[i18n] Updated POT and PO files.
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1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright (C) 2023 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant
4 # project.
5 # Translators:
6 # Braulio Quevedo Cardoso
7 # Edgar Carballo
8 # EDUARDO MENDEZ
9 # Ivan
10 msgid ""
11 msgstr ""
12 "Project-Id-Version: 0 A.D.\n"
13 "POT-Creation-Date: 2023-11-17 08:09+0000\n"
14 "PO-Revision-Date: 2014-06-19 17:53+0000\n"
15 "Last-Translator: Ivan <navicgamboa@gmail.com>, 2015\n"
16 "Language-Team: Spanish (Mexico) (http://app.transifex.com/wildfire-games/0ad/language/es_MX/)\n"
17 "MIME-Version: 1.0\n"
18 "Content-Type: text/plain; charset=UTF-8\n"
19 "Content-Transfer-Encoding: 8bit\n"
20 "Language: es_MX\n"
21 "Plural-Forms: nplurals=3; plural=n == 1 ? 0 : n != 0 && n % 1000000 == 0 ? 1 : 2;\n"
23 #: simulation/data/technologies/agoge.jsondescription
24 msgid ""
25 "Spartans were housed and trained from a young age to be superlative warriors"
26 " and to endure any hardship a military life can give them."
27 msgstr "Los espartanos fueron alojados y entrenados desde pequeños para convertirse en guerreros superlativos y soportar las penurias que ofrece una vida militar."
29 #: simulation/data/technologies/agoge.jsongenericName
30 msgid "The Agoge"
31 msgstr "La agogé"
33 #: simulation/data/technologies/agoge.jsonrequirementsTooltip
34 #: simulation/data/technologies/arsenal_philon.jsonrequirementsTooltip
35 #: simulation/data/technologies/art_of_war.jsonrequirementsTooltip
36 #: simulation/data/technologies/attack_soldiers_will.jsonrequirementsTooltip
37 #: simulation/data/technologies/barracks_batch_training.jsonrequirementsTooltip
38 #: simulation/data/technologies/civil_engineering_02.jsonrequirementsTooltip
39 #: simulation/data/technologies/civil_service_02.jsonrequirementsTooltip
40 #: simulation/data/technologies/equine_transports.jsonrequirementsTooltip
41 #: simulation/data/technologies/gather_capacity_carts.jsonrequirementsTooltip
42 #: simulation/data/technologies/gather_farming_chain_pump.jsonrequirementsTooltip
43 #: simulation/data/technologies/gather_farming_fertilizer.jsonrequirementsTooltip
44 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsonrequirementsTooltip
45 #: simulation/data/technologies/gather_mining_silvermining.jsonrequirementsTooltip
46 #: simulation/data/technologies/gather_mining_slaves.jsonrequirementsTooltip
47 #: simulation/data/technologies/heal_range_2.jsonrequirementsTooltip
48 #: simulation/data/technologies/heal_rate_2.jsonrequirementsTooltip
49 #: simulation/data/technologies/health_regen_units.jsonrequirementsTooltip
50 #: simulation/data/technologies/hellenistic_metropolis.jsonrequirementsTooltip
51 #: simulation/data/technologies/immortals.jsonrequirementsTooltip
52 #: simulation/data/technologies/long_walls.jsonrequirementsTooltip
53 #: simulation/data/technologies/nisean_horses.jsonrequirementsTooltip
54 #: simulation/data/technologies/ostracism.jsonrequirementsTooltip
55 #: simulation/data/technologies/parade_of_daphne.jsonrequirementsTooltip
56 #: simulation/data/technologies/pharaonic_cult.jsonrequirementsTooltip
57 #: simulation/data/technologies/poison_arrows.jsonrequirementsTooltip
58 #: simulation/data/technologies/poison_blades.jsonrequirementsTooltip
59 #: simulation/data/technologies/pop_house_02.jsonrequirementsTooltip
60 #: simulation/data/technologies/reformed_army_sele.jsonrequirementsTooltip
61 #: simulation/data/technologies/roman_reforms.jsonrequirementsTooltip
62 #: simulation/data/technologies/ship_cost_time.jsonrequirementsTooltip
63 #: simulation/data/technologies/ship_health.jsonrequirementsTooltip
64 #: simulation/data/technologies/ship_movement_speed.jsonrequirementsTooltip
65 #: simulation/data/technologies/siege_attack.jsonrequirementsTooltip
66 #: simulation/data/technologies/siege_bolt_accuracy.jsonrequirementsTooltip
67 #: simulation/data/technologies/siege_cost_time.jsonrequirementsTooltip
68 #: simulation/data/technologies/siege_health.jsonrequirementsTooltip
69 #: simulation/data/technologies/siege_pack_unpack.jsonrequirementsTooltip
70 #: simulation/data/technologies/silk_road.jsonrequirementsTooltip
71 #: simulation/data/technologies/silvershields.jsonrequirementsTooltip
72 #: simulation/data/technologies/soldier_attack_melee_03.jsonrequirementsTooltip
73 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonrequirementsTooltip
74 #: simulation/data/technologies/soldier_attack_ranged_03.jsonrequirementsTooltip
75 #: simulation/data/technologies/soldier_resistance_hack_03.jsonrequirementsTooltip
76 #: simulation/data/technologies/soldier_resistance_pierce_03.jsonrequirementsTooltip
77 #: simulation/data/technologies/stable_batch_training.jsonrequirementsTooltip
78 #: simulation/data/technologies/subterranean_aqueducts.jsonrequirementsTooltip
79 #: simulation/data/technologies/tower_health.jsonrequirementsTooltip
80 #: simulation/data/technologies/tower_murderholes.jsonrequirementsTooltip
81 #: simulation/data/technologies/trade_gain_02.jsonrequirementsTooltip
82 #: simulation/data/technologies/traditional_army_sele.jsonrequirementsTooltip
83 #: simulation/data/technologies/unlock_champion_cavalry.jsonrequirementsTooltip
84 #: simulation/data/technologies/unlock_champion_chariots.jsonrequirementsTooltip
85 #: simulation/data/technologies/unlock_champion_infantry.jsonrequirementsTooltip
86 #: simulation/data/technologies/unlock_neodamodes.jsonrequirementsTooltip
87 #: simulation/data/technologies/unlock_spies.jsonrequirementsTooltip
88 #: simulation/data/technologies/wonder_population_cap.jsonrequirementsTooltip
89 msgid "Unlocked in City Phase."
90 msgstr "Se desbloquea en la Fase de Ciudad."
92 #: simulation/data/technologies/agoge.jsontooltip
93 msgid "Champion Hoplites +25% health, but +5% training time."
94 msgstr ""
96 #: simulation/data/technologies/archer_attack_spread.jsondescription
97 msgid "Encouraging soldiers to practice archery improves their accuracy."
98 msgstr ""
100 #: simulation/data/technologies/archer_attack_spread.jsongenericName
101 msgid "Archery Training"
102 msgstr ""
104 #: simulation/data/technologies/archer_attack_spread.jsonrequirementsTooltip
105 #: simulation/data/technologies/architecture_kush.jsonrequirementsTooltip
106 #: simulation/data/technologies/cavalry_health.jsonrequirementsTooltip
107 #: simulation/data/technologies/civil_engineering_01.jsonrequirementsTooltip
108 #: simulation/data/technologies/civil_service_01.jsonrequirementsTooltip
109 #: simulation/data/technologies/crossbow_training.jsonrequirementsTooltip
110 #: simulation/data/technologies/fishing_boat_gather_capacity.jsonrequirementsTooltip
111 #: simulation/data/technologies/garrison_heal.jsonrequirementsTooltip
112 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsonrequirementsTooltip
113 #: simulation/data/technologies/gather_farming_harvester.jsonrequirementsTooltip
114 #: simulation/data/technologies/gather_farming_training.jsonrequirementsTooltip
115 #: simulation/data/technologies/gather_farming_water_weeding.jsonrequirementsTooltip
116 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsonrequirementsTooltip
117 #: simulation/data/technologies/gather_mining_serfs.jsonrequirementsTooltip
118 #: simulation/data/technologies/gather_mining_shaftmining.jsonrequirementsTooltip
119 #: simulation/data/technologies/heal_range.jsonrequirementsTooltip
120 #: simulation/data/technologies/heal_rate.jsonrequirementsTooltip
121 #: simulation/data/technologies/hoplite_tradition.jsonrequirementsTooltip
122 #: simulation/data/technologies/iphicratean_reforms.jsonrequirementsTooltip
123 #: simulation/data/technologies/krypteia.jsonrequirementsTooltip
124 #: simulation/data/technologies/pheidian_workshop.jsonrequirementsTooltip
125 #: simulation/data/technologies/pop_house_01.jsonrequirementsTooltip
126 #: simulation/data/technologies/roman_roads.jsonrequirementsTooltip
127 #: simulation/data/technologies/serapis_cult.jsonrequirementsTooltip
128 #: simulation/data/technologies/soldier_attack_melee_01.jsonrequirementsTooltip
129 #: simulation/data/technologies/soldier_attack_melee_02.jsonrequirementsTooltip
130 #: simulation/data/technologies/soldier_attack_ranged_01.jsonrequirementsTooltip
131 #: simulation/data/technologies/soldier_attack_ranged_02.jsonrequirementsTooltip
132 #: simulation/data/technologies/soldier_resistance_hack_01.jsonrequirementsTooltip
133 #: simulation/data/technologies/soldier_resistance_hack_02.jsonrequirementsTooltip
134 #: simulation/data/technologies/soldier_resistance_pierce_01.jsonrequirementsTooltip
135 #: simulation/data/technologies/soldier_resistance_pierce_02.jsonrequirementsTooltip
136 #: simulation/data/technologies/tower_crenellations.jsonrequirementsTooltip
137 #: simulation/data/technologies/tower_range.jsonrequirementsTooltip
138 #: simulation/data/technologies/trade_commercial_treaty.jsonrequirementsTooltip
139 #: simulation/data/technologies/trade_gain_01.jsonrequirementsTooltip
140 #: simulation/data/technologies/trader_health.jsonrequirementsTooltip
141 #: simulation/data/technologies/tyrtean_paeans.jsonrequirementsTooltip
142 msgid "Unlocked in Town Phase."
143 msgstr "Desbloqueado en la Fase del Pueblo"
145 #: simulation/data/technologies/archer_attack_spread.jsontooltip
146 msgid "Archers −20% ranged attack spread."
147 msgstr ""
149 #: simulation/data/technologies/archery_tradition.jsondescription
150 msgid ""
151 "The Indian, Iranian, and Kushite peoples had a tradition of fine archery and"
152 " a penchant for using massed archers in battle."
153 msgstr ""
155 #: simulation/data/technologies/archery_tradition.jsongenericName
156 msgid "Archery Tradition"
157 msgstr "Tradición arquera"
159 #: simulation/data/technologies/archery_tradition.jsonrequirementsTooltip
160 #: simulation/data/technologies/cavalry_movement_speed.jsonrequirementsTooltip
161 #: simulation/data/technologies/fishing_boat_gather_rate.jsonrequirementsTooltip
162 #: simulation/data/technologies/gather_capacity_basket.jsonrequirementsTooltip
163 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsonrequirementsTooltip
164 #: simulation/data/technologies/gather_farming_plows.jsonrequirementsTooltip
165 #: simulation/data/technologies/gather_farming_seed_drill.jsonrequirementsTooltip
166 #: simulation/data/technologies/gather_farming_training_ptol.jsonrequirementsTooltip
167 #: simulation/data/technologies/gather_lumbering_ironaxes.jsonrequirementsTooltip
168 #: simulation/data/technologies/health_females_01.jsonrequirementsTooltip
169 #: simulation/data/technologies/tower_watch.jsonrequirementsTooltip
170 msgid "Unlocked in Village Phase."
171 msgstr "Se desbloquea en la Fase de Villas."
