1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright (C) 2023 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant
37 "Project-Id-Version: 0 A.D.\n"
38 "POT-Creation-Date: 2023-01-27 08:09+0000\n"
39 "PO-Revision-Date: 2014-06-19 17:54+0000\n"
40 "Last-Translator: rollieoo, 2021-2023\n"
41 "Language-Team: Dutch (http://www.transifex.com/wildfire-games/0ad/language/nl/)\n"
43 "Content-Type: text/plain; charset=UTF-8\n"
44 "Content-Transfer-Encoding: 8bit\n"
46 "Plural-Forms: nplurals=2; plural=(n != 1);\n"
48 #: simulation/templates/structures/athen/arsenal.xml:5
49 #: simulation/templates/structures/mace/arsenal.xml:5
50 #: simulation/templates/structures/ptol/arsenal.xml:5
51 #: simulation/templates/structures/sele/arsenal.xml:5
52 #: simulation/templates/structures/spart/arsenal.xml:5
56 #: simulation/templates/structures/athen/barracks.xml:12
57 #: simulation/templates/structures/mace/barracks.xml:12
58 #: simulation/templates/structures/ptol/barracks.xml:11
59 #: simulation/templates/structures/sele/barracks.xml:12
60 #: simulation/templates/structures/spart/barracks.xml:12
64 #: simulation/templates/structures/athen/civil_centre.xml:8
65 #: simulation/templates/structures/mace/civil_centre.xml:8
66 #: simulation/templates/structures/ptol/civil_centre.xml:9
67 #: simulation/templates/structures/sele/civil_centre.xml:5
68 #: simulation/templates/structures/spart/civil_centre.xml:8
72 #: simulation/templates/structures/athen/corral.xml:5
73 #: simulation/templates/structures/mace/corral.xml:5
74 #: simulation/templates/structures/ptol/corral.xml:8
75 #: simulation/templates/structures/sele/corral.xml:5
76 #: simulation/templates/structures/spart/corral.xml:5
80 #: simulation/templates/structures/athen/defense_tower.xml:9
81 #: simulation/templates/structures/mace/defense_tower.xml:9
82 #: simulation/templates/structures/ptol/defense_tower.xml:9
83 #: simulation/templates/structures/sele/defense_tower.xml:9
84 #: simulation/templates/structures/spart/defense_tower.xml:9
88 #: simulation/templates/structures/athen/dock.xml:12
89 #: simulation/templates/structures/mace/dock.xml:12
90 #: simulation/templates/structures/ptol/dock.xml:9
91 #: simulation/templates/structures/sele/dock.xml:9
92 #: simulation/templates/structures/spart/dock.xml:12
96 #: simulation/templates/structures/athen/field.xml:5
97 #: simulation/templates/structures/mace/field.xml:5
98 #: simulation/templates/structures/ptol/field.xml:5
99 #: simulation/templates/structures/sele/field.xml:5
100 #: simulation/templates/structures/spart/field.xml:5
104 #: simulation/templates/structures/athen/forge.xml:5
105 #: simulation/templates/structures/mace/forge.xml:5
106 #: simulation/templates/structures/ptol/forge.xml:5
107 #: simulation/templates/structures/sele/forge.xml:5
108 #: simulation/templates/structures/spart/forge.xml:5
112 #: simulation/templates/structures/athen/fortress.xml:9
113 #: simulation/templates/structures/mace/fortress.xml:9
114 #: simulation/templates/structures/ptol/fortress.xml:9
115 #: simulation/templates/structures/sele/fortress.xml:9
116 #: simulation/templates/structures/spart/fortress.xml:9
120 #: simulation/templates/structures/athen/gymnasium.xml:22
121 #: simulation/templates/structures/athen/gymnasium.xml:26
125 #: simulation/templates/structures/athen/gymnasium.xml:23
129 #: simulation/templates/structures/athen/gymnasium.xml:24
130 msgid "Train Champions."
131 msgstr "Rekruteer Kampioenen."
133 #: simulation/templates/structures/athen/house.xml:5
134 #: simulation/templates/structures/mace/house.xml:5
135 #: simulation/templates/structures/ptol/house.xml:11
136 #: simulation/templates/structures/sele/house.xml:8
137 #: simulation/templates/structures/spart/house.xml:5
141 #: simulation/templates/structures/athen/market.xml:5
142 #: simulation/templates/structures/mace/market.xml:5
143 #: simulation/templates/structures/ptol/market.xml:9
144 #: simulation/templates/structures/sele/market.xml:5
145 #: simulation/templates/structures/spart/market.xml:5
149 #: simulation/templates/structures/athen/outpost.xml:5
150 #: simulation/templates/structures/mace/outpost.xml:5
151 #: simulation/templates/structures/ptol/outpost.xml:5
152 #: simulation/templates/structures/sele/outpost.xml:5
153 #: simulation/templates/structures/spart/outpost.xml:5
157 #: simulation/templates/structures/athen/prytaneion.xml:22
158 msgid "Council Chamber"
161 #: simulation/templates/structures/athen/prytaneion.xml:23
165 #: simulation/templates/structures/athen/prytaneion.xml:24
166 msgid "Train Heroes and research technologies."
167 msgstr "Train Helden en onderzoek technologieën."
169 #: simulation/templates/structures/athen/prytaneion.xml:26
170 #: simulation/templates/structures/gaul/assembly.xml:31
171 #: simulation/templates/structures/spart/gerousia.xml:26
175 #: simulation/templates/structures/athen/range.xml:8
176 #: simulation/templates/structures/mace/range.xml:8
177 #: simulation/templates/structures/ptol/range.xml:8
178 #: simulation/templates/structures/sele/range.xml:8
179 #: simulation/templates/structures/spart/range.xml:5
180 msgid "Stratopedon tōn Psilōn"
181 msgstr "Stratopedon tōn Psilōn"
183 #: simulation/templates/structures/athen/sentry_tower.xml:5
184 #: simulation/templates/structures/mace/sentry_tower.xml:5
185 #: simulation/templates/structures/ptol/sentry_tower.xml:5
186 #: simulation/templates/structures/sele/sentry_tower.xml:5
187 #: simulation/templates/structures/spart/sentry_tower.xml:5
191 #: simulation/templates/structures/athen/stable.xml:5
192 #: simulation/templates/structures/mace/stable.xml:5
193 #: simulation/templates/structures/ptol/stable.xml:5
194 #: simulation/templates/structures/sele/stable.xml:5
195 #: simulation/templates/structures/spart/stable.xml:5
199 #: simulation/templates/structures/athen/storehouse.xml:8
200 #: simulation/templates/structures/mace/storehouse.xml:8
201 #: simulation/templates/structures/ptol/storehouse.xml:11
202 #: simulation/templates/structures/sele/storehouse.xml:8
203 #: simulation/templates/structures/spart/storehouse.xml:8
207 #: simulation/templates/structures/athen/theater.xml:5
208 #: simulation/templates/structures/mace/theater.xml:5
209 #: simulation/templates/structures/ptol/theater.xml:5
210 #: simulation/templates/structures/sele/theater.xml:5
211 #: simulation/templates/structures/spart/theater.xml:5
215 #: simulation/templates/structures/athen/tower_artillery.xml:9
216 #: simulation/templates/structures/athen/tower_bolt.xml:9
217 #: simulation/templates/structures/mace/tower_artillery.xml:9
218 #: simulation/templates/structures/mace/tower_bolt.xml:9
219 #: simulation/templates/structures/ptol/tower_bolt.xml:9
220 #: simulation/templates/structures/sele/tower_artillery.xml:9
221 #: simulation/templates/structures/spart/tower_bolt.xml:9
225 #: simulation/templates/structures/athen/wall_gate.xml:9
226 #: simulation/templates/structures/mace/wall_gate.xml:9
227 #: simulation/templates/structures/ptol/wall_gate.xml:9
228 #: simulation/templates/structures/sele/wall_gate.xml:9
229 #: simulation/templates/structures/spart/wall_gate.xml:9
233 #: simulation/templates/structures/athen/wall_long.xml:9
234 #: simulation/templates/structures/athen/wall_medium.xml:9
235 #: simulation/templates/structures/athen/wall_short.xml:9
236 #: simulation/templates/structures/athen/wallset_stone.xml:5
237 #: simulation/templates/structures/mace/wall_long.xml:9
238 #: simulation/templates/structures/mace/wall_medium.xml:9
239 #: simulation/templates/structures/mace/wall_short.xml:9
240 #: simulation/templates/structures/mace/wallset_stone.xml:5
241 #: simulation/templates/structures/ptol/wall_long.xml:9
242 #: simulation/templates/structures/ptol/wall_medium.xml:9
243 #: simulation/templates/structures/ptol/wall_short.xml:9
244 #: simulation/templates/structures/ptol/wallset_stone.xml:5
245 #: simulation/templates/structures/sele/wall_long.xml:9
246 #: simulation/templates/structures/sele/wall_medium.xml:9
247 #: simulation/templates/structures/sele/wall_short.xml:9
248 #: simulation/templates/structures/sele/wallset_stone.xml:5
249 #: simulation/templates/structures/spart/wall_long.xml:9
250 #: simulation/templates/structures/spart/wall_medium.xml:9
251 #: simulation/templates/structures/spart/wall_short.xml:9
252 #: simulation/templates/structures/spart/wallset_stone.xml:5
256 #: simulation/templates/structures/athen/wall_tower.xml:9
257 #: simulation/templates/structures/mace/wall_tower.xml:9
258 #: simulation/templates/structures/ptol/wall_tower.xml:9
259 #: simulation/templates/structures/sele/wall_tower.xml:9
260 #: simulation/templates/structures/spart/wall_tower.xml:9
264 #: simulation/templates/structures/athen/wonder.xml:9
268 #: simulation/templates/structures/bench.xml:11
272 #: simulation/templates/structures/bench.xml:12
276 #: simulation/templates/structures/brit/arsenal.xml:5
277 #: simulation/templates/structures/gaul/arsenal.xml:5
279 msgstr "Miletucerdon"
281 #: simulation/templates/structures/brit/barracks.xml:18
285 #: simulation/templates/structures/brit/civil_centre.xml:12
287 msgstr "Tigernotreba"
289 #: simulation/templates/structures/brit/corral.xml:8
290 #: simulation/templates/structures/gaul/corral.xml:8
294 #: simulation/templates/structures/brit/crannog.xml:13
295 msgid "Island Settlement"
296 msgstr "Eilandkolonie"
298 #: simulation/templates/structures/brit/crannog.xml:14
302 #: simulation/templates/structures/brit/crannog.xml:15
304 "Build upon a shoreline in own, neutral, or allied territory. Acquire large "
305 "tracts of territory. Territory root. Train Citizens, construct Ships, and "
306 "research technologies. Garrison Soldiers for additional arrows."
