1 /* Copyright (C) 2021 Wildfire Games.
2 * This file is part of 0 A.D.
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
18 #ifndef INCLUDED_FONTMANAGER
19 #define INCLUDED_FONTMANAGER
21 #include "ps/CStrIntern.h"
23 #include <unordered_map>
28 * Font manager: loads and caches bitmap fonts.
33 std::shared_ptr
<CFont
> LoadFont(CStrIntern fontName
);
36 bool ReadFont(CFont
* font
, CStrIntern fontName
);
38 using FontsMap
= std::unordered_map
<CStrIntern
, std::shared_ptr
<CFont
>>;
42 #endif // INCLUDED_FONTMANAGER