1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright (C) 2023 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant
6 # Braulio Quevedo Cardoso
12 "Project-Id-Version: 0 A.D.\n"
13 "POT-Creation-Date: 2023-11-17 08:09+0000\n"
14 "PO-Revision-Date: 2014-06-19 17:53+0000\n"
15 "Last-Translator: Ivan <navicgamboa@gmail.com>, 2015\n"
16 "Language-Team: Spanish (Mexico) (http://app.transifex.com/wildfire-games/0ad/language/es_MX/)\n"
18 "Content-Type: text/plain; charset=UTF-8\n"
19 "Content-Transfer-Encoding: 8bit\n"
21 "Plural-Forms: nplurals=3; plural=n == 1 ? 0 : n != 0 && n % 1000000 == 0 ? 1 : 2;\n"
23 #: simulation/data/technologies/agoge.jsondescription
25 "Spartans were housed and trained from a young age to be superlative warriors"
26 " and to endure any hardship a military life can give them."
27 msgstr "Los espartanos fueron alojados y entrenados desde pequeños para convertirse en guerreros superlativos y soportar las penurias que ofrece una vida militar."
29 #: simulation/data/technologies/agoge.jsongenericName
33 #: simulation/data/technologies/agoge.jsonrequirementsTooltip
34 #: simulation/data/technologies/arsenal_philon.jsonrequirementsTooltip
35 #: simulation/data/technologies/art_of_war.jsonrequirementsTooltip
36 #: simulation/data/technologies/attack_soldiers_will.jsonrequirementsTooltip
37 #: simulation/data/technologies/barracks_batch_training.jsonrequirementsTooltip
38 #: simulation/data/technologies/civil_engineering_02.jsonrequirementsTooltip
39 #: simulation/data/technologies/civil_service_02.jsonrequirementsTooltip
40 #: simulation/data/technologies/equine_transports.jsonrequirementsTooltip
41 #: simulation/data/technologies/gather_capacity_carts.jsonrequirementsTooltip
42 #: simulation/data/technologies/gather_farming_chain_pump.jsonrequirementsTooltip
43 #: simulation/data/technologies/gather_farming_fertilizer.jsonrequirementsTooltip
44 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsonrequirementsTooltip
45 #: simulation/data/technologies/gather_mining_silvermining.jsonrequirementsTooltip
46 #: simulation/data/technologies/gather_mining_slaves.jsonrequirementsTooltip
47 #: simulation/data/technologies/heal_range_2.jsonrequirementsTooltip
48 #: simulation/data/technologies/heal_rate_2.jsonrequirementsTooltip
49 #: simulation/data/technologies/health_regen_units.jsonrequirementsTooltip
50 #: simulation/data/technologies/hellenistic_metropolis.jsonrequirementsTooltip
51 #: simulation/data/technologies/immortals.jsonrequirementsTooltip
52 #: simulation/data/technologies/long_walls.jsonrequirementsTooltip
53 #: simulation/data/technologies/nisean_horses.jsonrequirementsTooltip
54 #: simulation/data/technologies/ostracism.jsonrequirementsTooltip
55 #: simulation/data/technologies/parade_of_daphne.jsonrequirementsTooltip
56 #: simulation/data/technologies/pharaonic_cult.jsonrequirementsTooltip
57 #: simulation/data/technologies/poison_arrows.jsonrequirementsTooltip
58 #: simulation/data/technologies/poison_blades.jsonrequirementsTooltip
59 #: simulation/data/technologies/pop_house_02.jsonrequirementsTooltip
60 #: simulation/data/technologies/reformed_army_sele.jsonrequirementsTooltip
61 #: simulation/data/technologies/roman_reforms.jsonrequirementsTooltip
62 #: simulation/data/technologies/ship_cost_time.jsonrequirementsTooltip
63 #: simulation/data/technologies/ship_health.jsonrequirementsTooltip
64 #: simulation/data/technologies/ship_movement_speed.jsonrequirementsTooltip
65 #: simulation/data/technologies/siege_attack.jsonrequirementsTooltip
66 #: simulation/data/technologies/siege_bolt_accuracy.jsonrequirementsTooltip
67 #: simulation/data/technologies/siege_cost_time.jsonrequirementsTooltip
68 #: simulation/data/technologies/siege_health.jsonrequirementsTooltip
69 #: simulation/data/technologies/siege_pack_unpack.jsonrequirementsTooltip
70 #: simulation/data/technologies/silk_road.jsonrequirementsTooltip
71 #: simulation/data/technologies/silvershields.jsonrequirementsTooltip
72 #: simulation/data/technologies/soldier_attack_melee_03.jsonrequirementsTooltip
73 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonrequirementsTooltip
74 #: simulation/data/technologies/soldier_attack_ranged_03.jsonrequirementsTooltip
75 #: simulation/data/technologies/soldier_resistance_hack_03.jsonrequirementsTooltip
76 #: simulation/data/technologies/soldier_resistance_pierce_03.jsonrequirementsTooltip
77 #: simulation/data/technologies/stable_batch_training.jsonrequirementsTooltip
78 #: simulation/data/technologies/subterranean_aqueducts.jsonrequirementsTooltip
79 #: simulation/data/technologies/tower_health.jsonrequirementsTooltip
80 #: simulation/data/technologies/tower_murderholes.jsonrequirementsTooltip
81 #: simulation/data/technologies/trade_gain_02.jsonrequirementsTooltip
82 #: simulation/data/technologies/traditional_army_sele.jsonrequirementsTooltip
83 #: simulation/data/technologies/unlock_champion_cavalry.jsonrequirementsTooltip
84 #: simulation/data/technologies/unlock_champion_chariots.jsonrequirementsTooltip
85 #: simulation/data/technologies/unlock_champion_infantry.jsonrequirementsTooltip
86 #: simulation/data/technologies/unlock_neodamodes.jsonrequirementsTooltip
87 #: simulation/data/technologies/unlock_spies.jsonrequirementsTooltip
88 #: simulation/data/technologies/wonder_population_cap.jsonrequirementsTooltip
89 msgid "Unlocked in City Phase."
90 msgstr "Se desbloquea en la Fase de Ciudad."
92 #: simulation/data/technologies/agoge.jsontooltip
93 msgid "Champion Hoplites +25% health, but +5% training time."
96 #: simulation/data/technologies/archer_attack_spread.jsondescription
97 msgid "Encouraging soldiers to practice archery improves their accuracy."
100 #: simulation/data/technologies/archer_attack_spread.jsongenericName
101 msgid "Archery Training"
104 #: simulation/data/technologies/archer_attack_spread.jsonrequirementsTooltip
105 #: simulation/data/technologies/architecture_kush.jsonrequirementsTooltip
106 #: simulation/data/technologies/cavalry_health.jsonrequirementsTooltip
107 #: simulation/data/technologies/civil_engineering_01.jsonrequirementsTooltip
108 #: simulation/data/technologies/civil_service_01.jsonrequirementsTooltip
109 #: simulation/data/technologies/crossbow_training.jsonrequirementsTooltip
110 #: simulation/data/technologies/fishing_boat_gather_capacity.jsonrequirementsTooltip
111 #: simulation/data/technologies/garrison_heal.jsonrequirementsTooltip
112 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsonrequirementsTooltip
113 #: simulation/data/technologies/gather_farming_harvester.jsonrequirementsTooltip
114 #: simulation/data/technologies/gather_farming_training.jsonrequirementsTooltip
115 #: simulation/data/technologies/gather_farming_water_weeding.jsonrequirementsTooltip
116 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsonrequirementsTooltip
117 #: simulation/data/technologies/gather_mining_serfs.jsonrequirementsTooltip
118 #: simulation/data/technologies/gather_mining_shaftmining.jsonrequirementsTooltip
119 #: simulation/data/technologies/heal_range.jsonrequirementsTooltip
120 #: simulation/data/technologies/heal_rate.jsonrequirementsTooltip
121 #: simulation/data/technologies/hoplite_tradition.jsonrequirementsTooltip
122 #: simulation/data/technologies/iphicratean_reforms.jsonrequirementsTooltip
123 #: simulation/data/technologies/krypteia.jsonrequirementsTooltip
124 #: simulation/data/technologies/pheidian_workshop.jsonrequirementsTooltip
125 #: simulation/data/technologies/pop_house_01.jsonrequirementsTooltip
126 #: simulation/data/technologies/roman_roads.jsonrequirementsTooltip
127 #: simulation/data/technologies/serapis_cult.jsonrequirementsTooltip
128 #: simulation/data/technologies/soldier_attack_melee_01.jsonrequirementsTooltip
129 #: simulation/data/technologies/soldier_attack_melee_02.jsonrequirementsTooltip
130 #: simulation/data/technologies/soldier_attack_ranged_01.jsonrequirementsTooltip
131 #: simulation/data/technologies/soldier_attack_ranged_02.jsonrequirementsTooltip
132 #: simulation/data/technologies/soldier_resistance_hack_01.jsonrequirementsTooltip
133 #: simulation/data/technologies/soldier_resistance_hack_02.jsonrequirementsTooltip
134 #: simulation/data/technologies/soldier_resistance_pierce_01.jsonrequirementsTooltip
135 #: simulation/data/technologies/soldier_resistance_pierce_02.jsonrequirementsTooltip
136 #: simulation/data/technologies/tower_crenellations.jsonrequirementsTooltip
137 #: simulation/data/technologies/tower_range.jsonrequirementsTooltip
138 #: simulation/data/technologies/trade_commercial_treaty.jsonrequirementsTooltip
139 #: simulation/data/technologies/trade_gain_01.jsonrequirementsTooltip
140 #: simulation/data/technologies/trader_health.jsonrequirementsTooltip
141 #: simulation/data/technologies/tyrtean_paeans.jsonrequirementsTooltip
142 msgid "Unlocked in Town Phase."
143 msgstr "Desbloqueado en la Fase del Pueblo"
145 #: simulation/data/technologies/archer_attack_spread.jsontooltip
146 msgid "Archers −20% ranged attack spread."
149 #: simulation/data/technologies/archery_tradition.jsondescription
151 "The Indian, Iranian, and Kushite peoples had a tradition of fine archery and"
152 " a penchant for using massed archers in battle."