307 msgstr "Bouw langs een kustlijn in eigen, neutraal of geallieerd gebied. Verwerf grote gebieden. Gebiedsbasis. Rekruteer burgers, bouw schepen en onderzoek technologieën. Beman met soldaten voor extra pijlen."
309 #: simulation/templates/structures/brit/defense_tower.xml:9
310 #: simulation/templates/structures/brit/sentry_tower.xml:5
311 #: simulation/templates/structures/brit/wall_tower.xml:9
312 #: simulation/templates/structures/gaul/defense_tower.xml:9
313 #: simulation/templates/structures/gaul/sentry_tower.xml:5
314 #: simulation/templates/structures/gaul/wall_tower.xml:9
318 #: simulation/templates/structures/brit/dock.xml:12
319 #: simulation/templates/structures/gaul/dock.xml:12
323 #: simulation/templates/structures/brit/farmstead.xml:11
324 #: simulation/templates/structures/gaul/farmstead.xml:8
328 #: simulation/templates/structures/brit/field.xml:5
329 #: simulation/templates/structures/gaul/field.xml:5
333 #: simulation/templates/structures/brit/forge.xml:5
334 #: simulation/templates/structures/gaul/forge.xml:5
338 #: simulation/templates/structures/brit/fortress.xml:12
339 #: simulation/templates/structures/gaul/fortress.xml:5
343 #: simulation/templates/structures/brit/fortress.xml:13
344 #: simulation/templates/structures/cart/fortress.xml:10
345 #: simulation/templates/structures/iber/fortress.xml:6
346 #: simulation/templates/structures/kush/fortress.xml:10
347 #: simulation/templates/structures/mace/fortress.xml:10
348 #: simulation/templates/structures/ptol/fortress.xml:10
349 #: simulation/templates/structures/rome/fortress.xml:6
350 msgid "Train Heroes. Garrison Soldiers for additional arrows."
351 msgstr "Rekruteer Helden. Beman met soldaten voor extra pijlen."
353 #: simulation/templates/structures/brit/house.xml:9
354 #: simulation/templates/structures/gaul/house.xml:5
358 #: simulation/templates/structures/brit/market.xml:12
359 #: simulation/templates/structures/gaul/market.xml:12
363 #: simulation/templates/structures/brit/outpost.xml:5
364 #: simulation/templates/structures/gaul/outpost.xml:5
368 #: simulation/templates/structures/brit/range.xml:5
369 #: simulation/templates/structures/gaul/range.xml:8
373 #: simulation/templates/structures/brit/stable.xml:11
374 #: simulation/templates/structures/gaul/stable.xml:11
378 #: simulation/templates/structures/brit/storehouse.xml:8
379 #: simulation/templates/structures/gaul/storehouse.xml:8
383 #: simulation/templates/structures/brit/temple.xml:18
384 #: simulation/templates/structures/gaul/temple.xml:18
388 #: simulation/templates/structures/brit/wall_gate.xml:9
389 #: simulation/templates/structures/gaul/wall_gate.xml:9
393 #: simulation/templates/structures/brit/wall_long.xml:9
394 #: simulation/templates/structures/brit/wall_medium.xml:9
395 #: simulation/templates/structures/brit/wall_short.xml:9
396 #: simulation/templates/structures/brit/wallset_stone.xml:5
397 #: simulation/templates/structures/gaul/wall_long.xml:9
398 #: simulation/templates/structures/gaul/wall_medium.xml:9
399 #: simulation/templates/structures/gaul/wall_short.xml:9
400 #: simulation/templates/structures/gaul/wallset_stone.xml:5
404 #: simulation/templates/structures/brit/wonder.xml:9
408 #: simulation/templates/structures/cart/apartment.xml:23
409 msgid "Apartment Building"
410 msgstr "Appartementencomplex"
412 #: simulation/templates/structures/cart/apartment.xml:24
413 #: simulation/templates/structures/cart/house.xml:8
417 #: simulation/templates/structures/cart/barracks.xml:12
421 #: simulation/templates/structures/cart/civil_centre.xml:8
425 #: simulation/templates/structures/cart/corral.xml:8
429 #: simulation/templates/structures/cart/defense_tower.xml:9
430 #: simulation/templates/structures/cart/tower_artillery.xml:9
431 #: simulation/templates/structures/cart/tower_bolt.xml:9
432 #: simulation/templates/structures/cart/wall_tower.xml:12
436 #: simulation/templates/structures/cart/dock.xml:17
437 msgid "Commercial Port"
438 msgstr "Handelshaven"
440 #: simulation/templates/structures/cart/dock.xml:18
444 #: simulation/templates/structures/cart/embassy.xml:19
445 msgid "Train Mercenaries."
446 msgstr "Rekruteer huurlingen."
448 #: simulation/templates/structures/cart/embassy_celtic.xml:17
449 msgid "Celtic Embassy"
450 msgstr "Keltische ambassade"
452 #: simulation/templates/structures/cart/embassy_celtic.xml:18
453 msgid "Train Celtic Mercenaries."
454 msgstr "Rekruteer Keltische huurlingen."
456 #: simulation/templates/structures/cart/embassy_iberian.xml:10
457 msgid "Iberian Embassy"
458 msgstr "Iberische ambassade"
460 #: simulation/templates/structures/cart/embassy_iberian.xml:11
461 msgid "Train Iberian Mercenaries."
462 msgstr "Rekruteer Iberische huurlingen."
464 #: simulation/templates/structures/cart/embassy_italic.xml:17
465 msgid "Italic Embassy"
466 msgstr "Italische ambassade"
468 #: simulation/templates/structures/cart/embassy_italic.xml:18
469 msgid "Train Italic Mercenaries."
470 msgstr "Rekruteer Italische huurlingen."
472 #: simulation/templates/structures/cart/farmstead.xml:8
476 #: simulation/templates/structures/cart/field.xml:5
480 #: simulation/templates/structures/cart/fortress.xml:9
484 #: simulation/templates/structures/cart/market.xml:12
488 #: simulation/templates/structures/cart/s_wall_long.xml:10
489 #: simulation/templates/structures/cart/s_wall_medium.xml:10
490 #: simulation/templates/structures/cart/s_wall_short.xml:10
491 #: simulation/templates/structures/cart/s_wall_tower.xml:10
492 #: simulation/templates/structures/cart/wallset_short.xml:5
496 #: simulation/templates/structures/cart/s_wall_long.xml:11
497 #: simulation/templates/structures/cart/s_wall_medium.xml:11
498 #: simulation/templates/structures/cart/s_wall_short.xml:11
499 #: simulation/templates/structures/cart/s_wall_tower.xml:11
503 #: simulation/templates/structures/cart/storehouse.xml:8
507 #: simulation/templates/structures/cart/super_dock.xml:39
508 msgid "Naval Shipyard"
511 #: simulation/templates/structures/cart/super_dock.xml:40
515 #: simulation/templates/structures/cart/super_dock.xml:41
517 "Build upon a shoreline in own, neutral, or allied territory. Acquire large "
518 "tracts of territory. Territory root. Construct Warships and research "
520 msgstr "Bouw langs een kustlijn in eigen, neutraal of geallieerd gebied. Verwerf grote gebieden. Gebiedsbasis. Bouw oorlogsschepen en onderzoek technologieën."
522 #: simulation/templates/structures/cart/super_dock.xml:43
526 #: simulation/templates/structures/cart/temple.xml:9
530 #: simulation/templates/structures/cart/temple.xml:10
531 msgid "Train Healers and Champion Infantry and research healing technologies."
532 msgstr "Rekruteer genezers en infanteriekampioenen en onderzoek geneeskunde."
