1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright (C) 2023 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant
9 "Project-Id-Version: 0 A.D.\n"
10 "POT-Creation-Date: 2023-09-25 07:08+0000\n"
11 "PO-Revision-Date: 2014-06-19 17:53+0000\n"
12 "Last-Translator: unserializable <unserializable@freenet.de>, 2015\n"
13 "Language-Team: Estonian (http://app.transifex.com/wildfire-games/0ad/language/et/)\n"
15 "Content-Type: text/plain; charset=UTF-8\n"
16 "Content-Transfer-Encoding: 8bit\n"
18 "Plural-Forms: nplurals=2; plural=(n != 1);\n"
20 #: simulation/data/technologies/agoge.jsondescription
22 "Spartans were housed and trained from a young age to be superlative warriors"
23 " and to endure any hardship a military life can give them."
26 #: simulation/data/technologies/agoge.jsongenericName
30 #: simulation/data/technologies/agoge.jsonrequirementsTooltip
31 #: simulation/data/technologies/arsenal_philon.jsonrequirementsTooltip
32 #: simulation/data/technologies/art_of_war.jsonrequirementsTooltip
33 #: simulation/data/technologies/attack_soldiers_will.jsonrequirementsTooltip
34 #: simulation/data/technologies/barracks_batch_training.jsonrequirementsTooltip
35 #: simulation/data/technologies/civil_engineering_02.jsonrequirementsTooltip
36 #: simulation/data/technologies/civil_service_02.jsonrequirementsTooltip
37 #: simulation/data/technologies/equine_transports.jsonrequirementsTooltip
38 #: simulation/data/technologies/gather_capacity_carts.jsonrequirementsTooltip
39 #: simulation/data/technologies/gather_farming_chain_pump.jsonrequirementsTooltip
40 #: simulation/data/technologies/gather_farming_fertilizer.jsonrequirementsTooltip
41 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsonrequirementsTooltip
42 #: simulation/data/technologies/gather_mining_silvermining.jsonrequirementsTooltip
43 #: simulation/data/technologies/gather_mining_slaves.jsonrequirementsTooltip
44 #: simulation/data/technologies/heal_range_2.jsonrequirementsTooltip
45 #: simulation/data/technologies/heal_rate_2.jsonrequirementsTooltip
46 #: simulation/data/technologies/health_regen_units.jsonrequirementsTooltip
47 #: simulation/data/technologies/hellenistic_metropolis.jsonrequirementsTooltip
48 #: simulation/data/technologies/immortals.jsonrequirementsTooltip
49 #: simulation/data/technologies/long_walls.jsonrequirementsTooltip
50 #: simulation/data/technologies/nisean_horses.jsonrequirementsTooltip
51 #: simulation/data/technologies/ostracism.jsonrequirementsTooltip
52 #: simulation/data/technologies/parade_of_daphne.jsonrequirementsTooltip
53 #: simulation/data/technologies/poison_arrows.jsonrequirementsTooltip
54 #: simulation/data/technologies/poison_blades.jsonrequirementsTooltip
55 #: simulation/data/technologies/pop_house_02.jsonrequirementsTooltip
56 #: simulation/data/technologies/reformed_army_sele.jsonrequirementsTooltip
57 #: simulation/data/technologies/ship_cost_time.jsonrequirementsTooltip
58 #: simulation/data/technologies/ship_health.jsonrequirementsTooltip
59 #: simulation/data/technologies/ship_movement_speed.jsonrequirementsTooltip
60 #: simulation/data/technologies/siege_attack.jsonrequirementsTooltip
61 #: simulation/data/technologies/siege_bolt_accuracy.jsonrequirementsTooltip
62 #: simulation/data/technologies/siege_cost_time.jsonrequirementsTooltip
63 #: simulation/data/technologies/siege_health.jsonrequirementsTooltip
64 #: simulation/data/technologies/siege_pack_unpack.jsonrequirementsTooltip
65 #: simulation/data/technologies/silk_road.jsonrequirementsTooltip
66 #: simulation/data/technologies/silvershields.jsonrequirementsTooltip
67 #: simulation/data/technologies/soldier_attack_melee_03.jsonrequirementsTooltip
68 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonrequirementsTooltip
69 #: simulation/data/technologies/soldier_attack_ranged_03.jsonrequirementsTooltip
70 #: simulation/data/technologies/soldier_resistance_hack_03.jsonrequirementsTooltip
71 #: simulation/data/technologies/soldier_resistance_pierce_03.jsonrequirementsTooltip
72 #: simulation/data/technologies/stable_batch_training.jsonrequirementsTooltip
73 #: simulation/data/technologies/subterranean_aqueducts.jsonrequirementsTooltip
74 #: simulation/data/technologies/tower_health.jsonrequirementsTooltip
75 #: simulation/data/technologies/tower_murderholes.jsonrequirementsTooltip
76 #: simulation/data/technologies/trade_gain_02.jsonrequirementsTooltip
77 #: simulation/data/technologies/traditional_army_sele.jsonrequirementsTooltip
78 #: simulation/data/technologies/unlock_champion_cavalry.jsonrequirementsTooltip
79 #: simulation/data/technologies/unlock_champion_chariots.jsonrequirementsTooltip
80 #: simulation/data/technologies/unlock_champion_infantry.jsonrequirementsTooltip
81 #: simulation/data/technologies/unlock_neodamodes.jsonrequirementsTooltip
82 #: simulation/data/technologies/unlock_spies.jsonrequirementsTooltip
83 #: simulation/data/technologies/wonder_population_cap.jsonrequirementsTooltip
84 msgid "Unlocked in City Phase."
87 #: simulation/data/technologies/agoge.jsontooltip
88 msgid "Champion Hoplites +25% health, but +5% training time."
91 #: simulation/data/technologies/archer_attack_spread.jsondescription
92 msgid "Encouraging soldiers to practice archery improves their accuracy."
95 #: simulation/data/technologies/archer_attack_spread.jsongenericName
96 msgid "Archery Training"
99 #: simulation/data/technologies/archer_attack_spread.jsonrequirementsTooltip
100 #: simulation/data/technologies/architecture_kush.jsonrequirementsTooltip
101 #: simulation/data/technologies/cavalry_health.jsonrequirementsTooltip
102 #: simulation/data/technologies/civil_engineering_01.jsonrequirementsTooltip
103 #: simulation/data/technologies/civil_service_01.jsonrequirementsTooltip
104 #: simulation/data/technologies/crossbow_training.jsonrequirementsTooltip
105 #: simulation/data/technologies/fishing_boat_gather_capacity.jsonrequirementsTooltip
106 #: simulation/data/technologies/garrison_heal.jsonrequirementsTooltip
107 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsonrequirementsTooltip
108 #: simulation/data/technologies/gather_farming_harvester.jsonrequirementsTooltip
109 #: simulation/data/technologies/gather_farming_training.jsonrequirementsTooltip
110 #: simulation/data/technologies/gather_farming_water_weeding.jsonrequirementsTooltip
111 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsonrequirementsTooltip
112 #: simulation/data/technologies/gather_mining_serfs.jsonrequirementsTooltip
113 #: simulation/data/technologies/gather_mining_shaftmining.jsonrequirementsTooltip
114 #: simulation/data/technologies/heal_range.jsonrequirementsTooltip
115 #: simulation/data/technologies/heal_rate.jsonrequirementsTooltip
116 #: simulation/data/technologies/hoplite_tradition.jsonrequirementsTooltip
117 #: simulation/data/technologies/iphicratean_reforms.jsonrequirementsTooltip
118 #: simulation/data/technologies/krypteia.jsonrequirementsTooltip
119 #: simulation/data/technologies/pheidian_workshop.jsonrequirementsTooltip
120 #: simulation/data/technologies/pop_house_01.jsonrequirementsTooltip
121 #: simulation/data/technologies/soldier_attack_melee_01.jsonrequirementsTooltip
122 #: simulation/data/technologies/soldier_attack_melee_02.jsonrequirementsTooltip
123 #: simulation/data/technologies/soldier_attack_ranged_01.jsonrequirementsTooltip
124 #: simulation/data/technologies/soldier_attack_ranged_02.jsonrequirementsTooltip
125 #: simulation/data/technologies/soldier_resistance_hack_01.jsonrequirementsTooltip
126 #: simulation/data/technologies/soldier_resistance_hack_02.jsonrequirementsTooltip
127 #: simulation/data/technologies/soldier_resistance_pierce_01.jsonrequirementsTooltip
128 #: simulation/data/technologies/soldier_resistance_pierce_02.jsonrequirementsTooltip
129 #: simulation/data/technologies/tower_crenellations.jsonrequirementsTooltip
130 #: simulation/data/technologies/tower_range.jsonrequirementsTooltip
131 #: simulation/data/technologies/trade_commercial_treaty.jsonrequirementsTooltip
132 #: simulation/data/technologies/trade_gain_01.jsonrequirementsTooltip
133 #: simulation/data/technologies/trader_health.jsonrequirementsTooltip
134 #: simulation/data/technologies/tyrtean_paeans.jsonrequirementsTooltip
135 msgid "Unlocked in Town Phase."
