[Gameplay] Reduce loom cost
[0ad.git] / source / graphics / TerrainTextureManager.h
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1 /* Copyright (C) 2023 Wildfire Games.
2 * This file is part of 0 A.D.
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
18 #ifndef INCLUDED_TERRAINTEXTUREMANAGER
19 #define INCLUDED_TERRAINTEXTUREMANAGER
21 #include "lib/file/vfs/vfs_path.h"
22 #include "ps/CStr.h"
23 #include "ps/Singleton.h"
24 #include "renderer/backend/IDeviceCommandContext.h"
25 #include "renderer/backend/ITexture.h"
27 #include <map>
28 #include <memory>
29 #include <vector>
31 // access to sole CTerrainTextureManager object
32 #define g_TexMan CTerrainTextureManager::GetSingleton()
34 #define NUM_ALPHA_MAPS 14
36 class CTerrainTextureEntry;
37 class CTerrainProperties;
39 typedef std::shared_ptr<CTerrainProperties> CTerrainPropertiesPtr;
41 class CTerrainGroup
43 // name of this terrain group (as specified by the terrain XML)
44 CStr m_Name;
45 // "index".. basically a bogus integer that can be used by ScEd to set texture
46 // priorities
47 size_t m_Index;
48 // list of textures of this type (found from the texture directory)
49 std::vector<CTerrainTextureEntry*> m_Terrains;
51 public:
52 CTerrainGroup(CStr name, size_t index):
53 m_Name(name),
54 m_Index(index)
57 // Add a texture entry to this terrain type
58 void AddTerrain(CTerrainTextureEntry*);
59 // Remove a texture entry
60 void RemoveTerrain(CTerrainTextureEntry*);
62 size_t GetIndex() const
63 { return m_Index; }
64 CStr GetName() const
65 { return m_Name; }
67 const std::vector<CTerrainTextureEntry*> &GetTerrains() const
68 { return m_Terrains; }
72 struct TerrainAlpha
74 // Composite alpha map (all the alpha maps packed into one texture).
75 std::unique_ptr<Renderer::Backend::ITexture> m_CompositeAlphaMap;
76 // Data is used to separate file loading and uploading to GPU.
77 std::shared_ptr<u8> m_CompositeDataToUpload;
78 // Coordinates of each (untransformed) alpha map within the packed texture.
79 struct
81 float u0, u1, v0, v1;
82 } m_AlphaMapCoords[NUM_ALPHA_MAPS];
86 ///////////////////////////////////////////////////////////////////////////////////////////
87 // CTerrainTextureManager : manager class for all terrain texture objects
88 class CTerrainTextureManager : public Singleton<CTerrainTextureManager>
90 friend class CTerrainTextureEntry;
92 public:
93 using TerrainGroupMap = std::map<CStr, CTerrainGroup*>;
94 using TerrainAlphaMap = std::map<VfsPath, TerrainAlpha>;
96 // constructor, destructor
97 CTerrainTextureManager(Renderer::Backend::IDevice* device);
98 ~CTerrainTextureManager();
100 // Find all XML's in the directory (with subdirs) and try to load them as
101 // terrain XML's
102 int LoadTerrainTextures();
104 void UnloadTerrainTextures();
106 CTerrainTextureEntry* FindTexture(const CStr& tag) const;
108 // Create a texture object for a new terrain texture at path, using the
109 // property sheet props.
110 CTerrainTextureEntry* AddTexture(const CTerrainPropertiesPtr& props, const VfsPath& path);
112 // Remove the texture from all our maps and lists and delete it afterwards.
113 void DeleteTexture(CTerrainTextureEntry* entry);
115 // Find or create a new texture group. All terrain groups are owned by the
116 // texturemanager (TerrainTypeManager)
117 CTerrainGroup* FindGroup(const CStr& name);
119 const TerrainGroupMap& GetGroups() const
120 { return m_TerrainGroups; }
122 CTerrainTextureManager::TerrainAlphaMap::iterator LoadAlphaMap(const VfsPath& alphaMapType);
124 void UploadResourcesIfNeeded(Renderer::Backend::IDeviceCommandContext* deviceCommandContext);
126 private:
127 Renderer::Backend::IDevice* m_Device = nullptr;
129 // All texture entries created by this class, for easy freeing now that
130 // textures may be in several STextureType's
131 std::vector<CTerrainTextureEntry*> m_TextureEntries;
133 TerrainGroupMap m_TerrainGroups;
135 TerrainAlphaMap m_TerrainAlphas;
137 size_t m_LastGroupIndex = 0;
139 // A way to separate file loading and uploading to GPU to not stall uploading.
140 // Once we get a properly threaded loading we might optimize that.
141 std::vector<CTerrainTextureManager::TerrainAlphaMap::iterator> m_AlphaMapsToUpload;
144 #endif // INCLUDED_TERRAINTEXTUREMANAGER