534 #: simulation/templates/structures/cart/tophet.xml:18
535 msgid "Sacrificial Temple"
538 #: simulation/templates/structures/cart/tophet.xml:19
542 #: simulation/templates/structures/cart/wall_gate.xml:9
544 msgstr "Mijdil-šaʿar"
546 #: simulation/templates/structures/cart/wall_long.xml:9
547 #: simulation/templates/structures/cart/wall_medium.xml:9
548 #: simulation/templates/structures/cart/wall_short.xml:9
552 #: simulation/templates/structures/cart/wallset_stone.xml:5
556 #: simulation/templates/structures/cart/wonder.xml:9
557 msgid "Temple of Ba'al Hammon"
558 msgstr "Tempel van Ba'al Hammon"
560 #: simulation/templates/structures/celt_hut.xml:20
564 #: simulation/templates/structures/celt_longhouse.xml:20
568 #: simulation/templates/structures/column_doric.xml:12
569 #: simulation/templates/structures/column_doric_fallen.xml:12
570 #: simulation/templates/structures/column_doric_fallen_b.xml:12
574 #: simulation/templates/structures/column_doric.xml:13
576 msgstr "Dorische zuil"
578 #: simulation/templates/structures/column_doric_fallen.xml:13
579 #: simulation/templates/structures/column_doric_fallen_b.xml:13
580 msgid "Fallen Doric Column"
581 msgstr "Omgevallen Dorische zuil"
583 #: simulation/templates/structures/farmstead_field_wheat.xml:7
584 #: simulation/templates/structures/generic_field.xml:8
588 #: simulation/templates/structures/athen/farmstead.xml:11
589 #: simulation/templates/structures/farmstead_greek.xml:8
590 #: simulation/templates/structures/mace/farmstead.xml:11
591 #: simulation/templates/structures/ptol/farmstead.xml:8
592 #: simulation/templates/structures/sele/farmstead.xml:8
593 #: simulation/templates/structures/spart/farmstead.xml:11
597 #: simulation/templates/structures/farmstead_indian.xml:8
598 #: simulation/templates/structures/maur/farmstead.xml:11
602 #: simulation/templates/structures/farmstead_italian.xml:8
606 #: simulation/templates/structures/farmstead_middle_eastern.xml:9
607 #: simulation/templates/structures/pers/farmstead.xml:8
611 #: simulation/templates/structures/brit/rotarymill.xml:5
612 #: simulation/templates/structures/farmstead_temperate_europe.xml:4
616 #: simulation/templates/structures/fence_long.xml:14
617 #: simulation/templates/structures/fence_short.xml:14
621 #: simulation/templates/structures/fence_long.xml:15
622 msgid "Long Wooden Fence"
623 msgstr "Lang houten hek"
625 #: simulation/templates/structures/fence_short.xml:15
626 msgid "Short Wooden Fence"
627 msgstr "Kort houten hek"
629 #: simulation/templates/structures/fence_stone.xml:14
630 #: simulation/templates/structures/fence_stone.xml:15
634 #: simulation/templates/structures/gaul/assembly.xml:27
635 msgid "Assembly of Princes"
636 msgstr "Samenkomst der Prinsen"
638 #: simulation/templates/structures/gaul/assembly.xml:28
642 #: simulation/templates/structures/gaul/assembly.xml:29
643 msgid "Train Champion Trumpeters and Heroes."
644 msgstr "Rekruteer Kampioen trompetters en Helden."
646 #: simulation/templates/structures/gaul/barracks.xml:18
650 #: simulation/templates/structures/gaul/civil_centre.xml:12
654 #: simulation/templates/structures/gaul/rotarymill.xml:5
658 #: simulation/templates/structures/gaul/tavern.xml:20
662 #: simulation/templates/structures/gaul/tavern.xml:21
666 #: simulation/templates/structures/gaul/wonder.xml:9
667 msgid "Sanctuary of Corent"
668 msgstr "Heiligdom van Corent"
670 #: simulation/templates/structures/gaul/wonder.xml:10
674 #: simulation/templates/structures/han/academy.xml:27
675 msgid "Imperial Academy"
676 msgstr "Keizerlijke Academie"
678 #: simulation/templates/structures/han/academy.xml:28
679 msgid "Dìguó Xuéyuàn"
680 msgstr "Dìguó Xuéyuàn"
682 #: simulation/templates/structures/han/academy.xml:30
683 msgid "Train Champions and research their technologies."
684 msgstr "Rekruteer Kampioenen en onderzoek hun technologieën."
686 #: simulation/templates/structures/han/academy.xml:31
690 #: simulation/templates/structures/han/arsenal.xml:8
691 msgid "Bīnggōng Chǎng"
692 msgstr "Bīnggōng Chǎng"
694 #: simulation/templates/structures/han/barracks.xml:12
698 #: simulation/templates/structures/han/civil_centre.xml:12
702 #: simulation/templates/structures/han/civil_centre.xml:33
704 "This greatly increases the health, capture resistance, and garrison capacity"
705 " of this specific Civic Center. Unlock training of Heroes here and reduce "
706 "its research and batch training times by half."
707 msgstr "Dit doet de sterkte, veroveringsweerstand en garnizoenscapaciteit van dit beschavingscentrum enorm toenemen. Maakt rekrutering van Helden hier mogelijk en brengt de onderzoekstijd en tijdsduur van groepsrekrutering met de helft terug."
709 #: simulation/templates/structures/han/civil_centre_court.xml:17
710 msgid "Imperial Court"
711 msgstr "Keizerlijk Hof"
713 #: simulation/templates/structures/han/civil_centre_court.xml:18
717 #: simulation/templates/structures/han/civil_centre_court.xml:19
718 msgid "ImperialCourt"
719 msgstr "Keizerlijk Hof"
721 #: simulation/templates/structures/han/corral.xml:12
725 #: simulation/templates/structures/han/defense_tower.xml:12
729 #: simulation/templates/structures/han/defense_tower.xml:23
731 "This tower has greater range, greater attack, greater health, and is twice "
732 "as difficult to capture."
733 msgstr "Deze toren heeft groter bereik, betere aanvalskracht, meer sterkte en is twee keer zo moeilijk te veroveren."
735 #: simulation/templates/structures/han/defense_tower_great.xml:31
739 #: simulation/templates/structures/han/defense_tower_great.xml:32
741 msgstr "Dà Fángyù Tǎ"
743 #: simulation/templates/structures/han/defense_tower_great.xml:34
747 #: simulation/templates/structures/han/dock.xml:9
751 #: simulation/templates/structures/han/farmstead.xml:17
755 #: simulation/templates/structures/han/field.xml:15
759 #: simulation/templates/structures/han/field.xml:16
763 #: simulation/templates/structures/han/field_grain.xml:5
767 #: simulation/templates/structures/han/forge.xml:12
768 msgid "Duànzào Chǎng"
769 msgstr "Duànzào Chǎng"
771 #: simulation/templates/structures/han/fortress.xml:12
772 #: simulation/templates/structures/han/fortress_old.xml:12
776 #: simulation/templates/structures/han/house.xml:12
780 #: simulation/templates/structures/han/laozigate.xml:21
781 #: simulation/templates/structures/han/laozigate.xml:24
783 msgstr "Poort van Laozi"
785 #: simulation/templates/structures/han/laozigate.xml:22
789 #: simulation/templates/structures/han/market.xml:9
793 #: simulation/templates/structures/han/ministry.xml:36
794 msgid "Imperial Ministry"
795 msgstr "Keizerlijk ministerie"
797 #: simulation/templates/structures/han/ministry.xml:37
801 #: simulation/templates/structures/han/ministry.xml:39
802 msgid "ImperialMinistry"
803 msgstr "Keizerlijk ministerie"
805 #: simulation/templates/structures/han/ministry.xml:40
807 "Train the Nine Ministers. Territory root. Research a powerful suite of "
808 "Administrative technologies."
809 msgstr "Rekruteer de Negen Kamerheren. Gebiedsbasis. Ontwikkel een aantal krachtige bestuurlijke technologieën."
811 #: simulation/templates/structures/han/outpost.xml:5
815 #: simulation/templates/structures/han/palisades_curve.xml:10
816 #: simulation/templates/structures/han/palisades_long.xml:4
817 #: simulation/templates/structures/han/palisades_medium.xml:4
818 #: simulation/templates/structures/han/palisades_short.xml:4
819 #: simulation/templates/structures/han/wallset_palisade.xml:5
820 msgid "Bamboo Stockade"
821 msgstr "Bamboe palissade"
823 #: simulation/templates/structures/han/palisades_gate.xml:4
824 msgid "Bamboo Stockade Gate"
825 msgstr "Bamboe palissade poort"
827 #: simulation/templates/structures/han/palisades_tower.xml:4
828 msgid "Bamboo Stockade Tower"
829 msgstr "Bamboe palissade toren"
831 #: simulation/templates/structures/han/range.xml:12
835 #: simulation/templates/structures/han/sentry_tower.xml:5
839 #: simulation/templates/structures/han/stable.xml:12
843 #: simulation/templates/structures/han/storehouse.xml:17
847 #: simulation/templates/structures/han/temple.xml:12
851 #: simulation/templates/structures/han/wall_gate.xml:9
855 #: simulation/templates/structures/han/wall_long.xml:9
856 #: simulation/templates/structures/han/wall_medium.xml:9
857 #: simulation/templates/structures/han/wall_short.xml:9
861 #: simulation/templates/structures/han/wall_tower.xml:9
865 #: simulation/templates/structures/han/wallset_stone.xml:5
869 #: simulation/templates/structures/han/wonder.xml:12
870 msgid "Míngtáng Bìyōng"
871 msgstr "Míngtáng Bìyōng"
873 #: simulation/templates/structures/hellenic_epic_temple.xml:23
875 msgstr "Epische tempel"
877 #: simulation/templates/structures/hellenic_epic_temple.xml:24
878 msgid "Naos Parthenos"
879 msgstr "Naos Parthenos"
881 #: simulation/templates/structures/hellenic_epic_temple.xml:25
882 msgid "Garrison units to heal them at a quick rate."
883 msgstr "Beman met eenheden om ze snel te genezen."
