[Gameplay] Reduce loom cost
[0ad.git] / source / graphics / SmoothedValue.cpp
blob2902fb207d0855cfb6adb617cbe5d2d7810d6980
1 /* Copyright (C) 2019 Wildfire Games.
2 * This file is part of 0 A.D.
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
18 #include "precompiled.h"
20 #include <cmath>
22 #include "graphics/SmoothedValue.h"
24 CSmoothedValue::CSmoothedValue(float value, float smoothness, float minDelta)
25 : m_Target(value),
26 m_Current(value),
27 m_Smoothness(smoothness),
28 m_MinDelta(minDelta)
32 float CSmoothedValue::Update(float time)
34 if (fabs(m_Target - m_Current) < m_MinDelta)
35 return 0.0f;
37 double p = pow(static_cast<double>(m_Smoothness), 10.0 * static_cast<double>(time));
38 // (add the factor of 10 so that smoothnesses don't have to be tiny numbers)
40 double delta = (m_Target - m_Current) * (1.0 - p);
41 m_Current += delta;
42 return static_cast<float>(delta);
45 void CSmoothedValue::Wrap(float min, float max)
47 double t = fmod(m_Target - min, static_cast<double>(max - min));
48 if (t < 0)
49 t += max - min;
50 t += min;
52 m_Current += t - m_Target;
53 m_Target = t;