1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright (C) 2023 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant
10 "Project-Id-Version: 0 A.D.\n"
11 "POT-Creation-Date: 2023-11-17 08:09+0000\n"
12 "PO-Revision-Date: 2014-06-19 17:53+0000\n"
13 "Last-Translator: yuval herman <huckvrni@gmail.com>, 2016\n"
14 "Language-Team: Hebrew (http://app.transifex.com/wildfire-games/0ad/language/he/)\n"
16 "Content-Type: text/plain; charset=UTF-8\n"
17 "Content-Transfer-Encoding: 8bit\n"
19 "Plural-Forms: nplurals=4; plural=(n == 1 && n % 1 == 0) ? 0 : (n == 2 && n % 1 == 0) ? 1: (n % 10 == 0 && n % 1 == 0 && n > 10) ? 2 : 3;\n"
21 #: simulation/data/technologies/agoge.jsondescription
23 "Spartans were housed and trained from a young age to be superlative warriors"
24 " and to endure any hardship a military life can give them."
25 msgstr "הספרטנים שוכנו ואומנו מגיל צעיר להיות לוחמים חזקים ולסבול כל תלאות חיי צבא יכולים לתת להם.\n "
27 #: simulation/data/technologies/agoge.jsongenericName
31 #: simulation/data/technologies/agoge.jsonrequirementsTooltip
32 #: simulation/data/technologies/arsenal_philon.jsonrequirementsTooltip
33 #: simulation/data/technologies/art_of_war.jsonrequirementsTooltip
34 #: simulation/data/technologies/attack_soldiers_will.jsonrequirementsTooltip
35 #: simulation/data/technologies/barracks_batch_training.jsonrequirementsTooltip
36 #: simulation/data/technologies/civil_engineering_02.jsonrequirementsTooltip
37 #: simulation/data/technologies/civil_service_02.jsonrequirementsTooltip
38 #: simulation/data/technologies/equine_transports.jsonrequirementsTooltip
39 #: simulation/data/technologies/gather_capacity_carts.jsonrequirementsTooltip
40 #: simulation/data/technologies/gather_farming_chain_pump.jsonrequirementsTooltip
41 #: simulation/data/technologies/gather_farming_fertilizer.jsonrequirementsTooltip
42 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsonrequirementsTooltip
43 #: simulation/data/technologies/gather_mining_silvermining.jsonrequirementsTooltip
44 #: simulation/data/technologies/gather_mining_slaves.jsonrequirementsTooltip
45 #: simulation/data/technologies/heal_range_2.jsonrequirementsTooltip
46 #: simulation/data/technologies/heal_rate_2.jsonrequirementsTooltip
47 #: simulation/data/technologies/health_regen_units.jsonrequirementsTooltip
48 #: simulation/data/technologies/hellenistic_metropolis.jsonrequirementsTooltip
49 #: simulation/data/technologies/immortals.jsonrequirementsTooltip
50 #: simulation/data/technologies/long_walls.jsonrequirementsTooltip
51 #: simulation/data/technologies/nisean_horses.jsonrequirementsTooltip
52 #: simulation/data/technologies/ostracism.jsonrequirementsTooltip
53 #: simulation/data/technologies/parade_of_daphne.jsonrequirementsTooltip
54 #: simulation/data/technologies/pharaonic_cult.jsonrequirementsTooltip
55 #: simulation/data/technologies/poison_arrows.jsonrequirementsTooltip
56 #: simulation/data/technologies/poison_blades.jsonrequirementsTooltip
57 #: simulation/data/technologies/pop_house_02.jsonrequirementsTooltip
58 #: simulation/data/technologies/reformed_army_sele.jsonrequirementsTooltip
59 #: simulation/data/technologies/roman_reforms.jsonrequirementsTooltip
60 #: simulation/data/technologies/ship_cost_time.jsonrequirementsTooltip
61 #: simulation/data/technologies/ship_health.jsonrequirementsTooltip
62 #: simulation/data/technologies/ship_movement_speed.jsonrequirementsTooltip
63 #: simulation/data/technologies/siege_attack.jsonrequirementsTooltip
64 #: simulation/data/technologies/siege_bolt_accuracy.jsonrequirementsTooltip
65 #: simulation/data/technologies/siege_cost_time.jsonrequirementsTooltip
66 #: simulation/data/technologies/siege_health.jsonrequirementsTooltip
67 #: simulation/data/technologies/siege_pack_unpack.jsonrequirementsTooltip
68 #: simulation/data/technologies/silk_road.jsonrequirementsTooltip
69 #: simulation/data/technologies/silvershields.jsonrequirementsTooltip
70 #: simulation/data/technologies/soldier_attack_melee_03.jsonrequirementsTooltip
71 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonrequirementsTooltip
72 #: simulation/data/technologies/soldier_attack_ranged_03.jsonrequirementsTooltip
73 #: simulation/data/technologies/soldier_resistance_hack_03.jsonrequirementsTooltip
74 #: simulation/data/technologies/soldier_resistance_pierce_03.jsonrequirementsTooltip
75 #: simulation/data/technologies/stable_batch_training.jsonrequirementsTooltip
76 #: simulation/data/technologies/subterranean_aqueducts.jsonrequirementsTooltip
77 #: simulation/data/technologies/tower_health.jsonrequirementsTooltip
78 #: simulation/data/technologies/tower_murderholes.jsonrequirementsTooltip
79 #: simulation/data/technologies/trade_gain_02.jsonrequirementsTooltip
80 #: simulation/data/technologies/traditional_army_sele.jsonrequirementsTooltip
81 #: simulation/data/technologies/unlock_champion_cavalry.jsonrequirementsTooltip
82 #: simulation/data/technologies/unlock_champion_chariots.jsonrequirementsTooltip
83 #: simulation/data/technologies/unlock_champion_infantry.jsonrequirementsTooltip
84 #: simulation/data/technologies/unlock_neodamodes.jsonrequirementsTooltip
85 #: simulation/data/technologies/unlock_spies.jsonrequirementsTooltip
86 #: simulation/data/technologies/wonder_population_cap.jsonrequirementsTooltip
87 msgid "Unlocked in City Phase."
88 msgstr "נפתח בשלב העיר"
90 #: simulation/data/technologies/agoge.jsontooltip
91 msgid "Champion Hoplites +25% health, but +5% training time."
94 #: simulation/data/technologies/archer_attack_spread.jsondescription
95 msgid "Encouraging soldiers to practice archery improves their accuracy."
98 #: simulation/data/technologies/archer_attack_spread.jsongenericName
99 msgid "Archery Training"
102 #: simulation/data/technologies/archer_attack_spread.jsonrequirementsTooltip
103 #: simulation/data/technologies/architecture_kush.jsonrequirementsTooltip
104 #: simulation/data/technologies/cavalry_health.jsonrequirementsTooltip
105 #: simulation/data/technologies/civil_engineering_01.jsonrequirementsTooltip
106 #: simulation/data/technologies/civil_service_01.jsonrequirementsTooltip
107 #: simulation/data/technologies/crossbow_training.jsonrequirementsTooltip
108 #: simulation/data/technologies/fishing_boat_gather_capacity.jsonrequirementsTooltip
109 #: simulation/data/technologies/garrison_heal.jsonrequirementsTooltip
110 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsonrequirementsTooltip
111 #: simulation/data/technologies/gather_farming_harvester.jsonrequirementsTooltip
112 #: simulation/data/technologies/gather_farming_training.jsonrequirementsTooltip
113 #: simulation/data/technologies/gather_farming_water_weeding.jsonrequirementsTooltip
114 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsonrequirementsTooltip
115 #: simulation/data/technologies/gather_mining_serfs.jsonrequirementsTooltip
116 #: simulation/data/technologies/gather_mining_shaftmining.jsonrequirementsTooltip
117 #: simulation/data/technologies/heal_range.jsonrequirementsTooltip
118 #: simulation/data/technologies/heal_rate.jsonrequirementsTooltip
119 #: simulation/data/technologies/hoplite_tradition.jsonrequirementsTooltip
120 #: simulation/data/technologies/iphicratean_reforms.jsonrequirementsTooltip
121 #: simulation/data/technologies/krypteia.jsonrequirementsTooltip
122 #: simulation/data/technologies/pheidian_workshop.jsonrequirementsTooltip
123 #: simulation/data/technologies/pop_house_01.jsonrequirementsTooltip
124 #: simulation/data/technologies/roman_roads.jsonrequirementsTooltip
125 #: simulation/data/technologies/serapis_cult.jsonrequirementsTooltip
126 #: simulation/data/technologies/soldier_attack_melee_01.jsonrequirementsTooltip
127 #: simulation/data/technologies/soldier_attack_melee_02.jsonrequirementsTooltip
128 #: simulation/data/technologies/soldier_attack_ranged_01.jsonrequirementsTooltip
129 #: simulation/data/technologies/soldier_attack_ranged_02.jsonrequirementsTooltip
130 #: simulation/data/technologies/soldier_resistance_hack_01.jsonrequirementsTooltip
131 #: simulation/data/technologies/soldier_resistance_hack_02.jsonrequirementsTooltip
132 #: simulation/data/technologies/soldier_resistance_pierce_01.jsonrequirementsTooltip
133 #: simulation/data/technologies/soldier_resistance_pierce_02.jsonrequirementsTooltip
134 #: simulation/data/technologies/tower_crenellations.jsonrequirementsTooltip
135 #: simulation/data/technologies/tower_range.jsonrequirementsTooltip
136 #: simulation/data/technologies/trade_commercial_treaty.jsonrequirementsTooltip
137 #: simulation/data/technologies/trade_gain_01.jsonrequirementsTooltip
138 #: simulation/data/technologies/trader_health.jsonrequirementsTooltip
139 #: simulation/data/technologies/tyrtean_paeans.jsonrequirementsTooltip
140 msgid "Unlocked in Town Phase."