155 #: simulation/data/technologies/archery_tradition.jsongenericName
156 msgid "Archery Tradition"
157 msgstr "Tradición arquera"
159 #: simulation/data/technologies/archery_tradition.jsonrequirementsTooltip
160 #: simulation/data/technologies/cavalry_movement_speed.jsonrequirementsTooltip
161 #: simulation/data/technologies/fishing_boat_gather_rate.jsonrequirementsTooltip
162 #: simulation/data/technologies/gather_capacity_basket.jsonrequirementsTooltip
163 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsonrequirementsTooltip
164 #: simulation/data/technologies/gather_farming_plows.jsonrequirementsTooltip
165 #: simulation/data/technologies/gather_farming_seed_drill.jsonrequirementsTooltip
166 #: simulation/data/technologies/gather_farming_training_ptol.jsonrequirementsTooltip
167 #: simulation/data/technologies/gather_lumbering_ironaxes.jsonrequirementsTooltip
168 #: simulation/data/technologies/health_females_01.jsonrequirementsTooltip
169 #: simulation/data/technologies/tower_watch.jsonrequirementsTooltip
170 msgid "Unlocked in Village Phase."
171 msgstr "Se desbloquea en la Fase de Villas."
173 #: simulation/data/technologies/archery_tradition.jsontooltip
174 msgid "Archers +10 attack range."
177 #: simulation/data/technologies/architecture_kush.jsongenericName
178 msgid "Monumental Architecture"
181 #: simulation/data/technologies/architecture_kush.jsontooltip
183 "Civic Structures +20% build time, +20% health, and +20% capture points."
186 #: simulation/data/technologies/architecture_pers.jsondescription
188 "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to"
189 " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; "
190 "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old "
191 "Elamite capital of Susa."
192 msgstr "Los persas construyeron el increíble Camino Real a lo largo de unos 2700 kilómetros, desde Sardes hasta Susa; Darío el Grande y Jerjes también construyeron la magnífica Persépolis; Ciro el Grande desarrolló muchísimo Ecbatana y prácticamente reconstruyó la vieja capital Elamita de Susa."
194 #: simulation/data/technologies/architecture_pers.jsongenericName
195 msgid "Persian Architecture"
196 msgstr "Arquitectura persa"
198 #: simulation/data/technologies/architecture_pers.jsontooltip
199 msgid "Structures +25% health and capture points, but also +20% build time."
202 #: simulation/data/technologies/arsenal_philon.jsondescription
204 "The arsenal was mainly used as a warehouse for materials and instruments for"
205 " the equipment of warships."
208 #: simulation/data/technologies/arsenal_philon.jsongenericName
209 msgid "Arsenal of Philon"
212 #: simulation/data/technologies/arsenal_philon.jsontooltip
213 msgid "Warships +1 health/second self-repair rate."
216 #: simulation/data/technologies/art_of_war.jsondescription
218 "This famous and most important work of the Seven Military Classics teaches "
219 "Han commanders everything about planning battles, maintaining armies, and "
220 "defeating one's enemies."
223 #: simulation/data/technologies/art_of_war.jsongenericName
224 msgid "Sun Tzu's \"The Art of War\""
227 #: simulation/data/technologies/art_of_war.jsonspecificName.han
231 #: simulation/data/technologies/art_of_war.jsontooltip
232 msgid "All Citizen-Soldiers −20% required promotion experience."
235 #: simulation/data/technologies/attack_soldiers_will.jsondescription
237 "The will to fight is crucial to victory. Inspire your troops with higher "
241 #: simulation/data/technologies/attack_soldiers_will.jsongenericName
242 msgid "Will to Fight"
245 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.athen
246 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.mace
247 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.ptol
248 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.sele
249 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.spart
253 #: simulation/data/technologies/attack_soldiers_will.jsontooltip
254 msgid "Soldiers, Siege Engines, and Ships +25% attack damage."
257 #: simulation/data/technologies/barracks_batch_training.jsondescription
259 "Significantly increase training speed of infantry by training them in large "
260 "batches or companies."
263 #: simulation/data/technologies/barracks_batch_training.jsongenericName
264 #: simulation/data/technologies/stable_batch_training.jsongenericName
266 msgstr "Reclutamiento forzoso"
268 #: simulation/data/technologies/barracks_batch_training.jsontooltip
269 msgid "Barracks −10% batch training time."
272 #: simulation/data/technologies/cavalry_health.jsondescription
273 msgid "Selectively breed better war horses."
276 #: simulation/data/technologies/cavalry_health.jsongenericName
277 msgid "Horse Breeding"
280 #: simulation/data/technologies/cavalry_health.jsontooltip
281 msgid "Cavalry +10% health."
284 #: simulation/data/technologies/cavalry_movement_speed.jsondescription
285 msgid "Train your horses to move faster."
286 msgstr "Entrena a tus caballos para que sean más rápidos."
288 #: simulation/data/technologies/cavalry_movement_speed.jsongenericName
292 #: simulation/data/technologies/cavalry_movement_speed.jsontooltip
293 msgid "Cavalry +10% walk speed."
296 #: simulation/data/technologies/civbonuses/cart_walls.jsondescription
298 "Carthaginians built their city walls in three concentric circuits. These "
299 "walls were never breached. Even when the city was taken by the Romans, it "
300 "was via the city's harbor, not by storming its walls."
303 #: simulation/data/technologies/civbonuses/cart_walls.jsongenericName
305 msgstr "Murallas Triples"
307 #: simulation/data/technologies/civbonuses/cart_walls.jsontooltip
308 msgid "City Walls +100% build time, +100% stone cost, and +200% health."
311 #: simulation/data/technologies/civbonuses/celt_structures.jsondescription
312 msgid "Celtic structures were mostly made of wood with rubble foundations."
315 #: simulation/data/technologies/civbonuses/celt_structures.jsongenericName
316 msgid "Wooden Construction"
317 msgstr "Construcciones de madera"
319 #: simulation/data/technologies/civbonuses/celt_structures.jsontooltip
320 msgid "Structures −20% build time, −20% health, and −20% capture points."
323 #: simulation/data/technologies/civbonuses/delian_league.jsondescription
325 "Shortly after the great naval victories at Salamis and Mykale, the Greek "
326 "city-states instituted the so-called Delian League in 478 BC, whose purpose "
327 "was to push the Persians out of the Aegean region. The allied states "
328 "contributed ships and money, while the Athenians offered their entire navy."
331 #: simulation/data/technologies/civbonuses/delian_league.jsongenericName
332 msgid "Delian League"
333 msgstr "Liga de Delos"
335 #: simulation/data/technologies/civbonuses/delian_league.jsontooltip
336 msgid "Ships construct 25% faster."
337 msgstr "Los barcos se construyen 25% más rápido."
339 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsondescription
341 "The Gauls were well-known for their effective cavalry. Celtic mercenaries "
342 "were in demand throughout the Mediterranean."
345 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsongenericName
346 msgid "Superior Cavalry"
349 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsontooltip
350 msgid "Cavalry +10% melee attack damage."
353 #: simulation/data/technologies/civbonuses/greek_structures.jsondescription
354 msgid "The Greeks used stone construction from early Mycenaean times."
355 msgstr "Los griegos usaron construcciones de piedra desde la temprana era micénica."
357 #: simulation/data/technologies/civbonuses/greek_structures.jsongenericName
358 msgid "Hellenic Architecture"
359 msgstr "Arquitectura helena"
361 #: simulation/data/technologies/civbonuses/greek_structures.jsontooltip
362 msgid "Structures +10% health and +10% capture points."
365 #: simulation/data/technologies/civbonuses/han_population.jsondescription
367 "By uniting China under one emperor, the Han Dynasty ruled over 40 million "
368 "people, one of the largest empires of antiquity by population."
371 #: simulation/data/technologies/civbonuses/han_population.jsongenericName
372 msgid "Federated States"
375 #: simulation/data/technologies/civbonuses/han_population.jsontooltip
376 #: simulation/data/technologies/civbonuses/maur_population.jsontooltip
377 #: simulation/data/technologies/civbonuses/pers_population.jsontooltip
378 msgid "+10% maximum population limit."
381 #: simulation/data/technologies/civbonuses/han_walls.jsondescription
383 "The Han built massive walls made from rammed earth. These were gigantic "
384 "fortifications several meters thick and stretching for kilometers."
387 #: simulation/data/technologies/civbonuses/han_walls.jsongenericName
391 #: simulation/data/technologies/civbonuses/han_walls.jsontooltip
392 msgid "City Walls +50% health."
395 #: simulation/data/technologies/civbonuses/mace_storehouse.jsondescription
396 msgid "The Macedonian economy relied greatly on their vast natural resources."
399 #: simulation/data/technologies/civbonuses/mace_storehouse.jsongenericName
400 msgid "Resource-Rich Economy"
403 #: simulation/data/technologies/civbonuses/mace_storehouse.jsontooltip
404 msgid "Storehouse technologies −100% research time."
407 #: simulation/data/technologies/civbonuses/maur_elephants.jsondescription
409 "India is the land of the elephants. Elephant warfare originated in India and"
410 " continued for millennia. It was also the source of elephants for the "
411 "eastern Mediterranean. Indian kings were able to field large numbers of war "
415 #: simulation/data/technologies/civbonuses/maur_elephants.jsongenericName
416 msgid "Elephant Tradition"
419 #: simulation/data/technologies/civbonuses/maur_elephants.jsontooltip
420 msgid "Elephants −30% training time."
423 #: simulation/data/technologies/civbonuses/maur_population.jsondescription
425 "The Mauryan Empire encompassed dozens of formerly independent kingdoms over "
426 "an area of 5 million square kilometers, with a population of close to 60 "
427 "million people. The Mauryan regents held the title Emperor of Emperors and "
428 "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 "
429 "chariots, and 30,000 cavalry, making it arguably the largest army of its "
431 msgstr "El Imperio Maurya abarcaba decenas de reinos anteriormente independientes sobre una superficie de 5.000.000 kilómetros cuadrados, con una población cercana a los 60 millones de personas. Los reyes de Maurya se proclaman como Emperador de emperadores y comandan un ejército permanente de 600000 infantes, 9000 elefantes, 8000 carros y 30000 caballeros, por lo que es sin duda el mayor ejército de su tiempo."
