1 <?xml version="1.0" encoding="utf-8"?>
2 <Entity parent="template_unit_mechanical_ship">
8 <MaxRange>72.0</MaxRange>
9 <MinRange>10.0</MinRange>
10 <ProjectileSpeed>28.0</ProjectileSpeed>
11 <PrepareTime>2000</PrepareTime>
12 <RepeatTime>5000</RepeatTime>
15 <Shape>Circular</Shape>
17 <FriendlyFire>false</FriendlyFire>
22 <PreferredClasses datatype="tokens">Ship Structure</PreferredClasses>
26 <DefaultArrowCount>1</DefaultArrowCount>
27 <MaxArrowCount>10</MaxArrowCount>
28 <GarrisonArrowMultiplier>1</GarrisonArrowMultiplier>
29 <GarrisonArrowClasses>Catapult</GarrisonArrowClasses>
32 <Population>3</Population>
33 <BuildTime>30</BuildTime>
41 <Square width="12.0" depth="48.0"/>
46 <EjectHealth>0</EjectHealth>
47 <EjectClassesOnDestroy datatype="tokens">Female Infantry Dog</EjectClassesOnDestroy>
48 <List datatype="tokens">Support Infantry Cavalry Dog Siege Elephant</List>
49 <BuffHeal>0</BuffHeal>
50 <LoadingRange>10</LoadingRange>
57 <GenericName>Heavy Warship</GenericName>
58 <Tooltip>Garrison units for transport and to increase firepower.</Tooltip>
59 <VisibleClasses datatype="tokens">Ranged Warship</VisibleClasses>
60 <RequiredTechnology>phase_city</RequiredTechnology>
67 <ResourceGatherer disable=""/>
70 <attack>attack/siege/ballist_attack.xml</attack>
74 <BarWidth>6.0</BarWidth>
75 <BarHeight>0.5</BarHeight>
76 <HeightOffset>6.0</HeightOffset>
79 <WalkSpeed>16</WalkSpeed>