138 #: simulation/data/technologies/archer_attack_spread.jsontooltip
139 msgid "Archers −20% ranged attack spread."
142 #: simulation/data/technologies/archery_tradition.jsondescription
144 "The Indian, Iranian, and Kushite peoples had a tradition of fine archery and"
145 " a penchant for using massed archers in battle."
148 #: simulation/data/technologies/archery_tradition.jsongenericName
149 msgid "Archery Tradition"
150 msgstr "Vibulaskmiskombed"
152 #: simulation/data/technologies/archery_tradition.jsonrequirementsTooltip
153 #: simulation/data/technologies/cavalry_movement_speed.jsonrequirementsTooltip
154 #: simulation/data/technologies/fishing_boat_gather_rate.jsonrequirementsTooltip
155 #: simulation/data/technologies/gather_capacity_basket.jsonrequirementsTooltip
156 #: simulation/data/technologies/gather_farming_plows.jsonrequirementsTooltip
157 #: simulation/data/technologies/gather_farming_seed_drill.jsonrequirementsTooltip
158 #: simulation/data/technologies/gather_lumbering_ironaxes.jsonrequirementsTooltip
159 #: simulation/data/technologies/health_females_01.jsonrequirementsTooltip
160 #: simulation/data/technologies/tower_watch.jsonrequirementsTooltip
161 msgid "Unlocked in Village Phase."
164 #: simulation/data/technologies/archery_tradition.jsontooltip
165 msgid "Archers +10 attack range."
168 #: simulation/data/technologies/architecture_kush.jsongenericName
169 msgid "Monumental Architecture"
172 #: simulation/data/technologies/architecture_kush.jsontooltip
174 "Civic Structures +20% build time, +20% health, and +20% capture points."
177 #: simulation/data/technologies/architecture_pers.jsondescription
179 "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to"
180 " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; "
181 "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old "
182 "Elamite capital of Susa."
183 msgstr "Pärslased ehitasid Sardisest Susasse imepärase 1677-miilise \"kuningate tee\"; Dareios I ja Xerxes I ehitasid suurejoonelise Persepolise; Kyros II uuendas oluliselt Ekbatanat ning praktiliselt ehitas uuesti üles elamiitide vana pealinna Susa."
185 #: simulation/data/technologies/architecture_pers.jsongenericName
186 msgid "Persian Architecture"
187 msgstr "Pärsia arhitektuur"
189 #: simulation/data/technologies/architecture_pers.jsontooltip
190 msgid "Structures +25% health and capture points, but also +20% build time."
193 #: simulation/data/technologies/arsenal_philon.jsondescription
195 "The arsenal was mainly used as a warehouse for materials and instruments for"
196 " the equipment of warships."
199 #: simulation/data/technologies/arsenal_philon.jsongenericName
200 msgid "Arsenal of Philon"
203 #: simulation/data/technologies/arsenal_philon.jsontooltip
204 msgid "Warships +1 health/second self-repair rate."
207 #: simulation/data/technologies/art_of_war.jsondescription
209 "This famous and most important work of the Seven Military Classics teaches "
210 "Han commanders everything about planning battles, maintaining armies, and "
211 "defeating one's enemies."
214 #: simulation/data/technologies/art_of_war.jsongenericName
215 msgid "Sun Tzu's \"The Art of War\""
218 #: simulation/data/technologies/art_of_war.jsonspecificName.han
222 #: simulation/data/technologies/art_of_war.jsontooltip
223 msgid "All Citizen-Soldiers −20% required promotion experience."
226 #: simulation/data/technologies/attack_soldiers_will.jsondescription
228 "The will to fight is crucial to victory. Inspire your troops with higher "
232 #: simulation/data/technologies/attack_soldiers_will.jsongenericName
233 msgid "Will to Fight"
236 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.athen
237 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.mace
238 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.ptol
239 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.sele
240 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.spart
244 #: simulation/data/technologies/attack_soldiers_will.jsontooltip
245 msgid "Soldiers, Siege Engines, and Ships +25% attack damage."
248 #: simulation/data/technologies/barracks_batch_training.jsondescription
250 "Significantly increase training speed of infantry by training them in large "
251 "batches or companies."
254 #: simulation/data/technologies/barracks_batch_training.jsongenericName
255 #: simulation/data/technologies/stable_batch_training.jsongenericName
257 msgstr "Sõjaväekohustus"
259 #: simulation/data/technologies/barracks_batch_training.jsontooltip
260 msgid "Barracks −10% batch training time."
263 #: simulation/data/technologies/cavalry_health.jsondescription
264 msgid "Selectively breed better war horses."
267 #: simulation/data/technologies/cavalry_health.jsongenericName
268 msgid "Horse Breeding"
271 #: simulation/data/technologies/cavalry_health.jsontooltip
272 msgid "Cavalry +10% health."
275 #: simulation/data/technologies/cavalry_movement_speed.jsondescription
276 msgid "Train your horses to move faster."
279 #: simulation/data/technologies/cavalry_movement_speed.jsongenericName
283 #: simulation/data/technologies/cavalry_movement_speed.jsontooltip
284 msgid "Cavalry +10% walk speed."
287 #: simulation/data/technologies/civbonuses/cart_walls.jsondescription
289 "Carthaginians built their city walls in three concentric circuits. These "
290 "walls were never breached. Even when the city was taken by the Romans, it "
291 "was via the city's harbor, not by storming its walls."
294 #: simulation/data/technologies/civbonuses/cart_walls.jsongenericName
296 msgstr "Kolmekordsed müürid"
298 #: simulation/data/technologies/civbonuses/cart_walls.jsontooltip
299 msgid "City Walls +100% build time, +100% stone cost, and +200% health."
302 #: simulation/data/technologies/civbonuses/celt_structures.jsondescription
303 msgid "Celtic structures were mostly made of wood with rubble foundations."
306 #: simulation/data/technologies/civbonuses/celt_structures.jsongenericName
307 msgid "Wooden Construction"
310 #: simulation/data/technologies/civbonuses/celt_structures.jsontooltip
311 msgid "Structures −20% build time, −20% health, and −20% capture points."
314 #: simulation/data/technologies/civbonuses/delian_league.jsondescription
316 "Shortly after the great naval victories at Salamis and Mykale, the Greek "
317 "city-states instituted the so-called Delian League in 478 BC, whose purpose "
318 "was to push the Persians out of the Aegean region. The allied states "
319 "contributed ships and money, while the Athenians offered their entire navy."
322 #: simulation/data/technologies/civbonuses/delian_league.jsongenericName
323 msgid "Delian League"
326 #: simulation/data/technologies/civbonuses/delian_league.jsontooltip
327 msgid "Ships construct 25% faster."
328 msgstr "Laevaehitus on 25% kiirem."
330 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsondescription
332 "The Gauls were well-known for their effective cavalry. Celtic mercenaries "
333 "were in demand throughout the Mediterranean."
336 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsongenericName
337 msgid "Superior Cavalry"
340 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsontooltip
341 msgid "Cavalry +10% melee attack damage."
344 #: simulation/data/technologies/civbonuses/greek_structures.jsondescription
345 msgid "The Greeks used stone construction from early Mycenaean times."
348 #: simulation/data/technologies/civbonuses/greek_structures.jsongenericName
349 msgid "Hellenic Architecture"
352 #: simulation/data/technologies/civbonuses/greek_structures.jsontooltip
353 msgid "Structures +10% health and +10% capture points."
356 #: simulation/data/technologies/civbonuses/han_population.jsondescription
358 "By uniting China under one emperor, the Han Dynasty ruled over 40 million "
359 "people, one of the largest empires of antiquity by population."
362 #: simulation/data/technologies/civbonuses/han_population.jsongenericName
363 msgid "Federated States"
366 #: simulation/data/technologies/civbonuses/han_population.jsontooltip
367 #: simulation/data/technologies/civbonuses/maur_population.jsontooltip
368 #: simulation/data/technologies/civbonuses/pers_population.jsontooltip
369 msgid "+10% maximum population limit."
372 #: simulation/data/technologies/civbonuses/han_walls.jsondescription
374 "The Han built massive walls made from rammed earth. These were gigantic "
375 "fortifications several meters thick and stretching for kilometers."
378 #: simulation/data/technologies/civbonuses/han_walls.jsongenericName
382 #: simulation/data/technologies/civbonuses/han_walls.jsontooltip
383 msgid "City Walls +50% health."
386 #: simulation/data/technologies/civbonuses/mace_storehouse.jsondescription
387 msgid "The Macedonian economy relied greatly on their vast natural resources."