433 #: simulation/data/technologies/civbonuses/maur_population.jsongenericName
434 msgid "Emperor of Emperors"
435 msgstr "Emperador de emperadores"
437 #: simulation/data/technologies/civbonuses/maur_population.jsonspecificName.maur
438 msgid "Chakravarti Samrāt"
439 msgstr "Chakravarti Samrāt"
441 #: simulation/data/technologies/civbonuses/maur_walls.jsondescription
443 "The Mauryas built their city walls out of wood, an abundant natural resource"
447 #: simulation/data/technologies/civbonuses/maur_walls.jsongenericName
449 msgstr "Muros de madera"
451 #: simulation/data/technologies/civbonuses/maur_walls.jsontooltip
452 msgid "City Walls −20% build time and −20% health."
455 #: simulation/data/technologies/civbonuses/pers_population.jsondescription
457 "The Persians could and did levy a large number of infantry during wartime "
458 "due to the sheer size of the Achaemenid Empire and the way in which it was "
459 "set-up. In general the Persian infantry was well trained and fought with "
460 "great tenacity. However while this was true the infantry were poor hand-to-"
461 "hand, close combat fighters. Also, with the exception of the elite "
462 "regiments, the Persian infantry was not a standing professional force."
463 msgstr "Los persas pudieron y llevaron a cabo reclutamientos forzosos de un gran número de infantería durante la guerra debido al gran tamaño del imperio Arqueménida y a la forma en la que se instituyó. En general, la infantería persa estaba bien entrenada y luchaba con gran tenacidad, aunque se veía en desventaja en los combates cuerpo a cuerpo. Cabe destacar que con la excepción de los regimientos de élite, la infantería persa no se consideraba una fuerza profesional ni permanente."
465 #: simulation/data/technologies/civbonuses/pers_population.jsongenericName
466 msgid "Great King's Levy"
467 msgstr "Leva del gran rey"
469 #: simulation/data/technologies/civbonuses/ptol_structures.jsondescription
471 "Sun-dried mud bricks were a common building material in hot and dry areas, "
472 "especially where wood was scarce. Although not as strong and durable as "
473 "fired bricks or natural stone and vulnerable to constant rains and heavy "
474 "floods, mud bricks have the advantage they are cheap and easy to produce."
477 #: simulation/data/technologies/civbonuses/ptol_structures.jsongenericName
478 msgid "Sun-dried Mud Bricks"
481 #: simulation/data/technologies/civbonuses/ptol_structures.jsontooltip
483 "Houses and Economic Structures −40% wood cost, health, and capture points as"
484 " well as +50% build time."
487 #: simulation/data/technologies/civbonuses/rome_siege.jsondescription
488 msgid "Soldiers were well Trained to Operate Siege Engines."
491 #: simulation/data/technologies/civbonuses/rome_siege.jsongenericName
492 msgid "Legionary Engineers"
495 #: simulation/data/technologies/civbonuses/rome_siege.jsontooltip
497 "Siege Catapults and Onagers 10% faster fire rate and +20% movement speed."
500 #: simulation/data/technologies/civbonuses/sele_farms.jsondescription
502 "The Seleucid empire was located in a highly fertile region with productive "
503 "soils. Farms are cheaper and faster to build."
506 #: simulation/data/technologies/civbonuses/sele_farms.jsongenericName
507 msgid "Fertile Crescent"
510 #: simulation/data/technologies/civbonuses/sele_farms.jsontooltip
511 msgid "Farms −25% wood cost and −75% build time."
514 #: simulation/data/technologies/civil_engineering_01.jsongenericName
515 msgid "Improved Construction"
518 #: simulation/data/technologies/civil_engineering_01.jsonspecificName.han
519 #: simulation/data/technologies/civil_engineering_02.jsonspecificName.han
523 #: simulation/data/technologies/civil_engineering_01.jsontooltip
524 msgid "All structures −10% build time and −10% cost."
527 #: simulation/data/technologies/civil_engineering_02.jsongenericName
528 msgid "Robust Architecture"
531 #: simulation/data/technologies/civil_engineering_02.jsontooltip
532 msgid "All structures +20% health."
535 #: simulation/data/technologies/civil_service_01.jsongenericName
536 msgid "Efficient Bureaucracy"
539 #: simulation/data/technologies/civil_service_01.jsonspecificName.han
540 #: simulation/data/technologies/civil_service_02.jsonspecificName.han
544 #: simulation/data/technologies/civil_service_01.jsontooltip
545 msgid "Ministers −50% train time."
548 #: simulation/data/technologies/civil_service_02.jsongenericName
549 msgid "Intensive Training"
552 #: simulation/data/technologies/civil_service_02.jsontooltip
553 msgid "Ministers +50% health."
556 #: simulation/data/technologies/colonization.jsondescription
558 "Carthaginians established many trading centers as colonies and ultimately "
559 "held dominion over 300 cities and towns in North Africa alone."
560 msgstr "Los cartagineses establecieron muchos centros comerciales como las colonias y en última instancia lograron establecer su dominio sobre 300 ciudades y pueblos solo en el norte de África."
562 #: simulation/data/technologies/colonization.jsongenericName
564 msgstr "Colonización"
566 #: simulation/data/technologies/colonization.jsontooltip
568 "Civic Structures (Civic Center, Temples, and Houses) −25% build time and "
572 #: simulation/data/technologies/crossbow_training.jsondescription
573 msgid "The Han had a penchant for using massed crossbowmen in battle."
576 #: simulation/data/technologies/crossbow_training.jsongenericName
577 msgid "Crossbow Training"
580 #: simulation/data/technologies/crossbow_training.jsontooltip
581 msgid "Crossbow Infantry −20% train time."
584 #: simulation/data/technologies/equine_transports.jsondescription
586 "Early Achaemenid rulers acted towards making Persia the first great Asian "
587 "empire to rule the seas. The Great King behaved favourably towards the "
588 "various sea peoples in order to secure their services, but also carried out "
589 "various marine initiatives. During the reign of Darius the Great, for "
590 "example, a canal was built in Egypt and a Persian navy was sent exploring "
591 "the Indus river. According to Herodotus, some 300 ships in the Persian navy "
592 "were retrofitted to carry horses and their riders."
593 msgstr "Los primeros gobernantes Aqueménidas trabajaron para hacer de Persia el primer gran imperio asiático que dominara los mares. El Gran Rey favoreció a las diferentes gentes del mar para asegurar sus servicios, pero también llevo a cabo varias iniciativas marinas. Durante el reinado de Darío el Grande, por ejemplo, se construyó un canal en Egipto y se envió una flota persa para explorar el río Indo. Según Heródoto, unos trescientos barcos de la flotapersa se adaptaron para llevar a bordo caballos y sus jinetes."
595 #: simulation/data/technologies/equine_transports.jsongenericName
596 msgid "Equine Transports"
597 msgstr "Transportes equinos"
599 #: simulation/data/technologies/equine_transports.jsontooltip
600 msgid "Phoenician Triremes gain the ability to train Cavalry."
603 #: simulation/data/technologies/fishing_boat_gather_capacity.jsondescription
604 msgid "Salting allows to preserve fish longer."
607 #: simulation/data/technologies/fishing_boat_gather_capacity.jsongenericName
611 #: simulation/data/technologies/fishing_boat_gather_capacity.jsontooltip
612 msgid "Fishing Boats +20 food capacity."
615 #: simulation/data/technologies/fishing_boat_gather_rate.jsondescription
616 msgid "Use nets to improve the productivity of fishing boats."
619 #: simulation/data/technologies/fishing_boat_gather_rate.jsongenericName
623 #: simulation/data/technologies/fishing_boat_gather_rate.jsontooltip
624 msgid "Fishing Boats +30% fish gather rate."
627 #: simulation/data/technologies/garrison_heal.jsondescription
628 msgid "Units regain health over time while garrisoned."
631 #: simulation/data/technologies/garrison_heal.jsongenericName
632 msgid "Living Conditions"
633 msgstr "Condiciones de vida"
635 #: simulation/data/technologies/garrison_heal.jsontooltip
636 msgid "Structures +1 garrison heal rate."
639 #: simulation/data/technologies/gather_animals_stockbreeding.jsondescription
640 msgid "Breed livestock to slaughter for meat."
643 #: simulation/data/technologies/gather_animals_stockbreeding.jsongenericName
644 msgid "Stockbreeding"
647 #: simulation/data/technologies/gather_animals_stockbreeding.jsontooltip
648 msgid "Domestic Animals −25% breeding time."
651 #: simulation/data/technologies/gather_capacity_basket.jsondescription
652 msgid "Workers use baskets. Increases shuttling capacity for all resources."
655 #: simulation/data/technologies/gather_capacity_basket.jsongenericName
659 #: simulation/data/technologies/gather_capacity_basket.jsontooltip
660 #: simulation/data/technologies/gather_capacity_carts.jsontooltip
661 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsontooltip
662 msgid "Workers +5 resource capacity."
665 #: simulation/data/technologies/gather_capacity_carts.jsondescription
667 "Workers use horse-drawn carts. Increases shuttling capacity for all "
671 #: simulation/data/technologies/gather_capacity_carts.jsongenericName
672 msgid "Horse-drawn Carts"
673 msgstr "Carros tirados por caballos"
675 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsondescription
677 "Workers use wheelbarrows. Increases shuttling capacity for all resources."
680 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsongenericName
684 #: simulation/data/technologies/gather_farming_chain_pump.jsondescription
685 msgid "Install a chain pump for improved irrigation."
688 #: simulation/data/technologies/gather_farming_chain_pump.jsongenericName
692 #: simulation/data/technologies/gather_farming_chain_pump.jsontooltip
693 #: simulation/data/technologies/gather_farming_fertilizer.jsontooltip
694 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsontooltip
695 #: simulation/data/technologies/gather_farming_plows.jsontooltip
696 #: simulation/data/technologies/gather_farming_seed_drill.jsontooltip
697 #: simulation/data/technologies/gather_farming_training.jsontooltip
698 #: simulation/data/technologies/gather_farming_training_ptol.jsontooltip
699 #: simulation/data/technologies/gather_farming_water_weeding.jsontooltip
700 msgid "Workers +20% grain gather rate."
703 #: simulation/data/technologies/gather_farming_fertilizer.jsondescription
704 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsondescription
705 msgid "Extra nutrients for farms."
706 msgstr "Nutrientes adicionales para tus cultivos."
