msgid "Soldiers, Siege Engines, and Ships +25% attack damage."
246 msgstr ""
248 #: simulation/data/technologies/barracks_batch_training.jsondescription
249 msgid ""
250 "Significantly increase training speed of infantry by training them in large "
251 "batches or companies."
252 msgstr ""
254 #: simulation/data/technologies/barracks_batch_training.jsongenericName
255 #: simulation/data/technologies/stable_batch_training.jsongenericName
256 msgid "Conscription"
257 msgstr "Զորակոչ"
259 #: simulation/data/technologies/barracks_batch_training.jsontooltip
260 msgid "Barracks −10% batch training time."
261 msgstr ""
263 #: simulation/data/technologies/cavalry_health.jsondescription
264 msgid "Selectively breed better war horses."
265 msgstr ""
267 #: simulation/data/technologies/cavalry_health.jsongenericName
268 msgid "Horse Breeding"
269 msgstr ""
271 #: simulation/data/technologies/cavalry_health.jsontooltip
272 msgid "Cavalry +10% health."
273 msgstr ""
275 #: simulation/data/technologies/cavalry_movement_speed.jsondescription
276 msgid "Train your horses to move faster."
277 msgstr ""
279 #: simulation/data/technologies/cavalry_movement_speed.jsongenericName
280 msgid "Horse Racing"
281 msgstr ""
283 #: simulation/data/technologies/cavalry_movement_speed.jsontooltip
284 msgid "Cavalry +10% walk speed."
285 msgstr ""
287 #: simulation/data/technologies/civbonuses/cart_walls.jsondescription
288 msgid ""
289 "Carthaginians built their city walls in three concentric circuits. These "
290 "walls were never breached. Even when the city was taken by the Romans, it "
291 "was via the city's harbor, not by storming its walls."
292 msgstr ""
294 #: simulation/data/technologies/civbonuses/cart_walls.jsongenericName
295 msgid "Triple Walls"
296 msgstr "Եռաշար պարիսպներ"
298 #: simulation/data/technologies/civbonuses/cart_walls.jsontooltip
299 msgid "City Walls +100% build time, +100% stone cost, and +200% health."
300 msgstr ""
302 #: simulation/data/technologies/civbonuses/celt_structures.jsondescription
303 msgid "Celtic structures were mostly made of wood with rubble foundations."
304 msgstr ""
306 #: simulation/data/technologies/civbonuses/celt_structures.jsongenericName
307 msgid "Wooden Construction"
308 msgstr ""
310 #: simulation/data/technologies/civbonuses/celt_structures.jsontooltip
311 msgid "Structures −20% build time, −20% health, and −20% capture points."
312 msgstr ""
314 #: simulation/data/technologies/civbonuses/delian_league.jsondescription
315 msgid ""
316 "Shortly after the great naval victories at Salamis and Mykale, the Greek "
317 "city-states instituted the so-called Delian League in 478 BC, whose purpose "
318 "was to push the Persians out of the Aegean region. The allied states "
319 "contributed ships and money, while the Athenians offered their entire navy."
320 msgstr ""
322 #: simulation/data/technologies/civbonuses/delian_league.jsongenericName
323 msgid "Delian League"
324 msgstr "Աթենական ծովային միություն"
326 #: simulation/data/technologies/civbonuses/delian_league.jsontooltip
327 msgid "Ships construct 25% faster."
328 msgstr ""
330 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsondescription
331 msgid ""
332 "The Gauls were well-known for their effective cavalry. Celtic mercenaries "
333 "were in demand throughout the Mediterranean."
334 msgstr ""
336 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsongenericName
337 msgid "Superior Cavalry"
338 msgstr ""
340 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsontooltip
341 msgid "Cavalry +10% melee attack damage."
342 msgstr ""
344 #: simulation/data/technologies/civbonuses/greek_structures.jsondescription
345 msgid "The Greeks used stone construction from early Mycenaean times."
346 msgstr ""
348 #: simulation/data/technologies/civbonuses/greek_structures.jsongenericName
349 msgid "Hellenic Architecture"
350 msgstr ""
352 #: simulation/data/technologies/civbonuses/greek_structures.jsontooltip
353 msgid "Structures +10% health and +10% capture points."
354 msgstr ""
356 #: simulation/data/technologies/civbonuses/han_population.jsondescription
357 msgid ""
358 "By uniting China under one emperor, the Han Dynasty ruled over 40 million "
359 "people, one of the largest empires of antiquity by population."
360 msgstr ""
362 #: simulation/data/technologies/civbonuses/han_population.jsongenericName
363 msgid "Federated States"
364 msgstr ""
366 #: simulation/data/technologies/civbonuses/han_population.jsontooltip
367 #: simulation/data/technologies/civbonuses/maur_population.jsontooltip
368 #: simulation/data/technologies/civbonuses/pers_population.jsontooltip
369 msgid "+10% maximum population limit."
370 msgstr ""
372 #: simulation/data/technologies/civbonuses/han_walls.jsondescription
373 msgid ""
374 "The Han built massive walls made from rammed earth. These were gigantic "
375 "fortifications several meters thick and stretching for kilometers."
376 msgstr ""
378 #: simulation/data/technologies/civbonuses/han_walls.jsongenericName
379 msgid "Great Wall"
380 msgstr ""
382 #: simulation/data/technologies/civbonuses/han_walls.jsontooltip
383 msgid "City Walls +50% health."
384 msgstr ""
386 #: simulation/data/technologies/civbonuses/mace_storehouse.jsondescription
387 msgid "The Macedonian economy relied greatly on their vast natural resources."
388 msgstr ""
390 #: simulation/data/technologies/civbonuses/mace_storehouse.jsongenericName
391 msgid "Resource-Rich Economy"
392 msgstr ""
394 #: simulation/data/technologies/civbonuses/mace_storehouse.jsontooltip
395 msgid "Storehouse technologies −100% research time."
396 msgstr ""
398 #: simulation/data/technologies/civbonuses/maur_elephants.jsondescription
399 msgid ""
400 "India is the land of the elephants. Elephant warfare originated in India and"
401 " continued for millennia. It was also the source of elephants for the "
402 "eastern Mediterranean. Indian kings were able to field large numbers of war "
403 "elephants."
404 msgstr ""
406 #: simulation/data/technologies/civbonuses/maur_elephants.jsongenericName
407 msgid "Elephant Tradition"
408 msgstr ""
410 #: simulation/data/technologies/civbonuses/maur_elephants.jsontooltip
411 msgid "Elephants −30% training time."
412 msgstr ""
414 #: simulation/data/technologies/civbonuses/maur_population.jsondescription
415 msgid ""
416 "The Mauryan Empire encompassed dozens of formerly independent kingdoms over "
417 "an area of 5 million square kilometers, with a population of close to 60 "
418 "million people. The Mauryan regents held the title Emperor of Emperors and "
419 "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 "
420 "chariots, and 30,000 cavalry, making it arguably the largest army of its "
421 "time."
422 msgstr ""
424 #: simulation/data/technologies/civbonuses/maur_population.jsongenericName
425 msgid "Emperor of Emperors"
426 msgstr ""
428 #: simulation/data/technologies/civbonuses/maur_population.jsonspecificName.maur
429 msgid "Chakravarti Samrāt"
430 msgstr ""
432 #: simulation/data/technologies/civbonuses/maur_walls.jsondescription
433 msgid ""
434 "The Mauryas built their city walls out of wood, an abundant natural resource"
435 " in India."
436 msgstr ""
438 #: simulation/data/technologies/civbonuses/maur_walls.jsongenericName
439 msgid "Wooden Walls"
440 msgstr ""
442 #: simulation/data/technologies/civbonuses/maur_walls.jsontooltip
443 msgid "City Walls −20% build time and −20% health."
444 msgstr ""
446 #: simulation/data/technologies/civbonuses/pers_population.jsondescription
447 msgid ""
448 "The Persians could and did levy a large number of infantry during wartime "
449 "due to the sheer size of the Achaemenid Empire and the way in which it was "
450 "set-up. In general the Persian infantry was well trained and fought with "
451 "great tenacity. However while this was true the infantry were poor hand-to-"
452 "hand, close combat fighters. Also, with the exception of the elite "
453 "regiments, the Persian infantry was not a standing professional force."
454 msgstr "Պարսիկները և՛ կարողանում, և՛ անում էին հետևակի մեծ զորակոչ պատերազմի ընթացքում՝ Աքեմենյան տերության ահռելի չափերի և դրա կառուցվածքի պատճառով։ Պարսկական հետևակը հիմնականում լավ մարզված էր և կռվում էր մեծ համառությամբ։ Այնուամենայնիվ, նույնիսկ այս պայմաններում հետևակը շատ թույլ էր մերձամարտում։ Ավելին, բացառությամբ բարձրաստիճան զորախմբերի՝ պարսկական բանակն արհեստավարժ չէր։"
456 #: simulation/data/technologies/civbonuses/pers_population.jsongenericName
457 msgid "Great King's Levy"
458 msgstr "Մեծ արքայի զորակոչ"
460 #: simulation/data/technologies/civbonuses/ptol_structures.jsondescription
461 msgid ""
462 "Sun-dried mud bricks were a common building material in hot and dry areas, "
463 "especially where wood was scarce. Although not as strong and durable as "
464 "fired bricks or natural stone and vulnerable to constant rains and heavy "
465 "floods, mud bricks have the advantage they are cheap and easy to produce."
