[Gameplay] Reduce loom cost
[0ad.git] / source / graphics / FontMetrics.h
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1 /* Copyright (C) 2021 Wildfire Games.
2 * This file is part of 0 A.D.
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
18 #ifndef INCLUDED_FONTMETRICS
19 #define INCLUDED_FONTMETRICS
21 class CFont;
22 class CStrIntern;
24 /**
25 * Helper class for measuring sizes of text.
26 * This will load the font when necessary, and will return plausible values
27 * if loading fails (since misrendering is better than crashing).
29 class CFontMetrics
31 public:
32 CFontMetrics(CStrIntern font);
34 int GetLineSpacing() const;
35 int GetHeight() const;
36 int GetCharacterWidth(wchar_t c) const;
37 void CalculateStringSize(const wchar_t* string, int& w, int& h) const;
39 private:
40 std::shared_ptr<CFont> m_Font;
43 #endif // INCLUDED_FONTMETRICS