708 #: simulation/data/technologies/gather_farming_fertilizer.jsongenericName
709 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsongenericName
711 msgstr "Fertilizante"
713 #: simulation/data/technologies/gather_farming_harvester.jsondescription
715 "The Gauls invented an harvesting machine, making it much easier to harvest "
719 #: simulation/data/technologies/gather_farming_harvester.jsongenericName
720 msgid "Harvesting Machine"
723 #: simulation/data/technologies/gather_farming_harvester.jsontooltip
724 msgid "Workers +10% grain gather rate."
727 #: simulation/data/technologies/gather_farming_plows.jsondescription
729 "Equip your workers with iron plows, animal-drawn instruments to turn the "
733 #: simulation/data/technologies/gather_farming_plows.jsongenericName
735 msgstr "Arado de hierro"
737 #: simulation/data/technologies/gather_farming_seed_drill.jsondescription
738 msgid "Equip your workers with seed drills."
741 #: simulation/data/technologies/gather_farming_seed_drill.jsongenericName
745 #: simulation/data/technologies/gather_farming_training.jsondescription
746 #: simulation/data/technologies/gather_farming_training_ptol.jsondescription
747 msgid "Training for workers to increase farm gathering speed."
748 msgstr "Entrena a tus trabajadores para incrementar la velocidad de recoleccion en cultivos."
750 #: simulation/data/technologies/gather_farming_training.jsongenericName
751 #: simulation/data/technologies/gather_farming_training_ptol.jsongenericName
752 msgid "Gather Training"
753 msgstr "Entrenamiento de recolección"
755 #: simulation/data/technologies/gather_farming_water_weeding.jsondescription
756 msgid "Remove water weeds to preserve nutrients for the rice plants."
759 #: simulation/data/technologies/gather_farming_water_weeding.jsongenericName
760 msgid "Water Weeding"
763 #: simulation/data/technologies/gather_lumbering_ironaxes.jsondescription
764 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsondescription
765 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsondescription
766 msgid "Increases wood gathering rates for trees."
767 msgstr "Incrementa la recoleccion de madera para los arboles."
769 #: simulation/data/technologies/gather_lumbering_ironaxes.jsongenericName
770 msgid "Iron Axe Heads"
773 #: simulation/data/technologies/gather_lumbering_ironaxes.jsontooltip
774 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsontooltip
775 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsontooltip
776 msgid "Workers +25% wood gather rate."
779 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsongenericName
780 msgid "Sharp Axe Heads"
783 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsongenericName
787 #: simulation/data/technologies/gather_mining_serfs.jsondescription
789 "Compel serfs to help your workers quarry stone. Increases stone gathering "
793 #: simulation/data/technologies/gather_mining_serfs.jsongenericName
797 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.spart
801 #: simulation/data/technologies/gather_mining_serfs.jsontooltip
802 #: simulation/data/technologies/gather_mining_servants.jsontooltip
803 #: simulation/data/technologies/gather_mining_slaves.jsontooltip
804 msgid "Workers +25% stone gather rate."
807 #: simulation/data/technologies/gather_mining_servants.jsondescription
808 msgid "Hire servants to help quarry stone. Increases stone gathering rates."
811 #: simulation/data/technologies/gather_mining_servants.jsongenericName
815 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.athen
816 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.mace
817 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.ptol
818 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.sele
819 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.spart
823 #: simulation/data/technologies/gather_mining_shaftmining.jsondescription
824 msgid "Develop shaft mining. Increases metal gathering rates."
827 #: simulation/data/technologies/gather_mining_shaftmining.jsongenericName
831 #: simulation/data/technologies/gather_mining_shaftmining.jsontooltip
832 #: simulation/data/technologies/gather_mining_silvermining.jsontooltip
833 #: simulation/data/technologies/gather_mining_wedgemallet.jsontooltip
834 msgid "Workers +25% metal gather rate."
837 #: simulation/data/technologies/gather_mining_silvermining.jsondescription
838 msgid "Strike a vein of precious silver. Increases metal gathering rates."
841 #: simulation/data/technologies/gather_mining_silvermining.jsongenericName
842 msgid "Silver Mining"
843 msgstr "Minería de plata"
845 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.athen
846 msgid "Mines of Laureion"
847 msgstr "Minas de Laureion"
849 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.mace
850 msgid "Mines of Krenides"
851 msgstr "Minas de Krenides"
853 #: simulation/data/technologies/gather_mining_slaves.jsondescription
855 "Buy slaves to help your workers quarry stone. Increases stone gathering "
859 #: simulation/data/technologies/gather_mining_slaves.jsongenericName
863 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.athen
864 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.mace
865 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.ptol
866 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.sele
867 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.spart
871 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.rome
875 #: simulation/data/technologies/gather_mining_wedgemallet.jsondescription
877 "Equip your workers with helpful tools. Increases metal gathering rates."
880 #: simulation/data/technologies/gather_mining_wedgemallet.jsongenericName
881 msgid "Wedge and Mallet"
884 #: simulation/data/technologies/gather_wicker_baskets.jsondescription
885 msgid "Equip your foragers with wicker baskets for foraging."
888 #: simulation/data/technologies/gather_wicker_baskets.jsongenericName
889 msgid "Wicker Baskets"
890 msgstr "Cestas de mimbre"
892 #: simulation/data/technologies/gather_wicker_baskets.jsontooltip
893 msgid "Workers +50% fruit gather rate."
896 #: simulation/data/technologies/heal_range.jsondescription
897 #: simulation/data/technologies/heal_range_2.jsondescription
898 msgid "Increases the healing and vision range of all healers."
901 #: simulation/data/technologies/heal_range.jsongenericName
902 msgid "Healing Range"
903 msgstr "Distancia de curación"
905 #: simulation/data/technologies/heal_range.jsonspecificName.athen
906 #: simulation/data/technologies/heal_range.jsonspecificName.mace
907 #: simulation/data/technologies/heal_range.jsonspecificName.ptol
908 #: simulation/data/technologies/heal_range.jsonspecificName.sele
909 #: simulation/data/technologies/heal_range.jsonspecificName.spart
910 msgid "Olympic Pantheon"
911 msgstr "Panteón olímpico"
913 #: simulation/data/technologies/heal_range.jsontooltip
914 #: simulation/data/technologies/heal_range_2.jsontooltip
915 msgid "Healers +5 healing range."
918 #: simulation/data/technologies/heal_range_2.jsongenericName
919 msgid "Healing Range 2"
920 msgstr "Distancia de sanación 2"
922 #: simulation/data/technologies/heal_range_2.jsonspecificName.athen
926 #: simulation/data/technologies/heal_rate.jsondescription
927 #: simulation/data/technologies/heal_rate_2.jsondescription
928 msgid "Increases the healing rate of all healers."
931 #: simulation/data/technologies/heal_rate.jsongenericName
933 msgstr "Velocidad de sanación"
935 #: simulation/data/technologies/heal_rate.jsonspecificName.athen
936 #: simulation/data/technologies/heal_rate.jsonspecificName.mace
937 #: simulation/data/technologies/heal_rate.jsonspecificName.ptol
938 #: simulation/data/technologies/heal_rate.jsonspecificName.sele
939 #: simulation/data/technologies/heal_rate.jsonspecificName.spart
943 #: simulation/data/technologies/heal_rate.jsontooltip
944 #: simulation/data/technologies/heal_rate_2.jsontooltip
945 msgid "Healers −20% healing time."
948 #: simulation/data/technologies/heal_rate_2.jsongenericName
949 msgid "Healing Rate 2"
950 msgstr "Velocidad de sanación 2"
952 #: simulation/data/technologies/heal_rate_2.jsonspecificName.athen
953 #: simulation/data/technologies/heal_rate_2.jsonspecificName.mace
954 #: simulation/data/technologies/heal_rate_2.jsonspecificName.ptol
955 #: simulation/data/technologies/heal_rate_2.jsonspecificName.sele
956 #: simulation/data/technologies/heal_rate_2.jsonspecificName.spart
957 msgid "Hippocratic Oath"
958 msgstr "Juramento hipocrático"
960 #: simulation/data/technologies/health_females_01.jsondescription
962 "The loom allowed the creation of finer clothing for settlers. Women of the "
963 "household were taught from a young age how to weave on the loom, and "
964 "subsequently spent a large share of their lives working with it."
967 #: simulation/data/technologies/health_females_01.jsongenericName
971 #: simulation/data/technologies/health_females_01.jsontooltip
972 msgid "Female Citizens +100% health."
975 #: simulation/data/technologies/health_regen_units.jsondescription
976 msgid "Organic units will slowly regenerate health over time when idle."
977 msgstr "Las unidades orgánicas regeneran lentamente su salud a lo largo del tiempo cuando se encuentran inactivas."
979 #: simulation/data/technologies/health_regen_units.jsongenericName
980 msgid "Battlefield Medicine"
981 msgstr "Medicina de campo de batalla"
983 #: simulation/data/technologies/health_regen_units.jsontooltip
984 msgid "Idle Organic units +0.5 health regeneration rate."
987 #: simulation/data/technologies/hellenistic_metropolis.jsondescription
989 "Beginning with Alexander, the Hellenistic monarchs founded many cities "
990 "throughout their empires, where Greek culture and art blended with local "
991 "customs to create the motley Hellenistic civilization."
992 msgstr "Comenzando con Alejandro, los monarcas helenos fundaron numerosas ciudades a lo largo y ancho de sus imperios, donde la cultura y el arte griego se mezclaron con las costumbres locales para conformar la variopinta civilización helena."
994 #: simulation/data/technologies/hellenistic_metropolis.jsongenericName
995 msgid "Hellenistic Metropolis"
996 msgstr "Metrópolis helena"
998 #: simulation/data/technologies/hellenistic_metropolis.jsontooltip
999 msgid "Civic Centers +100% health and capture points, double default arrows."
1002 #: simulation/data/technologies/helot_economy.jsondescription
1004 "Helots were the servants of Greece. Unlike slaves, helots were owned by the "
1005 "state, which managed economic production. Helots must give a reasonable "
1006 "portion of their harvest to support a warrior and his family or widow."