885 #: simulation/templates/structures/hellenic_propylaea.xml:20
889 #: simulation/templates/structures/hellenic_propylaea.xml:21
893 #: simulation/templates/structures/hellenic_stoa.xml:24
894 msgid "Hellenic Stoa"
895 msgstr "Hellenistische stoa"
897 #: simulation/templates/structures/iber/barracks.xml:5
901 #: simulation/templates/structures/iber/civil_centre.xml:8
905 #: simulation/templates/structures/iber/corral.xml:8
909 #: simulation/templates/structures/iber/defense_tower.xml:31
910 #: simulation/templates/structures/iber/wall_tower.xml:9
914 #: simulation/templates/structures/iber/dock.xml:12
918 #: simulation/templates/structures/iber/farmstead.xml:11
922 #: simulation/templates/structures/iber/field.xml:5
926 #: simulation/templates/structures/iber/forge.xml:5
930 #: simulation/templates/structures/iber/fortress.xml:5
934 #: simulation/templates/structures/iber/house.xml:5
938 #: simulation/templates/structures/iber/market.xml:12
942 #: simulation/templates/structures/iber/monument.xml:31
943 msgid "Revered Monument"
944 msgstr "Geëerd monument"
946 #: simulation/templates/structures/iber/monument.xml:32
947 msgid "Gur Oroigarri"
948 msgstr "Gur Oroigarri"
950 #: simulation/templates/structures/iber/monument.xml:9
951 #: simulation/templates/structures/iber/monument.xml:34
955 #: simulation/templates/structures/iber/storehouse.xml:5
959 #: simulation/templates/structures/iber/temple.xml:12
963 #: simulation/templates/structures/iber/wall_gate.xml:9
965 msgstr "Biko Sarbide"
967 #: simulation/templates/structures/iber/wall_long.xml:9
968 #: simulation/templates/structures/iber/wall_medium.xml:9
969 #: simulation/templates/structures/iber/wall_short.xml:9
970 #: simulation/templates/structures/iber/wallset_stone.xml:5
974 #: simulation/templates/structures/iber/wonder.xml:9
976 msgstr "Cancho Roano"
978 #: simulation/templates/structures/ishtar_gate.xml:25
979 msgid "Ishtar Gate of Babylon"
980 msgstr "Ishtar poort van Babylon"
982 #: simulation/templates/structures/ishtar_gate.xml:26
983 msgid "Territory root."
984 msgstr "Gebiedsbasis."
986 #: simulation/templates/structures/kush/arsenal.xml:5
990 #: simulation/templates/structures/kush/barracks.xml:9
994 #: simulation/templates/structures/kush/camp_blemmye.xml:22
996 msgstr "Blemmyes kamp"
998 #: simulation/templates/structures/kush/camp_blemmye.xml:23
999 msgid "Train Blemmye Mercenaries."
1000 msgstr "Rekruteer Blemmyes huurlingen."
1002 #: simulation/templates/structures/kush/camp_noba.xml:22
1003 msgid "Noba Village"
1006 #: simulation/templates/structures/kush/camp_noba.xml:23
1007 msgid "Train Noba Mercenaries."
1008 msgstr "Rekruteer Noeba huurlingen"
1010 #: simulation/templates/structures/kush/civil_centre.xml:9
1014 #: simulation/templates/structures/kush/corral.xml:9
1018 #: simulation/templates/structures/kush/defense_tower.xml:5
1022 #: simulation/templates/structures/kush/dock.xml:9
1026 #: simulation/templates/structures/kush/elephant_stable.xml:5
1030 #: simulation/templates/structures/kush/farmstead.xml:9
1034 #: simulation/templates/structures/kush/field.xml:5
1038 #: simulation/templates/structures/kush/forge.xml:5
1039 msgid "hmw hʿy n rȝ-ʿ"
1040 msgstr "hmw hʿy n rȝ-ʿ"
1042 #: simulation/templates/structures/kush/fortress.xml:9
1046 #: simulation/templates/structures/kush/house.xml:5
1050 #: simulation/templates/structures/kush/market.xml:9
1054 #: simulation/templates/structures/kush/outpost.xml:5
1058 #: simulation/templates/structures/kush/pyramid_large.xml:26
1059 msgid "Large Pyramid"
1060 msgstr "Grote piramide"
1062 #: simulation/templates/structures/kush/pyramid_large.xml:27
1066 #: simulation/templates/structures/kush/pyramid_large.xml:29
1067 #: simulation/templates/structures/kush/pyramid_small.xml:26
1071 #: simulation/templates/structures/kush/pyramid_small.xml:23
1072 msgid "Small Pyramid"
1073 msgstr "Kleine piramide"
1075 #: simulation/templates/structures/kush/pyramid_small.xml:24
1079 #: simulation/templates/structures/kush/range.xml:8
1083 #: simulation/templates/structures/kush/sentry_tower.xml:5
1087 #: simulation/templates/structures/kush/shrine.xml:12
1091 #: simulation/templates/structures/kush/shrine.xml:13
1095 #: simulation/templates/structures/kush/stable.xml:9
1099 #: simulation/templates/structures/kush/storehouse.xml:5
1103 #: simulation/templates/structures/kush/temple.xml:8
1104 msgid "Temple of Apedemak"
1105 msgstr "Tempel van Apedemak"
1107 #: simulation/templates/structures/kush/temple.xml:9
1111 #: simulation/templates/structures/kush/temple.xml:10
1113 "Train Healers and Apedemak Champions and research healing technologies."
1114 msgstr "Rekruteer genezers en Kampioenen van Apedemak. Onderzoek geneeskunde."
1116 #: simulation/templates/structures/kush/temple.xml:11
1117 msgid "TempleOfApedemak"
1118 msgstr "Tempel van Apedemak"
1120 #: simulation/templates/structures/kush/temple_amun.xml:27
1121 msgid "Grand Temple of Amun"
1122 msgstr "Grote Tempel van Amun"
1124 #: simulation/templates/structures/kush/temple_amun.xml:28
1128 #: simulation/templates/structures/kush/temple_amun.xml:29
1129 msgid "Train Amun Champions and Elite Healers. Research healing technologies."
1130 msgstr "Rekruteer Kampioenen van Amon en elite genezers. Onderzoek geneeskunde."
1132 #: simulation/templates/structures/kush/temple_amun.xml:31
1133 msgid "TempleOfAmun"
1134 msgstr "Tempel van Amon"
1136 #: simulation/templates/structures/kush/wall_gate.xml:9
1140 #: simulation/templates/structures/kush/wall_long.xml:9
1141 #: simulation/templates/structures/kush/wall_medium.xml:9
1142 #: simulation/templates/structures/kush/wall_short.xml:9
1143 #: simulation/templates/structures/kush/wallset_stone.xml:5
1147 #: simulation/templates/structures/kush/wall_tower.xml:9
1151 #: simulation/templates/structures/kush/wonder.xml:9
1155 #: simulation/templates/structures/mace/library.xml:5
1156 #: simulation/templates/structures/ptol/library.xml:5
1157 #: simulation/templates/structures/sele/library.xml:9
1159 msgstr "Bibliothēkē"
1161 #: simulation/templates/structures/mace/wonder.xml:9
1162 msgid "Anaktoron ton Aigai"
1163 msgstr "Anaktoron ton Aigai"
1165 #: simulation/templates/structures/maur/barracks.xml:15
1169 #: simulation/templates/structures/maur/civil_centre.xml:12
1171 msgstr "Rajadhanika"
1173 #: simulation/templates/structures/maur/corral.xml:8
1177 #: simulation/templates/structures/maur/defense_tower.xml:5
1178 #: simulation/templates/structures/maur/tower_double.xml:20
1182 #: simulation/templates/structures/maur/dock.xml:9
1183 msgid "Naukasthanaka"
1184 msgstr "Naukasthanaka"
1186 #: simulation/templates/structures/maur/elephant_stable.xml:5
1190 #: simulation/templates/structures/maur/field.xml:5
1194 #: simulation/templates/structures/maur/forge.xml:5
1198 #: simulation/templates/structures/maur/fortress.xml:5
1202 #: simulation/templates/structures/maur/house.xml:8
1206 #: simulation/templates/structures/maur/market.xml:12
1210 #: simulation/templates/structures/maur/outpost.xml:5
1214 #: simulation/templates/structures/maur/palace.xml:19
1215 #: simulation/templates/structures/maur/palace.xml:23
1216 #: simulation/templates/structures/pers/apadana.xml:30
1217 #: simulation/templates/structures/pers/tacara.xml:23
1218 #: simulation/templates/structures/pers/tacara.xml:26
1222 #: simulation/templates/structures/maur/palace.xml:20
1226 #: simulation/templates/structures/maur/palace.xml:21
1227 msgid "Territory root. Train Maiden Guards and Heroes."
1228 msgstr "Gebiedsbasis. Rekruteer maagdelijke wachters en Helden."
1230 #: simulation/templates/structures/maur/pillar_ashoka.xml:32
1231 msgid "Edict Pillar of Ashoka"
1232 msgstr "Beschreven Pilaar van Ashoka"
1234 #: simulation/templates/structures/maur/pillar_ashoka.xml:33
1235 msgid "Śāsana Stambha Aśokā"
1236 msgstr "Śāsana Stambha Aśokā"
1238 #: simulation/templates/structures/maur/pillar_ashoka.xml:9
1239 #: simulation/templates/structures/maur/pillar_ashoka.xml:35
1243 #: simulation/templates/structures/maur/storehouse.xml:5
1247 #: simulation/templates/structures/maur/temple.xml:12
1251 #: simulation/templates/structures/maur/tower_double.xml:16
1252 msgid "Rampart Tower"
1253 msgstr "Boogschuttertoren"
1255 #: simulation/templates/structures/maur/tower_double.xml:18
1257 "Higher health tower with ramparts for up to 16 archers. Visibly garrisoned "
1258 "archers recieve a range and armor bonus. Only archers can garrison. Needs "
1259 "the murder holes tech to protect its foot."