466 msgstr ""
468 #: simulation/data/technologies/civbonuses/ptol_structures.jsongenericName
469 msgid "Sun-dried Mud Bricks"
470 msgstr ""
472 #: simulation/data/technologies/civbonuses/ptol_structures.jsontooltip
473 msgid ""
474 "Houses and Economic Structures −40% wood cost, health, and capture points as"
475 " well as +50% build time."
476 msgstr ""
478 #: simulation/data/technologies/civbonuses/sele_farms.jsondescription
479 msgid ""
480 "The Seleucid empire was located in a highly fertile region with productive "
481 "soils. Farms are cheaper and faster to build."
482 msgstr ""
484 #: simulation/data/technologies/civbonuses/sele_farms.jsongenericName
485 msgid "Fertile Crescent"
486 msgstr ""
488 #: simulation/data/technologies/civbonuses/sele_farms.jsontooltip
489 msgid "Farms −25% wood cost and −75% build time."
490 msgstr ""
492 #: simulation/data/technologies/civil_engineering_01.jsongenericName
493 msgid "Improved Construction"
494 msgstr ""
496 #: simulation/data/technologies/civil_engineering_01.jsonspecificName.han
497 #: simulation/data/technologies/civil_engineering_02.jsonspecificName.han
498 msgid "Gōngchéng"
499 msgstr ""
501 #: simulation/data/technologies/civil_engineering_01.jsontooltip
502 msgid "All structures −10% build time and −10% cost."
503 msgstr ""
505 #: simulation/data/technologies/civil_engineering_02.jsongenericName
506 msgid "Robust Architecture"
507 msgstr ""
509 #: simulation/data/technologies/civil_engineering_02.jsontooltip
510 msgid "All structures +20% health."
511 msgstr ""
513 #: simulation/data/technologies/civil_service_01.jsongenericName
514 msgid "Efficient Bureaucracy"
515 msgstr ""
517 #: simulation/data/technologies/civil_service_01.jsonspecificName.han
518 #: simulation/data/technologies/civil_service_02.jsonspecificName.han
519 msgid "Guānliáo"
520 msgstr ""
522 #: simulation/data/technologies/civil_service_01.jsontooltip
523 msgid "Ministers −50% train time."
524 msgstr ""
526 #: simulation/data/technologies/civil_service_02.jsongenericName
527 msgid "Intensive Training"
528 msgstr ""
530 #: simulation/data/technologies/civil_service_02.jsontooltip
531 msgid "Ministers +50% health."
532 msgstr ""
534 #: simulation/data/technologies/colonization.jsondescription
535 msgid ""
536 "Carthaginians established many trading centers as colonies and ultimately "
537 "held dominion over 300 cities and towns in North Africa alone."
538 msgstr "Կարթագենցիները հիմնեցին բազմաթիվ առևտրական կենտրոններ՝ որպես գաղութներ, և վերջին հաշվով միայն Հյուսիսային Աֆրիկայում գերիշխում էին ավելի քան 300 քաղաքներում և բնակավայրերում։"
540 #: simulation/data/technologies/colonization.jsongenericName
541 msgid "Colonization"
542 msgstr "Գաղութացում"
544 #: simulation/data/technologies/colonization.jsontooltip
545 msgid ""
546 "Civic Structures (Civic Center, Temples, and Houses) −25% build time and "
547 "resource costs."
548 msgstr ""
550 #: simulation/data/technologies/crossbow_training.jsondescription
551 msgid "The Han had a penchant for using massed crossbowmen in battle."
552 msgstr ""
554 #: simulation/data/technologies/crossbow_training.jsongenericName
555 msgid "Crossbow Training"
556 msgstr ""
558 #: simulation/data/technologies/crossbow_training.jsontooltip
559 msgid "Crossbow Infantry −20% train time."
560 msgstr ""
562 #: simulation/data/technologies/equine_transports.jsondescription
563 msgid ""
564 "Early Achaemenid rulers acted towards making Persia the first great Asian "
565 "empire to rule the seas. The Great King behaved favourably towards the "
566 "various sea peoples in order to secure their services, but also carried out "
567 "various marine initiatives. During the reign of Darius the Great, for "
568 "example, a canal was built in Egypt and a Persian navy was sent exploring "
569 "the Indus river. According to Herodotus, some 300 ships in the Persian navy "
570 "were retrofitted to carry horses and their riders."
571 msgstr "Վաղ Աքեմենյան տիրակալները ձգտել են Պարսկաստանը վերածել ասիական առաջին հզոր տերությանը, որը կիշխեր ծովում։ Մեծ արքան բարեհաճորեն էր վերաբերվում ծովային տարբեր ժողովուրդների, որպեսզի ապահովեր նրանց ծառայությունները, բայց նաև իրականացնում էր տարբեր ծովային ծրագրեր։ Դարիուս I-ի օրոք, որպես օրինակ, Եգիպտոսում կառուցվեց ջրանցք, և պարսկական նավատորմ ուղարկվեց Ինդուս գետն ուսումնասիրելու։ Ըստ Հերոդոտոսի, պարսկական նավատորմի մոտ 300 նավ ձևափոխվեցին՝ ձիերի և հեծյալների տեղափոխման նպատակով։"
573 #: simulation/data/technologies/equine_transports.jsongenericName
574 msgid "Equine Transports"
575 msgstr ""
577 #: simulation/data/technologies/equine_transports.jsontooltip
578 msgid "Phoenician Triremes gain the ability to train Cavalry."
579 msgstr ""
581 #: simulation/data/technologies/fishing_boat_gather_capacity.jsondescription
582 msgid "Salting allows to preserve fish longer."
583 msgstr ""
585 #: simulation/data/technologies/fishing_boat_gather_capacity.jsongenericName
586 msgid "Salting Fish"
587 msgstr ""
589 #: simulation/data/technologies/fishing_boat_gather_capacity.jsontooltip
590 msgid "Fishing Boats +20 food capacity."
591 msgstr ""
593 #: simulation/data/technologies/fishing_boat_gather_rate.jsondescription
594 msgid "Use nets to improve the productivity of fishing boats."
595 msgstr ""
597 #: simulation/data/technologies/fishing_boat_gather_rate.jsongenericName
598 msgid "Fishing Net"
599 msgstr ""
601 #: simulation/data/technologies/fishing_boat_gather_rate.jsontooltip
602 msgid "Fishing Boats +30% fish gather rate."
603 msgstr ""
605 #: simulation/data/technologies/garrison_heal.jsondescription
606 msgid "Units regain health over time while garrisoned."
607 msgstr ""
609 #: simulation/data/technologies/garrison_heal.jsongenericName
610 msgid "Living Conditions"
611 msgstr ""
613 #: simulation/data/technologies/garrison_heal.jsontooltip
614 msgid "Structures +1 garrison heal rate."
615 msgstr ""
617 #: simulation/data/technologies/gather_animals_stockbreeding.jsondescription
618 msgid "Breed livestock to slaughter for meat."
619 msgstr ""
621 #: simulation/data/technologies/gather_animals_stockbreeding.jsongenericName
622 msgid "Stockbreeding"
623 msgstr ""
625 #: simulation/data/technologies/gather_animals_stockbreeding.jsontooltip
626 msgid "Domestic Animals −25% breeding time."
627 msgstr ""
629 #: simulation/data/technologies/gather_capacity_basket.jsondescription
630 msgid "Workers use baskets. Increases shuttling capacity for all resources."
631 msgstr ""
633 #: simulation/data/technologies/gather_capacity_basket.jsongenericName
634 msgid "Baskets"
635 msgstr ""
637 #: simulation/data/technologies/gather_capacity_basket.jsontooltip
638 #: simulation/data/technologies/gather_capacity_carts.jsontooltip
639 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsontooltip
640 msgid "Workers +5 resource capacity."
641 msgstr ""
643 #: simulation/data/technologies/gather_capacity_carts.jsondescription
644 msgid ""
645 "Workers use horse-drawn carts. Increases shuttling capacity for all "
646 "resources."
647 msgstr ""
649 #: simulation/data/technologies/gather_capacity_carts.jsongenericName
650 msgid "Horse-drawn Carts"
651 msgstr ""
653 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsondescription
654 msgid ""
655 "Workers use wheelbarrows. Increases shuttling capacity for all resources."
656 msgstr ""
658 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsongenericName
659 msgid "Wheelbarrow"
660 msgstr ""
662 #: simulation/data/technologies/gather_farming_chain_pump.jsondescription
663 msgid "Install a chain pump for improved irrigation."