143 #: simulation/data/technologies/archer_attack_spread.jsontooltip
144 msgid "Archers −20% ranged attack spread."
147 #: simulation/data/technologies/archery_tradition.jsondescription
149 "The Indian, Iranian, and Kushite peoples had a tradition of fine archery and"
150 " a penchant for using massed archers in battle."
153 #: simulation/data/technologies/archery_tradition.jsongenericName
154 msgid "Archery Tradition"
155 msgstr "מסורת חץ וקשת"
157 #: simulation/data/technologies/archery_tradition.jsonrequirementsTooltip
158 #: simulation/data/technologies/cavalry_movement_speed.jsonrequirementsTooltip
159 #: simulation/data/technologies/fishing_boat_gather_rate.jsonrequirementsTooltip
160 #: simulation/data/technologies/gather_capacity_basket.jsonrequirementsTooltip
161 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsonrequirementsTooltip
162 #: simulation/data/technologies/gather_farming_plows.jsonrequirementsTooltip
163 #: simulation/data/technologies/gather_farming_seed_drill.jsonrequirementsTooltip
164 #: simulation/data/technologies/gather_farming_training_ptol.jsonrequirementsTooltip
165 #: simulation/data/technologies/gather_lumbering_ironaxes.jsonrequirementsTooltip
166 #: simulation/data/technologies/health_females_01.jsonrequirementsTooltip
167 #: simulation/data/technologies/tower_watch.jsonrequirementsTooltip
168 msgid "Unlocked in Village Phase."
171 #: simulation/data/technologies/archery_tradition.jsontooltip
172 msgid "Archers +10 attack range."
175 #: simulation/data/technologies/architecture_kush.jsongenericName
176 msgid "Monumental Architecture"
179 #: simulation/data/technologies/architecture_kush.jsontooltip
181 "Civic Structures +20% build time, +20% health, and +20% capture points."
184 #: simulation/data/technologies/architecture_pers.jsondescription
186 "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to"
187 " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; "
188 "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old "
189 "Elamite capital of Susa."
192 #: simulation/data/technologies/architecture_pers.jsongenericName
193 msgid "Persian Architecture"
194 msgstr "אדריכלות פרסית\n "
196 #: simulation/data/technologies/architecture_pers.jsontooltip
197 msgid "Structures +25% health and capture points, but also +20% build time."
200 #: simulation/data/technologies/arsenal_philon.jsondescription
202 "The arsenal was mainly used as a warehouse for materials and instruments for"
203 " the equipment of warships."
206 #: simulation/data/technologies/arsenal_philon.jsongenericName
207 msgid "Arsenal of Philon"
210 #: simulation/data/technologies/arsenal_philon.jsontooltip
211 msgid "Warships +1 health/second self-repair rate."
214 #: simulation/data/technologies/art_of_war.jsondescription
216 "This famous and most important work of the Seven Military Classics teaches "
217 "Han commanders everything about planning battles, maintaining armies, and "
218 "defeating one's enemies."
221 #: simulation/data/technologies/art_of_war.jsongenericName
222 msgid "Sun Tzu's \"The Art of War\""
225 #: simulation/data/technologies/art_of_war.jsonspecificName.han
229 #: simulation/data/technologies/art_of_war.jsontooltip
230 msgid "All Citizen-Soldiers −20% required promotion experience."
233 #: simulation/data/technologies/attack_soldiers_will.jsondescription
235 "The will to fight is crucial to victory. Inspire your troops with higher "
239 #: simulation/data/technologies/attack_soldiers_will.jsongenericName
240 msgid "Will to Fight"
243 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.athen
244 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.mace
245 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.ptol
246 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.sele
247 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.spart
251 #: simulation/data/technologies/attack_soldiers_will.jsontooltip
252 msgid "Soldiers, Siege Engines, and Ships +25% attack damage."
255 #: simulation/data/technologies/barracks_batch_training.jsondescription
257 "Significantly increase training speed of infantry by training them in large "
258 "batches or companies."
261 #: simulation/data/technologies/barracks_batch_training.jsongenericName
262 #: simulation/data/technologies/stable_batch_training.jsongenericName
266 #: simulation/data/technologies/barracks_batch_training.jsontooltip
267 msgid "Barracks −10% batch training time."
270 #: simulation/data/technologies/cavalry_health.jsondescription
271 msgid "Selectively breed better war horses."
274 #: simulation/data/technologies/cavalry_health.jsongenericName
275 msgid "Horse Breeding"
278 #: simulation/data/technologies/cavalry_health.jsontooltip
279 msgid "Cavalry +10% health."
282 #: simulation/data/technologies/cavalry_movement_speed.jsondescription
283 msgid "Train your horses to move faster."
286 #: simulation/data/technologies/cavalry_movement_speed.jsongenericName
290 #: simulation/data/technologies/cavalry_movement_speed.jsontooltip
291 msgid "Cavalry +10% walk speed."
294 #: simulation/data/technologies/civbonuses/cart_walls.jsondescription
296 "Carthaginians built their city walls in three concentric circuits. These "
297 "walls were never breached. Even when the city was taken by the Romans, it "
298 "was via the city's harbor, not by storming its walls."
301 #: simulation/data/technologies/civbonuses/cart_walls.jsongenericName
303 msgstr "חומות משולשות "
305 #: simulation/data/technologies/civbonuses/cart_walls.jsontooltip
306 msgid "City Walls +100% build time, +100% stone cost, and +200% health."
309 #: simulation/data/technologies/civbonuses/celt_structures.jsondescription
310 msgid "Celtic structures were mostly made of wood with rubble foundations."
313 #: simulation/data/technologies/civbonuses/celt_structures.jsongenericName
314 msgid "Wooden Construction"
317 #: simulation/data/technologies/civbonuses/celt_structures.jsontooltip
318 msgid "Structures −20% build time, −20% health, and −20% capture points."
321 #: simulation/data/technologies/civbonuses/delian_league.jsondescription
323 "Shortly after the great naval victories at Salamis and Mykale, the Greek "
324 "city-states instituted the so-called Delian League in 478 BC, whose purpose "
325 "was to push the Persians out of the Aegean region. The allied states "
326 "contributed ships and money, while the Athenians offered their entire navy."
329 #: simulation/data/technologies/civbonuses/delian_league.jsongenericName
330 msgid "Delian League"
331 msgstr "הליגה האטית-דלית\n "
333 #: simulation/data/technologies/civbonuses/delian_league.jsontooltip
334 msgid "Ships construct 25% faster."
335 msgstr "ספינות לבנות מהר יותר 25%."
337 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsondescription
339 "The Gauls were well-known for their effective cavalry. Celtic mercenaries "
340 "were in demand throughout the Mediterranean."
343 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsongenericName
344 msgid "Superior Cavalry"
347 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsontooltip
348 msgid "Cavalry +10% melee attack damage."
351 #: simulation/data/technologies/civbonuses/greek_structures.jsondescription
352 msgid "The Greeks used stone construction from early Mycenaean times."
355 #: simulation/data/technologies/civbonuses/greek_structures.jsongenericName
356 msgid "Hellenic Architecture"
357 msgstr "אדריכלות ההלניסטית "
359 #: simulation/data/technologies/civbonuses/greek_structures.jsontooltip
360 msgid "Structures +10% health and +10% capture points."
363 #: simulation/data/technologies/civbonuses/han_population.jsondescription
365 "By uniting China under one emperor, the Han Dynasty ruled over 40 million "
366 "people, one of the largest empires of antiquity by population."
369 #: simulation/data/technologies/civbonuses/han_population.jsongenericName
370 msgid "Federated States"
373 #: simulation/data/technologies/civbonuses/han_population.jsontooltip
374 #: simulation/data/technologies/civbonuses/maur_population.jsontooltip
375 #: simulation/data/technologies/civbonuses/pers_population.jsontooltip
376 msgid "+10% maximum population limit."
379 #: simulation/data/technologies/civbonuses/han_walls.jsondescription
381 "The Han built massive walls made from rammed earth. These were gigantic "
382 "fortifications several meters thick and stretching for kilometers."
385 #: simulation/data/technologies/civbonuses/han_walls.jsongenericName
389 #: simulation/data/technologies/civbonuses/han_walls.jsontooltip
390 msgid "City Walls +50% health."
393 #: simulation/data/technologies/civbonuses/mace_storehouse.jsondescription
394 msgid "The Macedonian economy relied greatly on their vast natural resources."
397 #: simulation/data/technologies/civbonuses/mace_storehouse.jsongenericName
398 msgid "Resource-Rich Economy"
401 #: simulation/data/technologies/civbonuses/mace_storehouse.jsontooltip
402 msgid "Storehouse technologies −100% research time."
405 #: simulation/data/technologies/civbonuses/maur_elephants.jsondescription
407 "India is the land of the elephants. Elephant warfare originated in India and"
408 " continued for millennia. It was also the source of elephants for the "
409 "eastern Mediterranean. Indian kings were able to field large numbers of war "
413 #: simulation/data/technologies/civbonuses/maur_elephants.jsongenericName
414 msgid "Elephant Tradition"
417 #: simulation/data/technologies/civbonuses/maur_elephants.jsontooltip
418 msgid "Elephants −30% training time."