173 #: simulation/data/technologies/archery_tradition.jsontooltip
174 msgid "Archers +10 attack range."
175 msgstr ""
177 #: simulation/data/technologies/architecture_kush.jsongenericName
178 msgid "Monumental Architecture"
179 msgstr ""
181 #: simulation/data/technologies/architecture_kush.jsontooltip
182 msgid ""
183 "Civic Structures +20% build time, +20% health, and +20% capture points."
184 msgstr ""
186 #: simulation/data/technologies/architecture_pers.jsondescription
187 msgid ""
188 "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to"
189 " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; "
190 "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old "
191 "Elamite capital of Susa."
192 msgstr "Los persas construyeron el increíble Camino Real a lo largo de unos 2700 kilómetros, desde Sardes hasta Susa; Darío el Grande y Jerjes también construyeron la magnífica Persépolis; Ciro el Grande desarrolló muchísimo Ecbatana y prácticamente reconstruyó la vieja capital Elamita de Susa."
194 #: simulation/data/technologies/architecture_pers.jsongenericName
195 msgid "Persian Architecture"
196 msgstr "Arquitectura persa"
198 #: simulation/data/technologies/architecture_pers.jsontooltip
199 msgid "Structures +25% health and capture points, but also +20% build time."
200 msgstr ""
202 #: simulation/data/technologies/arsenal_philon.jsondescription
203 msgid ""
204 "The arsenal was mainly used as a warehouse for materials and instruments for"
205 " the equipment of warships."
206 msgstr ""
208 #: simulation/data/technologies/arsenal_philon.jsongenericName
209 msgid "Arsenal of Philon"
210 msgstr ""
212 #: simulation/data/technologies/arsenal_philon.jsontooltip
213 msgid "Warships +1 health/second self-repair rate."
214 msgstr ""
216 #: simulation/data/technologies/art_of_war.jsondescription
217 msgid ""
218 "This famous and most important work of the Seven Military Classics teaches "
219 "Han commanders everything about planning battles, maintaining armies, and "
220 "defeating one's enemies."
221 msgstr ""
223 #: simulation/data/technologies/art_of_war.jsongenericName
224 msgid "Sun Tzu's \"The Art of War\""
225 msgstr ""
227 #: simulation/data/technologies/art_of_war.jsonspecificName.han
228 msgid "Sūnzǐ BīngFǎ"
229 msgstr ""
231 #: simulation/data/technologies/art_of_war.jsontooltip
232 msgid "All Citizen-Soldiers −20% required promotion experience."
233 msgstr ""
235 #: simulation/data/technologies/attack_soldiers_will.jsondescription
236 msgid ""
237 "The will to fight is crucial to victory. Inspire your troops with higher "
238 "pay."
239 msgstr ""
241 #: simulation/data/technologies/attack_soldiers_will.jsongenericName
242 msgid "Will to Fight"
243 msgstr ""
245 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.athen
246 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.mace
247 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.ptol
248 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.sele
249 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.spart
250 msgid "Dynamis"
251 msgstr ""
253 #: simulation/data/technologies/attack_soldiers_will.jsontooltip
254 msgid "Soldiers, Siege Engines, and Ships +25% attack damage."
255 msgstr ""
257 #: simulation/data/technologies/barracks_batch_training.jsondescription
258 msgid ""
259 "Significantly increase training speed of infantry by training them in large "
260 "batches or companies."
261 msgstr ""
263 #: simulation/data/technologies/barracks_batch_training.jsongenericName
264 #: simulation/data/technologies/stable_batch_training.jsongenericName
265 msgid "Conscription"
266 msgstr "Reclutamiento forzoso"
268 #: simulation/data/technologies/barracks_batch_training.jsontooltip
269 msgid "Barracks −10% batch training time."
270 msgstr ""
272 #: simulation/data/technologies/cavalry_health.jsondescription
273 msgid "Selectively breed better war horses."
274 msgstr ""
276 #: simulation/data/technologies/cavalry_health.jsongenericName
277 msgid "Horse Breeding"
278 msgstr ""
280 #: simulation/data/technologies/cavalry_health.jsontooltip
281 msgid "Cavalry +10% health."
282 msgstr ""
284 #: simulation/data/technologies/cavalry_movement_speed.jsondescription
285 msgid "Train your horses to move faster."
286 msgstr "Entrena a tus caballos para que sean más rápidos."
288 #: simulation/data/technologies/cavalry_movement_speed.jsongenericName
289 msgid "Horse Racing"
290 msgstr ""
292 #: simulation/data/technologies/cavalry_movement_speed.jsontooltip
293 msgid "Cavalry +10% walk speed."
294 msgstr ""
296 #: simulation/data/technologies/civbonuses/cart_walls.jsondescription
297 msgid ""
298 "Carthaginians built their city walls in three concentric circuits. These "
299 "walls were never breached. Even when the city was taken by the Romans, it "
300 "was via the city's harbor, not by storming its walls."
301 msgstr ""
303 #: simulation/data/technologies/civbonuses/cart_walls.jsongenericName
304 msgid "Triple Walls"
305 msgstr "Murallas Triples"
307 #: simulation/data/technologies/civbonuses/cart_walls.jsontooltip
308 msgid "City Walls +100% build time, +100% stone cost, and +200% health."
309 msgstr ""
311 #: simulation/data/technologies/civbonuses/celt_structures.jsondescription
312 msgid "Celtic structures were mostly made of wood with rubble foundations."
313 msgstr ""
315 #: simulation/data/technologies/civbonuses/celt_structures.jsongenericName
316 msgid "Wooden Construction"
317 msgstr "Construcciones de madera"
319 #: simulation/data/technologies/civbonuses/celt_structures.jsontooltip
320 msgid "Structures −20% build time, −20% health, and −20% capture points."
321 msgstr ""
323 #: simulation/data/technologies/civbonuses/delian_league.jsondescription
324 msgid ""
325 "Shortly after the great naval victories at Salamis and Mykale, the Greek "
326 "city-states instituted the so-called Delian League in 478 BC, whose purpose "
327 "was to push the Persians out of the Aegean region. The allied states "
328 "contributed ships and money, while the Athenians offered their entire navy."
329 msgstr ""
331 #: simulation/data/technologies/civbonuses/delian_league.jsongenericName
332 msgid "Delian League"
333 msgstr "Liga de Delos"
335 #: simulation/data/technologies/civbonuses/delian_league.jsontooltip
336 msgid "Ships construct 25% faster."
337 msgstr "Los barcos se construyen 25% más rápido."
339 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsondescription
340 msgid ""
341 "The Gauls were well-known for their effective cavalry. Celtic mercenaries "
342 "were in demand throughout the Mediterranean."
343 msgstr ""
345 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsongenericName
346 msgid "Superior Cavalry"
347 msgstr ""
349 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsontooltip
350 msgid "Cavalry +10% melee attack damage."
351 msgstr ""
353 #: simulation/data/technologies/civbonuses/greek_structures.jsondescription
354 msgid "The Greeks used stone construction from early Mycenaean times."
355 msgstr "Los griegos usaron construcciones de piedra desde la temprana era micénica."
357 #: simulation/data/technologies/civbonuses/greek_structures.jsongenericName
358 msgid "Hellenic Architecture"
359 msgstr "Arquitectura helena"
361 #: simulation/data/technologies/civbonuses/greek_structures.jsontooltip
362 msgid "Structures +10% health and +10% capture points."
363 msgstr ""
365 #: simulation/data/technologies/civbonuses/han_population.jsondescription
366 msgid ""
367 "By uniting China under one emperor, the Han Dynasty ruled over 40 million "
368 "people, one of the largest empires of antiquity by population."
369 msgstr ""
371 #: simulation/data/technologies/civbonuses/han_population.jsongenericName
372 msgid "Federated States"
373 msgstr ""
375 #: simulation/data/technologies/civbonuses/han_population.jsontooltip
376 #: simulation/data/technologies/civbonuses/maur_population.jsontooltip
377 #: simulation/data/technologies/civbonuses/pers_population.jsontooltip
378 msgid "+10% maximum population limit."
379 msgstr ""
381 #: simulation/data/technologies/civbonuses/han_walls.jsondescription
382 msgid ""
383 "The Han built massive walls made from rammed earth. These were gigantic "
384 "fortifications several meters thick and stretching for kilometers."
385 msgstr ""
387 #: simulation/data/technologies/civbonuses/han_walls.jsongenericName
388 msgid "Great Wall"
389 msgstr ""
391 #: simulation/data/technologies/civbonuses/han_walls.jsontooltip
392 msgid "City Walls +50% health."
393 msgstr ""
395 #: simulation/data/technologies/civbonuses/mace_storehouse.jsondescription
396 msgid "The Macedonian economy relied greatly on their vast natural resources."
397 msgstr ""
399 #: simulation/data/technologies/civbonuses/mace_storehouse.jsongenericName
400 msgid "Resource-Rich Economy"
401 msgstr ""
403 #: simulation/data/technologies/civbonuses/mace_storehouse.jsontooltip
404 msgid "Storehouse technologies −100% research time."
405 msgstr ""
407 #: simulation/data/technologies/civbonuses/maur_elephants.jsondescription
408 msgid ""
409 "India is the land of the elephants. Elephant warfare originated in India and"
410 " continued for millennia. It was also the source of elephants for the "
411 "eastern Mediterranean. Indian kings were able to field large numbers of war "
412 "elephants."
413 msgstr ""
415 #: simulation/data/technologies/civbonuses/maur_elephants.jsongenericName
416 msgid "Elephant Tradition"
417 msgstr ""
419 #: simulation/data/technologies/civbonuses/maur_elephants.jsontooltip
420 msgid "Elephants −30% training time."
421 msgstr ""
423 #: simulation/data/technologies/civbonuses/maur_population.jsondescription
424 msgid ""
425 "The Mauryan Empire encompassed dozens of formerly independent kingdoms over "
426 "an area of 5 million square kilometers, with a population of close to 60 "
427 "million people. The Mauryan regents held the title Emperor of Emperors and "
428 "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 "
429 "chariots, and 30,000 cavalry, making it arguably the largest army of its "
430 "time."
431 msgstr "El Imperio Maurya abarcaba decenas de reinos anteriormente independientes sobre una superficie de 5.000.000 kilómetros cuadrados, con una población cercana a los 60 millones de personas. Los reyes de Maurya se proclaman como Emperador de emperadores y comandan un ejército permanente de 600000 infantes, 9000 elefantes, 8000 carros y 30000 caballeros, por lo que es sin duda el mayor ejército de su tiempo."
433 #: simulation/data/technologies/civbonuses/maur_population.jsongenericName
434 msgid "Emperor of Emperors"
435 msgstr "Emperador de emperadores"
437 #: simulation/data/technologies/civbonuses/maur_population.jsonspecificName.maur
438 msgid "Chakravarti Samrāt"
439 msgstr "Chakravarti Samrāt"
441 #: simulation/data/technologies/civbonuses/maur_walls.jsondescription
442 msgid ""
443 "The Mauryas built their city walls out of wood, an abundant natural resource"
444 " in India."
445 msgstr ""
447 #: simulation/data/technologies/civbonuses/maur_walls.jsongenericName
448 msgid "Wooden Walls"
449 msgstr "Muros de madera"
451 #: simulation/data/technologies/civbonuses/maur_walls.jsontooltip
452 msgid "City Walls −20% build time and −20% health."
453 msgstr ""
455 #: simulation/data/technologies/civbonuses/pers_population.jsondescription
456 msgid ""
457 "The Persians could and did levy a large number of infantry during wartime "
458 "due to the sheer size of the Achaemenid Empire and the way in which it was "
459 "set-up. In general the Persian infantry was well trained and fought with "
460 "great tenacity. However while this was true the infantry were poor hand-to-"
461 "hand, close combat fighters. Also, with the exception of the elite "
462 "regiments, the Persian infantry was not a standing professional force."