390 #: simulation/data/technologies/civbonuses/mace_storehouse.jsongenericName
391 msgid "Resource-Rich Economy"
394 #: simulation/data/technologies/civbonuses/mace_storehouse.jsontooltip
395 msgid "Storehouse technologies −100% research time."
398 #: simulation/data/technologies/civbonuses/maur_elephants.jsondescription
400 "India is the land of the elephants. Elephant warfare originated in India and"
401 " continued for millennia. It was also the source of elephants for the "
402 "eastern Mediterranean. Indian kings were able to field large numbers of war "
406 #: simulation/data/technologies/civbonuses/maur_elephants.jsongenericName
407 msgid "Elephant Tradition"
410 #: simulation/data/technologies/civbonuses/maur_elephants.jsontooltip
411 msgid "Elephants −30% training time."
414 #: simulation/data/technologies/civbonuses/maur_population.jsondescription
416 "The Mauryan Empire encompassed dozens of formerly independent kingdoms over "
417 "an area of 5 million square kilometers, with a population of close to 60 "
418 "million people. The Mauryan regents held the title Emperor of Emperors and "
419 "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 "
420 "chariots, and 30,000 cavalry, making it arguably the largest army of its "
424 #: simulation/data/technologies/civbonuses/maur_population.jsongenericName
425 msgid "Emperor of Emperors"
428 #: simulation/data/technologies/civbonuses/maur_population.jsonspecificName.maur
429 msgid "Chakravarti Samrāt"
432 #: simulation/data/technologies/civbonuses/maur_walls.jsondescription
434 "The Mauryas built their city walls out of wood, an abundant natural resource"
438 #: simulation/data/technologies/civbonuses/maur_walls.jsongenericName
442 #: simulation/data/technologies/civbonuses/maur_walls.jsontooltip
443 msgid "City Walls −20% build time and −20% health."
446 #: simulation/data/technologies/civbonuses/pers_population.jsondescription
448 "The Persians could and did levy a large number of infantry during wartime "
449 "due to the sheer size of the Achaemenid Empire and the way in which it was "
450 "set-up. In general the Persian infantry was well trained and fought with "
451 "great tenacity. However while this was true the infantry were poor hand-to-"
452 "hand, close combat fighters. Also, with the exception of the elite "
453 "regiments, the Persian infantry was not a standing professional force."
456 #: simulation/data/technologies/civbonuses/pers_population.jsongenericName
457 msgid "Great King's Levy"
460 #: simulation/data/technologies/civbonuses/ptol_structures.jsondescription
462 "Sun-dried mud bricks were a common building material in hot and dry areas, "
463 "especially where wood was scarce. Although not as strong and durable as "
464 "fired bricks or natural stone and vulnerable to constant rains and heavy "
465 "floods, mud bricks have the advantage they are cheap and easy to produce."
468 #: simulation/data/technologies/civbonuses/ptol_structures.jsongenericName
469 msgid "Sun-dried Mud Bricks"
472 #: simulation/data/technologies/civbonuses/ptol_structures.jsontooltip
474 "Houses and Economic Structures −40% wood cost, health, and capture points as"
475 " well as +50% build time."
478 #: simulation/data/technologies/civbonuses/sele_farms.jsondescription
480 "The Seleucid empire was located in a highly fertile region with productive "
481 "soils. Farms are cheaper and faster to build."
484 #: simulation/data/technologies/civbonuses/sele_farms.jsongenericName
485 msgid "Fertile Crescent"
488 #: simulation/data/technologies/civbonuses/sele_farms.jsontooltip
489 msgid "Farms −25% wood cost and −75% build time."
492 #: simulation/data/technologies/civil_engineering_01.jsongenericName
493 msgid "Improved Construction"
496 #: simulation/data/technologies/civil_engineering_01.jsonspecificName.han
497 #: simulation/data/technologies/civil_engineering_02.jsonspecificName.han
501 #: simulation/data/technologies/civil_engineering_01.jsontooltip
502 msgid "All structures −10% build time and −10% cost."
505 #: simulation/data/technologies/civil_engineering_02.jsongenericName
506 msgid "Robust Architecture"
509 #: simulation/data/technologies/civil_engineering_02.jsontooltip
510 msgid "All structures +20% health."
513 #: simulation/data/technologies/civil_service_01.jsongenericName
514 msgid "Efficient Bureaucracy"
517 #: simulation/data/technologies/civil_service_01.jsonspecificName.han
518 #: simulation/data/technologies/civil_service_02.jsonspecificName.han
522 #: simulation/data/technologies/civil_service_01.jsontooltip
523 msgid "Ministers −50% train time."
526 #: simulation/data/technologies/civil_service_02.jsongenericName
527 msgid "Intensive Training"
530 #: simulation/data/technologies/civil_service_02.jsontooltip
531 msgid "Ministers +50% health."
534 #: simulation/data/technologies/colonization.jsondescription
536 "Carthaginians established many trading centers as colonies and ultimately "
537 "held dominion over 300 cities and towns in North Africa alone."
540 #: simulation/data/technologies/colonization.jsongenericName
544 #: simulation/data/technologies/colonization.jsontooltip
546 "Civic Structures (Civic Center, Temples, and Houses) −25% build time and "
550 #: simulation/data/technologies/crossbow_training.jsondescription
551 msgid "The Han had a penchant for using massed crossbowmen in battle."
554 #: simulation/data/technologies/crossbow_training.jsongenericName
555 msgid "Crossbow Training"
558 #: simulation/data/technologies/crossbow_training.jsontooltip
559 msgid "Crossbow Infantry −20% train time."
562 #: simulation/data/technologies/equine_transports.jsondescription
564 "Early Achaemenid rulers acted towards making Persia the first great Asian "
565 "empire to rule the seas. The Great King behaved favourably towards the "
566 "various sea peoples in order to secure their services, but also carried out "
567 "various marine initiatives. During the reign of Darius the Great, for "
568 "example, a canal was built in Egypt and a Persian navy was sent exploring "
569 "the Indus river. According to Herodotus, some 300 ships in the Persian navy "
570 "were retrofitted to carry horses and their riders."
573 #: simulation/data/technologies/equine_transports.jsongenericName
574 msgid "Equine Transports"
577 #: simulation/data/technologies/equine_transports.jsontooltip
578 msgid "Phoenician Triremes gain the ability to train Cavalry."
581 #: simulation/data/technologies/fishing_boat_gather_capacity.jsondescription
582 msgid "Salting allows to preserve fish longer."
585 #: simulation/data/technologies/fishing_boat_gather_capacity.jsongenericName
589 #: simulation/data/technologies/fishing_boat_gather_capacity.jsontooltip
590 msgid "Fishing Boats +20 food capacity."
593 #: simulation/data/technologies/fishing_boat_gather_rate.jsondescription
594 msgid "Use nets to improve the productivity of fishing boats."
597 #: simulation/data/technologies/fishing_boat_gather_rate.jsongenericName
601 #: simulation/data/technologies/fishing_boat_gather_rate.jsontooltip
602 msgid "Fishing Boats +30% fish gather rate."
605 #: simulation/data/technologies/garrison_heal.jsondescription
606 msgid "Units regain health over time while garrisoned."
609 #: simulation/data/technologies/garrison_heal.jsongenericName
610 msgid "Living Conditions"
611 msgstr "Elutingimused"
613 #: simulation/data/technologies/garrison_heal.jsontooltip
614 msgid "Structures +1 garrison heal rate."
617 #: simulation/data/technologies/gather_animals_stockbreeding.jsondescription
618 msgid "Breed livestock to slaughter for meat."
621 #: simulation/data/technologies/gather_animals_stockbreeding.jsongenericName
622 msgid "Stockbreeding"
625 #: simulation/data/technologies/gather_animals_stockbreeding.jsontooltip
626 msgid "Domestic Animals −25% breeding time."
629 #: simulation/data/technologies/gather_capacity_basket.jsondescription
630 msgid "Workers use baskets. Increases shuttling capacity for all resources."
633 #: simulation/data/technologies/gather_capacity_basket.jsongenericName
637 #: simulation/data/technologies/gather_capacity_basket.jsontooltip
638 #: simulation/data/technologies/gather_capacity_carts.jsontooltip
639 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsontooltip
640 msgid "Workers +5 resource capacity."
643 #: simulation/data/technologies/gather_capacity_carts.jsondescription
645 "Workers use horse-drawn carts. Increases shuttling capacity for all "
649 #: simulation/data/technologies/gather_capacity_carts.jsongenericName
650 msgid "Horse-drawn Carts"
653 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsondescription
655 "Workers use wheelbarrows. Increases shuttling capacity for all resources."
658 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsongenericName
662 #: simulation/data/technologies/gather_farming_chain_pump.jsondescription
663 msgid "Install a chain pump for improved irrigation."