664 msgstr ""
666 #: simulation/data/technologies/gather_farming_chain_pump.jsongenericName
667 msgid "Chain Pump"
668 msgstr ""
670 #: simulation/data/technologies/gather_farming_chain_pump.jsontooltip
671 #: simulation/data/technologies/gather_farming_fertilizer.jsontooltip
672 #: simulation/data/technologies/gather_farming_plows.jsontooltip
673 #: simulation/data/technologies/gather_farming_seed_drill.jsontooltip
674 #: simulation/data/technologies/gather_farming_training.jsontooltip
675 #: simulation/data/technologies/gather_farming_water_weeding.jsontooltip
676 msgid "Workers +20% grain gather rate."
677 msgstr ""
679 #: simulation/data/technologies/gather_farming_fertilizer.jsondescription
680 msgid "Extra nutrients for farms."
681 msgstr ""
683 #: simulation/data/technologies/gather_farming_fertilizer.jsongenericName
684 msgid "Fertilizer"
685 msgstr ""
687 #: simulation/data/technologies/gather_farming_harvester.jsondescription
688 msgid ""
689 "The Gauls invented an harvesting machine, making it much easier to harvest "
690 "grain."
691 msgstr ""
693 #: simulation/data/technologies/gather_farming_harvester.jsongenericName
694 msgid "Harvesting Machine"
695 msgstr ""
697 #: simulation/data/technologies/gather_farming_harvester.jsontooltip
698 msgid "Workers +10% grain gather rate."
699 msgstr ""
701 #: simulation/data/technologies/gather_farming_plows.jsondescription
702 msgid ""
703 "Equip your workers with iron plows, animal-drawn instruments to turn the "
704 "sod."
705 msgstr ""
707 #: simulation/data/technologies/gather_farming_plows.jsongenericName
708 msgid "Iron Plow"
709 msgstr ""
711 #: simulation/data/technologies/gather_farming_seed_drill.jsondescription
712 msgid "Equip your workers with seed drills."
713 msgstr ""
715 #: simulation/data/technologies/gather_farming_seed_drill.jsongenericName
716 msgid "Seed Drill"
717 msgstr ""
719 #: simulation/data/technologies/gather_farming_training.jsondescription
720 msgid "Training for workers to increase farm gathering speed."
721 msgstr ""
723 #: simulation/data/technologies/gather_farming_training.jsongenericName
724 msgid "Gather Training"
725 msgstr ""
727 #: simulation/data/technologies/gather_farming_water_weeding.jsondescription
728 msgid "Remove water weeds to preserve nutrients for the rice plants."
729 msgstr ""
731 #: simulation/data/technologies/gather_farming_water_weeding.jsongenericName
732 msgid "Water Weeding"
733 msgstr ""
735 #: simulation/data/technologies/gather_lumbering_ironaxes.jsondescription
736 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsondescription
737 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsondescription
738 msgid "Increases wood gathering rates for trees."
739 msgstr ""
741 #: simulation/data/technologies/gather_lumbering_ironaxes.jsongenericName
742 msgid "Iron Axe Heads"
743 msgstr ""
745 #: simulation/data/technologies/gather_lumbering_ironaxes.jsontooltip
746 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsontooltip
747 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsontooltip
748 msgid "Workers +25% wood gather rate."
749 msgstr ""
751 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsongenericName
752 msgid "Sharp Axe Heads"
753 msgstr ""
755 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsongenericName
756 msgid "Stronger Axe"
757 msgstr ""
759 #: simulation/data/technologies/gather_mining_serfs.jsondescription
760 msgid ""
761 "Compel serfs to help your workers quarry stone. Increases stone gathering "
762 "rates."
763 msgstr ""
765 #: simulation/data/technologies/gather_mining_serfs.jsongenericName
766 msgid "Serfs"
767 msgstr ""
769 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.spart
770 msgid "Heilōtes"
771 msgstr ""
773 #: simulation/data/technologies/gather_mining_serfs.jsontooltip
774 #: simulation/data/technologies/gather_mining_servants.jsontooltip
775 #: simulation/data/technologies/gather_mining_slaves.jsontooltip
776 msgid "Workers +25% stone gather rate."
777 msgstr ""
779 #: simulation/data/technologies/gather_mining_servants.jsondescription
780 msgid "Hire servants to help quarry stone. Increases stone gathering rates."
781 msgstr ""
783 #: simulation/data/technologies/gather_mining_servants.jsongenericName
784 msgid "Servants"
785 msgstr ""
787 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.athen
788 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.mace
789 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.ptol
790 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.sele
791 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.spart
792 msgid "Douloi"
793 msgstr ""
795 #: simulation/data/technologies/gather_mining_shaftmining.jsondescription
796 msgid "Develop shaft mining. Increases metal gathering rates."
797 msgstr ""
799 #: simulation/data/technologies/gather_mining_shaftmining.jsongenericName
800 msgid "Shaft Mining"
801 msgstr ""
803 #: simulation/data/technologies/gather_mining_shaftmining.jsontooltip
804 #: simulation/data/technologies/gather_mining_silvermining.jsontooltip
805 #: simulation/data/technologies/gather_mining_wedgemallet.jsontooltip
806 msgid "Workers +25% metal gather rate."
807 msgstr ""
809 #: simulation/data/technologies/gather_mining_silvermining.jsondescription
810 msgid "Strike a vein of precious silver. Increases metal gathering rates."
811 msgstr ""
813 #: simulation/data/technologies/gather_mining_silvermining.jsongenericName
814 msgid "Silver Mining"
815 msgstr ""
817 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.athen
818 msgid "Mines of Laureion"
819 msgstr ""
821 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.mace
822 msgid "Mines of Krenides"
823 msgstr ""
825 #: simulation/data/technologies/gather_mining_slaves.jsondescription
826 msgid ""
827 "Buy slaves to help your workers quarry stone. Increases stone gathering "
828 "rates."
829 msgstr ""
831 #: simulation/data/technologies/gather_mining_slaves.jsongenericName
832 msgid "Slaves"
833 msgstr ""
835 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.athen
836 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.mace
837 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.ptol
838 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.sele
839 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.spart
840 msgid "Andrapoda"
841 msgstr ""
843 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.rome
844 msgid "Servi"
845 msgstr ""
847 #: simulation/data/technologies/gather_mining_wedgemallet.jsondescription
848 msgid ""
849 "Equip your workers with helpful tools. Increases metal gathering rates."
850 msgstr ""
852 #: simulation/data/technologies/gather_mining_wedgemallet.jsongenericName
853 msgid "Wedge and Mallet"
854 msgstr ""
856 #: simulation/data/technologies/gather_wicker_baskets.jsondescription
857 msgid "Equip your foragers with wicker baskets for foraging."
858 msgstr ""
860 #: simulation/data/technologies/gather_wicker_baskets.jsongenericName
861 msgid "Wicker Baskets"
862 msgstr ""
864 #: simulation/data/technologies/gather_wicker_baskets.jsontooltip
865 msgid "Workers +50% fruit gather rate."
866 msgstr ""
868 #: simulation/data/technologies/heal_range.jsondescription
869 #: simulation/data/technologies/heal_range_2.jsondescription
870 msgid "Increases the healing and vision range of all healers."
871 msgstr ""
873 #: simulation/data/technologies/heal_range.jsongenericName
874 msgid "Healing Range"
875 msgstr ""
877 #: simulation/data/technologies/heal_range.jsonspecificName.athen
878 #: simulation/data/technologies/heal_range.jsonspecificName.mace
879 #: simulation/data/technologies/heal_range.jsonspecificName.ptol
880 #: simulation/data/technologies/heal_range.jsonspecificName.sele
881 #: simulation/data/technologies/heal_range.jsonspecificName.spart
882 msgid "Olympic Pantheon"
883 msgstr ""
885 #: simulation/data/technologies/heal_range.jsontooltip
886 #: simulation/data/technologies/heal_range_2.jsontooltip
887 msgid "Healers +5 healing range."
888 msgstr ""
890 #: simulation/data/technologies/heal_range_2.jsongenericName
891 msgid "Healing Range 2"
892 msgstr ""
894 #: simulation/data/technologies/heal_range_2.jsonspecificName.athen
895 msgid "Akadēmeia"
896 msgstr ""
898 #: simulation/data/technologies/heal_rate.jsondescription
899 #: simulation/data/technologies/heal_rate_2.jsondescription
900 msgid "Increases the healing rate of all healers."
901 msgstr ""
903 #: simulation/data/technologies/heal_rate.jsongenericName
904 msgid "Healing Rate"
905 msgstr ""
907 #: simulation/data/technologies/heal_rate.jsonspecificName.athen
908 #: simulation/data/technologies/heal_rate.jsonspecificName.mace
909 #: simulation/data/technologies/heal_rate.jsonspecificName.ptol
910 #: simulation/data/technologies/heal_rate.jsonspecificName.sele
911 #: simulation/data/technologies/heal_rate.jsonspecificName.spart
912 msgid "Sphagia"
913 msgstr ""
915 #: simulation/data/technologies/heal_rate.jsontooltip
916 #: simulation/data/technologies/heal_rate_2.jsontooltip
917 msgid "Healers −20% healing time."