463 msgstr "Los persas pudieron y llevaron a cabo reclutamientos forzosos de un gran número de infantería durante la guerra debido al gran tamaño del imperio Arqueménida y a la forma en la que se instituyó. En general, la infantería persa estaba bien entrenada y luchaba con gran tenacidad, aunque se veía en desventaja en los combates cuerpo a cuerpo. Cabe destacar que con la excepción de los regimientos de élite, la infantería persa no se consideraba una fuerza profesional ni permanente."
465 #: simulation/data/technologies/civbonuses/pers_population.jsongenericName
466 msgid "Great King's Levy"
467 msgstr "Leva del gran rey"
469 #: simulation/data/technologies/civbonuses/ptol_structures.jsondescription
470 msgid ""
471 "Sun-dried mud bricks were a common building material in hot and dry areas, "
472 "especially where wood was scarce. Although not as strong and durable as "
473 "fired bricks or natural stone and vulnerable to constant rains and heavy "
474 "floods, mud bricks have the advantage they are cheap and easy to produce."
475 msgstr ""
477 #: simulation/data/technologies/civbonuses/ptol_structures.jsongenericName
478 msgid "Sun-dried Mud Bricks"
479 msgstr ""
481 #: simulation/data/technologies/civbonuses/ptol_structures.jsontooltip
482 msgid ""
483 "Houses and Economic Structures −40% wood cost, health, and capture points as"
484 " well as +50% build time."
485 msgstr ""
487 #: simulation/data/technologies/civbonuses/rome_siege.jsondescription
488 msgid "Soldiers were well Trained to Operate Siege Engines."
489 msgstr ""
491 #: simulation/data/technologies/civbonuses/rome_siege.jsongenericName
492 msgid "Legionary Engineers"
493 msgstr ""
495 #: simulation/data/technologies/civbonuses/rome_siege.jsontooltip
496 msgid ""
497 "Siege Catapults and Onagers 10% faster fire rate and +20% movement speed."
498 msgstr ""
500 #: simulation/data/technologies/civbonuses/sele_farms.jsondescription
501 msgid ""
502 "The Seleucid empire was located in a highly fertile region with productive "
503 "soils. Farms are cheaper and faster to build."
504 msgstr ""
506 #: simulation/data/technologies/civbonuses/sele_farms.jsongenericName
507 msgid "Fertile Crescent"
508 msgstr ""
510 #: simulation/data/technologies/civbonuses/sele_farms.jsontooltip
511 msgid "Farms −25% wood cost and −75% build time."
512 msgstr ""
514 #: simulation/data/technologies/civil_engineering_01.jsongenericName
515 msgid "Improved Construction"
516 msgstr ""
518 #: simulation/data/technologies/civil_engineering_01.jsonspecificName.han
519 #: simulation/data/technologies/civil_engineering_02.jsonspecificName.han
520 msgid "Gōngchéng"
521 msgstr ""
523 #: simulation/data/technologies/civil_engineering_01.jsontooltip
524 msgid "All structures −10% build time and −10% cost."
525 msgstr ""
527 #: simulation/data/technologies/civil_engineering_02.jsongenericName
528 msgid "Robust Architecture"
529 msgstr ""
531 #: simulation/data/technologies/civil_engineering_02.jsontooltip
532 msgid "All structures +20% health."
533 msgstr ""
535 #: simulation/data/technologies/civil_service_01.jsongenericName
536 msgid "Efficient Bureaucracy"
537 msgstr ""
539 #: simulation/data/technologies/civil_service_01.jsonspecificName.han
540 #: simulation/data/technologies/civil_service_02.jsonspecificName.han
541 msgid "Guānliáo"
542 msgstr ""
544 #: simulation/data/technologies/civil_service_01.jsontooltip
545 msgid "Ministers −50% train time."
546 msgstr ""
548 #: simulation/data/technologies/civil_service_02.jsongenericName
549 msgid "Intensive Training"
550 msgstr ""
552 #: simulation/data/technologies/civil_service_02.jsontooltip
553 msgid "Ministers +50% health."
554 msgstr ""
556 #: simulation/data/technologies/colonization.jsondescription
557 msgid ""
558 "Carthaginians established many trading centers as colonies and ultimately "
559 "held dominion over 300 cities and towns in North Africa alone."
560 msgstr "Los cartagineses establecieron muchos centros comerciales como las colonias y en última instancia lograron establecer su dominio sobre 300 ciudades y pueblos solo en el norte de África."
562 #: simulation/data/technologies/colonization.jsongenericName
563 msgid "Colonization"
564 msgstr "Colonización"
566 #: simulation/data/technologies/colonization.jsontooltip
567 msgid ""
568 "Civic Structures (Civic Center, Temples, and Houses) −25% build time and "
569 "resource costs."
570 msgstr ""
572 #: simulation/data/technologies/crossbow_training.jsondescription
573 msgid "The Han had a penchant for using massed crossbowmen in battle."
574 msgstr ""
576 #: simulation/data/technologies/crossbow_training.jsongenericName
577 msgid "Crossbow Training"
578 msgstr ""
580 #: simulation/data/technologies/crossbow_training.jsontooltip
581 msgid "Crossbow Infantry −20% train time."
582 msgstr ""
584 #: simulation/data/technologies/equine_transports.jsondescription
585 msgid ""
586 "Early Achaemenid rulers acted towards making Persia the first great Asian "
587 "empire to rule the seas. The Great King behaved favourably towards the "
588 "various sea peoples in order to secure their services, but also carried out "
589 "various marine initiatives. During the reign of Darius the Great, for "
590 "example, a canal was built in Egypt and a Persian navy was sent exploring "
591 "the Indus river. According to Herodotus, some 300 ships in the Persian navy "
592 "were retrofitted to carry horses and their riders."
593 msgstr "Los primeros gobernantes Aqueménidas trabajaron para hacer de Persia el primer gran imperio asiático que dominara los mares. El Gran Rey favoreció a las diferentes gentes del mar para asegurar sus servicios, pero también llevo a cabo varias iniciativas marinas. Durante el reinado de Darío el Grande, por ejemplo, se construyó un canal en Egipto y se envió una flota persa para explorar el río Indo. Según Heródoto, unos trescientos barcos de la flotapersa se adaptaron para llevar a bordo caballos y sus jinetes."
595 #: simulation/data/technologies/equine_transports.jsongenericName
596 msgid "Equine Transports"
597 msgstr "Transportes equinos"
599 #: simulation/data/technologies/equine_transports.jsontooltip
600 msgid "Phoenician Triremes gain the ability to train Cavalry."
601 msgstr ""
603 #: simulation/data/technologies/fishing_boat_gather_capacity.jsondescription
604 msgid "Salting allows to preserve fish longer."
605 msgstr ""
607 #: simulation/data/technologies/fishing_boat_gather_capacity.jsongenericName
608 msgid "Salting Fish"
609 msgstr ""
611 #: simulation/data/technologies/fishing_boat_gather_capacity.jsontooltip
612 msgid "Fishing Boats +20 food capacity."
613 msgstr ""
615 #: simulation/data/technologies/fishing_boat_gather_rate.jsondescription
616 msgid "Use nets to improve the productivity of fishing boats."
617 msgstr ""
619 #: simulation/data/technologies/fishing_boat_gather_rate.jsongenericName
620 msgid "Fishing Net"
621 msgstr ""
623 #: simulation/data/technologies/fishing_boat_gather_rate.jsontooltip
624 msgid "Fishing Boats +30% fish gather rate."
625 msgstr ""
627 #: simulation/data/technologies/garrison_heal.jsondescription
628 msgid "Units regain health over time while garrisoned."
629 msgstr ""
631 #: simulation/data/technologies/garrison_heal.jsongenericName
632 msgid "Living Conditions"
633 msgstr "Condiciones de vida"
635 #: simulation/data/technologies/garrison_heal.jsontooltip
636 msgid "Structures +1 garrison heal rate."
637 msgstr ""
639 #: simulation/data/technologies/gather_animals_stockbreeding.jsondescription
640 msgid "Breed livestock to slaughter for meat."
641 msgstr ""
643 #: simulation/data/technologies/gather_animals_stockbreeding.jsongenericName
644 msgid "Stockbreeding"
645 msgstr "Ganadería"
647 #: simulation/data/technologies/gather_animals_stockbreeding.jsontooltip
648 msgid "Domestic Animals −25% breeding time."
649 msgstr ""
651 #: simulation/data/technologies/gather_capacity_basket.jsondescription
652 msgid "Workers use baskets. Increases shuttling capacity for all resources."
653 msgstr ""
655 #: simulation/data/technologies/gather_capacity_basket.jsongenericName
656 msgid "Baskets"
657 msgstr "Canastas"
659 #: simulation/data/technologies/gather_capacity_basket.jsontooltip
660 #: simulation/data/technologies/gather_capacity_carts.jsontooltip
661 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsontooltip
662 msgid "Workers +5 resource capacity."
663 msgstr ""
665 #: simulation/data/technologies/gather_capacity_carts.jsondescription
666 msgid ""
667 "Workers use horse-drawn carts. Increases shuttling capacity for all "
668 "resources."
669 msgstr ""
671 #: simulation/data/technologies/gather_capacity_carts.jsongenericName
672 msgid "Horse-drawn Carts"
673 msgstr "Carros tirados por caballos"
675 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsondescription
676 msgid ""
677 "Workers use wheelbarrows. Increases shuttling capacity for all resources."
678 msgstr ""
680 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsongenericName
681 msgid "Wheelbarrow"
682 msgstr "Carreta"
684 #: simulation/data/technologies/gather_farming_chain_pump.jsondescription
685 msgid "Install a chain pump for improved irrigation."
686 msgstr ""
688 #: simulation/data/technologies/gather_farming_chain_pump.jsongenericName
689 msgid "Chain Pump"
690 msgstr ""
692 #: simulation/data/technologies/gather_farming_chain_pump.jsontooltip
693 #: simulation/data/technologies/gather_farming_fertilizer.jsontooltip
694 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsontooltip
695 #: simulation/data/technologies/gather_farming_plows.jsontooltip
696 #: simulation/data/technologies/gather_farming_seed_drill.jsontooltip
697 #: simulation/data/technologies/gather_farming_training.jsontooltip
698 #: simulation/data/technologies/gather_farming_training_ptol.jsontooltip
699 #: simulation/data/technologies/gather_farming_water_weeding.jsontooltip
700 msgid "Workers +20% grain gather rate."
701 msgstr ""
703 #: simulation/data/technologies/gather_farming_fertilizer.jsondescription
704 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsondescription
705 msgid "Extra nutrients for farms."
706 msgstr "Nutrientes adicionales para tus cultivos."
708 #: simulation/data/technologies/gather_farming_fertilizer.jsongenericName
709 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsongenericName
710 msgid "Fertilizer"
711 msgstr "Fertilizante"
713 #: simulation/data/technologies/gather_farming_harvester.jsondescription
714 msgid ""
715 "The Gauls invented an harvesting machine, making it much easier to harvest "
716 "grain."
717 msgstr ""
719 #: simulation/data/technologies/gather_farming_harvester.jsongenericName
720 msgid "Harvesting Machine"
721 msgstr ""
723 #: simulation/data/technologies/gather_farming_harvester.jsontooltip
724 msgid "Workers +10% grain gather rate."
725 msgstr ""
727 #: simulation/data/technologies/gather_farming_plows.jsondescription
728 msgid ""
729 "Equip your workers with iron plows, animal-drawn instruments to turn the "
730 "sod."
731 msgstr ""
733 #: simulation/data/technologies/gather_farming_plows.jsongenericName
734 msgid "Iron Plow"
735 msgstr "Arado de hierro"
737 #: simulation/data/technologies/gather_farming_seed_drill.jsondescription
738 msgid "Equip your workers with seed drills."
