1 /* Copyright (C) 2019 Wildfire Games.
2 * This file is part of 0 A.D.
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
18 #include "precompiled.h"
22 #include "graphics/SmoothedValue.h"
24 CSmoothedValue::CSmoothedValue(float value
, float smoothness
, float minDelta
)
27 m_Smoothness(smoothness
),
32 float CSmoothedValue::Update(float time
)
34 if (fabs(m_Target
- m_Current
) < m_MinDelta
)
37 double p
= pow(static_cast<double>(m_Smoothness
), 10.0 * static_cast<double>(time
));
38 // (add the factor of 10 so that smoothnesses don't have to be tiny numbers)
40 double delta
= (m_Target
- m_Current
) * (1.0 - p
);
42 return static_cast<float>(delta
);
45 void CSmoothedValue::Wrap(float min
, float max
)
47 double t
= fmod(m_Target
- min
, static_cast<double>(max
- min
));
52 m_Current
+= t
- m_Target
;