[Gameplay] Reduce loom cost
[0ad.git] / source / network / NetEnet.h
blobede13bd55a658cc20e36d1baa2ee61e90d38137a
1 /* Copyright (C) 2023 Wildfire Games.
3 * Permission is hereby granted, free of charge, to any person obtaining
4 * a copy of this software and associated documentation files (the
5 * "Software"), to deal in the Software without restriction, including
6 * without limitation the rights to use, copy, modify, merge, publish,
7 * distribute, sublicense, and/or sell copies of the Software, and to
8 * permit persons to whom the Software is furnished to do so, subject to
9 * the following conditions:
11 * The above copyright notice and this permission notice shall be included
12 * in all copies or substantial portions of the Software.
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
15 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
16 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
17 * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
18 * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
19 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
20 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 #ifndef INCLUDED_NETENET
24 #define INCLUDED_NETENET
26 #include "lib/external_libraries/enet.h"
28 namespace PS
31 namespace Enet
34 /**
35 * Wrapper for enet_host_create setting default values and custom mtu, taking
36 * care of user configuration.
38 ENetHost* CreateHost(const ENetAddress* address, size_t peerCount, size_t channelLimit);
40 } // namespace Enet
42 } // namespace PS
44 #endif // #ifndef INCLUDED_NETENET