[Gameplay] Reduce loom cost
[0ad.git] / source / graphics / MeshManager.cpp
blob38e7f1f8b856f15a51f7c5bb9c271344532e8068
1 /* Copyright (C) 2012 Wildfire Games.
2 * This file is part of 0 A.D.
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
18 #include "precompiled.h"
20 #include "MeshManager.h"
22 #include "graphics/ColladaManager.h"
23 #include "graphics/ModelDef.h"
24 #include "ps/CLogger.h"
25 #include "ps/FileIo.h" // to get access to its CError
26 #include "ps/Profile.h"
28 // TODO: should this cache models while they're not actively in the game?
29 // (Currently they'll probably be deleted when the reference count drops to 0,
30 // even if it's quite possible that they'll get reloaded very soon.)
32 CMeshManager::CMeshManager(CColladaManager& colladaManager)
33 : m_ColladaManager(colladaManager)
37 CMeshManager::~CMeshManager()
41 CModelDefPtr CMeshManager::GetMesh(const VfsPath& pathname)
43 const VfsPath name = pathname.ChangeExtension(L"");
45 // Find the mesh if it's already been loaded and cached
46 mesh_map::iterator iter = m_MeshMap.find(name);
47 if (iter != m_MeshMap.end() && !iter->second.expired())
48 return CModelDefPtr(iter->second);
50 PROFILE("load mesh");
52 VfsPath pmdFilename = m_ColladaManager.GetLoadablePath(name, CColladaManager::PMD);
54 if (pmdFilename.empty())
56 LOGERROR("Could not load mesh '%s'", pathname.string8());
57 return CModelDefPtr();
60 try
62 CModelDefPtr model (CModelDef::Load(pmdFilename, name));
63 m_MeshMap[name] = model;
64 return model;
66 catch (PSERROR_File&)
68 LOGERROR("Could not load mesh '%s'", pmdFilename.string8());
69 return CModelDefPtr();