[Gameplay] Reduce loom cost
[0ad.git] / source / graphics / ICameraController.h
blob183c420b8ff83a9db0289e1e5393368e77892c60
1 /* Copyright (C) 2019 Wildfire Games.
2 * This file is part of 0 A.D.
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
18 #ifndef INCLUDED_ICAMERACONTROLLER
19 #define INCLUDED_ICAMERACONTROLLER
21 #include "graphics/Camera.h"
22 #include "simulation2/system/Entity.h"
24 #include "lib/input.h" // InReaction - can't forward-declare enum
26 /**
27 * @interface ICameraController defines a camera controller interface. The camera object
28 * is owned by the camera controller's owner. It is therefore guaranteed that the lifetime
29 * of the camera is at least the same as the lifetime of the camera controller.
30 * The camera object is stored by reference, ensuring that the camera controller has full
31 * control of the camera object during its own lifetime.
33 class ICameraController
35 NONCOPYABLE(ICameraController);
36 public:
37 explicit ICameraController(CCamera& camera);
38 virtual ~ICameraController();
40 virtual void LoadConfig() = 0;
42 virtual InReaction HandleEvent(const SDL_Event_* ev) = 0;
44 virtual CVector3D GetCameraPivot() const = 0;
45 virtual CVector3D GetCameraPosition() const = 0;
46 virtual CVector3D GetCameraRotation() const = 0;
47 virtual float GetCameraZoom() const = 0;
49 virtual void SetCamera(const CVector3D& pos, float rotX, float rotY, float zoom) = 0;
50 virtual void MoveCameraTarget(const CVector3D& target) = 0;
51 virtual void ResetCameraTarget(const CVector3D& target) = 0;
52 virtual void FollowEntity(entity_id_t entity, bool firstPerson) = 0;
53 virtual entity_id_t GetFollowedEntity() = 0;
55 virtual void Update(const float deltaRealTime) = 0;
56 virtual void SetViewport(const SViewPort& vp) = 0;
58 virtual bool GetConstrainCamera() const = 0;
59 virtual void SetConstrainCamera(bool constrain) = 0;
61 protected:
62 CCamera& m_Camera;
65 #endif // INCLUDED_ICAMERACONTROLLER