1 <?xml version="1.0" encoding="utf-8"?>
2 <Entity parent="template_unit_mechanical_ship">
8 <MaxRange>55.0</MaxRange>
9 <MinRange>0.0</MinRange>
10 <ProjectileSpeed>60.0</ProjectileSpeed>
11 <PrepareTime>1000</PrepareTime>
12 <RepeatTime>2000</RepeatTime>
14 <PreferredClasses datatype="tokens">Ship Human</PreferredClasses>
18 <DefaultArrowCount>3</DefaultArrowCount>
19 <MaxArrowCount>13</MaxArrowCount>
20 <GarrisonArrowMultiplier>1</GarrisonArrowMultiplier>
21 <GarrisonArrowClasses>Infantry Cavalry</GarrisonArrowClasses>
24 <Population>3</Population>
25 <BuildTime>25</BuildTime>
32 <Square width="10.0" depth="40.0"/>
37 <EjectHealth>0</EjectHealth>
38 <EjectClassesOnDestroy datatype="tokens">Female Infantry Dog</EjectClassesOnDestroy>
39 <List datatype="tokens">Support Infantry Cavalry Dog Siege Elephant</List>
40 <BuffHeal>0</BuffHeal>
41 <LoadingRange>10</LoadingRange>
48 <GenericName>Medium Warship</GenericName>
49 <VisibleClasses datatype="tokens">Ranged Warship</VisibleClasses>
50 <RequiredTechnology>phase_town</RequiredTechnology>
51 <Tooltip>Garrison units for transport and to increase firepower.</Tooltip>
58 <ResourceGatherer disable=""/>
61 <attack>attack/weapon/arrowfly.xml</attack>
62 <attack_impact>attack/impact/arrow_metal.xml</attack_impact>
66 <BarWidth>6.0</BarWidth>
67 <BarHeight>0.5</BarHeight>
68 <HeightOffset>6.0</HeightOffset>
71 <WalkSpeed>16</WalkSpeed>