1260 msgstr "Toren met meer kracht en bescherming met plek voor 16 boogschutters. Zichtbare boogschutters krijgen een bereik- en pantserbonus. Kan alleen bemand worden door boogschutters. Vereist moordgaten voor verdediging aan de voet. "
1262 #: simulation/templates/structures/maur/wall_gate.xml:15
1266 #: simulation/templates/structures/maur/wall_long.xml:15
1267 #: simulation/templates/structures/maur/wall_medium.xml:15
1268 #: simulation/templates/structures/maur/wall_short.xml:15
1269 #: simulation/templates/structures/maur/wallset_stone.xml:5
1273 #: simulation/templates/structures/maur/wall_tower.xml:18
1277 #: simulation/templates/structures/maur/wonder.xml:9
1279 msgstr "Grote Stupa van Sanchi"
1281 #: simulation/templates/structures/mausoleum.xml:8
1282 msgid "Mausoleum at Halicarnassus"
1283 msgstr "Mausoleum van Halicarnassus"
1285 #: simulation/templates/structures/mausoleum.xml:9
1289 #: simulation/templates/structures/merc_camp_egyptian.xml:6
1290 #: simulation/templates/structures/ptol/mercenary_camp.xml:6
1291 msgid "MercenaryCamp"
1292 msgstr "Huurlingenkamp"
1294 #: simulation/templates/structures/merc_camp_egyptian.xml:28
1295 msgid "Egyptian Mercenary Camp"
1296 msgstr "Egyptisch huurlingenkamp"
1298 #: simulation/templates/structures/merc_camp_egyptian.xml:29
1299 #: simulation/templates/structures/ptol/mercenary_camp.xml:28
1300 msgid "Stratopedeia Misthophorōn"
1301 msgstr "Stratopedeia Misthophorōn"
1303 #: simulation/templates/structures/merc_camp_egyptian.xml:31
1304 msgid "Capture this structure to train mercenaries from Hellenistic Egypt."
1305 msgstr "Verover dit gebouw om Hellenistische huurlingen van Egypte te rekruteren."
1307 #: simulation/templates/structures/obelisk.xml:11
1311 #: simulation/templates/structures/obelisk.xml:12
1312 msgid "Egyptian Obelisk"
1313 msgstr "Egyptische obelisk"
1315 #: simulation/templates/structures/palisades_fort.xml:9
1316 msgid "Wooden Tower"
1317 msgstr "Houten toren"
1319 #: simulation/templates/structures/palisades_gate.xml:20
1320 msgid "Palisade Gate"
1321 msgstr "Palissadenpoort"
1323 #: simulation/templates/structures/han/palisades_long.xml:9
1324 #: simulation/templates/structures/palisades_gate.xml:22
1325 #: simulation/templates/structures/palisades_long.xml:31
1326 msgid "Allow units access through Palisades. Can be locked to prevent access."
1327 msgstr "Verschaf troepen toegang door palissaden. Kan afgesloten worden om toegang te voorkomen."
1329 #: simulation/templates/structures/palisades_long.xml:17
1330 msgid "Can be converted into a Palisade Gate."
1331 msgstr "Kan veranderd worden in een palissadepoort."
1333 #: simulation/templates/structures/palisades_spike_angle.xml:17
1335 msgstr "Scherpe haken"
1337 #: simulation/templates/structures/palisades_spikes_small.xml:17
1338 msgid "Small Spikes"
1339 msgstr "Kleine pieken"
1341 #: simulation/templates/structures/palisades_spikes_tall.xml:17
1343 msgstr "Lange pieken"
1345 #: simulation/templates/structures/palisades_watchtower.xml:14
1347 msgstr "Uitkijktoren"
1349 #: simulation/templates/structures/pers/apadana.xml:26
1353 #: simulation/templates/structures/pers/apadana.xml:27
1357 #: simulation/templates/structures/pers/apadana.xml:28
1358 #: simulation/templates/structures/spart/syssiton.xml:25
1359 msgid "Train Champions and Heroes."
1360 msgstr "Rekruteer Kampioenen en Helden."
1362 #: simulation/templates/structures/pers/apartment_block.xml:12
1363 msgid "Apartment Block"
1364 msgstr "Appartementengebouw"
1366 #: simulation/templates/structures/pers/barracks.xml:5
1370 #: simulation/templates/structures/pers/civil_centre.xml:8
1371 msgid "Provincial Governor"
1374 #: simulation/templates/structures/pers/civil_centre.xml:9
1378 #: simulation/templates/structures/pers/corral.xml:11
1382 #: simulation/templates/structures/pers/defense_tower.xml:5
1383 #: simulation/templates/structures/pers/tower_babylon.xml:5
1384 #: simulation/templates/structures/pers/wall_tower.xml:9
1388 #: simulation/templates/structures/pers/dock.xml:12
1392 #: simulation/templates/structures/pers/field.xml:5
1396 #: simulation/templates/structures/pers/forge.xml:5
1400 #: simulation/templates/structures/pers/fortress.xml:5
1404 #: simulation/templates/structures/pers/hall.xml:23
1405 msgid "Gate of All Nations"
1406 msgstr "Poort van alle Naties"
1408 #: simulation/templates/structures/pers/hall.xml:24
1409 msgid "Duvarθi Visadahyu"
1410 msgstr "Duvarθi Visadahyu"
1412 #: simulation/templates/structures/pers/hall.xml:25
1416 #: simulation/templates/structures/pers/house.xml:8
1420 #: simulation/templates/structures/pers/house_b.xml:12
1421 #: simulation/templates/structures/pers/inn.xml:12
1425 #: simulation/templates/structures/pers/ice_house.xml:25
1429 #: simulation/templates/structures/pers/ice_house.xml:26
1433 #: simulation/templates/structures/pers/ice_house.xml:27
1437 #: simulation/templates/structures/pers/market.xml:12
1441 #: simulation/templates/structures/pers/outpost.xml:5
1445 #: simulation/templates/structures/pers/stable.xml:9
1449 #: simulation/templates/structures/pers/storehouse.xml:5
1453 #: simulation/templates/structures/pers/tacara.xml:24
1457 #: simulation/templates/structures/pers/temple.xml:12
1461 #: simulation/templates/structures/pers/wall_gate.xml:9
1465 #: simulation/templates/structures/pers/wall_long.xml:9
1466 #: simulation/templates/structures/pers/wall_medium.xml:9
1467 #: simulation/templates/structures/pers/wall_short.xml:9
1468 #: simulation/templates/structures/pers/wallset_stone.xml:5
1472 #: simulation/templates/structures/pers/warehouse.xml:12
1476 #: simulation/templates/structures/pers/wonder.xml:9
1477 msgid "Hanging Gardens of Babylon"
1478 msgstr "Hangende tuinen van Babylon"
1480 #: simulation/templates/structures/ptol/elephant_stable.xml:5
1481 #: simulation/templates/structures/sele/elephant_stable.xml:5
1482 msgid "Stathmos tōn Elepantōn"
1483 msgstr "Stathmos tōn Elepantōn"
1485 #: simulation/templates/structures/ptol/lighthouse.xml:25
1486 #: simulation/templates/structures/ptol/lighthouse.xml:29
1490 #: simulation/templates/structures/ptol/lighthouse.xml:26
1494 #: simulation/templates/structures/ptol/lighthouse.xml:27
1496 "Build upon a shoreline in own, neutral, or allied territory. Very large "
1498 msgstr "Bouw langs een kustlijn in eigen, neutraal of geallieerd gebied. Zeer groot gezichtsveld."
1500 #: simulation/templates/structures/ptol/mercenary_camp.xml:27
1501 msgid "Mercenary Camp"
1502 msgstr "Huurlingenkamp"
1504 #: simulation/templates/structures/ptol/mercenary_camp.xml:30
1506 "Cheap Barracks-like structure that is buildable in neutral territory, but "
1507 "casts no territory influence. Train Mercenaries."
1508 msgstr "Goedkoop kazernegebouw dat gebouwd kan worden in neutraal gebied, maar geen eigen territorium creëert. Rekruteer huurlingen."
1510 #: simulation/templates/structures/ptol/military_colony.xml:9
1511 #: simulation/templates/structures/sele/military_colony.xml:9
1515 #: simulation/templates/structures/ptol/tower_artillery.xml:9
1519 #: simulation/templates/structures/ptol/wonder.xml:9
1520 msgid "Hieron tou Hōrou"
1521 msgstr "Hieron tou Hōrou"
1523 #: simulation/templates/structures/rome/amphitheater_pompeii.xml:6
1524 msgid "Amphitheātrum"
1525 msgstr "Amphitheātrum"
1527 #: simulation/templates/structures/rome/arch.xml:22
1528 msgid "Triumphal Arch"
1531 #: simulation/templates/structures/rome/arch.xml:23
1532 msgid "Arcus Triumphālis"
1533 msgstr "Arcus Triumphālis"
1535 #: simulation/templates/structures/rome/arch.xml:24
1536 msgid "TriumphalArch"
1539 #: simulation/templates/structures/rome/army_camp.xml:71
1543 #: simulation/templates/structures/rome/army_camp.xml:72
1547 #: simulation/templates/structures/rome/army_camp.xml:73
1549 "Build in neutral or enemy territory. Train Advanced Melee Infantry. "
1550 "Construct Rams. Garrison Soldiers for additional arrows."
1551 msgstr "Bouw in neutraal of vijandelijk gebied. Rekruteer geavanceerde mêlee infanterie. Maak stormrammen. Beman met soldaten voor extra pijlen."
