[i18n] Updated POT and PO files.
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1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright (C) 2023 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant
4 # project.
5 # Translators:
6 # Yam Huss
7 # yuval herman
8 msgid ""
9 msgstr ""
10 "Project-Id-Version: 0 A.D.\n"
11 "POT-Creation-Date: 2023-11-17 08:09+0000\n"
12 "PO-Revision-Date: 2014-06-19 17:53+0000\n"
13 "Last-Translator: yuval herman <huckvrni@gmail.com>, 2016\n"
14 "Language-Team: Hebrew (http://app.transifex.com/wildfire-games/0ad/language/he/)\n"
15 "MIME-Version: 1.0\n"
16 "Content-Type: text/plain; charset=UTF-8\n"
17 "Content-Transfer-Encoding: 8bit\n"
18 "Language: he\n"
19 "Plural-Forms: nplurals=4; plural=(n == 1 && n % 1 == 0) ? 0 : (n == 2 && n % 1 == 0) ? 1: (n % 10 == 0 && n % 1 == 0 && n > 10) ? 2 : 3;\n"
21 #: simulation/data/technologies/agoge.jsondescription
22 msgid ""
23 "Spartans were housed and trained from a young age to be superlative warriors"
24 " and to endure any hardship a military life can give them."
25 msgstr "הספרטנים שוכנו ואומנו מגיל צעיר להיות לוחמים חזקים ולסבול כל תלאות חיי צבא יכולים לתת להם.\n "
27 #: simulation/data/technologies/agoge.jsongenericName
28 msgid "The Agoge"
29 msgstr "הגוגה "
31 #: simulation/data/technologies/agoge.jsonrequirementsTooltip
32 #: simulation/data/technologies/arsenal_philon.jsonrequirementsTooltip
33 #: simulation/data/technologies/art_of_war.jsonrequirementsTooltip
34 #: simulation/data/technologies/attack_soldiers_will.jsonrequirementsTooltip
35 #: simulation/data/technologies/barracks_batch_training.jsonrequirementsTooltip
36 #: simulation/data/technologies/civil_engineering_02.jsonrequirementsTooltip
37 #: simulation/data/technologies/civil_service_02.jsonrequirementsTooltip
38 #: simulation/data/technologies/equine_transports.jsonrequirementsTooltip
39 #: simulation/data/technologies/gather_capacity_carts.jsonrequirementsTooltip
40 #: simulation/data/technologies/gather_farming_chain_pump.jsonrequirementsTooltip
41 #: simulation/data/technologies/gather_farming_fertilizer.jsonrequirementsTooltip
42 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsonrequirementsTooltip
43 #: simulation/data/technologies/gather_mining_silvermining.jsonrequirementsTooltip
44 #: simulation/data/technologies/gather_mining_slaves.jsonrequirementsTooltip
45 #: simulation/data/technologies/heal_range_2.jsonrequirementsTooltip
46 #: simulation/data/technologies/heal_rate_2.jsonrequirementsTooltip
47 #: simulation/data/technologies/health_regen_units.jsonrequirementsTooltip
48 #: simulation/data/technologies/hellenistic_metropolis.jsonrequirementsTooltip
49 #: simulation/data/technologies/immortals.jsonrequirementsTooltip
50 #: simulation/data/technologies/long_walls.jsonrequirementsTooltip
51 #: simulation/data/technologies/nisean_horses.jsonrequirementsTooltip
52 #: simulation/data/technologies/ostracism.jsonrequirementsTooltip
53 #: simulation/data/technologies/parade_of_daphne.jsonrequirementsTooltip
54 #: simulation/data/technologies/pharaonic_cult.jsonrequirementsTooltip
55 #: simulation/data/technologies/poison_arrows.jsonrequirementsTooltip
56 #: simulation/data/technologies/poison_blades.jsonrequirementsTooltip
57 #: simulation/data/technologies/pop_house_02.jsonrequirementsTooltip
58 #: simulation/data/technologies/reformed_army_sele.jsonrequirementsTooltip
59 #: simulation/data/technologies/roman_reforms.jsonrequirementsTooltip
60 #: simulation/data/technologies/ship_cost_time.jsonrequirementsTooltip
61 #: simulation/data/technologies/ship_health.jsonrequirementsTooltip
62 #: simulation/data/technologies/ship_movement_speed.jsonrequirementsTooltip
63 #: simulation/data/technologies/siege_attack.jsonrequirementsTooltip
64 #: simulation/data/technologies/siege_bolt_accuracy.jsonrequirementsTooltip
65 #: simulation/data/technologies/siege_cost_time.jsonrequirementsTooltip
66 #: simulation/data/technologies/siege_health.jsonrequirementsTooltip
67 #: simulation/data/technologies/siege_pack_unpack.jsonrequirementsTooltip
68 #: simulation/data/technologies/silk_road.jsonrequirementsTooltip
69 #: simulation/data/technologies/silvershields.jsonrequirementsTooltip
70 #: simulation/data/technologies/soldier_attack_melee_03.jsonrequirementsTooltip
71 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonrequirementsTooltip
72 #: simulation/data/technologies/soldier_attack_ranged_03.jsonrequirementsTooltip
73 #: simulation/data/technologies/soldier_resistance_hack_03.jsonrequirementsTooltip
74 #: simulation/data/technologies/soldier_resistance_pierce_03.jsonrequirementsTooltip
75 #: simulation/data/technologies/stable_batch_training.jsonrequirementsTooltip
76 #: simulation/data/technologies/subterranean_aqueducts.jsonrequirementsTooltip
77 #: simulation/data/technologies/tower_health.jsonrequirementsTooltip
78 #: simulation/data/technologies/tower_murderholes.jsonrequirementsTooltip
79 #: simulation/data/technologies/trade_gain_02.jsonrequirementsTooltip
80 #: simulation/data/technologies/traditional_army_sele.jsonrequirementsTooltip
81 #: simulation/data/technologies/unlock_champion_cavalry.jsonrequirementsTooltip
82 #: simulation/data/technologies/unlock_champion_chariots.jsonrequirementsTooltip
83 #: simulation/data/technologies/unlock_champion_infantry.jsonrequirementsTooltip
84 #: simulation/data/technologies/unlock_neodamodes.jsonrequirementsTooltip
85 #: simulation/data/technologies/unlock_spies.jsonrequirementsTooltip
86 #: simulation/data/technologies/wonder_population_cap.jsonrequirementsTooltip
87 msgid "Unlocked in City Phase."
88 msgstr "נפתח בשלב העיר"
90 #: simulation/data/technologies/agoge.jsontooltip
91 msgid "Champion Hoplites +25% health, but +5% training time."
92 msgstr ""
94 #: simulation/data/technologies/archer_attack_spread.jsondescription
95 msgid "Encouraging soldiers to practice archery improves their accuracy."
96 msgstr ""
98 #: simulation/data/technologies/archer_attack_spread.jsongenericName
99 msgid "Archery Training"
100 msgstr ""
102 #: simulation/data/technologies/archer_attack_spread.jsonrequirementsTooltip
103 #: simulation/data/technologies/architecture_kush.jsonrequirementsTooltip
104 #: simulation/data/technologies/cavalry_health.jsonrequirementsTooltip
105 #: simulation/data/technologies/civil_engineering_01.jsonrequirementsTooltip
106 #: simulation/data/technologies/civil_service_01.jsonrequirementsTooltip
107 #: simulation/data/technologies/crossbow_training.jsonrequirementsTooltip
108 #: simulation/data/technologies/fishing_boat_gather_capacity.jsonrequirementsTooltip
109 #: simulation/data/technologies/garrison_heal.jsonrequirementsTooltip
110 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsonrequirementsTooltip
111 #: simulation/data/technologies/gather_farming_harvester.jsonrequirementsTooltip
112 #: simulation/data/technologies/gather_farming_training.jsonrequirementsTooltip
113 #: simulation/data/technologies/gather_farming_water_weeding.jsonrequirementsTooltip
114 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsonrequirementsTooltip
115 #: simulation/data/technologies/gather_mining_serfs.jsonrequirementsTooltip
116 #: simulation/data/technologies/gather_mining_shaftmining.jsonrequirementsTooltip
117 #: simulation/data/technologies/heal_range.jsonrequirementsTooltip
118 #: simulation/data/technologies/heal_rate.jsonrequirementsTooltip
119 #: simulation/data/technologies/hoplite_tradition.jsonrequirementsTooltip
120 #: simulation/data/technologies/iphicratean_reforms.jsonrequirementsTooltip
121 #: simulation/data/technologies/krypteia.jsonrequirementsTooltip
122 #: simulation/data/technologies/pheidian_workshop.jsonrequirementsTooltip
123 #: simulation/data/technologies/pop_house_01.jsonrequirementsTooltip
124 #: simulation/data/technologies/roman_roads.jsonrequirementsTooltip
125 #: simulation/data/technologies/serapis_cult.jsonrequirementsTooltip
126 #: simulation/data/technologies/soldier_attack_melee_01.jsonrequirementsTooltip
127 #: simulation/data/technologies/soldier_attack_melee_02.jsonrequirementsTooltip
128 #: simulation/data/technologies/soldier_attack_ranged_01.jsonrequirementsTooltip
129 #: simulation/data/technologies/soldier_attack_ranged_02.jsonrequirementsTooltip
130 #: simulation/data/technologies/soldier_resistance_hack_01.jsonrequirementsTooltip
131 #: simulation/data/technologies/soldier_resistance_hack_02.jsonrequirementsTooltip
132 #: simulation/data/technologies/soldier_resistance_pierce_01.jsonrequirementsTooltip
133 #: simulation/data/technologies/soldier_resistance_pierce_02.jsonrequirementsTooltip
134 #: simulation/data/technologies/tower_crenellations.jsonrequirementsTooltip
135 #: simulation/data/technologies/tower_range.jsonrequirementsTooltip
136 #: simulation/data/technologies/trade_commercial_treaty.jsonrequirementsTooltip
137 #: simulation/data/technologies/trade_gain_01.jsonrequirementsTooltip
138 #: simulation/data/technologies/trader_health.jsonrequirementsTooltip
139 #: simulation/data/technologies/tyrtean_paeans.jsonrequirementsTooltip
140 msgid "Unlocked in Town Phase."
141 msgstr ""
143 #: simulation/data/technologies/archer_attack_spread.jsontooltip
144 msgid "Archers −20% ranged attack spread."
145 msgstr ""
147 #: simulation/data/technologies/archery_tradition.jsondescription
148 msgid ""
149 "The Indian, Iranian, and Kushite peoples had a tradition of fine archery and"
150 " a penchant for using massed archers in battle."
151 msgstr ""
153 #: simulation/data/technologies/archery_tradition.jsongenericName
154 msgid "Archery Tradition"
155 msgstr "מסורת חץ וקשת"
157 #: simulation/data/technologies/archery_tradition.jsonrequirementsTooltip
158 #: simulation/data/technologies/cavalry_movement_speed.jsonrequirementsTooltip
159 #: simulation/data/technologies/fishing_boat_gather_rate.jsonrequirementsTooltip
160 #: simulation/data/technologies/gather_capacity_basket.jsonrequirementsTooltip
161 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsonrequirementsTooltip
162 #: simulation/data/technologies/gather_farming_plows.jsonrequirementsTooltip
163 #: simulation/data/technologies/gather_farming_seed_drill.jsonrequirementsTooltip
164 #: simulation/data/technologies/gather_farming_training_ptol.jsonrequirementsTooltip
165 #: simulation/data/technologies/gather_lumbering_ironaxes.jsonrequirementsTooltip
166 #: simulation/data/technologies/health_females_01.jsonrequirementsTooltip
167 #: simulation/data/technologies/tower_watch.jsonrequirementsTooltip
168 msgid "Unlocked in Village Phase."