421 #: simulation/data/technologies/civbonuses/maur_population.jsondescription
423 "The Mauryan Empire encompassed dozens of formerly independent kingdoms over "
424 "an area of 5 million square kilometers, with a population of close to 60 "
425 "million people. The Mauryan regents held the title Emperor of Emperors and "
426 "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 "
427 "chariots, and 30,000 cavalry, making it arguably the largest army of its "
431 #: simulation/data/technologies/civbonuses/maur_population.jsongenericName
432 msgid "Emperor of Emperors"
433 msgstr "הקיסר של הקיסרים"
435 #: simulation/data/technologies/civbonuses/maur_population.jsonspecificName.maur
436 msgid "Chakravarti Samrāt"
439 #: simulation/data/technologies/civbonuses/maur_walls.jsondescription
441 "The Mauryas built their city walls out of wood, an abundant natural resource"
445 #: simulation/data/technologies/civbonuses/maur_walls.jsongenericName
449 #: simulation/data/technologies/civbonuses/maur_walls.jsontooltip
450 msgid "City Walls −20% build time and −20% health."
453 #: simulation/data/technologies/civbonuses/pers_population.jsondescription
455 "The Persians could and did levy a large number of infantry during wartime "
456 "due to the sheer size of the Achaemenid Empire and the way in which it was "
457 "set-up. In general the Persian infantry was well trained and fought with "
458 "great tenacity. However while this was true the infantry were poor hand-to-"
459 "hand, close combat fighters. Also, with the exception of the elite "
460 "regiments, the Persian infantry was not a standing professional force."
463 #: simulation/data/technologies/civbonuses/pers_population.jsongenericName
464 msgid "Great King's Levy"
467 #: simulation/data/technologies/civbonuses/ptol_structures.jsondescription
469 "Sun-dried mud bricks were a common building material in hot and dry areas, "
470 "especially where wood was scarce. Although not as strong and durable as "
471 "fired bricks or natural stone and vulnerable to constant rains and heavy "
472 "floods, mud bricks have the advantage they are cheap and easy to produce."
475 #: simulation/data/technologies/civbonuses/ptol_structures.jsongenericName
476 msgid "Sun-dried Mud Bricks"
479 #: simulation/data/technologies/civbonuses/ptol_structures.jsontooltip
481 "Houses and Economic Structures −40% wood cost, health, and capture points as"
482 " well as +50% build time."
485 #: simulation/data/technologies/civbonuses/rome_siege.jsondescription
486 msgid "Soldiers were well Trained to Operate Siege Engines."
489 #: simulation/data/technologies/civbonuses/rome_siege.jsongenericName
490 msgid "Legionary Engineers"
493 #: simulation/data/technologies/civbonuses/rome_siege.jsontooltip
495 "Siege Catapults and Onagers 10% faster fire rate and +20% movement speed."
498 #: simulation/data/technologies/civbonuses/sele_farms.jsondescription
500 "The Seleucid empire was located in a highly fertile region with productive "
501 "soils. Farms are cheaper and faster to build."
504 #: simulation/data/technologies/civbonuses/sele_farms.jsongenericName
505 msgid "Fertile Crescent"
508 #: simulation/data/technologies/civbonuses/sele_farms.jsontooltip
509 msgid "Farms −25% wood cost and −75% build time."
512 #: simulation/data/technologies/civil_engineering_01.jsongenericName
513 msgid "Improved Construction"
516 #: simulation/data/technologies/civil_engineering_01.jsonspecificName.han
517 #: simulation/data/technologies/civil_engineering_02.jsonspecificName.han
521 #: simulation/data/technologies/civil_engineering_01.jsontooltip
522 msgid "All structures −10% build time and −10% cost."
525 #: simulation/data/technologies/civil_engineering_02.jsongenericName
526 msgid "Robust Architecture"
529 #: simulation/data/technologies/civil_engineering_02.jsontooltip
530 msgid "All structures +20% health."
533 #: simulation/data/technologies/civil_service_01.jsongenericName
534 msgid "Efficient Bureaucracy"
537 #: simulation/data/technologies/civil_service_01.jsonspecificName.han
538 #: simulation/data/technologies/civil_service_02.jsonspecificName.han
542 #: simulation/data/technologies/civil_service_01.jsontooltip
543 msgid "Ministers −50% train time."
546 #: simulation/data/technologies/civil_service_02.jsongenericName
547 msgid "Intensive Training"
550 #: simulation/data/technologies/civil_service_02.jsontooltip
551 msgid "Ministers +50% health."
554 #: simulation/data/technologies/colonization.jsondescription
556 "Carthaginians established many trading centers as colonies and ultimately "
557 "held dominion over 300 cities and towns in North Africa alone."
558 msgstr "קרתגו הקימה מרכזי מסחר רבים כקולוניות ובסופו של דבר החזיקה שליטה על 300 ערים ועיירות בצפון אפריקה לבד."
560 #: simulation/data/technologies/colonization.jsongenericName
564 #: simulation/data/technologies/colonization.jsontooltip
566 "Civic Structures (Civic Center, Temples, and Houses) −25% build time and "
570 #: simulation/data/technologies/crossbow_training.jsondescription
571 msgid "The Han had a penchant for using massed crossbowmen in battle."
574 #: simulation/data/technologies/crossbow_training.jsongenericName
575 msgid "Crossbow Training"
578 #: simulation/data/technologies/crossbow_training.jsontooltip
579 msgid "Crossbow Infantry −20% train time."
582 #: simulation/data/technologies/equine_transports.jsondescription
584 "Early Achaemenid rulers acted towards making Persia the first great Asian "
585 "empire to rule the seas. The Great King behaved favourably towards the "
586 "various sea peoples in order to secure their services, but also carried out "
587 "various marine initiatives. During the reign of Darius the Great, for "
588 "example, a canal was built in Egypt and a Persian navy was sent exploring "
589 "the Indus river. According to Herodotus, some 300 ships in the Persian navy "
590 "were retrofitted to carry horses and their riders."
593 #: simulation/data/technologies/equine_transports.jsongenericName
594 msgid "Equine Transports"
595 msgstr "משלוחי סוסים"
597 #: simulation/data/technologies/equine_transports.jsontooltip
598 msgid "Phoenician Triremes gain the ability to train Cavalry."
601 #: simulation/data/technologies/fishing_boat_gather_capacity.jsondescription
602 msgid "Salting allows to preserve fish longer."
605 #: simulation/data/technologies/fishing_boat_gather_capacity.jsongenericName
609 #: simulation/data/technologies/fishing_boat_gather_capacity.jsontooltip
610 msgid "Fishing Boats +20 food capacity."
613 #: simulation/data/technologies/fishing_boat_gather_rate.jsondescription
614 msgid "Use nets to improve the productivity of fishing boats."
617 #: simulation/data/technologies/fishing_boat_gather_rate.jsongenericName
621 #: simulation/data/technologies/fishing_boat_gather_rate.jsontooltip
622 msgid "Fishing Boats +30% fish gather rate."
625 #: simulation/data/technologies/garrison_heal.jsondescription
626 msgid "Units regain health over time while garrisoned."
629 #: simulation/data/technologies/garrison_heal.jsongenericName
630 msgid "Living Conditions"
633 #: simulation/data/technologies/garrison_heal.jsontooltip
634 msgid "Structures +1 garrison heal rate."
637 #: simulation/data/technologies/gather_animals_stockbreeding.jsondescription
638 msgid "Breed livestock to slaughter for meat."
641 #: simulation/data/technologies/gather_animals_stockbreeding.jsongenericName
642 msgid "Stockbreeding"
645 #: simulation/data/technologies/gather_animals_stockbreeding.jsontooltip
646 msgid "Domestic Animals −25% breeding time."
649 #: simulation/data/technologies/gather_capacity_basket.jsondescription
650 msgid "Workers use baskets. Increases shuttling capacity for all resources."
653 #: simulation/data/technologies/gather_capacity_basket.jsongenericName
657 #: simulation/data/technologies/gather_capacity_basket.jsontooltip
658 #: simulation/data/technologies/gather_capacity_carts.jsontooltip
659 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsontooltip
660 msgid "Workers +5 resource capacity."
663 #: simulation/data/technologies/gather_capacity_carts.jsondescription
665 "Workers use horse-drawn carts. Increases shuttling capacity for all "
669 #: simulation/data/technologies/gather_capacity_carts.jsongenericName
670 msgid "Horse-drawn Carts"
673 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsondescription
675 "Workers use wheelbarrows. Increases shuttling capacity for all resources."
678 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsongenericName
682 #: simulation/data/technologies/gather_farming_chain_pump.jsondescription
683 msgid "Install a chain pump for improved irrigation."
686 #: simulation/data/technologies/gather_farming_chain_pump.jsongenericName
690 #: simulation/data/technologies/gather_farming_chain_pump.jsontooltip
691 #: simulation/data/technologies/gather_farming_fertilizer.jsontooltip
692 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsontooltip
693 #: simulation/data/technologies/gather_farming_plows.jsontooltip
694 #: simulation/data/technologies/gather_farming_seed_drill.jsontooltip
695 #: simulation/data/technologies/gather_farming_training.jsontooltip
696 #: simulation/data/technologies/gather_farming_training_ptol.jsontooltip
697 #: simulation/data/technologies/gather_farming_water_weeding.jsontooltip
698 msgid "Workers +20% grain gather rate."