666 #: simulation/data/technologies/gather_farming_chain_pump.jsongenericName
670 #: simulation/data/technologies/gather_farming_chain_pump.jsontooltip
671 #: simulation/data/technologies/gather_farming_fertilizer.jsontooltip
672 #: simulation/data/technologies/gather_farming_plows.jsontooltip
673 #: simulation/data/technologies/gather_farming_seed_drill.jsontooltip
674 #: simulation/data/technologies/gather_farming_training.jsontooltip
675 #: simulation/data/technologies/gather_farming_water_weeding.jsontooltip
676 msgid "Workers +20% grain gather rate."
679 #: simulation/data/technologies/gather_farming_fertilizer.jsondescription
680 msgid "Extra nutrients for farms."
683 #: simulation/data/technologies/gather_farming_fertilizer.jsongenericName
687 #: simulation/data/technologies/gather_farming_harvester.jsondescription
689 "The Gauls invented an harvesting machine, making it much easier to harvest "
693 #: simulation/data/technologies/gather_farming_harvester.jsongenericName
694 msgid "Harvesting Machine"
697 #: simulation/data/technologies/gather_farming_harvester.jsontooltip
698 msgid "Workers +10% grain gather rate."
701 #: simulation/data/technologies/gather_farming_plows.jsondescription
703 "Equip your workers with iron plows, animal-drawn instruments to turn the "
707 #: simulation/data/technologies/gather_farming_plows.jsongenericName
711 #: simulation/data/technologies/gather_farming_seed_drill.jsondescription
712 msgid "Equip your workers with seed drills."
715 #: simulation/data/technologies/gather_farming_seed_drill.jsongenericName
719 #: simulation/data/technologies/gather_farming_training.jsondescription
720 msgid "Training for workers to increase farm gathering speed."
723 #: simulation/data/technologies/gather_farming_training.jsongenericName
724 msgid "Gather Training"
727 #: simulation/data/technologies/gather_farming_water_weeding.jsondescription
728 msgid "Remove water weeds to preserve nutrients for the rice plants."
731 #: simulation/data/technologies/gather_farming_water_weeding.jsongenericName
732 msgid "Water Weeding"
735 #: simulation/data/technologies/gather_lumbering_ironaxes.jsondescription
736 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsondescription
737 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsondescription
738 msgid "Increases wood gathering rates for trees."
739 msgstr "Kiirendab puidu kogumist."
741 #: simulation/data/technologies/gather_lumbering_ironaxes.jsongenericName
742 msgid "Iron Axe Heads"
745 #: simulation/data/technologies/gather_lumbering_ironaxes.jsontooltip
746 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsontooltip
747 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsontooltip
748 msgid "Workers +25% wood gather rate."
751 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsongenericName
752 msgid "Sharp Axe Heads"
755 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsongenericName
759 #: simulation/data/technologies/gather_mining_serfs.jsondescription
761 "Compel serfs to help your workers quarry stone. Increases stone gathering "
765 #: simulation/data/technologies/gather_mining_serfs.jsongenericName
769 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.spart
773 #: simulation/data/technologies/gather_mining_serfs.jsontooltip
774 #: simulation/data/technologies/gather_mining_servants.jsontooltip
775 #: simulation/data/technologies/gather_mining_slaves.jsontooltip
776 msgid "Workers +25% stone gather rate."
779 #: simulation/data/technologies/gather_mining_servants.jsondescription
780 msgid "Hire servants to help quarry stone. Increases stone gathering rates."
783 #: simulation/data/technologies/gather_mining_servants.jsongenericName
787 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.athen
788 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.mace
789 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.ptol
790 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.sele
791 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.spart
795 #: simulation/data/technologies/gather_mining_shaftmining.jsondescription
796 msgid "Develop shaft mining. Increases metal gathering rates."
799 #: simulation/data/technologies/gather_mining_shaftmining.jsongenericName
803 #: simulation/data/technologies/gather_mining_shaftmining.jsontooltip
804 #: simulation/data/technologies/gather_mining_silvermining.jsontooltip
805 #: simulation/data/technologies/gather_mining_wedgemallet.jsontooltip
806 msgid "Workers +25% metal gather rate."
809 #: simulation/data/technologies/gather_mining_silvermining.jsondescription
810 msgid "Strike a vein of precious silver. Increases metal gathering rates."
813 #: simulation/data/technologies/gather_mining_silvermining.jsongenericName
814 msgid "Silver Mining"
815 msgstr "Hõbedakaevandus"
817 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.athen
818 msgid "Mines of Laureion"
819 msgstr "Laureioni kaevandused"
821 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.mace
822 msgid "Mines of Krenides"
823 msgstr "Krenidese kavandused"
825 #: simulation/data/technologies/gather_mining_slaves.jsondescription
827 "Buy slaves to help your workers quarry stone. Increases stone gathering "
831 #: simulation/data/technologies/gather_mining_slaves.jsongenericName
835 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.athen
836 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.mace
837 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.ptol
838 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.sele
839 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.spart
843 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.rome
847 #: simulation/data/technologies/gather_mining_wedgemallet.jsondescription
849 "Equip your workers with helpful tools. Increases metal gathering rates."
852 #: simulation/data/technologies/gather_mining_wedgemallet.jsongenericName
853 msgid "Wedge and Mallet"
854 msgstr "Kiil ja vasar"
856 #: simulation/data/technologies/gather_wicker_baskets.jsondescription
857 msgid "Equip your foragers with wicker baskets for foraging."
860 #: simulation/data/technologies/gather_wicker_baskets.jsongenericName
861 msgid "Wicker Baskets"
862 msgstr "Vitstest korvid"
864 #: simulation/data/technologies/gather_wicker_baskets.jsontooltip
865 msgid "Workers +50% fruit gather rate."
868 #: simulation/data/technologies/heal_range.jsondescription
869 #: simulation/data/technologies/heal_range_2.jsondescription
870 msgid "Increases the healing and vision range of all healers."
873 #: simulation/data/technologies/heal_range.jsongenericName
874 msgid "Healing Range"
877 #: simulation/data/technologies/heal_range.jsonspecificName.athen
878 #: simulation/data/technologies/heal_range.jsonspecificName.mace
879 #: simulation/data/technologies/heal_range.jsonspecificName.ptol
880 #: simulation/data/technologies/heal_range.jsonspecificName.sele
881 #: simulation/data/technologies/heal_range.jsonspecificName.spart
882 msgid "Olympic Pantheon"
885 #: simulation/data/technologies/heal_range.jsontooltip
886 #: simulation/data/technologies/heal_range_2.jsontooltip
887 msgid "Healers +5 healing range."
890 #: simulation/data/technologies/heal_range_2.jsongenericName
891 msgid "Healing Range 2"
894 #: simulation/data/technologies/heal_range_2.jsonspecificName.athen
898 #: simulation/data/technologies/heal_rate.jsondescription
899 #: simulation/data/technologies/heal_rate_2.jsondescription
900 msgid "Increases the healing rate of all healers."
903 #: simulation/data/technologies/heal_rate.jsongenericName
907 #: simulation/data/technologies/heal_rate.jsonspecificName.athen
908 #: simulation/data/technologies/heal_rate.jsonspecificName.mace
909 #: simulation/data/technologies/heal_rate.jsonspecificName.ptol
910 #: simulation/data/technologies/heal_rate.jsonspecificName.sele
911 #: simulation/data/technologies/heal_rate.jsonspecificName.spart
915 #: simulation/data/technologies/heal_rate.jsontooltip
916 #: simulation/data/technologies/heal_rate_2.jsontooltip
917 msgid "Healers −20% healing time."
920 #: simulation/data/technologies/heal_rate_2.jsongenericName
921 msgid "Healing Rate 2"
924 #: simulation/data/technologies/heal_rate_2.jsonspecificName.athen
925 #: simulation/data/technologies/heal_rate_2.jsonspecificName.mace
926 #: simulation/data/technologies/heal_rate_2.jsonspecificName.ptol
927 #: simulation/data/technologies/heal_rate_2.jsonspecificName.sele
928 #: simulation/data/technologies/heal_rate_2.jsonspecificName.spart
929 msgid "Hippocratic Oath"
930 msgstr "Hippokratese vanne"
932 #: simulation/data/technologies/health_females_01.jsondescription
934 "The loom allowed the creation of finer clothing for settlers. Women of the "
935 "household were taught from a young age how to weave on the loom, and "
936 "subsequently spent a large share of their lives working with it."
939 #: simulation/data/technologies/health_females_01.jsongenericName
941 msgstr "Kangasteljed"
943 #: simulation/data/technologies/health_females_01.jsontooltip
944 msgid "Female Citizens +100% health."
947 #: simulation/data/technologies/health_regen_units.jsondescription
948 msgid "Organic units will slowly regenerate health over time when idle."