169 msgstr ""
171 #: simulation/data/technologies/archery_tradition.jsontooltip
172 msgid "Archers +10 attack range."
173 msgstr ""
175 #: simulation/data/technologies/architecture_kush.jsongenericName
176 msgid "Monumental Architecture"
177 msgstr ""
179 #: simulation/data/technologies/architecture_kush.jsontooltip
180 msgid ""
181 "Civic Structures +20% build time, +20% health, and +20% capture points."
182 msgstr ""
184 #: simulation/data/technologies/architecture_pers.jsondescription
185 msgid ""
186 "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to"
187 " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; "
188 "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old "
189 "Elamite capital of Susa."
190 msgstr ""
192 #: simulation/data/technologies/architecture_pers.jsongenericName
193 msgid "Persian Architecture"
194 msgstr "אדריכלות פרסית\n "
196 #: simulation/data/technologies/architecture_pers.jsontooltip
197 msgid "Structures +25% health and capture points, but also +20% build time."
198 msgstr ""
200 #: simulation/data/technologies/arsenal_philon.jsondescription
201 msgid ""
202 "The arsenal was mainly used as a warehouse for materials and instruments for"
203 " the equipment of warships."
204 msgstr ""
206 #: simulation/data/technologies/arsenal_philon.jsongenericName
207 msgid "Arsenal of Philon"
208 msgstr ""
210 #: simulation/data/technologies/arsenal_philon.jsontooltip
211 msgid "Warships +1 health/second self-repair rate."
212 msgstr ""
214 #: simulation/data/technologies/art_of_war.jsondescription
215 msgid ""
216 "This famous and most important work of the Seven Military Classics teaches "
217 "Han commanders everything about planning battles, maintaining armies, and "
218 "defeating one's enemies."
219 msgstr ""
221 #: simulation/data/technologies/art_of_war.jsongenericName
222 msgid "Sun Tzu's \"The Art of War\""
223 msgstr ""
225 #: simulation/data/technologies/art_of_war.jsonspecificName.han
226 msgid "Sūnzǐ BīngFǎ"
227 msgstr ""
229 #: simulation/data/technologies/art_of_war.jsontooltip
230 msgid "All Citizen-Soldiers −20% required promotion experience."
231 msgstr ""
233 #: simulation/data/technologies/attack_soldiers_will.jsondescription
234 msgid ""
235 "The will to fight is crucial to victory. Inspire your troops with higher "
236 "pay."
237 msgstr ""
239 #: simulation/data/technologies/attack_soldiers_will.jsongenericName
240 msgid "Will to Fight"
241 msgstr ""
243 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.athen
244 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.mace
245 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.ptol
246 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.sele
247 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.spart
248 msgid "Dynamis"
249 msgstr ""
251 #: simulation/data/technologies/attack_soldiers_will.jsontooltip
252 msgid "Soldiers, Siege Engines, and Ships +25% attack damage."
253 msgstr ""
255 #: simulation/data/technologies/barracks_batch_training.jsondescription
256 msgid ""
257 "Significantly increase training speed of infantry by training them in large "
258 "batches or companies."
259 msgstr ""
261 #: simulation/data/technologies/barracks_batch_training.jsongenericName
262 #: simulation/data/technologies/stable_batch_training.jsongenericName
263 msgid "Conscription"
264 msgstr "גיוס חובה"
266 #: simulation/data/technologies/barracks_batch_training.jsontooltip
267 msgid "Barracks −10% batch training time."
268 msgstr ""
270 #: simulation/data/technologies/cavalry_health.jsondescription
271 msgid "Selectively breed better war horses."
272 msgstr ""
274 #: simulation/data/technologies/cavalry_health.jsongenericName
275 msgid "Horse Breeding"
276 msgstr ""
278 #: simulation/data/technologies/cavalry_health.jsontooltip
279 msgid "Cavalry +10% health."
280 msgstr ""
282 #: simulation/data/technologies/cavalry_movement_speed.jsondescription
283 msgid "Train your horses to move faster."
284 msgstr ""
286 #: simulation/data/technologies/cavalry_movement_speed.jsongenericName
287 msgid "Horse Racing"
288 msgstr ""
290 #: simulation/data/technologies/cavalry_movement_speed.jsontooltip
291 msgid "Cavalry +10% walk speed."
292 msgstr ""
294 #: simulation/data/technologies/civbonuses/cart_walls.jsondescription
295 msgid ""
296 "Carthaginians built their city walls in three concentric circuits. These "
297 "walls were never breached. Even when the city was taken by the Romans, it "
298 "was via the city's harbor, not by storming its walls."
299 msgstr ""
301 #: simulation/data/technologies/civbonuses/cart_walls.jsongenericName
302 msgid "Triple Walls"
303 msgstr "חומות משולשות "
305 #: simulation/data/technologies/civbonuses/cart_walls.jsontooltip
306 msgid "City Walls +100% build time, +100% stone cost, and +200% health."
307 msgstr ""
309 #: simulation/data/technologies/civbonuses/celt_structures.jsondescription
310 msgid "Celtic structures were mostly made of wood with rubble foundations."
311 msgstr ""
313 #: simulation/data/technologies/civbonuses/celt_structures.jsongenericName
314 msgid "Wooden Construction"
315 msgstr "בניית עץ "
317 #: simulation/data/technologies/civbonuses/celt_structures.jsontooltip
318 msgid "Structures −20% build time, −20% health, and −20% capture points."
319 msgstr ""
321 #: simulation/data/technologies/civbonuses/delian_league.jsondescription
322 msgid ""
323 "Shortly after the great naval victories at Salamis and Mykale, the Greek "
324 "city-states instituted the so-called Delian League in 478 BC, whose purpose "
325 "was to push the Persians out of the Aegean region. The allied states "
326 "contributed ships and money, while the Athenians offered their entire navy."
327 msgstr ""
329 #: simulation/data/technologies/civbonuses/delian_league.jsongenericName
330 msgid "Delian League"
331 msgstr "הליגה האטית-דלית\n "
333 #: simulation/data/technologies/civbonuses/delian_league.jsontooltip
334 msgid "Ships construct 25% faster."
335 msgstr "ספינות לבנות מהר יותר 25%."
337 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsondescription
338 msgid ""
339 "The Gauls were well-known for their effective cavalry. Celtic mercenaries "
340 "were in demand throughout the Mediterranean."
341 msgstr ""
343 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsongenericName
344 msgid "Superior Cavalry"
345 msgstr ""
347 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsontooltip
348 msgid "Cavalry +10% melee attack damage."
349 msgstr ""
351 #: simulation/data/technologies/civbonuses/greek_structures.jsondescription
352 msgid "The Greeks used stone construction from early Mycenaean times."
353 msgstr ""
355 #: simulation/data/technologies/civbonuses/greek_structures.jsongenericName
356 msgid "Hellenic Architecture"
357 msgstr "אדריכלות ההלניסטית "
359 #: simulation/data/technologies/civbonuses/greek_structures.jsontooltip
360 msgid "Structures +10% health and +10% capture points."
361 msgstr ""
363 #: simulation/data/technologies/civbonuses/han_population.jsondescription
364 msgid ""
365 "By uniting China under one emperor, the Han Dynasty ruled over 40 million "
366 "people, one of the largest empires of antiquity by population."
367 msgstr ""
369 #: simulation/data/technologies/civbonuses/han_population.jsongenericName
370 msgid "Federated States"
371 msgstr ""
373 #: simulation/data/technologies/civbonuses/han_population.jsontooltip
374 #: simulation/data/technologies/civbonuses/maur_population.jsontooltip
375 #: simulation/data/technologies/civbonuses/pers_population.jsontooltip
376 msgid "+10% maximum population limit."
377 msgstr ""
379 #: simulation/data/technologies/civbonuses/han_walls.jsondescription
380 msgid ""
381 "The Han built massive walls made from rammed earth. These were gigantic "
382 "fortifications several meters thick and stretching for kilometers."
383 msgstr ""
385 #: simulation/data/technologies/civbonuses/han_walls.jsongenericName
386 msgid "Great Wall"
387 msgstr ""
389 #: simulation/data/technologies/civbonuses/han_walls.jsontooltip
390 msgid "City Walls +50% health."
391 msgstr ""
393 #: simulation/data/technologies/civbonuses/mace_storehouse.jsondescription
394 msgid "The Macedonian economy relied greatly on their vast natural resources."
395 msgstr ""
397 #: simulation/data/technologies/civbonuses/mace_storehouse.jsongenericName
398 msgid "Resource-Rich Economy"
399 msgstr ""
401 #: simulation/data/technologies/civbonuses/mace_storehouse.jsontooltip
402 msgid "Storehouse technologies −100% research time."
403 msgstr ""
405 #: simulation/data/technologies/civbonuses/maur_elephants.jsondescription
406 msgid ""
407 "India is the land of the elephants. Elephant warfare originated in India and"
408 " continued for millennia. It was also the source of elephants for the "
409 "eastern Mediterranean. Indian kings were able to field large numbers of war "
410 "elephants."
411 msgstr ""
413 #: simulation/data/technologies/civbonuses/maur_elephants.jsongenericName
414 msgid "Elephant Tradition"
415 msgstr ""
417 #: simulation/data/technologies/civbonuses/maur_elephants.jsontooltip
418 msgid "Elephants −30% training time."
419 msgstr ""
421 #: simulation/data/technologies/civbonuses/maur_population.jsondescription
422 msgid ""
423 "The Mauryan Empire encompassed dozens of formerly independent kingdoms over "
424 "an area of 5 million square kilometers, with a population of close to 60 "
425 "million people. The Mauryan regents held the title Emperor of Emperors and "
426 "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 "
427 "chariots, and 30,000 cavalry, making it arguably the largest army of its "
428 "time."
429 msgstr ""
431 #: simulation/data/technologies/civbonuses/maur_population.jsongenericName
432 msgid "Emperor of Emperors"
433 msgstr "הקיסר של הקיסרים"
435 #: simulation/data/technologies/civbonuses/maur_population.jsonspecificName.maur
436 msgid "Chakravarti Samrāt"
437 msgstr ""
439 #: simulation/data/technologies/civbonuses/maur_walls.jsondescription
440 msgid ""
441 "The Mauryas built their city walls out of wood, an abundant natural resource"
442 " in India."
443 msgstr ""
445 #: simulation/data/technologies/civbonuses/maur_walls.jsongenericName
446 msgid "Wooden Walls"
447 msgstr "גדר עץ"
449 #: simulation/data/technologies/civbonuses/maur_walls.jsontooltip
450 msgid "City Walls −20% build time and −20% health."