701 #: simulation/data/technologies/gather_farming_fertilizer.jsondescription
702 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsondescription
703 msgid "Extra nutrients for farms."
706 #: simulation/data/technologies/gather_farming_fertilizer.jsongenericName
707 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsongenericName
711 #: simulation/data/technologies/gather_farming_harvester.jsondescription
713 "The Gauls invented an harvesting machine, making it much easier to harvest "
717 #: simulation/data/technologies/gather_farming_harvester.jsongenericName
718 msgid "Harvesting Machine"
721 #: simulation/data/technologies/gather_farming_harvester.jsontooltip
722 msgid "Workers +10% grain gather rate."
725 #: simulation/data/technologies/gather_farming_plows.jsondescription
727 "Equip your workers with iron plows, animal-drawn instruments to turn the "
731 #: simulation/data/technologies/gather_farming_plows.jsongenericName
735 #: simulation/data/technologies/gather_farming_seed_drill.jsondescription
736 msgid "Equip your workers with seed drills."
739 #: simulation/data/technologies/gather_farming_seed_drill.jsongenericName
743 #: simulation/data/technologies/gather_farming_training.jsondescription
744 #: simulation/data/technologies/gather_farming_training_ptol.jsondescription
745 msgid "Training for workers to increase farm gathering speed."
748 #: simulation/data/technologies/gather_farming_training.jsongenericName
749 #: simulation/data/technologies/gather_farming_training_ptol.jsongenericName
750 msgid "Gather Training"
753 #: simulation/data/technologies/gather_farming_water_weeding.jsondescription
754 msgid "Remove water weeds to preserve nutrients for the rice plants."
757 #: simulation/data/technologies/gather_farming_water_weeding.jsongenericName
758 msgid "Water Weeding"
761 #: simulation/data/technologies/gather_lumbering_ironaxes.jsondescription
762 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsondescription
763 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsondescription
764 msgid "Increases wood gathering rates for trees."
765 msgstr "מגביר את קצב איסוף העץ ."
767 #: simulation/data/technologies/gather_lumbering_ironaxes.jsongenericName
768 msgid "Iron Axe Heads"
771 #: simulation/data/technologies/gather_lumbering_ironaxes.jsontooltip
772 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsontooltip
773 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsontooltip
774 msgid "Workers +25% wood gather rate."
777 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsongenericName
778 msgid "Sharp Axe Heads"
781 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsongenericName
785 #: simulation/data/technologies/gather_mining_serfs.jsondescription
787 "Compel serfs to help your workers quarry stone. Increases stone gathering "
791 #: simulation/data/technologies/gather_mining_serfs.jsongenericName
795 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.spart
799 #: simulation/data/technologies/gather_mining_serfs.jsontooltip
800 #: simulation/data/technologies/gather_mining_servants.jsontooltip
801 #: simulation/data/technologies/gather_mining_slaves.jsontooltip
802 msgid "Workers +25% stone gather rate."
805 #: simulation/data/technologies/gather_mining_servants.jsondescription
806 msgid "Hire servants to help quarry stone. Increases stone gathering rates."
809 #: simulation/data/technologies/gather_mining_servants.jsongenericName
813 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.athen
814 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.mace
815 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.ptol
816 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.sele
817 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.spart
821 #: simulation/data/technologies/gather_mining_shaftmining.jsondescription
822 msgid "Develop shaft mining. Increases metal gathering rates."
825 #: simulation/data/technologies/gather_mining_shaftmining.jsongenericName
829 #: simulation/data/technologies/gather_mining_shaftmining.jsontooltip
830 #: simulation/data/technologies/gather_mining_silvermining.jsontooltip
831 #: simulation/data/technologies/gather_mining_wedgemallet.jsontooltip
832 msgid "Workers +25% metal gather rate."
835 #: simulation/data/technologies/gather_mining_silvermining.jsondescription
836 msgid "Strike a vein of precious silver. Increases metal gathering rates."
839 #: simulation/data/technologies/gather_mining_silvermining.jsongenericName
840 msgid "Silver Mining"
843 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.athen
844 msgid "Mines of Laureion"
847 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.mace
848 msgid "Mines of Krenides"
851 #: simulation/data/technologies/gather_mining_slaves.jsondescription
853 "Buy slaves to help your workers quarry stone. Increases stone gathering "
857 #: simulation/data/technologies/gather_mining_slaves.jsongenericName
861 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.athen
862 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.mace
863 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.ptol
864 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.sele
865 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.spart
869 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.rome
873 #: simulation/data/technologies/gather_mining_wedgemallet.jsondescription
875 "Equip your workers with helpful tools. Increases metal gathering rates."
878 #: simulation/data/technologies/gather_mining_wedgemallet.jsongenericName
879 msgid "Wedge and Mallet"
882 #: simulation/data/technologies/gather_wicker_baskets.jsondescription
883 msgid "Equip your foragers with wicker baskets for foraging."
886 #: simulation/data/technologies/gather_wicker_baskets.jsongenericName
887 msgid "Wicker Baskets"
890 #: simulation/data/technologies/gather_wicker_baskets.jsontooltip
891 msgid "Workers +50% fruit gather rate."
894 #: simulation/data/technologies/heal_range.jsondescription
895 #: simulation/data/technologies/heal_range_2.jsondescription
896 msgid "Increases the healing and vision range of all healers."
899 #: simulation/data/technologies/heal_range.jsongenericName
900 msgid "Healing Range"
903 #: simulation/data/technologies/heal_range.jsonspecificName.athen
904 #: simulation/data/technologies/heal_range.jsonspecificName.mace
905 #: simulation/data/technologies/heal_range.jsonspecificName.ptol
906 #: simulation/data/technologies/heal_range.jsonspecificName.sele
907 #: simulation/data/technologies/heal_range.jsonspecificName.spart
908 msgid "Olympic Pantheon"
909 msgstr "הפנתיאון האולימפי "
911 #: simulation/data/technologies/heal_range.jsontooltip
912 #: simulation/data/technologies/heal_range_2.jsontooltip
913 msgid "Healers +5 healing range."
916 #: simulation/data/technologies/heal_range_2.jsongenericName
917 msgid "Healing Range 2"
918 msgstr "טווח ריפוי 2"
920 #: simulation/data/technologies/heal_range_2.jsonspecificName.athen
924 #: simulation/data/technologies/heal_rate.jsondescription
925 #: simulation/data/technologies/heal_rate_2.jsondescription
926 msgid "Increases the healing rate of all healers."
929 #: simulation/data/technologies/heal_rate.jsongenericName
933 #: simulation/data/technologies/heal_rate.jsonspecificName.athen
934 #: simulation/data/technologies/heal_rate.jsonspecificName.mace
935 #: simulation/data/technologies/heal_rate.jsonspecificName.ptol
936 #: simulation/data/technologies/heal_rate.jsonspecificName.sele
937 #: simulation/data/technologies/heal_rate.jsonspecificName.spart
941 #: simulation/data/technologies/heal_rate.jsontooltip
942 #: simulation/data/technologies/heal_rate_2.jsontooltip
943 msgid "Healers −20% healing time."
946 #: simulation/data/technologies/heal_rate_2.jsongenericName
947 msgid "Healing Rate 2"
950 #: simulation/data/technologies/heal_rate_2.jsonspecificName.athen
951 #: simulation/data/technologies/heal_rate_2.jsonspecificName.mace
952 #: simulation/data/technologies/heal_rate_2.jsonspecificName.ptol
953 #: simulation/data/technologies/heal_rate_2.jsonspecificName.sele
954 #: simulation/data/technologies/heal_rate_2.jsonspecificName.spart
955 msgid "Hippocratic Oath"
956 msgstr "שבועת היפוקרטס "
958 #: simulation/data/technologies/health_females_01.jsondescription
960 "The loom allowed the creation of finer clothing for settlers. Women of the "
961 "household were taught from a young age how to weave on the loom, and "
962 "subsequently spent a large share of their lives working with it."
965 #: simulation/data/technologies/health_females_01.jsongenericName
969 #: simulation/data/technologies/health_females_01.jsontooltip
970 msgid "Female Citizens +100% health."
973 #: simulation/data/technologies/health_regen_units.jsondescription
974 msgid "Organic units will slowly regenerate health over time when idle."
977 #: simulation/data/technologies/health_regen_units.jsongenericName
978 msgid "Battlefield Medicine"
981 #: simulation/data/technologies/health_regen_units.jsontooltip
982 msgid "Idle Organic units +0.5 health regeneration rate."
985 #: simulation/data/technologies/hellenistic_metropolis.jsondescription
987 "Beginning with Alexander, the Hellenistic monarchs founded many cities "
988 "throughout their empires, where Greek culture and art blended with local "
989 "customs to create the motley Hellenistic civilization."
992 #: simulation/data/technologies/hellenistic_metropolis.jsongenericName
993 msgid "Hellenistic Metropolis"
994 msgstr "ההלניסטי מטרופוליס"
996 #: simulation/data/technologies/hellenistic_metropolis.jsontooltip
997 msgid "Civic Centers +100% health and capture points, double default arrows."
1000 #: simulation/data/technologies/helot_economy.jsondescription
1002 "Helots were the servants of Greece. Unlike slaves, helots were owned by the "
1003 "state, which managed economic production. Helots must give a reasonable "
1004 "portion of their harvest to support a warrior and his family or widow."