951 #: simulation/data/technologies/health_regen_units.jsongenericName
952 msgid "Battlefield Medicine"
955 #: simulation/data/technologies/health_regen_units.jsontooltip
956 msgid "Idle Organic units +0.5 health regeneration rate."
959 #: simulation/data/technologies/hellenistic_metropolis.jsondescription
961 "Beginning with Alexander, the Hellenistic monarchs founded many cities "
962 "throughout their empires, where Greek culture and art blended with local "
963 "customs to create the motley Hellenistic civilization."
966 #: simulation/data/technologies/hellenistic_metropolis.jsongenericName
967 msgid "Hellenistic Metropolis"
970 #: simulation/data/technologies/hellenistic_metropolis.jsontooltip
971 msgid "Civic Centers +100% health and capture points, double default arrows."
974 #: simulation/data/technologies/helot_economy.jsondescription
976 "Helots were the servants of Greece. Unlike slaves, helots were owned by the "
977 "state, which managed economic production. Helots must give a reasonable "
978 "portion of their harvest to support a warrior and his family or widow."
981 #: simulation/data/technologies/helot_economy.jsongenericName
982 msgid "Helot Economy"
985 #: simulation/data/technologies/helot_economy.jsontooltip
987 "Infantry Javelineers +100% grain gather rate, but −10% ranged attack pierce "
991 #: simulation/data/technologies/hoplite_tradition.jsondescription
992 msgid "Hoplite soldiers constituted most of the armies of Greece."
995 #: simulation/data/technologies/hoplite_tradition.jsongenericName
996 msgid "Hoplite Tradition"
999 #: simulation/data/technologies/hoplite_tradition.jsontooltip
1001 "Hoplites −25% training time, −50% promotion experience, and +10% health."
1004 #: simulation/data/technologies/immortals.jsondescription
1006 "The Achaemenids maintained a 10,000-strong elite corps, referred to as "
1007 "Athanatoi (“Immortals”) by Greek authors."
1010 #: simulation/data/technologies/immortals.jsongenericName
1014 #: simulation/data/technologies/immortals.jsontooltip
1015 msgid "Immortals −50% training time."
1018 #: simulation/data/technologies/iphicratean_reforms.jsondescription
1020 "Athenian gymnasium, docks and triremes can train Marines (Epibates "
1024 #: simulation/data/technologies/iphicratean_reforms.jsongenericName
1025 msgid "Iphicratean Reforms"
1026 msgstr "Iphikratese reformid"
1028 #: simulation/data/technologies/iphicratean_reforms.jsontooltip
1029 msgid "Athenian Gymnasia, Docks and Triremes can train Marines."
1032 #: simulation/data/technologies/krypteia.jsondescription
1034 "Krypteia was an Agoge rite of passage, during which soldiers learned how to "
1035 "camouflage themselves and gained combat experience. The Spartans declared "
1036 "war on the Helots annually, with no problem or guilt in murdering them. "
1037 "During this initiation, the youths slept during the day and roamed at night,"
1038 " murdering any Helot they encountered along the way."
1041 #: simulation/data/technologies/krypteia.jsongenericName
1045 #: simulation/data/technologies/krypteia.jsontooltip
1047 "Champion Hoplites +10% melee attack damage, but Citizen Infantry Javelineers"
1048 " +30% training time."
1051 #: simulation/data/technologies/long_walls.jsondescription
1053 "The Long Walls of Athens were constructed under the auspices of the wily "
1054 "Themistocles and extended 6 km from the city to the port of Piraeus. This "
1055 "secured the city's sea supply routes and prevented an enemy from starving "
1056 "out the city during a siege."
1059 #: simulation/data/technologies/long_walls.jsongenericName
1060 msgid "Athenian Long Walls"
1063 #: simulation/data/technologies/long_walls.jsontooltip
1064 msgid "Build Walls in own or neutral territory."
1067 #: simulation/data/technologies/nisean_horses.jsondescription
1069 "The now-extinct Nisian breed of horse was one of the largest and robust "
1070 "horses of ancient times. They were highly sought after by the Seleucids and "
1071 "Persians as both rider and mount gained heavier armor as time progressed."
1074 #: simulation/data/technologies/nisean_horses.jsongenericName
1075 msgid "Nisean War Horses"
1078 #: simulation/data/technologies/nisean_horses.jsonspecificName.sele
1082 #: simulation/data/technologies/nisean_horses.jsontooltip
1083 msgid "Champion Cavalry Spearmen +20% health, but +10% training time."
1086 #: simulation/data/technologies/ostracism.jsondescription
1088 "In ancient Athens, ostracism was the process by which any citizen, including"
1089 " political leaders, could be expelled from the city-state for 10 years."
1092 #: simulation/data/technologies/ostracism.jsongenericName
1096 #: simulation/data/technologies/ostracism.jsontooltip
1097 msgid "Citizen soldiers +5% health, but Heroes −40% health."
1100 #: simulation/data/technologies/outpost_vision.jsondescription
1101 msgid "Increases outpost vision."
1104 #: simulation/data/technologies/outpost_vision.jsongenericName
1105 msgid "Carrier Pigeons"
1108 #: simulation/data/technologies/outpost_vision.jsontooltip
1109 msgid "Outposts +33% vision range."
1112 #: simulation/data/technologies/pair_unlock_champions_sele.jsongenericName
1113 msgid "Traditional Army vs Reform Army"
1116 #: simulation/data/technologies/pair_unlock_civil_engineering_han.jsongenericName
1117 msgid "Civil Engineering"
1120 #: simulation/data/technologies/pair_unlock_civil_service_han.jsongenericName
1121 msgid "Civil Service"
1124 #: simulation/data/technologies/parade_of_daphne.jsondescription
1126 "The festival at Daphne was a major event of the Seleucid Empire: tens of "
1127 "thousands of well-equipped troops participated in the opening procession."
1130 #: simulation/data/technologies/parade_of_daphne.jsongenericName
1131 msgid "Parade of Daphne"
1134 #: simulation/data/technologies/parade_of_daphne.jsontooltip
1135 msgid "Champions −20% training time."
1138 #: simulation/data/technologies/phase_city.jsondescription
1140 "Dummy technology for use in templates requirements, replaced by "
1141 "phase_city_generic or phase_city_{civ}."
1144 #: simulation/data/technologies/phase_city.jsongenericName
1145 #: simulation/data/technologies/phase_city_athen.jsongenericName
1146 #: simulation/data/technologies/phase_city_generic.jsongenericName
1147 #: simulation/data/technologies/phase_city_pers.jsongenericName
1151 #: simulation/data/technologies/phase_city_athen.jsondescription
1153 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1154 " of modern technology. This is the Athenian city phase, where metal "
1155 "gathering rates are boosted because of the 'Silver Owls' bonus."
1158 #: simulation/data/technologies/phase_city_athen.jsonrequirementsTooltip
1159 #: simulation/data/technologies/phase_city_generic.jsonrequirementsTooltip
1160 #: simulation/data/technologies/phase_city_pers.jsonrequirementsTooltip
1161 msgid "Requires three Town Structures."
1164 #: simulation/data/technologies/phase_city_athen.jsonspecificName.athen
1165 #: simulation/data/technologies/phase_city_generic.jsonspecificName.mace
1166 #: simulation/data/technologies/phase_city_generic.jsonspecificName.ptol
1167 #: simulation/data/technologies/phase_city_generic.jsonspecificName.sele
1168 #: simulation/data/technologies/phase_city_generic.jsonspecificName.spart
1172 #: simulation/data/technologies/phase_city_athen.jsontooltip
1174 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1175 "Centers +25% territory influence radius. Structures +1 capture points "
1176 "regeneration rate for garrisoned units. Workers +10% metal gather rate."
1179 #: simulation/data/technologies/phase_city_generic.jsondescription
1181 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1182 " of modern technology."
1185 #: simulation/data/technologies/phase_city_generic.jsonspecificName.han
1189 #: simulation/data/technologies/phase_city_generic.jsontooltip
1191 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1192 "Centers +25% territory influence radius. Structures +1 capture points "
1193 "regeneration rate for garrisoned units."
1196 #: simulation/data/technologies/phase_city_pers.jsondescription
1198 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1199 " of modern technology. This is the Persian city phase, where stable training"
1200 " rates are decreased because of the 'Times of War' bonus."
1203 #: simulation/data/technologies/phase_city_pers.jsontooltip
1205 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1206 "Centers +25% territory influence radius. Structures +1 capture points "
1207 "regeneration rate for garrisoned units. Stable −10% batch training time."
1210 #: simulation/data/technologies/phase_town.jsondescription
1212 "Dummy technology for use in templates requirements, replaced by "
1213 "phase_town_generic or phase_town_{civ}."