451 msgstr ""
453 #: simulation/data/technologies/civbonuses/pers_population.jsondescription
454 msgid ""
455 "The Persians could and did levy a large number of infantry during wartime "
456 "due to the sheer size of the Achaemenid Empire and the way in which it was "
457 "set-up. In general the Persian infantry was well trained and fought with "
458 "great tenacity. However while this was true the infantry were poor hand-to-"
459 "hand, close combat fighters. Also, with the exception of the elite "
460 "regiments, the Persian infantry was not a standing professional force."
461 msgstr ""
463 #: simulation/data/technologies/civbonuses/pers_population.jsongenericName
464 msgid "Great King's Levy"
465 msgstr ""
467 #: simulation/data/technologies/civbonuses/ptol_structures.jsondescription
468 msgid ""
469 "Sun-dried mud bricks were a common building material in hot and dry areas, "
470 "especially where wood was scarce. Although not as strong and durable as "
471 "fired bricks or natural stone and vulnerable to constant rains and heavy "
472 "floods, mud bricks have the advantage they are cheap and easy to produce."
473 msgstr ""
475 #: simulation/data/technologies/civbonuses/ptol_structures.jsongenericName
476 msgid "Sun-dried Mud Bricks"
477 msgstr ""
479 #: simulation/data/technologies/civbonuses/ptol_structures.jsontooltip
480 msgid ""
481 "Houses and Economic Structures −40% wood cost, health, and capture points as"
482 " well as +50% build time."
483 msgstr ""
485 #: simulation/data/technologies/civbonuses/rome_siege.jsondescription
486 msgid "Soldiers were well Trained to Operate Siege Engines."
487 msgstr ""
489 #: simulation/data/technologies/civbonuses/rome_siege.jsongenericName
490 msgid "Legionary Engineers"
491 msgstr ""
493 #: simulation/data/technologies/civbonuses/rome_siege.jsontooltip
494 msgid ""
495 "Siege Catapults and Onagers 10% faster fire rate and +20% movement speed."
496 msgstr ""
498 #: simulation/data/technologies/civbonuses/sele_farms.jsondescription
499 msgid ""
500 "The Seleucid empire was located in a highly fertile region with productive "
501 "soils. Farms are cheaper and faster to build."
502 msgstr ""
504 #: simulation/data/technologies/civbonuses/sele_farms.jsongenericName
505 msgid "Fertile Crescent"
506 msgstr ""
508 #: simulation/data/technologies/civbonuses/sele_farms.jsontooltip
509 msgid "Farms −25% wood cost and −75% build time."
510 msgstr ""
512 #: simulation/data/technologies/civil_engineering_01.jsongenericName
513 msgid "Improved Construction"
514 msgstr ""
516 #: simulation/data/technologies/civil_engineering_01.jsonspecificName.han
517 #: simulation/data/technologies/civil_engineering_02.jsonspecificName.han
518 msgid "Gōngchéng"
519 msgstr ""
521 #: simulation/data/technologies/civil_engineering_01.jsontooltip
522 msgid "All structures −10% build time and −10% cost."
523 msgstr ""
525 #: simulation/data/technologies/civil_engineering_02.jsongenericName
526 msgid "Robust Architecture"
527 msgstr ""
529 #: simulation/data/technologies/civil_engineering_02.jsontooltip
530 msgid "All structures +20% health."
531 msgstr ""
533 #: simulation/data/technologies/civil_service_01.jsongenericName
534 msgid "Efficient Bureaucracy"
535 msgstr ""
537 #: simulation/data/technologies/civil_service_01.jsonspecificName.han
538 #: simulation/data/technologies/civil_service_02.jsonspecificName.han
539 msgid "Guānliáo"
540 msgstr ""
542 #: simulation/data/technologies/civil_service_01.jsontooltip
543 msgid "Ministers −50% train time."
544 msgstr ""
546 #: simulation/data/technologies/civil_service_02.jsongenericName
547 msgid "Intensive Training"
548 msgstr ""
550 #: simulation/data/technologies/civil_service_02.jsontooltip
551 msgid "Ministers +50% health."
552 msgstr ""
554 #: simulation/data/technologies/colonization.jsondescription
555 msgid ""
556 "Carthaginians established many trading centers as colonies and ultimately "
557 "held dominion over 300 cities and towns in North Africa alone."
558 msgstr "קרתגו הקימה מרכזי מסחר רבים כקולוניות ובסופו של דבר החזיקה שליטה על 300 ערים ועיירות בצפון אפריקה לבד."
560 #: simulation/data/technologies/colonization.jsongenericName
561 msgid "Colonization"
562 msgstr "קולוניזציה"
564 #: simulation/data/technologies/colonization.jsontooltip
565 msgid ""
566 "Civic Structures (Civic Center, Temples, and Houses) −25% build time and "
567 "resource costs."
568 msgstr ""
570 #: simulation/data/technologies/crossbow_training.jsondescription
571 msgid "The Han had a penchant for using massed crossbowmen in battle."
572 msgstr ""
574 #: simulation/data/technologies/crossbow_training.jsongenericName
575 msgid "Crossbow Training"
576 msgstr ""
578 #: simulation/data/technologies/crossbow_training.jsontooltip
579 msgid "Crossbow Infantry −20% train time."
580 msgstr ""
582 #: simulation/data/technologies/equine_transports.jsondescription
583 msgid ""
584 "Early Achaemenid rulers acted towards making Persia the first great Asian "
585 "empire to rule the seas. The Great King behaved favourably towards the "
586 "various sea peoples in order to secure their services, but also carried out "
587 "various marine initiatives. During the reign of Darius the Great, for "
588 "example, a canal was built in Egypt and a Persian navy was sent exploring "
589 "the Indus river. According to Herodotus, some 300 ships in the Persian navy "
590 "were retrofitted to carry horses and their riders."
591 msgstr ""
593 #: simulation/data/technologies/equine_transports.jsongenericName
594 msgid "Equine Transports"
595 msgstr "משלוחי סוסים"
597 #: simulation/data/technologies/equine_transports.jsontooltip
598 msgid "Phoenician Triremes gain the ability to train Cavalry."
599 msgstr ""
601 #: simulation/data/technologies/fishing_boat_gather_capacity.jsondescription
602 msgid "Salting allows to preserve fish longer."
603 msgstr ""
605 #: simulation/data/technologies/fishing_boat_gather_capacity.jsongenericName
606 msgid "Salting Fish"
607 msgstr ""
609 #: simulation/data/technologies/fishing_boat_gather_capacity.jsontooltip
610 msgid "Fishing Boats +20 food capacity."
611 msgstr ""
613 #: simulation/data/technologies/fishing_boat_gather_rate.jsondescription
614 msgid "Use nets to improve the productivity of fishing boats."
615 msgstr ""
617 #: simulation/data/technologies/fishing_boat_gather_rate.jsongenericName
618 msgid "Fishing Net"
619 msgstr ""
621 #: simulation/data/technologies/fishing_boat_gather_rate.jsontooltip
622 msgid "Fishing Boats +30% fish gather rate."
623 msgstr ""
625 #: simulation/data/technologies/garrison_heal.jsondescription
626 msgid "Units regain health over time while garrisoned."
627 msgstr ""
629 #: simulation/data/technologies/garrison_heal.jsongenericName
630 msgid "Living Conditions"
631 msgstr ""
633 #: simulation/data/technologies/garrison_heal.jsontooltip
634 msgid "Structures +1 garrison heal rate."
635 msgstr ""
637 #: simulation/data/technologies/gather_animals_stockbreeding.jsondescription
638 msgid "Breed livestock to slaughter for meat."
639 msgstr ""
641 #: simulation/data/technologies/gather_animals_stockbreeding.jsongenericName
642 msgid "Stockbreeding"
643 msgstr ""
645 #: simulation/data/technologies/gather_animals_stockbreeding.jsontooltip
646 msgid "Domestic Animals −25% breeding time."
647 msgstr ""
649 #: simulation/data/technologies/gather_capacity_basket.jsondescription
650 msgid "Workers use baskets. Increases shuttling capacity for all resources."
651 msgstr ""
653 #: simulation/data/technologies/gather_capacity_basket.jsongenericName
654 msgid "Baskets"
655 msgstr "סלים"
657 #: simulation/data/technologies/gather_capacity_basket.jsontooltip
658 #: simulation/data/technologies/gather_capacity_carts.jsontooltip
659 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsontooltip
660 msgid "Workers +5 resource capacity."
661 msgstr ""
663 #: simulation/data/technologies/gather_capacity_carts.jsondescription
664 msgid ""
665 "Workers use horse-drawn carts. Increases shuttling capacity for all "
666 "resources."
667 msgstr ""
669 #: simulation/data/technologies/gather_capacity_carts.jsongenericName
670 msgid "Horse-drawn Carts"
671 msgstr ""
673 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsondescription
674 msgid ""
675 "Workers use wheelbarrows. Increases shuttling capacity for all resources."
676 msgstr ""
678 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsongenericName
679 msgid "Wheelbarrow"
680 msgstr "מריצה"
682 #: simulation/data/technologies/gather_farming_chain_pump.jsondescription
683 msgid "Install a chain pump for improved irrigation."
684 msgstr ""
686 #: simulation/data/technologies/gather_farming_chain_pump.jsongenericName
687 msgid "Chain Pump"
688 msgstr ""
690 #: simulation/data/technologies/gather_farming_chain_pump.jsontooltip
691 #: simulation/data/technologies/gather_farming_fertilizer.jsontooltip
692 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsontooltip
693 #: simulation/data/technologies/gather_farming_plows.jsontooltip
694 #: simulation/data/technologies/gather_farming_seed_drill.jsontooltip
695 #: simulation/data/technologies/gather_farming_training.jsontooltip
696 #: simulation/data/technologies/gather_farming_training_ptol.jsontooltip
697 #: simulation/data/technologies/gather_farming_water_weeding.jsontooltip
698 msgid "Workers +20% grain gather rate."
699 msgstr ""
701 #: simulation/data/technologies/gather_farming_fertilizer.jsondescription
702 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsondescription
703 msgid "Extra nutrients for farms."
704 msgstr ""
706 #: simulation/data/technologies/gather_farming_fertilizer.jsongenericName
707 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsongenericName
708 msgid "Fertilizer"
709 msgstr "דשן"
711 #: simulation/data/technologies/gather_farming_harvester.jsondescription
712 msgid ""
713 "The Gauls invented an harvesting machine, making it much easier to harvest "
714 "grain."
715 msgstr ""
717 #: simulation/data/technologies/gather_farming_harvester.jsongenericName
718 msgid "Harvesting Machine"
719 msgstr ""
721 #: simulation/data/technologies/gather_farming_harvester.jsontooltip
722 msgid "Workers +10% grain gather rate."
723 msgstr ""
725 #: simulation/data/technologies/gather_farming_plows.jsondescription
726 msgid ""
727 "Equip your workers with iron plows, animal-drawn instruments to turn the "
728 "sod."
729 msgstr ""
731 #: simulation/data/technologies/gather_farming_plows.jsongenericName
732 msgid "Iron Plow"
733 msgstr "מחרשת ברזל "
735 #: simulation/data/technologies/gather_farming_seed_drill.jsondescription
736 msgid "Equip your workers with seed drills."
737 msgstr ""
739 #: simulation/data/technologies/gather_farming_seed_drill.jsongenericName
740 msgid "Seed Drill"
741 msgstr ""
743 #: simulation/data/technologies/gather_farming_training.jsondescription
744 #: simulation/data/technologies/gather_farming_training_ptol.jsondescription
745 msgid "Training for workers to increase farm gathering speed."