1007 #: simulation/data/technologies/helot_economy.jsongenericName
1008 msgid "Helot Economy"
1011 #: simulation/data/technologies/helot_economy.jsontooltip
1013 "Infantry Javelineers +100% grain gather rate, but −10% ranged attack pierce "
1017 #: simulation/data/technologies/hoplite_tradition.jsondescription
1018 msgid "Hoplite soldiers constituted most of the armies of Greece."
1021 #: simulation/data/technologies/hoplite_tradition.jsongenericName
1022 msgid "Hoplite Tradition"
1025 #: simulation/data/technologies/hoplite_tradition.jsontooltip
1027 "Hoplites −25% training time, −50% promotion experience, and +10% health."
1030 #: simulation/data/technologies/immortals.jsondescription
1032 "The Achaemenids maintained a 10,000-strong elite corps, referred to as "
1033 "Athanatoi (“Immortals”) by Greek authors."
1036 #: simulation/data/technologies/immortals.jsongenericName
1038 msgstr "בני האלמוות "
1040 #: simulation/data/technologies/immortals.jsontooltip
1041 msgid "Immortals −50% training time."
1044 #: simulation/data/technologies/iphicratean_reforms.jsondescription
1046 "Athenian gymnasium, docks and triremes can train Marines (Epibates "
1050 #: simulation/data/technologies/iphicratean_reforms.jsongenericName
1051 msgid "Iphicratean Reforms"
1052 msgstr "הרפורמות של איפיקרטס"
1054 #: simulation/data/technologies/iphicratean_reforms.jsontooltip
1056 "Athenian Docks and Triremes can train Marines and Cretan Mercenary Archers."
1059 #: simulation/data/technologies/krypteia.jsondescription
1061 "Krypteia was an Agoge rite of passage, during which soldiers learned how to "
1062 "camouflage themselves and gained combat experience. The Spartans declared "
1063 "war on the Helots annually, with no problem or guilt in murdering them. "
1064 "During this initiation, the youths slept during the day and roamed at night,"
1065 " murdering any Helot they encountered along the way."
1068 #: simulation/data/technologies/krypteia.jsongenericName
1072 #: simulation/data/technologies/krypteia.jsontooltip
1074 "Champion Hoplites +10% melee attack damage, but Citizen Infantry Javelineers"
1075 " +30% training time."
1078 #: simulation/data/technologies/long_walls.jsondescription
1080 "The Long Walls of Athens were constructed under the auspices of the wily "
1081 "Themistocles and extended 6 km from the city to the port of Piraeus. This "
1082 "secured the city's sea supply routes and prevented an enemy from starving "
1083 "out the city during a siege."
1084 msgstr "החומות הארוכות של אתונה נבנו תחת חסותו של תמיסטוקלס ואורכה היה 6 ק\"מ מהעיר אתונה לנמל פיראוס. זה שמר על נתיבי אספקת הים של העיר ומונע הרעבה על ידי האויב בעיר במהלך מצור."
1086 #: simulation/data/technologies/long_walls.jsongenericName
1087 msgid "Athenian Long Walls"
1088 msgstr "חומה אתונאית ארוכות "
1090 #: simulation/data/technologies/long_walls.jsontooltip
1091 msgid "Build Walls in own or neutral territory."
1094 #: simulation/data/technologies/nisean_horses.jsondescription
1096 "The now-extinct Nisian breed of horse was one of the largest and robust "
1097 "horses of ancient times. They were highly sought after by the Seleucids and "
1098 "Persians as both rider and mount gained heavier armor as time progressed."
1101 #: simulation/data/technologies/nisean_horses.jsongenericName
1102 msgid "Nisean War Horses"
1103 msgstr "סוסי מלחמות ניסית"
1105 #: simulation/data/technologies/nisean_horses.jsonspecificName.sele
1109 #: simulation/data/technologies/nisean_horses.jsontooltip
1110 msgid "Champion Cavalry Spearmen +20% health, but +10% training time."
1113 #: simulation/data/technologies/ostracism.jsondescription
1115 "In ancient Athens, ostracism was the process by which any citizen, including"
1116 " political leaders, could be expelled from the city-state for 10 years."
1119 #: simulation/data/technologies/ostracism.jsongenericName
1123 #: simulation/data/technologies/ostracism.jsontooltip
1124 msgid "Citizen soldiers +5% health, but Heroes −40% health."
1127 #: simulation/data/technologies/outpost_vision.jsondescription
1128 msgid "Increases outpost vision."
1131 #: simulation/data/technologies/outpost_vision.jsongenericName
1132 msgid "Carrier Pigeons"
1135 #: simulation/data/technologies/outpost_vision.jsontooltip
1136 msgid "Outposts +33% vision range."
1139 #: simulation/data/technologies/pair_unlock_champions_sele.jsongenericName
1140 msgid "Traditional Army vs Reform Army"
1143 #: simulation/data/technologies/pair_unlock_civil_engineering_han.jsongenericName
1144 msgid "Civil Engineering"
1147 #: simulation/data/technologies/pair_unlock_civil_service_han.jsongenericName
1148 msgid "Civil Service"
1151 #: simulation/data/technologies/pair_unlock_cult_ptol.jsongenericName
1155 #: simulation/data/technologies/parade_of_daphne.jsondescription
1157 "The festival at Daphne was a major event of the Seleucid Empire: tens of "
1158 "thousands of well-equipped troops participated in the opening procession."
1161 #: simulation/data/technologies/parade_of_daphne.jsongenericName
1162 msgid "Parade of Daphne"
1165 #: simulation/data/technologies/parade_of_daphne.jsontooltip
1166 msgid "Champions −20% training time."
1169 #: simulation/data/technologies/pharaonic_cult.jsondescription
1171 "The Pharaohs were worshipped as living gods. Their word was sacrosanct and "
1172 "beyond reproach, at least among the common people. The Ptolemaic dynasts "
1173 "certainly took advantage of this ancient custom to the fullest, to varying "
1174 "degrees of success."
1177 #: simulation/data/technologies/pharaonic_cult.jsongenericName
1178 msgid "Pharaonic Cult"
1181 #: simulation/data/technologies/pharaonic_cult.jsontooltip
1182 msgid "Heroes +2 health/second self-regen rate."
1185 #: simulation/data/technologies/phase_city.jsondescription
1187 "Dummy technology for use in templates requirements, replaced by "
1188 "phase_city_generic or phase_city_{civ}."
1191 #: simulation/data/technologies/phase_city.jsongenericName
1192 #: simulation/data/technologies/phase_city_athen.jsongenericName
1193 #: simulation/data/technologies/phase_city_generic.jsongenericName
1194 #: simulation/data/technologies/phase_city_pers.jsongenericName
1198 #: simulation/data/technologies/phase_city_athen.jsondescription
1200 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1201 " of modern technology. This is the Athenian city phase, where metal "
1202 "gathering rates are boosted because of the 'Silver Owls' bonus."
1205 #: simulation/data/technologies/phase_city_athen.jsonrequirementsTooltip
1206 #: simulation/data/technologies/phase_city_generic.jsonrequirementsTooltip
1207 #: simulation/data/technologies/phase_city_pers.jsonrequirementsTooltip
1208 msgid "Requires three Town Structures."
1211 #: simulation/data/technologies/phase_city_athen.jsonspecificName.athen
1212 #: simulation/data/technologies/phase_city_generic.jsonspecificName.mace
1213 #: simulation/data/technologies/phase_city_generic.jsonspecificName.ptol
1214 #: simulation/data/technologies/phase_city_generic.jsonspecificName.sele
1215 #: simulation/data/technologies/phase_city_generic.jsonspecificName.spart
1219 #: simulation/data/technologies/phase_city_athen.jsontooltip
1221 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1222 "Centers +25% territory influence radius. Structures +1 capture points "
1223 "regeneration rate for garrisoned units. Workers +10% metal gather rate."
1226 #: simulation/data/technologies/phase_city_generic.jsondescription
1228 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1229 " of modern technology."
1232 #: simulation/data/technologies/phase_city_generic.jsonspecificName.han
1236 #: simulation/data/technologies/phase_city_generic.jsontooltip
1238 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1239 "Centers +25% territory influence radius. Structures +1 capture points "
1240 "regeneration rate for garrisoned units."
1243 #: simulation/data/technologies/phase_city_pers.jsondescription
1245 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1246 " of modern technology. This is the Persian city phase, where stable training"
1247 " rates are decreased because of the 'Times of War' bonus."
1250 #: simulation/data/technologies/phase_city_pers.jsontooltip
1252 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1253 "Centers +25% territory influence radius. Structures +1 capture points "
1254 "regeneration rate for garrisoned units. Stable −10% batch training time."
1257 #: simulation/data/technologies/phase_town.jsondescription
1259 "Dummy technology for use in templates requirements, replaced by "
1260 "phase_town_generic or phase_town_{civ}."
1263 #: simulation/data/technologies/phase_town.jsongenericName
1264 #: simulation/data/technologies/phase_town_athen.jsongenericName
1265 #: simulation/data/technologies/phase_town_generic.jsongenericName
1266 #: simulation/data/technologies/phase_town_pers.jsongenericName
1268 msgstr "שלב העיירה "
1270 #: simulation/data/technologies/phase_town_athen.jsondescription
1272 "Advances from a small village to a bustling town, ready to expand rapidly. "
1273 "This is the Athenian town phase, where metal gathering rates are boosted "
1274 "because of the 'Silver Owls' bonus."