918 msgstr ""
920 #: simulation/data/technologies/heal_rate_2.jsongenericName
921 msgid "Healing Rate 2"
922 msgstr ""
924 #: simulation/data/technologies/heal_rate_2.jsonspecificName.athen
925 #: simulation/data/technologies/heal_rate_2.jsonspecificName.mace
926 #: simulation/data/technologies/heal_rate_2.jsonspecificName.ptol
927 #: simulation/data/technologies/heal_rate_2.jsonspecificName.sele
928 #: simulation/data/technologies/heal_rate_2.jsonspecificName.spart
929 msgid "Hippocratic Oath"
930 msgstr ""
932 #: simulation/data/technologies/health_females_01.jsondescription
933 msgid ""
934 "The loom allowed the creation of finer clothing for settlers. Women of the "
935 "household were taught from a young age how to weave on the loom, and "
936 "subsequently spent a large share of their lives working with it."
937 msgstr ""
939 #: simulation/data/technologies/health_females_01.jsongenericName
940 msgid "The Loom"
941 msgstr ""
943 #: simulation/data/technologies/health_females_01.jsontooltip
944 msgid "Female Citizens +100% health."
945 msgstr ""
947 #: simulation/data/technologies/health_regen_units.jsondescription
948 msgid "Organic units will slowly regenerate health over time when idle."
949 msgstr ""
951 #: simulation/data/technologies/health_regen_units.jsongenericName
952 msgid "Battlefield Medicine"
953 msgstr ""
955 #: simulation/data/technologies/health_regen_units.jsontooltip
956 msgid "Idle Organic units +0.5 health regeneration rate."
957 msgstr ""
959 #: simulation/data/technologies/hellenistic_metropolis.jsondescription
960 msgid ""
961 "Beginning with Alexander, the Hellenistic monarchs founded many cities "
962 "throughout their empires, where Greek culture and art blended with local "
963 "customs to create the motley Hellenistic civilization."
964 msgstr "Ալեքսանդրից սկսած՝ հելլենիստական կառավարիչները հիմնել են բազմաթիվ քաղաքներ իրենց կայսրություններում, որտեղ հունական մշակույթն ու արվեստը խառնվել են տեղական ավանդույթների հետ՝ ստեղծելով խայտաբղետ հելլենիստական քաղաքակրթությունը։"
966 #: simulation/data/technologies/hellenistic_metropolis.jsongenericName
967 msgid "Hellenistic Metropolis"
968 msgstr ""
970 #: simulation/data/technologies/hellenistic_metropolis.jsontooltip
971 msgid "Civic Centers +100% health and capture points, double default arrows."
972 msgstr ""
974 #: simulation/data/technologies/helot_economy.jsondescription
975 msgid ""
976 "Helots were the servants of Greece. Unlike slaves, helots were owned by the "
977 "state, which managed economic production. Helots must give a reasonable "
978 "portion of their harvest to support a warrior and his family or widow."
979 msgstr ""
981 #: simulation/data/technologies/helot_economy.jsongenericName
982 msgid "Helot Economy"
983 msgstr ""
985 #: simulation/data/technologies/helot_economy.jsontooltip
986 msgid ""
987 "Infantry Javelineers +100% grain gather rate, but −10% ranged attack pierce "
988 "damage."
989 msgstr ""
991 #: simulation/data/technologies/hoplite_tradition.jsondescription
992 msgid "Hoplite soldiers constituted most of the armies of Greece."
993 msgstr ""
995 #: simulation/data/technologies/hoplite_tradition.jsongenericName
996 msgid "Hoplite Tradition"
997 msgstr ""
999 #: simulation/data/technologies/hoplite_tradition.jsontooltip
1000 msgid ""
1001 "Hoplites −25% training time, −50% promotion experience, and +10% health."
1002 msgstr ""
1004 #: simulation/data/technologies/immortals.jsondescription
1005 msgid ""
1006 "The Achaemenids maintained a 10,000-strong elite corps, referred to as "
1007 "Athanatoi (“Immortals”) by Greek authors."
1008 msgstr ""
1010 #: simulation/data/technologies/immortals.jsongenericName
1011 msgid "Immortals"
1012 msgstr "Անմահներ"
1014 #: simulation/data/technologies/immortals.jsontooltip
1015 msgid "Immortals −50% training time."
1016 msgstr ""
1018 #: simulation/data/technologies/iphicratean_reforms.jsondescription
1019 msgid ""
1020 "Athenian gymnasium, docks and triremes can train Marines (Epibates "
1021 "Athenaikos)."
1022 msgstr ""
1024 #: simulation/data/technologies/iphicratean_reforms.jsongenericName
1025 msgid "Iphicratean Reforms"
1026 msgstr "Իփիկրատեսյան բարեփոխումներ"
1028 #: simulation/data/technologies/iphicratean_reforms.jsontooltip
1029 msgid "Athenian Gymnasia, Docks and Triremes can train Marines."
1030 msgstr ""
1032 #: simulation/data/technologies/krypteia.jsondescription
1033 msgid ""
1034 "Krypteia was an Agoge rite of passage, during which soldiers learned how to "
1035 "camouflage themselves and gained combat experience. The Spartans declared "
1036 "war on the Helots annually, with no problem or guilt in murdering them. "
1037 "During this initiation, the youths slept during the day and roamed at night,"
1038 " murdering any Helot they encountered along the way."
1039 msgstr ""
1041 #: simulation/data/technologies/krypteia.jsongenericName
1042 msgid "Krypteia"
1043 msgstr ""
1045 #: simulation/data/technologies/krypteia.jsontooltip
1046 msgid ""
1047 "Champion Hoplites +10% melee attack damage, but Citizen Infantry Javelineers"
1048 " +30% training time."
1049 msgstr ""
1051 #: simulation/data/technologies/long_walls.jsondescription
1052 msgid ""
1053 "The Long Walls of Athens were constructed under the auspices of the wily "
1054 "Themistocles and extended 6 km from the city to the port of Piraeus. This "
1055 "secured the city's sea supply routes and prevented an enemy from starving "
1056 "out the city during a siege."
1057 msgstr "Աթենքի երկար պատերը կառուցվել են խորամանկ Թեմիստոկլեսի ղեկավարությամբ և ձգվել են 6 կմ քաղաքից մինչև Պիրեյի նավահանգիստ։ Սա ապահովում էր քաղաքի մատակարարման ծովային ճանապարհները և կանխում էր քաղաքը սովի մատնելը թշնամու կողմից պաշարման ժամանակ։"
1059 #: simulation/data/technologies/long_walls.jsongenericName
1060 msgid "Athenian Long Walls"
1061 msgstr ""
1063 #: simulation/data/technologies/long_walls.jsontooltip
1064 msgid "Build Walls in own or neutral territory."
1065 msgstr ""
1067 #: simulation/data/technologies/nisean_horses.jsondescription
1068 msgid ""
1069 "The now-extinct Nisian breed of horse was one of the largest and robust "
1070 "horses of ancient times. They were highly sought after by the Seleucids and "
1071 "Persians as both rider and mount gained heavier armor as time progressed."
1072 msgstr ""
1074 #: simulation/data/technologies/nisean_horses.jsongenericName
1075 msgid "Nisean War Horses"
1076 msgstr "Նեսայան ռազմական ձիեր"
1078 #: simulation/data/technologies/nisean_horses.jsonspecificName.sele
1079 msgid "Nisioi"
1080 msgstr ""
1082 #: simulation/data/technologies/nisean_horses.jsontooltip
1083 msgid "Champion Cavalry Spearmen +20% health, but +10% training time."
1084 msgstr ""
1086 #: simulation/data/technologies/ostracism.jsondescription
1087 msgid ""
1088 "In ancient Athens, ostracism was the process by which any citizen, including"
1089 " political leaders, could be expelled from the city-state for 10 years."
1090 msgstr ""
1092 #: simulation/data/technologies/ostracism.jsongenericName
1093 msgid "Ostracism"
1094 msgstr ""
1096 #: simulation/data/technologies/ostracism.jsontooltip
1097 msgid "Citizen soldiers +5% health, but Heroes −40% health."
1098 msgstr ""
1100 #: simulation/data/technologies/outpost_vision.jsondescription
1101 msgid "Increases outpost vision."
1102 msgstr ""
1104 #: simulation/data/technologies/outpost_vision.jsongenericName
1105 msgid "Carrier Pigeons"
1106 msgstr ""
1108 #: simulation/data/technologies/outpost_vision.jsontooltip
1109 msgid "Outposts +33% vision range."
1110 msgstr ""
1112 #: simulation/data/technologies/pair_unlock_champions_sele.jsongenericName
1113 msgid "Traditional Army vs Reform Army"
1114 msgstr ""
1116 #: simulation/data/technologies/pair_unlock_civil_engineering_han.jsongenericName
1117 msgid "Civil Engineering"
1118 msgstr ""
1120 #: simulation/data/technologies/pair_unlock_civil_service_han.jsongenericName
1121 msgid "Civil Service"
1122 msgstr ""
1124 #: simulation/data/technologies/parade_of_daphne.jsondescription
1125 msgid ""
1126 "The festival at Daphne was a major event of the Seleucid Empire: tens of "
1127 "thousands of well-equipped troops participated in the opening procession."