1216 #: simulation/data/technologies/phase_town.jsongenericName
1217 #: simulation/data/technologies/phase_town_athen.jsongenericName
1218 #: simulation/data/technologies/phase_town_generic.jsongenericName
1219 #: simulation/data/technologies/phase_town_pers.jsongenericName
1223 #: simulation/data/technologies/phase_town_athen.jsondescription
1225 "Advances from a small village to a bustling town, ready to expand rapidly. "
1226 "This is the Athenian town phase, where metal gathering rates are boosted "
1227 "because of the 'Silver Owls' bonus."
1230 #: simulation/data/technologies/phase_town_athen.jsonrequirementsTooltip
1231 #: simulation/data/technologies/phase_town_generic.jsonrequirementsTooltip
1232 #: simulation/data/technologies/phase_town_pers.jsonrequirementsTooltip
1233 msgid "Requires five Village Structures."
1236 #: simulation/data/technologies/phase_town_athen.jsonspecificName.athen
1237 #: simulation/data/technologies/phase_town_generic.jsonspecificName.mace
1238 #: simulation/data/technologies/phase_town_generic.jsonspecificName.ptol
1239 #: simulation/data/technologies/phase_town_generic.jsonspecificName.sele
1240 #: simulation/data/technologies/phase_town_generic.jsonspecificName.spart
1244 #: simulation/data/technologies/phase_town_athen.jsontooltip
1246 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1247 "Centers +25% territory influence radius. Structures +0.5 capture points "
1248 "regeneration rate for garrisoned units. Workers +10% metal gather rate."
1251 #: simulation/data/technologies/phase_town_generic.jsondescription
1253 "Advances from a small village to a bustling town, ready to expand rapidly."
1256 #: simulation/data/technologies/phase_town_generic.jsonspecificName.han
1260 #: simulation/data/technologies/phase_town_generic.jsontooltip
1262 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1263 "Centers +25% territory influence radius. Structures +0.5 capture points "
1264 "regeneration rate for garrisoned units."
1267 #: simulation/data/technologies/phase_town_pers.jsondescription
1269 "Advances from a small village to a bustling town, ready to expand rapidly. "
1270 "This is the Persian town phase, where stable training rates are decreased "
1271 "because of the 'Times of War' bonus."
1274 #: simulation/data/technologies/phase_town_pers.jsontooltip
1276 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1277 "Centers +25% territory influence radius. Structures +0.5 capture points "
1278 "regeneration rate for garrisoned units. Stable −10% batch training time."
1281 #: simulation/data/technologies/phase_village.jsongenericName
1282 msgid "Village Phase"
1285 #: simulation/data/technologies/pheidian_workshop.jsondescription
1287 "Pheidias was a Greek sculptor, painter and architect, who lived in the 5th "
1288 "century BC, and is commonly regarded as one of the greatest of all sculptors"
1289 " of Classical Greece: Phidias' Statue of Zeus at Olympia was one of the "
1290 "Seven Wonders of the Ancient World. Phidias designed the statues of the "
1291 "goddess Athena on the Athenian Acropolis, namely the Athena Parthenos inside"
1292 " the Parthenon and the Athena Promachos, a colossal bronze statue of Athena "
1293 "which stood between it and the Propylaea, a monumental gateway that served "
1294 "as the entrance to the Acropolis in Athens."
1297 #: simulation/data/technologies/pheidian_workshop.jsongenericName
1298 msgid "Pheidian Workshop"
1301 #: simulation/data/technologies/pheidian_workshop.jsontooltip
1302 msgid "Temples and Wonder −50% stone cost and build time."
1305 #: simulation/data/technologies/poison_arrows.jsongenericName
1306 msgid "Poison Arrows"
1309 #: simulation/data/technologies/poison_arrows.jsontooltip
1310 msgid "Ranged Soldiers +20% attack damage."
1313 #: simulation/data/technologies/poison_blades.jsongenericName
1314 msgid "Poison Blades"
1317 #: simulation/data/technologies/poison_blades.jsontooltip
1318 msgid "Melee Soldiers +20% attack damage."
1321 #: simulation/data/technologies/pop_house_01.jsondescription
1323 "Home gardens ranged from simple fenced-in areas to large manicured and "
1324 "colonnaded enclosures."
1327 #: simulation/data/technologies/pop_house_01.jsongenericName
1331 #: simulation/data/technologies/pop_house_01.jsonspecificName.athen
1332 #: simulation/data/technologies/pop_house_01.jsonspecificName.mace
1333 #: simulation/data/technologies/pop_house_01.jsonspecificName.ptol
1334 #: simulation/data/technologies/pop_house_01.jsonspecificName.sele
1335 #: simulation/data/technologies/pop_house_01.jsonspecificName.spart
1339 #: simulation/data/technologies/pop_house_01.jsonspecificName.pers
1343 #: simulation/data/technologies/pop_house_01.jsonspecificName.rome
1347 #: simulation/data/technologies/pop_house_01.jsontooltip
1348 #: simulation/data/technologies/pop_house_02.jsontooltip
1349 msgid "Houses +20% population bonus."
1352 #: simulation/data/technologies/pop_house_02.jsondescription
1354 "Homes tended to expand as the wealth and population of a settlement grew."
1357 #: simulation/data/technologies/pop_house_02.jsongenericName
1361 #: simulation/data/technologies/pop_house_02.jsonspecificName.rome
1365 #: simulation/data/technologies/reformed_army_sele.jsondescription
1366 msgid "The Roman-style core of the Seleucid army."
1369 #: simulation/data/technologies/reformed_army_sele.jsongenericName
1373 #: simulation/data/technologies/reformed_army_sele.jsontooltip
1374 msgid "Unlock the Champion Infantry Swordsman."
1377 #: simulation/data/technologies/ship_cost_time.jsondescription
1379 "Employ skilled shipwrights with specialized tools to speed up ship "
1383 #: simulation/data/technologies/ship_cost_time.jsongenericName
1384 msgid "Naval Architects"
1387 #: simulation/data/technologies/ship_cost_time.jsontooltip
1388 msgid "Ships −20% construction time."
1391 #: simulation/data/technologies/ship_health.jsondescription
1392 msgid "Wooden reinforcement beams for ship hulls."
1395 #: simulation/data/technologies/ship_health.jsongenericName
1396 msgid "Reinforced Hull"
1399 #: simulation/data/technologies/ship_health.jsontooltip
1400 msgid "Ships +25% health."
1403 #: simulation/data/technologies/ship_movement_speed.jsondescription
1405 "Train your oarsmen and sailors to move more efficiently and speed up your "
1409 #: simulation/data/technologies/ship_movement_speed.jsongenericName
1410 msgid "Experienced Crews"
1413 #: simulation/data/technologies/ship_movement_speed.jsontooltip
1414 msgid "Ships +10% movement speed."
1417 #: simulation/data/technologies/siege_attack.jsondescription
1418 msgid "Advanced technologies improve siege efficiency."
1421 #: simulation/data/technologies/siege_attack.jsongenericName
1422 msgid "Advanced Siege"
1425 #: simulation/data/technologies/siege_attack.jsontooltip
1426 msgid "Siege Engines +25% attack crush damage."
1429 #: simulation/data/technologies/siege_bolt_accuracy.jsondescription
1430 msgid "Improvement to projectile accuracy."
1433 #: simulation/data/technologies/siege_bolt_accuracy.jsongenericName
1434 msgid "Bolt Accuracy"
1437 #: simulation/data/technologies/siege_bolt_accuracy.jsontooltip
1438 msgid "Bolt Shooters −20% ranged attack spread."
1441 #: simulation/data/technologies/siege_cost_time.jsondescription
1442 msgid "The science or craft of laying or carrying out sieges."
1445 #: simulation/data/technologies/siege_cost_time.jsongenericName
1449 #: simulation/data/technologies/siege_cost_time.jsontooltip
1450 msgid "Siege Engines −20% construction time."
1453 #: simulation/data/technologies/siege_health.jsondescription
1455 "Cover the exterior with iron plates to protect against fire and projectiles."
1458 #: simulation/data/technologies/siege_health.jsongenericName
1459 msgid "Armor Plating"
1462 #: simulation/data/technologies/siege_health.jsontooltip
1463 msgid "Battering Rams and Siege Towers +25% health."
1466 #: simulation/data/technologies/siege_pack_unpack.jsondescription
1467 msgid "Military engineers are responsible for improvements in siege engines."
1470 #: simulation/data/technologies/siege_pack_unpack.jsongenericName
1471 msgid "Military Engineers"
1474 #: simulation/data/technologies/siege_pack_unpack.jsontooltip
1475 msgid "Siege Engines –40% pack and unpack time."
1478 #: simulation/data/technologies/silk_road.jsongenericName
1482 #: simulation/data/technologies/silk_road.jsontooltip
1483 msgid "Traders +20% international trade bonus."
1486 #: simulation/data/technologies/silvershields.jsondescription
1488 "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of "
1489 "the Macedonian army."