1277 #: simulation/data/technologies/phase_town_athen.jsonrequirementsTooltip
1278 #: simulation/data/technologies/phase_town_generic.jsonrequirementsTooltip
1279 #: simulation/data/technologies/phase_town_pers.jsonrequirementsTooltip
1280 msgid "Requires five Village Structures."
1283 #: simulation/data/technologies/phase_town_athen.jsonspecificName.athen
1284 #: simulation/data/technologies/phase_town_generic.jsonspecificName.mace
1285 #: simulation/data/technologies/phase_town_generic.jsonspecificName.ptol
1286 #: simulation/data/technologies/phase_town_generic.jsonspecificName.sele
1287 #: simulation/data/technologies/phase_town_generic.jsonspecificName.spart
1291 #: simulation/data/technologies/phase_town_athen.jsontooltip
1293 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1294 "Centers +25% territory influence radius. Structures +0.5 capture points "
1295 "regeneration rate for garrisoned units. Workers +10% metal gather rate."
1298 #: simulation/data/technologies/phase_town_generic.jsondescription
1300 "Advances from a small village to a bustling town, ready to expand rapidly."
1303 #: simulation/data/technologies/phase_town_generic.jsonspecificName.han
1307 #: simulation/data/technologies/phase_town_generic.jsontooltip
1309 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1310 "Centers +25% territory influence radius. Structures +0.5 capture points "
1311 "regeneration rate for garrisoned units."
1314 #: simulation/data/technologies/phase_town_pers.jsondescription
1316 "Advances from a small village to a bustling town, ready to expand rapidly. "
1317 "This is the Persian town phase, where stable training rates are decreased "
1318 "because of the 'Times of War' bonus."
1321 #: simulation/data/technologies/phase_town_pers.jsontooltip
1323 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1324 "Centers +25% territory influence radius. Structures +0.5 capture points "
1325 "regeneration rate for garrisoned units. Stable −10% batch training time."
1328 #: simulation/data/technologies/phase_village.jsongenericName
1329 msgid "Village Phase"
1332 #: simulation/data/technologies/pheidian_workshop.jsondescription
1334 "Pheidias was a Greek sculptor, painter and architect, who lived in the 5th "
1335 "century BC, and is commonly regarded as one of the greatest of all sculptors"
1336 " of Classical Greece: Phidias' Statue of Zeus at Olympia was one of the "
1337 "Seven Wonders of the Ancient World. Phidias designed the statues of the "
1338 "goddess Athena on the Athenian Acropolis, namely the Athena Parthenos inside"
1339 " the Parthenon and the Athena Promachos, a colossal bronze statue of Athena "
1340 "which stood between it and the Propylaea, a monumental gateway that served "
1341 "as the entrance to the Acropolis in Athens."
1344 #: simulation/data/technologies/pheidian_workshop.jsongenericName
1345 msgid "Pheidian Workshop"
1348 #: simulation/data/technologies/pheidian_workshop.jsontooltip
1349 msgid "Temples and Wonder −50% stone cost and build time."
1352 #: simulation/data/technologies/poison_arrows.jsongenericName
1353 msgid "Poison Arrows"
1356 #: simulation/data/technologies/poison_arrows.jsontooltip
1357 msgid "Ranged Soldiers +20% attack damage."
1360 #: simulation/data/technologies/poison_blades.jsongenericName
1361 msgid "Poison Blades"
1364 #: simulation/data/technologies/poison_blades.jsontooltip
1365 msgid "Melee Soldiers +20% attack damage."
1368 #: simulation/data/technologies/pop_house_01.jsondescription
1370 "Home gardens ranged from simple fenced-in areas to large manicured and "
1371 "colonnaded enclosures."
1374 #: simulation/data/technologies/pop_house_01.jsongenericName
1378 #: simulation/data/technologies/pop_house_01.jsonspecificName.athen
1379 #: simulation/data/technologies/pop_house_01.jsonspecificName.mace
1380 #: simulation/data/technologies/pop_house_01.jsonspecificName.ptol
1381 #: simulation/data/technologies/pop_house_01.jsonspecificName.sele
1382 #: simulation/data/technologies/pop_house_01.jsonspecificName.spart
1386 #: simulation/data/technologies/pop_house_01.jsonspecificName.pers
1390 #: simulation/data/technologies/pop_house_01.jsonspecificName.rome
1394 #: simulation/data/technologies/pop_house_01.jsontooltip
1395 #: simulation/data/technologies/pop_house_02.jsontooltip
1396 msgid "Houses +20% population bonus."
1399 #: simulation/data/technologies/pop_house_02.jsondescription
1401 "Homes tended to expand as the wealth and population of a settlement grew."
1404 #: simulation/data/technologies/pop_house_02.jsongenericName
1408 #: simulation/data/technologies/pop_house_02.jsonspecificName.rome
1412 #: simulation/data/technologies/reformed_army_sele.jsondescription
1413 msgid "The Roman-style core of the Seleucid army."
1416 #: simulation/data/technologies/reformed_army_sele.jsongenericName
1420 #: simulation/data/technologies/reformed_army_sele.jsontooltip
1421 msgid "Unlock the Champion Infantry Swordsman."
1424 #: simulation/data/technologies/roman_reforms.jsondescription
1426 "Regularize the army into a professional, organized force. The Marian reforms"
1427 " were a series of military reforms in the last century BC attributed to "
1428 "Gaius Marius involving the abolition of citzen cavalry, equipment changes, "
1429 "and standardization of the heavy infantry unit: the Legionary."
1432 #: simulation/data/technologies/roman_reforms.jsongenericName
1433 msgid "Marian Reforms"
1436 #: simulation/data/technologies/roman_reforms.jsontooltip
1438 "Train Marian Legionaries, Centurions, and Onagers, but lose access to basic "
1439 "Citizen Infantry, Spear Cavalry, and Italic Heavy Infantry."
1442 #: simulation/data/technologies/roman_roads.jsondescription
1443 msgid "All roads lead to Rome."
1446 #: simulation/data/technologies/roman_roads.jsongenericName
1450 #: simulation/data/technologies/roman_roads.jsonspecificName.rome
1451 msgid "Viae Romanum"
1454 #: simulation/data/technologies/roman_roads.jsontooltip
1455 msgid "All Land Units +5% movement speed."
1458 #: simulation/data/technologies/serapis_cult.jsondescription
1460 "The cult of Serapis was introduced during the 3rd century BC on the orders "
1461 "of Ptolemy I of Egypt as a means to unify the Greeks and Egyptians in his "
1462 "realm. The god was depicted as Greek in appearance, but with Egyptian "
1463 "trappings, and combined iconography from a great many cults, signifying both"
1464 " abundance and resurrection. A serapeion was any temple or religious "
1465 "precinct devoted to serapeion. The cult of Serapis was spread as a matter of"
1466 " deliberate policy by the Ptolemaic kings, who also built an immense "
1467 "serapeum in Alexandria."
1470 #: simulation/data/technologies/serapis_cult.jsongenericName
1471 msgid "Serapis Cult"
1474 #: simulation/data/technologies/serapis_cult.jsontooltip
1475 msgid "+2.0 metal trickle per second."
1478 #: simulation/data/technologies/ship_cost_time.jsondescription
1480 "Employ skilled shipwrights with specialized tools to speed up ship "
1484 #: simulation/data/technologies/ship_cost_time.jsongenericName
1485 msgid "Naval Architects"
1486 msgstr "אדריכלים ימיים"
1488 #: simulation/data/technologies/ship_cost_time.jsontooltip
1489 msgid "Ships −20% construction time."
1492 #: simulation/data/technologies/ship_health.jsondescription
1493 msgid "Wooden reinforcement beams for ship hulls."
1496 #: simulation/data/technologies/ship_health.jsongenericName
1497 msgid "Reinforced Hull"
1500 #: simulation/data/technologies/ship_health.jsontooltip
1501 msgid "Ships +25% health."
1504 #: simulation/data/technologies/ship_movement_speed.jsondescription
1506 "Train your oarsmen and sailors to move more efficiently and speed up your "
1510 #: simulation/data/technologies/ship_movement_speed.jsongenericName
1511 msgid "Experienced Crews"
1514 #: simulation/data/technologies/ship_movement_speed.jsontooltip
1515 msgid "Ships +10% movement speed."
1518 #: simulation/data/technologies/siege_attack.jsondescription
1519 msgid "Advanced technologies improve siege efficiency."
1522 #: simulation/data/technologies/siege_attack.jsongenericName
1523 msgid "Advanced Siege"
1526 #: simulation/data/technologies/siege_attack.jsontooltip
1527 msgid "Siege Engines +25% attack crush damage."
1530 #: simulation/data/technologies/siege_bolt_accuracy.jsondescription
1531 msgid "Improvement to projectile accuracy."
1534 #: simulation/data/technologies/siege_bolt_accuracy.jsongenericName
1535 msgid "Bolt Accuracy"
1538 #: simulation/data/technologies/siege_bolt_accuracy.jsontooltip
1539 msgid "Bolt Shooters −20% ranged attack spread."
1542 #: simulation/data/technologies/siege_cost_time.jsondescription
1543 msgid "The science or craft of laying or carrying out sieges."
1546 #: simulation/data/technologies/siege_cost_time.jsongenericName
1550 #: simulation/data/technologies/siege_cost_time.jsontooltip
1551 msgid "Siege Engines −20% construction time."
1554 #: simulation/data/technologies/siege_health.jsondescription
1556 "Cover the exterior with iron plates to protect against fire and projectiles."