1553 #: simulation/templates/structures/rome/army_camp.xml:31
1554 #: simulation/templates/structures/rome/army_camp.xml:75
1558 #: simulation/templates/structures/rome/arsenal.xml:5
1559 msgid "Ballistārium"
1560 msgstr "Ballistārium"
1562 #: simulation/templates/structures/rome/barracks.xml:12
1566 #: simulation/templates/structures/rome/civil_centre.xml:12
1570 #: simulation/templates/structures/rome/corral.xml:8
1574 #: simulation/templates/structures/rome/defense_tower.xml:9
1575 #: simulation/templates/structures/rome/tower_artillery.xml:9
1576 #: simulation/templates/structures/rome/tower_bolt.xml:9
1577 msgid "Turris Laterīcia"
1578 msgstr "Turris Laterīcia"
1580 #: simulation/templates/structures/rome/dock.xml:12
1584 #: simulation/templates/structures/rome/farmstead.xml:8
1588 #: simulation/templates/structures/rome/field.xml:5
1592 #: simulation/templates/structures/rome/forge.xml:5
1593 msgid "Armāmentārium"
1594 msgstr "Armāmentārium"
1596 #: simulation/templates/structures/rome/fortress.xml:5
1600 #: simulation/templates/structures/rome/house.xml:5
1604 #: simulation/templates/structures/rome/market.xml:12
1608 #: simulation/templates/structures/rome/outpost.xml:5
1612 #: simulation/templates/structures/rome/sentry_tower.xml:5
1613 msgid "Turris Līgnea"
1614 msgstr "Turris Līgnea"
1616 #: simulation/templates/structures/rome/siege_wall_gate.xml:22
1617 msgid "Siege Wall Gate"
1618 msgstr "Poort voor belegeringsmuur"
1620 #: simulation/templates/structures/rome/siege_wall_gate.xml:23
1621 msgid "Porta Circummūnītiōnis"
1622 msgstr "Porta Circummūnītiōnis"
1624 #: simulation/templates/structures/rome/siege_wall_gate.xml:24
1625 #: simulation/templates/structures/rome/siege_wall_long.xml:25
1626 #: simulation/templates/structures/rome/siege_wall_medium.xml:25
1627 #: simulation/templates/structures/rome/siege_wall_short.xml:25
1628 #: simulation/templates/structures/rome/siege_wall_tower.xml:29
1629 #: simulation/templates/structures/rome/wallset_siege.xml:9
1631 msgstr "Belegeringsmuur"
1633 #: simulation/templates/structures/rome/siege_wall_long.xml:23
1634 #: simulation/templates/structures/rome/siege_wall_medium.xml:23
1635 #: simulation/templates/structures/rome/siege_wall_short.xml:23
1636 #: simulation/templates/structures/rome/wallset_siege.xml:5
1638 msgstr "Belegeringsmuur"
1640 #: simulation/templates/structures/rome/siege_wall_long.xml:24
1641 #: simulation/templates/structures/rome/siege_wall_medium.xml:24
1642 #: simulation/templates/structures/rome/siege_wall_short.xml:24
1643 #: simulation/templates/structures/rome/wallset_siege.xml:6
1644 msgid "Mūrus Circummūnītiōnis"
1645 msgstr "Mūrus Circummūnītiōnis"
1647 #: simulation/templates/structures/rome/siege_wall_tower.xml:26
1648 msgid "Siege Wall Tower"
1649 msgstr "Toren voor belegeringsmuur"
1651 #: simulation/templates/structures/rome/siege_wall_tower.xml:27
1652 msgid "Turris Circummūnītiōnis"
1653 msgstr "Turris Circummūnītiōnis"
1655 #: simulation/templates/structures/rome/stable.xml:5
1659 #: simulation/templates/structures/rome/storehouse.xml:8
1660 msgid "Receptāculum"
1661 msgstr "Receptāculum"
1663 #: simulation/templates/structures/rome/temple.xml:9
1667 #: simulation/templates/structures/rome/temple_mars.xml:12
1668 msgid "Temple of Mars"
1669 msgstr "Tempel van Mars"
1671 #: simulation/templates/structures/rome/temple_mars.xml:13
1672 msgid "Aedēs Mārtiālis"
1673 msgstr "Aedēs Mārtiālis"
1675 #: simulation/templates/structures/rome/temple_mars.xml:14
1676 msgid "TempleOfMars"
1677 msgstr "Tempel van Mars"
1679 #: simulation/templates/structures/rome/temple_vesta.xml:18
1680 msgid "Temple of Vesta"
1681 msgstr "Tempel van Vesta"
1683 #: simulation/templates/structures/rome/temple_vesta.xml:19
1684 msgid "Aedēs Vestālis"
1685 msgstr "Aedēs Vestālis"
1687 #: simulation/templates/structures/rome/temple_vesta.xml:21
1688 msgid "TempleOfVesta"
1689 msgstr "Tempel van Vesta"
1691 #: simulation/templates/structures/rome/tent.xml:25
1692 msgid "Tabernāculum"
1693 msgstr "Tabernāculum"
1695 #: simulation/templates/structures/rome/tent.xml:27
1696 msgid "A temporary shelter for soldiers."
1697 msgstr "Een tijdelijk onderdak voor soldaten."
1699 #: simulation/templates/structures/rome/wall_gate.xml:9
1703 #: simulation/templates/structures/rome/wall_long.xml:9
1704 #: simulation/templates/structures/rome/wall_medium.xml:9
1705 #: simulation/templates/structures/rome/wall_short.xml:9
1706 #: simulation/templates/structures/rome/wallset_stone.xml:5
1710 #: simulation/templates/structures/rome/wall_tower.xml:9
1711 msgid "Turris Lapidea"
1712 msgstr "Turris Lapidea"
1714 #: simulation/templates/structures/rome/wallset_siege.xml:7
1715 msgid "Wall off an area. Build in own, neutral, or enemy territory."
1716 msgstr "Ommuur een gebied. Bouw in eigen, neutraal of vijandelijk gebied."
1718 #: simulation/templates/structures/rome/wonder.xml:9
1719 msgid "Aedēs Iovis Optimi Maximi"
1720 msgstr "Aedēs Iovis Optimi Maximi"
1722 #: simulation/templates/structures/sele/wonder.xml:9
1723 msgid "Hieron tou Apollōnos Pythiou"
1724 msgstr "Hieron tou Apollōnos Pythiou"
1726 #: simulation/templates/structures/sele_colonnade.xml:12
1730 #: simulation/templates/structures/sele_colonnade.xml:13
1731 msgid "Corinthian Colonnade"
1732 msgstr "Korinthische Colonnade"
1734 #: simulation/templates/structures/shrine_chinese.xml:9
1738 #: simulation/templates/structures/shrine_egyptian.xml:5
1739 #: simulation/templates/structures/shrine_kushite.xml:5
1740 msgid "Sanctuary Kiosk"
1741 msgstr "Heilige schrijn"
1743 #: simulation/templates/structures/athen/temple.xml:9
1744 #: simulation/templates/structures/mace/temple.xml:9
1745 #: simulation/templates/structures/ptol/temple.xml:12
1746 #: simulation/templates/structures/ptol/temple_2.xml:11
1747 #: simulation/templates/structures/sele/temple.xml:9
1748 #: simulation/templates/structures/shrine_greek_01.xml:9
1749 #: simulation/templates/structures/shrine_greek_02.xml:9
1750 #: simulation/templates/structures/spart/temple.xml:9
1754 #: simulation/templates/structures/shrine_italian.xml:9
1755 msgid "Aedēs Sanitatem"
1756 msgstr "Aedēs Sanitatem"
1758 #: simulation/templates/structures/spart/gerousia.xml:22
1759 msgid "Spartan Senate"
1760 msgstr "Spartaanse senaat"
1762 #: simulation/templates/structures/spart/gerousia.xml:23
1766 #: simulation/templates/structures/spart/gerousia.xml:24
1767 msgid "Train Heroes."
1768 msgstr "Rekruteer Helden."
1770 #: simulation/templates/structures/spart/persian_stoa.xml:9
1771 msgid "\\\"Persian\\\" Stoa"
1772 msgstr "\\\"Perzische\\\" Stoa"
1774 #: simulation/templates/structures/spart/persian_stoa.xml:10
1775 msgid "Stoa Persikē"
1776 msgstr "Stoa Persikē"
1778 #: simulation/templates/structures/spart/syssiton.xml:23
1779 msgid "Military Mess Hall"
1780 msgstr "Militaire ceremoniehal"
1782 #: simulation/templates/structures/spart/syssiton.xml:24
1786 #: simulation/templates/structures/spart/syssiton.xml:27
1790 #: simulation/templates/structures/spart/wonder.xml:9
1791 msgid "Hieron tēs Artemidos Orthias"
1792 msgstr "Hieron tēs Artemidos Orthias"
1794 #: simulation/templates/structures/stall_big.xml:11
1796 msgstr "Grote marktkraam"
1798 #: simulation/templates/structures/stall_med.xml:11
1799 msgid "Medium stall"
1800 msgstr "Middelgrote marktkraam"
1802 #: simulation/templates/structures/stall_small_a.xml:11
1803 #: simulation/templates/structures/stall_small_b.xml:11
1805 msgstr "Kleine marktkraam"
1807 #: simulation/templates/structures/stonehenge.xml:8
1811 #: simulation/templates/structures/table_rectangle.xml:11
1812 #: simulation/templates/structures/table_square.xml:11
1816 #: simulation/templates/structures/table_rectangle.xml:12
1817 msgid "Rectangle Table"
1818 msgstr "Rechthoekige tafel"
1820 #: simulation/templates/structures/table_square.xml:12
1821 msgid "Square Table"
1822 msgstr "Vierkante tafel"
1824 #: simulation/templates/structures/tent_arab.xml:35
1825 msgid "Arab Army Tent"
1826 msgstr "Arabische legertent"
1828 #: simulation/templates/structures/rome/tent.xml:24
1829 #: simulation/templates/structures/tent_arab.xml:36
1830 #: simulation/templates/structures/tent_arab.xml:38
1831 #: simulation/templates/structures/tent_bedouin.xml:36
1832 #: simulation/templates/structures/tent_bedouin.xml:38
1833 #: simulation/templates/structures/tent_desert.xml:36
1834 #: simulation/templates/structures/tent_desert.xml:38
1835 #: simulation/templates/structures/tent_mace.xml:36
1836 #: simulation/templates/structures/tent_mace.xml:38
1837 #: simulation/templates/structures/tent_rome.xml:36
1838 #: simulation/templates/structures/tent_rome.xml:38
1842 #: simulation/templates/structures/tent_arab.xml:39
1843 #: simulation/templates/structures/tent_bedouin.xml:39
1844 #: simulation/templates/structures/tent_desert.xml:39
1845 #: simulation/templates/structures/tent_mace.xml:39
1846 #: simulation/templates/structures/tent_rome.xml:39
1847 msgid "A temporary shelter for soldiers. +5 population bonus."
