Ships should not heal units. Patch Stan, fixes #4398.
[0ad.git] / binaries / data / mods / public / simulation / templates / template_unit_mechanical_ship_fishing.xml
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1 <?xml version="1.0" encoding="utf-8"?>
2 <Entity parent="template_unit_mechanical_ship">
3   <Armour>
4     <Hack>2</Hack>
5     <Pierce>5</Pierce>
6     <Crush>2</Crush>
7   </Armour>
8   <Attack>
9     <Melee>
10       <Hack>10.0</Hack>
11       <Pierce>0.0</Pierce>
12       <Crush>0.0</Crush>
13       <MaxRange>5.0</MaxRange>
14       <RepeatTime>1000</RepeatTime>
15       <RestrictedClasses datatype="tokens">!SeaCreature</RestrictedClasses>
16     </Melee>
17   </Attack>
18   <Footprint>
19     <Square width="4.0" depth="10.0"/>
20     <Height>6.0</Height>
21   </Footprint>
22   <GarrisonHolder>
23     <Max>1</Max>
24     <EjectHealth>0</EjectHealth>
25     <EjectClassesOnDestroy datatype="tokens">Female Infantry</EjectClassesOnDestroy>
26     <List datatype="tokens">Support Infantry</List>
27     <BuffHeal>0</BuffHeal>
28     <LoadingRange>10</LoadingRange>
29     <Pickup>true</Pickup>
30   </GarrisonHolder>
31   <Identity>
32     <GenericName>Fishing Boat</GenericName>
33     <Tooltip>Fish the waters for Food. Garrison a support or infantry unit inside to boost fishing rate.</Tooltip>
34     <Classes datatype="tokens">FishingBoat</Classes>
35     <Formations disable=""/>
36   </Identity>
37   <Loot>
38     <xp>1</xp>
39     <wood>10</wood>
40     <metal>0</metal>
41   </Loot>
42   <ResourceGatherer>
43     <MaxDistance>6.0</MaxDistance>
44     <BaseSpeed>1.0</BaseSpeed>
45     <Rates>
46       <food.fish>1.8</food.fish>
47       <treasure disable=""/>
48     </Rates>
49   </ResourceGatherer>
50   <Sound>
51     <SoundGroups>
52       <order_walk>actor/ship/boat_move.xml</order_walk>
53       <order_attack>actor/ship/boat_move.xml</order_attack>
54     </SoundGroups>
55   </Sound>
56   <UnitAI>
57     <DefaultStance>passive</DefaultStance>
58     <CanGuard>false</CanGuard>
59   </UnitAI>
60   <UnitMotion>
61     <PassabilityClass>ship-small</PassabilityClass>
62     <WalkSpeed>10</WalkSpeed>
63   </UnitMotion>
64   <Vision>
65     <Range>24</Range>
66   </Vision>
67 </Entity>