739 msgstr ""
741 #: simulation/data/technologies/gather_farming_seed_drill.jsongenericName
742 msgid "Seed Drill"
743 msgstr ""
745 #: simulation/data/technologies/gather_farming_training.jsondescription
746 #: simulation/data/technologies/gather_farming_training_ptol.jsondescription
747 msgid "Training for workers to increase farm gathering speed."
748 msgstr "Entrena a tus trabajadores para incrementar la velocidad de recoleccion en cultivos."
750 #: simulation/data/technologies/gather_farming_training.jsongenericName
751 #: simulation/data/technologies/gather_farming_training_ptol.jsongenericName
752 msgid "Gather Training"
753 msgstr "Entrenamiento de recolección"
755 #: simulation/data/technologies/gather_farming_water_weeding.jsondescription
756 msgid "Remove water weeds to preserve nutrients for the rice plants."
757 msgstr ""
759 #: simulation/data/technologies/gather_farming_water_weeding.jsongenericName
760 msgid "Water Weeding"
761 msgstr ""
763 #: simulation/data/technologies/gather_lumbering_ironaxes.jsondescription
764 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsondescription
765 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsondescription
766 msgid "Increases wood gathering rates for trees."
767 msgstr "Incrementa la recoleccion de madera para los arboles."
769 #: simulation/data/technologies/gather_lumbering_ironaxes.jsongenericName
770 msgid "Iron Axe Heads"
771 msgstr ""
773 #: simulation/data/technologies/gather_lumbering_ironaxes.jsontooltip
774 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsontooltip
775 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsontooltip
776 msgid "Workers +25% wood gather rate."
777 msgstr ""
779 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsongenericName
780 msgid "Sharp Axe Heads"
781 msgstr ""
783 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsongenericName
784 msgid "Stronger Axe"
785 msgstr ""
787 #: simulation/data/technologies/gather_mining_serfs.jsondescription
788 msgid ""
789 "Compel serfs to help your workers quarry stone. Increases stone gathering "
790 "rates."
791 msgstr ""
793 #: simulation/data/technologies/gather_mining_serfs.jsongenericName
794 msgid "Serfs"
795 msgstr "Siervos"
797 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.spart
798 msgid "Heilōtes"
799 msgstr ""
801 #: simulation/data/technologies/gather_mining_serfs.jsontooltip
802 #: simulation/data/technologies/gather_mining_servants.jsontooltip
803 #: simulation/data/technologies/gather_mining_slaves.jsontooltip
804 msgid "Workers +25% stone gather rate."
805 msgstr ""
807 #: simulation/data/technologies/gather_mining_servants.jsondescription
808 msgid "Hire servants to help quarry stone. Increases stone gathering rates."
809 msgstr ""
811 #: simulation/data/technologies/gather_mining_servants.jsongenericName
812 msgid "Servants"
813 msgstr "Sirvientes"
815 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.athen
816 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.mace
817 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.ptol
818 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.sele
819 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.spart
820 msgid "Douloi"
821 msgstr ""
823 #: simulation/data/technologies/gather_mining_shaftmining.jsondescription
824 msgid "Develop shaft mining. Increases metal gathering rates."
825 msgstr ""
827 #: simulation/data/technologies/gather_mining_shaftmining.jsongenericName
828 msgid "Shaft Mining"
829 msgstr "Pozo minero"
831 #: simulation/data/technologies/gather_mining_shaftmining.jsontooltip
832 #: simulation/data/technologies/gather_mining_silvermining.jsontooltip
833 #: simulation/data/technologies/gather_mining_wedgemallet.jsontooltip
834 msgid "Workers +25% metal gather rate."
835 msgstr ""
837 #: simulation/data/technologies/gather_mining_silvermining.jsondescription
838 msgid "Strike a vein of precious silver. Increases metal gathering rates."
839 msgstr ""
841 #: simulation/data/technologies/gather_mining_silvermining.jsongenericName
842 msgid "Silver Mining"
843 msgstr "Minería de plata"
845 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.athen
846 msgid "Mines of Laureion"
847 msgstr "Minas de Laureion"
849 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.mace
850 msgid "Mines of Krenides"
851 msgstr "Minas de Krenides"
853 #: simulation/data/technologies/gather_mining_slaves.jsondescription
854 msgid ""
855 "Buy slaves to help your workers quarry stone. Increases stone gathering "
856 "rates."
857 msgstr ""
859 #: simulation/data/technologies/gather_mining_slaves.jsongenericName
860 msgid "Slaves"
861 msgstr "Esclavos"
863 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.athen
864 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.mace
865 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.ptol
866 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.sele
867 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.spart
868 msgid "Andrapoda"
869 msgstr ""
871 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.rome
872 msgid "Servi"
873 msgstr ""
875 #: simulation/data/technologies/gather_mining_wedgemallet.jsondescription
876 msgid ""
877 "Equip your workers with helpful tools. Increases metal gathering rates."
878 msgstr ""
880 #: simulation/data/technologies/gather_mining_wedgemallet.jsongenericName
881 msgid "Wedge and Mallet"
882 msgstr "Cuña y Mazo"
884 #: simulation/data/technologies/gather_wicker_baskets.jsondescription
885 msgid "Equip your foragers with wicker baskets for foraging."
886 msgstr ""
888 #: simulation/data/technologies/gather_wicker_baskets.jsongenericName
889 msgid "Wicker Baskets"
890 msgstr "Cestas de mimbre"
892 #: simulation/data/technologies/gather_wicker_baskets.jsontooltip
893 msgid "Workers +50% fruit gather rate."
894 msgstr ""
896 #: simulation/data/technologies/heal_range.jsondescription
897 #: simulation/data/technologies/heal_range_2.jsondescription
898 msgid "Increases the healing and vision range of all healers."
899 msgstr ""
901 #: simulation/data/technologies/heal_range.jsongenericName
902 msgid "Healing Range"
903 msgstr "Distancia de curación"
905 #: simulation/data/technologies/heal_range.jsonspecificName.athen
906 #: simulation/data/technologies/heal_range.jsonspecificName.mace
907 #: simulation/data/technologies/heal_range.jsonspecificName.ptol
908 #: simulation/data/technologies/heal_range.jsonspecificName.sele
909 #: simulation/data/technologies/heal_range.jsonspecificName.spart
910 msgid "Olympic Pantheon"
911 msgstr "Panteón olímpico"
913 #: simulation/data/technologies/heal_range.jsontooltip
914 #: simulation/data/technologies/heal_range_2.jsontooltip
915 msgid "Healers +5 healing range."
916 msgstr ""
918 #: simulation/data/technologies/heal_range_2.jsongenericName
919 msgid "Healing Range 2"
920 msgstr "Distancia de sanación 2"
922 #: simulation/data/technologies/heal_range_2.jsonspecificName.athen
923 msgid "Akadēmeia"
924 msgstr ""
926 #: simulation/data/technologies/heal_rate.jsondescription
927 #: simulation/data/technologies/heal_rate_2.jsondescription
928 msgid "Increases the healing rate of all healers."
929 msgstr ""
931 #: simulation/data/technologies/heal_rate.jsongenericName
932 msgid "Healing Rate"
933 msgstr "Velocidad de sanación"
935 #: simulation/data/technologies/heal_rate.jsonspecificName.athen
936 #: simulation/data/technologies/heal_rate.jsonspecificName.mace
937 #: simulation/data/technologies/heal_rate.jsonspecificName.ptol
938 #: simulation/data/technologies/heal_rate.jsonspecificName.sele
939 #: simulation/data/technologies/heal_rate.jsonspecificName.spart
940 msgid "Sphagia"
941 msgstr ""
943 #: simulation/data/technologies/heal_rate.jsontooltip
944 #: simulation/data/technologies/heal_rate_2.jsontooltip
945 msgid "Healers −20% healing time."
946 msgstr ""
948 #: simulation/data/technologies/heal_rate_2.jsongenericName
949 msgid "Healing Rate 2"
950 msgstr "Velocidad de sanación 2"
952 #: simulation/data/technologies/heal_rate_2.jsonspecificName.athen
953 #: simulation/data/technologies/heal_rate_2.jsonspecificName.mace
954 #: simulation/data/technologies/heal_rate_2.jsonspecificName.ptol
955 #: simulation/data/technologies/heal_rate_2.jsonspecificName.sele
956 #: simulation/data/technologies/heal_rate_2.jsonspecificName.spart
957 msgid "Hippocratic Oath"
958 msgstr "Juramento hipocrático"
960 #: simulation/data/technologies/health_females_01.jsondescription
961 msgid ""
962 "The loom allowed the creation of finer clothing for settlers. Women of the "
963 "household were taught from a young age how to weave on the loom, and "
964 "subsequently spent a large share of their lives working with it."
965 msgstr ""
967 #: simulation/data/technologies/health_females_01.jsongenericName
968 msgid "The Loom"
969 msgstr "El telar"
971 #: simulation/data/technologies/health_females_01.jsontooltip
972 msgid "Female Citizens +100% health."
973 msgstr ""
975 #: simulation/data/technologies/health_regen_units.jsondescription
976 msgid "Organic units will slowly regenerate health over time when idle."
977 msgstr "Las unidades orgánicas regeneran lentamente su salud a lo largo del tiempo cuando se encuentran inactivas."
979 #: simulation/data/technologies/health_regen_units.jsongenericName
980 msgid "Battlefield Medicine"
981 msgstr "Medicina de campo de batalla"
983 #: simulation/data/technologies/health_regen_units.jsontooltip
984 msgid "Idle Organic units +0.5 health regeneration rate."
985 msgstr ""
987 #: simulation/data/technologies/hellenistic_metropolis.jsondescription
988 msgid ""
989 "Beginning with Alexander, the Hellenistic monarchs founded many cities "
990 "throughout their empires, where Greek culture and art blended with local "
991 "customs to create the motley Hellenistic civilization."
992 msgstr "Comenzando con Alejandro, los monarcas helenos fundaron numerosas ciudades a lo largo y ancho de sus imperios, donde la cultura y el arte griego se mezclaron con las costumbres locales para conformar la variopinta civilización helena."
994 #: simulation/data/technologies/hellenistic_metropolis.jsongenericName
995 msgid "Hellenistic Metropolis"
996 msgstr "Metrópolis helena"
998 #: simulation/data/technologies/hellenistic_metropolis.jsontooltip
999 msgid "Civic Centers +100% health and capture points, double default arrows."
1000 msgstr ""
1002 #: simulation/data/technologies/helot_economy.jsondescription
1003 msgid ""
1004 "Helots were the servants of Greece. Unlike slaves, helots were owned by the "
1005 "state, which managed economic production. Helots must give a reasonable "
1006 "portion of their harvest to support a warrior and his family or widow."
1007 msgstr ""
1009 #: simulation/data/technologies/helot_economy.jsongenericName
1010 msgid "Helot Economy"
1011 msgstr ""
1013 #: simulation/data/technologies/helot_economy.jsontooltip
1014 msgid ""
1015 "Infantry Javelineers +100% grain gather rate, but −10% ranged attack pierce "
1016 "damage."
1017 msgstr ""
1019 #: simulation/data/technologies/hoplite_tradition.jsondescription
1020 msgid "Hoplite soldiers constituted most of the armies of Greece."
1021 msgstr ""
1023 #: simulation/data/technologies/hoplite_tradition.jsongenericName
1024 msgid "Hoplite Tradition"
1025 msgstr ""
1027 #: simulation/data/technologies/hoplite_tradition.jsontooltip
1028 msgid ""
1029 "Hoplites −25% training time, −50% promotion experience, and +10% health."
1030 msgstr ""
1032 #: simulation/data/technologies/immortals.jsondescription
1033 msgid ""
1034 "The Achaemenids maintained a 10,000-strong elite corps, referred to as "
1035 "Athanatoi (“Immortals”) by Greek authors."
1036 msgstr ""
1038 #: simulation/data/technologies/immortals.jsongenericName
1039 msgid "Immortals"
1040 msgstr "Inmortales"
1042 #: simulation/data/technologies/immortals.jsontooltip
1043 msgid "Immortals −50% training time."