1559 #: simulation/data/technologies/siege_health.jsongenericName
1560 msgid "Armor Plating"
1563 #: simulation/data/technologies/siege_health.jsontooltip
1564 msgid "Battering Rams and Siege Towers +25% health."
1567 #: simulation/data/technologies/siege_pack_unpack.jsondescription
1568 msgid "Military engineers are responsible for improvements in siege engines."
1571 #: simulation/data/technologies/siege_pack_unpack.jsongenericName
1572 msgid "Military Engineers"
1573 msgstr "מהנדסים צבאיים"
1575 #: simulation/data/technologies/siege_pack_unpack.jsontooltip
1576 msgid "Siege Engines –40% pack and unpack time."
1579 #: simulation/data/technologies/silk_road.jsongenericName
1583 #: simulation/data/technologies/silk_road.jsontooltip
1584 msgid "Traders +20% international trade bonus."
1587 #: simulation/data/technologies/silvershields.jsondescription
1589 "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of "
1590 "the Macedonian army."
1593 #: simulation/data/technologies/silvershields.jsongenericName
1594 msgid "Silver Shields Regiment"
1597 #: simulation/data/technologies/silvershields.jsontooltip
1599 "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health "
1600 "and attack damage."
1603 #: simulation/data/technologies/soldier_attack_melee_01.jsondescription
1605 "Often, a soldier would carry a secondary weapon in addition to his primary "
1606 "weapon of choice, to be drawn when the primary weapon has failed or been "
1610 #: simulation/data/technologies/soldier_attack_melee_01.jsongenericName
1614 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.athen
1615 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.mace
1616 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.ptol
1617 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.sele
1618 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.spart
1622 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.rome
1626 #: simulation/data/technologies/soldier_attack_melee_01.jsontooltip
1627 #: simulation/data/technologies/soldier_attack_melee_02.jsontooltip
1628 msgid "Soldiers +15% melee attack damage."
1631 #: simulation/data/technologies/soldier_attack_melee_02.jsondescription
1632 msgid "Using iron instead of bronze gave weapons additional power."
1635 #: simulation/data/technologies/soldier_attack_melee_02.jsongenericName
1636 msgid "Iron Weapons"
1639 #: simulation/data/technologies/soldier_attack_melee_03.jsondescription
1641 "By adding a small amount of carbon during the iron smelting process, a "
1642 "stronger material, steel, can be forged."
1645 #: simulation/data/technologies/soldier_attack_melee_03.jsongenericName
1646 msgid "Carburization"
1649 #: simulation/data/technologies/soldier_attack_melee_03.jsontooltip
1650 msgid "Soldiers +20% melee attack damage."
1653 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsondescription
1655 "Secret steel working techniques give sword blades distinctive and beautiful "
1656 "markings. Not only that, but the steel's hardness is unparalleled."
1659 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsongenericName
1660 msgid "Steel Working"
1663 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.iber
1664 msgid "Toledo Steel"
1667 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.maur
1671 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsontooltip
1673 "Soldiers +20% melee attack damage. Swordsmen get an additional +20% bonus."
1676 #: simulation/data/technologies/soldier_attack_ranged_01.jsondescription
1678 "Improving the fletching of arrows increases their stability and speed, and "
1679 "thus their penetration."
1682 #: simulation/data/technologies/soldier_attack_ranged_01.jsongenericName
1683 msgid "Improved Fletching"
1686 #: simulation/data/technologies/soldier_attack_ranged_01.jsontooltip
1687 #: simulation/data/technologies/soldier_attack_ranged_02.jsontooltip
1688 msgid "Soldiers +15% ranged attack damage."
1691 #: simulation/data/technologies/soldier_attack_ranged_02.jsondescription
1692 msgid "Projectile points made of iron enable missiles to penetrate deeper."
1695 #: simulation/data/technologies/soldier_attack_ranged_02.jsongenericName
1696 msgid "Iron Arrowheads"
1699 #: simulation/data/technologies/soldier_attack_ranged_03.jsondescription
1700 msgid "Arrowheads with three lobes instead of two inflict larger wounds."
1703 #: simulation/data/technologies/soldier_attack_ranged_03.jsongenericName
1704 msgid "Trilobate Arrowheads"
1707 #: simulation/data/technologies/soldier_attack_ranged_03.jsontooltip
1708 msgid "Soldiers +20% ranged attack damage."
1711 #: simulation/data/technologies/soldier_ranged_experience.jsontooltip
1712 msgid "Ranged Soldiers +25% promotion experience."
1715 #: simulation/data/technologies/soldier_resistance_hack_01.jsondescription
1716 msgid "Body armor made from quilted wool, linen, cotton, or leather."
1719 #: simulation/data/technologies/soldier_resistance_hack_01.jsongenericName
1720 msgid "Quilted Body Armor"
1723 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.athen
1724 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.mace
1725 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.ptol
1726 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.sele
1727 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.spart
1731 #: simulation/data/technologies/soldier_resistance_hack_01.jsontooltip
1732 #: simulation/data/technologies/soldier_resistance_hack_02.jsontooltip
1733 msgid "Soldiers +1 hack resistance."
1736 #: simulation/data/technologies/soldier_resistance_hack_02.jsondescription
1737 msgid "Body armor made from laminated linen."
1740 #: simulation/data/technologies/soldier_resistance_hack_02.jsongenericName
1741 msgid "Laminated Linen Body Armor"
1742 msgstr "גוף שריון מרופד בפישתן"
1744 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.athen
1745 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.mace
1746 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.ptol
1747 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.sele
1748 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.spart
1752 #: simulation/data/technologies/soldier_resistance_hack_03.jsondescription
1753 msgid "Body armor made of small metal rings linked together."
1756 #: simulation/data/technologies/soldier_resistance_hack_03.jsongenericName
1757 msgid "Mail Body Armor"
1760 #: simulation/data/technologies/soldier_resistance_hack_03.jsontooltip
1761 msgid "Soldiers +2 hack resistance."
1764 #: simulation/data/technologies/soldier_resistance_pierce_01.jsondescription
1766 "Wooden shields are heavier but much better able to resist projectiles and "
1767 "blows than wicker-frame shields."
1770 #: simulation/data/technologies/soldier_resistance_pierce_01.jsongenericName
1771 msgid "Wooden Shield"
1774 #: simulation/data/technologies/soldier_resistance_pierce_01.jsontooltip
1775 #: simulation/data/technologies/soldier_resistance_pierce_02.jsontooltip
1776 msgid "Soldiers +1 pierce resistance."
1779 #: simulation/data/technologies/soldier_resistance_pierce_02.jsondescription
1780 msgid "Strengthen shields with a metal rim or spine."
1783 #: simulation/data/technologies/soldier_resistance_pierce_02.jsongenericName
1787 #: simulation/data/technologies/soldier_resistance_pierce_03.jsondescription
1788 msgid "Strengthen shields further with stronger metal alloys."
1791 #: simulation/data/technologies/soldier_resistance_pierce_03.jsongenericName
1792 msgid "Improved Shield Alloys"
1795 #: simulation/data/technologies/soldier_resistance_pierce_03.jsontooltip
1796 msgid "Soldiers +2 pierce resistance."
1799 #: simulation/data/technologies/spy_counter.jsondescription
1800 msgid "Recruit a network of informants to watch over your people."
1803 #: simulation/data/technologies/spy_counter.jsongenericName
1804 msgid "Counterintelligence"
1807 #: simulation/data/technologies/spy_counter.jsontooltip
1808 msgid "Make your units 50% more expensive to bribe."
1811 #: simulation/data/technologies/stable_batch_training.jsondescription
1813 "Significantly increase training speed of cavalry by training them in large "
1814 "batches or squadrons."
1817 #: simulation/data/technologies/stable_batch_training.jsontooltip
1818 msgid "Stables −10% batch training time."
1821 #: simulation/data/technologies/subterranean_aqueducts.jsondescription
1823 "Qanāt or Kārēz, a network of underground aqueducts connected to the yakhchal"
1827 #: simulation/data/technologies/subterranean_aqueducts.jsongenericName
1828 msgid "Subterranean Aqueducts"
1831 #: simulation/data/technologies/subterranean_aqueducts.jsonspecificName.pers
1835 #: simulation/data/technologies/subterranean_aqueducts.jsontooltip
1836 msgid "Ice House +1 trickle food rate per second."
1839 #: simulation/data/technologies/tower_crenellations.jsondescription
1841 "Crenellations on the battlements allow soldiers wider range of fire in "
1843 msgstr "אשנבי ירי בחומות מאפשרים לחיילים לירות בטווח גדול יותר בהגנה ושמירה"
1845 #: simulation/data/technologies/tower_crenellations.jsongenericName
1846 msgid "Crenellations"
1849 #: simulation/data/technologies/tower_crenellations.jsontooltip
1850 msgid "Sentry and Stone Towers +40% more arrows per garrisoned Soldier."
1853 #: simulation/data/technologies/tower_health.jsondescription
1854 msgid "Reinforce the foundations in preparation of an attack."
1857 #: simulation/data/technologies/tower_health.jsongenericName
1858 msgid "Sturdy Foundations"
1861 #: simulation/data/technologies/tower_health.jsontooltip
1862 msgid "Towers +25% health."
1865 #: simulation/data/technologies/tower_murderholes.jsondescription
1866 msgid "Murder holes allow hitting enemies at the foot of the tower."
1869 #: simulation/data/technologies/tower_murderholes.jsongenericName
1870 msgid "Murder Holes"
1873 #: simulation/data/technologies/tower_murderholes.jsontooltip
1874 msgid "Sentry and Stone Towers have 0 minimum attack range."