1009 #: simulation/data/technologies/helot_economy.jsongenericName
1010 msgid "Helot Economy"
1013 #: simulation/data/technologies/helot_economy.jsontooltip
1015 "Infantry Javelineers +100% grain gather rate, but −10% ranged attack pierce "
1019 #: simulation/data/technologies/hoplite_tradition.jsondescription
1020 msgid "Hoplite soldiers constituted most of the armies of Greece."
1023 #: simulation/data/technologies/hoplite_tradition.jsongenericName
1024 msgid "Hoplite Tradition"
1027 #: simulation/data/technologies/hoplite_tradition.jsontooltip
1029 "Hoplites −25% training time, −50% promotion experience, and +10% health."
1032 #: simulation/data/technologies/immortals.jsondescription
1034 "The Achaemenids maintained a 10,000-strong elite corps, referred to as "
1035 "Athanatoi (“Immortals”) by Greek authors."
1038 #: simulation/data/technologies/immortals.jsongenericName
1042 #: simulation/data/technologies/immortals.jsontooltip
1043 msgid "Immortals −50% training time."
1046 #: simulation/data/technologies/iphicratean_reforms.jsondescription
1048 "Athenian gymnasium, docks and triremes can train Marines (Epibates "
1052 #: simulation/data/technologies/iphicratean_reforms.jsongenericName
1053 msgid "Iphicratean Reforms"
1054 msgstr "Reformas ificrátidas"
1056 #: simulation/data/technologies/iphicratean_reforms.jsontooltip
1058 "Athenian Docks and Triremes can train Marines and Cretan Mercenary Archers."
1061 #: simulation/data/technologies/krypteia.jsondescription
1063 "Krypteia was an Agoge rite of passage, during which soldiers learned how to "
1064 "camouflage themselves and gained combat experience. The Spartans declared "
1065 "war on the Helots annually, with no problem or guilt in murdering them. "
1066 "During this initiation, the youths slept during the day and roamed at night,"
1067 " murdering any Helot they encountered along the way."
1070 #: simulation/data/technologies/krypteia.jsongenericName
1074 #: simulation/data/technologies/krypteia.jsontooltip
1076 "Champion Hoplites +10% melee attack damage, but Citizen Infantry Javelineers"
1077 " +30% training time."
1080 #: simulation/data/technologies/long_walls.jsondescription
1082 "The Long Walls of Athens were constructed under the auspices of the wily "
1083 "Themistocles and extended 6 km from the city to the port of Piraeus. This "
1084 "secured the city's sea supply routes and prevented an enemy from starving "
1085 "out the city during a siege."
1086 msgstr "Las largas murallas de Atenas se construyeron bajo el auspicio del astuto Temístocles, se extendían a lo largo de 6 km desde la ciudad hasta el puerto de El Pireo. Lo que aseguraba las rutas de abastecimiento marítimo y prevenía que el enemigo privara de comida a la ciudad durante un asedio."
1088 #: simulation/data/technologies/long_walls.jsongenericName
1089 msgid "Athenian Long Walls"
1090 msgstr "Grandes murallas atenienses"
1092 #: simulation/data/technologies/long_walls.jsontooltip
1093 msgid "Build Walls in own or neutral territory."
1096 #: simulation/data/technologies/nisean_horses.jsondescription
1098 "The now-extinct Nisian breed of horse was one of the largest and robust "
1099 "horses of ancient times. They were highly sought after by the Seleucids and "
1100 "Persians as both rider and mount gained heavier armor as time progressed."
1101 msgstr "La ahora extinta raza de caballo níseo fue una de las más grandes y robustas de la antigüedad. Éstos caballos eran codiciados por tanto seleúcidas como persas debido al creciente peso que suponía la armadura adicional para bestia y hombre, cada vez más común."
1103 #: simulation/data/technologies/nisean_horses.jsongenericName
1104 msgid "Nisean War Horses"
1105 msgstr "Caballos de guerra niseos"
1107 #: simulation/data/technologies/nisean_horses.jsonspecificName.sele
1111 #: simulation/data/technologies/nisean_horses.jsontooltip
1112 msgid "Champion Cavalry Spearmen +20% health, but +10% training time."
1115 #: simulation/data/technologies/ostracism.jsondescription
1117 "In ancient Athens, ostracism was the process by which any citizen, including"
1118 " political leaders, could be expelled from the city-state for 10 years."
1121 #: simulation/data/technologies/ostracism.jsongenericName
1125 #: simulation/data/technologies/ostracism.jsontooltip
1126 msgid "Citizen soldiers +5% health, but Heroes −40% health."
1129 #: simulation/data/technologies/outpost_vision.jsondescription
1130 msgid "Increases outpost vision."
1133 #: simulation/data/technologies/outpost_vision.jsongenericName
1134 msgid "Carrier Pigeons"
1135 msgstr "Palomas mensajeras"
1137 #: simulation/data/technologies/outpost_vision.jsontooltip
1138 msgid "Outposts +33% vision range."
1141 #: simulation/data/technologies/pair_unlock_champions_sele.jsongenericName
1142 msgid "Traditional Army vs Reform Army"
1145 #: simulation/data/technologies/pair_unlock_civil_engineering_han.jsongenericName
1146 msgid "Civil Engineering"
1149 #: simulation/data/technologies/pair_unlock_civil_service_han.jsongenericName
1150 msgid "Civil Service"
1153 #: simulation/data/technologies/pair_unlock_cult_ptol.jsongenericName
1157 #: simulation/data/technologies/parade_of_daphne.jsondescription
1159 "The festival at Daphne was a major event of the Seleucid Empire: tens of "
1160 "thousands of well-equipped troops participated in the opening procession."
1163 #: simulation/data/technologies/parade_of_daphne.jsongenericName
1164 msgid "Parade of Daphne"
1165 msgstr "Paraíso de Dafne"
1167 #: simulation/data/technologies/parade_of_daphne.jsontooltip
1168 msgid "Champions −20% training time."
1171 #: simulation/data/technologies/pharaonic_cult.jsondescription
1173 "The Pharaohs were worshipped as living gods. Their word was sacrosanct and "
1174 "beyond reproach, at least among the common people. The Ptolemaic dynasts "
1175 "certainly took advantage of this ancient custom to the fullest, to varying "
1176 "degrees of success."
1179 #: simulation/data/technologies/pharaonic_cult.jsongenericName
1180 msgid "Pharaonic Cult"
1183 #: simulation/data/technologies/pharaonic_cult.jsontooltip
1184 msgid "Heroes +2 health/second self-regen rate."
1187 #: simulation/data/technologies/phase_city.jsondescription
1189 "Dummy technology for use in templates requirements, replaced by "
1190 "phase_city_generic or phase_city_{civ}."
1193 #: simulation/data/technologies/phase_city.jsongenericName
1194 #: simulation/data/technologies/phase_city_athen.jsongenericName
1195 #: simulation/data/technologies/phase_city_generic.jsongenericName
1196 #: simulation/data/technologies/phase_city_pers.jsongenericName
1198 msgstr "Fase de Ciudad"
1200 #: simulation/data/technologies/phase_city_athen.jsondescription
1202 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1203 " of modern technology. This is the Athenian city phase, where metal "
1204 "gathering rates are boosted because of the 'Silver Owls' bonus."
1205 msgstr "Avanzar de una bulliciosa ciudad a una verdadera metrópolis, llena de las maravillas de la tecnología moderna. Ésta es la fase urbana de Atenas, donde las tasas de recolección de metal se elevan debido a la bonificación de los \"búhos de plata\"."
1207 #: simulation/data/technologies/phase_city_athen.jsonrequirementsTooltip
1208 #: simulation/data/technologies/phase_city_generic.jsonrequirementsTooltip
1209 #: simulation/data/technologies/phase_city_pers.jsonrequirementsTooltip
1210 msgid "Requires three Town Structures."
1213 #: simulation/data/technologies/phase_city_athen.jsonspecificName.athen
1214 #: simulation/data/technologies/phase_city_generic.jsonspecificName.mace
1215 #: simulation/data/technologies/phase_city_generic.jsonspecificName.ptol
1216 #: simulation/data/technologies/phase_city_generic.jsonspecificName.sele
1217 #: simulation/data/technologies/phase_city_generic.jsonspecificName.spart
1221 #: simulation/data/technologies/phase_city_athen.jsontooltip
1223 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1224 "Centers +25% territory influence radius. Structures +1 capture points "
1225 "regeneration rate for garrisoned units. Workers +10% metal gather rate."
1228 #: simulation/data/technologies/phase_city_generic.jsondescription
1230 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1231 " of modern technology."
1232 msgstr "Avanzade una bulliciosa ciudad a una verdadera metropolis, llena de maravillas y tecnologia moderna."
1234 #: simulation/data/technologies/phase_city_generic.jsonspecificName.han
1238 #: simulation/data/technologies/phase_city_generic.jsontooltip
1240 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1241 "Centers +25% territory influence radius. Structures +1 capture points "
1242 "regeneration rate for garrisoned units."
1245 #: simulation/data/technologies/phase_city_pers.jsondescription
1247 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1248 " of modern technology. This is the Persian city phase, where stable training"
1249 " rates are decreased because of the 'Times of War' bonus."
1252 #: simulation/data/technologies/phase_city_pers.jsontooltip
1254 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1255 "Centers +25% territory influence radius. Structures +1 capture points "
1256 "regeneration rate for garrisoned units. Stable −10% batch training time."
1259 #: simulation/data/technologies/phase_town.jsondescription
1261 "Dummy technology for use in templates requirements, replaced by "
1262 "phase_town_generic or phase_town_{civ}."
1265 #: simulation/data/technologies/phase_town.jsongenericName
1266 #: simulation/data/technologies/phase_town_athen.jsongenericName
1267 #: simulation/data/technologies/phase_town_generic.jsongenericName
1268 #: simulation/data/technologies/phase_town_pers.jsongenericName
1270 msgstr "Fase de Ciudad"
1272 #: simulation/data/technologies/phase_town_athen.jsondescription
1274 "Advances from a small village to a bustling town, ready to expand rapidly. "
1275 "This is the Athenian town phase, where metal gathering rates are boosted "
1276 "because of the 'Silver Owls' bonus."
1277 msgstr "Avanzar de un pequeño pueblo a una bulliciosa ciudad. Ésta es la fase ciudad de Atenas, donde las tasas de recolección de metal se elevan debido a la bonificación de los \"búhos de plata\"."
