[Gameplay] Reduce loom cost
[0ad.git] / source / gui / CGUIScrollBarVertical.h
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1 /* Copyright (C) 2021 Wildfire Games.
2 * This file is part of 0 A.D.
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
19 A GUI Scrollbar, this class doesn't present all functionality
20 to the scrollbar, it just controls the drawing and a wrapper
21 for interaction with it.
24 #ifndef INCLUDED_CGUISCROLLBARVERTICAL
25 #define INCLUDED_CGUISCROLLBARVERTICAL
27 #include "IGUIScrollBar.h"
29 /**
30 * Vertical implementation of IGUIScrollBar
32 * @see IGUIScrollBar
34 class CGUIScrollBarVertical : public IGUIScrollBar
36 public:
37 CGUIScrollBarVertical(CGUI& pGUI);
38 virtual ~CGUIScrollBarVertical();
40 public:
41 /**
42 * Draw the scroll-bar
44 virtual void Draw(CCanvas2D& canvas);
46 /**
47 * If an object that contains a scrollbar has got messages, send
48 * them to the scroll-bar and it will see if the message regarded
49 * itself.
51 * @see IGUIObject#HandleMessage()
53 virtual void HandleMessage(SGUIMessage& Message);
55 /**
56 * Set m_Pos with g_mouse_x/y input, i.e. when dragging.
58 virtual void SetPosFromMousePos(const CVector2D& mouse);
60 /**
61 * @see IGUIScrollBar#HoveringButtonMinus
63 virtual bool HoveringButtonMinus(const CVector2D& mouse);
65 /**
66 * @see IGUIScrollBar#HoveringButtonPlus
68 virtual bool HoveringButtonPlus(const CVector2D& mouse);
70 /**
71 * Set Right Aligned
72 * @param align Alignment
74 void SetRightAligned(const bool& align) { m_RightAligned = align; }
76 /**
77 * Get the rectangle of the actual BAR.
78 * @return Rectangle, CRect
80 virtual CRect GetBarRect() const;
82 /**
83 * Get the rectangle of the outline of the scrollbar, every component of the
84 * scroll-bar should be inside this area.
85 * @return Rectangle, CRect
87 virtual CRect GetOuterRect() const;
89 protected:
90 /**
91 * Should the scroll bar proceed to the left or to the right of the m_X value.
92 * Notice, this has nothing to do with where the owner places it.
94 bool m_RightAligned;
97 #endif // INCLUDED_CGUISCROLLBARVERTICAL