1848 msgstr "Een tijdelijk onderdak voor soldaten. +5 maximum bevolking."
1850 #: simulation/templates/structures/tent_bedouin.xml:35
1851 msgid "Bedouin Tent"
1852 msgstr "Bedoeïenentent"
1854 #: simulation/templates/structures/tent_desert.xml:35
1855 msgid "Desert Army Tent"
1856 msgstr "Woestijnleger tent"
1858 #: simulation/templates/structures/tent_mace.xml:35
1859 msgid "Macedonian Army Tent"
1860 msgstr "Macedonische legertent"
1862 #: simulation/templates/structures/tent_rome.xml:35
1863 msgid "Roman Army Tent"
1864 msgstr "Romeins legertent"
1866 #: simulation/templates/structures/trading_post_celtic.xml:9
1867 msgid "Celtic Tavern"
1868 msgstr "Keltische taveerne"
1870 #: simulation/templates/structures/trading_post_desert.xml:9
1871 msgid "Desert Bazaar"
1872 msgstr "Woestijnmarkt"
1874 #: simulation/templates/structures/uffington_horse.xml:10
1875 msgid "Uffington White Horse"
1876 msgstr "Witte Paard van Uffington"
1878 #: simulation/templates/template_structure_civic.xml:5
1879 msgid "Civic Structure"
1880 msgstr "Burgerlijk gebouw"
1882 #: simulation/templates/template_structure_civic.xml:6
1886 #: simulation/templates/structures/rome/army_camp.xml:5
1887 #: simulation/templates/template_structure_civic_civil_centre.xml:11
1888 #: simulation/templates/template_structure_defensive_tower.xml:5
1889 #: simulation/templates/template_structure_military_fortress.xml:5
1890 msgctxt "Name of an attack, usually the weapon."
1894 #: simulation/templates/template_structure_civic_civil_centre.xml:75
1895 msgid "Civic Center"
1896 msgstr "Bestuurscentrum"
1898 #: simulation/templates/template_structure_civic_civil_centre.xml:77
1900 "Build in own or neutral territory. Acquire large tracts of territory. "
1901 "Territory root. Train Citizens and research technologies. Garrison Soldiers "
1902 "for additional arrows."
1903 msgstr "Bouw in eigen of neutraal gebied. Verwerf grote gebieden. Gebiedsbasis. Rekruteer burger en onderzoek technologieën. Beman met soldaten voor extra pijlen."
1905 #: simulation/templates/template_structure_civic_civil_centre.xml:37
1906 #: simulation/templates/template_structure_civic_civil_centre.xml:79
1907 #: simulation/templates/template_structure_civic_civil_centre_military_colony.xml:7
1909 msgstr "Bestuurscentrum"
1911 #: simulation/templates/structures/han/civil_centre_court.xml:19
1912 #: simulation/templates/template_structure_civic_civil_centre.xml:79
1913 #: simulation/templates/template_structure_defensive.xml:5
1914 #: simulation/templates/template_structure_military_fortress.xml:69
1918 #: simulation/templates/template_structure_civic_civil_centre_military_colony.xml:27
1919 msgid "Military Colony"
1920 msgstr "Militaire kolonie"
1922 #: simulation/templates/template_structure_civic_civil_centre_military_colony.xml:29
1926 #: simulation/templates/structures/pers/house_a.xml:12
1927 #: simulation/templates/template_structure_civic_house.xml:26
1928 #: simulation/templates/template_structure_civic_house.xml:28
1932 #: simulation/templates/structures/kush/pyramid_small.xml:26
1933 #: simulation/templates/structures/pers/ice_house.xml:27
1934 #: simulation/templates/template_structure_civic_house.xml:28
1935 #: simulation/templates/template_structure_economic_farmstead.xml:30
1936 #: simulation/templates/template_structure_economic_storehouse.xml:28
1937 #: simulation/templates/template_structure_military_barracks.xml:29
1938 #: simulation/templates/template_structure_military_dock.xml:27
1939 #: simulation/templates/template_structure_military_range.xml:25
1940 #: simulation/templates/template_structure_military_stable.xml:29
1941 #: simulation/templates/template_structure_resource_corral.xml:29
1945 #: simulation/templates/structures/athen/royal_stoa.xml:5
1946 #: simulation/templates/structures/hellenic_stoa.xml:23
1947 #: simulation/templates/structures/mace/royal_stoa.xml:5
1948 #: simulation/templates/structures/spart/royal_stoa.xml:12
1949 #: simulation/templates/template_structure_civic_stoa.xml:27
1950 #: simulation/templates/template_structure_civic_stoa.xml:30
1954 #: simulation/templates/structures/athen/gymnasium.xml:26
1955 #: simulation/templates/structures/cart/apartment.xml:26
1956 #: simulation/templates/structures/gaul/tavern.xml:22
1957 #: simulation/templates/structures/han/laozigate.xml:24
1958 #: simulation/templates/structures/han/ministry.xml:39
1959 #: simulation/templates/structures/iber/monument.xml:34
1960 #: simulation/templates/structures/maur/elephant_stable.xml:7
1961 #: simulation/templates/structures/rome/army_camp.xml:75
1962 #: simulation/templates/template_structure_civic_stoa.xml:30
1963 #: simulation/templates/template_structure_civic_temple.xml:32
1964 #: simulation/templates/template_structure_economic_market.xml:28
1965 #: simulation/templates/template_structure_military_embassy.xml:24
1966 #: simulation/templates/template_structure_military_forge.xml:26
1970 #: simulation/templates/template_structure_civic_temple.xml:29
1971 #: simulation/templates/template_structure_civic_temple.xml:32
1975 #: simulation/templates/template_structure_civic_temple.xml:31
1976 msgid "Train Healers and research healing technologies."
1977 msgstr "Rekruteer genezers en onderzoek geneeskunde."
1979 #: simulation/templates/template_structure_defensive.xml:4
1980 msgid "Defensive Structure"
1981 msgstr "Verdedigingswerk"
1983 #: simulation/templates/structures/palisades_outpost.xml:17
1984 #: simulation/templates/template_structure_defensive_outpost.xml:9
1985 #: simulation/templates/template_structure_defensive_outpost.xml:28
1986 #: simulation/templates/template_structure_defensive_outpost.xml:31
1988 msgstr "Uitkijkpost"
1990 #: simulation/templates/template_structure_defensive_outpost.xml:30
1991 msgid "Build in own or neutral territory."
1992 msgstr "Bouw in eigen of neutraal gebied."
1994 #: simulation/templates/structures/han/wallset_palisade.xml:7
1995 #: simulation/templates/structures/wallset_palisade.xml:4
1996 #: simulation/templates/structures/wallset_palisade.xml:6
1997 #: simulation/templates/template_structure_defensive_palisade.xml:13
1998 #: simulation/templates/template_structure_defensive_palisade.xml:16
2002 #: simulation/templates/structures/han/wallset_palisade.xml:6
2003 #: simulation/templates/structures/wallset_palisade.xml:5
2004 #: simulation/templates/template_structure_defensive_palisade.xml:15
2005 msgid "Wall off an area. Build in own or neutral territory."
2006 msgstr "Ommuur een gebied. Bouw in eigen of neutraal gebied."
2008 #: simulation/templates/template_structure_defensive_tower.xml:36
2009 #: simulation/templates/template_structure_defensive_tower.xml:52
2010 #: simulation/templates/template_structure_defensive_tower.xml:53
2014 #: simulation/templates/template_structure_defensive_tower_artillery.xml:5
2015 msgctxt "Name of an attack, usually the weapon."
2019 #: simulation/templates/template_structure_defensive_tower_artillery.xml:54
2020 msgid "Artillery Tower"
2021 msgstr "Artillerie Toren"
2023 #: simulation/templates/template_structure_defensive_tower_artillery.xml:56
2024 msgid "ArtilleryTower"
2025 msgstr "Artillerietoren"
2027 #: simulation/templates/template_structure_defensive_tower_bolt.xml:5
2028 msgctxt "Name of an attack, usually the weapon."
2032 #: simulation/templates/template_structure_defensive_tower_bolt.xml:51
2034 msgstr "Pijlgeschutstoren"
2036 #: simulation/templates/template_structure_defensive_tower_bolt.xml:53
2038 msgstr "Pijlgeschutstoren"
2040 #: simulation/templates/template_structure_defensive_tower_sentry.xml:32
2041 msgid "Sentry Tower"
2044 #: simulation/templates/template_structure_defensive_tower_sentry.xml:34
2045 #: simulation/templates/template_structure_defensive_tower_stone.xml:32
2047 "Garrison Infantry for additional arrows. Needs the “Murder Holes” technology"
2048 " to protect its foot."
2049 msgstr "Beman met infanterie voor extra pijlen. Vereist de moordgaten technologie voor verdediging aan de voet."
2051 #: simulation/templates/template_structure_defensive_tower_sentry.xml:35
2055 #: simulation/templates/template_structure_defensive_tower_sentry.xml:61
2056 msgid "Reinforce with stone and upgrade to a defense tower."
2057 msgstr "Versterk met steen en bouw om naar een verdedigingstoren."
2059 #: simulation/templates/template_structure_defensive_tower_stone.xml:30
2061 msgstr "Stenen toren"
2063 #: simulation/templates/template_structure_defensive_tower_stone.xml:33
2065 msgstr "Stenen toren"
2067 #: simulation/templates/template_structure_defensive_wall.xml:12
2068 #: simulation/templates/template_structure_defensive_wall.xml:15
2072 #: simulation/templates/template_structure_defensive_wall.xml:14
2073 msgid "Wall off your town for a stout defense."
2074 msgstr "Bouw muren om uw stad om deze te verdedigen."