1128 msgstr ""
1130 #: simulation/data/technologies/parade_of_daphne.jsongenericName
1131 msgid "Parade of Daphne"
1132 msgstr ""
1134 #: simulation/data/technologies/parade_of_daphne.jsontooltip
1135 msgid "Champions −20% training time."
1136 msgstr ""
1138 #: simulation/data/technologies/phase_city.jsondescription
1139 msgid ""
1140 "Dummy technology for use in templates requirements, replaced by "
1141 "phase_city_generic or phase_city_{civ}."
1142 msgstr ""
1144 #: simulation/data/technologies/phase_city.jsongenericName
1145 #: simulation/data/technologies/phase_city_athen.jsongenericName
1146 #: simulation/data/technologies/phase_city_generic.jsongenericName
1147 #: simulation/data/technologies/phase_city_pers.jsongenericName
1148 msgid "City Phase"
1149 msgstr ""
1151 #: simulation/data/technologies/phase_city_athen.jsondescription
1152 msgid ""
1153 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1154 " of modern technology. This is the Athenian city phase, where metal "
1155 "gathering rates are boosted because of the 'Silver Owls' bonus."
1156 msgstr ""
1158 #: simulation/data/technologies/phase_city_athen.jsonrequirementsTooltip
1159 #: simulation/data/technologies/phase_city_generic.jsonrequirementsTooltip
1160 #: simulation/data/technologies/phase_city_pers.jsonrequirementsTooltip
1161 msgid "Requires three Town Structures."
1162 msgstr ""
1164 #: simulation/data/technologies/phase_city_athen.jsonspecificName.athen
1165 #: simulation/data/technologies/phase_city_generic.jsonspecificName.mace
1166 #: simulation/data/technologies/phase_city_generic.jsonspecificName.ptol
1167 #: simulation/data/technologies/phase_city_generic.jsonspecificName.sele
1168 #: simulation/data/technologies/phase_city_generic.jsonspecificName.spart
1169 msgid "Megalopolis"
1170 msgstr ""
1172 #: simulation/data/technologies/phase_city_athen.jsontooltip
1173 msgid ""
1174 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1175 "Centers +25% territory influence radius. Structures +1 capture points "
1176 "regeneration rate for garrisoned units. Workers +10% metal gather rate."
1177 msgstr ""
1179 #: simulation/data/technologies/phase_city_generic.jsondescription
1180 msgid ""
1181 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1182 " of modern technology."
1183 msgstr ""
1185 #: simulation/data/technologies/phase_city_generic.jsonspecificName.han
1186 msgid "Jùn"
1187 msgstr ""
1189 #: simulation/data/technologies/phase_city_generic.jsontooltip
1190 msgid ""
1191 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1192 "Centers +25% territory influence radius. Structures +1 capture points "
1193 "regeneration rate for garrisoned units."
1194 msgstr ""
1196 #: simulation/data/technologies/phase_city_pers.jsondescription
1197 msgid ""
1198 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1199 " of modern technology. This is the Persian city phase, where stable training"
1200 " rates are decreased because of the 'Times of War' bonus."
1201 msgstr ""
1203 #: simulation/data/technologies/phase_city_pers.jsontooltip
1204 msgid ""
1205 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1206 "Centers +25% territory influence radius. Structures +1 capture points "
1207 "regeneration rate for garrisoned units. Stable −10% batch training time."
1208 msgstr ""
1210 #: simulation/data/technologies/phase_town.jsondescription
1211 msgid ""
1212 "Dummy technology for use in templates requirements, replaced by "
1213 "phase_town_generic or phase_town_{civ}."
1214 msgstr ""
1216 #: simulation/data/technologies/phase_town.jsongenericName
1217 #: simulation/data/technologies/phase_town_athen.jsongenericName
1218 #: simulation/data/technologies/phase_town_generic.jsongenericName
1219 #: simulation/data/technologies/phase_town_pers.jsongenericName
1220 msgid "Town Phase"
1221 msgstr ""
1223 #: simulation/data/technologies/phase_town_athen.jsondescription
1224 msgid ""
1225 "Advances from a small village to a bustling town, ready to expand rapidly. "
1226 "This is the Athenian town phase, where metal gathering rates are boosted "
1227 "because of the 'Silver Owls' bonus."
1228 msgstr ""
1230 #: simulation/data/technologies/phase_town_athen.jsonrequirementsTooltip
1231 #: simulation/data/technologies/phase_town_generic.jsonrequirementsTooltip
1232 #: simulation/data/technologies/phase_town_pers.jsonrequirementsTooltip
1233 msgid "Requires five Village Structures."
1234 msgstr ""
1236 #: simulation/data/technologies/phase_town_athen.jsonspecificName.athen
1237 #: simulation/data/technologies/phase_town_generic.jsonspecificName.mace
1238 #: simulation/data/technologies/phase_town_generic.jsonspecificName.ptol
1239 #: simulation/data/technologies/phase_town_generic.jsonspecificName.sele
1240 #: simulation/data/technologies/phase_town_generic.jsonspecificName.spart
1241 msgid "Kōmopolis"
1242 msgstr ""
1244 #: simulation/data/technologies/phase_town_athen.jsontooltip
1245 msgid ""
1246 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1247 "Centers +25% territory influence radius. Structures +0.5 capture points "
1248 "regeneration rate for garrisoned units. Workers +10% metal gather rate."
1249 msgstr ""
1251 #: simulation/data/technologies/phase_town_generic.jsondescription
1252 msgid ""
1253 "Advances from a small village to a bustling town, ready to expand rapidly."
1254 msgstr ""
1256 #: simulation/data/technologies/phase_town_generic.jsonspecificName.han
1257 msgid "Xìan"
1258 msgstr ""
1260 #: simulation/data/technologies/phase_town_generic.jsontooltip
1261 msgid ""
1262 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1263 "Centers +25% territory influence radius. Structures +0.5 capture points "
1264 "regeneration rate for garrisoned units."
1265 msgstr ""
1267 #: simulation/data/technologies/phase_town_pers.jsondescription
1268 msgid ""
1269 "Advances from a small village to a bustling town, ready to expand rapidly. "
1270 "This is the Persian town phase, where stable training rates are decreased "
1271 "because of the 'Times of War' bonus."
1272 msgstr ""
1274 #: simulation/data/technologies/phase_town_pers.jsontooltip
1275 msgid ""
1276 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1277 "Centers +25% territory influence radius. Structures +0.5 capture points "
1278 "regeneration rate for garrisoned units. Stable −10% batch training time."
1279 msgstr ""
1281 #: simulation/data/technologies/phase_village.jsongenericName
1282 msgid "Village Phase"
1283 msgstr ""
1285 #: simulation/data/technologies/pheidian_workshop.jsondescription
1286 msgid ""
1287 "Pheidias was a Greek sculptor, painter and architect, who lived in the 5th "
1288 "century BC, and is commonly regarded as one of the greatest of all sculptors"
1289 " of Classical Greece: Phidias' Statue of Zeus at Olympia was one of the "
1290 "Seven Wonders of the Ancient World. Phidias designed the statues of the "
1291 "goddess Athena on the Athenian Acropolis, namely the Athena Parthenos inside"
1292 " the Parthenon and the Athena Promachos, a colossal bronze statue of Athena "
1293 "which stood between it and the Propylaea, a monumental gateway that served "
1294 "as the entrance to the Acropolis in Athens."
1295 msgstr ""
1297 #: simulation/data/technologies/pheidian_workshop.jsongenericName
1298 msgid "Pheidian Workshop"
1299 msgstr ""
1301 #: simulation/data/technologies/pheidian_workshop.jsontooltip
1302 msgid "Temples and Wonder −50% stone cost and build time."
1303 msgstr ""
1305 #: simulation/data/technologies/poison_arrows.jsongenericName
1306 msgid "Poison Arrows"
1307 msgstr ""
1309 #: simulation/data/technologies/poison_arrows.jsontooltip
1310 msgid "Ranged Soldiers +20% attack damage."
1311 msgstr ""
1313 #: simulation/data/technologies/poison_blades.jsongenericName
1314 msgid "Poison Blades"
1315 msgstr ""
1317 #: simulation/data/technologies/poison_blades.jsontooltip
1318 msgid "Melee Soldiers +20% attack damage."
1319 msgstr ""
1321 #: simulation/data/technologies/pop_house_01.jsondescription
1322 msgid ""
1323 "Home gardens ranged from simple fenced-in areas to large manicured and "
1324 "colonnaded enclosures."
1325 msgstr ""
1327 #: simulation/data/technologies/pop_house_01.jsongenericName
1328 msgid "Home Garden"
1329 msgstr ""
1331 #: simulation/data/technologies/pop_house_01.jsonspecificName.athen
1332 #: simulation/data/technologies/pop_house_01.jsonspecificName.mace
1333 #: simulation/data/technologies/pop_house_01.jsonspecificName.ptol
1334 #: simulation/data/technologies/pop_house_01.jsonspecificName.sele
1335 #: simulation/data/technologies/pop_house_01.jsonspecificName.spart
1336 msgid "Peristylon"
1337 msgstr ""
1339 #: simulation/data/technologies/pop_house_01.jsonspecificName.pers
1340 msgid "Paradaidām"
1341 msgstr ""
1343 #: simulation/data/technologies/pop_house_01.jsonspecificName.rome
1344 msgid "Peristylium"
1345 msgstr ""
1347 #: simulation/data/technologies/pop_house_01.jsontooltip
1348 #: simulation/data/technologies/pop_house_02.jsontooltip
1349 msgid "Houses +20% population bonus."