1044 msgstr ""
1046 #: simulation/data/technologies/iphicratean_reforms.jsondescription
1047 msgid ""
1048 "Athenian gymnasium, docks and triremes can train Marines (Epibates "
1049 "Athenaikos)."
1050 msgstr ""
1052 #: simulation/data/technologies/iphicratean_reforms.jsongenericName
1053 msgid "Iphicratean Reforms"
1054 msgstr "Reformas ificrátidas"
1056 #: simulation/data/technologies/iphicratean_reforms.jsontooltip
1057 msgid ""
1058 "Athenian Docks and Triremes can train Marines and Cretan Mercenary Archers."
1059 msgstr ""
1061 #: simulation/data/technologies/krypteia.jsondescription
1062 msgid ""
1063 "Krypteia was an Agoge rite of passage, during which soldiers learned how to "
1064 "camouflage themselves and gained combat experience. The Spartans declared "
1065 "war on the Helots annually, with no problem or guilt in murdering them. "
1066 "During this initiation, the youths slept during the day and roamed at night,"
1067 " murdering any Helot they encountered along the way."
1068 msgstr ""
1070 #: simulation/data/technologies/krypteia.jsongenericName
1071 msgid "Krypteia"
1072 msgstr ""
1074 #: simulation/data/technologies/krypteia.jsontooltip
1075 msgid ""
1076 "Champion Hoplites +10% melee attack damage, but Citizen Infantry Javelineers"
1077 " +30% training time."
1078 msgstr ""
1080 #: simulation/data/technologies/long_walls.jsondescription
1081 msgid ""
1082 "The Long Walls of Athens were constructed under the auspices of the wily "
1083 "Themistocles and extended 6 km from the city to the port of Piraeus. This "
1084 "secured the city's sea supply routes and prevented an enemy from starving "
1085 "out the city during a siege."
1086 msgstr "Las largas murallas de Atenas se construyeron bajo el auspicio del astuto Temístocles, se extendían a lo largo de 6 km desde la ciudad hasta el puerto de El Pireo. Lo que aseguraba las rutas de abastecimiento marítimo y prevenía que el enemigo privara de comida a la ciudad durante un asedio."
1088 #: simulation/data/technologies/long_walls.jsongenericName
1089 msgid "Athenian Long Walls"
1090 msgstr "Grandes murallas atenienses"
1092 #: simulation/data/technologies/long_walls.jsontooltip
1093 msgid "Build Walls in own or neutral territory."
1094 msgstr ""
1096 #: simulation/data/technologies/nisean_horses.jsondescription
1097 msgid ""
1098 "The now-extinct Nisian breed of horse was one of the largest and robust "
1099 "horses of ancient times. They were highly sought after by the Seleucids and "
1100 "Persians as both rider and mount gained heavier armor as time progressed."
1101 msgstr "La ahora extinta raza de caballo níseo fue una de las más grandes y robustas de la antigüedad. Éstos caballos eran codiciados por tanto seleúcidas como persas debido al creciente peso que suponía la armadura adicional para bestia y hombre, cada vez más común."
1103 #: simulation/data/technologies/nisean_horses.jsongenericName
1104 msgid "Nisean War Horses"
1105 msgstr "Caballos de guerra niseos"
1107 #: simulation/data/technologies/nisean_horses.jsonspecificName.sele
1108 msgid "Nisioi"
1109 msgstr "Nisioi"
1111 #: simulation/data/technologies/nisean_horses.jsontooltip
1112 msgid "Champion Cavalry Spearmen +20% health, but +10% training time."
1113 msgstr ""
1115 #: simulation/data/technologies/ostracism.jsondescription
1116 msgid ""
1117 "In ancient Athens, ostracism was the process by which any citizen, including"
1118 " political leaders, could be expelled from the city-state for 10 years."
1119 msgstr ""
1121 #: simulation/data/technologies/ostracism.jsongenericName
1122 msgid "Ostracism"
1123 msgstr ""
1125 #: simulation/data/technologies/ostracism.jsontooltip
1126 msgid "Citizen soldiers +5% health, but Heroes −40% health."
1127 msgstr ""
1129 #: simulation/data/technologies/outpost_vision.jsondescription
1130 msgid "Increases outpost vision."
1131 msgstr ""
1133 #: simulation/data/technologies/outpost_vision.jsongenericName
1134 msgid "Carrier Pigeons"
1135 msgstr "Palomas mensajeras"
1137 #: simulation/data/technologies/outpost_vision.jsontooltip
1138 msgid "Outposts +33% vision range."
1139 msgstr ""
1141 #: simulation/data/technologies/pair_unlock_champions_sele.jsongenericName
1142 msgid "Traditional Army vs Reform Army"
1143 msgstr ""
1145 #: simulation/data/technologies/pair_unlock_civil_engineering_han.jsongenericName
1146 msgid "Civil Engineering"
1147 msgstr ""
1149 #: simulation/data/technologies/pair_unlock_civil_service_han.jsongenericName
1150 msgid "Civil Service"
1151 msgstr ""
1153 #: simulation/data/technologies/pair_unlock_cult_ptol.jsongenericName
1154 msgid "Cult"
1155 msgstr ""
1157 #: simulation/data/technologies/parade_of_daphne.jsondescription
1158 msgid ""
1159 "The festival at Daphne was a major event of the Seleucid Empire: tens of "
1160 "thousands of well-equipped troops participated in the opening procession."
1161 msgstr ""
1163 #: simulation/data/technologies/parade_of_daphne.jsongenericName
1164 msgid "Parade of Daphne"
1165 msgstr "Paraíso de Dafne"
1167 #: simulation/data/technologies/parade_of_daphne.jsontooltip
1168 msgid "Champions −20% training time."
1169 msgstr ""
1171 #: simulation/data/technologies/pharaonic_cult.jsondescription
1172 msgid ""
1173 "The Pharaohs were worshipped as living gods. Their word was sacrosanct and "
1174 "beyond reproach, at least among the common people. The Ptolemaic dynasts "
1175 "certainly took advantage of this ancient custom to the fullest, to varying "
1176 "degrees of success."
1177 msgstr ""
1179 #: simulation/data/technologies/pharaonic_cult.jsongenericName
1180 msgid "Pharaonic Cult"
1181 msgstr ""
1183 #: simulation/data/technologies/pharaonic_cult.jsontooltip
1184 msgid "Heroes +2 health/second self-regen rate."
1185 msgstr ""
1187 #: simulation/data/technologies/phase_city.jsondescription
1188 msgid ""
1189 "Dummy technology for use in templates requirements, replaced by "
1190 "phase_city_generic or phase_city_{civ}."
1191 msgstr ""
1193 #: simulation/data/technologies/phase_city.jsongenericName
1194 #: simulation/data/technologies/phase_city_athen.jsongenericName
1195 #: simulation/data/technologies/phase_city_generic.jsongenericName
1196 #: simulation/data/technologies/phase_city_pers.jsongenericName
1197 msgid "City Phase"
1198 msgstr "Fase de Ciudad"
1200 #: simulation/data/technologies/phase_city_athen.jsondescription
1201 msgid ""
1202 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1203 " of modern technology. This is the Athenian city phase, where metal "
1204 "gathering rates are boosted because of the 'Silver Owls' bonus."
1205 msgstr "Avanzar de una bulliciosa ciudad a una verdadera metrópolis, llena de las maravillas de la tecnología moderna. Ésta es la fase urbana de Atenas, donde las tasas de recolección de metal se elevan debido a la bonificación de los \"búhos de plata\"."
1207 #: simulation/data/technologies/phase_city_athen.jsonrequirementsTooltip
1208 #: simulation/data/technologies/phase_city_generic.jsonrequirementsTooltip
1209 #: simulation/data/technologies/phase_city_pers.jsonrequirementsTooltip
1210 msgid "Requires three Town Structures."
1211 msgstr ""
1213 #: simulation/data/technologies/phase_city_athen.jsonspecificName.athen
1214 #: simulation/data/technologies/phase_city_generic.jsonspecificName.mace
1215 #: simulation/data/technologies/phase_city_generic.jsonspecificName.ptol
1216 #: simulation/data/technologies/phase_city_generic.jsonspecificName.sele
1217 #: simulation/data/technologies/phase_city_generic.jsonspecificName.spart
1218 msgid "Megalopolis"
1219 msgstr ""
1221 #: simulation/data/technologies/phase_city_athen.jsontooltip
1222 msgid ""
1223 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1224 "Centers +25% territory influence radius. Structures +1 capture points "
1225 "regeneration rate for garrisoned units. Workers +10% metal gather rate."
1226 msgstr ""
1228 #: simulation/data/technologies/phase_city_generic.jsondescription
1229 msgid ""
1230 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1231 " of modern technology."
1232 msgstr "Avanzade una bulliciosa ciudad a una verdadera metropolis, llena de maravillas y tecnologia moderna."
1234 #: simulation/data/technologies/phase_city_generic.jsonspecificName.han
1235 msgid "Jùn"
1236 msgstr ""
1238 #: simulation/data/technologies/phase_city_generic.jsontooltip
1239 msgid ""
1240 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1241 "Centers +25% territory influence radius. Structures +1 capture points "
1242 "regeneration rate for garrisoned units."
1243 msgstr ""
1245 #: simulation/data/technologies/phase_city_pers.jsondescription
1246 msgid ""
1247 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1248 " of modern technology. This is the Persian city phase, where stable training"
1249 " rates are decreased because of the 'Times of War' bonus."
1250 msgstr ""
1252 #: simulation/data/technologies/phase_city_pers.jsontooltip
1253 msgid ""
1254 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1255 "Centers +25% territory influence radius. Structures +1 capture points "
1256 "regeneration rate for garrisoned units. Stable −10% batch training time."
1257 msgstr ""
1259 #: simulation/data/technologies/phase_town.jsondescription
1260 msgid ""
1261 "Dummy technology for use in templates requirements, replaced by "
1262 "phase_town_generic or phase_town_{civ}."
1263 msgstr ""
1265 #: simulation/data/technologies/phase_town.jsongenericName
1266 #: simulation/data/technologies/phase_town_athen.jsongenericName
1267 #: simulation/data/technologies/phase_town_generic.jsongenericName
1268 #: simulation/data/technologies/phase_town_pers.jsongenericName
1269 msgid "Town Phase"
1270 msgstr "Fase de Ciudad"
1272 #: simulation/data/technologies/phase_town_athen.jsondescription
1273 msgid ""
1274 "Advances from a small village to a bustling town, ready to expand rapidly. "
1275 "This is the Athenian town phase, where metal gathering rates are boosted "
1276 "because of the 'Silver Owls' bonus."
1277 msgstr "Avanzar de un pequeño pueblo a una bulliciosa ciudad. Ésta es la fase ciudad de Atenas, donde las tasas de recolección de metal se elevan debido a la bonificación de los \"búhos de plata\"."
1279 #: simulation/data/technologies/phase_town_athen.jsonrequirementsTooltip
1280 #: simulation/data/technologies/phase_town_generic.jsonrequirementsTooltip
1281 #: simulation/data/technologies/phase_town_pers.jsonrequirementsTooltip
1282 msgid "Requires five Village Structures."
1283 msgstr ""
1285 #: simulation/data/technologies/phase_town_athen.jsonspecificName.athen
1286 #: simulation/data/technologies/phase_town_generic.jsonspecificName.mace
1287 #: simulation/data/technologies/phase_town_generic.jsonspecificName.ptol
1288 #: simulation/data/technologies/phase_town_generic.jsonspecificName.sele
1289 #: simulation/data/technologies/phase_town_generic.jsonspecificName.spart
1290 msgid "Kōmopolis"
1291 msgstr ""
1293 #: simulation/data/technologies/phase_town_athen.jsontooltip
1294 msgid ""
1295 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1296 "Centers +25% territory influence radius. Structures +0.5 capture points "
1297 "regeneration rate for garrisoned units. Workers +10% metal gather rate."
