[Gameplay] Reduce loom cost
[0ad.git] / source / graphics / MaterialManager.h
blobfdac720ea6930d7d9f10554c9a7ff2833678c7b0
1 /* Copyright (C) 2012 Wildfire Games.
2 * This file is part of 0 A.D.
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
18 #ifndef INCLUDED_MATERIALMANAGER
19 #define INCLUDED_MATERIALMANAGER
21 #include <map>
22 #include "Material.h"
23 #include "lib/file/vfs/vfs_path.h"
25 class CMaterialManager
27 public:
28 CMaterialManager();
29 CMaterial LoadMaterial(const VfsPath& pathname);
31 private:
32 std::map<VfsPath, CMaterial> m_Materials;
33 float qualityLevel;
36 #endif // INCLUDED_MATERIALMANAGER