1350 msgstr ""
1352 #: simulation/data/technologies/pop_house_02.jsondescription
1353 msgid ""
1354 "Homes tended to expand as the wealth and population of a settlement grew."
1355 msgstr ""
1357 #: simulation/data/technologies/pop_house_02.jsongenericName
1358 msgid "Manors"
1359 msgstr ""
1361 #: simulation/data/technologies/pop_house_02.jsonspecificName.rome
1362 msgid "Insulae"
1363 msgstr ""
1365 #: simulation/data/technologies/reformed_army_sele.jsondescription
1366 msgid "The Roman-style core of the Seleucid army."
1367 msgstr ""
1369 #: simulation/data/technologies/reformed_army_sele.jsongenericName
1370 msgid "Reform Army"
1371 msgstr ""
1373 #: simulation/data/technologies/reformed_army_sele.jsontooltip
1374 msgid "Unlock the Champion Infantry Swordsman."
1375 msgstr ""
1377 #: simulation/data/technologies/ship_cost_time.jsondescription
1378 msgid ""
1379 "Employ skilled shipwrights with specialized tools to speed up ship "
1380 "construction."
1381 msgstr ""
1383 #: simulation/data/technologies/ship_cost_time.jsongenericName
1384 msgid "Naval Architects"
1385 msgstr ""
1387 #: simulation/data/technologies/ship_cost_time.jsontooltip
1388 msgid "Ships −20% construction time."
1389 msgstr ""
1391 #: simulation/data/technologies/ship_health.jsondescription
1392 msgid "Wooden reinforcement beams for ship hulls."
1393 msgstr ""
1395 #: simulation/data/technologies/ship_health.jsongenericName
1396 msgid "Reinforced Hull"
1397 msgstr ""
1399 #: simulation/data/technologies/ship_health.jsontooltip
1400 msgid "Ships +25% health."
1401 msgstr ""
1403 #: simulation/data/technologies/ship_movement_speed.jsondescription
1404 msgid ""
1405 "Train your oarsmen and sailors to move more efficiently and speed up your "
1406 "ships."
1407 msgstr ""
1409 #: simulation/data/technologies/ship_movement_speed.jsongenericName
1410 msgid "Experienced Crews"
1411 msgstr ""
1413 #: simulation/data/technologies/ship_movement_speed.jsontooltip
1414 msgid "Ships +10% movement speed."
1415 msgstr ""
1417 #: simulation/data/technologies/siege_attack.jsondescription
1418 msgid "Advanced technologies improve siege efficiency."
1419 msgstr ""
1421 #: simulation/data/technologies/siege_attack.jsongenericName
1422 msgid "Advanced Siege"
1423 msgstr ""
1425 #: simulation/data/technologies/siege_attack.jsontooltip
1426 msgid "Siege Engines +25% attack crush damage."
1427 msgstr ""
1429 #: simulation/data/technologies/siege_bolt_accuracy.jsondescription
1430 msgid "Improvement to projectile accuracy."
1431 msgstr ""
1433 #: simulation/data/technologies/siege_bolt_accuracy.jsongenericName
1434 msgid "Bolt Accuracy"
1435 msgstr ""
1437 #: simulation/data/technologies/siege_bolt_accuracy.jsontooltip
1438 msgid "Bolt Shooters −20% ranged attack spread."
1439 msgstr ""
1441 #: simulation/data/technologies/siege_cost_time.jsondescription
1442 msgid "The science or craft of laying or carrying out sieges."
1443 msgstr ""
1445 #: simulation/data/technologies/siege_cost_time.jsongenericName
1446 msgid "Siegecraft"
1447 msgstr ""
1449 #: simulation/data/technologies/siege_cost_time.jsontooltip
1450 msgid "Siege Engines −20% construction time."
1451 msgstr ""
1453 #: simulation/data/technologies/siege_health.jsondescription
1454 msgid ""
1455 "Cover the exterior with iron plates to protect against fire and projectiles."
1456 msgstr ""
1458 #: simulation/data/technologies/siege_health.jsongenericName
1459 msgid "Armor Plating"
1460 msgstr ""
1462 #: simulation/data/technologies/siege_health.jsontooltip
1463 msgid "Battering Rams and Siege Towers +25% health."
1464 msgstr ""
1466 #: simulation/data/technologies/siege_pack_unpack.jsondescription
1467 msgid "Military engineers are responsible for improvements in siege engines."
1468 msgstr ""
1470 #: simulation/data/technologies/siege_pack_unpack.jsongenericName
1471 msgid "Military Engineers"
1472 msgstr ""
1474 #: simulation/data/technologies/siege_pack_unpack.jsontooltip
1475 msgid "Siege Engines –40% pack and unpack time."
1476 msgstr ""
1478 #: simulation/data/technologies/silk_road.jsongenericName
1479 msgid "Silk Road"
1480 msgstr ""
1482 #: simulation/data/technologies/silk_road.jsontooltip
1483 msgid "Traders +20% international trade bonus."
1484 msgstr ""
1486 #: simulation/data/technologies/silvershields.jsondescription
1487 msgid ""
1488 "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of "
1489 "the Macedonian army."
1490 msgstr ""
1492 #: simulation/data/technologies/silvershields.jsongenericName
1493 msgid "Silver Shields Regiment"
1494 msgstr ""
1496 #: simulation/data/technologies/silvershields.jsontooltip
1497 msgid ""
1498 "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health "
1499 "and attack damage."
1500 msgstr ""
1502 #: simulation/data/technologies/soldier_attack_melee_01.jsondescription
1503 msgid ""
1504 "Often, a soldier would carry a secondary weapon in addition to his primary "
1505 "weapon of choice, to be drawn when the primary weapon has failed or been "
1506 "broken."
1507 msgstr ""
1509 #: simulation/data/technologies/soldier_attack_melee_01.jsongenericName
1510 msgid "Side Arms"
1511 msgstr ""
1513 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.athen
1514 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.mace
1515 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.ptol
1516 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.sele
1517 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.spart
1518 msgid "Xiphos"
1519 msgstr ""
1521 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.rome
1522 msgid "Pugio"
1523 msgstr ""
1525 #: simulation/data/technologies/soldier_attack_melee_01.jsontooltip
1526 #: simulation/data/technologies/soldier_attack_melee_02.jsontooltip
1527 msgid "Soldiers +15% melee attack damage."
1528 msgstr ""
1530 #: simulation/data/technologies/soldier_attack_melee_02.jsondescription
1531 msgid "Using iron instead of bronze gave weapons additional power."
1532 msgstr ""
1534 #: simulation/data/technologies/soldier_attack_melee_02.jsongenericName
1535 msgid "Iron Weapons"
1536 msgstr ""
1538 #: simulation/data/technologies/soldier_attack_melee_03.jsondescription
1539 msgid ""
1540 "By adding a small amount of carbon during the iron smelting process, a "
1541 "stronger material, steel, can be forged."
1542 msgstr ""
1544 #: simulation/data/technologies/soldier_attack_melee_03.jsongenericName
1545 msgid "Carburization"
1546 msgstr ""
1548 #: simulation/data/technologies/soldier_attack_melee_03.jsontooltip
1549 msgid "Soldiers +20% melee attack damage."
1550 msgstr ""
1552 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsondescription
1553 msgid ""
1554 "Secret steel working techniques give sword blades distinctive and beautiful "
1555 "markings. Not only that, but the steel's hardness is unparalleled."
1556 msgstr ""
1558 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsongenericName
1559 msgid "Steel Working"
1560 msgstr ""
1562 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.iber
1563 msgid "Toledo Steel"
1564 msgstr ""
1566 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.maur
1567 msgid "Wootz Steel"
1568 msgstr ""
1570 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsontooltip
1571 msgid ""
1572 "Soldiers +20% melee attack damage. Swordsmen get an additional +20% bonus."
1573 msgstr ""
1575 #: simulation/data/technologies/soldier_attack_ranged_01.jsondescription
1576 msgid ""
1577 "Improving the fletching of arrows increases their stability and speed, and "
1578 "thus their penetration."
1579 msgstr ""
1581 #: simulation/data/technologies/soldier_attack_ranged_01.jsongenericName
1582 msgid "Improved Fletching"
1583 msgstr ""
1585 #: simulation/data/technologies/soldier_attack_ranged_01.jsontooltip
1586 #: simulation/data/technologies/soldier_attack_ranged_02.jsontooltip
1587 msgid "Soldiers +15% ranged attack damage."
1588 msgstr ""
1590 #: simulation/data/technologies/soldier_attack_ranged_02.jsondescription
1591 msgid "Projectile points made of iron enable missiles to penetrate deeper."