746 msgstr ""
748 #: simulation/data/technologies/gather_farming_training.jsongenericName
749 #: simulation/data/technologies/gather_farming_training_ptol.jsongenericName
750 msgid "Gather Training"
751 msgstr ""
753 #: simulation/data/technologies/gather_farming_water_weeding.jsondescription
754 msgid "Remove water weeds to preserve nutrients for the rice plants."
755 msgstr ""
757 #: simulation/data/technologies/gather_farming_water_weeding.jsongenericName
758 msgid "Water Weeding"
759 msgstr ""
761 #: simulation/data/technologies/gather_lumbering_ironaxes.jsondescription
762 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsondescription
763 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsondescription
764 msgid "Increases wood gathering rates for trees."
765 msgstr "מגביר את קצב איסוף העץ ."
767 #: simulation/data/technologies/gather_lumbering_ironaxes.jsongenericName
768 msgid "Iron Axe Heads"
769 msgstr ""
771 #: simulation/data/technologies/gather_lumbering_ironaxes.jsontooltip
772 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsontooltip
773 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsontooltip
774 msgid "Workers +25% wood gather rate."
775 msgstr ""
777 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsongenericName
778 msgid "Sharp Axe Heads"
779 msgstr ""
781 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsongenericName
782 msgid "Stronger Axe"
783 msgstr ""
785 #: simulation/data/technologies/gather_mining_serfs.jsondescription
786 msgid ""
787 "Compel serfs to help your workers quarry stone. Increases stone gathering "
788 "rates."
789 msgstr ""
791 #: simulation/data/technologies/gather_mining_serfs.jsongenericName
792 msgid "Serfs"
793 msgstr "צמיתים "
795 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.spart
796 msgid "Heilōtes"
797 msgstr ""
799 #: simulation/data/technologies/gather_mining_serfs.jsontooltip
800 #: simulation/data/technologies/gather_mining_servants.jsontooltip
801 #: simulation/data/technologies/gather_mining_slaves.jsontooltip
802 msgid "Workers +25% stone gather rate."
803 msgstr ""
805 #: simulation/data/technologies/gather_mining_servants.jsondescription
806 msgid "Hire servants to help quarry stone. Increases stone gathering rates."
807 msgstr ""
809 #: simulation/data/technologies/gather_mining_servants.jsongenericName
810 msgid "Servants"
811 msgstr "משרתים "
813 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.athen
814 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.mace
815 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.ptol
816 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.sele
817 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.spart
818 msgid "Douloi"
819 msgstr ""
821 #: simulation/data/technologies/gather_mining_shaftmining.jsondescription
822 msgid "Develop shaft mining. Increases metal gathering rates."
823 msgstr ""
825 #: simulation/data/technologies/gather_mining_shaftmining.jsongenericName
826 msgid "Shaft Mining"
827 msgstr "פיר כרייה"
829 #: simulation/data/technologies/gather_mining_shaftmining.jsontooltip
830 #: simulation/data/technologies/gather_mining_silvermining.jsontooltip
831 #: simulation/data/technologies/gather_mining_wedgemallet.jsontooltip
832 msgid "Workers +25% metal gather rate."
833 msgstr ""
835 #: simulation/data/technologies/gather_mining_silvermining.jsondescription
836 msgid "Strike a vein of precious silver. Increases metal gathering rates."
837 msgstr ""
839 #: simulation/data/technologies/gather_mining_silvermining.jsongenericName
840 msgid "Silver Mining"
841 msgstr "כריית כסף"
843 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.athen
844 msgid "Mines of Laureion"
845 msgstr ""
847 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.mace
848 msgid "Mines of Krenides"
849 msgstr ""
851 #: simulation/data/technologies/gather_mining_slaves.jsondescription
852 msgid ""
853 "Buy slaves to help your workers quarry stone. Increases stone gathering "
854 "rates."
855 msgstr ""
857 #: simulation/data/technologies/gather_mining_slaves.jsongenericName
858 msgid "Slaves"
859 msgstr "עבדים"
861 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.athen
862 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.mace
863 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.ptol
864 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.sele
865 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.spart
866 msgid "Andrapoda"
867 msgstr ""
869 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.rome
870 msgid "Servi"
871 msgstr ""
873 #: simulation/data/technologies/gather_mining_wedgemallet.jsondescription
874 msgid ""
875 "Equip your workers with helpful tools. Increases metal gathering rates."
876 msgstr ""
878 #: simulation/data/technologies/gather_mining_wedgemallet.jsongenericName
879 msgid "Wedge and Mallet"
880 msgstr ""
882 #: simulation/data/technologies/gather_wicker_baskets.jsondescription
883 msgid "Equip your foragers with wicker baskets for foraging."
884 msgstr ""
886 #: simulation/data/technologies/gather_wicker_baskets.jsongenericName
887 msgid "Wicker Baskets"
888 msgstr "סלי נצרים"
890 #: simulation/data/technologies/gather_wicker_baskets.jsontooltip
891 msgid "Workers +50% fruit gather rate."
892 msgstr ""
894 #: simulation/data/technologies/heal_range.jsondescription
895 #: simulation/data/technologies/heal_range_2.jsondescription
896 msgid "Increases the healing and vision range of all healers."
897 msgstr ""
899 #: simulation/data/technologies/heal_range.jsongenericName
900 msgid "Healing Range"
901 msgstr "טווח ריפוי"
903 #: simulation/data/technologies/heal_range.jsonspecificName.athen
904 #: simulation/data/technologies/heal_range.jsonspecificName.mace
905 #: simulation/data/technologies/heal_range.jsonspecificName.ptol
906 #: simulation/data/technologies/heal_range.jsonspecificName.sele
907 #: simulation/data/technologies/heal_range.jsonspecificName.spart
908 msgid "Olympic Pantheon"
909 msgstr "הפנתיאון האולימפי "
911 #: simulation/data/technologies/heal_range.jsontooltip
912 #: simulation/data/technologies/heal_range_2.jsontooltip
913 msgid "Healers +5 healing range."
914 msgstr ""
916 #: simulation/data/technologies/heal_range_2.jsongenericName
917 msgid "Healing Range 2"
918 msgstr "טווח ריפוי 2"
920 #: simulation/data/technologies/heal_range_2.jsonspecificName.athen
921 msgid "Akadēmeia"
922 msgstr ""
924 #: simulation/data/technologies/heal_rate.jsondescription
925 #: simulation/data/technologies/heal_rate_2.jsondescription
926 msgid "Increases the healing rate of all healers."
927 msgstr ""
929 #: simulation/data/technologies/heal_rate.jsongenericName
930 msgid "Healing Rate"
931 msgstr "קצב ריפוי "
933 #: simulation/data/technologies/heal_rate.jsonspecificName.athen
934 #: simulation/data/technologies/heal_rate.jsonspecificName.mace
935 #: simulation/data/technologies/heal_rate.jsonspecificName.ptol
936 #: simulation/data/technologies/heal_rate.jsonspecificName.sele
937 #: simulation/data/technologies/heal_rate.jsonspecificName.spart
938 msgid "Sphagia"
939 msgstr ""
941 #: simulation/data/technologies/heal_rate.jsontooltip
942 #: simulation/data/technologies/heal_rate_2.jsontooltip
943 msgid "Healers −20% healing time."
944 msgstr ""
946 #: simulation/data/technologies/heal_rate_2.jsongenericName
947 msgid "Healing Rate 2"
948 msgstr "קצב ריפוי 2"
950 #: simulation/data/technologies/heal_rate_2.jsonspecificName.athen
951 #: simulation/data/technologies/heal_rate_2.jsonspecificName.mace
952 #: simulation/data/technologies/heal_rate_2.jsonspecificName.ptol
953 #: simulation/data/technologies/heal_rate_2.jsonspecificName.sele
954 #: simulation/data/technologies/heal_rate_2.jsonspecificName.spart
955 msgid "Hippocratic Oath"
956 msgstr "שבועת היפוקרטס "
958 #: simulation/data/technologies/health_females_01.jsondescription
959 msgid ""
960 "The loom allowed the creation of finer clothing for settlers. Women of the "
961 "household were taught from a young age how to weave on the loom, and "
962 "subsequently spent a large share of their lives working with it."
963 msgstr ""
965 #: simulation/data/technologies/health_females_01.jsongenericName
966 msgid "The Loom"
967 msgstr "הנול"
969 #: simulation/data/technologies/health_females_01.jsontooltip
970 msgid "Female Citizens +100% health."
971 msgstr ""
973 #: simulation/data/technologies/health_regen_units.jsondescription
974 msgid "Organic units will slowly regenerate health over time when idle."
975 msgstr ""
977 #: simulation/data/technologies/health_regen_units.jsongenericName
978 msgid "Battlefield Medicine"
979 msgstr ""
981 #: simulation/data/technologies/health_regen_units.jsontooltip
982 msgid "Idle Organic units +0.5 health regeneration rate."
983 msgstr ""
985 #: simulation/data/technologies/hellenistic_metropolis.jsondescription
986 msgid ""
987 "Beginning with Alexander, the Hellenistic monarchs founded many cities "
988 "throughout their empires, where Greek culture and art blended with local "
989 "customs to create the motley Hellenistic civilization."
990 msgstr ""
992 #: simulation/data/technologies/hellenistic_metropolis.jsongenericName
993 msgid "Hellenistic Metropolis"
994 msgstr "ההלניסטי מטרופוליס"
996 #: simulation/data/technologies/hellenistic_metropolis.jsontooltip
997 msgid "Civic Centers +100% health and capture points, double default arrows."
998 msgstr ""
1000 #: simulation/data/technologies/helot_economy.jsondescription
1001 msgid ""
1002 "Helots were the servants of Greece. Unlike slaves, helots were owned by the "
1003 "state, which managed economic production. Helots must give a reasonable "
1004 "portion of their harvest to support a warrior and his family or widow."
1005 msgstr ""
1007 #: simulation/data/technologies/helot_economy.jsongenericName
1008 msgid "Helot Economy"
1009 msgstr ""
1011 #: simulation/data/technologies/helot_economy.jsontooltip
1012 msgid ""
1013 "Infantry Javelineers +100% grain gather rate, but −10% ranged attack pierce "
1014 "damage."
1015 msgstr ""
1017 #: simulation/data/technologies/hoplite_tradition.jsondescription
1018 msgid "Hoplite soldiers constituted most of the armies of Greece."
1019 msgstr ""
1021 #: simulation/data/technologies/hoplite_tradition.jsongenericName
1022 msgid "Hoplite Tradition"
1023 msgstr ""
1025 #: simulation/data/technologies/hoplite_tradition.jsontooltip
1026 msgid ""
1027 "Hoplites −25% training time, −50% promotion experience, and +10% health."
1028 msgstr ""
1030 #: simulation/data/technologies/immortals.jsondescription
1031 msgid ""
1032 "The Achaemenids maintained a 10,000-strong elite corps, referred to as "
1033 "Athanatoi (“Immortals”) by Greek authors."
1034 msgstr ""
1036 #: simulation/data/technologies/immortals.jsongenericName
1037 msgid "Immortals"
1038 msgstr "בני האלמוות "
1040 #: simulation/data/technologies/immortals.jsontooltip
1041 msgid "Immortals −50% training time."