1877 #: simulation/data/technologies/tower_range.jsondescription
1878 msgid "Arrow shooters increase the maximum range of the fire arrows."
1881 #: simulation/data/technologies/tower_range.jsongenericName
1882 msgid "Arrow Shooters"
1885 #: simulation/data/technologies/tower_range.jsontooltip
1886 msgid "Sentry and Stone Towers +8 attack range."
1889 #: simulation/data/technologies/tower_watch.jsondescription
1890 msgid "A night's watch increases vigilance."
1893 #: simulation/data/technologies/tower_watch.jsongenericName
1897 #: simulation/data/technologies/tower_watch.jsonspecificName.athen
1898 #: simulation/data/technologies/tower_watch.jsonspecificName.mace
1899 #: simulation/data/technologies/tower_watch.jsonspecificName.ptol
1900 #: simulation/data/technologies/tower_watch.jsonspecificName.sele
1901 #: simulation/data/technologies/tower_watch.jsonspecificName.spart
1902 msgid "Nyktophylakes"
1905 #: simulation/data/technologies/tower_watch.jsonspecificName.han
1909 #: simulation/data/technologies/tower_watch.jsonspecificName.rome
1913 #: simulation/data/technologies/tower_watch.jsontooltip
1914 msgid "Sentry and Stone Towers +1 default arrow count."
1917 #: simulation/data/technologies/trade_commercial_treaty.jsondescription
1918 msgid "Improve the international trading profit."
1921 #: simulation/data/technologies/trade_commercial_treaty.jsongenericName
1922 msgid "Commercial Treaty"
1925 #: simulation/data/technologies/trade_commercial_treaty.jsontooltip
1926 msgid "Traders +10% trade profit between allies."
1929 #: simulation/data/technologies/trade_gain_01.jsondescription
1930 #: simulation/data/technologies/trade_gain_02.jsondescription
1931 msgid "The progress in handicraft improves the trading profit."
1934 #: simulation/data/technologies/trade_gain_01.jsongenericName
1938 #: simulation/data/technologies/trade_gain_01.jsontooltip
1939 #: simulation/data/technologies/trade_gain_02.jsontooltip
1940 msgid "Traders +15% trade gain."
1943 #: simulation/data/technologies/trade_gain_02.jsongenericName
1944 msgid "Advanced Handicraft"
1947 #: simulation/data/technologies/trader_health.jsondescription
1948 msgid "Traders traveling together in caravans are less vulnerable."
1951 #: simulation/data/technologies/trader_health.jsongenericName
1952 msgid "Trade Caravan"
1955 #: simulation/data/technologies/trader_health.jsontooltip
1956 msgid "Land Traders +50% health."
1959 #: simulation/data/technologies/traditional_army_sele.jsondescription
1960 msgid "The Macedonian-style core of the Seleucid army."
1963 #: simulation/data/technologies/traditional_army_sele.jsongenericName
1964 msgid "Traditional Army"
1967 #: simulation/data/technologies/traditional_army_sele.jsontooltip
1968 msgid "Unlock the Champion Infantry Pikeman."
1971 #: simulation/data/technologies/tyrtean_paeans.jsondescription
1973 "Paeans were battle hymns that were sung by the Hoplites when they charged "
1974 "the enemy lines. One of the first known Paeans was composed by Tirteus, a "
1975 "warrior poet of Sparta, during the First Messenian War."
1978 #: simulation/data/technologies/tyrtean_paeans.jsongenericName
1979 msgid "Tyrtean Paeans"
1980 msgstr "שלוש עשר שירי הלל "
1982 #: simulation/data/technologies/tyrtean_paeans.jsontooltip
1983 msgid "Champion Hoplites +10% movement speed."
1986 #: simulation/data/technologies/unit_advanced.jsontooltip
1988 "Advanced and Elite units +20% training time, +25% health, +0.7 capture "
1989 "attack strength, +20% loot, and −30% gather speed; Healers +5 healing "
1990 "strength and +3 healing range; Melee units +1 resistance and +20% attack "
1991 "damage; Ranged units −20% spread."
1994 #: simulation/data/technologies/unit_elite.jsontooltip
1996 "Elite units +20% training time, +25% health, +0.8 capture attack strength, "
1997 "+20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing"
1998 " range; Melee units +1 resistance and +20% attack damage; Ranged units −20% "
2002 #: simulation/data/technologies/unlock_champion_cavalry.jsondescription
2003 #: simulation/data/technologies/unlock_champion_chariots.jsondescription
2004 #: simulation/data/technologies/unlock_champion_infantry.jsondescription
2006 "Guard units (Champions) are professionals who wield the best weapons and "
2007 "have the best training."
2010 #: simulation/data/technologies/unlock_champion_cavalry.jsongenericName
2011 msgid "Unlock Champion Cavalry"
2014 #: simulation/data/technologies/unlock_champion_cavalry.jsontooltip
2015 msgid "Unlock Champion Cavalry at the Stable."
2018 #: simulation/data/technologies/unlock_champion_chariots.jsongenericName
2019 msgid "Unlock Champion Chariots"
2022 #: simulation/data/technologies/unlock_champion_chariots.jsontooltip
2023 msgid "Unlock Champion Chariots at the Stable."
2026 #: simulation/data/technologies/unlock_champion_infantry.jsongenericName
2027 msgid "Unlock Champion Infantry"
2030 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.mace
2031 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.ptol
2035 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.rome
2036 msgid "Regio Cohors"
2039 #: simulation/data/technologies/unlock_champion_infantry.jsontooltip
2040 msgid "Unlock Champions Infantry at the Barracks."
2043 #: simulation/data/technologies/unlock_females_house.jsondescription
2044 msgid "A festival attended by women-only, to celebrate female fertility."
2045 msgstr "פסטיבל בהשתתפות הנשים בלבד, כדי לחגוג את הפוריות הנשית."
2047 #: simulation/data/technologies/unlock_females_house.jsongenericName
2048 msgid "Fertility Festival"
2051 #: simulation/data/technologies/unlock_females_house.jsonspecificName.athen
2052 #: simulation/data/technologies/unlock_females_house.jsonspecificName.mace
2053 #: simulation/data/technologies/unlock_females_house.jsonspecificName.ptol
2054 #: simulation/data/technologies/unlock_females_house.jsonspecificName.sele
2055 #: simulation/data/technologies/unlock_females_house.jsonspecificName.spart
2056 msgid "Thesmophoria"
2059 #: simulation/data/technologies/unlock_females_house.jsonspecificName.rome
2063 #: simulation/data/technologies/unlock_females_house.jsontooltip
2064 msgid "Unlock the ability to train women from houses."
2065 msgstr "לפתח את היכולת להכשיר נשים מבתים."
2067 #: simulation/data/technologies/unlock_neodamodes.jsondescription
2069 "In ancient Sparta, the Helots who were freed by the state in reward for "
2070 "military service were known as Neodamodes."
2073 #: simulation/data/technologies/unlock_neodamodes.jsongenericName
2074 msgid "Unlock Neodamodes"
2077 #: simulation/data/technologies/unlock_neodamodes.jsontooltip
2078 msgid "Unlock the ability to train Spearman Neodamodes at the Barracks."
2081 #: simulation/data/technologies/unlock_shared_dropsites.jsondescription
2083 "The extension of trade leads to the permanent establishment of storekeepers "
2084 "and their families in foreign countries, allowing them to exploit the wealth"
2085 " of these countries."
2088 #: simulation/data/technologies/unlock_shared_dropsites.jsongenericName
2092 #: simulation/data/technologies/unlock_shared_dropsites.jsonrequirementsTooltip
2093 msgid "Requires three Traders"
2096 #: simulation/data/technologies/unlock_shared_dropsites.jsontooltip
2097 msgid "Allows using allied dropsites."
2100 #: simulation/data/technologies/unlock_shared_los.jsondescription
2102 "By means of trading and travelling people explored beyond the boundaries of "
2103 "their lands and drew maps of it in order to share and memorize their "
2107 #: simulation/data/technologies/unlock_shared_los.jsongenericName
2111 #: simulation/data/technologies/unlock_shared_los.jsontooltip
2113 "See what your allies see, browse their summary and check their resources and"
2114 " population count in the top panel."
2117 #: simulation/data/technologies/unlock_spies.jsondescription
2119 "Merchants' first goal was trading, but they also gathered information about "
2120 "the countries they crossed."
2123 #: simulation/data/technologies/unlock_spies.jsongenericName
2127 #: simulation/data/technologies/unlock_spies.jsontooltip
2129 "Allows bribing the units of other players in order to share their vision."
2132 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsondescription
2133 msgid "Hire professional mercenaries to fight in your army."
2136 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsongenericName
2137 msgid "Expertise In War"
2140 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsontooltip
2141 msgid "Mercenaries start at Advanced rank."
2144 #: simulation/data/technologies/wonder_population_cap.jsondescription
2145 msgid "The wonder attracts many more people to your civilization."
2148 #: simulation/data/technologies/wonder_population_cap.jsongenericName
2149 msgid "Glorious Expansion"
2150 msgstr "התרחבות מפוארת"
2152 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.athen
2153 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.mace
2154 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.ptol
2155 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.sele
2156 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.spart
2160 #: simulation/data/technologies/wonder_population_cap.jsontooltip
2162 "Enable the “Glorious Expansion” aura: +20% maximum population limit per "