1592 msgstr ""
1594 #: simulation/data/technologies/soldier_attack_ranged_02.jsongenericName
1595 msgid "Iron Arrowheads"
1596 msgstr ""
1598 #: simulation/data/technologies/soldier_attack_ranged_03.jsondescription
1599 msgid "Arrowheads with three lobes instead of two inflict larger wounds."
1600 msgstr ""
1602 #: simulation/data/technologies/soldier_attack_ranged_03.jsongenericName
1603 msgid "Trilobate Arrowheads"
1604 msgstr ""
1606 #: simulation/data/technologies/soldier_attack_ranged_03.jsontooltip
1607 msgid "Soldiers +20% ranged attack damage."
1608 msgstr ""
1610 #: simulation/data/technologies/soldier_ranged_experience.jsontooltip
1611 msgid "Ranged Soldiers +25% promotion experience."
1612 msgstr ""
1614 #: simulation/data/technologies/soldier_resistance_hack_01.jsondescription
1615 msgid "Body armor made from quilted wool, linen, cotton, or leather."
1616 msgstr ""
1618 #: simulation/data/technologies/soldier_resistance_hack_01.jsongenericName
1619 msgid "Quilted Body Armor"
1620 msgstr ""
1622 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.athen
1623 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.mace
1624 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.ptol
1625 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.sele
1626 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.spart
1627 msgid "Spolas"
1628 msgstr ""
1630 #: simulation/data/technologies/soldier_resistance_hack_01.jsontooltip
1631 #: simulation/data/technologies/soldier_resistance_hack_02.jsontooltip
1632 msgid "Soldiers +1 hack resistance."
1633 msgstr ""
1635 #: simulation/data/technologies/soldier_resistance_hack_02.jsondescription
1636 msgid "Body armor made from laminated linen."
1637 msgstr ""
1639 #: simulation/data/technologies/soldier_resistance_hack_02.jsongenericName
1640 msgid "Laminated Linen Body Armor"
1641 msgstr ""
1643 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.athen
1644 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.mace
1645 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.ptol
1646 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.sele
1647 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.spart
1648 msgid "Linothōrax"
1649 msgstr ""
1651 #: simulation/data/technologies/soldier_resistance_hack_03.jsondescription
1652 msgid "Body armor made of small metal rings linked together."
1653 msgstr ""
1655 #: simulation/data/technologies/soldier_resistance_hack_03.jsongenericName
1656 msgid "Mail Body Armor"
1657 msgstr ""
1659 #: simulation/data/technologies/soldier_resistance_hack_03.jsontooltip
1660 msgid "Soldiers +2 hack resistance."
1661 msgstr ""
1663 #: simulation/data/technologies/soldier_resistance_pierce_01.jsondescription
1664 msgid ""
1665 "Wooden shields are heavier but much better able to resist projectiles and "
1666 "blows than wicker-frame shields."
1667 msgstr ""
1669 #: simulation/data/technologies/soldier_resistance_pierce_01.jsongenericName
1670 msgid "Wooden Shield"
1671 msgstr ""
1673 #: simulation/data/technologies/soldier_resistance_pierce_01.jsontooltip
1674 #: simulation/data/technologies/soldier_resistance_pierce_02.jsontooltip
1675 msgid "Soldiers +1 pierce resistance."
1676 msgstr ""
1678 #: simulation/data/technologies/soldier_resistance_pierce_02.jsondescription
1679 msgid "Strengthen shields with a metal rim or spine."
1680 msgstr ""
1682 #: simulation/data/technologies/soldier_resistance_pierce_02.jsongenericName
1683 msgid "Metal Rim"
1684 msgstr ""
1686 #: simulation/data/technologies/soldier_resistance_pierce_03.jsondescription
1687 msgid "Strengthen shields further with stronger metal alloys."
1688 msgstr ""
1690 #: simulation/data/technologies/soldier_resistance_pierce_03.jsongenericName
1691 msgid "Improved Shield Alloys"
1692 msgstr ""
1694 #: simulation/data/technologies/soldier_resistance_pierce_03.jsontooltip
1695 msgid "Soldiers +2 pierce resistance."
1696 msgstr ""
1698 #: simulation/data/technologies/spy_counter.jsondescription
1699 msgid "Recruit a network of informants to watch over your people."
1700 msgstr ""
1702 #: simulation/data/technologies/spy_counter.jsongenericName
1703 msgid "Counterintelligence"
1704 msgstr ""
1706 #: simulation/data/technologies/spy_counter.jsontooltip
1707 msgid "Make your units 50% more expensive to bribe."
1708 msgstr ""
1710 #: simulation/data/technologies/stable_batch_training.jsondescription
1711 msgid ""
1712 "Significantly increase training speed of cavalry by training them in large "
1713 "batches or squadrons."
1714 msgstr ""
1716 #: simulation/data/technologies/stable_batch_training.jsontooltip
1717 msgid "Stables −10% batch training time."
1718 msgstr ""
1720 #: simulation/data/technologies/subterranean_aqueducts.jsondescription
1721 msgid ""
1722 "Qanāt or Kārēz, a network of underground aqueducts connected to the yakhchal"
1723 " ice house."
1724 msgstr ""
1726 #: simulation/data/technologies/subterranean_aqueducts.jsongenericName
1727 msgid "Subterranean Aqueducts"
1728 msgstr ""
1730 #: simulation/data/technologies/subterranean_aqueducts.jsonspecificName.pers
1731 msgid "Kārēz"
1732 msgstr ""
1734 #: simulation/data/technologies/subterranean_aqueducts.jsontooltip
1735 msgid "Ice House +1 trickle food rate per second."
1736 msgstr ""
1738 #: simulation/data/technologies/tower_crenellations.jsondescription
1739 msgid ""
1740 "Crenellations on the battlements allow soldiers wider range of fire in "
1741 "defending a keep."
1742 msgstr ""
1744 #: simulation/data/technologies/tower_crenellations.jsongenericName
1745 msgid "Crenellations"
1746 msgstr ""
1748 #: simulation/data/technologies/tower_crenellations.jsontooltip
1749 msgid "Sentry and Stone Towers +40% more arrows per garrisoned Soldier."
1750 msgstr ""
1752 #: simulation/data/technologies/tower_health.jsondescription
1753 msgid "Reinforce the foundations in preparation of an attack."
1754 msgstr ""
1756 #: simulation/data/technologies/tower_health.jsongenericName
1757 msgid "Sturdy Foundations"
1758 msgstr ""
1760 #: simulation/data/technologies/tower_health.jsontooltip
1761 msgid "Towers +25% health."
1762 msgstr ""
1764 #: simulation/data/technologies/tower_murderholes.jsondescription
1765 msgid "Murder holes allow hitting enemies at the foot of the tower."
1766 msgstr ""
1768 #: simulation/data/technologies/tower_murderholes.jsongenericName
1769 msgid "Murder Holes"
1770 msgstr ""
1772 #: simulation/data/technologies/tower_murderholes.jsontooltip
1773 msgid "Sentry and Stone Towers have 0 minimum attack range."
1774 msgstr ""
1776 #: simulation/data/technologies/tower_range.jsondescription
1777 msgid "Arrow shooters increase the maximum range of the fire arrows."
1778 msgstr ""
1780 #: simulation/data/technologies/tower_range.jsongenericName
1781 msgid "Arrow Shooters"
1782 msgstr ""
1784 #: simulation/data/technologies/tower_range.jsontooltip
1785 msgid "Sentry and Stone Towers +8 attack range."
1786 msgstr ""
1788 #: simulation/data/technologies/tower_watch.jsondescription
1789 msgid "A night's watch increases vigilance."
1790 msgstr ""
1792 #: simulation/data/technologies/tower_watch.jsongenericName
1793 msgid "Sentries"
1794 msgstr ""
1796 #: simulation/data/technologies/tower_watch.jsonspecificName.athen
1797 #: simulation/data/technologies/tower_watch.jsonspecificName.mace
1798 #: simulation/data/technologies/tower_watch.jsonspecificName.ptol
1799 #: simulation/data/technologies/tower_watch.jsonspecificName.sele
1800 #: simulation/data/technologies/tower_watch.jsonspecificName.spart
1801 msgid "Nyktophylakes"
1802 msgstr ""
1804 #: simulation/data/technologies/tower_watch.jsonspecificName.han
1805 msgid "Shàobīng"
1806 msgstr ""
1808 #: simulation/data/technologies/tower_watch.jsonspecificName.rome
1809 msgid "Vigiles"
1810 msgstr ""
1812 #: simulation/data/technologies/tower_watch.jsontooltip
1813 msgid "Sentry and Stone Towers +1 default arrow count."
1814 msgstr ""
1816 #: simulation/data/technologies/trade_commercial_treaty.jsondescription
1817 msgid "Improve the international trading profit."
1818 msgstr ""
1820 #: simulation/data/technologies/trade_commercial_treaty.jsongenericName
1821 msgid "Commercial Treaty"
1822 msgstr ""
1824 #: simulation/data/technologies/trade_commercial_treaty.jsontooltip
1825 msgid "Traders +10% trade profit between allies."
1826 msgstr ""
1828 #: simulation/data/technologies/trade_gain_01.jsondescription
1829 #: simulation/data/technologies/trade_gain_02.jsondescription
1830 msgid "The progress in handicraft improves the trading profit."
