[Gameplay] Reduce loom cost
[0ad.git] / source / graphics / FontManager.h
blob63c1c510e3897566e6488c36c42017b7ec013f01
1 /* Copyright (C) 2021 Wildfire Games.
2 * This file is part of 0 A.D.
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
18 #ifndef INCLUDED_FONTMANAGER
19 #define INCLUDED_FONTMANAGER
21 #include "ps/CStrIntern.h"
23 #include <unordered_map>
25 class CFont;
27 /**
28 * Font manager: loads and caches bitmap fonts.
30 class CFontManager
32 public:
33 std::shared_ptr<CFont> LoadFont(CStrIntern fontName);
35 private:
36 bool ReadFont(CFont* font, CStrIntern fontName);
38 using FontsMap = std::unordered_map<CStrIntern, std::shared_ptr<CFont>>;
39 FontsMap m_Fonts;
42 #endif // INCLUDED_FONTMANAGER