1298 msgstr ""
1300 #: simulation/data/technologies/phase_town_generic.jsondescription
1301 msgid ""
1302 "Advances from a small village to a bustling town, ready to expand rapidly."
1303 msgstr "Avanza de una pequeña aldea a una bulliciosa población, lista para expandirse rápidamente."
1305 #: simulation/data/technologies/phase_town_generic.jsonspecificName.han
1306 msgid "Xìan"
1307 msgstr ""
1309 #: simulation/data/technologies/phase_town_generic.jsontooltip
1310 msgid ""
1311 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1312 "Centers +25% territory influence radius. Structures +0.5 capture points "
1313 "regeneration rate for garrisoned units."
1314 msgstr ""
1316 #: simulation/data/technologies/phase_town_pers.jsondescription
1317 msgid ""
1318 "Advances from a small village to a bustling town, ready to expand rapidly. "
1319 "This is the Persian town phase, where stable training rates are decreased "
1320 "because of the 'Times of War' bonus."
1321 msgstr ""
1323 #: simulation/data/technologies/phase_town_pers.jsontooltip
1324 msgid ""
1325 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1326 "Centers +25% territory influence radius. Structures +0.5 capture points "
1327 "regeneration rate for garrisoned units. Stable −10% batch training time."
1328 msgstr ""
1330 #: simulation/data/technologies/phase_village.jsongenericName
1331 msgid "Village Phase"
1332 msgstr "Fase de Pueblo"
1334 #: simulation/data/technologies/pheidian_workshop.jsondescription
1335 msgid ""
1336 "Pheidias was a Greek sculptor, painter and architect, who lived in the 5th "
1337 "century BC, and is commonly regarded as one of the greatest of all sculptors"
1338 " of Classical Greece: Phidias' Statue of Zeus at Olympia was one of the "
1339 "Seven Wonders of the Ancient World. Phidias designed the statues of the "
1340 "goddess Athena on the Athenian Acropolis, namely the Athena Parthenos inside"
1341 " the Parthenon and the Athena Promachos, a colossal bronze statue of Athena "
1342 "which stood between it and the Propylaea, a monumental gateway that served "
1343 "as the entrance to the Acropolis in Athens."
1344 msgstr ""
1346 #: simulation/data/technologies/pheidian_workshop.jsongenericName
1347 msgid "Pheidian Workshop"
1348 msgstr ""
1350 #: simulation/data/technologies/pheidian_workshop.jsontooltip
1351 msgid "Temples and Wonder −50% stone cost and build time."
1352 msgstr ""
1354 #: simulation/data/technologies/poison_arrows.jsongenericName
1355 msgid "Poison Arrows"
1356 msgstr ""
1358 #: simulation/data/technologies/poison_arrows.jsontooltip
1359 msgid "Ranged Soldiers +20% attack damage."
1360 msgstr ""
1362 #: simulation/data/technologies/poison_blades.jsongenericName
1363 msgid "Poison Blades"
1364 msgstr ""
1366 #: simulation/data/technologies/poison_blades.jsontooltip
1367 msgid "Melee Soldiers +20% attack damage."
1368 msgstr ""
1370 #: simulation/data/technologies/pop_house_01.jsondescription
1371 msgid ""
1372 "Home gardens ranged from simple fenced-in areas to large manicured and "
1373 "colonnaded enclosures."
1374 msgstr "Los jardines hogareños comprendían desde simples zonas acordonadas hasta jardines enormes y estupendamente cuidados rodeados por columnatas."
1376 #: simulation/data/technologies/pop_house_01.jsongenericName
1377 msgid "Home Garden"
1378 msgstr "Jardín hogareño"
1380 #: simulation/data/technologies/pop_house_01.jsonspecificName.athen
1381 #: simulation/data/technologies/pop_house_01.jsonspecificName.mace
1382 #: simulation/data/technologies/pop_house_01.jsonspecificName.ptol
1383 #: simulation/data/technologies/pop_house_01.jsonspecificName.sele
1384 #: simulation/data/technologies/pop_house_01.jsonspecificName.spart
1385 msgid "Peristylon"
1386 msgstr ""
1388 #: simulation/data/technologies/pop_house_01.jsonspecificName.pers
1389 msgid "Paradaidām"
1390 msgstr ""
1392 #: simulation/data/technologies/pop_house_01.jsonspecificName.rome
1393 msgid "Peristylium"
1394 msgstr ""
1396 #: simulation/data/technologies/pop_house_01.jsontooltip
1397 #: simulation/data/technologies/pop_house_02.jsontooltip
1398 msgid "Houses +20% population bonus."
1399 msgstr ""
1401 #: simulation/data/technologies/pop_house_02.jsondescription
1402 msgid ""
1403 "Homes tended to expand as the wealth and population of a settlement grew."
1404 msgstr "Los hogares tendían a ampliarse a medida que crecía la riqueza y la población."
1406 #: simulation/data/technologies/pop_house_02.jsongenericName
1407 msgid "Manors"
1408 msgstr "Fincas"
1410 #: simulation/data/technologies/pop_house_02.jsonspecificName.rome
1411 msgid "Insulae"
1412 msgstr "Insulae"
1414 #: simulation/data/technologies/reformed_army_sele.jsondescription
1415 msgid "The Roman-style core of the Seleucid army."
1416 msgstr ""
1418 #: simulation/data/technologies/reformed_army_sele.jsongenericName
1419 msgid "Reform Army"
1420 msgstr "Ejército de la reforma"
1422 #: simulation/data/technologies/reformed_army_sele.jsontooltip
1423 msgid "Unlock the Champion Infantry Swordsman."
1424 msgstr ""
1426 #: simulation/data/technologies/roman_reforms.jsondescription
1427 msgid ""
1428 "Regularize the army into a professional, organized force. The Marian reforms"
1429 " were a series of military reforms in the last century BC attributed to "
1430 "Gaius Marius involving the abolition of citzen cavalry, equipment changes, "
1431 "and standardization of the heavy infantry unit: the Legionary."
1432 msgstr ""
1434 #: simulation/data/technologies/roman_reforms.jsongenericName
1435 msgid "Marian Reforms"
1436 msgstr ""
1438 #: simulation/data/technologies/roman_reforms.jsontooltip
1439 msgid ""
1440 "Train Marian Legionaries, Centurions, and Onagers, but lose access to basic "
1441 "Citizen Infantry, Spear Cavalry, and Italic Heavy Infantry."
1442 msgstr ""
1444 #: simulation/data/technologies/roman_roads.jsondescription
1445 msgid "All roads lead to Rome."
1446 msgstr ""
1448 #: simulation/data/technologies/roman_roads.jsongenericName
1449 msgid "Roman Roads"
1450 msgstr ""
1452 #: simulation/data/technologies/roman_roads.jsonspecificName.rome
1453 msgid "Viae Romanum"
1454 msgstr ""
1456 #: simulation/data/technologies/roman_roads.jsontooltip
1457 msgid "All Land Units +5% movement speed."
1458 msgstr ""
1460 #: simulation/data/technologies/serapis_cult.jsondescription
1461 msgid ""
1462 "The cult of Serapis was introduced during the 3rd century BC on the orders "
1463 "of Ptolemy I of Egypt as a means to unify the Greeks and Egyptians in his "
1464 "realm. The god was depicted as Greek in appearance, but with Egyptian "
1465 "trappings, and combined iconography from a great many cults, signifying both"
1466 " abundance and resurrection. A serapeion was any temple or religious "
1467 "precinct devoted to serapeion. The cult of Serapis was spread as a matter of"
1468 " deliberate policy by the Ptolemaic kings, who also built an immense "
1469 "serapeum in Alexandria."
1470 msgstr ""
1472 #: simulation/data/technologies/serapis_cult.jsongenericName
1473 msgid "Serapis Cult"
1474 msgstr ""
1476 #: simulation/data/technologies/serapis_cult.jsontooltip
1477 msgid "+2.0 metal trickle per second."
1478 msgstr ""
1480 #: simulation/data/technologies/ship_cost_time.jsondescription
1481 msgid ""
1482 "Employ skilled shipwrights with specialized tools to speed up ship "
1483 "construction."
1484 msgstr ""
1486 #: simulation/data/technologies/ship_cost_time.jsongenericName
1487 msgid "Naval Architects"
1488 msgstr "Arquitectura naval"
1490 #: simulation/data/technologies/ship_cost_time.jsontooltip
1491 msgid "Ships −20% construction time."
1492 msgstr ""
1494 #: simulation/data/technologies/ship_health.jsondescription
1495 msgid "Wooden reinforcement beams for ship hulls."
1496 msgstr "Vigas con refuerzo de madera para el casco de los barcos."
1498 #: simulation/data/technologies/ship_health.jsongenericName
1499 msgid "Reinforced Hull"
1500 msgstr ""
1502 #: simulation/data/technologies/ship_health.jsontooltip
1503 msgid "Ships +25% health."
1504 msgstr ""
1506 #: simulation/data/technologies/ship_movement_speed.jsondescription
1507 msgid ""
1508 "Train your oarsmen and sailors to move more efficiently and speed up your "
1509 "ships."
1510 msgstr ""
1512 #: simulation/data/technologies/ship_movement_speed.jsongenericName
1513 msgid "Experienced Crews"
1514 msgstr ""
1516 #: simulation/data/technologies/ship_movement_speed.jsontooltip
1517 msgid "Ships +10% movement speed."
1518 msgstr ""
1520 #: simulation/data/technologies/siege_attack.jsondescription
1521 msgid "Advanced technologies improve siege efficiency."
1522 msgstr ""
1524 #: simulation/data/technologies/siege_attack.jsongenericName
1525 msgid "Advanced Siege"
1526 msgstr "Asedio Avanzado"
1528 #: simulation/data/technologies/siege_attack.jsontooltip
1529 msgid "Siege Engines +25% attack crush damage."
1530 msgstr ""
1532 #: simulation/data/technologies/siege_bolt_accuracy.jsondescription
1533 msgid "Improvement to projectile accuracy."
1534 msgstr ""
1536 #: simulation/data/technologies/siege_bolt_accuracy.jsongenericName
1537 msgid "Bolt Accuracy"
1538 msgstr "Virote de precisión"
1540 #: simulation/data/technologies/siege_bolt_accuracy.jsontooltip
1541 msgid "Bolt Shooters −20% ranged attack spread."
1542 msgstr ""
1544 #: simulation/data/technologies/siege_cost_time.jsondescription
1545 msgid "The science or craft of laying or carrying out sieges."
1546 msgstr ""
1548 #: simulation/data/technologies/siege_cost_time.jsongenericName
1549 msgid "Siegecraft"
1550 msgstr ""
1552 #: simulation/data/technologies/siege_cost_time.jsontooltip
1553 msgid "Siege Engines −20% construction time."
1554 msgstr ""
1556 #: simulation/data/technologies/siege_health.jsondescription
1557 msgid ""
1558 "Cover the exterior with iron plates to protect against fire and projectiles."
1559 msgstr ""
1561 #: simulation/data/technologies/siege_health.jsongenericName
1562 msgid "Armor Plating"
1563 msgstr ""
1565 #: simulation/data/technologies/siege_health.jsontooltip
1566 msgid "Battering Rams and Siege Towers +25% health."
1567 msgstr ""
1569 #: simulation/data/technologies/siege_pack_unpack.jsondescription
1570 msgid "Military engineers are responsible for improvements in siege engines."
1571 msgstr ""
1573 #: simulation/data/technologies/siege_pack_unpack.jsongenericName
1574 msgid "Military Engineers"
1575 msgstr "Ingenieros Militares"
1577 #: simulation/data/technologies/siege_pack_unpack.jsontooltip
1578 msgid "Siege Engines –40% pack and unpack time."
