1 /* Copyright (C) 2016 Wildfire Games.
2 * This file is part of 0 A.D.
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
19 This file is used by all bits of GUI code that need to repeat some code
20 for a variety of types (to avoid repeating the list of types in half a dozen
21 places, and to make it much easier to add a new type). Just do
22 #define TYPE(T) your_code_involving_T;
25 to handle every possible type.
34 #ifndef GUITYPE_IGNORE_CGUISpriteInstance
35 TYPE(CGUISpriteInstance
)