1042 msgstr ""
1044 #: simulation/data/technologies/iphicratean_reforms.jsondescription
1045 msgid ""
1046 "Athenian gymnasium, docks and triremes can train Marines (Epibates "
1047 "Athenaikos)."
1048 msgstr ""
1050 #: simulation/data/technologies/iphicratean_reforms.jsongenericName
1051 msgid "Iphicratean Reforms"
1052 msgstr "הרפורמות של איפיקרטס"
1054 #: simulation/data/technologies/iphicratean_reforms.jsontooltip
1055 msgid ""
1056 "Athenian Docks and Triremes can train Marines and Cretan Mercenary Archers."
1057 msgstr ""
1059 #: simulation/data/technologies/krypteia.jsondescription
1060 msgid ""
1061 "Krypteia was an Agoge rite of passage, during which soldiers learned how to "
1062 "camouflage themselves and gained combat experience. The Spartans declared "
1063 "war on the Helots annually, with no problem or guilt in murdering them. "
1064 "During this initiation, the youths slept during the day and roamed at night,"
1065 " murdering any Helot they encountered along the way."
1066 msgstr ""
1068 #: simulation/data/technologies/krypteia.jsongenericName
1069 msgid "Krypteia"
1070 msgstr ""
1072 #: simulation/data/technologies/krypteia.jsontooltip
1073 msgid ""
1074 "Champion Hoplites +10% melee attack damage, but Citizen Infantry Javelineers"
1075 " +30% training time."
1076 msgstr ""
1078 #: simulation/data/technologies/long_walls.jsondescription
1079 msgid ""
1080 "The Long Walls of Athens were constructed under the auspices of the wily "
1081 "Themistocles and extended 6 km from the city to the port of Piraeus. This "
1082 "secured the city's sea supply routes and prevented an enemy from starving "
1083 "out the city during a siege."
1084 msgstr "החומות הארוכות של אתונה נבנו תחת חסותו של תמיסטוקלס ואורכה היה 6 ק\"מ מהעיר אתונה לנמל פיראוס. זה שמר על נתיבי אספקת הים של העיר ומונע הרעבה על ידי האויב בעיר במהלך מצור."
1086 #: simulation/data/technologies/long_walls.jsongenericName
1087 msgid "Athenian Long Walls"
1088 msgstr "חומה אתונאית ארוכות "
1090 #: simulation/data/technologies/long_walls.jsontooltip
1091 msgid "Build Walls in own or neutral territory."
1092 msgstr ""
1094 #: simulation/data/technologies/nisean_horses.jsondescription
1095 msgid ""
1096 "The now-extinct Nisian breed of horse was one of the largest and robust "
1097 "horses of ancient times. They were highly sought after by the Seleucids and "
1098 "Persians as both rider and mount gained heavier armor as time progressed."
1099 msgstr ""
1101 #: simulation/data/technologies/nisean_horses.jsongenericName
1102 msgid "Nisean War Horses"
1103 msgstr "סוסי מלחמות ניסית"
1105 #: simulation/data/technologies/nisean_horses.jsonspecificName.sele
1106 msgid "Nisioi"
1107 msgstr ""
1109 #: simulation/data/technologies/nisean_horses.jsontooltip
1110 msgid "Champion Cavalry Spearmen +20% health, but +10% training time."
1111 msgstr ""
1113 #: simulation/data/technologies/ostracism.jsondescription
1114 msgid ""
1115 "In ancient Athens, ostracism was the process by which any citizen, including"
1116 " political leaders, could be expelled from the city-state for 10 years."
1117 msgstr ""
1119 #: simulation/data/technologies/ostracism.jsongenericName
1120 msgid "Ostracism"
1121 msgstr ""
1123 #: simulation/data/technologies/ostracism.jsontooltip
1124 msgid "Citizen soldiers +5% health, but Heroes −40% health."
1125 msgstr ""
1127 #: simulation/data/technologies/outpost_vision.jsondescription
1128 msgid "Increases outpost vision."
1129 msgstr ""
1131 #: simulation/data/technologies/outpost_vision.jsongenericName
1132 msgid "Carrier Pigeons"
1133 msgstr ""
1135 #: simulation/data/technologies/outpost_vision.jsontooltip
1136 msgid "Outposts +33% vision range."
1137 msgstr ""
1139 #: simulation/data/technologies/pair_unlock_champions_sele.jsongenericName
1140 msgid "Traditional Army vs Reform Army"
1141 msgstr ""
1143 #: simulation/data/technologies/pair_unlock_civil_engineering_han.jsongenericName
1144 msgid "Civil Engineering"
1145 msgstr ""
1147 #: simulation/data/technologies/pair_unlock_civil_service_han.jsongenericName
1148 msgid "Civil Service"
1149 msgstr ""
1151 #: simulation/data/technologies/pair_unlock_cult_ptol.jsongenericName
1152 msgid "Cult"
1153 msgstr ""
1155 #: simulation/data/technologies/parade_of_daphne.jsondescription
1156 msgid ""
1157 "The festival at Daphne was a major event of the Seleucid Empire: tens of "
1158 "thousands of well-equipped troops participated in the opening procession."
1159 msgstr ""
1161 #: simulation/data/technologies/parade_of_daphne.jsongenericName
1162 msgid "Parade of Daphne"
1163 msgstr ""
1165 #: simulation/data/technologies/parade_of_daphne.jsontooltip
1166 msgid "Champions −20% training time."
1167 msgstr ""
1169 #: simulation/data/technologies/pharaonic_cult.jsondescription
1170 msgid ""
1171 "The Pharaohs were worshipped as living gods. Their word was sacrosanct and "
1172 "beyond reproach, at least among the common people. The Ptolemaic dynasts "
1173 "certainly took advantage of this ancient custom to the fullest, to varying "
1174 "degrees of success."
1175 msgstr ""
1177 #: simulation/data/technologies/pharaonic_cult.jsongenericName
1178 msgid "Pharaonic Cult"
1179 msgstr ""
1181 #: simulation/data/technologies/pharaonic_cult.jsontooltip
1182 msgid "Heroes +2 health/second self-regen rate."
1183 msgstr ""
1185 #: simulation/data/technologies/phase_city.jsondescription
1186 msgid ""
1187 "Dummy technology for use in templates requirements, replaced by "
1188 "phase_city_generic or phase_city_{civ}."
1189 msgstr ""
1191 #: simulation/data/technologies/phase_city.jsongenericName
1192 #: simulation/data/technologies/phase_city_athen.jsongenericName
1193 #: simulation/data/technologies/phase_city_generic.jsongenericName
1194 #: simulation/data/technologies/phase_city_pers.jsongenericName
1195 msgid "City Phase"
1196 msgstr "שלב העיר"
1198 #: simulation/data/technologies/phase_city_athen.jsondescription
1199 msgid ""
1200 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1201 " of modern technology. This is the Athenian city phase, where metal "
1202 "gathering rates are boosted because of the 'Silver Owls' bonus."
1203 msgstr ""
1205 #: simulation/data/technologies/phase_city_athen.jsonrequirementsTooltip
1206 #: simulation/data/technologies/phase_city_generic.jsonrequirementsTooltip
1207 #: simulation/data/technologies/phase_city_pers.jsonrequirementsTooltip
1208 msgid "Requires three Town Structures."
1209 msgstr ""
1211 #: simulation/data/technologies/phase_city_athen.jsonspecificName.athen
1212 #: simulation/data/technologies/phase_city_generic.jsonspecificName.mace
1213 #: simulation/data/technologies/phase_city_generic.jsonspecificName.ptol
1214 #: simulation/data/technologies/phase_city_generic.jsonspecificName.sele
1215 #: simulation/data/technologies/phase_city_generic.jsonspecificName.spart
1216 msgid "Megalopolis"
1217 msgstr "מגלופוליס"
1219 #: simulation/data/technologies/phase_city_athen.jsontooltip
1220 msgid ""
1221 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1222 "Centers +25% territory influence radius. Structures +1 capture points "
1223 "regeneration rate for garrisoned units. Workers +10% metal gather rate."
1224 msgstr ""
1226 #: simulation/data/technologies/phase_city_generic.jsondescription
1227 msgid ""
1228 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1229 " of modern technology."
1230 msgstr ""
1232 #: simulation/data/technologies/phase_city_generic.jsonspecificName.han
1233 msgid "Jùn"
1234 msgstr ""
1236 #: simulation/data/technologies/phase_city_generic.jsontooltip
1237 msgid ""
1238 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1239 "Centers +25% territory influence radius. Structures +1 capture points "
1240 "regeneration rate for garrisoned units."
1241 msgstr ""
1243 #: simulation/data/technologies/phase_city_pers.jsondescription
1244 msgid ""
1245 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1246 " of modern technology. This is the Persian city phase, where stable training"
1247 " rates are decreased because of the 'Times of War' bonus."
1248 msgstr ""
1250 #: simulation/data/technologies/phase_city_pers.jsontooltip
1251 msgid ""
1252 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1253 "Centers +25% territory influence radius. Structures +1 capture points "
1254 "regeneration rate for garrisoned units. Stable −10% batch training time."
1255 msgstr ""
1257 #: simulation/data/technologies/phase_town.jsondescription
1258 msgid ""
1259 "Dummy technology for use in templates requirements, replaced by "
1260 "phase_town_generic or phase_town_{civ}."
1261 msgstr ""
1263 #: simulation/data/technologies/phase_town.jsongenericName
1264 #: simulation/data/technologies/phase_town_athen.jsongenericName
1265 #: simulation/data/technologies/phase_town_generic.jsongenericName
1266 #: simulation/data/technologies/phase_town_pers.jsongenericName
1267 msgid "Town Phase"
1268 msgstr "שלב העיירה "
1270 #: simulation/data/technologies/phase_town_athen.jsondescription
1271 msgid ""
1272 "Advances from a small village to a bustling town, ready to expand rapidly. "
1273 "This is the Athenian town phase, where metal gathering rates are boosted "
1274 "because of the 'Silver Owls' bonus."
1275 msgstr ""
1277 #: simulation/data/technologies/phase_town_athen.jsonrequirementsTooltip
1278 #: simulation/data/technologies/phase_town_generic.jsonrequirementsTooltip
1279 #: simulation/data/technologies/phase_town_pers.jsonrequirementsTooltip
1280 msgid "Requires five Village Structures."
1281 msgstr ""
1283 #: simulation/data/technologies/phase_town_athen.jsonspecificName.athen
1284 #: simulation/data/technologies/phase_town_generic.jsonspecificName.mace
1285 #: simulation/data/technologies/phase_town_generic.jsonspecificName.ptol
1286 #: simulation/data/technologies/phase_town_generic.jsonspecificName.sele
1287 #: simulation/data/technologies/phase_town_generic.jsonspecificName.spart
1288 msgid "Kōmopolis"
1289 msgstr ""
1291 #: simulation/data/technologies/phase_town_athen.jsontooltip
1292 msgid ""
1293 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1294 "Centers +25% territory influence radius. Structures +0.5 capture points "
1295 "regeneration rate for garrisoned units. Workers +10% metal gather rate."