1492 #: simulation/data/technologies/silvershields.jsongenericName
1493 msgid "Silver Shields Regiment"
1496 #: simulation/data/technologies/silvershields.jsontooltip
1498 "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health "
1499 "and attack damage."
1502 #: simulation/data/technologies/soldier_attack_melee_01.jsondescription
1504 "Often, a soldier would carry a secondary weapon in addition to his primary "
1505 "weapon of choice, to be drawn when the primary weapon has failed or been "
1509 #: simulation/data/technologies/soldier_attack_melee_01.jsongenericName
1513 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.athen
1514 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.mace
1515 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.ptol
1516 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.sele
1517 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.spart
1521 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.rome
1525 #: simulation/data/technologies/soldier_attack_melee_01.jsontooltip
1526 #: simulation/data/technologies/soldier_attack_melee_02.jsontooltip
1527 msgid "Soldiers +15% melee attack damage."
1530 #: simulation/data/technologies/soldier_attack_melee_02.jsondescription
1531 msgid "Using iron instead of bronze gave weapons additional power."
1534 #: simulation/data/technologies/soldier_attack_melee_02.jsongenericName
1535 msgid "Iron Weapons"
1538 #: simulation/data/technologies/soldier_attack_melee_03.jsondescription
1540 "By adding a small amount of carbon during the iron smelting process, a "
1541 "stronger material, steel, can be forged."
1544 #: simulation/data/technologies/soldier_attack_melee_03.jsongenericName
1545 msgid "Carburization"
1548 #: simulation/data/technologies/soldier_attack_melee_03.jsontooltip
1549 msgid "Soldiers +20% melee attack damage."
1552 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsondescription
1554 "Secret steel working techniques give sword blades distinctive and beautiful "
1555 "markings. Not only that, but the steel's hardness is unparalleled."
1558 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsongenericName
1559 msgid "Steel Working"
1560 msgstr "Terasetööstus"
1562 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.iber
1563 msgid "Toledo Steel"
1564 msgstr "Toledo teras"
1566 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.maur
1568 msgstr "Bulatt-teras"
1570 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsontooltip
1572 "Soldiers +20% melee attack damage. Swordsmen get an additional +20% bonus."
1575 #: simulation/data/technologies/soldier_attack_ranged_01.jsondescription
1577 "Improving the fletching of arrows increases their stability and speed, and "
1578 "thus their penetration."
1581 #: simulation/data/technologies/soldier_attack_ranged_01.jsongenericName
1582 msgid "Improved Fletching"
1585 #: simulation/data/technologies/soldier_attack_ranged_01.jsontooltip
1586 #: simulation/data/technologies/soldier_attack_ranged_02.jsontooltip
1587 msgid "Soldiers +15% ranged attack damage."
1590 #: simulation/data/technologies/soldier_attack_ranged_02.jsondescription
1591 msgid "Projectile points made of iron enable missiles to penetrate deeper."
1594 #: simulation/data/technologies/soldier_attack_ranged_02.jsongenericName
1595 msgid "Iron Arrowheads"
1598 #: simulation/data/technologies/soldier_attack_ranged_03.jsondescription
1599 msgid "Arrowheads with three lobes instead of two inflict larger wounds."
1602 #: simulation/data/technologies/soldier_attack_ranged_03.jsongenericName
1603 msgid "Trilobate Arrowheads"
1606 #: simulation/data/technologies/soldier_attack_ranged_03.jsontooltip
1607 msgid "Soldiers +20% ranged attack damage."
1610 #: simulation/data/technologies/soldier_ranged_experience.jsontooltip
1611 msgid "Ranged Soldiers +25% promotion experience."
1614 #: simulation/data/technologies/soldier_resistance_hack_01.jsondescription
1615 msgid "Body armor made from quilted wool, linen, cotton, or leather."
1618 #: simulation/data/technologies/soldier_resistance_hack_01.jsongenericName
1619 msgid "Quilted Body Armor"
1622 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.athen
1623 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.mace
1624 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.ptol
1625 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.sele
1626 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.spart
1630 #: simulation/data/technologies/soldier_resistance_hack_01.jsontooltip
1631 #: simulation/data/technologies/soldier_resistance_hack_02.jsontooltip
1632 msgid "Soldiers +1 hack resistance."
1635 #: simulation/data/technologies/soldier_resistance_hack_02.jsondescription
1636 msgid "Body armor made from laminated linen."
1639 #: simulation/data/technologies/soldier_resistance_hack_02.jsongenericName
1640 msgid "Laminated Linen Body Armor"
1643 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.athen
1644 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.mace
1645 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.ptol
1646 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.sele
1647 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.spart
1651 #: simulation/data/technologies/soldier_resistance_hack_03.jsondescription
1652 msgid "Body armor made of small metal rings linked together."
1655 #: simulation/data/technologies/soldier_resistance_hack_03.jsongenericName
1656 msgid "Mail Body Armor"
1659 #: simulation/data/technologies/soldier_resistance_hack_03.jsontooltip
1660 msgid "Soldiers +2 hack resistance."
1663 #: simulation/data/technologies/soldier_resistance_pierce_01.jsondescription
1665 "Wooden shields are heavier but much better able to resist projectiles and "
1666 "blows than wicker-frame shields."
1669 #: simulation/data/technologies/soldier_resistance_pierce_01.jsongenericName
1670 msgid "Wooden Shield"
1673 #: simulation/data/technologies/soldier_resistance_pierce_01.jsontooltip
1674 #: simulation/data/technologies/soldier_resistance_pierce_02.jsontooltip
1675 msgid "Soldiers +1 pierce resistance."
1678 #: simulation/data/technologies/soldier_resistance_pierce_02.jsondescription
1679 msgid "Strengthen shields with a metal rim or spine."
1682 #: simulation/data/technologies/soldier_resistance_pierce_02.jsongenericName
1686 #: simulation/data/technologies/soldier_resistance_pierce_03.jsondescription
1687 msgid "Strengthen shields further with stronger metal alloys."
1690 #: simulation/data/technologies/soldier_resistance_pierce_03.jsongenericName
1691 msgid "Improved Shield Alloys"
1694 #: simulation/data/technologies/soldier_resistance_pierce_03.jsontooltip
1695 msgid "Soldiers +2 pierce resistance."
1698 #: simulation/data/technologies/spy_counter.jsondescription
1699 msgid "Recruit a network of informants to watch over your people."
1702 #: simulation/data/technologies/spy_counter.jsongenericName
1703 msgid "Counterintelligence"
1706 #: simulation/data/technologies/spy_counter.jsontooltip
1707 msgid "Make your units 50% more expensive to bribe."
1710 #: simulation/data/technologies/stable_batch_training.jsondescription
1712 "Significantly increase training speed of cavalry by training them in large "
1713 "batches or squadrons."
1716 #: simulation/data/technologies/stable_batch_training.jsontooltip
1717 msgid "Stables −10% batch training time."
1720 #: simulation/data/technologies/subterranean_aqueducts.jsondescription
1722 "Qanāt or Kārēz, a network of underground aqueducts connected to the yakhchal"
1726 #: simulation/data/technologies/subterranean_aqueducts.jsongenericName
1727 msgid "Subterranean Aqueducts"
1730 #: simulation/data/technologies/subterranean_aqueducts.jsonspecificName.pers
1734 #: simulation/data/technologies/subterranean_aqueducts.jsontooltip
1735 msgid "Ice House +1 trickle food rate per second."
1738 #: simulation/data/technologies/tower_crenellations.jsondescription
1740 "Crenellations on the battlements allow soldiers wider range of fire in "
1744 #: simulation/data/technologies/tower_crenellations.jsongenericName
1745 msgid "Crenellations"
1748 #: simulation/data/technologies/tower_crenellations.jsontooltip
1749 msgid "Sentry and Stone Towers +40% more arrows per garrisoned Soldier."
1752 #: simulation/data/technologies/tower_health.jsondescription
1753 msgid "Reinforce the foundations in preparation of an attack."
1756 #: simulation/data/technologies/tower_health.jsongenericName
1757 msgid "Sturdy Foundations"
1760 #: simulation/data/technologies/tower_health.jsontooltip
1761 msgid "Towers +25% health."
1764 #: simulation/data/technologies/tower_murderholes.jsondescription
1765 msgid "Murder holes allow hitting enemies at the foot of the tower."
1768 #: simulation/data/technologies/tower_murderholes.jsongenericName
1769 msgid "Murder Holes"
1772 #: simulation/data/technologies/tower_murderholes.jsontooltip
1773 msgid "Sentry and Stone Towers have 0 minimum attack range."
1776 #: simulation/data/technologies/tower_range.jsondescription
1777 msgid "Arrow shooters increase the maximum range of the fire arrows."
1780 #: simulation/data/technologies/tower_range.jsongenericName
1781 msgid "Arrow Shooters"
1784 #: simulation/data/technologies/tower_range.jsontooltip
1785 msgid "Sentry and Stone Towers +8 attack range."
