1 /* Copyright (C) 2023 Wildfire Games.
2 * This file is part of 0 A.D.
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
18 #ifndef INCLUDED_DECAL
19 #define INCLUDED_DECAL
21 #include "graphics/Material.h"
22 #include "graphics/ModelAbstract.h"
27 * Terrain decal definition.
28 * Decals are rectangular textures that are projected vertically downwards
33 SDecal(const CMaterial
& material
, float sizeX
, float sizeZ
, float angle
,
34 float offsetX
, float offsetZ
, bool floating
)
35 : m_Material(material
), m_SizeX(sizeX
), m_SizeZ(sizeZ
), m_Angle(angle
),
36 m_OffsetX(offsetX
), m_OffsetZ(offsetZ
), m_Floating(floating
)
49 class CModelDecal
: public CModelAbstract
52 CModelDecal(CTerrain
* terrain
, const SDecal
& decal
)
53 : m_Terrain(terrain
), m_Decal(decal
)
55 ENSURE(terrain
!= NULL
);
59 virtual CModelDecal
* ToCModelDecal()
64 virtual std::unique_ptr
<CModelAbstract
> Clone() const;
66 virtual void SetTerrainDirty(ssize_t i0
, ssize_t j0
, ssize_t i1
, ssize_t j1
);
68 virtual void CalcBounds();
69 virtual void ValidatePosition();
70 virtual void InvalidatePosition();
71 virtual void SetTransform(const CMatrix3D
& transform
);
73 // remove shadow receiving
77 * Compute the terrain vertex indexes that bound the decal's
78 * projection onto the terrain.
79 * The returned indexes are clamped to the terrain size.
81 void CalcVertexExtents(ssize_t
& i0
, ssize_t
& j0
, ssize_t
& i1
, ssize_t
& j1
);
87 #endif // INCLUDED_DECAL