1279 #: simulation/data/technologies/phase_town_athen.jsonrequirementsTooltip
1280 #: simulation/data/technologies/phase_town_generic.jsonrequirementsTooltip
1281 #: simulation/data/technologies/phase_town_pers.jsonrequirementsTooltip
1282 msgid "Requires five Village Structures."
1285 #: simulation/data/technologies/phase_town_athen.jsonspecificName.athen
1286 #: simulation/data/technologies/phase_town_generic.jsonspecificName.mace
1287 #: simulation/data/technologies/phase_town_generic.jsonspecificName.ptol
1288 #: simulation/data/technologies/phase_town_generic.jsonspecificName.sele
1289 #: simulation/data/technologies/phase_town_generic.jsonspecificName.spart
1293 #: simulation/data/technologies/phase_town_athen.jsontooltip
1295 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1296 "Centers +25% territory influence radius. Structures +0.5 capture points "
1297 "regeneration rate for garrisoned units. Workers +10% metal gather rate."
1300 #: simulation/data/technologies/phase_town_generic.jsondescription
1302 "Advances from a small village to a bustling town, ready to expand rapidly."
1303 msgstr "Avanza de una pequeña aldea a una bulliciosa población, lista para expandirse rápidamente."
1305 #: simulation/data/technologies/phase_town_generic.jsonspecificName.han
1309 #: simulation/data/technologies/phase_town_generic.jsontooltip
1311 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1312 "Centers +25% territory influence radius. Structures +0.5 capture points "
1313 "regeneration rate for garrisoned units."
1316 #: simulation/data/technologies/phase_town_pers.jsondescription
1318 "Advances from a small village to a bustling town, ready to expand rapidly. "
1319 "This is the Persian town phase, where stable training rates are decreased "
1320 "because of the 'Times of War' bonus."
1323 #: simulation/data/technologies/phase_town_pers.jsontooltip
1325 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1326 "Centers +25% territory influence radius. Structures +0.5 capture points "
1327 "regeneration rate for garrisoned units. Stable −10% batch training time."
1330 #: simulation/data/technologies/phase_village.jsongenericName
1331 msgid "Village Phase"
1332 msgstr "Fase de Pueblo"
1334 #: simulation/data/technologies/pheidian_workshop.jsondescription
1336 "Pheidias was a Greek sculptor, painter and architect, who lived in the 5th "
1337 "century BC, and is commonly regarded as one of the greatest of all sculptors"
1338 " of Classical Greece: Phidias' Statue of Zeus at Olympia was one of the "
1339 "Seven Wonders of the Ancient World. Phidias designed the statues of the "
1340 "goddess Athena on the Athenian Acropolis, namely the Athena Parthenos inside"
1341 " the Parthenon and the Athena Promachos, a colossal bronze statue of Athena "
1342 "which stood between it and the Propylaea, a monumental gateway that served "
1343 "as the entrance to the Acropolis in Athens."
1346 #: simulation/data/technologies/pheidian_workshop.jsongenericName
1347 msgid "Pheidian Workshop"
1350 #: simulation/data/technologies/pheidian_workshop.jsontooltip
1351 msgid "Temples and Wonder −50% stone cost and build time."
1354 #: simulation/data/technologies/poison_arrows.jsongenericName
1355 msgid "Poison Arrows"
1358 #: simulation/data/technologies/poison_arrows.jsontooltip
1359 msgid "Ranged Soldiers +20% attack damage."
1362 #: simulation/data/technologies/poison_blades.jsongenericName
1363 msgid "Poison Blades"
1366 #: simulation/data/technologies/poison_blades.jsontooltip
1367 msgid "Melee Soldiers +20% attack damage."
1370 #: simulation/data/technologies/pop_house_01.jsondescription
1372 "Home gardens ranged from simple fenced-in areas to large manicured and "
1373 "colonnaded enclosures."
1374 msgstr "Los jardines hogareños comprendían desde simples zonas acordonadas hasta jardines enormes y estupendamente cuidados rodeados por columnatas."
1376 #: simulation/data/technologies/pop_house_01.jsongenericName
1378 msgstr "Jardín hogareño"
1380 #: simulation/data/technologies/pop_house_01.jsonspecificName.athen
1381 #: simulation/data/technologies/pop_house_01.jsonspecificName.mace
1382 #: simulation/data/technologies/pop_house_01.jsonspecificName.ptol
1383 #: simulation/data/technologies/pop_house_01.jsonspecificName.sele
1384 #: simulation/data/technologies/pop_house_01.jsonspecificName.spart
1388 #: simulation/data/technologies/pop_house_01.jsonspecificName.pers
1392 #: simulation/data/technologies/pop_house_01.jsonspecificName.rome
1396 #: simulation/data/technologies/pop_house_01.jsontooltip
1397 #: simulation/data/technologies/pop_house_02.jsontooltip
1398 msgid "Houses +20% population bonus."
1401 #: simulation/data/technologies/pop_house_02.jsondescription
1403 "Homes tended to expand as the wealth and population of a settlement grew."
1404 msgstr "Los hogares tendían a ampliarse a medida que crecía la riqueza y la población."
1406 #: simulation/data/technologies/pop_house_02.jsongenericName
1410 #: simulation/data/technologies/pop_house_02.jsonspecificName.rome
1414 #: simulation/data/technologies/reformed_army_sele.jsondescription
1415 msgid "The Roman-style core of the Seleucid army."
1418 #: simulation/data/technologies/reformed_army_sele.jsongenericName
1420 msgstr "Ejército de la reforma"
1422 #: simulation/data/technologies/reformed_army_sele.jsontooltip
1423 msgid "Unlock the Champion Infantry Swordsman."
1426 #: simulation/data/technologies/roman_reforms.jsondescription
1428 "Regularize the army into a professional, organized force. The Marian reforms"
1429 " were a series of military reforms in the last century BC attributed to "
1430 "Gaius Marius involving the abolition of citzen cavalry, equipment changes, "
1431 "and standardization of the heavy infantry unit: the Legionary."
1434 #: simulation/data/technologies/roman_reforms.jsongenericName
1435 msgid "Marian Reforms"
1438 #: simulation/data/technologies/roman_reforms.jsontooltip
1440 "Train Marian Legionaries, Centurions, and Onagers, but lose access to basic "
1441 "Citizen Infantry, Spear Cavalry, and Italic Heavy Infantry."
1444 #: simulation/data/technologies/roman_roads.jsondescription
1445 msgid "All roads lead to Rome."
1448 #: simulation/data/technologies/roman_roads.jsongenericName
1452 #: simulation/data/technologies/roman_roads.jsonspecificName.rome
1453 msgid "Viae Romanum"
1456 #: simulation/data/technologies/roman_roads.jsontooltip
1457 msgid "All Land Units +5% movement speed."
1460 #: simulation/data/technologies/serapis_cult.jsondescription
1462 "The cult of Serapis was introduced during the 3rd century BC on the orders "
1463 "of Ptolemy I of Egypt as a means to unify the Greeks and Egyptians in his "
1464 "realm. The god was depicted as Greek in appearance, but with Egyptian "
1465 "trappings, and combined iconography from a great many cults, signifying both"
1466 " abundance and resurrection. A serapeion was any temple or religious "
1467 "precinct devoted to serapeion. The cult of Serapis was spread as a matter of"
1468 " deliberate policy by the Ptolemaic kings, who also built an immense "
1469 "serapeum in Alexandria."
1472 #: simulation/data/technologies/serapis_cult.jsongenericName
1473 msgid "Serapis Cult"
1476 #: simulation/data/technologies/serapis_cult.jsontooltip
1477 msgid "+2.0 metal trickle per second."
1480 #: simulation/data/technologies/ship_cost_time.jsondescription
1482 "Employ skilled shipwrights with specialized tools to speed up ship "
1486 #: simulation/data/technologies/ship_cost_time.jsongenericName
1487 msgid "Naval Architects"
1488 msgstr "Arquitectura naval"
1490 #: simulation/data/technologies/ship_cost_time.jsontooltip
1491 msgid "Ships −20% construction time."
1494 #: simulation/data/technologies/ship_health.jsondescription
1495 msgid "Wooden reinforcement beams for ship hulls."
1496 msgstr "Vigas con refuerzo de madera para el casco de los barcos."
1498 #: simulation/data/technologies/ship_health.jsongenericName
1499 msgid "Reinforced Hull"
1502 #: simulation/data/technologies/ship_health.jsontooltip
1503 msgid "Ships +25% health."
1506 #: simulation/data/technologies/ship_movement_speed.jsondescription
1508 "Train your oarsmen and sailors to move more efficiently and speed up your "
1512 #: simulation/data/technologies/ship_movement_speed.jsongenericName
1513 msgid "Experienced Crews"
1516 #: simulation/data/technologies/ship_movement_speed.jsontooltip
1517 msgid "Ships +10% movement speed."
1520 #: simulation/data/technologies/siege_attack.jsondescription
1521 msgid "Advanced technologies improve siege efficiency."
1524 #: simulation/data/technologies/siege_attack.jsongenericName
1525 msgid "Advanced Siege"
1526 msgstr "Asedio Avanzado"
1528 #: simulation/data/technologies/siege_attack.jsontooltip
1529 msgid "Siege Engines +25% attack crush damage."
1532 #: simulation/data/technologies/siege_bolt_accuracy.jsondescription
1533 msgid "Improvement to projectile accuracy."
1536 #: simulation/data/technologies/siege_bolt_accuracy.jsongenericName
1537 msgid "Bolt Accuracy"
1538 msgstr "Virote de precisión"
1540 #: simulation/data/technologies/siege_bolt_accuracy.jsontooltip
1541 msgid "Bolt Shooters −20% ranged attack spread."
1544 #: simulation/data/technologies/siege_cost_time.jsondescription
1545 msgid "The science or craft of laying or carrying out sieges."
1548 #: simulation/data/technologies/siege_cost_time.jsongenericName
1552 #: simulation/data/technologies/siege_cost_time.jsontooltip
1553 msgid "Siege Engines −20% construction time."
1556 #: simulation/data/technologies/siege_health.jsondescription
1558 "Cover the exterior with iron plates to protect against fire and projectiles."
1561 #: simulation/data/technologies/siege_health.jsongenericName
1562 msgid "Armor Plating"
1565 #: simulation/data/technologies/siege_health.jsontooltip
1566 msgid "Battering Rams and Siege Towers +25% health."