1296 msgstr ""
1298 #: simulation/data/technologies/phase_town_generic.jsondescription
1299 msgid ""
1300 "Advances from a small village to a bustling town, ready to expand rapidly."
1301 msgstr ""
1303 #: simulation/data/technologies/phase_town_generic.jsonspecificName.han
1304 msgid "Xìan"
1305 msgstr ""
1307 #: simulation/data/technologies/phase_town_generic.jsontooltip
1308 msgid ""
1309 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1310 "Centers +25% territory influence radius. Structures +0.5 capture points "
1311 "regeneration rate for garrisoned units."
1312 msgstr ""
1314 #: simulation/data/technologies/phase_town_pers.jsondescription
1315 msgid ""
1316 "Advances from a small village to a bustling town, ready to expand rapidly. "
1317 "This is the Persian town phase, where stable training rates are decreased "
1318 "because of the 'Times of War' bonus."
1319 msgstr ""
1321 #: simulation/data/technologies/phase_town_pers.jsontooltip
1322 msgid ""
1323 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1324 "Centers +25% territory influence radius. Structures +0.5 capture points "
1325 "regeneration rate for garrisoned units. Stable −10% batch training time."
1326 msgstr ""
1328 #: simulation/data/technologies/phase_village.jsongenericName
1329 msgid "Village Phase"
1330 msgstr "שלב הכפר"
1332 #: simulation/data/technologies/pheidian_workshop.jsondescription
1333 msgid ""
1334 "Pheidias was a Greek sculptor, painter and architect, who lived in the 5th "
1335 "century BC, and is commonly regarded as one of the greatest of all sculptors"
1336 " of Classical Greece: Phidias' Statue of Zeus at Olympia was one of the "
1337 "Seven Wonders of the Ancient World. Phidias designed the statues of the "
1338 "goddess Athena on the Athenian Acropolis, namely the Athena Parthenos inside"
1339 " the Parthenon and the Athena Promachos, a colossal bronze statue of Athena "
1340 "which stood between it and the Propylaea, a monumental gateway that served "
1341 "as the entrance to the Acropolis in Athens."
1342 msgstr ""
1344 #: simulation/data/technologies/pheidian_workshop.jsongenericName
1345 msgid "Pheidian Workshop"
1346 msgstr ""
1348 #: simulation/data/technologies/pheidian_workshop.jsontooltip
1349 msgid "Temples and Wonder −50% stone cost and build time."
1350 msgstr ""
1352 #: simulation/data/technologies/poison_arrows.jsongenericName
1353 msgid "Poison Arrows"
1354 msgstr ""
1356 #: simulation/data/technologies/poison_arrows.jsontooltip
1357 msgid "Ranged Soldiers +20% attack damage."
1358 msgstr ""
1360 #: simulation/data/technologies/poison_blades.jsongenericName
1361 msgid "Poison Blades"
1362 msgstr ""
1364 #: simulation/data/technologies/poison_blades.jsontooltip
1365 msgid "Melee Soldiers +20% attack damage."
1366 msgstr ""
1368 #: simulation/data/technologies/pop_house_01.jsondescription
1369 msgid ""
1370 "Home gardens ranged from simple fenced-in areas to large manicured and "
1371 "colonnaded enclosures."
1372 msgstr ""
1374 #: simulation/data/technologies/pop_house_01.jsongenericName
1375 msgid "Home Garden"
1376 msgstr ""
1378 #: simulation/data/technologies/pop_house_01.jsonspecificName.athen
1379 #: simulation/data/technologies/pop_house_01.jsonspecificName.mace
1380 #: simulation/data/technologies/pop_house_01.jsonspecificName.ptol
1381 #: simulation/data/technologies/pop_house_01.jsonspecificName.sele
1382 #: simulation/data/technologies/pop_house_01.jsonspecificName.spart
1383 msgid "Peristylon"
1384 msgstr ""
1386 #: simulation/data/technologies/pop_house_01.jsonspecificName.pers
1387 msgid "Paradaidām"
1388 msgstr ""
1390 #: simulation/data/technologies/pop_house_01.jsonspecificName.rome
1391 msgid "Peristylium"
1392 msgstr ""
1394 #: simulation/data/technologies/pop_house_01.jsontooltip
1395 #: simulation/data/technologies/pop_house_02.jsontooltip
1396 msgid "Houses +20% population bonus."
1397 msgstr ""
1399 #: simulation/data/technologies/pop_house_02.jsondescription
1400 msgid ""
1401 "Homes tended to expand as the wealth and population of a settlement grew."
1402 msgstr ""
1404 #: simulation/data/technologies/pop_house_02.jsongenericName
1405 msgid "Manors"
1406 msgstr ""
1408 #: simulation/data/technologies/pop_house_02.jsonspecificName.rome
1409 msgid "Insulae"
1410 msgstr ""
1412 #: simulation/data/technologies/reformed_army_sele.jsondescription
1413 msgid "The Roman-style core of the Seleucid army."
1414 msgstr ""
1416 #: simulation/data/technologies/reformed_army_sele.jsongenericName
1417 msgid "Reform Army"
1418 msgstr ""
1420 #: simulation/data/technologies/reformed_army_sele.jsontooltip
1421 msgid "Unlock the Champion Infantry Swordsman."
1422 msgstr ""
1424 #: simulation/data/technologies/roman_reforms.jsondescription
1425 msgid ""
1426 "Regularize the army into a professional, organized force. The Marian reforms"
1427 " were a series of military reforms in the last century BC attributed to "
1428 "Gaius Marius involving the abolition of citzen cavalry, equipment changes, "
1429 "and standardization of the heavy infantry unit: the Legionary."
1430 msgstr ""
1432 #: simulation/data/technologies/roman_reforms.jsongenericName
1433 msgid "Marian Reforms"
1434 msgstr ""
1436 #: simulation/data/technologies/roman_reforms.jsontooltip
1437 msgid ""
1438 "Train Marian Legionaries, Centurions, and Onagers, but lose access to basic "
1439 "Citizen Infantry, Spear Cavalry, and Italic Heavy Infantry."
1440 msgstr ""
1442 #: simulation/data/technologies/roman_roads.jsondescription
1443 msgid "All roads lead to Rome."
1444 msgstr ""
1446 #: simulation/data/technologies/roman_roads.jsongenericName
1447 msgid "Roman Roads"
1448 msgstr ""
1450 #: simulation/data/technologies/roman_roads.jsonspecificName.rome
1451 msgid "Viae Romanum"
1452 msgstr ""
1454 #: simulation/data/technologies/roman_roads.jsontooltip
1455 msgid "All Land Units +5% movement speed."
1456 msgstr ""
1458 #: simulation/data/technologies/serapis_cult.jsondescription
1459 msgid ""
1460 "The cult of Serapis was introduced during the 3rd century BC on the orders "
1461 "of Ptolemy I of Egypt as a means to unify the Greeks and Egyptians in his "
1462 "realm. The god was depicted as Greek in appearance, but with Egyptian "
1463 "trappings, and combined iconography from a great many cults, signifying both"
1464 " abundance and resurrection. A serapeion was any temple or religious "
1465 "precinct devoted to serapeion. The cult of Serapis was spread as a matter of"
1466 " deliberate policy by the Ptolemaic kings, who also built an immense "
1467 "serapeum in Alexandria."
1468 msgstr ""
1470 #: simulation/data/technologies/serapis_cult.jsongenericName
1471 msgid "Serapis Cult"
1472 msgstr ""
1474 #: simulation/data/technologies/serapis_cult.jsontooltip
1475 msgid "+2.0 metal trickle per second."
1476 msgstr ""
1478 #: simulation/data/technologies/ship_cost_time.jsondescription
1479 msgid ""
1480 "Employ skilled shipwrights with specialized tools to speed up ship "
1481 "construction."
1482 msgstr ""
1484 #: simulation/data/technologies/ship_cost_time.jsongenericName
1485 msgid "Naval Architects"
1486 msgstr "אדריכלים ימיים"
1488 #: simulation/data/technologies/ship_cost_time.jsontooltip
1489 msgid "Ships −20% construction time."
1490 msgstr ""
1492 #: simulation/data/technologies/ship_health.jsondescription
1493 msgid "Wooden reinforcement beams for ship hulls."
1494 msgstr ""
1496 #: simulation/data/technologies/ship_health.jsongenericName
1497 msgid "Reinforced Hull"
1498 msgstr ""
1500 #: simulation/data/technologies/ship_health.jsontooltip
1501 msgid "Ships +25% health."
1502 msgstr ""
1504 #: simulation/data/technologies/ship_movement_speed.jsondescription
1505 msgid ""
1506 "Train your oarsmen and sailors to move more efficiently and speed up your "
1507 "ships."
1508 msgstr ""
1510 #: simulation/data/technologies/ship_movement_speed.jsongenericName
1511 msgid "Experienced Crews"
1512 msgstr ""
1514 #: simulation/data/technologies/ship_movement_speed.jsontooltip
1515 msgid "Ships +10% movement speed."
1516 msgstr ""
1518 #: simulation/data/technologies/siege_attack.jsondescription
1519 msgid "Advanced technologies improve siege efficiency."
1520 msgstr ""
1522 #: simulation/data/technologies/siege_attack.jsongenericName
1523 msgid "Advanced Siege"
1524 msgstr "מצור מתקדם"
1526 #: simulation/data/technologies/siege_attack.jsontooltip
1527 msgid "Siege Engines +25% attack crush damage."
1528 msgstr ""
1530 #: simulation/data/technologies/siege_bolt_accuracy.jsondescription
1531 msgid "Improvement to projectile accuracy."
1532 msgstr ""
1534 #: simulation/data/technologies/siege_bolt_accuracy.jsongenericName
1535 msgid "Bolt Accuracy"
1536 msgstr ""
1538 #: simulation/data/technologies/siege_bolt_accuracy.jsontooltip
1539 msgid "Bolt Shooters −20% ranged attack spread."
1540 msgstr ""
1542 #: simulation/data/technologies/siege_cost_time.jsondescription
1543 msgid "The science or craft of laying or carrying out sieges."
1544 msgstr ""
1546 #: simulation/data/technologies/siege_cost_time.jsongenericName
1547 msgid "Siegecraft"
1548 msgstr ""
1550 #: simulation/data/technologies/siege_cost_time.jsontooltip
1551 msgid "Siege Engines −20% construction time."
1552 msgstr ""
1554 #: simulation/data/technologies/siege_health.jsondescription
1555 msgid ""
1556 "Cover the exterior with iron plates to protect against fire and projectiles."
1557 msgstr ""
1559 #: simulation/data/technologies/siege_health.jsongenericName
1560 msgid "Armor Plating"
1561 msgstr ""
1563 #: simulation/data/technologies/siege_health.jsontooltip
1564 msgid "Battering Rams and Siege Towers +25% health."
1565 msgstr ""
1567 #: simulation/data/technologies/siege_pack_unpack.jsondescription
1568 msgid "Military engineers are responsible for improvements in siege engines."
1569 msgstr ""
1571 #: simulation/data/technologies/siege_pack_unpack.jsongenericName
1572 msgid "Military Engineers"
1573 msgstr "מהנדסים צבאיים"
1575 #: simulation/data/technologies/siege_pack_unpack.jsontooltip
1576 msgid "Siege Engines –40% pack and unpack time."