1831 msgstr ""
1833 #: simulation/data/technologies/trade_gain_01.jsongenericName
1834 msgid "Handicraft"
1835 msgstr ""
1837 #: simulation/data/technologies/trade_gain_01.jsontooltip
1838 #: simulation/data/technologies/trade_gain_02.jsontooltip
1839 msgid "Traders +15% trade gain."
1840 msgstr ""
1842 #: simulation/data/technologies/trade_gain_02.jsongenericName
1843 msgid "Advanced Handicraft"
1844 msgstr ""
1846 #: simulation/data/technologies/trader_health.jsondescription
1847 msgid "Traders traveling together in caravans are less vulnerable."
1848 msgstr ""
1850 #: simulation/data/technologies/trader_health.jsongenericName
1851 msgid "Trade Caravan"
1852 msgstr ""
1854 #: simulation/data/technologies/trader_health.jsontooltip
1855 msgid "Land Traders +50% health."
1856 msgstr ""
1858 #: simulation/data/technologies/traditional_army_sele.jsondescription
1859 msgid "The Macedonian-style core of the Seleucid army."
1860 msgstr ""
1862 #: simulation/data/technologies/traditional_army_sele.jsongenericName
1863 msgid "Traditional Army"
1864 msgstr ""
1866 #: simulation/data/technologies/traditional_army_sele.jsontooltip
1867 msgid "Unlock the Champion Infantry Pikeman."
1868 msgstr ""
1870 #: simulation/data/technologies/tyrtean_paeans.jsondescription
1871 msgid ""
1872 "Paeans were battle hymns that were sung by the Hoplites when they charged "
1873 "the enemy lines. One of the first known Paeans was composed by Tirteus, a "
1874 "warrior poet of Sparta, during the First Messenian War."
1875 msgstr ""
1877 #: simulation/data/technologies/tyrtean_paeans.jsongenericName
1878 msgid "Tyrtean Paeans"
1879 msgstr "Տիրտեոսյան պեաներ"
1881 #: simulation/data/technologies/tyrtean_paeans.jsontooltip
1882 msgid "Champion Hoplites +10% movement speed."
1883 msgstr ""
1885 #: simulation/data/technologies/unit_advanced.jsontooltip
1886 msgid ""
1887 "Advanced and Elite units +20% training time, +25% health, +0.7 capture "
1888 "attack strength, +20% loot, and −30% gather speed; Healers +5 healing "
1889 "strength and +3 healing range; Melee units +1 resistance and +20% attack "
1890 "damage; Ranged units −20% spread."
1891 msgstr ""
1893 #: simulation/data/technologies/unit_elite.jsontooltip
1894 msgid ""
1895 "Elite units +20% training time, +25% health, +0.8 capture attack strength, "
1896 "+20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing"
1897 " range; Melee units +1 resistance and +20% attack damage; Ranged units −20% "
1898 "spread."
1899 msgstr ""
1901 #: simulation/data/technologies/unlock_champion_cavalry.jsondescription
1902 #: simulation/data/technologies/unlock_champion_chariots.jsondescription
1903 #: simulation/data/technologies/unlock_champion_infantry.jsondescription
1904 msgid ""
1905 "Guard units (Champions) are professionals who wield the best weapons and "
1906 "have the best training."
1907 msgstr ""
1909 #: simulation/data/technologies/unlock_champion_cavalry.jsongenericName
1910 msgid "Unlock Champion Cavalry"
1911 msgstr ""
1913 #: simulation/data/technologies/unlock_champion_cavalry.jsontooltip
1914 msgid "Unlock Champion Cavalry at the Stable."
1915 msgstr ""
1917 #: simulation/data/technologies/unlock_champion_chariots.jsongenericName
1918 msgid "Unlock Champion Chariots"
1919 msgstr ""
1921 #: simulation/data/technologies/unlock_champion_chariots.jsontooltip
1922 msgid "Unlock Champion Chariots at the Stable."
1923 msgstr ""
1925 #: simulation/data/technologies/unlock_champion_infantry.jsongenericName
1926 msgid "Unlock Champion Infantry"
1927 msgstr ""
1929 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.mace
1930 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.ptol
1931 msgid "Agēma"
1932 msgstr ""
1934 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.rome
1935 msgid "Regio Cohors"
1936 msgstr ""
1938 #: simulation/data/technologies/unlock_champion_infantry.jsontooltip
1939 msgid "Unlock Champions Infantry at the Barracks."
1940 msgstr ""
1942 #: simulation/data/technologies/unlock_females_house.jsondescription
1943 msgid "A festival attended by women-only, to celebrate female fertility."
1944 msgstr ""
1946 #: simulation/data/technologies/unlock_females_house.jsongenericName
1947 msgid "Fertility Festival"
1948 msgstr ""
1950 #: simulation/data/technologies/unlock_females_house.jsonspecificName.athen
1951 #: simulation/data/technologies/unlock_females_house.jsonspecificName.mace
1952 #: simulation/data/technologies/unlock_females_house.jsonspecificName.ptol
1953 #: simulation/data/technologies/unlock_females_house.jsonspecificName.sele
1954 #: simulation/data/technologies/unlock_females_house.jsonspecificName.spart
1955 msgid "Thesmophoria"
1956 msgstr ""
1958 #: simulation/data/technologies/unlock_females_house.jsonspecificName.rome
1959 msgid "Bona Dea"
1960 msgstr ""
1962 #: simulation/data/technologies/unlock_females_house.jsontooltip
1963 msgid "Unlock the ability to train women from houses."
1964 msgstr ""
1966 #: simulation/data/technologies/unlock_neodamodes.jsondescription
1967 msgid ""
1968 "In ancient Sparta, the Helots who were freed by the state in reward for "
1969 "military service were known as Neodamodes."
1970 msgstr ""
1972 #: simulation/data/technologies/unlock_neodamodes.jsongenericName
1973 msgid "Unlock Neodamodes"
1974 msgstr ""
1976 #: simulation/data/technologies/unlock_neodamodes.jsontooltip
1977 msgid "Unlock the ability to train Spearman Neodamodes at the Barracks."
1978 msgstr ""
1980 #: simulation/data/technologies/unlock_shared_dropsites.jsondescription
1981 msgid ""
1982 "The extension of trade leads to the permanent establishment of storekeepers "
1983 "and their families in foreign countries, allowing them to exploit the wealth"
1984 " of these countries."
1985 msgstr ""
1987 #: simulation/data/technologies/unlock_shared_dropsites.jsongenericName
1988 msgid "Diaspora"
1989 msgstr ""
1991 #: simulation/data/technologies/unlock_shared_dropsites.jsonrequirementsTooltip
1992 msgid "Requires three Traders"
1993 msgstr ""
1995 #: simulation/data/technologies/unlock_shared_dropsites.jsontooltip
1996 msgid "Allows using allied dropsites."
1997 msgstr ""
1999 #: simulation/data/technologies/unlock_shared_los.jsondescription
2000 msgid ""
2001 "By means of trading and travelling people explored beyond the boundaries of "
2002 "their lands and drew maps of it in order to share and memorize their "
2003 "discoveries."
2004 msgstr ""
2006 #: simulation/data/technologies/unlock_shared_los.jsongenericName
2007 msgid "Cartography"
2008 msgstr ""
2010 #: simulation/data/technologies/unlock_shared_los.jsontooltip
2011 msgid ""
2012 "See what your allies see, browse their summary and check their resources and"
2013 " population count in the top panel."
2014 msgstr ""
2016 #: simulation/data/technologies/unlock_spies.jsondescription
2017 msgid ""
2018 "Merchants' first goal was trading, but they also gathered information about "
2019 "the countries they crossed."
2020 msgstr ""
2022 #: simulation/data/technologies/unlock_spies.jsongenericName
2023 msgid "Espionage"
2024 msgstr ""
2026 #: simulation/data/technologies/unlock_spies.jsontooltip
2027 msgid ""
2028 "Allows bribing the units of other players in order to share their vision."
2029 msgstr ""
2031 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsondescription
2032 msgid "Hire professional mercenaries to fight in your army."
2033 msgstr ""
2035 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsongenericName
2036 msgid "Expertise In War"
2037 msgstr ""
2039 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsontooltip
2040 msgid "Mercenaries start at Advanced rank."
2041 msgstr ""
2043 #: simulation/data/technologies/wonder_population_cap.jsondescription
2044 msgid "The wonder attracts many more people to your civilization."
2045 msgstr ""
2047 #: simulation/data/technologies/wonder_population_cap.jsongenericName
2048 msgid "Glorious Expansion"
2049 msgstr "Փառավոր ընդլայնում"
2051 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.athen
2052 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.mace
2053 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.ptol
2054 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.sele
2055 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.spart
2056 msgid "Peristasis"
2057 msgstr ""
2059 #: simulation/data/technologies/wonder_population_cap.jsontooltip
2060 msgid ""
2061 "Enable the “Glorious Expansion” aura: +20% maximum population limit per "
2062 "Wonder owned."
2063 msgstr ""