2076 #: simulation/templates/structures/palisades_gate.xml:23
2077 #: simulation/templates/template_structure_defensive_wall_gate.xml:22
2078 #: simulation/templates/template_structure_defensive_wall_gate.xml:25
2082 #: simulation/templates/template_structure_defensive_wall_gate.xml:24
2083 #: simulation/templates/template_structure_defensive_wall_long.xml:26
2084 msgid "Allow units access through Walls. Can be locked to prevent access."
2085 msgstr "Verschaf troepen toegang door muren. Kan afgesloten worden om toegang te voorkomen."
2087 #: simulation/templates/template_structure_defensive_wall_long.xml:17
2088 msgid "Can be converted into a Gate."
2089 msgstr "Kan veranderd worden in een poort."
2091 #: simulation/templates/template_structure_defensive_wall_tower.xml:22
2095 #: simulation/templates/template_structure_economic.xml:4
2096 msgid "Economic Structure"
2097 msgstr "Economisch gebouw"
2099 #: simulation/templates/template_structure_economic.xml:5
2100 #: simulation/templates/template_structure_military_dock.xml:27
2101 #: simulation/templates/template_structure_resource_corral.xml:29
2105 #: simulation/templates/template_structure_economic_farmstead.xml:26
2106 #: simulation/templates/template_structure_economic_farmstead.xml:30
2107 #: simulation/templates/template_structure_special_rotarymill.xml:32
2108 #: simulation/templates/template_structure_special_rotarymill.xml:34
2112 #: simulation/templates/template_structure_economic_farmstead.xml:28
2113 msgid "Research food gathering technologies."
2114 msgstr "Onderzoek voedselverzamelingstechnologieën."
2116 #: simulation/templates/template_structure_economic_market.xml:24
2117 #: simulation/templates/template_structure_economic_market.xml:28
2121 #: simulation/templates/template_structure_economic_market.xml:26
2123 "Barter resources. Establish trade routes. Train Traders and research trade "
2124 "and barter technologies."
2125 msgstr "Ruilhandel van grondstoffen. Zet handelsroutes op. Rekruteer handelaren en onderzoek (ruil)handelstechnologieën."
2127 #: simulation/templates/template_structure_economic_market.xml:28
2128 #: simulation/templates/template_structure_military_dock.xml:27
2132 #: simulation/templates/template_structure_economic_storehouse.xml:24
2133 #: simulation/templates/template_structure_economic_storehouse.xml:28
2137 #: simulation/templates/template_structure_economic_storehouse.xml:26
2138 msgid "Research gathering technologies."
2139 msgstr "Onderzoek verzamelingstechnieken"
2141 #: simulation/templates/template_structure_military.xml:10
2142 msgid "Military Structure"
2143 msgstr "Militair gebouw"
2145 #: simulation/templates/template_structure_military.xml:12
2149 #: simulation/templates/template_structure_military_arsenal.xml:25
2150 #: simulation/templates/template_structure_military_arsenal.xml:28
2154 #: simulation/templates/template_structure_military_arsenal.xml:27
2156 "Train Champion Infantry Crossbowmen, construct Siege Engines, and research "
2157 "Siege Engine technologies."
2158 msgstr "Rekruteer Kampioen infanterie kruisboogschutters, bouw belegeringswerktuigen en onderzoek belegeringstechnologieën."
2160 #: simulation/templates/structures/gaul/assembly.xml:31
2161 #: simulation/templates/structures/han/academy.xml:31
2162 #: simulation/templates/structures/han/civil_centre_court.xml:19
2163 #: simulation/templates/structures/kush/pyramid_large.xml:29
2164 #: simulation/templates/structures/kush/temple_amun.xml:31
2165 #: simulation/templates/structures/rome/temple_mars.xml:14
2166 #: simulation/templates/template_structure_military_arsenal.xml:28
2167 #: simulation/templates/template_structure_military_elephant_stable.xml:29
2168 #: simulation/templates/template_structure_special.xml:20
2169 #: simulation/templates/template_structure_wonder.xml:41
2173 #: simulation/templates/template_structure_military_barracks.xml:26
2174 #: simulation/templates/template_structure_military_barracks.xml:29
2178 #: simulation/templates/template_structure_military_barracks.xml:28
2179 msgid "Train Infantry and research Infantry technologies."
2180 msgstr "Rekruteer infanterie en onderzoek infanterietechnologieën."
2182 #: simulation/templates/template_structure_military_dock.xml:24
2183 #: simulation/templates/template_structure_military_dock.xml:27
2185 msgstr "Scheepswerf"
2187 #: simulation/templates/template_structure_military_dock.xml:26
2189 "Build upon a shoreline in own, neutral, or allied territory. Establish trade"
2190 " routes. Construct Ships and research Ship technologies."
2191 msgstr "Bouw langs een kustlijn in eigen, neutraal of geallieerd gebied. Zet handelsroutes op. Bouw schepen en onderzoek scheepstechnologieën. "
2193 #: simulation/templates/structures/brit/crannog.xml:17
2194 #: simulation/templates/structures/cart/super_dock.xml:43
2195 #: simulation/templates/template_structure_military_dock.xml:27
2199 #: simulation/templates/template_structure_military_elephant_stable.xml:26
2200 msgid "Elephant Stable"
2201 msgstr "Olifantenstal"
2203 #: simulation/templates/template_structure_military_elephant_stable.xml:28
2204 msgid "Train Elephants and research Elephant technologies."
2205 msgstr "Rekruteer olifanten en onderzoek olifanttechnologieën."
2207 #: simulation/templates/template_structure_military_elephant_stable.xml:29
2208 msgid "ElephantStable"
2209 msgstr "Olifantenstal"
2211 #: simulation/templates/structures/cart/embassy.xml:18
2212 #: simulation/templates/template_structure_military_embassy.xml:22
2213 #: simulation/templates/template_structure_military_embassy.xml:24
2217 #: simulation/templates/template_structure_military_forge.xml:22
2218 #: simulation/templates/template_structure_military_forge.xml:26
2222 #: simulation/templates/template_structure_military_forge.xml:24
2223 msgid "Research attack damage and damage resistance technologies."
2224 msgstr "Onderzoek aanvals- en schadebeperkingstechnologieën."
2226 #: simulation/templates/template_structure_military_fortress.xml:30
2227 #: simulation/templates/template_structure_military_fortress.xml:65
2228 #: simulation/templates/template_structure_military_fortress.xml:69
2232 #: simulation/templates/template_structure_military_fortress.xml:67
2233 msgid "Garrison Soldiers for additional arrows."
2234 msgstr "Beman met soldaten voor extra pijlen."
2236 #: simulation/templates/template_structure_military_range.xml:22
2237 msgid "Practice Range"
2238 msgstr "Oefenbereik"
2240 #: simulation/templates/template_structure_military_range.xml:24
2241 msgid "Train Ranged Infantry and research technologies."
2242 msgstr "Rekruteer afstandsinfanterie en onderzoek technologieën."
2244 #: simulation/templates/template_structure_military_range.xml:25
2248 #: simulation/templates/template_structure_military_stable.xml:26
2249 #: simulation/templates/template_structure_military_stable.xml:29
2253 #: simulation/templates/template_structure_military_stable.xml:28
2254 msgid "Train Cavalry and research Cavalry technologies."
2255 msgstr "Rekruteer cavalerie en onderzoek cavalerietechnologieën."
2257 #: simulation/templates/template_structure_resource.xml:4
2258 msgid "Resource Structure"
2259 msgstr "Grondstoffengebouw"
2261 #: simulation/templates/template_structure_resource.xml:5
2265 #: simulation/templates/template_structure_resource_corral.xml:26
2266 #: simulation/templates/template_structure_resource_corral.xml:29
2270 #: simulation/templates/template_structure_resource_corral.xml:28
2272 "Raise Domestic Animals for food. Garrison animals to gain a trickle of food."
2273 msgstr "Fok dieren en vee voor voedsel. Zet ze in de stal voor een gestage voedselaanvoer."
2275 #: simulation/templates/template_structure_resource_field.xml:18
2276 #: simulation/templates/template_structure_resource_field.xml:20
2280 #: simulation/templates/template_structure_resource_field.xml:21
2282 "Harvest grain for food. Each subsequent gatherer works less efficiently."
2283 msgstr "Oogst graan voor voedsel. Elke arbeider erbij werkt iets minder efficiënt."
2285 #: simulation/templates/template_structure_special.xml:19
2286 msgid "Special Structure"
2287 msgstr "Speciaal gebouw"
2289 #: simulation/templates/structures/rome/amphitheater_pompeii.xml:5
2290 #: simulation/templates/template_structure_special_amphitheater.xml:18
2291 #: simulation/templates/template_structure_special_amphitheater.xml:20
2292 msgid "Amphitheater"
2293 msgstr "Amphitheater"
2295 #: simulation/templates/template_structure_special_library.xml:25
2296 #: simulation/templates/template_structure_special_library.xml:27
2298 msgstr "Bibliotheek"
2300 #: simulation/templates/template_structure_special_rotarymill.xml:33
2304 #: simulation/templates/template_structure_special_rotarymill.xml:38
2306 "Dropsite for harvested Food. Capture one of these to increase nearby food "
2308 msgstr "Verzamelplaats voor geoogst voedsel. Verover dit gebouw voor toename van nabijgelegen voedselproductie."
2310 #: simulation/templates/template_structure_special_theater.xml:25
2311 #: simulation/templates/template_structure_special_theater.xml:27
2315 #: simulation/templates/template_structure_wonder.xml:37
2316 #: simulation/templates/template_structure_wonder.xml:41
2320 #: simulation/templates/template_structure_wonder.xml:39
2322 "Bring glory to your civilization and add large tracts of land to your "
2324 msgstr "Breng glorie aan uw beschaving en voeg grote delen land toe aan uw rijk."