1577 msgstr ""
1579 #: simulation/data/technologies/silk_road.jsongenericName
1580 msgid "Silk Road"
1581 msgstr "דרך המשי"
1583 #: simulation/data/technologies/silk_road.jsontooltip
1584 msgid "Traders +20% international trade bonus."
1585 msgstr ""
1587 #: simulation/data/technologies/silvershields.jsondescription
1588 msgid ""
1589 "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of "
1590 "the Macedonian army."
1591 msgstr ""
1593 #: simulation/data/technologies/silvershields.jsongenericName
1594 msgid "Silver Shields Regiment"
1595 msgstr ""
1597 #: simulation/data/technologies/silvershields.jsontooltip
1598 msgid ""
1599 "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health "
1600 "and attack damage."
1601 msgstr ""
1603 #: simulation/data/technologies/soldier_attack_melee_01.jsondescription
1604 msgid ""
1605 "Often, a soldier would carry a secondary weapon in addition to his primary "
1606 "weapon of choice, to be drawn when the primary weapon has failed or been "
1607 "broken."
1608 msgstr ""
1610 #: simulation/data/technologies/soldier_attack_melee_01.jsongenericName
1611 msgid "Side Arms"
1612 msgstr ""
1614 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.athen
1615 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.mace
1616 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.ptol
1617 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.sele
1618 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.spart
1619 msgid "Xiphos"
1620 msgstr ""
1622 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.rome
1623 msgid "Pugio"
1624 msgstr ""
1626 #: simulation/data/technologies/soldier_attack_melee_01.jsontooltip
1627 #: simulation/data/technologies/soldier_attack_melee_02.jsontooltip
1628 msgid "Soldiers +15% melee attack damage."
1629 msgstr ""
1631 #: simulation/data/technologies/soldier_attack_melee_02.jsondescription
1632 msgid "Using iron instead of bronze gave weapons additional power."
1633 msgstr ""
1635 #: simulation/data/technologies/soldier_attack_melee_02.jsongenericName
1636 msgid "Iron Weapons"
1637 msgstr ""
1639 #: simulation/data/technologies/soldier_attack_melee_03.jsondescription
1640 msgid ""
1641 "By adding a small amount of carbon during the iron smelting process, a "
1642 "stronger material, steel, can be forged."
1643 msgstr ""
1645 #: simulation/data/technologies/soldier_attack_melee_03.jsongenericName
1646 msgid "Carburization"
1647 msgstr ""
1649 #: simulation/data/technologies/soldier_attack_melee_03.jsontooltip
1650 msgid "Soldiers +20% melee attack damage."
1651 msgstr ""
1653 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsondescription
1654 msgid ""
1655 "Secret steel working techniques give sword blades distinctive and beautiful "
1656 "markings. Not only that, but the steel's hardness is unparalleled."
1657 msgstr ""
1659 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsongenericName
1660 msgid "Steel Working"
1661 msgstr "כריית מתכת"
1663 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.iber
1664 msgid "Toledo Steel"
1665 msgstr "פלדת טולדו"
1667 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.maur
1668 msgid "Wootz Steel"
1669 msgstr ""
1671 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsontooltip
1672 msgid ""
1673 "Soldiers +20% melee attack damage. Swordsmen get an additional +20% bonus."
1674 msgstr ""
1676 #: simulation/data/technologies/soldier_attack_ranged_01.jsondescription
1677 msgid ""
1678 "Improving the fletching of arrows increases their stability and speed, and "
1679 "thus their penetration."
1680 msgstr ""
1682 #: simulation/data/technologies/soldier_attack_ranged_01.jsongenericName
1683 msgid "Improved Fletching"
1684 msgstr ""
1686 #: simulation/data/technologies/soldier_attack_ranged_01.jsontooltip
1687 #: simulation/data/technologies/soldier_attack_ranged_02.jsontooltip
1688 msgid "Soldiers +15% ranged attack damage."
1689 msgstr ""
1691 #: simulation/data/technologies/soldier_attack_ranged_02.jsondescription
1692 msgid "Projectile points made of iron enable missiles to penetrate deeper."
1693 msgstr ""
1695 #: simulation/data/technologies/soldier_attack_ranged_02.jsongenericName
1696 msgid "Iron Arrowheads"
1697 msgstr ""
1699 #: simulation/data/technologies/soldier_attack_ranged_03.jsondescription
1700 msgid "Arrowheads with three lobes instead of two inflict larger wounds."
1701 msgstr ""
1703 #: simulation/data/technologies/soldier_attack_ranged_03.jsongenericName
1704 msgid "Trilobate Arrowheads"
1705 msgstr ""
1707 #: simulation/data/technologies/soldier_attack_ranged_03.jsontooltip
1708 msgid "Soldiers +20% ranged attack damage."
1709 msgstr ""
1711 #: simulation/data/technologies/soldier_ranged_experience.jsontooltip
1712 msgid "Ranged Soldiers +25% promotion experience."
1713 msgstr ""
1715 #: simulation/data/technologies/soldier_resistance_hack_01.jsondescription
1716 msgid "Body armor made from quilted wool, linen, cotton, or leather."
1717 msgstr ""
1719 #: simulation/data/technologies/soldier_resistance_hack_01.jsongenericName
1720 msgid "Quilted Body Armor"
1721 msgstr ""
1723 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.athen
1724 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.mace
1725 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.ptol
1726 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.sele
1727 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.spart
1728 msgid "Spolas"
1729 msgstr ""
1731 #: simulation/data/technologies/soldier_resistance_hack_01.jsontooltip
1732 #: simulation/data/technologies/soldier_resistance_hack_02.jsontooltip
1733 msgid "Soldiers +1 hack resistance."
1734 msgstr ""
1736 #: simulation/data/technologies/soldier_resistance_hack_02.jsondescription
1737 msgid "Body armor made from laminated linen."
1738 msgstr ""
1740 #: simulation/data/technologies/soldier_resistance_hack_02.jsongenericName
1741 msgid "Laminated Linen Body Armor"
1742 msgstr "גוף שריון מרופד בפישתן"
1744 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.athen
1745 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.mace
1746 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.ptol
1747 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.sele
1748 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.spart
1749 msgid "Linothōrax"
1750 msgstr ""
1752 #: simulation/data/technologies/soldier_resistance_hack_03.jsondescription
1753 msgid "Body armor made of small metal rings linked together."
1754 msgstr ""
1756 #: simulation/data/technologies/soldier_resistance_hack_03.jsongenericName
1757 msgid "Mail Body Armor"
1758 msgstr ""
1760 #: simulation/data/technologies/soldier_resistance_hack_03.jsontooltip
1761 msgid "Soldiers +2 hack resistance."
1762 msgstr ""
1764 #: simulation/data/technologies/soldier_resistance_pierce_01.jsondescription
1765 msgid ""
1766 "Wooden shields are heavier but much better able to resist projectiles and "
1767 "blows than wicker-frame shields."
1768 msgstr ""
1770 #: simulation/data/technologies/soldier_resistance_pierce_01.jsongenericName
1771 msgid "Wooden Shield"
1772 msgstr ""
1774 #: simulation/data/technologies/soldier_resistance_pierce_01.jsontooltip
1775 #: simulation/data/technologies/soldier_resistance_pierce_02.jsontooltip
1776 msgid "Soldiers +1 pierce resistance."
1777 msgstr ""
1779 #: simulation/data/technologies/soldier_resistance_pierce_02.jsondescription
1780 msgid "Strengthen shields with a metal rim or spine."
1781 msgstr ""
1783 #: simulation/data/technologies/soldier_resistance_pierce_02.jsongenericName
1784 msgid "Metal Rim"
1785 msgstr ""
1787 #: simulation/data/technologies/soldier_resistance_pierce_03.jsondescription
1788 msgid "Strengthen shields further with stronger metal alloys."
1789 msgstr ""
1791 #: simulation/data/technologies/soldier_resistance_pierce_03.jsongenericName
1792 msgid "Improved Shield Alloys"
1793 msgstr ""
1795 #: simulation/data/technologies/soldier_resistance_pierce_03.jsontooltip
1796 msgid "Soldiers +2 pierce resistance."
1797 msgstr ""
1799 #: simulation/data/technologies/spy_counter.jsondescription
1800 msgid "Recruit a network of informants to watch over your people."
1801 msgstr ""
1803 #: simulation/data/technologies/spy_counter.jsongenericName
1804 msgid "Counterintelligence"
1805 msgstr ""
1807 #: simulation/data/technologies/spy_counter.jsontooltip
1808 msgid "Make your units 50% more expensive to bribe."
1809 msgstr ""
1811 #: simulation/data/technologies/stable_batch_training.jsondescription
1812 msgid ""
1813 "Significantly increase training speed of cavalry by training them in large "
1814 "batches or squadrons."
1815 msgstr ""
1817 #: simulation/data/technologies/stable_batch_training.jsontooltip
1818 msgid "Stables −10% batch training time."
1819 msgstr ""
1821 #: simulation/data/technologies/subterranean_aqueducts.jsondescription
1822 msgid ""
1823 "Qanāt or Kārēz, a network of underground aqueducts connected to the yakhchal"
1824 " ice house."
1825 msgstr ""
1827 #: simulation/data/technologies/subterranean_aqueducts.jsongenericName
1828 msgid "Subterranean Aqueducts"
1829 msgstr ""
1831 #: simulation/data/technologies/subterranean_aqueducts.jsonspecificName.pers
1832 msgid "Kārēz"
1833 msgstr ""
1835 #: simulation/data/technologies/subterranean_aqueducts.jsontooltip
1836 msgid "Ice House +1 trickle food rate per second."
1837 msgstr ""
1839 #: simulation/data/technologies/tower_crenellations.jsondescription
1840 msgid ""
1841 "Crenellations on the battlements allow soldiers wider range of fire in "
1842 "defending a keep."
1843 msgstr "אשנבי ירי בחומות מאפשרים לחיילים לירות בטווח גדול יותר בהגנה ושמירה"
1845 #: simulation/data/technologies/tower_crenellations.jsongenericName
1846 msgid "Crenellations"
1847 msgstr "צריח"
1849 #: simulation/data/technologies/tower_crenellations.jsontooltip
1850 msgid "Sentry and Stone Towers +40% more arrows per garrisoned Soldier."
1851 msgstr ""
1853 #: simulation/data/technologies/tower_health.jsondescription
1854 msgid "Reinforce the foundations in preparation of an attack."
1855 msgstr ""
1857 #: simulation/data/technologies/tower_health.jsongenericName
1858 msgid "Sturdy Foundations"
1859 msgstr ""
1861 #: simulation/data/technologies/tower_health.jsontooltip
1862 msgid "Towers +25% health."
1863 msgstr ""
1865 #: simulation/data/technologies/tower_murderholes.jsondescription
1866 msgid "Murder holes allow hitting enemies at the foot of the tower."
1867 msgstr ""
1869 #: simulation/data/technologies/tower_murderholes.jsongenericName
1870 msgid "Murder Holes"
1871 msgstr ""
1873 #: simulation/data/technologies/tower_murderholes.jsontooltip
1874 msgid "Sentry and Stone Towers have 0 minimum attack range."
1875 msgstr ""
1877 #: simulation/data/technologies/tower_range.jsondescription
1878 msgid "Arrow shooters increase the maximum range of the fire arrows."