1788 #: simulation/data/technologies/tower_watch.jsondescription
1789 msgid "A night's watch increases vigilance."
1792 #: simulation/data/technologies/tower_watch.jsongenericName
1796 #: simulation/data/technologies/tower_watch.jsonspecificName.athen
1797 #: simulation/data/technologies/tower_watch.jsonspecificName.mace
1798 #: simulation/data/technologies/tower_watch.jsonspecificName.ptol
1799 #: simulation/data/technologies/tower_watch.jsonspecificName.sele
1800 #: simulation/data/technologies/tower_watch.jsonspecificName.spart
1801 msgid "Nyktophylakes"
1804 #: simulation/data/technologies/tower_watch.jsonspecificName.han
1808 #: simulation/data/technologies/tower_watch.jsonspecificName.rome
1812 #: simulation/data/technologies/tower_watch.jsontooltip
1813 msgid "Sentry and Stone Towers +1 default arrow count."
1816 #: simulation/data/technologies/trade_commercial_treaty.jsondescription
1817 msgid "Improve the international trading profit."
1820 #: simulation/data/technologies/trade_commercial_treaty.jsongenericName
1821 msgid "Commercial Treaty"
1824 #: simulation/data/technologies/trade_commercial_treaty.jsontooltip
1825 msgid "Traders +10% trade profit between allies."
1828 #: simulation/data/technologies/trade_gain_01.jsondescription
1829 #: simulation/data/technologies/trade_gain_02.jsondescription
1830 msgid "The progress in handicraft improves the trading profit."
1833 #: simulation/data/technologies/trade_gain_01.jsongenericName
1837 #: simulation/data/technologies/trade_gain_01.jsontooltip
1838 #: simulation/data/technologies/trade_gain_02.jsontooltip
1839 msgid "Traders +15% trade gain."
1842 #: simulation/data/technologies/trade_gain_02.jsongenericName
1843 msgid "Advanced Handicraft"
1846 #: simulation/data/technologies/trader_health.jsondescription
1847 msgid "Traders traveling together in caravans are less vulnerable."
1850 #: simulation/data/technologies/trader_health.jsongenericName
1851 msgid "Trade Caravan"
1854 #: simulation/data/technologies/trader_health.jsontooltip
1855 msgid "Land Traders +50% health."
1858 #: simulation/data/technologies/traditional_army_sele.jsondescription
1859 msgid "The Macedonian-style core of the Seleucid army."
1862 #: simulation/data/technologies/traditional_army_sele.jsongenericName
1863 msgid "Traditional Army"
1866 #: simulation/data/technologies/traditional_army_sele.jsontooltip
1867 msgid "Unlock the Champion Infantry Pikeman."
1870 #: simulation/data/technologies/tyrtean_paeans.jsondescription
1872 "Paeans were battle hymns that were sung by the Hoplites when they charged "
1873 "the enemy lines. One of the first known Paeans was composed by Tirteus, a "
1874 "warrior poet of Sparta, during the First Messenian War."
1877 #: simulation/data/technologies/tyrtean_paeans.jsongenericName
1878 msgid "Tyrtean Paeans"
1881 #: simulation/data/technologies/tyrtean_paeans.jsontooltip
1882 msgid "Champion Hoplites +10% movement speed."
1885 #: simulation/data/technologies/unit_advanced.jsontooltip
1887 "Advanced and Elite units +20% training time, +25% health, +0.7 capture "
1888 "attack strength, +20% loot, and −30% gather speed; Healers +5 healing "
1889 "strength and +3 healing range; Melee units +1 resistance and +20% attack "
1890 "damage; Ranged units −20% spread."
1893 #: simulation/data/technologies/unit_elite.jsontooltip
1895 "Elite units +20% training time, +25% health, +0.8 capture attack strength, "
1896 "+20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing"
1897 " range; Melee units +1 resistance and +20% attack damage; Ranged units −20% "
1901 #: simulation/data/technologies/unlock_champion_cavalry.jsondescription
1902 #: simulation/data/technologies/unlock_champion_chariots.jsondescription
1903 #: simulation/data/technologies/unlock_champion_infantry.jsondescription
1905 "Guard units (Champions) are professionals who wield the best weapons and "
1906 "have the best training."
1909 #: simulation/data/technologies/unlock_champion_cavalry.jsongenericName
1910 msgid "Unlock Champion Cavalry"
1913 #: simulation/data/technologies/unlock_champion_cavalry.jsontooltip
1914 msgid "Unlock Champion Cavalry at the Stable."
1917 #: simulation/data/technologies/unlock_champion_chariots.jsongenericName
1918 msgid "Unlock Champion Chariots"
1921 #: simulation/data/technologies/unlock_champion_chariots.jsontooltip
1922 msgid "Unlock Champion Chariots at the Stable."
1925 #: simulation/data/technologies/unlock_champion_infantry.jsongenericName
1926 msgid "Unlock Champion Infantry"
1929 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.mace
1930 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.ptol
1934 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.rome
1935 msgid "Regio Cohors"
1938 #: simulation/data/technologies/unlock_champion_infantry.jsontooltip
1939 msgid "Unlock Champions Infantry at the Barracks."
1942 #: simulation/data/technologies/unlock_females_house.jsondescription
1943 msgid "A festival attended by women-only, to celebrate female fertility."
1946 #: simulation/data/technologies/unlock_females_house.jsongenericName
1947 msgid "Fertility Festival"
1948 msgstr "Viljakusfestival"
1950 #: simulation/data/technologies/unlock_females_house.jsonspecificName.athen
1951 #: simulation/data/technologies/unlock_females_house.jsonspecificName.mace
1952 #: simulation/data/technologies/unlock_females_house.jsonspecificName.ptol
1953 #: simulation/data/technologies/unlock_females_house.jsonspecificName.sele
1954 #: simulation/data/technologies/unlock_females_house.jsonspecificName.spart
1955 msgid "Thesmophoria"
1958 #: simulation/data/technologies/unlock_females_house.jsonspecificName.rome
1962 #: simulation/data/technologies/unlock_females_house.jsontooltip
1963 msgid "Unlock the ability to train women from houses."
1966 #: simulation/data/technologies/unlock_neodamodes.jsondescription
1968 "In ancient Sparta, the Helots who were freed by the state in reward for "
1969 "military service were known as Neodamodes."
1972 #: simulation/data/technologies/unlock_neodamodes.jsongenericName
1973 msgid "Unlock Neodamodes"
1976 #: simulation/data/technologies/unlock_neodamodes.jsontooltip
1977 msgid "Unlock the ability to train Spearman Neodamodes at the Barracks."
1980 #: simulation/data/technologies/unlock_shared_dropsites.jsondescription
1982 "The extension of trade leads to the permanent establishment of storekeepers "
1983 "and their families in foreign countries, allowing them to exploit the wealth"
1984 " of these countries."
1987 #: simulation/data/technologies/unlock_shared_dropsites.jsongenericName
1991 #: simulation/data/technologies/unlock_shared_dropsites.jsonrequirementsTooltip
1992 msgid "Requires three Traders"
1995 #: simulation/data/technologies/unlock_shared_dropsites.jsontooltip
1996 msgid "Allows using allied dropsites."
1999 #: simulation/data/technologies/unlock_shared_los.jsondescription
2001 "By means of trading and travelling people explored beyond the boundaries of "
2002 "their lands and drew maps of it in order to share and memorize their "
2006 #: simulation/data/technologies/unlock_shared_los.jsongenericName
2010 #: simulation/data/technologies/unlock_shared_los.jsontooltip
2012 "See what your allies see, browse their summary and check their resources and"
2013 " population count in the top panel."
2016 #: simulation/data/technologies/unlock_spies.jsondescription
2018 "Merchants' first goal was trading, but they also gathered information about "
2019 "the countries they crossed."
2022 #: simulation/data/technologies/unlock_spies.jsongenericName
2026 #: simulation/data/technologies/unlock_spies.jsontooltip
2028 "Allows bribing the units of other players in order to share their vision."
2031 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsondescription
2032 msgid "Hire professional mercenaries to fight in your army."
2035 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsongenericName
2036 msgid "Expertise In War"
2039 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsontooltip
2040 msgid "Mercenaries start at Advanced rank."
2043 #: simulation/data/technologies/wonder_population_cap.jsondescription
2044 msgid "The wonder attracts many more people to your civilization."
2047 #: simulation/data/technologies/wonder_population_cap.jsongenericName
2048 msgid "Glorious Expansion"
2051 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.athen
2052 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.mace
2053 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.ptol
2054 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.sele
2055 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.spart
2059 #: simulation/data/technologies/wonder_population_cap.jsontooltip
2061 "Enable the “Glorious Expansion” aura: +20% maximum population limit per "