1579 msgstr ""
1581 #: simulation/data/technologies/silk_road.jsongenericName
1582 msgid "Silk Road"
1583 msgstr "Ruta de la Seda"
1585 #: simulation/data/technologies/silk_road.jsontooltip
1586 msgid "Traders +20% international trade bonus."
1587 msgstr ""
1589 #: simulation/data/technologies/silvershields.jsondescription
1590 msgid ""
1591 "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of "
1592 "the Macedonian army."
1593 msgstr "Los Escudos de plata, o Argyraspidai, fueron un cuerpo de infantería pesada de élite del ejército macedonio."
1595 #: simulation/data/technologies/silvershields.jsongenericName
1596 msgid "Silver Shields Regiment"
1597 msgstr "Regimiento con escudos de plata"
1599 #: simulation/data/technologies/silvershields.jsontooltip
1600 msgid ""
1601 "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health "
1602 "and attack damage."
1603 msgstr ""
1605 #: simulation/data/technologies/soldier_attack_melee_01.jsondescription
1606 msgid ""
1607 "Often, a soldier would carry a secondary weapon in addition to his primary "
1608 "weapon of choice, to be drawn when the primary weapon has failed or been "
1609 "broken."
1610 msgstr ""
1612 #: simulation/data/technologies/soldier_attack_melee_01.jsongenericName
1613 msgid "Side Arms"
1614 msgstr "Arma de bolsillo"
1616 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.athen
1617 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.mace
1618 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.ptol
1619 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.sele
1620 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.spart
1621 msgid "Xiphos"
1622 msgstr ""
1624 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.rome
1625 msgid "Pugio"
1626 msgstr "Pugio"
1628 #: simulation/data/technologies/soldier_attack_melee_01.jsontooltip
1629 #: simulation/data/technologies/soldier_attack_melee_02.jsontooltip
1630 msgid "Soldiers +15% melee attack damage."
1631 msgstr ""
1633 #: simulation/data/technologies/soldier_attack_melee_02.jsondescription
1634 msgid "Using iron instead of bronze gave weapons additional power."
1635 msgstr "Usar hierro en lugar de bronce les dio a las armas poder adicional."
1637 #: simulation/data/technologies/soldier_attack_melee_02.jsongenericName
1638 msgid "Iron Weapons"
1639 msgstr "Armas de Hierro"
1641 #: simulation/data/technologies/soldier_attack_melee_03.jsondescription
1642 msgid ""
1643 "By adding a small amount of carbon during the iron smelting process, a "
1644 "stronger material, steel, can be forged."
1645 msgstr ""
1647 #: simulation/data/technologies/soldier_attack_melee_03.jsongenericName
1648 msgid "Carburization"
1649 msgstr ""
1651 #: simulation/data/technologies/soldier_attack_melee_03.jsontooltip
1652 msgid "Soldiers +20% melee attack damage."
1653 msgstr ""
1655 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsondescription
1656 msgid ""
1657 "Secret steel working techniques give sword blades distinctive and beautiful "
1658 "markings. Not only that, but the steel's hardness is unparalleled."
1659 msgstr "Los secretos de las técnicas para trabajar con el acero les dio a los filos de las espadas una hermosa marca distintiva. No sólo eso, también la dureza del acero no tiene comparación."
1661 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsongenericName
1662 msgid "Steel Working"
1663 msgstr "Trabajos de acero"
1665 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.iber
1666 msgid "Toledo Steel"
1667 msgstr "Acero toledano"
1669 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.maur
1670 msgid "Wootz Steel"
1671 msgstr "Acero wootz"
1673 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsontooltip
1674 msgid ""
1675 "Soldiers +20% melee attack damage. Swordsmen get an additional +20% bonus."
1676 msgstr ""
1678 #: simulation/data/technologies/soldier_attack_ranged_01.jsondescription
1679 msgid ""
1680 "Improving the fletching of arrows increases their stability and speed, and "
1681 "thus their penetration."
1682 msgstr ""
1684 #: simulation/data/technologies/soldier_attack_ranged_01.jsongenericName
1685 msgid "Improved Fletching"
1686 msgstr ""
1688 #: simulation/data/technologies/soldier_attack_ranged_01.jsontooltip
1689 #: simulation/data/technologies/soldier_attack_ranged_02.jsontooltip
1690 msgid "Soldiers +15% ranged attack damage."
1691 msgstr ""
1693 #: simulation/data/technologies/soldier_attack_ranged_02.jsondescription
1694 msgid "Projectile points made of iron enable missiles to penetrate deeper."
1695 msgstr ""
1697 #: simulation/data/technologies/soldier_attack_ranged_02.jsongenericName
1698 msgid "Iron Arrowheads"
1699 msgstr ""
1701 #: simulation/data/technologies/soldier_attack_ranged_03.jsondescription
1702 msgid "Arrowheads with three lobes instead of two inflict larger wounds."
1703 msgstr ""
1705 #: simulation/data/technologies/soldier_attack_ranged_03.jsongenericName
1706 msgid "Trilobate Arrowheads"
1707 msgstr ""
1709 #: simulation/data/technologies/soldier_attack_ranged_03.jsontooltip
1710 msgid "Soldiers +20% ranged attack damage."
1711 msgstr ""
1713 #: simulation/data/technologies/soldier_ranged_experience.jsontooltip
1714 msgid "Ranged Soldiers +25% promotion experience."
1715 msgstr ""
1717 #: simulation/data/technologies/soldier_resistance_hack_01.jsondescription
1718 msgid "Body armor made from quilted wool, linen, cotton, or leather."
1719 msgstr ""
1721 #: simulation/data/technologies/soldier_resistance_hack_01.jsongenericName
1722 msgid "Quilted Body Armor"
1723 msgstr "Armadura de Cuerpo Acolchonado"
1725 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.athen
1726 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.mace
1727 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.ptol
1728 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.sele
1729 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.spart
1730 msgid "Spolas"
1731 msgstr "Spolas"
1733 #: simulation/data/technologies/soldier_resistance_hack_01.jsontooltip
1734 #: simulation/data/technologies/soldier_resistance_hack_02.jsontooltip
1735 msgid "Soldiers +1 hack resistance."
1736 msgstr ""
1738 #: simulation/data/technologies/soldier_resistance_hack_02.jsondescription
1739 msgid "Body armor made from laminated linen."
1740 msgstr ""
1742 #: simulation/data/technologies/soldier_resistance_hack_02.jsongenericName
1743 msgid "Laminated Linen Body Armor"
1744 msgstr "Armadura de Cuerpo de Lino Laminada"
1746 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.athen
1747 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.mace
1748 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.ptol
1749 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.sele
1750 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.spart
1751 msgid "Linothōrax"
1752 msgstr ""
1754 #: simulation/data/technologies/soldier_resistance_hack_03.jsondescription
1755 msgid "Body armor made of small metal rings linked together."
1756 msgstr ""
1758 #: simulation/data/technologies/soldier_resistance_hack_03.jsongenericName
1759 msgid "Mail Body Armor"
1760 msgstr ""
1762 #: simulation/data/technologies/soldier_resistance_hack_03.jsontooltip
1763 msgid "Soldiers +2 hack resistance."
1764 msgstr ""
1766 #: simulation/data/technologies/soldier_resistance_pierce_01.jsondescription
1767 msgid ""
1768 "Wooden shields are heavier but much better able to resist projectiles and "
1769 "blows than wicker-frame shields."
1770 msgstr ""
1772 #: simulation/data/technologies/soldier_resistance_pierce_01.jsongenericName
1773 msgid "Wooden Shield"
1774 msgstr ""
1776 #: simulation/data/technologies/soldier_resistance_pierce_01.jsontooltip
1777 #: simulation/data/technologies/soldier_resistance_pierce_02.jsontooltip
1778 msgid "Soldiers +1 pierce resistance."
1779 msgstr ""
1781 #: simulation/data/technologies/soldier_resistance_pierce_02.jsondescription
1782 msgid "Strengthen shields with a metal rim or spine."
1783 msgstr ""
1785 #: simulation/data/technologies/soldier_resistance_pierce_02.jsongenericName
1786 msgid "Metal Rim"
1787 msgstr ""
1789 #: simulation/data/technologies/soldier_resistance_pierce_03.jsondescription
1790 msgid "Strengthen shields further with stronger metal alloys."
1791 msgstr ""
1793 #: simulation/data/technologies/soldier_resistance_pierce_03.jsongenericName
1794 msgid "Improved Shield Alloys"
1795 msgstr ""
1797 #: simulation/data/technologies/soldier_resistance_pierce_03.jsontooltip
1798 msgid "Soldiers +2 pierce resistance."
1799 msgstr ""
1801 #: simulation/data/technologies/spy_counter.jsondescription
1802 msgid "Recruit a network of informants to watch over your people."
1803 msgstr ""
1805 #: simulation/data/technologies/spy_counter.jsongenericName
1806 msgid "Counterintelligence"
1807 msgstr ""
1809 #: simulation/data/technologies/spy_counter.jsontooltip
1810 msgid "Make your units 50% more expensive to bribe."
1811 msgstr ""
1813 #: simulation/data/technologies/stable_batch_training.jsondescription
1814 msgid ""
1815 "Significantly increase training speed of cavalry by training them in large "
1816 "batches or squadrons."
1817 msgstr ""
1819 #: simulation/data/technologies/stable_batch_training.jsontooltip
1820 msgid "Stables −10% batch training time."
1821 msgstr ""
1823 #: simulation/data/technologies/subterranean_aqueducts.jsondescription
1824 msgid ""
1825 "Qanāt or Kārēz, a network of underground aqueducts connected to the yakhchal"
1826 " ice house."
1827 msgstr ""
1829 #: simulation/data/technologies/subterranean_aqueducts.jsongenericName
1830 msgid "Subterranean Aqueducts"
1831 msgstr ""
1833 #: simulation/data/technologies/subterranean_aqueducts.jsonspecificName.pers
1834 msgid "Kārēz"
1835 msgstr ""
1837 #: simulation/data/technologies/subterranean_aqueducts.jsontooltip
1838 msgid "Ice House +1 trickle food rate per second."
1839 msgstr ""
1841 #: simulation/data/technologies/tower_crenellations.jsondescription
1842 msgid ""
1843 "Crenellations on the battlements allow soldiers wider range of fire in "
1844 "defending a keep."
1845 msgstr "Las almenas y aspilleras en las fortificaciones proporcionan a los soldados una mayor distancia de tiro a la hora de defender la estructura."
1847 #: simulation/data/technologies/tower_crenellations.jsongenericName
1848 msgid "Crenellations"
1849 msgstr "Almenas."
1851 #: simulation/data/technologies/tower_crenellations.jsontooltip
1852 msgid "Sentry and Stone Towers +40% more arrows per garrisoned Soldier."
1853 msgstr ""
1855 #: simulation/data/technologies/tower_health.jsondescription
1856 msgid "Reinforce the foundations in preparation of an attack."
1857 msgstr "Mejora los cimientos en previsión de un ataque."
1859 #: simulation/data/technologies/tower_health.jsongenericName
1860 msgid "Sturdy Foundations"
1861 msgstr "Cimientos Sólidos"
1863 #: simulation/data/technologies/tower_health.jsontooltip
1864 msgid "Towers +25% health."
1865 msgstr ""
1867 #: simulation/data/technologies/tower_murderholes.jsondescription
1868 msgid "Murder holes allow hitting enemies at the foot of the tower."
1869 msgstr ""
1871 #: simulation/data/technologies/tower_murderholes.jsongenericName
1872 msgid "Murder Holes"
1873 msgstr ""
1875 #: simulation/data/technologies/tower_murderholes.jsontooltip
1876 msgid "Sentry and Stone Towers have 0 minimum attack range."
1877 msgstr ""
1879 #: simulation/data/technologies/tower_range.jsondescription
1880 msgid "Arrow shooters increase the maximum range of the fire arrows."