1879 msgstr ""
1881 #: simulation/data/technologies/tower_range.jsongenericName
1882 msgid "Arrow Shooters"
1883 msgstr ""
1885 #: simulation/data/technologies/tower_range.jsontooltip
1886 msgid "Sentry and Stone Towers +8 attack range."
1887 msgstr ""
1889 #: simulation/data/technologies/tower_watch.jsondescription
1890 msgid "A night's watch increases vigilance."
1891 msgstr ""
1893 #: simulation/data/technologies/tower_watch.jsongenericName
1894 msgid "Sentries"
1895 msgstr "זקיפים "
1897 #: simulation/data/technologies/tower_watch.jsonspecificName.athen
1898 #: simulation/data/technologies/tower_watch.jsonspecificName.mace
1899 #: simulation/data/technologies/tower_watch.jsonspecificName.ptol
1900 #: simulation/data/technologies/tower_watch.jsonspecificName.sele
1901 #: simulation/data/technologies/tower_watch.jsonspecificName.spart
1902 msgid "Nyktophylakes"
1903 msgstr ""
1905 #: simulation/data/technologies/tower_watch.jsonspecificName.han
1906 msgid "Shàobīng"
1907 msgstr ""
1909 #: simulation/data/technologies/tower_watch.jsonspecificName.rome
1910 msgid "Vigiles"
1911 msgstr ""
1913 #: simulation/data/technologies/tower_watch.jsontooltip
1914 msgid "Sentry and Stone Towers +1 default arrow count."
1915 msgstr ""
1917 #: simulation/data/technologies/trade_commercial_treaty.jsondescription
1918 msgid "Improve the international trading profit."
1919 msgstr ""
1921 #: simulation/data/technologies/trade_commercial_treaty.jsongenericName
1922 msgid "Commercial Treaty"
1923 msgstr ""
1925 #: simulation/data/technologies/trade_commercial_treaty.jsontooltip
1926 msgid "Traders +10% trade profit between allies."
1927 msgstr ""
1929 #: simulation/data/technologies/trade_gain_01.jsondescription
1930 #: simulation/data/technologies/trade_gain_02.jsondescription
1931 msgid "The progress in handicraft improves the trading profit."
1932 msgstr ""
1934 #: simulation/data/technologies/trade_gain_01.jsongenericName
1935 msgid "Handicraft"
1936 msgstr ""
1938 #: simulation/data/technologies/trade_gain_01.jsontooltip
1939 #: simulation/data/technologies/trade_gain_02.jsontooltip
1940 msgid "Traders +15% trade gain."
1941 msgstr ""
1943 #: simulation/data/technologies/trade_gain_02.jsongenericName
1944 msgid "Advanced Handicraft"
1945 msgstr ""
1947 #: simulation/data/technologies/trader_health.jsondescription
1948 msgid "Traders traveling together in caravans are less vulnerable."
1949 msgstr ""
1951 #: simulation/data/technologies/trader_health.jsongenericName
1952 msgid "Trade Caravan"
1953 msgstr ""
1955 #: simulation/data/technologies/trader_health.jsontooltip
1956 msgid "Land Traders +50% health."
1957 msgstr ""
1959 #: simulation/data/technologies/traditional_army_sele.jsondescription
1960 msgid "The Macedonian-style core of the Seleucid army."
1961 msgstr ""
1963 #: simulation/data/technologies/traditional_army_sele.jsongenericName
1964 msgid "Traditional Army"
1965 msgstr ""
1967 #: simulation/data/technologies/traditional_army_sele.jsontooltip
1968 msgid "Unlock the Champion Infantry Pikeman."
1969 msgstr ""
1971 #: simulation/data/technologies/tyrtean_paeans.jsondescription
1972 msgid ""
1973 "Paeans were battle hymns that were sung by the Hoplites when they charged "
1974 "the enemy lines. One of the first known Paeans was composed by Tirteus, a "
1975 "warrior poet of Sparta, during the First Messenian War."
1976 msgstr ""
1978 #: simulation/data/technologies/tyrtean_paeans.jsongenericName
1979 msgid "Tyrtean Paeans"
1980 msgstr "שלוש עשר שירי הלל "
1982 #: simulation/data/technologies/tyrtean_paeans.jsontooltip
1983 msgid "Champion Hoplites +10% movement speed."
1984 msgstr ""
1986 #: simulation/data/technologies/unit_advanced.jsontooltip
1987 msgid ""
1988 "Advanced and Elite units +20% training time, +25% health, +0.7 capture "
1989 "attack strength, +20% loot, and −30% gather speed; Healers +5 healing "
1990 "strength and +3 healing range; Melee units +1 resistance and +20% attack "
1991 "damage; Ranged units −20% spread."
1992 msgstr ""
1994 #: simulation/data/technologies/unit_elite.jsontooltip
1995 msgid ""
1996 "Elite units +20% training time, +25% health, +0.8 capture attack strength, "
1997 "+20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing"
1998 " range; Melee units +1 resistance and +20% attack damage; Ranged units −20% "
1999 "spread."
2000 msgstr ""
2002 #: simulation/data/technologies/unlock_champion_cavalry.jsondescription
2003 #: simulation/data/technologies/unlock_champion_chariots.jsondescription
2004 #: simulation/data/technologies/unlock_champion_infantry.jsondescription
2005 msgid ""
2006 "Guard units (Champions) are professionals who wield the best weapons and "
2007 "have the best training."
2008 msgstr ""
2010 #: simulation/data/technologies/unlock_champion_cavalry.jsongenericName
2011 msgid "Unlock Champion Cavalry"
2012 msgstr ""
2014 #: simulation/data/technologies/unlock_champion_cavalry.jsontooltip
2015 msgid "Unlock Champion Cavalry at the Stable."
2016 msgstr ""
2018 #: simulation/data/technologies/unlock_champion_chariots.jsongenericName
2019 msgid "Unlock Champion Chariots"
2020 msgstr ""
2022 #: simulation/data/technologies/unlock_champion_chariots.jsontooltip
2023 msgid "Unlock Champion Chariots at the Stable."
2024 msgstr ""
2026 #: simulation/data/technologies/unlock_champion_infantry.jsongenericName
2027 msgid "Unlock Champion Infantry"
2028 msgstr ""
2030 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.mace
2031 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.ptol
2032 msgid "Agēma"
2033 msgstr ""
2035 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.rome
2036 msgid "Regio Cohors"
2037 msgstr ""
2039 #: simulation/data/technologies/unlock_champion_infantry.jsontooltip
2040 msgid "Unlock Champions Infantry at the Barracks."
2041 msgstr ""
2043 #: simulation/data/technologies/unlock_females_house.jsondescription
2044 msgid "A festival attended by women-only, to celebrate female fertility."
2045 msgstr "פסטיבל בהשתתפות הנשים בלבד, כדי לחגוג את הפוריות הנשית."
2047 #: simulation/data/technologies/unlock_females_house.jsongenericName
2048 msgid "Fertility Festival"
2049 msgstr ""
2051 #: simulation/data/technologies/unlock_females_house.jsonspecificName.athen
2052 #: simulation/data/technologies/unlock_females_house.jsonspecificName.mace
2053 #: simulation/data/technologies/unlock_females_house.jsonspecificName.ptol
2054 #: simulation/data/technologies/unlock_females_house.jsonspecificName.sele
2055 #: simulation/data/technologies/unlock_females_house.jsonspecificName.spart
2056 msgid "Thesmophoria"
2057 msgstr ""
2059 #: simulation/data/technologies/unlock_females_house.jsonspecificName.rome
2060 msgid "Bona Dea"
2061 msgstr ""
2063 #: simulation/data/technologies/unlock_females_house.jsontooltip
2064 msgid "Unlock the ability to train women from houses."
2065 msgstr "לפתח את היכולת להכשיר נשים מבתים."
2067 #: simulation/data/technologies/unlock_neodamodes.jsondescription
2068 msgid ""
2069 "In ancient Sparta, the Helots who were freed by the state in reward for "
2070 "military service were known as Neodamodes."
2071 msgstr ""
2073 #: simulation/data/technologies/unlock_neodamodes.jsongenericName
2074 msgid "Unlock Neodamodes"
2075 msgstr ""
2077 #: simulation/data/technologies/unlock_neodamodes.jsontooltip
2078 msgid "Unlock the ability to train Spearman Neodamodes at the Barracks."
2079 msgstr ""
2081 #: simulation/data/technologies/unlock_shared_dropsites.jsondescription
2082 msgid ""
2083 "The extension of trade leads to the permanent establishment of storekeepers "
2084 "and their families in foreign countries, allowing them to exploit the wealth"
2085 " of these countries."
2086 msgstr ""
2088 #: simulation/data/technologies/unlock_shared_dropsites.jsongenericName
2089 msgid "Diaspora"
2090 msgstr ""
2092 #: simulation/data/technologies/unlock_shared_dropsites.jsonrequirementsTooltip
2093 msgid "Requires three Traders"
2094 msgstr ""
2096 #: simulation/data/technologies/unlock_shared_dropsites.jsontooltip
2097 msgid "Allows using allied dropsites."
2098 msgstr ""
2100 #: simulation/data/technologies/unlock_shared_los.jsondescription
2101 msgid ""
2102 "By means of trading and travelling people explored beyond the boundaries of "
2103 "their lands and drew maps of it in order to share and memorize their "
2104 "discoveries."
2105 msgstr ""
2107 #: simulation/data/technologies/unlock_shared_los.jsongenericName
2108 msgid "Cartography"
2109 msgstr ""
2111 #: simulation/data/technologies/unlock_shared_los.jsontooltip
2112 msgid ""
2113 "See what your allies see, browse their summary and check their resources and"
2114 " population count in the top panel."
2115 msgstr ""
2117 #: simulation/data/technologies/unlock_spies.jsondescription
2118 msgid ""
2119 "Merchants' first goal was trading, but they also gathered information about "
2120 "the countries they crossed."
2121 msgstr ""
2123 #: simulation/data/technologies/unlock_spies.jsongenericName
2124 msgid "Espionage"
2125 msgstr ""
2127 #: simulation/data/technologies/unlock_spies.jsontooltip
2128 msgid ""
2129 "Allows bribing the units of other players in order to share their vision."
2130 msgstr ""
2132 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsondescription
2133 msgid "Hire professional mercenaries to fight in your army."
2134 msgstr ""
2136 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsongenericName
2137 msgid "Expertise In War"
2138 msgstr ""
2140 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsontooltip
2141 msgid "Mercenaries start at Advanced rank."
2142 msgstr ""
2144 #: simulation/data/technologies/wonder_population_cap.jsondescription
2145 msgid "The wonder attracts many more people to your civilization."
2146 msgstr ""
2148 #: simulation/data/technologies/wonder_population_cap.jsongenericName
2149 msgid "Glorious Expansion"
2150 msgstr "התרחבות מפוארת"
2152 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.athen
2153 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.mace
2154 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.ptol
2155 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.sele
2156 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.spart
2157 msgid "Peristasis"
2158 msgstr ""
2160 #: simulation/data/technologies/wonder_population_cap.jsontooltip
2161 msgid ""
2162 "Enable the “Glorious Expansion” aura: +20% maximum population limit per "
2163 "Wonder owned."
2164 msgstr ""