1569 #: simulation/data/technologies/siege_pack_unpack.jsondescription
1570 msgid "Military engineers are responsible for improvements in siege engines."
1573 #: simulation/data/technologies/siege_pack_unpack.jsongenericName
1574 msgid "Military Engineers"
1575 msgstr "Ingenieros Militares"
1577 #: simulation/data/technologies/siege_pack_unpack.jsontooltip
1578 msgid "Siege Engines –40% pack and unpack time."
1581 #: simulation/data/technologies/silk_road.jsongenericName
1583 msgstr "Ruta de la Seda"
1585 #: simulation/data/technologies/silk_road.jsontooltip
1586 msgid "Traders +20% international trade bonus."
1589 #: simulation/data/technologies/silvershields.jsondescription
1591 "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of "
1592 "the Macedonian army."
1593 msgstr "Los Escudos de plata, o Argyraspidai, fueron un cuerpo de infantería pesada de élite del ejército macedonio."
1595 #: simulation/data/technologies/silvershields.jsongenericName
1596 msgid "Silver Shields Regiment"
1597 msgstr "Regimiento con escudos de plata"
1599 #: simulation/data/technologies/silvershields.jsontooltip
1601 "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health "
1602 "and attack damage."
1605 #: simulation/data/technologies/soldier_attack_melee_01.jsondescription
1607 "Often, a soldier would carry a secondary weapon in addition to his primary "
1608 "weapon of choice, to be drawn when the primary weapon has failed or been "
1612 #: simulation/data/technologies/soldier_attack_melee_01.jsongenericName
1614 msgstr "Arma de bolsillo"
1616 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.athen
1617 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.mace
1618 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.ptol
1619 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.sele
1620 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.spart
1624 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.rome
1628 #: simulation/data/technologies/soldier_attack_melee_01.jsontooltip
1629 #: simulation/data/technologies/soldier_attack_melee_02.jsontooltip
1630 msgid "Soldiers +15% melee attack damage."
1633 #: simulation/data/technologies/soldier_attack_melee_02.jsondescription
1634 msgid "Using iron instead of bronze gave weapons additional power."
1635 msgstr "Usar hierro en lugar de bronce les dio a las armas poder adicional."
1637 #: simulation/data/technologies/soldier_attack_melee_02.jsongenericName
1638 msgid "Iron Weapons"
1639 msgstr "Armas de Hierro"
1641 #: simulation/data/technologies/soldier_attack_melee_03.jsondescription
1643 "By adding a small amount of carbon during the iron smelting process, a "
1644 "stronger material, steel, can be forged."
1647 #: simulation/data/technologies/soldier_attack_melee_03.jsongenericName
1648 msgid "Carburization"
1651 #: simulation/data/technologies/soldier_attack_melee_03.jsontooltip
1652 msgid "Soldiers +20% melee attack damage."
1655 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsondescription
1657 "Secret steel working techniques give sword blades distinctive and beautiful "
1658 "markings. Not only that, but the steel's hardness is unparalleled."
1659 msgstr "Los secretos de las técnicas para trabajar con el acero les dio a los filos de las espadas una hermosa marca distintiva. No sólo eso, también la dureza del acero no tiene comparación."
1661 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsongenericName
1662 msgid "Steel Working"
1663 msgstr "Trabajos de acero"
1665 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.iber
1666 msgid "Toledo Steel"
1667 msgstr "Acero toledano"
1669 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.maur
1671 msgstr "Acero wootz"
1673 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsontooltip
1675 "Soldiers +20% melee attack damage. Swordsmen get an additional +20% bonus."
1678 #: simulation/data/technologies/soldier_attack_ranged_01.jsondescription
1680 "Improving the fletching of arrows increases their stability and speed, and "
1681 "thus their penetration."
1684 #: simulation/data/technologies/soldier_attack_ranged_01.jsongenericName
1685 msgid "Improved Fletching"
1688 #: simulation/data/technologies/soldier_attack_ranged_01.jsontooltip
1689 #: simulation/data/technologies/soldier_attack_ranged_02.jsontooltip
1690 msgid "Soldiers +15% ranged attack damage."
1693 #: simulation/data/technologies/soldier_attack_ranged_02.jsondescription
1694 msgid "Projectile points made of iron enable missiles to penetrate deeper."
1697 #: simulation/data/technologies/soldier_attack_ranged_02.jsongenericName
1698 msgid "Iron Arrowheads"
1701 #: simulation/data/technologies/soldier_attack_ranged_03.jsondescription
1702 msgid "Arrowheads with three lobes instead of two inflict larger wounds."
1705 #: simulation/data/technologies/soldier_attack_ranged_03.jsongenericName
1706 msgid "Trilobate Arrowheads"
1709 #: simulation/data/technologies/soldier_attack_ranged_03.jsontooltip
1710 msgid "Soldiers +20% ranged attack damage."
1713 #: simulation/data/technologies/soldier_ranged_experience.jsontooltip
1714 msgid "Ranged Soldiers +25% promotion experience."
1717 #: simulation/data/technologies/soldier_resistance_hack_01.jsondescription
1718 msgid "Body armor made from quilted wool, linen, cotton, or leather."
1721 #: simulation/data/technologies/soldier_resistance_hack_01.jsongenericName
1722 msgid "Quilted Body Armor"
1723 msgstr "Armadura de Cuerpo Acolchonado"
1725 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.athen
1726 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.mace
1727 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.ptol
1728 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.sele
1729 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.spart
1733 #: simulation/data/technologies/soldier_resistance_hack_01.jsontooltip
1734 #: simulation/data/technologies/soldier_resistance_hack_02.jsontooltip
1735 msgid "Soldiers +1 hack resistance."
1738 #: simulation/data/technologies/soldier_resistance_hack_02.jsondescription
1739 msgid "Body armor made from laminated linen."
1742 #: simulation/data/technologies/soldier_resistance_hack_02.jsongenericName
1743 msgid "Laminated Linen Body Armor"
1744 msgstr "Armadura de Cuerpo de Lino Laminada"
1746 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.athen
1747 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.mace
1748 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.ptol
1749 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.sele
1750 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.spart
1754 #: simulation/data/technologies/soldier_resistance_hack_03.jsondescription
1755 msgid "Body armor made of small metal rings linked together."
1758 #: simulation/data/technologies/soldier_resistance_hack_03.jsongenericName
1759 msgid "Mail Body Armor"
1762 #: simulation/data/technologies/soldier_resistance_hack_03.jsontooltip
1763 msgid "Soldiers +2 hack resistance."
1766 #: simulation/data/technologies/soldier_resistance_pierce_01.jsondescription
1768 "Wooden shields are heavier but much better able to resist projectiles and "
1769 "blows than wicker-frame shields."
1772 #: simulation/data/technologies/soldier_resistance_pierce_01.jsongenericName
1773 msgid "Wooden Shield"
1776 #: simulation/data/technologies/soldier_resistance_pierce_01.jsontooltip
1777 #: simulation/data/technologies/soldier_resistance_pierce_02.jsontooltip
1778 msgid "Soldiers +1 pierce resistance."
1781 #: simulation/data/technologies/soldier_resistance_pierce_02.jsondescription
1782 msgid "Strengthen shields with a metal rim or spine."
1785 #: simulation/data/technologies/soldier_resistance_pierce_02.jsongenericName
1789 #: simulation/data/technologies/soldier_resistance_pierce_03.jsondescription
1790 msgid "Strengthen shields further with stronger metal alloys."
1793 #: simulation/data/technologies/soldier_resistance_pierce_03.jsongenericName
1794 msgid "Improved Shield Alloys"
1797 #: simulation/data/technologies/soldier_resistance_pierce_03.jsontooltip
1798 msgid "Soldiers +2 pierce resistance."
1801 #: simulation/data/technologies/spy_counter.jsondescription
1802 msgid "Recruit a network of informants to watch over your people."
1805 #: simulation/data/technologies/spy_counter.jsongenericName
1806 msgid "Counterintelligence"
1809 #: simulation/data/technologies/spy_counter.jsontooltip
1810 msgid "Make your units 50% more expensive to bribe."
1813 #: simulation/data/technologies/stable_batch_training.jsondescription
1815 "Significantly increase training speed of cavalry by training them in large "
1816 "batches or squadrons."
1819 #: simulation/data/technologies/stable_batch_training.jsontooltip
1820 msgid "Stables −10% batch training time."
1823 #: simulation/data/technologies/subterranean_aqueducts.jsondescription
1825 "Qanāt or Kārēz, a network of underground aqueducts connected to the yakhchal"
1829 #: simulation/data/technologies/subterranean_aqueducts.jsongenericName
1830 msgid "Subterranean Aqueducts"
1833 #: simulation/data/technologies/subterranean_aqueducts.jsonspecificName.pers
1837 #: simulation/data/technologies/subterranean_aqueducts.jsontooltip
1838 msgid "Ice House +1 trickle food rate per second."
1841 #: simulation/data/technologies/tower_crenellations.jsondescription
1843 "Crenellations on the battlements allow soldiers wider range of fire in "
1845 msgstr "Las almenas y aspilleras en las fortificaciones proporcionan a los soldados una mayor distancia de tiro a la hora de defender la estructura."
1847 #: simulation/data/technologies/tower_crenellations.jsongenericName
1848 msgid "Crenellations"
1851 #: simulation/data/technologies/tower_crenellations.jsontooltip
1852 msgid "Sentry and Stone Towers +40% more arrows per garrisoned Soldier."
1855 #: simulation/data/technologies/tower_health.jsondescription
1856 msgid "Reinforce the foundations in preparation of an attack."
1857 msgstr "Mejora los cimientos en previsión de un ataque."
1859 #: simulation/data/technologies/tower_health.jsongenericName
1860 msgid "Sturdy Foundations"
1861 msgstr "Cimientos Sólidos"
1863 #: simulation/data/technologies/tower_health.jsontooltip
1864 msgid "Towers +25% health."
1867 #: simulation/data/technologies/tower_murderholes.jsondescription
1868 msgid "Murder holes allow hitting enemies at the foot of the tower."
1871 #: simulation/data/technologies/tower_murderholes.jsongenericName
1872 msgid "Murder Holes"
1875 #: simulation/data/technologies/tower_murderholes.jsontooltip
1876 msgid "Sentry and Stone Towers have 0 minimum attack range."
