Unify duplicate Breadth-First-Search traversing of the LayeredPainter and SmoothEleva...
[0ad.git] / source / maths / Sqrt.cpp
blobb63a2df1f048139053679ebe0338b22fb51e567e
1 /* Copyright (C) 2010 Wildfire Games.
2 * This file is part of 0 A.D.
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
18 #include "precompiled.h"
20 #include "Sqrt.h"
22 // Based on http://freaknet.org/martin/tape/gos/misc/personal/msc/sqrt/sqrt.html
23 u32 isqrt64(u64 n)
25 u64 op = n;
26 u64 res = 0;
27 u64 one = (u64)1 << 62; // highest power of four <= than the argument
29 while (one > op)
30 one >>= 2;
32 while (one != 0)
34 if (op >= res + one)
36 op -= (res + one);
37 res += (one << 1);
39 res >>= 1;
40 one >>= 2;
42 return (u32)res;
45 // TODO: This should be equivalent to (u32)sqrt((double)n), and in practice
46 // that seems to be true for all input, so do we actually need this integer-only
47 // implementation? i.e. are there any platforms / compiler settings where
48 // sqrt(double) won't give the correct answer? and is sqrt(double) faster?