1881 msgstr "Disparadores de flechas incrementan el rango maximo de las flechas disparadas."
1883 #: simulation/data/technologies/tower_range.jsongenericName
1884 msgid "Arrow Shooters"
1885 msgstr "Tiradores de flechas."
1887 #: simulation/data/technologies/tower_range.jsontooltip
1888 msgid "Sentry and Stone Towers +8 attack range."
1889 msgstr ""
1891 #: simulation/data/technologies/tower_watch.jsondescription
1892 msgid "A night's watch increases vigilance."
1893 msgstr "Una guardia nocturna incrementa la vigilancia."
1895 #: simulation/data/technologies/tower_watch.jsongenericName
1896 msgid "Sentries"
1897 msgstr "Centinelas"
1899 #: simulation/data/technologies/tower_watch.jsonspecificName.athen
1900 #: simulation/data/technologies/tower_watch.jsonspecificName.mace
1901 #: simulation/data/technologies/tower_watch.jsonspecificName.ptol
1902 #: simulation/data/technologies/tower_watch.jsonspecificName.sele
1903 #: simulation/data/technologies/tower_watch.jsonspecificName.spart
1904 msgid "Nyktophylakes"
1905 msgstr ""
1907 #: simulation/data/technologies/tower_watch.jsonspecificName.han
1908 msgid "Shàobīng"
1909 msgstr ""
1911 #: simulation/data/technologies/tower_watch.jsonspecificName.rome
1912 msgid "Vigiles"
1913 msgstr "Vigiles"
1915 #: simulation/data/technologies/tower_watch.jsontooltip
1916 msgid "Sentry and Stone Towers +1 default arrow count."
1917 msgstr ""
1919 #: simulation/data/technologies/trade_commercial_treaty.jsondescription
1920 msgid "Improve the international trading profit."
1921 msgstr ""
1923 #: simulation/data/technologies/trade_commercial_treaty.jsongenericName
1924 msgid "Commercial Treaty"
1925 msgstr ""
1927 #: simulation/data/technologies/trade_commercial_treaty.jsontooltip
1928 msgid "Traders +10% trade profit between allies."
1929 msgstr ""
1931 #: simulation/data/technologies/trade_gain_01.jsondescription
1932 #: simulation/data/technologies/trade_gain_02.jsondescription
1933 msgid "The progress in handicraft improves the trading profit."
1934 msgstr "El progreso en producción artesanal mejora las ganancias comerciales."
1936 #: simulation/data/technologies/trade_gain_01.jsongenericName
1937 msgid "Handicraft"
1938 msgstr "Artesaní"
1940 #: simulation/data/technologies/trade_gain_01.jsontooltip
1941 #: simulation/data/technologies/trade_gain_02.jsontooltip
1942 msgid "Traders +15% trade gain."
1943 msgstr ""
1945 #: simulation/data/technologies/trade_gain_02.jsongenericName
1946 msgid "Advanced Handicraft"
1947 msgstr "Artesanía avanzada"
1949 #: simulation/data/technologies/trader_health.jsondescription
1950 msgid "Traders traveling together in caravans are less vulnerable."
1951 msgstr ""
1953 #: simulation/data/technologies/trader_health.jsongenericName
1954 msgid "Trade Caravan"
1955 msgstr ""
1957 #: simulation/data/technologies/trader_health.jsontooltip
1958 msgid "Land Traders +50% health."
1959 msgstr ""
1961 #: simulation/data/technologies/traditional_army_sele.jsondescription
1962 msgid "The Macedonian-style core of the Seleucid army."
1963 msgstr ""
1965 #: simulation/data/technologies/traditional_army_sele.jsongenericName
1966 msgid "Traditional Army"
1967 msgstr "Ejército tradicional"
1969 #: simulation/data/technologies/traditional_army_sele.jsontooltip
1970 msgid "Unlock the Champion Infantry Pikeman."
1971 msgstr ""
1973 #: simulation/data/technologies/tyrtean_paeans.jsondescription
1974 msgid ""
1975 "Paeans were battle hymns that were sung by the Hoplites when they charged "
1976 "the enemy lines. One of the first known Paeans was composed by Tirteus, a "
1977 "warrior poet of Sparta, during the First Messenian War."
1978 msgstr ""
1980 #: simulation/data/technologies/tyrtean_paeans.jsongenericName
1981 msgid "Tyrtean Paeans"
1982 msgstr ""
1984 #: simulation/data/technologies/tyrtean_paeans.jsontooltip
1985 msgid "Champion Hoplites +10% movement speed."
1986 msgstr ""
1988 #: simulation/data/technologies/unit_advanced.jsontooltip
1989 msgid ""
1990 "Advanced and Elite units +20% training time, +25% health, +0.7 capture "
1991 "attack strength, +20% loot, and −30% gather speed; Healers +5 healing "
1992 "strength and +3 healing range; Melee units +1 resistance and +20% attack "
1993 "damage; Ranged units −20% spread."
1994 msgstr ""
1996 #: simulation/data/technologies/unit_elite.jsontooltip
1997 msgid ""
1998 "Elite units +20% training time, +25% health, +0.8 capture attack strength, "
1999 "+20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing"
2000 " range; Melee units +1 resistance and +20% attack damage; Ranged units −20% "
2001 "spread."
2002 msgstr ""
2004 #: simulation/data/technologies/unlock_champion_cavalry.jsondescription
2005 #: simulation/data/technologies/unlock_champion_chariots.jsondescription
2006 #: simulation/data/technologies/unlock_champion_infantry.jsondescription
2007 msgid ""
2008 "Guard units (Champions) are professionals who wield the best weapons and "
2009 "have the best training."
2010 msgstr "Las unidades guardianas (Campeones) son profesionales, portan las mejores armas y tienen el mejor entrenamiento."
2012 #: simulation/data/technologies/unlock_champion_cavalry.jsongenericName
2013 msgid "Unlock Champion Cavalry"
2014 msgstr ""
2016 #: simulation/data/technologies/unlock_champion_cavalry.jsontooltip
2017 msgid "Unlock Champion Cavalry at the Stable."
2018 msgstr ""
2020 #: simulation/data/technologies/unlock_champion_chariots.jsongenericName
2021 msgid "Unlock Champion Chariots"
2022 msgstr ""
2024 #: simulation/data/technologies/unlock_champion_chariots.jsontooltip
2025 msgid "Unlock Champion Chariots at the Stable."
2026 msgstr ""
2028 #: simulation/data/technologies/unlock_champion_infantry.jsongenericName
2029 msgid "Unlock Champion Infantry"
2030 msgstr ""
2032 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.mace
2033 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.ptol
2034 msgid "Agēma"
2035 msgstr ""
2037 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.rome
2038 msgid "Regio Cohors"
2039 msgstr "Cohortes regias"
2041 #: simulation/data/technologies/unlock_champion_infantry.jsontooltip
2042 msgid "Unlock Champions Infantry at the Barracks."
2043 msgstr ""
2045 #: simulation/data/technologies/unlock_females_house.jsondescription
2046 msgid "A festival attended by women-only, to celebrate female fertility."
2047 msgstr "Un festival organizado exclusivamente para las mujeres, donde se festejaba la fertilidad femenina."
2049 #: simulation/data/technologies/unlock_females_house.jsongenericName
2050 msgid "Fertility Festival"
2051 msgstr "Festival de la Fertilidad"
2053 #: simulation/data/technologies/unlock_females_house.jsonspecificName.athen
2054 #: simulation/data/technologies/unlock_females_house.jsonspecificName.mace
2055 #: simulation/data/technologies/unlock_females_house.jsonspecificName.ptol
2056 #: simulation/data/technologies/unlock_females_house.jsonspecificName.sele
2057 #: simulation/data/technologies/unlock_females_house.jsonspecificName.spart
2058 msgid "Thesmophoria"
2059 msgstr ""
2061 #: simulation/data/technologies/unlock_females_house.jsonspecificName.rome
2062 msgid "Bona Dea"
2063 msgstr "Bona Dea"
2065 #: simulation/data/technologies/unlock_females_house.jsontooltip
2066 msgid "Unlock the ability to train women from houses."
2067 msgstr "Desbloquea la habilidad de reclutar mujeres desde las casas."
2069 #: simulation/data/technologies/unlock_neodamodes.jsondescription
2070 msgid ""
2071 "In ancient Sparta, the Helots who were freed by the state in reward for "
2072 "military service were known as Neodamodes."
2073 msgstr ""
2075 #: simulation/data/technologies/unlock_neodamodes.jsongenericName
2076 msgid "Unlock Neodamodes"
2077 msgstr ""
2079 #: simulation/data/technologies/unlock_neodamodes.jsontooltip
2080 msgid "Unlock the ability to train Spearman Neodamodes at the Barracks."
2081 msgstr ""
2083 #: simulation/data/technologies/unlock_shared_dropsites.jsondescription
2084 msgid ""
2085 "The extension of trade leads to the permanent establishment of storekeepers "
2086 "and their families in foreign countries, allowing them to exploit the wealth"
2087 " of these countries."
2088 msgstr ""
2090 #: simulation/data/technologies/unlock_shared_dropsites.jsongenericName
2091 msgid "Diaspora"
2092 msgstr ""
2094 #: simulation/data/technologies/unlock_shared_dropsites.jsonrequirementsTooltip
2095 msgid "Requires three Traders"
2096 msgstr ""
2098 #: simulation/data/technologies/unlock_shared_dropsites.jsontooltip
2099 msgid "Allows using allied dropsites."
2100 msgstr ""
2102 #: simulation/data/technologies/unlock_shared_los.jsondescription
2103 msgid ""
2104 "By means of trading and travelling people explored beyond the boundaries of "
2105 "their lands and drew maps of it in order to share and memorize their "
2106 "discoveries."
2107 msgstr "Mediante el comercio y la exploración las gentes descubrían nuevas tierras más allá de sus fronteras, dibujando mapas con los que memorizar y compartir sus peripecias con otros."
2109 #: simulation/data/technologies/unlock_shared_los.jsongenericName
2110 msgid "Cartography"
2111 msgstr "Cartografia"
2113 #: simulation/data/technologies/unlock_shared_los.jsontooltip
2114 msgid ""
2115 "See what your allies see, browse their summary and check their resources and"
2116 " population count in the top panel."
2117 msgstr ""
2119 #: simulation/data/technologies/unlock_spies.jsondescription
2120 msgid ""
2121 "Merchants' first goal was trading, but they also gathered information about "
2122 "the countries they crossed."
2123 msgstr ""
2125 #: simulation/data/technologies/unlock_spies.jsongenericName
2126 msgid "Espionage"
2127 msgstr ""
2129 #: simulation/data/technologies/unlock_spies.jsontooltip
2130 msgid ""
2131 "Allows bribing the units of other players in order to share their vision."
2132 msgstr ""
2134 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsondescription
2135 msgid "Hire professional mercenaries to fight in your army."
2136 msgstr ""
2138 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsongenericName
2139 msgid "Expertise In War"
2140 msgstr ""
2142 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsontooltip
2143 msgid "Mercenaries start at Advanced rank."
2144 msgstr ""
2146 #: simulation/data/technologies/wonder_population_cap.jsondescription
2147 msgid "The wonder attracts many more people to your civilization."
2148 msgstr "La maravilla atrae a mas gente a tu civilización."
2150 #: simulation/data/technologies/wonder_population_cap.jsongenericName
2151 msgid "Glorious Expansion"
2152 msgstr "Gloriosa expansión"
2154 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.athen
2155 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.mace
2156 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.ptol
2157 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.sele
2158 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.spart
2159 msgid "Peristasis"
2160 msgstr ""
2162 #: simulation/data/technologies/wonder_population_cap.jsontooltip
2163 msgid ""
2164 "Enable the “Glorious Expansion” aura: +20% maximum population limit per "
2165 "Wonder owned."
2166 msgstr ""