1879 #: simulation/data/technologies/tower_range.jsondescription
1880 msgid "Arrow shooters increase the maximum range of the fire arrows."
1881 msgstr "Disparadores de flechas incrementan el rango maximo de las flechas disparadas."
1883 #: simulation/data/technologies/tower_range.jsongenericName
1884 msgid "Arrow Shooters"
1885 msgstr "Tiradores de flechas."
1887 #: simulation/data/technologies/tower_range.jsontooltip
1888 msgid "Sentry and Stone Towers +8 attack range."
1891 #: simulation/data/technologies/tower_watch.jsondescription
1892 msgid "A night's watch increases vigilance."
1893 msgstr "Una guardia nocturna incrementa la vigilancia."
1895 #: simulation/data/technologies/tower_watch.jsongenericName
1899 #: simulation/data/technologies/tower_watch.jsonspecificName.athen
1900 #: simulation/data/technologies/tower_watch.jsonspecificName.mace
1901 #: simulation/data/technologies/tower_watch.jsonspecificName.ptol
1902 #: simulation/data/technologies/tower_watch.jsonspecificName.sele
1903 #: simulation/data/technologies/tower_watch.jsonspecificName.spart
1904 msgid "Nyktophylakes"
1907 #: simulation/data/technologies/tower_watch.jsonspecificName.han
1911 #: simulation/data/technologies/tower_watch.jsonspecificName.rome
1915 #: simulation/data/technologies/tower_watch.jsontooltip
1916 msgid "Sentry and Stone Towers +1 default arrow count."
1919 #: simulation/data/technologies/trade_commercial_treaty.jsondescription
1920 msgid "Improve the international trading profit."
1923 #: simulation/data/technologies/trade_commercial_treaty.jsongenericName
1924 msgid "Commercial Treaty"
1927 #: simulation/data/technologies/trade_commercial_treaty.jsontooltip
1928 msgid "Traders +10% trade profit between allies."
1931 #: simulation/data/technologies/trade_gain_01.jsondescription
1932 #: simulation/data/technologies/trade_gain_02.jsondescription
1933 msgid "The progress in handicraft improves the trading profit."
1934 msgstr "El progreso en producción artesanal mejora las ganancias comerciales."
1936 #: simulation/data/technologies/trade_gain_01.jsongenericName
1940 #: simulation/data/technologies/trade_gain_01.jsontooltip
1941 #: simulation/data/technologies/trade_gain_02.jsontooltip
1942 msgid "Traders +15% trade gain."
1945 #: simulation/data/technologies/trade_gain_02.jsongenericName
1946 msgid "Advanced Handicraft"
1947 msgstr "Artesanía avanzada"
1949 #: simulation/data/technologies/trader_health.jsondescription
1950 msgid "Traders traveling together in caravans are less vulnerable."
1953 #: simulation/data/technologies/trader_health.jsongenericName
1954 msgid "Trade Caravan"
1957 #: simulation/data/technologies/trader_health.jsontooltip
1958 msgid "Land Traders +50% health."
1961 #: simulation/data/technologies/traditional_army_sele.jsondescription
1962 msgid "The Macedonian-style core of the Seleucid army."
1965 #: simulation/data/technologies/traditional_army_sele.jsongenericName
1966 msgid "Traditional Army"
1967 msgstr "Ejército tradicional"
1969 #: simulation/data/technologies/traditional_army_sele.jsontooltip
1970 msgid "Unlock the Champion Infantry Pikeman."
1973 #: simulation/data/technologies/tyrtean_paeans.jsondescription
1975 "Paeans were battle hymns that were sung by the Hoplites when they charged "
1976 "the enemy lines. One of the first known Paeans was composed by Tirteus, a "
1977 "warrior poet of Sparta, during the First Messenian War."
1980 #: simulation/data/technologies/tyrtean_paeans.jsongenericName
1981 msgid "Tyrtean Paeans"
1984 #: simulation/data/technologies/tyrtean_paeans.jsontooltip
1985 msgid "Champion Hoplites +10% movement speed."
1988 #: simulation/data/technologies/unit_advanced.jsontooltip
1990 "Advanced and Elite units +20% training time, +25% health, +0.7 capture "
1991 "attack strength, +20% loot, and −30% gather speed; Healers +5 healing "
1992 "strength and +3 healing range; Melee units +1 resistance and +20% attack "
1993 "damage; Ranged units −20% spread."
1996 #: simulation/data/technologies/unit_elite.jsontooltip
1998 "Elite units +20% training time, +25% health, +0.8 capture attack strength, "
1999 "+20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing"
2000 " range; Melee units +1 resistance and +20% attack damage; Ranged units −20% "
2004 #: simulation/data/technologies/unlock_champion_cavalry.jsondescription
2005 #: simulation/data/technologies/unlock_champion_chariots.jsondescription
2006 #: simulation/data/technologies/unlock_champion_infantry.jsondescription
2008 "Guard units (Champions) are professionals who wield the best weapons and "
2009 "have the best training."
2010 msgstr "Las unidades guardianas (Campeones) son profesionales, portan las mejores armas y tienen el mejor entrenamiento."
2012 #: simulation/data/technologies/unlock_champion_cavalry.jsongenericName
2013 msgid "Unlock Champion Cavalry"
2016 #: simulation/data/technologies/unlock_champion_cavalry.jsontooltip
2017 msgid "Unlock Champion Cavalry at the Stable."
2020 #: simulation/data/technologies/unlock_champion_chariots.jsongenericName
2021 msgid "Unlock Champion Chariots"
2024 #: simulation/data/technologies/unlock_champion_chariots.jsontooltip
2025 msgid "Unlock Champion Chariots at the Stable."
2028 #: simulation/data/technologies/unlock_champion_infantry.jsongenericName
2029 msgid "Unlock Champion Infantry"
2032 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.mace
2033 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.ptol
2037 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.rome
2038 msgid "Regio Cohors"
2039 msgstr "Cohortes regias"
2041 #: simulation/data/technologies/unlock_champion_infantry.jsontooltip
2042 msgid "Unlock Champions Infantry at the Barracks."
2045 #: simulation/data/technologies/unlock_females_house.jsondescription
2046 msgid "A festival attended by women-only, to celebrate female fertility."
2047 msgstr "Un festival organizado exclusivamente para las mujeres, donde se festejaba la fertilidad femenina."
2049 #: simulation/data/technologies/unlock_females_house.jsongenericName
2050 msgid "Fertility Festival"
2051 msgstr "Festival de la Fertilidad"
2053 #: simulation/data/technologies/unlock_females_house.jsonspecificName.athen
2054 #: simulation/data/technologies/unlock_females_house.jsonspecificName.mace
2055 #: simulation/data/technologies/unlock_females_house.jsonspecificName.ptol
2056 #: simulation/data/technologies/unlock_females_house.jsonspecificName.sele
2057 #: simulation/data/technologies/unlock_females_house.jsonspecificName.spart
2058 msgid "Thesmophoria"
2061 #: simulation/data/technologies/unlock_females_house.jsonspecificName.rome
2065 #: simulation/data/technologies/unlock_females_house.jsontooltip
2066 msgid "Unlock the ability to train women from houses."
2067 msgstr "Desbloquea la habilidad de reclutar mujeres desde las casas."
2069 #: simulation/data/technologies/unlock_neodamodes.jsondescription
2071 "In ancient Sparta, the Helots who were freed by the state in reward for "
2072 "military service were known as Neodamodes."
2075 #: simulation/data/technologies/unlock_neodamodes.jsongenericName
2076 msgid "Unlock Neodamodes"
2079 #: simulation/data/technologies/unlock_neodamodes.jsontooltip
2080 msgid "Unlock the ability to train Spearman Neodamodes at the Barracks."
2083 #: simulation/data/technologies/unlock_shared_dropsites.jsondescription
2085 "The extension of trade leads to the permanent establishment of storekeepers "
2086 "and their families in foreign countries, allowing them to exploit the wealth"
2087 " of these countries."
2090 #: simulation/data/technologies/unlock_shared_dropsites.jsongenericName
2094 #: simulation/data/technologies/unlock_shared_dropsites.jsonrequirementsTooltip
2095 msgid "Requires three Traders"
2098 #: simulation/data/technologies/unlock_shared_dropsites.jsontooltip
2099 msgid "Allows using allied dropsites."
2102 #: simulation/data/technologies/unlock_shared_los.jsondescription
2104 "By means of trading and travelling people explored beyond the boundaries of "
2105 "their lands and drew maps of it in order to share and memorize their "
2107 msgstr "Mediante el comercio y la exploración las gentes descubrían nuevas tierras más allá de sus fronteras, dibujando mapas con los que memorizar y compartir sus peripecias con otros."
2109 #: simulation/data/technologies/unlock_shared_los.jsongenericName
2111 msgstr "Cartografia"
2113 #: simulation/data/technologies/unlock_shared_los.jsontooltip
2115 "See what your allies see, browse their summary and check their resources and"
2116 " population count in the top panel."
2119 #: simulation/data/technologies/unlock_spies.jsondescription
2121 "Merchants' first goal was trading, but they also gathered information about "
2122 "the countries they crossed."
2125 #: simulation/data/technologies/unlock_spies.jsongenericName
2129 #: simulation/data/technologies/unlock_spies.jsontooltip
2131 "Allows bribing the units of other players in order to share their vision."
2134 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsondescription
2135 msgid "Hire professional mercenaries to fight in your army."
2138 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsongenericName
2139 msgid "Expertise In War"
2142 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsontooltip
2143 msgid "Mercenaries start at Advanced rank."
2146 #: simulation/data/technologies/wonder_population_cap.jsondescription
2147 msgid "The wonder attracts many more people to your civilization."
2148 msgstr "La maravilla atrae a mas gente a tu civilización."
2150 #: simulation/data/technologies/wonder_population_cap.jsongenericName
2151 msgid "Glorious Expansion"
2152 msgstr "Gloriosa expansión"
2154 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.athen
2155 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.mace
2156 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.ptol
2157 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.sele
2158 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.spart
2162 #: simulation/data/technologies/wonder_population_cap.jsontooltip
2164 "Enable the “Glorious Expansion” aura: +20% maximum population limit per "